Custom Maps
- It’s now possible for any player to upload custom maps to our new community content service, allowing them to be downloaded and played by other players on any server. The “Content creation” menu can be found on the top right of the screen. To publish a map: after you have made a map go to the "Content creation" menu, click the "Create new" button and follow the instructions, then select that map, click the Edit button,
/bakesave
the map again, and then click the Publish button. To play a map: create a Custom Game, select a mode, then click on the map, click on the Community tab, and select a map (the maps are mode dependent). This is a service under development and new features are planned, in particular improvements to browsing maps, and the ability to search, rate and flag them. - Every player has 100 MB of space for custom maps in the content service. (Note that maps now take less space, so this should fit around 20 average-sized maps). A mechanism will be introduced to grant extra quota as necessary to creators of maps that see some traction.
Editor
- You can now press tab to cycle between entities that your crosshair is intersecting with. The keybind can be changed in Settings-Controls-Editing-Cycle selection preview.
- Maps are now compressed when saved to take up significantly less disk space.
- There is now a button in the “Content creation” menu to open the custom maps folder in Explorer.
- Added the command
/maps
which also opens the custom maps folder. - Maps are now saved to
C:\Users\Username\AppData\Roaming\Diabotical\Maps
. Besides using the methods explained above to access this location, you can also paste%AppData%/Diabotical/Maps
in the windows explorer address bar.
Customization
- Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.
-The Shop has been updated.
External link →