Hey, I didn't do that, I wasn't even aware of it until I read the patch notes. We do have a small team, I'm not alone doing all this or anything like that :) (I'd name the programmer in charge of the masterserver but I don't think he'd like that).
Also we mainly scan the subs to see what people is most frustrated about. And this is probably a good chance to encourage people not to read the patch notes as a reflection of our priorities. Sometimes important things are being worked on in "the background" for long periods of time before they are finally released. Sometimes unimportant things are worked on because they are adjacent to something else that is being worked on and it becomes convenient to do so. Sometimes small things are fixed because non-programmer people in the team are in a position to do so without taking time from programmers. Sometimes we just see somebody asking for something with a ton of upvotes and we realise that maybe we made a mistake not prioritising that earlier. Sometimes somebody will bring a new angle to an issue that makes us realise that it's a more frustrating issue than we previously realised. And to be frank, sometimes we may just do what's being asked even if we think is unimportant just for the sake of listening. I think it makes sense to extend some significant trust to the community with regards to the direction the game should take. In general, if a request doesn't have harmful side effects or involves a complicated trade-off, or conflicts with game design, we will add such a request to our TO-DO list even if it only addresses a extremely niche need.