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Strange Loop Games
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497s | got the correct microphone setting |
500s | and think audio should be |
503s | fine |
506s | maybe yeah audio is fixed |
513s | headset yeah here we |
516s | go um yeah been it's been a crazy crazy |
521s | Journey but we're here |
524s | now |
526s | uh I am feeling absolutely horrifically |
530s | timed for this release as well uh ran |
533s | into a |
534s | uh badass |
538s | cold uh |
540s | so don't bear with me here doing this |
543s | um some some coughing and whatnot will |
546s | probably be |
548s | guaranteed um yeah uh so for this stream |
552s | we might have someone popping in here um |
554s | later on which is why I |
557s | have uh second window up here um it pops |
562s | by or not it really depends a little bit |
564s | on how crazy his schedule |
566s | is um yeah long long time coming um |
571s | 10.0 there's still a couple of things |
573s | that Dennis and the guys are working in |
575s | the background to to fix out some |
576s | pipeline we also noticed that we |
578s | deployed um a last kind |
581s | of um a word of caution slw warning at |
584s | the moment for anyone that is currently |
586s | running a play test with |
588s | 10 uh the last update kind of kind of |
591s | broke a few things um in preparation for |
596s | S saves that were not uh so kind of give |
600s | some context to |
602s | that um the save games that are coming |
606s | from 9.7 and migrating over to |
610s | 10 needs to have the settlement feature |
614s | disabled when they boot up the server |
617s | the idea was that we added a migration |
619s | that was kind of supposed to |
620s | automatically do that so if the if the |
623s | server detect that hey this save is |
624s | coming |
625s | from uh a version prior to |
628s | 10 just flag the settlements features as |
631s | disabled and then it should in theory |
633s | just |
636s | work um it it turned out that it's a |
640s | little bit too aggressive on the |
641s | migration and it also applied to the |
643s | current existing 10.0 saves which was |
646s | not |
647s | intended um so if you're booting it up |
650s | with uh yeah just just a little bit |
653s | broken |
655s | um but they're they're they're looking |
658s | at it right now so um if you have a |
661s | current play |
662s | test you |
665s | uh might need to just wait a little bit |
668s | to update um but we'll we'll have more |
672s | information on that in um as we kind of |
675s | go along |
677s | here it's all good I think I hope |
682s | maybe um but yeah it's been a crazy load |
686s | um we uh we're we're finally here |
691s | uh it's been it feels like it's been |
692s | forever for us um in terms of releasing |
696s | um actionable content for you guys to um |
698s | enjoy and and kind of get crazy |
701s | with uh so we are hoping that you will |
704s | do the same |
705s | for or the 10 stuff as has went into n |
710s | um the game is so different migrating |
712s | from 97 to 10 will be kind of weird yeah |
715s | um something |
716s | that it's been a long river |
721s | uh the steam update will happen when we |
724s | when when the button is pushed and the |
726s | update is pushed uh which was scheduled |
730s | as a |
731s | preliminary uh time which was in 18 |
736s | minutes the intended time um if that's |
740s | on the minute we're not going to |
742s | guarantee it because we know how Steam |
744s | Works and we're kind of end we're kind |
748s | of dreadfully anticipating potential |
752s | issues in the pipeline deployment |
755s | um so you know preliminary time for in |
758s | about 15 minutes um if it takes a few |
760s | minutes longer or if it takes a half an |
762s | hour longer we'll know on the stream um |
765s | as I'll probably get poked by Dennis |
766s | with Angry Angry messages saying hey |
769s | distract people |
773s | um but it's it's it'll be |
777s | uh things things in information will |
779s | roll out here as they can of happen and |
782s | uh as we run through this and this is |
784s | this is quite wild it's been |
788s | uh it's been a uh a long journey um will |
793s | the Linux server be available from the |
795s | SLG website that's one of the things |
796s | that we're precarious about um steam |
799s | will probably not be as much of an issue |
801s | as our website deployment I think that's |
804s | still |
806s | semi-manual |
808s | um like I said I'll I'll update with |
812s | uh when things are actually released |
815s | when things are actually |
817s | available um as we uh as we kind of chug |
821s | along here |
823s | um a few things for people that are |
825s | migrating uh one as I mentioned |
827s | settlement system should be |
829s | automatically disabled make sure you |
830s | have a backup off your save when you |
832s | roll over um s is kind of |
836s | huge |
838s | um General warning sign whenever you're |
840s | upgrading |
841s | from uh a major update version and that |
845s | kind of goes along for any game really |
847s | not just no not just Eco in specific uh |
850s | when whenever you're updating majorly uh |
853s | make sure to save a |
856s | backup |
858s | um hosted service will work day one if |
860s | we're starting a new server for update |
862s | 10 um for General server hosts I we we |
866s | don't control those we have no control |
867s | over them they pull from Steam I believe |
871s | when it's available so when it's |
874s | available for everyone else on Steam the |
876s | server host will have a will have access |
878s | to |
879s | it um so there might be some time |
882s | dilation discrepancy in between that |
885s | update happening |
886s | to um |
889s | everything uh will the update for the |
891s | claim the the client uh and and like all |
895s | all the versions are released in one |
897s | patch when we build when we do a build |
900s | it does all of it in one go so it does |
902s | the clients it does the servers of all |
904s | the different variations and they all |
906s | get pushed simultaneously to the same |
909s | location so all of that comes into um it |
913s | its own kind of package in the pipeline |
915s | uh when we press like you know make a |
918s | new build for an |
920s | update um yeah server hosts are usually |
923s | pretty pretty quick at pulling it um I |
926s | think it pings in their internal system |
928s | like they do with version updates and |
930s | then they see that steam has released a |
932s | new |
934s | one um any Steam Sale coming with update |
937s | 10 |
938s | yes um not sure if it's posted yet but |
943s | there should |
946s | be uh and monary pushing the build to |
949s | play Eco at the same time it it should |
951s | be like it everything should be |
953s | generally happening at the same time um |
956s | Dennis I think has the um control over |
958s | the buttons for the releases |
961s | so they should all kind of just happen |
964s | um if there is an issue I'll I'll bring |
966s | it |
968s | up uh quickly asking is do SLG actually |
973s | hiring um depends a little bit on on |
976s | like experience uh location and and just |
979s | in general so for those questions you |
982s | can reach out to Dennis or |
985s | uh uh you can also send a mail to uh to |
988s | the support |
990s | email I think as well I don't think we |
991s | have a a |
993s | official hiring |
996s | thing then it's just became a God don't |
998s | push the red button |
1000s | um repaint it to Green for |
1008s | release |
1010s | um what are the plans for update 11 oh |
1014s | oh there's so many plants so many things |
1016s | so far |
1017s | away um no future future updates we'll |
1020s | we'll go over and and Brew on and and |
1023s | drop some more |
1025s | uh yeah there we go we we have a link |
1027s | for a application link on uh in the |
1030s | twitch chat |
1033s | there have a look and see if there's |
1035s | anything going on with the YouTube chat |
1038s | is quite calm I like YouTube |
1041s | chat it's it's evenly |
1046s | paced uh what time does the update arve |
1049s | um the the preliminary is is in I guess |
1053s | 12 minutes |
1059s | is |
1062s | uh yeah so um where where was I train of |
1066s | thought there |
1068s | disappeared um yeah so the um on the |
1072s | topic of migration there are a few new |
1075s | things in |
1077s | 10 that is just just simply unattainable |
1081s | from 9.7 so um the admins will have to |
1084s | spawn in seeds um in particular for the |
1087s | flax plant because flax is quite |
1089s | embedded into the early game cloth and |
1092s | lumber |
1094s | manufacturing uh a full patch list |
1097s | should be popping out on Steam with the |
1099s | deployment of the update |
1104s | itself um it doesn't contain every |
1107s | single like balance recipe change and |
1110s | whatnot |
1113s | um but it does have like a |
1115s | generalization of a lot of the things |
1117s | related to |
1121s | it uh and dudex is there something |
1125s | preparing for the winter events |
1130s | um the |
1134s | uh |
1136s | um with more detailed balance changes |
1138s | just I can look into actually compiling |
1141s | something for that like with the actual |
1143s | fine print of things um we we just |
1146s | realized that if I do that for the |
1149s | actual steam list the whole like it |
1151s | would take forever to kind of scroll |
1152s | through |
1155s | it um and armored on on the topic of the |
1160s | flag so to clarify if you're starting a |
1162s | new world in 10 Flex spawns naturally it |
1164s | spawns just as any other plet it's if |
1167s | you have a n seven World we're in the |
1170s | same situation as we were with the |
1172s | tailoring update in 94 for those who |
1175s | remember where your world generally |
1178s | didn't have cotton available at when you |
1180s | migrated because there's no way to kind |
1182s | of reintroduce a plant in the same way |
1184s | because of how embedded all the |
1187s | different |
1189s | um um all the different kind of |
1192s | environmental aspects and everything |
1194s | like say you know we can't force force |
1196s | flax to spawn in areas where it wouldn't |
1197s | be growing |
1199s | um and if there if if didn't have a |
1202s | valid place in the world to spawn anyway |
1204s | then it wouldn't be |
1205s | spawning um so the easiest way for |
1208s | anyone that is migrating is just |
1212s | have |
1214s | um that is doing that will um just have |
1218s | an admin spawn in seats and and you know |
1221s | run it by a distribution station or |
1227s | something |
1231s | oh yeah um but either way we have such a |
1235s | such a huge change in terms of it's |
1238s | biodiversity um in the different general |
1241s | areas as well as a huge rework of the |
1245s | mineral deposits and everything else |
