19 days ago - /u/RavenCurrent - Direct link

The last threads still have multiple things to address which are not forgotten, but I'll create this to separate some of the solved problems from last week and issues that players find during this week

Week 1 - Bug Report Thread

Week 2 - Bug Report Thread

Week 3 - Bug Report Thread

Week 4 - Bug Report Thread

Some known issues:

  • Nvidia Shadowplay not recognizing Diabotical, you can try using desktop capture or adding Diabotical as a game
  • Respawning in the same location as another player
  • Crossbow and Blaster shots going through the top of enemies/bots close range without hitting them
  • Getting stuck on lifts
  • Various hardcoded keys and key auto-rebinds
  • Issues with customization items not always being seen by others
  • Audio reinitialization button not working
  • Terrain collision issues with players and weapons

When reporting please mention:

  • Bug type: (UI / Matchmaking / Gameplay / Performance / Lag / Crash / Audio)
  • Description: (if you can provide video/images/details)
  • Reproduction: (if you can find a reproduction it can significantly help us)

If you have a performance issue or if you are not able to install or run the game please list your hardware specifications.

External link →





Links in this thread

r/Diabotical - Week 4 - Bug Report Thread
28 votes, 46 comments. The last threads still have multiple things to address which are not forgotten, but I'll create this to separate some of the …


r/Diabotical - Week 3 - Bug Report Thread
20 votes, 59 comments. The last threads still have multiple things to address which are not forgotten, but I'll create this to separate some of the …


r/Diabotical - Week 2 - Bug Report Thread
23 votes, 80 comments. The last thread still has multiple things to address which are not forgotten, but I'll create this to separate some of the …


r/Diabotical - Week 1 - Bug Report Thread
50 votes, 77 comments. There are some bugs that we haven't gotten around to which we are aware of: - Doors not being openable by firing projectiles …


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