Dyson Sphere Program

Dyson Sphere Program Dev Tracker



28 Apr

Post
Hello, engineers!

The Producer's message has opened the tip of the next update for you.

(If you haven't checked the video yet, see here:
)

In this announcement, we are bringing the dish menu to you!

Our team has focused our energy on several issues that are of great concern to the engineers, and Dyson Sphere Program will achieve a major update in mid-to-late May.
This won't be a earth-shaking one, but it will certainly remove many obstacles for the engineers' work.

Upcoming update plan in May
1. Re-coded construction system to bring the new mass/chain construction.
In order to better support the new convenient functions in the future (such as blueprints), we have
(1) Rewritten nearly 10,000 lines of code of the construction system
(2) Split the code of... Read more

20 Apr


02 Apr

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Hi engineers,

CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them!
The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers.
Let's take a look at today's update:

[Version 0.6.17.6137]

Features:
  • Added the query (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
  • Added a function that now you can press and hold [SHIFT]+[DELETE] to delete the holding items directly.
Changes:
  • Power Statistics Panel UI: exchanged the colors of Discharging power and Charging power
Bugfix:
  • Fixed the bug that sometimes you may received an empty Accumulator after removing a fully charged Accumulator
  • Fixed the ...
Read more

01 Apr

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Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way.

Let's see the update log today:

[Version 0.6.17.6112]

Features:
  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes:
  • You won't loss your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bugfix:
    ...
Read more

19 Mar

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Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

[Version 0.6.17.5972]

Feature:
  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.
Change:
    ...
Read more

17 Mar


12 Mar

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Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;).
We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!


[Version 0.6.17.5932]

Features:


  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.
 
Changes:
  • Remade the model, texture, and VFX of Thermal Power Station, and t...
Read more

05 Mar

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Hi Engineers!

CentreBrain is ready for the bug fixes!

[Version 0.6.17.5831]
  • Fixed the bug that the facility' power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug that the facility' animation was not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form... Read more
Post
Dear engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated.

Thank you for understanding and support!


04 Mar

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Hi Engineers!

Here comes our first update in March. And, an important functional update is also coming soon!


[Version 0.6.17.5827]
Feature:
  • From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
  • Improved some UI interactive SFX.
Changes:
  • Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
  • Data reduction of Sorters and Assemblers.
  • The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
  • The scene at the end of the prologue is improved.
  • Now you can storage/pick f...
Read more

26 Feb

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How's going, engineers!

Good day engineers! First of all, as you know we are a Chinese team, and we just celebrated our new year – so we want to wish you all a wonderful Year of the Ox!

A meme is popular among the Chinese communities saying that "I already forget what my job was in 2020 after the Chinese New Years holidays." Don't worry, we didn't forget! We remember and care about everything you care about - the roadmap, localizations, etc. While doing some sorting on our work, we are bringing a new development log here for you!

Wish our engineers a good start and best luck in 2021!

(Previews on ... Read more



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