over 3 years ago - /u/RavenCurrent - Direct link

Performance

  • A previous memory leak related to video playback in our menu UI middleware Gameface was still happening for some players and we have implemented a tentative, more thorough workaround while Coherent provides us with a proper fix. Thank you to raV and Rolly for testing the workaround.

Editor

  • Fixed an issue with liquids and billboards causing the Editpad screen to sometimes glitch.
  • Fixed the scrollbar not being available in the Editpad’s assets menu. The appearance of the scrollbar will be improved in the future.
  • Added the option "Hide in game" in the Editpad’s Properties menu, which makes the currently selected props invisible while playing (they remain visible when the editpad is held).
  • Fixed the layout of color fields in the Editpad.
  • Added the option “Team based accents” to the Editpad’s Map menu in order for the accent colors to be based on a player’s color choices for each team.
  • Added "Shape", "Radius", "Padding" options to the Editpad’s Properties menu when having a sound entity selected and giving it the subtype “ambient node”.
  • Fixed an issue causing props of the same type to be stuck with the same color setting used in one of them.

HUD

  • Fixed the inactivity timer warning getting stuck and appearing in local games after timing out from a game.

Interface

  • Fixed the queue timers not updating on the menu while the player is in-game.

Maps

  • In Skybreak: the fan sounds have been reduced.
External link →
over 3 years ago - /u/RavenCurrent - Direct link

Originally posted by LambieAim

I get stutter and quite severe framedrops sometimes, is that related to the memory leak?

Let us now if you have the same stutters in a match that starts after you've seen this message

over 3 years ago - /u/RavenCurrent - Direct link

Originally posted by VonSlakken

When will we get playable custom maps?

At the moment if everyone that wants to play, adds the map files in their C:/Program Files/Epic Games/Diabotical/maps folder (create it if it doesn't exist) it's possible for the host to open UDP port 32123 on a router, then create a custom game, type the command in the console /lobby_custom_map mapname then change a setting like duration back and forth, select the datacenter Direct/Public IP and start the game, to play that map with people in your custom game

over 3 years ago - /u/RavenCurrent - Direct link

Originally posted by quantinuum2

Is it possible to see the your opponent's item pickups as well at the end of a duel? Maybe also having a total stack collected stat too.

If you click on the name of your opponent in the game report and then in the stats tab it's possible, or if you go to your profile-matches-select match-items pickups