1247s | that I personally I strongly advise just |
1251s | running a new |
1254s | world |
1256s | uh simply um simply out of the just out |
1261s | of the sheer scope of changes that have |
1263s | been going into it |
1265s | um rookie will we will we ever be able |
1268s | to place Stone roads the same way as |
1271s | asphalt roads yes and as everyone else |
1274s | in in the |
1276s | um in the chat is agreeing |
1281s | uh yes you uh you can't when you when |
1284s | you grab Stone BL Stone Road Blocks now |
1286s | you'll have uh full access to to the |
1289s | fill fill form |
1293s | types |
1296s | uh as for the or veins yes they've been |
1299s | completely overhauled um one thing that |
1302s | might |
1303s | be um might be causing some some issues |
1307s | is uh one of the things we wanted to get |
1309s | in was a config to kind of M Force |
1314s | migrate um config files as well which |
1318s | has it's pros and cons um it was not |
1321s | merged because I didn't have enough time |
1322s | to kind of test it and make sure that it |
1324s | actually worked |
1326s | properly um there's also kind of a a |
1329s | a bit of caution to not just nuke config |
1334s | files and changes that people have |
1337s | done um so if you have generated the |
1340s | world |
1341s | before you want to consider just jumping |
1345s | into your config folder and removing |
1347s | that world generator do |
1352s | Eco uh so for anyone I |
1357s | can't grab this in |
1363s | here open this up and then I'll switch |
1373s | over we can't do |
1377s | this |
1379s | here and |
1381s | then these and |
1392s | we it's not |
1395s | pretty |
1399s | [Music] |
1400s | but if we do this um when you have |
1405s | generated the |
1407s | server |
1409s | um |
1410s | and like you you started the client you |
1413s | started a new world or what or or what |
1414s | have you so inside your Eco folder or if |
1418s | you're running on Steam um grab that |
1421s | through |
1423s | here um you can go in through |
1428s | properties Why didn't it |
1430s | do oh right it did that thing hang |
1435s | on hang |
1437s | on |
1438s | that's not what I wanted to |
1442s | do I wanted to display capture I'm |
1447s | sorry bit off |
1453s | the off the Habit |
1461s | here anything in there yeah no here we |
1465s | go so when you um if you're running it |
1467s | on Steam |
1469s | uh just hop in here go into |
1472s | properties and you can go into your |
1474s | installed files and hit browse and that |
1478s | will pop you up with wherever you have |
1480s | Eco |
1482s | installed and here you have under the |
1484s | server folder eco eco data server this |
1488s | is where you have everything related to |
1490s | your configuration settings stored for |
1492s | your local |
1494s | server so in this case you have this |
1497s | world generator Eco which you can just |
1501s | delete um make sure you don't kick or |
1504s | make sure you don't kill the templates |
1506s | otherwise you can just run |
1509s | a um similar thing here where you go |
1512s | into installed folders and just verify |
1515s | Integrity if you accidentally delete one |
1516s | of the |
1517s | templates that will make sure that your |
1519s | config is up to the recent the most |
1524s | recent |
1526s | variation um and and that is the file |
1529s | that's kind of |
1533s | determining um determining |
1536s | where where and how it's pulling the |
1540s | config values for these things |
1548s | uh over |
1556s | here uh |
1563s | uh always see new UI game like option to |
1566s | stort Sock piles maybe two stocks in |
1568s | hand um you you already have a whole |
1571s | bunch of different variations |
1573s | to like filter whatnot um in terms of |
1577s | import input output uh filters and kind |
1581s | of automatically sort things |
1585s | um through the |
1589s | don't remember what it's |
1590s | called consolidate I |
1594s | think um that'll kind of shule things |
1596s | around other than that uh stock piles |
1598s | are listed in terms of crafting stock |
1600s | piles are are resources are pulled from |
1602s | stock piles from top to bottom from left |
1605s | to |
1607s | right |
1609s | um that's something that's that was |
1611s | added 9 95 I think |
1617s | maybe |
1621s | uh uh where I'm from I am from |
1639s | Sweden |
1641s | uh |
1643s | yes oh yeah |
1645s | on are we going to talk about person 10 |
1647s | just the bugs it has um no we'll |
1651s | we'll so on on |
1655s | 10 um what what new feature or update am |
1659s | I personally excited about ooh that's a |
1661s | very tough |
1663s | question um I've had a lot of fun with |
1666s | the boats I I'm not going to disagree i' |
1669s | I've fought with the boats and I've also |
1671s | had a lot of fun with the |
1673s | boats um the the whole kind of design |
1677s | around the paddle system and everything |
1680s | surrounding it |
1683s | um the um there's a lot of a lot of back |
1687s | and forth up and downs I've had with |
1689s | them um tinkering with them as |
1693s | well uh what about primitive leather |
1696s | clothes yeah what what anyone that's |
1698s | poked around in the uh play tests what |
1700s | do you guys think of it they um we |
1702s | changed out the roster of old clothing |
1705s | and kind of scrapped all the um all the |
1708s | old beginner clothing like the starter |
1710s | clothing um and these now have you now |
1713s | have kind of like these primitive tribal |
1716s | outfits that you get to select from from |
1718s | the start and then anything kind of |
1720s | upgradeable from that would have to go |
1721s | through the |
1726s | tailor I'm hoping hoping that the update |
1728s | will go as planned here in a few |
1735s | minutes uh |
1739s | we'll see there's a lot of shatter going |
1741s | on with u inside |
1744s | the UA shat |
1750s | so uh |
1753s | uh so it seems like the pipeline is |
1758s | working it a little bit and it doesn't |
1759s | really want to deploy right now |
1761s | so um it'll be a |
1764s | slight light temporal delay here |
1767s | [Music] |
1770s | um there anything new with the loss for |
1773s | the update um well you have the whole |
1775s | settlements things so you're no you're |
1776s | no longer having global loss from the |
1778s | start if you're playing with settlements |
1783s | enabled um what that means is that when |
1786s | you start when you start the game you |
1788s | can't just build the capital and |
1790s | everyone gets to vote on it and |
1792s | whatnot um you need to create a town |
1795s | inside that town influence is where the |
1797s | loss that you enact are going to be |
1799s | affecting and if you want a broader |
1802s | wider bigger area you're going to need |
1804s | to have multiple towns band together and |
1807s | or um get a higher cultural value which |
1810s | is gained by using um art stuff which is |
1816s | cultural Improvement objects uh which is |
1821s | at the moment it's pictures |
1823s | and paintings and pictures that you |
1825s | place in um |
1829s | frames um these gets to be voted on and |
1832s | we have also done a lot of lat minute |
1835s | additions changes and upgrades to the |
1839s | reputation um so now you have a few new |
1842s | server configurations that kind of |
1845s | allows you to from an admin |
1848s | perspective Tinker with |
1852s | um how much reputation you're allowed to |
1855s | give out how much reputation you you're |
1857s | allowed to give any one specific item SL |
1861s | entity |
1864s | slers and this comes together with |
1868s | getting kind of transformed into |
1870s | cultural |
1872s | value um and so on or can we |
1875s | expect can we expect having some Dev |
1877s | blogs released today as well um I have a |
1881s | tech tree de blog that is kind of |
1884s | Brewing um I'm just I just need to grab |
1887s | some some better screenshots for it to |
1891s | uh kind of spiff it up a little bit and |
1893s | then it'll be |
1898s | released |
1901s | uh did you ever get the aquaducts added |
1904s | to ashar Stone no there's |
1907s | no triler dropping today or 4 hours J |
1910s | talk |
1911s | ooh I think if I if we were to sit here |
1914s | with my cold for 4 hours um you you all |
1917s | would would probably be As Dead As I Am |
1918s | by the end of |
1921s | it |
1926s | um trailer should be in the |
1929s | works uh I've seen it it looks nice I |
1932s | like |
1935s | it um is the approval system still in |
1937s | place is it manual will it be automated |
1939s | with 10 all of that is on the server |
1941s | side so you have a few different |
1944s | variation tiers of that setting |
1956s | um since we're we're past five |
1960s | um but pipeline kind of failed so it's |
1963s | not being deployed properly or is it |
1965s | updating is it I don't |
1969s | know are we |
1971s | live who knows hope |
1976s | that |
1978s | live working it as |
1984s | live are you are you are you sitting on |
1987s | the release Branch or are you sitting on |
1989s | the the the stable |
2006s | branch |
2021s | uh yeah |
2023s | so uh it is live on Steam it is not live |
2026s | on the |
2027s | website um the website takes a little |
2030s | bit longer um what happened was that the |
2036s | uh the autom aut atic pipeline to steam |
2039s | didn't really want to work because it |
2042s | needs to be manually pushed as it |
2043s | requires new 2fa like upload protection |
2051s | stuff |
2059s | uh um Andy what setting would I have to |
2063s | change in order to make Town's |
2064s | influences radius grow faster have a |
2066s | smaller population but we'd like to use |
2068s | larger map um we can actually go through |
2071s | some of that now here now that we have |
2073s | released and everything's out |
2077s | woohoo uh we can do |
2080s | this transition into our amazing |
2084s | new um launch |
2090s | screen um yeah now you you no longer |
2093s | have that huge bridge and and government |
2097s | building now you have a little little |
2099s | juicy dock |
2101s | line so this is this is actually a |
2105s | really interesting world as this is |
2107s | built entirely by the art |
2110s | team and it is |
2112s | also actually |
2115s | usable so all of the things like all of |
2118s | the buildings here they have stuff in |
2119s | them and crafting stations and |
2121s | everything and and so this is an actual |
2124s | World they built um poking around and |
2126s | doing internal play test and and |
2133s | whatnot |
2138s | uh it is it should be live on the |
2142s | default branch and Dennis is pushing the |
2146s | post now as |
2149s | well yeah it's it's listed if you select |
2152s | the specific Branch you'll see it there |
2154s | is kind of sneakily ahead um |
2158s | it just takes a little bit longer to go |
2160s | to kind of enact on the default |
