Dyson Sphere Program

Dyson Sphere Program Dev Tracker




08 Nov

Post
    Yeeeh on Steam - Thread - Direct
How's it going, engineers?
Winter is coming, and so is our update. This time we're not only bringing some bugfixes. Statistics Panel and Blueprint UI will receive some optimizations, and a new Hints System will be introduced. Broadcast Voices has its own settings now.

Here is the preview of the new contents:
Statistics Panel

Statistics Panel will have some more practical changes. In this update, more information will show for each item. Now you can view the Import/Export Rate of an item on a planet or in a star system.

The Search Box allows searching item by name. And Storage Amount is the total amount of an item on a planet or in a star system.

In the Power tab, a radial chart is added. This chart will easily demonstrate t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

Comment
    Yeeeh on Steam Forums - Thread - Direct
Hi, I'm here to help. You can send your issue description, PC specs and output_log.txt to [email protected]. I'll see what can be done there.

26 Sep

Post
Greetings, fellow engineers.

Great to see you again at TGS2024. Last year we announced the Combat System update. This time, we are happy to bring you some news about the Vehicle System. So let's take a peek into what's been going on.


If you missed the stream, check it out here.
 
Like everyone else, we're looking forward to the details of the Vehicle System. We'll share the informtaion with you when ready, so stay tuned! And the updates for Combat System, including the well-anticipated Ultimate Weapon, will be introduced to you once at the rig... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Sep

Post
Greetings, Engineers!

We're thrilled to share the latest news about Dyson Sphere Program at this year's TGS.

Like you, we can’t wait to introduce the Vehicle System into the game, bringing new ways to combat the Dark Fog, enhance automation efficiency, and of course, extend your bedtime. But hold tight — the lightweight industrial mecha still needs a little more time before we can get this massive unit running smoothly.

Be sure to tune in to the Gamirror Games Now TGS2024 Special on September 26, 2024, at 11 AM (UTC+8).



Also, Dyson Sphere Program will be offering a 20% discount from September 21 to October 5 ! We welcome more engineers to join our great project, brick by brick, in expanding the vast universe. But remember to take care of yourselves, rest up, and keep your Fuel Power as full as Icarus.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Sep

Post
The Space Exploration Festival has arrived!
 
And We’re bringing you the 「Space Builders」 Bundle, featuring Space Engineers, Cosmoteer: Starship Architect & Commander ,Dyson Sphere Program.
 
Ready to Dive deep into the cosmos? Get the「Space Builders」 bundle at 10% OFF NOW!

https://store.steampowered.com/bundle/43732/Space_Builders/
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

Post
Hi engineers,

Hope the weather is getting cooler out there (for the Northern Hemisphere). It's been over 40℃ (104℉) this week here. But don't worry, we are doing okay.

Here is the update for some issues addressed recently:
Version0.10.30.23430

[Feature]
  • Added [Bloom Effect] in the video settings. You can now toggle or adjust the bloom effect in the scene (if black spots or screen glare occur, you can choose to reduce or turn off the effect).
[Change]
  • Added a restriction on the difference in tilt angles at both ends of the sorter. When building the sorter vertically, sorters with sufficient length at both ends will no longer prompt "Distance Too Close."
[Bugfix]
  • Fixed a bug where the recipe for replicator would display correctly but could not actually be crafted in certain cases.
  • Fixed a bug where mining machines...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Aug

Post
Hello, Engineers. Hope you had a great weekend.
The update last Thursday has caused some issues. We've urgently fixed the bugs in this patch.

Here is the full patch notes:
[Change]
  • Optimized the performance of inserting cargos to Conveyor Belt line, ensuring that the first node in a closed-loop conveyor line will not stop when cargo is inserted.
  • When a blueprint contains only Conveyor Belts, Sorters, Traffic Monitors, and Spray Coaters, it is now possible to raise or lower all buildings in the blueprint in the same way as elevating Conveyor Belts.
[Bugfix]
  • Fixed the bug where the mineral reserves displayed for Advanced Mining Machines on remote planets in the control panel showed as zero.
  • Fixed the bug where minerals accumulated on remote planets could be taken from the control panel.
  • Fixed the bug where some UI text displayed incorrectly in...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Aug

Post
Long time no see, engineers!

It's been a while since the last update. We've received lots of feedbacks from you on the "Transport Update". So we've been working hard during the dog days, and now the update is ready for shipment.


Now a new transport Control Panel(I) is added. All types of transport across the cluster can be managed through here. You can also locate desired Stations or Distributors by clicking the locate button.


Added route display for paired Stations or Distributors. You can now have a clear view of the route and the items transported.


There is some complaints about the pairing system since the las... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hi engineer,wishing you a happy Children's Day!

[Change]
- Adjusted the zoom scale of the camera to the target planet when selecting a destination for interstellar routes.
- Interstellar route selection no longer jumps the camera to the destination.
- Interstellar routes can now be established between any planets/systems, without the need for factories in the target planet/system.
- The search box in the point-to-point transport panel will now display all matched logistics stations.
- Optimized the WASD movement in the Technology Tree.

[Bugfix]
- Fixed the bug where group settings did not take effect immediately after clicking the group setting button.
- Fixed a bug where sand pile is picked up as a physical item. (Existing sand pile items will remain)
- Fixed the bug where the UI display of Advanced Mining Machine is incorrect.
- Fixed the bug where NaN was displayed in the brief information of the Eclipse Fortress under c... Read more

29 May

Post
Hi, engineers. Long time no see. You might already know Icarus was preparing some new fancy stuff for a future update. It’s a project that requires lots of resources from across the entire cluster. Icarus can only hope its vessels had brought enough warpers, or they would return 2000 years later.

CentreBrain already found the Interstellar Logistic Stations not being very “logical” when they are on many different planets. Like when one ship set off to deliver some ores, all needing stations are going overboard and spamming “Mine, mine!” in the transmission. So CentreBrain is now planting a logic chip into the Interstellar Logistic Station to make it function more properly.

Now you can set priority settings in Interstellar Logistic Stations, it comes with a new shipshape UI will help you manage your transport priorities.



For the details of the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Post
Interstellar logistics has always been one of the most complex systems in Dyson Sphere Program. It is not only complicated in terms of code but also in terms of design.

Many engineers have asked us this question, "Youthcat! Why does my ship go to a farther planet to get items instead of a closer one?"

Good question! In today's dev log, we will introduce the history and evolution of the interstellar logistics system. We'll roughly explain the iteration process of optimizing the interstellar logistics system experience.



Before the Update
In the previous interstellar logistics system, the transportation of an item from interstellar logistic station A to Station B was facilitated by a mechanism called Supply-Demand Pairing. Each supply-demand pair contained information about the supplier, the demander, and the item being transported.... Read more