Halloween Survival
- At the end of a round HP and Ammo are now refilled.
- Some collision fixes to the map.
Visual changes
- The trail and halo of grenades is now team-colored.
HUD
- Saving a HUD without a name will now result in a default name being used instead of the HUD not being saved.
Modding
- New logic entity trigger type “On Wave Start” executes an action when a new wave starts in a wave-based mode
- New logic entity trigger type “On Wave End” executes an action when the enemies have been cleared in a wave-based mode
- New logic entity property “cycle” allows on_wave_start and on_wave_end logic entities to trigger cyclically. (Extended documentation coming soon)
Audio
- The enemy movement sounds have been returned to the previous sounds.
Interface
- The appearance of the announcements and patch notes has been modified, to read the patch notes click on the patch notes button.