2162s | [Music] |
2165s | Branch um so a few things to to make |
2169s | sure that uh are the other six block the |
2172s | the um there's a few that are kind of |
2175s | coming in the post of release so you |
2177s | know they'll they'll kind of come out |
2182s | um as as the ready and kind |
2186s | of |
2188s | as what not um as I recently bought a |
2190s | toe by ey tracker are there any plans to |
2193s | support this inco you do have face |
2195s | tracking with web camera but we do not |
2199s | have anything that supports anything |
2201s | outside |
2202s | of camera stuff um like IR tracking or |
2209s | whatnot um it should be on the base |
2215s | Branch oh I face tracking is a bit odd |
2219s | because I'm using |
2221s | OBS I'm using OBS and my camera directly |
2224s | to OBS so if I try to enable the face |
2228s | tracking on in game it'll kind of seize |
2232s | up the camera in |
2234s | OBS um so if you are |
2237s | streaming uh face tracking yeah the the |
2239s | face tracking got massively improved um |
2241s | it's actually working really really good |
2244s | um it it's terrifying it's it's daunting |
2246s | um |
2247s | try it out have a blast um there will be |
2250s | laps |
2253s | involved um but yeah so if you are a |
2255s | streamer for example or you know you're |
2257s | doing some some whatever with recording |
2260s | and you're using your web camera at the |
2262s | same time my suggestion is to use um OBS |
2266s | virtual camera for your camera tracking |
2269s | in |
2273s | game um rather than trying to use the |
2276s | camera directly uh just to |
2280s | keep um compatibility |
2282s | with your regular kind of webcam display |
2286s | versus the camera use for tracking in |
2288s | game unless of course you're you're |
2290s | doing |
2291s | it you're doing it with the the dual |
2294s | camera |
2299s | situation uh time to break the game and |
2301s | the devs morale at the same time yes |
2303s | armored thank you very |
2306s | much |
2311s | uh on the um on the clothing |
2315s | uh uh House of dog is not so OBS has if |
2321s | you're if you're using your web camera |
2323s | in OBS to display |
2327s | it um you know for streaming or whatnot |
2330s | similar to what I have now in the bottom |
2332s | left corner um you want to be using the |
2335s | virtual camera to pull from that same |
2339s | data |
2340s | stream and then when you're in game here |
2344s | uh for the face tracking I don't think I |
2346s | have the face |
2348s | tracking when you go into the |
2351s | Avatar you have that availability for |
2354s | start face tracking and that will turn |
2356s | the face tracking option on um once it's |
2358s | on it'll also be uh it should |
2362s | be this will be toggled on automatically |
2365s | as well and in here you can |
2367s | choose |
2369s | um what source of video you want to use |
2373s | for the face |
2377s | tracking and you can select your virtual |
2380s | camera through there instead of trying |
2383s | to tap into the same video |
2390s | stream um that is a very good question |
2392s | where is |
2395s | it it should be in here |
2398s | somewhere they it get posted with the uh |
2401s | with the |
2414s | update uh |
2422s | yeah face tracking is so good and creepy |
2424s | at the same time yeah I I I tried it out |
2426s | and it was uh it's so good it's a |
2429s | jarring experience should be |
2434s | uh should be uh should be in there um |
2437s | can you watch it there yeah um I was |
2439s | just waiting for uh waiting for some |
2442s | links Dennis is publishing it in a |
2444s | moment I was hoping to have |
2448s | our |
2450s | uh our amazing new |
2454s | uh social media |
2457s | individual with us but |
2461s | um um can you demo the face tracking um |
2464s | at the moment I really can't because of |
2467s | the way I have OBS set up for for the |
2469s | restream at the |
2471s | moment I don't really have it adapted to |
2473s | run with my virtual |
2475s | camera |
2479s | um but I think there should be some |
2483s | there we go it is published so |
2490s | yeah it it's |
2506s | crazy uh yeah didn't didn't we mention |
2509s | that it also featured hand tracking as |
2511s | well as finger |
2514s | tracking you can do some really crazy |
2516s | stuff |
2519s | um it was it it was one of those kind |
2522s | of fun side Tech project that |
2528s | um that was being worked on by uh by |
2530s | Sergey and uh another guy |
2536s | um that's |
2538s | uh looking pretty pretty crazy |
2544s | um yes hang on have we have this thing |
2547s | here hoping to have Ryan here but |
2552s | uh yeah he he he he'll hop in here in a |
2555s | bit um |
2560s | so we can do a |
2575s | um |
2587s | uh there we go have that sorted out |
2591s | um po that open here |
2596s | um but switch switch switch back um just |
2601s | for a second |
2604s | here have a |
2611s | there we |
2618s | go waiting for him to uh to connect his |
2622s | stuff |
2624s | up here in a JY as well |
2628s | um now we got the um the release notes |
2632s | should be out on Steam now and we |
2635s | have |
2637s | trailer is also out |
2640s | we'll play the trailer here as well as |
2643s | soon as he back on |
2649s | here see Dennis is Dennis is with us |
2652s | here in chat on Twitch as |
2665s | well |
2677s | now the real challenge begins finding an |
2678s | updated server yeah there's a lot of |
2680s | servers that are um opting to start on |
2684s | Friday which I believe is mainly due |
2687s | to like they have some in-house mods and |
2690s | and whatnot that they are |
2693s | uh trying to sort out an update and make |
2696s | sure everything's working for them they |
2697s | also have some a lot of servers are |
2700s | using some custom settings that they |
2701s | need to |
2702s | U adapt for 10 as |
2709s | well yeah we got Monsoon here we got |
2720s | preor a lot of them that are working on |
2723s | just |
2725s | updating Nord feels like there's a lot |
2727s | of changes yes there is a absolutely |
2729s | astronomical amount of changes that is |
2731s | going into 10 and there should be |
2734s | [Music] |
2736s | a should be one there um there we go |
2740s | hello hey hey hey just pull up your |
2744s | volume a little bit and then just give |
2746s | me one moment to uh pull up my camera |
2748s | for everybody |
2750s | here there we go I think um people on |
2754s | stream let me know if if I need to |
2756s | adjust this volume a little bit up or |
2758s | down um hello hello |
2762s | hello everything under control here |
2765s | there's a lot of things that are |
2767s | happening yeah the camera feed should be |
2769s | live there we go |
2772s | yeah awesome yeah there we go um so we |
2775s | have your your stuff is muted on the |
2777s | other stream so we're we're through |
2780s | video working no double |
2782s | audio awesome awesome I'm just pulling |
2785s | up the stream so I can see everybody |
2786s | beautiful |
2788s | chats um so yeah here we uh we have our |
2792s | latest edition doing all of our Social |
2796s | Media stuff and |
2798s | um yeah yeah why I'll I'll just leave it |
2802s | you you can you can introduce yourself |
2804s | you're a grown man yes hello everybody I |
2807s | am uh I'm Ryan red I am doing content |
2810s | creation um some social media I'm |
2812s | running the partner program and uh yeah |
2815s | anywhere else I can kind of help help |
2816s | out with the Eco team uh I've been doing |
2819s | sort of community and social and content |
2821s | work for quite a long time I Community |
2823s | work for about 10 years and I'm very |
2825s | happy to be a part of Eco because |
2826s | actually when I ran a game with my |
2828s | friends the co- developers actually |
2831s | played Eco so it's kind of a small world |
2834s | that I'm actually here helping you guys |
2838s | now oh the twitch drops are working I |
2841s | see that too that's |
2842s | awesome oh nice there we go yeah I |
2845s | lowered you a little bit |
2846s | apparently I cranked up your volume a |
2848s | little bit too high I'm sorry about that |
2851s | everybody uh yeah we'll do that and then |
2855s | I will |
2856s | do just do screen sharing on on |
2862s | Discord Green |
2865s | live um yeah Ryan is is the person |
2868s | that's behind been been behind all the |
2870s | uh all the fancy um stuff that has been |
2873s | going on with um all the videos and snip |
2876s | and whatnot I'm not a Tik tocker myself |
2880s | um don't don't |
2883s | really I get stuff sent to me from that |
2886s | scene but I don't really have |
2890s | it um I'm more of a I'm more of a |
2893s | YouTube person um yeah I basically uh I |
2897s | basically live on there |
2898s | now uh okay I'm just |
2902s | posting some content for everybody on |
2905s | Twitter or actually put on some content |
2907s | right |
2908s | now post all that that is uh what what |
2913s | um tle the play the website takes a |
2915s | little bit longer than than steam to |
2917s | deploy to so I'll update and |
2921s | andout whenever that is um updated |
2926s | properly um but yeah I think like we |
2929s | just um we just deployed the trailer |
2932s | um I actually didn't see it with audio |
2935s | um um I you haven't watched yet no I |
2937s | haven't watched it I saw the |
2939s | pre-production and like prior to uh to |
2941s | all the audio and everything |
2944s | so |
2946s | uh took a part in one of the scenes in |
2949s | it but that's that's just uh that's as |
2952s | close as I've gotten to it |
2954s | um yeah I don't know we we'll we can |
2957s | just run through the trailer and and |
2960s | give that a |
2962s | whirl um you ready I'm ready |
2967s | enter a vibrant natural |
2970s | world teaming with life at every |
2974s | [Music] |
2982s | corner a tranquil |
2985s | World whose days are |
2988s | numbered it's survival is in your |
2991s | [Music] |
2993s | hands begin your journey by using the |
2996s | the natural resources around |
2998s | [Music] |
3013s | you specialize in a craft and trade |
3017s | goods and labor with your fellow |
3019s | citizens in an economy you |
3023s | [Music] |
3024s | develop |
3026s | Advance your Society to make ever |
3028s | greater progress |
3031s | forward these are great shots the |
3034s | community that helped uh Toby and |
3036s | everybody get these |
3039s | shots develop culture to further your |
3042s | settlement's influence it's looking |
3044s | really |
3045s | [Music] |
3049s | nice I think I'm in here dancing like as |
3052s | your civilization |
3054s | grows so does your |
3058s | [Music] |
3080s | impact use data to measure and |
3083s | understand your effect on the world |
3086s | propose laws and taxes to protect the |
3089s | ecosystem create elections and run for |
3094s | [Music] |
3097s | office found towns and countries to |
