Originally posted by
sirarnz
This directional sound issue is really frustrating.
I don't think it will be solved with substituting the enemy jumping/landing/footstep sounds. The sound itself is fine, the problem is with the direction you're facing relevant to the enemy. If he is somewhat behind you, you can't hear them. The levels for the same jumping/movement sound is completely different if the enemy is few "meters" in front of you vs behind you.
I have the same story as u/nonstickswag I'm playing with a group of old quake veterans, everyone has pointed this out. It's quite obvious...
Also, if PnCr and shaft are supposed to give the enemy warning like it was in quake, you'll need to increase the amplitude radius of those sounds. You have to stand right on top of the guy to be within in the radius for the sound.
I have the same story as u/nonstickswag I'm playing with a group of old quake veterans, everyone has pointed this out. It's quite obvious...
The levels are the same, at least in the audio setups that we have tested. We have also asked around our test group and nobody has this issue unfortunately. This is usually related to a surround setting at any software or hardware level.
You can find examples of the same issue in other games, and in all cases this had nothing to do with the games:
https://www.reddit.com/r/PUBATTLEGROUNDS/comments/cytj8z/cant_hear_sounds_behind_me/
https://www.overclockers.co.uk/forums/threads/i-cant-hear-audio-behind-me-in-video-games.18865444/
https://us.forums.blizzard.com/en/overwatch/t/i-cant-hear-things-behind-me/164344
I'm surprised that you found a group of people where everybody has the issue, though, I would like to know what you all have in common that triggers this for all of you but I suspect you may be talking about different issues.
A Blizzard MVP advises: "Double check any headset drivers, graphic card, and audio sound drivers to ensure no 7.1 surround settings are turned on. This can interfere with the Dolby Atmos features." The same advise is probably useful here.
A user in one of those threads fixed by disabling "audio enhancements" (I assume this one is driver specific). Others suggested turning off the "Spatial sound" Windows feature (This is in Sound -> Device properties).
If you DM me in Discord or Reddit and don't mind answering a few things about your setup I'm sure we can figure it out, and this would be helpful for others, same for any of your Quake friends. A lot of people came forward with feedback about audio after I posted in this thread but nobody with your issue has done so yet, I just need anybody with the issue to do so, whether the outcome is to find out what advise we need to give to people in the future about it, fix something that we may be doing wrong or maybe add some options/info to the settings that would help people troubleshoot this.