almost 4 years
ago -
/u/RavenCurrent
-
Direct link
Gameplay
- The Void cannon’s activator beam now has a bonus of 2 damage for consecutive shots hit, up to 10 consecutive shots where it will deal 50 damage on each consecutive shot after.
- The Void Cannon’s ball speed has increased from 700 to 725
- The Void Cannon’s ball fire rate has increased from one shot every 650ms to one shot every 500ms.
- The Super Shotgun’s secondary fire now bounces twice.
- Fixed the Super Shotgun’s secondary fire not bouncing on moving props.
- Fixed the Super Shotgun’s secondary fire not triggering shootable triggers (props that act as buttons and/or doors for example) after having bounced once.
Netcode
- Improvements to the hit registration of the Void Cannon's activator beam upon void balls.
Interface
- In the Locker and in the Shop it’s now possible to rotate weapon models by holding left or right click and dragging your mouse to one side.
Editor
- Some information about Logic entities has been added to the wiki https://liquipedia.net/arenafps/Diabotical/Map_Editing/Logic (under construction).
- Example Logic is a map that displays some possible uses of logic entities type
/edit example_logic
in the console to access it. For a video showcasing part of the map you can watch this video https://www.youtube.com/watch?v=VD3GuueLmAg
Maps
- Fixed the weapon collision on a set of stairs in Wellspring. Thank you to dradik for the report.
- Fixed the missing Void Cannon in the Brawl version of Alchemy. Thank you to Respa for the report.
- Fixed some misaligned lights in Furnace. Thank you to PeenScreeker for the report.
Customization
- Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.
-The Shop has been updated.
External link →