Eco

Eco Dev Tracker



Yesterday

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is a known issue for the linux version, unfortunately.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, but you can increase the shelf life in Balance.eco:
"ShelfLifeMultiplier": 1.0,

28 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What operating system?

27 Jan


26 Jan

Comment

They do _not_ show 10.0 boats, it's not reflective of 10.0. Wonder if I can have that sound recording to replay that :)


25 Jan

Comment

Originally posted by Adalah217

Ah that's something I missed. Very cool. I always thought it was odd for someone to sneak claims in different areas just to claim resources, like surface coal.

It also will also incentivize people to group as publics as well, as you need to form a town to get notably more claims. The gameplay will be vastly different as of it's current design.

Comment

The setting you talk about is in Difficulty.eco and called "PlayerExperiencePerSpecialtyExperience": 0.0.

Make sure to set it to really low numbers, like 0.0001 for starters, otherwise you might see flooding of stars, we don't support that setting and I don't know how it interacts nowadays.


24 Jan

Comment

Originally posted by Adalah217

Settlement feature is highly underrated. Will fundamentally change how servers handle governments. Very interested to see how authoritarian admins handle this

It will actually also fundamentally change how Eco is played, as you can only have claims at one area - your homestead - without getting claims from a different town and following their immigration policy or just trade with them.


23 Jan

Post
Hello Eco Citizens,
with 9.7 performance updates almost complete (one more big update for this version to come), the majority of the team is working on the long awaited ECO 10! We’re going to be doing little quality of life updates along the way, but have a deadline set of April 3rd for the start of public playtest for Update 10.

We’re going to be demoing the features as we build up to this launch with live streams, here’s the schedule, with each livestream from various Eco devs typically happening on Fridays at 21:00 CET / noon Pacific Time. You can watch the demos on Twitch[www.twitch.tv], ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The loading times depend heavily on server and client performance, which is why I can drive fully fine with the trucks typically, aside of White Tiger - the limit is at a different point for every player, so balancing the truck around this is not viable.

It's also not an issue we can easily 'fix', but something that is resulting from general performance implications that are different for each player and hence a continuous effort, like some of the recent performance updates address.

21 Jan

Comment

We tolerate using of mods to reach the goal, but ask for such servers to be placed in the category "Strange Worlds", until we have adapted the master list to enforce that automatically:

https://github.com/thomasfn/EcoCivicsImportExportMod - Export and import civics

https://github.com/TheKye/Eco-WorldEdit - Export and import buildings

Manipulating the save game in regards to its time or using any methods to halt the time are considered a ToS violation against server list integrity and may lead to the server that used them to be removed from the server list permanently.


20 Jan


19 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Overcrowding is only affecting naturally spawned plants currently and hence can be ignored.

17 Jan

Post
Hey Citizens,
we have just released Update 9.7.7, please find the changelog below:

Civics:
  • Fixed: A failed attempt to overthrow the constitution would nontheless lead to all laws on the server being removed and the web ui no longer displaying prior elections to some players.
  • Fixed: After a failed vote to ratify a constitution in some circumstances it was not possible to try to ratify another one.
  • Fixed: In specific circumstances it was possible to change demographics instantly without having permissions to do so.

Server
  • Fixed: In some cases migration of a world from Update 9.1 could fail.
  • Fixed: Migration of a world from Update 9.5 could fail due to "ghost" districts that were not part of any district map.
  • Fixed: When placing unavailable technical items that can only be spawned by admins (accidentially), ...
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