DOTA 2

DOTA 2 Dev Tracker




07 Nov


01 Nov

Post

We know that queue times have increased across the board recently, and the most significant factor contributing to this has been the stricter requirements that Ranked Roles imposes on the formation of matches. Prior to the introduction of Ranked Roles, the matchmaker had a wider pool of people to draw upon because of the few restrictions. In the past, when one or more players desired the same role, this conflict was resolved during the game itself, often with unpleasant results. This conflict is now resolved at queue time, but a price of this is that the matchmaker is often starved for players in the least-queued roles. The matchmaker must wait for players in the desired roles to enter the queue, or form sub-optimal matches with the players currently in queue to satisfy all role requirements. Usually the role most in demand by the matchmaker is Hard Support, but this is not always the case, a...

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30 Oct

Comment

Our plan is similar to the previous years, where it is soon after the first Major is concluded. We tend avoid broadcasting dates explicitly though because things can shift around and we wouldn't want the expectation to be a specific day if a little bit more time was needed.


23 Oct


18 Oct

Comment

Sorry no Diretide this year. We’ve been focusing more on things like matchmaking, new player experience, and the Outlanders update.


11 Oct


10 Oct

Post

Today’s update is once again centered on improving our Matchmaking system, focusing primarily on fixing issues that arose from our previous update.

We understand that some players, especially at the high end, have experienced a significant drop in matchmaking quality as a result of our recent iterations. We appreciate all of the feedback and match IDs that we’ve been receiving—your input has been very helpful and we hope you’ll continue to give us feedback after this update as well. We are committed to making matchmaking as good as it can be.

Please check out some more detailed information on the different aspects of today’s update below.

High MMR Partying
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Due to the unusually high frequency of matchmaking abuses found in party games in high level matches–we’re adding a new rule to party matchmaking for Immortal ranks to help reduce some of the negative b...

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05 Oct


30 Sep


26 Sep

Post

In our recent matchmaking update blog post, we mentioned that we were working on a mechanism to accelerate smurfs to their correct rank to minimize the side effects they cause, and that we’d be rolling it out slowly. We initially started with just measuring and tagging players, but without taking any actual action for a few days as we monitored the detection mechanisms.

As part of today’s update, we feel ready to activate the rank adjustment portion of the...

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Post

Today’s patch brings a few features to Dota Plus in the wake of the Battle Pass season, as well as the addition of all-new item sets for Lion, Slardar, and Crystal Maiden to the Dota Plus Rewards section.

Plus subscribers can now use the Avoid Player feature to exclude unwanted players from their matchmaking pool, get precise stacking info with the Creep Pull Timers, ward more effectively with the Ward Suggestions, and see your total incoming damage breakdown by type.

This update also replaces the old machine learning hero suggestions with the Friends and Foes feature from the Battle Pass, transfers some new Chat Wheel Sounds into your Dota Plus reward options, and adds the ability to customize your Chat Wheel phrases with emoticons.

To top it off, we’ve also introduced the Season 4 Matchmaking Quests and some new hero quests to add some more ways to ...

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21 Sep

Comment

Originally posted by mr_dawg23

I just won a match and lost 4 MMR. Please fix.

MMRs of players affected by the bug have been corrected. Some players are lower and some are higher after this correction. Send me a recent Match ID and your username if you think you ended up lower than expected after calibration and I'll take a look.


20 Sep

Post

We discovered and fixed a bug that affected MMR change during calibration for players. The bug affected a certain segment of players based on the values of their Core and Support MMRs. The fix for this is now live, and later today there will be an adjustment to the MMRs of the affected players to bring them their correct value.

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