Eco

Eco Dev Tracker




Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They need to join the settlement at its foundation or be annexed into it.

18 Jul

Comment

Originally posted by DarkMukke

In the official WhiteCheetah speedrun, Trooper found a trick that when you stand on a boat and fish, and spin circles fast, the line would automatically get closer to you and you could just pickup the fish from the water ( if you caught one ) no need to reel anything in. I wonder if that still works.

Good to know.

Comment

Nice job, might want to put that somewhere on the wiki when it's final, so it's easier to find.


17 Jul

Comment

Yes, three options:

  1. You get claim stakes and papers from a town, country or federation to use within it.
  2. You get homestead support papers from a town, country or federation to use outside of them.
  3. If you're playing a local game, you can set the difficulty to the default recommended "No Collaboration" and will receive claim stakes (usable outside of settlements) and claim papers (usable in- and outside of settlements) when reading skill scrolls, like in Update 9.

12 Jul


10 Jul

Comment

Originally posted by SomePerson225

Its always good to leave the option for players, even if its a legacy setting

Unfortunately not, as those two systems are very different and could require massive maintenance amount to keep both working over longer timeframes - for a system that is not used by any notable amount of players anymore and is simply outdated, as Eco has developed further. As such it became legacy and once problems with it appear, those simply might no longer be addressed when that wouldn't make any sense resource wise and the system removed when the issues become too much or the old system inhibits ability to develop other things.

Options always increase complexity in development and tax development and qa resources, hence decisions for settings need to take into account the debt created through these. We'd always rather use our resources for development of our roadmap than trying to figure out why something doesn't work in a discontinued old system that barely anyone uses and noone in the team actively works with anymore.

In the end this is not just a small setti...

Read more

09 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Since Update 10 building in deep ocean is no longer possible, you can change that via setting in Difficulty.eco: "AllowDeepOceanBuilding": true,
Comment

The options that config variable takes are:

  • None — No logging and no notification is given.
  • LogFile — Log to file.
  • LogFileAndNotifyAdmins — Log to file and notifies the all admins connected to the server.
  • LogFileAndNotifyEveryone — Log to file and notifies the all users connected to the server.

08 Jul

Comment

Originally posted by SomePerson225

why not? personally i preferred a global government

Due to it being a legacy system, it may be removed at any time for good. If that happens, any saves that use it will no longer function and also cannot be migrated to the new system, as it's an either or choice determined when the world is generated.

Comment

Originally posted by GizelZ

I think you can disable the settlement mecanic and have a world government like before. Another solution would be to use contract board, but its a lot less convenient

This setting is legacy and should not be used anymore.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Port forwarding needs to be setup for your local firewall and router, check the instructions for your router in its manual.
Comment

As mentioned by others, that is only possible via global federation:

In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.


01 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This configuration option can only be changed via the config files of the server. The local server can be found in /Steam/steamapps/common/Eco/Server. The configs are in the configs directory.