3101s | collaborate with your fellow |
3103s | [Music] |
3105s | citizens build towards a global |
3108s | government to solve society's biggest |
3112s | [Applause] |
3114s | challenges and ultimately |
3116s | prevent a global |
3119s | catastrophe without causing one in the |
3126s | [Music] |
3140s | process |
3142s | yeah |
3144s | amazing |
3147s | that is a huge thank you to our art team |
3152s | that spent a insane amount of hours um |
3157s | getting stuff cut done uh edited and |
3162s | just built that whole thing together and |
3166s | um huge thank you to Leonard who sorted |
3168s | out all the audio and the voiceover and |
3170s | everything else surrounding |
3173s | it um and everyone in between that uh |
3178s | just helped out in some way shape or |
3180s | form on that thing because it is it is a |
3184s | really a piece of uh piece of |
3187s | art um and and as a note there |
3191s | are um there are a few things in there |
3194s | that is you know some people that have |
3195s | been doing the play test and whatnot the |
3199s | um uh have noted that a lot of the |
3202s | footage are coming from our play test |
3204s | servers so a lot of the things in there |
3206s | is stuff that player |
3209s | built um yeah just looking |
3213s | uh pretty uh |
3216s | click yeah it's been uh it's been |
3219s | awesome um I've been in white tiger a |
3222s | lot and some of the other sort of build |
3223s | servers just kind of seeing this update |
3226s | and the community experiened it while |
3228s | you guys are working on it and it's just |
3229s | it's very exciting stuff I I took a boat |
3233s | on a very long journey one day across |
3235s | the the entire sort of ocean and I was |
3237s | just kind of chilling out with the sun |
3239s | and the the the waves it was amazing |
3241s | just I know it's just a small thing but |
3243s | it was really enjoyable for me and uh |
3246s | yeah it's just seeing what the community |
3248s | creates in such like a short time like |
3250s | you guys are amazing at the stuff that |
3252s | you build there's a lot of funny stuff |
3254s | that was in the test servers as well |
3255s | that I'm excited to see if it makes it |
3257s | to uh the live |
3259s | version like some stuff that the |
3261s | community had built up it's gon to be a |
3263s | fun time yeah it's going to be |
3266s | the um the link to the trailer yeah um |
3270s | hoping that uh post it somewhere |
3273s | but I think I can get it for |
3281s | you I can just post a link that |
3285s | uh perfect posting it both on uh on on |
3289s | Twitch |
3294s | um uh um so yeah there's you know it's |
3298s | crazy time um as we've seen it's it's |
3301s | live it's |
3302s | out um still waiting for um still |
3306s | waiting for definitive when that |
3309s | um when the website is updated so hang |
3313s | on for that |
3314s | [Music] |
3317s | um yeah it it's it's going to be crazy |
3320s | um I know how much Shenanigans people |
3321s | were up to with the the previous |
3323s | versions and you know the big updates |
3326s | I we went to a few iterations before um |
3330s | before things were really kind of |
3331s | settling |
3333s | down um and people have gotten used to |
3335s | the new mining methods and everything |
3339s | else um so it'll probably be a a rocky a |
3344s | rocky few first cycles for everyone to |
3346s | kind of get adjusted to how the new |
3348s | settlement system is |
3350s | working um and it it's added a layer of |
3354s | complexity yet it's not as complex as |
3357s | you would think once you kind of get |
3359s | into it a |
3362s | bit uh yeah there's a there's a ton of |
3365s | depth in Eco but I was surprised at how |
3367s | fast I was able to kind of like pick |
3369s | stuff up I had played it a very long |
3371s | time ago I think |
3372s | 2019 um yeah that was that was back in |
3376s | in 8.3 right I believe so that's when uh |
3379s | my fellow um work colleagues were |
3382s | playing it and they got me in for a bit |
3384s | but yeah I I had time to like really |
3385s | pick up the systems but now um since |
3387s | I've been making content it's I just |
3390s | it's hard to pull myself out of just |
3392s | having fun and actually start making |
3394s | content because I can get lost pretty |
3395s | easily especially when someone drives by |
3397s | and I'm like oh what do you got building |
3399s | I start following them so if you see if |
3402s | you see a random floating character just |
3404s | following you around is probably me |
3406s | filming |
3409s | something uh let's see I believe |
3413s | the I believe leave the the the the let |
3417s | me see so I don't miss miss speak here |
3423s | mhm |
3425s | uh not live |
3427s | yet I know I know I know there should |
3433s | be yeah we we we've |
3436s | got information is kind of flowing out |
3438s | as as we're running through it and there |
3440s | should |
3441s | be there should be a discount thing |
3443s | going on but I don't think Ste playing |
3446s | nice right |
3448s | now I think frozen my camera by mistake |
3453s | where is it was there we go that's on my |
3456s | end never mind all good |
3460s | um not seeing it in the store right now |
3464s | but it should be coming up |
3468s | there |
3470s | just I know the button was recently |
3473s | pressed so it might be |
3475s | might take a few minutes before it |
3477s | properly updates or it has me cashed or |
3479s | something it is also Tuesday and steam |
3483s | can be a bit finicky on Tuesday because |
3484s | I believe that's their maintenance day |
3485s | of the week yeah which is also |
3489s | true should also be mentioned uh onon |
3493s | says play Eco is properly updated now as |
3497s | well |
3500s | uh I'm presuming that's the case |
3504s | but |
3505s | verify that that's actually case |
3515s | well right now uh yeah yeah so just see |
3521s | Server 64bit yes |
3525s | Linux modkit is out yeah so the um the |
3528s | play Eco website downloads are also |
3531s | updated now and should be should be fine |
3534s | um |
3536s | yeah Jordan Mac |
3538s | is do we even want to mention Mac Mac is |
3541s | Mac is in a very very sad |
3543s | place um it's it's unfortunate |
3550s | um uh if you have a a general crash or |
3555s | just like it launch or or |
3559s | whatnot |
3561s | um |
3563s | grab your logs and hop on over on |
3566s | Discord and drop them in there |
3569s | because um |
3571s | there's we've had the play this rolling |
3573s | for quite a significant time tested for |
3576s | a large variety of |
3578s | Hardware but you never know what in |
3581s | particular combinations might cause |
3586s | Oddities |
3589s | um Jordan do you do you want to post a |
3592s | notice in chat as well in regards to the |
3595s | console |
3598s | issue |
3600s | uh because we have Windows have an had |
3605s | an update that they pushed out in in |
3607s | September October that caused our |
3611s | there's something that we're doing |
3612s | inside a console window that Windows |
3616s | didn't |
3617s | like um that was caused by the security |
3620s | update um and they have a fixed pending |
3624s | I'm not sure if that was ever actually |
3628s | deployed yet there's there's a |
3631s | preliminary last I read about it |
3634s | week there was it there was a fix coming |
3638s | from Microsoft that was on a test Branch |
3641s | but I don't think it's deployed |
3643s | yet so if you're trying to start a local |
3647s | server um transition back into title |
3651s | screen if you're trying to start a |
3652s | server and like from the dedicated |
3655s | perspective and it just it just kills |
3657s | the server straight out doesn't really |
3659s | do |
3661s | anything um that might be a cause of it |
3664s | um which is completely out of our hands |
3666s | where there there are a few kind of |
3668s | bypass how to get around it um Linked In |
3672s | Discord technical help |
3674s | channels um which invols kind of |
3676s | changing out uh what terminal window you |
3679s | have |
3682s | um the main screen of video yes |
3688s | yes this is a video recording um yeah it |
3691s | should be fairly high quality |
3694s | um uh settings but it seems like the bit |
3697s | may be low I wonder if it's related to |
3701s | client like their uh PC or if it's |
3704s | something else that is a very good |
3706s | question I I Know M my my display just |
3710s | upped quality like insane when I when I |
3712s | shoved on some of the settings in in |
3717s | video |
3720s | um yeah there we go so if you're running |
3723s | into that that issue |
3726s | um the test game just posted |
3729s | in um twitch chat oh cool I can I'll |
3735s | copy paste that to um the YouTube chat |
3738s | so if if people on YouTube are |
3740s | experiencing issues when they're |
3742s | starting a dedicated |
3743s | server |
3747s | um you can run through the Microsoft |
3749s | store and kind of grab that preview |
3752s | update uh which should fix |
3760s | that um same thing another question for |
3764s | you Jan the twitch drops how are they |
3767s | working are they working and how are |
3769s | they |
3770s | working I'm uh doing a connect right now |
3773s | connect test |
3775s | [Music] |
3777s | um |
3780s | uh what else we had um someone with all |
3783s | the stairs rotated incorrectly that is |
3786s | it it's an unfortunate side effect |
3789s | from fixing a lot of |
3792s | inconsistencies um yeah drops are |
3795s | working supposedly should be |
3799s | working |
3803s | um |
3805s | some people are saying twitch drops are |
3806s | working some say they're not working |
3811s | so I am not involved in the twitch drops |
3813s | other |
3814s | than adding them to adding the code to |
3818s | make them work in game um the actual |
3822s | entities themselves so I I don't really |
3824s | have a technical understanding on how |
3826s | the entire twitch drop system works |
3829s | itself I'm linking Eco to my steam right |
3832s | now and then I'm going to do a test run |
3834s | uh just to see |
3836s | what I get |
3855s | here oh someone just someone just got |
3857s | the flip-flops let's good sign yeah yeah |
3861s | they they're they're saying that some |
3863s | are some are working |
3866s | um mechanics of cities is a dangerous |
3869s | game with PVP fire and will lead player |
3871s | oppression I don't know |
3873s | like there there's a |
3875s | big um I'll I'll I'll address your thing |
3880s | um after Bob um so the the general |
3882s | notion of like the whole cities and and |
3885s | whatnot um being an issue of of like |
3888s | player oppression or um griefing or or |
3891s | whatever else the whole the whole |
3894s | General mechanics and um sort of the |
3899s | finality of game values being something |
