6 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
6 months ago - Gamera Games - Direct link
Hi, engineers. Long time no see. You might already know Icarus was preparing some new fancy stuff for a future update. It’s a project that requires lots of resources from across the entire cluster. Icarus can only hope its vessels had brought enough warpers, or they would return 2000 years later.

CentreBrain already found the Interstellar Logistic Stations not being very “logical” when they are on many different planets. Like when one ship set off to deliver some ores, all needing stations are going overboard and spamming “Mine, mine!” in the transmission. So CentreBrain is now planting a logic chip into the Interstellar Logistic Station to make it function more properly.

Now you can set priority settings in Interstellar Logistic Stations, it comes with a new shipshape UI will help you manage your transport priorities.



For the details of the transport update, please refer to the Interstellar Transport Optimization Dev Log

This is not a final update for the interstellar transport system, a few future optimization updates are planned for further optimization.

Here is the full list of this update:
(V0.10.30.22239)

[Feature]
- Added priority setting feature to the interstellar logistics system.
- Added ability to set point-to-point transportation for logistics stations with highest priority.
- Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items.
- Added ability to group logistics stations, with higher priority transportation between stations within the same group.
- Added a 0.3x resource multiplier, adjustable from the start game interface.
- Added setting to automatically mute the game when switching to the background.
- (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).

[Change]

- [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items.
- Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping.
- Real-time height information is now displayed when constructing conveyor belts.
- Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file.
- Now you can use [WASD] to navigate the Tech Tree(T).
- Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues.
- Increased on-screen rendering limit for Traffic Monitor.

[Bugfix]
- Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled.
- Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points.
- Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground.
- Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations.
- Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.