over 3 years ago - /u/RavenCurrent - Direct link

Netcode

  • Further improved the reliability of hitscan registration under packet loss conditions

Maps

  • Improved the splash damage detection on stairs in all Wipeout maps and their Brawl versions, TDM/Extinction maps, Macguffin maps, Duel maps and Aim Arena maps

Gameplay

  • Fixed an issue with players not dying when falling out of the map
  • Time Trials can now be played while having empty teams in a lobby (no longer requires the Team Count setting to be set to 1 in order to be playable and not end immediately, when starting a public multiplayer match, team count 1 is recommended for all players to be on one team)
  • Fixed and returned /gg as a forfeit console command when playing Duel

Masterserver and matches

  • Lowered the minimum number of players required for FFA game modes to start to 4
  • Matchmaking tweaks to help low ranked players find games faster

Interface

  • Fixed the Learn menu's Weeball list not being displayed and the Healing Weeball icon being incorrect in the starting weapons of the Learn menu's Wipeout section
  • Fixed an issue displaying Commends
  • Added a notification for when you are Commended
External link →
over 3 years ago - /u/GDFireFrog - Direct link

Originally posted by Clemambi

can we get the ability to have seperate binds for weebow and rail? so taht it actually fells like a unique weapon rather than just some shitty downgrade

We'll try to get this done next week. This weekend we are going to focus on some spectator issues for the tournament.

over 3 years ago - /u/GDFireFrog - Direct link

Originally posted by OneBlueAstronaut

Since James talked about FireFrog's 100/100 goal I realize why we're getting so many small reddit asks so quickly. He probably just scans the sub looking for requests that can be fixed by simply changing a number in the code (FFA starting at 4 players for example).

Hey, I didn't do that, I wasn't even aware of it until I read the patch notes. We do have a small team, I'm not alone doing all this or anything like that :) (I'd name the programmer in charge of the masterserver but I don't think he'd like that).

Also we mainly scan the subs to see what people is most frustrated about. And this is probably a good chance to encourage people not to read the patch notes as a reflection of our priorities. Sometimes important things are being worked on in "the background" for long periods of time before they are finally released. Sometimes unimportant things are worked on because they are adjacent to something else that is being worked on and it becomes convenient to do so. Sometimes small things are fixed because non-programmer people in the team are in a position to do so without taking time from programmers. Sometimes we just see somebody asking for something with a ton of upvotes and we realise that maybe we made a mistake not prioritising that earlier. Sometimes somebody will bring a new angle to an issue that makes us realise that it's a more frustrating issue than we previously realised. And to be frank, sometimes we may just do what's being asked even if we think is unimportant just for the sake of listening. I think it makes sense to extend some significant trust to the community with regards to the direction the game should take. In general, if a request doesn't have harmful side effects or involves a complicated trade-off, or conflicts with game design, we will add such a request to our TO-DO list even if it only addresses a extremely niche need.

over 3 years ago - /u/GDFireFrog - Direct link

Originally posted by sndrec

Just call them packets like everybody else does, nerd!

Ah, actually appreciate the nudge. It's a confusion that I've been dealing with for a long time. Packet and package are the same in my native language :)