3902s | that you can directly prevent pay or tax |
3905s | or or whatever um it's something that |
3908s | Eco has always been able to do like this |
3910s | is not something that's |
3911s | new um in terms of like you know prevent |
3915s | Ryan from mining like you've been able |
3918s | to do that before that that's that's not |
3920s | something |
3921s | revolutionary |
3923s | um in in in terms of that |
3926s | scope um what is new is |
3929s | that because the old system based on |
3933s | globalism of that scale which meant |
3935s | everyone voted on this action so in in |
3938s | that say in that case there was a sort |
3942s | of a protective layer of the larger |
3946s | majority of the entire server had to |
3948s | vote or agree or you know they could at |
3952s | least pitch in and say hey we don't want |
3953s | to harass this play here so let's you |
3955s | know vote no on it and and prevent this |
3957s | stupid law from being enacted because |
3959s | he's done nothing |
3961s | wrong but at the same time if no one |
3964s | voted no then there was nothing that |
3966s | prevented the same functionality and the |
3969s | same |
3969s | mechanic from happening |
3973s | regardless the big difference now is |
3976s | that because all of these Civic actions |
3979s | are |
3981s | regionalized um it means that inside |
3985s | this little bubble this sphere of a |
3988s | bubble they can determine whatever |
3991s | else |
3993s | um you know they they can determine what |
3995s | they want inside that sphere of |
3999s | influence um but if they want to grow |
4002s | that sphere of influence they join a |
4004s | country then all the things inside the |
4008s | country would be enacted by everyone |
4012s | involved so if even if you have this |
4015s | malicious little town that just wants to |
4017s | destroy everything for everyone they |
4020s | can't just roll |
4022s | over everyone else entirely if they want |
4024s | to create a country they need to have an |
4026s | entire other Town also agree to all of |
4029s | the same |
4032s | aspects and then you add that to the |
4035s | Federation where you have multiple |
4037s | countries which then comprises of |
4039s | multiple towns then that's suddenly the |
4042s | large majority of the server anyway |
4045s | which then puts it in the |
4047s | same criterias as before where you you |
4051s | need to have the large majority of votes |
4054s | to be able to push through loss same |
4056s | thing for you need to have the large |
4057s | majority to remove loss or you know |
4059s | whichever Civic articles that you're |
4061s | involved |
4063s | in |
4064s | um so yeah there is a layer of griefing |
4069s | SL like PVP oriented |
4072s | mix uh mentality that can be applied in |
4075s | some of these areas but when you start |
4077s | to forcefully kind of annex and absorb |
4080s | these |
4081s | people they're more than likely going to |
4083s | be hostile towards you because you're |
4085s | forcing them to do something they might |
4087s | not want do which then mean they might |
4090s | be working against you in every single |
4092s | aspect of what you're trying to |
4097s | accomplish |
4099s | um it's just like real life uh yeah who |
4102s | who would have who would have thought |
4104s | that forcefully annexing your neighbor |
4106s | would cause resentment with that |
4110s | neighbor a shocking surprise |
4114s | reveal um so a few a few notes for |
4118s | people that have been doing the play |
4120s | test or at any point doing the play test |
4124s | when you hop into the game I think it |
4126s | should be prompting you um I know it it |
4128s | prompts you and gives you an alert when |
4129s | you go into |
4132s | um when you go into your |
4135s | Avatar and you pop that open and you |
4137s | want to edit it it will pop you with an |
4138s | alarm saying that hey when you join a |
4142s | server um you're not going to be able to |
4145s | like any adjustments you make to your |
4147s | avatar is not going to be reflected on |
4148s | servers you have already joined which is |
4152s | um something slightly different um |
4155s | because now the Avatar editing SL |
4158s | appearance change is not as encompassing |
4161s | as it was when you edit your character |
4164s | on the server like you can't change |
4166s | gender um and and I believe skin color |
4169s | and some of the other like physiological |
4173s | stuff |
4175s | um on the server you're actively playing |
4178s | on um you also need to go through a um |
4183s | add dresser to do |
4185s | that so you want to make sure that kind |
4188s | of your avatar that you want to join a |
4189s | server with is the final variation that |
4193s | you have on that you've created and |
4198s | customized |
4201s | um the see players stay on C play test |
4204s | or go on 10 beta um check on information |
4208s | on Discord for that I believe Dennis |
4210s | posts |
4212s | some for the specific play test like |
4215s | what what happens to the play tests and |
4217s | and |
4221s | whatnot I'll even summon him in the uh |
4223s | in the Channel there take his I I'll |
4226s | take his wrath for doing a |
4228s | ping the great summoning has begun the |
4231s | great summoning has |
4236s | begun yeah it seem as my drops are |
4238s | working |
4240s | [Music] |
4241s | now yeah so the at the moment Theo play |
4245s | test branch is interchangeable with the |
4248s | release Branch so if you select the |
4251s | default Branch it should be the exact |
4254s | carbon copy of the other one so it it |
4256s | shouldn't even prompt you like an an |
4257s | update download |
4261s | whatnot |
4263s | um yeah |
4266s | um did I have anything else that I can |
4269s | of run by I think transition here for a |
4273s | second because I am on release release |
4275s | I'm not on stable |
4283s | release |
4290s | oh it looks like I'm being summoned for |
4292s | some marketing |
4294s | stuff I may have to jump out well that's |
4298s | fine you know thank you for uh thank you |
4300s | for hopping on um of course uh I'm |
4303s | hoping to join you on uh many more |
4306s | streams coming up and uh me and Jens |
4308s | have been talking about something a |
4310s | little exciting for the twitch community |
4312s | that we might be uh announcing soon |
4314s | um and hopefully I'll see you guys very |
4317s | soon yeah catch you |
4342s | later |
4353s | there we go I'm |
4357s | back |
4359s | uh there you go yeah um yeah I just un |
4362s | muted a bit for uh |
4365s | just uh him know and not um yeah once |
4370s | you are on once you're on the stable |
4372s | version or you know if if you haven't |
4374s | updated into one of the play test that |
4375s | should update |
4378s | automatically you have the Avatar |
4381s | creation which is popping up like |
4385s | this and then you just go through the |
4387s | regular process that you would normally |
4390s | have if you don't want to |
4391s | use webcam or the face tracking stuff um |
4396s | you can just click SL unclick it again |
4399s | um just to have that kind of prompt and |
4402s | whatnot |
4405s | uh please test that out and and give |
4406s | some feedback and scare the crap out of |
4409s | your neighbors while you're running |
4410s | around making faces at |
4413s | them have the new Avatar Creator um if |
4416s | you checked through some of the earlier |
4418s | blog SL |
4423s | streams |
4425s | uh run through this back and |
4432s | forth |
4436s | uh twitch drops won't be something you |
4437s | can sell in store I believe you can but |
4441s | they don't have any stats at all so |
4443s | they're like there there's there's no |
4446s | stats values or or anything from it like |
4450s | um like the housing World objects and |
4452s | whatnot don't have anything statistics |
4454s | to them um so they should be fairly safe |
4459s | regardless more |
4462s | of |
4465s | uh uh thingy magig |
4467s | [Music] |
4474s | um we got some some randomization going |
4477s | on |
4484s | here um customization some new outfits |
4488s | um as you saw we we've scrapped a lot of |
4490s | the |
4492s | um |
4494s | a lot of the old clothing for starter is |
4497s | still available to craft um and all the |
4500s | boots now have proper movement slash |
4503s | calorie reduction stats um I am looking |
4508s | over more |
4510s | of what we want to do with clothing in |
4513s | general um as we're going |
4516s | post um Post |
4520s | 10 |
4522s | um and yeah so the the um the general |
4525s | notion of the twitch drop is just kind |
4527s | of add some stuff um where did The |
4530s | Cutting Edge recipes go uh most of them |
4532s | got thrown out um basically awaiting a |
4535s | rework um it's kind of |
4538s | been they were kind of left in for way |
4541s | too long um they didn't they didn't |
4543s | really have any functionality um |
4546s | and they were just not really didn't |
4550s | really make any sense for them to be in |
4552s | there um but they were just never |
4554s | removed from the previous versions so |
4555s | now that we have a major version upgrade |
4557s | I kind of took the opportunity to just |
4560s | eat them |
4564s | out |
4566s | um |
4567s | uh yeah on on the face tracking it it |
4570s | will it'll |
4573s | um it'll track your face and and motions |
4576s | and whatnot you do um as well as hands |
4578s | and and fingers and whatnot |
4581s | um when you are doing stuff and have |
4584s | that |
4585s | enabled so you can do some some pretty |
4588s | fancy |
4590s | things we have some |
4593s | uh some new detailing colorization for |
4596s | these |
4597s | items um you can |
4600s | get pretty creative um and there's also |
4604s | with this whole thing it's it's been a |
4605s | big experimentation for the art team to |
4607s | kind of see over all the clothing in |
4609s | general |
4610s | and how much detailing they want into to |
4613s | it what parts are going to be |
4615s | customizable in terms of colors and |
4619s | whatnot |
4621s | um has been pretty uh pretty fun |
4625s | to go over and see what we can do in |
4629s | what what kind of scope we want |
4634s | in um but yeah so if you if you grab |
4637s | that you get to a finalization of your |
4640s | avatar and this is also what's going to |
4643s | be shown |
4645s | on your kind of player card when you're |
4647s | in |
4651s | game the background to |
4654s | something a little |
4662s | lighter |
4665s | red there we look at that |
4669s | beautiful uh that |
4674s | and favorite world |
4697s | name best world name ever yeah I know so |
4701s | proud absolutely fantastic |
4706s | IC |
4707s | um yeah so a few a few kind of big a few |
4711s | big Chang there's there's so much things |
4714s | in here that has been changed |
4716s | and overall but a few of the big |
4719s | noticeable ones for um older players is |
