almost 4 years ago - /u/RavenCurrent - Direct link

Halloween Survival

  • At the end of a round HP and Ammo are now refilled.
  • Some collision fixes to the map.

Visual changes

  • The trail and halo of grenades is now team-colored.

HUD

  • Saving a HUD without a name will now result in a default name being used instead of the HUD not being saved.

Modding

  • New logic entity trigger type “On Wave Start” executes an action when a new wave starts in a wave-based mode
  • New logic entity trigger type “On Wave End” executes an action when the enemies have been cleared in a wave-based mode
  • New logic entity property “cycle” allows on_wave_start and on_wave_end logic entities to trigger cyclically. (Extended documentation coming soon)

Audio

  • The enemy movement sounds have been returned to the previous sounds.

Interface

  • The appearance of the announcements and patch notes has been modified, to read the patch notes click on the patch notes button.
External link →
almost 4 years ago - /u/GDFireFrog - Direct link

Originally posted by Semt-x

great!

Would it be possible to present the "buy phase" more clear and dominant on the screen? people seem to miss it, and ask how to spend coins.

and possible add a timer to it, how many seconds the phase remains?

We'll do both. Thanks!