4724s | going to be that um your early game is |
4727s | going to be looking way |
4729s | differently um as I've added a |
4733s | restriction for requiring the specialty |
4736s | when you're crafting research |
4739s | papers um the requirement for specialty |
4743s | for actually manufacturing the upgrade |
4745s | modules have been |
4747s | removed uh you still have research |
4749s | papers that's been added to and you |
4751s | still have certain items that is |
4754s | required to manufacture them so the |
4756s | gates like the profession Gates |
4759s | themselves are not necessarily |
4762s | altered |
4764s | um but you are having um for some of |
4768s | them you might be having a slightly |
4770s | higher |
4774s | dependency um for getting them however |
4777s | the level requirements that you were |
4779s | previously the big hurdle to get past |
4783s | through um is no longer |
4788s | there um and I hope I didn't forget to |
4790s | Nuke anything out of the play test so it |
4792s | actually Lo and everything |
4796s | properly |
4798s | um yeah so we have like the if you want |
4801s | to if you want like a a big bullet point |
4804s | of what this update can contain we had a |
4807s | huge refactor to the |
4810s | Avatar um we have added you know boats |
4813s | vehicles um a tremendous amount of |
4817s | effort kind of went into making that |
4819s | whole system |
4821s | work and we also snuck in some last |
4824s | minute changes and fixes |
4828s | um that there's still a couple of |
4830s | animations that is lacking um and some |
4834s | speed ups that need to be |
4837s | happening but the um the animals should |
4841s | also |
4843s | be less proned to |
4848s | weirdness um so here we have the new |
4852s | flax plant that is in and as I mentioned |
4855s | earlier um if you are migrating 97 world |
4858s | you're going to run into a few quirks um |
4861s | that you might notice one you're going |
4863s | to have to spawn in flax some way shape |
4865s | or another because it's it's a |
4867s | completely brand new crop it won't um |
4870s | it's not going to be backwards kind |
4873s | of um it's not going to grow on your |
4876s | server that never had Flax on |
4879s | it um you also might need to |
4882s | run |
4885s | um some some some uh habitability layer |
4888s | spawn I know there's some detailing in |
4890s | the in the |
4891s | um in the |
4893s | technical uh threads on Discord about |
4897s | how to do |
4899s | that uh the deer does does the deer |
4902s | still use the Matrix to dodge arrows |
4904s | sometimes um they still have a few kind |
4906s | of quick Quirk turns that they |
4911s | do uh but overall we've been doing a lot |
4914s | of a lot of pathing and AI analy |
4917s | analyzing that |
4919s | should um and has been doing a lot of |
4921s | debugging um to the animals so they're |
4923s | they're behaving a lot nicer not sure |
4926s | how much of that went |
4927s | into the actional release |
4932s | but |
4936s | um the um a lot of improvements to |
4942s | it |
4948s | um so yeah another thing for migrating |
4951s | servers is someone mentioned it um I |
4954s | shall miss the elastic Fox uh the |
4956s | Slender |
4957s | fox has I think someone spotted A |
4960s | variation |
4962s | of another slender animal in one |
4965s | specific scenario in one yeah but yeah |
4968s | the Slender Fox is is basically gone um |
4973s | but there was there was one animal that |
4975s | got caught in the |
4976s | same configuration |
4981s | um that we're doing it um what did you |
4984s | do to the Slender Fox we fixed it we we |
4986s | fixed it is is |
4989s | fixed um but yeah no so the um there |
4993s | there's there's a whole heap load of of |
4995s | fixes in in across the board um but on |
4997s | the 97 |
4999s | thing um when you update or if you if |
5003s | you run through from 97 to 10 one thing |
5006s | that you are going to notice is that |
5008s | blocks will be rotated the wrong way in |
5010s | a lot of cases especially for stairs and |
5014s | ramps um and that's because |
5017s | of |
5019s | a um you call it uh a standardization of |
5024s | how the block is oriented in the unity |
5027s | assets uh which previously didn't really |
5030s | matter as much uh but something that we |
5033s | kind of uniformly |
5036s | did |
5038s | this um so you you you know you've seen |
5042s | this with asphalt this is kind of been a |
5044s | a a standard thing for a while since U |
5048s | Anna initially implemented it so you |
5050s | have a line tool you you grab the blocks |
5052s | out and you can build up as |
5057s | reps |
5060s | um while that always worked because uh |
5065s | the orientation of the asphalt was |
5067s | correctly set as being at 0° orientation |
5071s | for the default block State this wasn't |
5074s | the case for a lot of the different |
5076s | block site uh block types so when you |
5079s | tried to place a block like this and you |
5082s | wanted to orient it it would it would |
5085s | look for the default rotation on the |
5088s | next step which meant if all blocks |
5091s | didn't uniform |
5093s | formly be placed in the same direction |
5096s | on that zero |
5098s | angle it would try to place the stairs |
5101s | in the incorrect |
5106s | manner so in this case like I'm doing a |
5110s | line here it would try to do a diagonal |
5112s | line because the blocks are in the |
5114s | opposite kind of |
5117s | Direction um but yeah so that's one of |
5119s | the things that we uh we went over and |
5122s | added there's a couple of things that |
5125s | there's I think three block forms that I |
5127s | missed doing it for so those will be |
5131s | coming out in in a maintenance update or |
5134s | hot fix depending on um but yeah so this |
5137s | this is something that we've added to a |
5139s | large majority of it so as long as |
5141s | you're kind of building in the path of |
5143s | the |
5144s | staircase um or the ramp it'll |
5146s | automatically diagonally build |
5150s | it um something that have been been |
5153s | requested quite frequently and we talked |
5155s | about it in regards to the stone |
5158s | roads the stone roads have their block |
5160s | forms now which means that you can build |
5163s | them um so one of the things the ramp |
5166s | for the stone blocks are |
5168s | gone uh they're no longer World objects |
5171s | you can't place them they are individual |
5174s | blocks and of course as with everything |
5177s | else that has a block form it is now |
5179s | buildable |
5180s | by line or F or you |
5184s | know whichever form types you want to |
5186s | build no more no more single block |
5188s | placement for these |
5195s | things um which also means that they |
5197s | have a new placeable version of them as |
5202s | well |
5205s | uh yeah couple of a couple of cool new |
5208s | features we also have a um a new move |
5210s | feature for the World objects which |
5212s | makes |
5213s | um dealing with house reconstruction a |
5216s | bit |
5219s | easier um some tool tips on loading |
5223s | screens would be helpful yeah we we we |
5225s | uh we started looking at |
5230s | um um started looking at some of that |
5234s | um the range is still the same but I |
5237s | reduce the amount of calories |
5241s | required |
5244s | um there's not a detailed change log yet |
5250s | um there's a lot of keybinds that are |
5253s | not told to us 3,000 hours deep and I'm |
5255s | still learning |
5258s | stuff um is that something we can toggle |
5261s | to make larger |
5263s | um which one would um oh the for the um |
5269s | the distance required so the the |
5271s | um the distance limitations are set by |
5276s | calorie consumption and if you are using |
5279s | you're on a server |
5280s | [Music] |
5285s | server yes yeah there we go um I believe |
5288s | it should be in here somewhere uh yeah |
5291s | here we go so if you are looking |
5296s | into um config and I might I think I |
5300s | added this to the template I'll get |
5301s | shoot out by then if I |
5304s | forgot um inside gameplay category |
5308s | you've got the balance config you have |
5310s | calorie multiplier on |
5312s | move this is what's determining how much |
5314s | it costs to move |
5316s | things um which is Multiplied in in in |
5320s | total weight in kilos so if you |
5323s | have uh you know three kilos worth of |
5326s | materials in a |
5329s | stockpile um it'll multiply that with |
5333s | the amount of tiles you want to move it |
5335s | so this can be reduced to a very very |
5337s | very small value um to reduce the |
5340s | general cost to move |
5342s | things as for the actual range limit |
5346s | specifically um you might need to do |
5350s | some slight minor modding for it because |
5352s | I don't think the actual range limit is |
5354s | exposed um but it's something I could |
5356s | look |
5359s | at I think you do uh |
5378s | table |
5380s | [Music] |
5384s | yeah there we go so here you have a |
5388s | control move function versus pickup so |
5391s | if you hit control and left click you |
5394s | have that set 20 meter um and the main |
5397s | reason for the range limit is just kind |
5401s | of um it's it's mostly to just avoid |
5406s | exploitation for things like moving full |
5408s | stock piles or or you know back and |
5411s | forth um as a means of transportation |
5414s | rather than having to infrastructurally |
5416s | build to move things |
5419s | around um but it's definitely something |
5421s | I can look into if we uh we want to |
5424s | easily just allow from the server |
5427s | perspective um but the calories are in |
5429s | there so you can can of omit or negate |
5432s | the the weight |
5435s | requirements |
5438s | um but yeah |
5443s | um uh calorie multiplier in in water is |
5447s | for |
5449s | swimming in there somewhere um you have |
5452s | this calorie consumption rate where you |
5454s | can set multipliers for if you're |
5457s | swimming in Ocean versus swimming in |
5459s | deep |
5462s | ocean uh left click to cancel should be |
5465s | fine we do this right click and then |
5473s | left this and then cancel still it's a |
5476s | little bit |
5481s | touchy um |
5482s | but it |
5484s | is um part of uh part of just continuing |
5489s | building |
5490s | polish um that we we were working on um |
5494s | I think it might also be that the hammer |
5496s | animation for the modern one uh left |
5499s | click to cancel moving |
5502s | tables a very good |
5511s | question |
5515s | nope not firing the animation for when |
5517s | you're canceling move |
5523s | things that should be fine it's just |
5526s | actual block interaction building that's |
5527s | still a little bit finicky with some of |
5529s | the higher tools that have animation |
5531s | speeds um the animations the animation |
5535s | for them is set inside the specific |
5539s | tools |
5541s | um |
5543s | so it's not really linked to a specific |
5545s | value on the tools it's directly linked |
5548s | to like the tool |
5554s | prefab yeah it shouldn't be doing an |
5556s | animation for the cancellation |
5559s | um I think that is it's not doing it if |
5563s | you don't have another block you're |
5564s | looking at it's it's a priority issue |
5568s | here if I'm trying to cancel things and |
5570s | I have a block adjacent to it that's |
5572s | when it's trying to do it otherwise it |
5578s | won't um so there's still a few kind of |
5580s | minor glitches and some some Polish |
5583s | things that will be um kind of keep |
5586s | matching up and |
5589s | uh um maintenance updating for |
5593s | um |
5595s | and kind of continuingly grabbing |
5597s | feedback one now that it's released and |
5599s | we have a you know a general b audience |
5602s | that is attacking all of these little |
5604s | quirks um and there's still a few things |
5608s | that we notice and we know of sense the |
5611s | big refactors to a lot of the |
5612s | interaction system um so there's a a few |
5615s | quirks um in surrounding building and |
5619s | kind of prioritize layer interactions |
5621s | between like World objects versus Plants |
5623s | versus blocks and if you're looking at a |
5625s | block through a plant and so on so |
5627s | forth um but yeah overall it's been a a |
5630s | crazy Journey getting here here uh we're |
5632s | super excited to finally have it |
5635s | released um stoked to see all the |
5637s | feedback and all the crazy things people |
5639s | are going to people are going to have at |
5641s | it |
5643s | um and |
5646s | uh yeah you know jump on a server Grab A |
5650s | Little Canoe take a whirl around |
5655s | um see what you feel see what you're |
5657s | missing and what you want to be uh doing |
5665s | Wonder yeah look at this |
5668s | beautiful some of the new food that were |
5672s | added uh 16 claims Max for Homestead yes |
5676s | which is configurable anything and and |
5678s | everything almost reliably configurable |
5683s | to settings from the server the server |
5686s | side of things jump into uh gam playay |
5690s | and then you want to jump into to |
5693s | settlements and here you have basically |
5695s | every single setting that is related to |
5699s | settlements that may be needing to be |
5701s | adjusted and I know it's a lot in |
5704s | here um they all have descriptions they |
5706s | all have kind of an an explanation to |
5708s | what they're actually doing um and for |
5711s | someone that was that was asking about |
5713s | the influence |
5715s | earlier um you |
5719s | have uh |
5724s | have |
5725s | a Ultra Advantage |
5729s | um waited anex there's a default here we |
5734s | go so these |
5737s | are uh these are the base values |
5741s | for the tier of settlements should |
5744s | probably have been not named as an array |
5746s | but as properties |
5749s | although uh |
5753s | just ignoring the helicopters I I'm I'm |
5755s | completely ignoring the helicopters um |
5758s | but yeah so if you have a server and you |
5760s | have a lower population of a server but |
5762s | you want to have a bigger |
5764s | world then these are going to be your |
5766s | main points that you want to be changing |
5769s | out because you have |
5772s | a um you have an influence |
5775s | multiplier which is just exponentially |
5778s | increasing the value in the different |
5779s | settlements you have the base influence |
5782s | value so when you first place |
5784s | down a town or a country or whatnot this |
5787s | is the the the smallest possible radius |
5791s | that this is going to be |
5793s | covering and then you have the |
5798s | actual um you have the amount of |
5801s | cultural properties that could be in |
5805s | here and a whole slew of other settings |
5809s | that you want to be looking over as well |
5811s | if you want to custom customize it |
5812s | to um going over all of these settings |
5816s | so as was mentioned here and and asked |
5819s | for was 16 claims being maximum for |
5822s | Homestead this is the setting that you |
5824s | want to be changing for that specific |
5826s | value so this is the specific Homestead |
5830s | stake and then you also |
5833s | have specific values for these if they |
5837s | are on a regular claim stake or if |
5840s | they're on a foundation it's |
5843s | self and the difference here is if we |
5847s | take we take a town foundation for |
5851s | example so when you first want to start |
5853s | a |
5854s | town you build one of these out of the |
5857s | new amazing cool um settlement crafting |
5865s | table and this is something that you |
5868s | craft out of the |
5870s | workbench and in here it has all the new |
5875s | all the new and all the |
5877s | old um |
5882s | craftables um with this |
5886s | so Homestead is what you get with the |
5890s | starter |
5891s | tent so when you take your starter Camp |
5894s | um you see that little Stak here in |
5896s | front that is your homestead |
5898s | steak so when you place this down it |
5902s | prompts that you're now a member of or a |
5904s | resident of the this |
5907s | Homestead that is what this |
5910s | is and to improve the amount that you |
5913s | can claim from |
5915s | this um you need to add claim papers |
5918s | here from a town it's under or a country |
5921s | it's |
5922s | under and so on so n don't want to go to |
5926s | bed there um I want to just open it up |
5928s | and I want to grab the claim tool which |
5931s | is revised upgraded and |
5935s | Polished um it also points to the uh |
5939s | Compass is actually working if you get |
5941s | confused in which direction you're |
5942s | looking |
5945s | at um so here you can see that we have |
5948s | this this info plate that wasn't really |
5950s | used prior um there was some underling |
5953s | changes in 97 that it was kind of |
5954s | visible uh but didn't really contain all |
5956s | the information for that we had in |
5960s | mind um so this is where you see the |
5963s | amount of plots claimed for this |
5964s | specific |
5965s | deed and a homestead has 16 by |
5970s | default um and as a qu as a |
5974s | um as an answer to that one guys uh yes |
5977s | you will be able to do that you you well |
5980s | you point towards which settlement or |
5984s | stake you want them to be associated |
5986s | with you do like SL spawn claims and |
5989s | then the town or uh country name or or |
5991s | settlement |
5993s | ID um which is under under |
6001s | settlement um and I believe stalf has |
6004s | updated the Wikipedia page for all the |
6007s | commands so you have ADD claim papers |
6010s | add claim Stakes um that you can use and |
6012s | then specify the the specific settlement |
6015s | that you want them to be placed in and |
6017s | then they will be spawned inside that |
6020s | Foundation |
6023s | um so I have my Homestead here I can |
6025s | claim up to 16 |
6027s | plots |
6032s | um um when you have a separate thing for |
6036s | like a town |
6038s | Foundation you can place this down and |
6041s | it'll claim that first piece of land |
6044s | that it gets placed |
6047s | on um up here which means you're you're |
6051s | also going to want to claim more |
6055s | properties if you want to be building a |
6056s | bigger building for it so you want to be |
6059s | just grabbing your mouse |
6061s | movement right clicking the claim tool |
6064s | and you get a list of all the Deeds you |
6066s | have access to and you can specify which |
6069s | one you want to be claiming for at that |
6075s | time and then you can just roll over |
6078s | claim up and as you can see up top |
6082s | the town Foundation has nine plots by |
6085s | default that it belongs to and then once |
6088s | it's |
6090s | formed uh which has a few requirements |
6093s | such as the amount of citizens which is |
6096s | also something that you can |
6098s | configure uh the volume space is the |
6101s | world object |
6104s | requirement um as well as the room tier |
6106s | and everything is yeah the |
6110s | uh |
6112s | the the pencil seems to have gone aall |
6113s | in in first person |
6115s | view |
6118s | um thing things that are |
6122s | uh things on the list to |
6125s | do um because they're handled kind of |
6128s | separate towards animation wise and |
6131s | syncwise um but yeah so that like all of |
6135s | these plot limitations uh depending on |
6138s | us claim stake versus foundations can |
6140s | all be adjust Ed and set |
6143s | here um these might be renamed variable |
6147s | wise to kind of make more sense um in |
6149s | terms of the |
6151s | tier but it is also like this whole |
6154s | structure system is also set up to be |
6156s | completely modular and modable so the |
6159s | base idea is that you should be able to |
6162s | add more settlement types if you want |
6166s | them to be |
6169s | added uh oh oh yeah look at that um I |
6172s | even get a I even get a a DM from one of |
6175s | the devs working on a fix right now so |
6177s | swapping swapping from the claim tool to |
6181s | an empty |
6182s | slot um apparently fixes the |
6184s | pencil is that fixing the pencil oh it's |
6190s | not or swap to the claim tool from an |
6192s | empty slot I don't know Luka you're |
6195s | you're you're making this |
6197s | up holding the pen but I'm |
6200s | not not actually |
6204s | working a non empty okay hang on so if I |
6206s | grab the hammer and I switch over yeah |
6210s | see there we go that |
6212s | worked the peculiarities of the touch |
6216s | touch screen claim |
6219s | tool um as you can see these amazing |
6222s | little little sneaky bugs |
6225s | um if I swap it in from an empty tool it |
6229s | uh it doesn't use the pen but if I have |
6232s | a tool selected and I switch to it it'll |
6234s | use the |
6235s | pen um is there somewhere in the confix |
6238s | to change it out you can only have one |
6239s | spawn point um I know Mishka was playing |
6242s | around with it a little bit but that |
6243s | whole system should still be |
6247s | working last I |
6250s | heard take it with a grain of salt um so |
6257s | inside inside initial setup and users |
6262s | you still have that General |
6265s | thing |
6267s | um I know there was some issues getting |
6270s | this to override the current setup so |
6273s | I'm not going to promise on |
6276s | it but it should |
6279s | work um and if it doesn't it it needs to |
6282s | work I think is the |
6285s | premise um and then you have the initial |
6288s | one um and you want to be checking |
6290s | through the initial spawn as |
6293s | well um to make sure |
6296s | that um because you can also disable the |
6300s | general thing |
6301s | and um only show settlement spawn so you |
6305s | like disable wild spawns which is |
6308s | probably what you're looking for in if |
6311s | you're only wanting to have one world |
6312s | spawn you're probably looking at |
6314s | customizing to have like a global |
6316s | government from the |
6317s | start or a global Federation from the |
6320s | start in case this |
6322s | would |
6324s | um poke around a little bit with it if |
6327s | you run into op if you run into issues |
6329s | just drop a message on Discord and uh |
6333s | try to see what's going |
6336s | on um we also have these for uh for the |
6340s | modding |
6342s | scene uh We've we've poked around a |
6345s | little bit with new catching |
6347s | layers um so here you can specify |
6352s | what entities can be caught with which |
6355s | specific catch |
6359s | layer |
6361s | um and so on so here you can actually |
6364s | customize what you can catch with what |
6366s | vehicle or what entities and like if you |
6370s | catch um Jaguars with the fishing pole |
6373s | you can Tinker that around and it will |
6375s | catch yaguar um back and |
6379s | forth um reputation also got a bit of a |
6383s | rework um you have these variables in |
6386s | here as |
6387s | well um speaking well of others reward |
6391s | where if you um you give a certain |
6394s | amount of positive rep to different |
6396s | people you'll be rewarded with a certain |
6398s | amount of positive rep back so you can |
6400s | kind of keep giving out more |
6403s | rep um and all of these are just you |
6405s | know they they're in here they're in the |
6407s | they're in the um um slew of different |
6411s | new configurations that you can go |
6413s | through and |
6415s | uh Tinker with um from a server admin |
6422s | perspective uh there was a new twitch |
6424s | interaction tool is anything needed to |
6426s | add that um talk to Jordan if you have |
6430s | any or the test game if you have any |
6432s | issues trying to sort that out |
6437s | um as he is is the lead lead devil on |
6441s | the uh on the twitch thing um it was |
6443s | approved by twitch I don't know how much |
6445s | is available as of right now I think it |
6448s | should be |
6451s | live um but basically it will it will |
6456s | sync up |
6459s | uh and allow you to do like this |
6462s | integration will activate when you |
6463s | connect twitch to an to to a twitch |
6465s | enabled ecos server and there is there's |
6468s | a few things in here for twitch um so |
6472s | from an admin perspective the they need |
6474s | to have twitch integration |
6477s | enabled um for all of these things and |
6480s | they can decide and and enable disable |
6483s | uh twitch subscriptions required and so |
6485s | on so |
6487s | forth so just a few things there that |
6489s | the admin might need to set up um to |
6491s | actually be |
6492s | used and then once you have that sorted |
6496s | out |
6498s | um inside |
6502s | what is that |
6505s | called uh Board of |
6510s | election |
6513s | yeah so inside |
6516s | here you can |
6525s | make the inside here if if I had Civic |
6530s | powers |
6531s | um needs the |
6538s | Constitution thank |
6541s | you there we go so inside a election |
6545s | process which is what you need for |
6547s | elections you can |
6549s | enable um or you can you can configure |
6552s | these twitch weights so twitch |
6554s | subscriber votes on subscribers |
6558s | versus maximum percentage of votes you |
6561s | can set it to like 5% so even if |
6563s | everyone watching your stream is voting |
6565s | then they're not they're only going to |
6566s | be accounting to a total of 5% on the |
6568s | entire bulk that's voting on this |
6571s | election |
6574s | um there's a few things in here that you |
6576s | can kind of tweak over and then we also |
6578s | have some new some new variables to |
6581s | clean up and and any kind of |
6583s | inconsistencies here with what happens |
6585s | if it's a tie and so |
6589s | on um |
6593s | there's a few there's a few cool ttch |
6596s | related things in there that can uh |
6598s | allow viewers and subscribers to kind of |
6600s | participate and uh have a say in your |
6603s | community elections |
6607s | um if you have those set up now if you |
6610s | you know if you still want to have them |
6612s | be able to use the plugin and uh just |
6614s | see like statistics and whatnot but not |
6616s | have a say in those selections you can |
6618s | just you know set them to zero in that |
6620s | election type and even if they can vote |
6622s | on it they it would just be um kind of |
6626s | an arbitrary vote of passion and not |
6628s | actually be |
6630s | effectful that's also |
6632s | possible um but |
6636s | yeah holy moly um two hours |
6641s | later um it feels like or almost um it's |
6645s | uh it's been a long journey up to 10 we |
6648s | finally have it released |
6651s | make sure to drop in any any bug reports |
6654s | or anything that pops out that we missed |
6656s | or any you know if you're if you're |
6659s | running into issues just um head over on |
6661s | the Discord and drop drop in player logs |
6663s | and server logs or or whatnot |
6666s | and uh we'll try to help out as much as |
6669s | we can as quickly as we can uh I'm |
6671s | guessing that we're going to see a bit |
6673s | more influx um of issues now that we're |
6676s | reaching a a broader General |
6679s | audience uh out by the play test people |
6683s | which have |
6684s | been freaking stellar and |
6687s | fantastic um amazing helping out with a |
6690s | lot of these uh bug reports and and |
6693s | helping us squash so many bugs |
6695s | it's it's crazy |
6699s | um we |
6701s | had on I can I can share maybe I can |
6706s | share some production stuff |
6708s | maybe I ask nicely grab a short |
6713s | here |
6717s | um grab just to kind of give give a |
6720s | little bit of a a a |
6723s | preview |
6725s | on how our |
6728s | projection looked like if I go if I go |
6731s | back in in like October |
6735s | maybe |
6738s | um yeah |
6741s | let's let's let's let's grab this in |
6744s | grab this |
6747s | here hopefully people won't |
6750s | be too sad over it um so just to give |
6754s | give people kind |
6756s | of a sneak peek |
6760s | into |
6762s | um just general like production of |
6766s | things and and kind of how we were doing |
6768s | and and how 10 were looking |
6771s | um if that go that disappeared yeah so |
6775s | this is this is |
6777s | how um how things were looking like in |
6780s | in um October we were up |
6784s | on um and I'm just doing on this on the |
6788s | fly so we'll see if um if Dennis shoots |
6790s | at me later or or Angus maybe uh but yes |
6794s | you generally had like 600 bugs um |
6797s | roughly and and not this is just like |
6801s | bugs that you know were misbehaving this |
6803s | is not like polished tasks or things |
6806s | with that were still not completed or or |
6809s | like General feature |
6811s | implementation uh but we were projecting |
6813s | it to be somewhere early December and |
6818s | the green line being like stuff that |
6819s | were being fixed and then the white line |
6822s | was basically stuff that needs to be |
6824s | fixed |
6827s | um so we got so every everyone just put |
6831s | in like these these last three months um |
6833s | everyone just put everything in high |
6835s | gear |
6837s | and really crunched the crap out of all |
6841s | the general bugs and everything that |
6843s | people were reporting in the play test |
6846s | um and we doing really |
6849s | really super efficient work throughout |
6853s | um and managed to get that down |
6855s | to a really crazy low number now we |
6859s | still have a few works and and and |
6862s | shenanigans that's going on but |
6867s | um it was a lot of work and everything |
6871s | everyone has spent a tremendous amount |
6872s | of time just making sure that this goes |
6874s | out as smooth as possible |
6878s | um so yeah hopefully uh hopefully um |
6883s | everyone is having a good experience to |
6884s | see some people are having some |
6885s | technical issues but the |
6889s | um |
6891s | here uh game doesn't allow me to create |
6894s | a world or connect to one no matter what |
6896s | I do |
6899s | um first thing would do run a |
6901s | verification second thing I would do is |
6903s | make sure that you've created an avatar |
6906s | um or you completed that process through |
6908s | an |
6910s | avatar um the third would |
6913s | be connecting to Discord and hopping |
6915s | into the technical help channels and |
6919s | posting logs because there might be um |
6922s | either Hardware issue |
6924s | or some other driver |
6927s | conflict |
6932s | whatnot I do know that like we're we're |
6935s | in terms of window support it's |
6937s | basically 10 |
6939s | um 10 and 11 um I know someone was |
6943s | trying to join up with 8.1 |
6947s | and um that's the it it just doesn't |
6950s | work um so make sure that you have the |
6953s | OS as supported requirement as |
6959s | well um on feedback as well we tuned |
6962s | down the sound of the rain and changed |
6964s | it out a bit now it's a lot more |
6967s | smooth a lot less |
6977s | intrusive yes there's a lot of lot of |
6980s | graphical stuff that's changed a lot of |
6982s | technical stuff that's changed um |
6983s | architecturally it's it's almost like a |
6985s | brand new |
6987s | game um really proud over all the things |
6990s | that we've accomplished in |
6993s | 10 it's it it's been a journey and we're |
6996s | finally at the uh the destination of |
6998s | this |
7000s | particular point of it so |
7003s | uh yeah enjoy it have have at it uh go |
7007s | nuts and um |
7011s | we'll keep updating with some of the uh |
7015s | all almost all the textures are |
7019s | changed |
7020s | um yeah we're we're we're at it and as |
7023s | you can hear I'm I'm my cold |
7026s | is eating me up right now so I'm going |
7029s | to um HP off grab some tea and |
7034s | um grab a blanket or something |
7037s | and gozy up and get warm |
7040s | um going to raid another drop person um |
7043s | I I really don't have twitch set up to |
7046s | that stream since I'm doing I'm doing |
7049s | restream stuff |
7051s | so I would rate if I have the |
7053s | functionalities for it set up um that's |
7056s | something that Ryan has and he'll most |
7060s | likely post the next one but we'll uh |
7065s | have more details on what's going on and |
7068s | and before that um |
7072s | for the uh the next stream but yeah you |
7075s | know keep in |
7076s | touch |
7081s | um and uh catch you on the next |
7085s | stream uh have a great week and |
7088s | uh have |
7098s | fun |
7121s | [Music] |
7148s | [Music] |
7157s | [Music] |
7167s | [Music] |