Eco

Eco Dev Tracker



Yesterday

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They only lose their property if there is a law that does that. You could just make a Vacation title, add people that are known to go on vacation to it and adapt the law that it does not affect people that have the Vacation title.

18 May

Comment

Originally posted by Thecrashninja

I completely understand that. Personally, I would have just banned his ass, but I am not the admin of the server. Also doesnt help that he threatened to switch IPs and just pop back in, and seriously plant tailings all over the map, and rivers.

I had asked the admin to kick / ban him a while back, when he threatened to bury tailings by other peoples crops, just so he could make more money, selling food.

Bans are not based on IP, but their Eco license. And maliciously circumventing such bans via other means is a ToS violation.

Post
    Todd on Steam - Thread - Direct
Hey Eco Citizens,
we're releasing Update 9.5.2 to address some more of the problems you have been reporting:

Fixed: The client would sometimes crash with error message related to concurrent updates
Fixed: Setting the Weight Multiplier could cause incorrect weight calculations in inventories
Fixed: Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
Fixed: For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
Fixed: Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
Fixed: Deleting a vehicle deed could cause empty deeds to be linked in chat.
Fixed: Civics would get invalidated after revising and passing them, reverting them to the prior version
Comment

Originally posted by Thecrashninja

It may be considered a lack-luster way to go about it, but it works. Not to mention, that other people will not be able to do that same action, in retaliation.

Too many people would be getting caught in the crossfire. Potentially ruining the experience for everyone.

It's certainly not the right way to deal with misbehaving players. In that case we'd need to remove half the game. But that's just my opinion.

Comment

Originally posted by Thecrashninja

Update:

So given the fact that multiple people have started weaponizing tailings, the admin has decided, that it would just be easier to deal with, if there just wasn't anymore tailings. So now, there will be no more tailings produced as by-products on the sever. A little immersion breaking, but better than some twatgoblins killing the world, because they want to be the only person in their profession

Looks like the cheap-out solution with the griefers having won. Bad day for justice.


16 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The server saves the map automatically, there is no need for any configuration.
Comment

Originally posted by Jack__Union

It just a glitch, one of many small annoying glitches. That exist and most likely never get fixed.

Pick up the machines and replace. Or knock a hole in the wall, big enough to stop the room being a room. Then rebuild.

The fix is actually being worked on, it just wasn't ready for 9.5.1.


14 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco doesn't support Mac, the M1 ones are completely unsupported from a technical standpoint as well.

12 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Any security software? Exception for Eco made?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Nein, das sind Spieldateien, die Veränderung dieser ist Modding, dafür geben wir leider generell keinen Support, daher mal auf dem Discord in den Modding-Bereichen nachfragen. Eine Einstellbarkeit ist jedenfalls aktuell nicht gegeben und auch diese Werte können meines Wissens dein Ziel nicht erreichen.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a known issue since 9.5.0 that causes this when the WeightModificator was changed, it's being worked on.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a known issue since 9.5.0 that causes this when the WeightModificator was changed, it's being worked on.

11 May

Post
    Todd on Steam - Thread - Direct
Hey Eco Citizens,
today we're releasing Update 9.5.1, adding some polish for and fixing some of the notable bugs with some of the new additions in Update 9.5. This update should bring improved stability and includes several fixes for crashes and failed migrations. We also have included some changes to the chat channel system and animal hit notifications based on your feedback. Thanks so much for that, we really appreciate it.

Audio
  • Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
  • Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
  • Fixed: The audio for chopping trees would sometimes stop playing
Chat:
  • Changed: Moved civic notifications to chat
  • Changed: Added Government notification category in the chat
  • Fixed: When responding to a DM ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Das sind keine Konfigurationsdateien, das geht also in den Modding Bereich, da muss ich dich leider auf die Modding Community verweisen.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The collaboration preset only works when changed via ingame server creation or the server ui, as it adjusts the other settings. Some game server providers also have a config editor where they implemented the automatic change of the other settings when changing the presets.

The preset for NoCollaboration would look like:
{
"CollaborationPreset": "NoCollaboration",
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 0.1,
"SkillGainMultiplier": 5.0,
"SpecialtyExperiencePerLevel": 25.0,
"CraftResourceModifier": 0.5,
"CraftTimeModifier": 0.5,
"SpecialtyRefundPercentage": 0.5,
"PlayerExperiencePerSpecialtyExperience": 0.0,
"StackSizeModifier": 1.0,
"WeightModifier": 1.0,
"FuelModifier": 1.0,
"ConnectionRangeModifier": 1.0
},
"EndgameCraftCost": "Normal"
}

(You also had an extremely outdated config)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's actually not possible to configure the wild plant spawn at all currently, it's hardcoded.
Please also don't forget that our maximum supported world size is 2.56 km² at this point and that the population is tied to the world size, which is why small world sizes are the most optimal, especially if there isn't hundreds of people on the server.

10 May

Comment

Originally posted by salbris

Any advice would be server specific because each has different rules about how groups of friends interaction. I've played on servers that didn't have any rules and I've played on some that forced friends to sign up as a company through a mod they included on the server.

Each server may have different needs if you choose to join late (after day 2 or so) but generally you can always play what you want just be prepared to compete with other players. Professions that complement mining would be smelting, basic engineering, mason, or mechanics. You don't necessarily need to complement each other though because on a server all roles will be filled by someone. If you want to optimize though, any profession that uses rocks or metal is a given.

I smell White-Tiger there, lol.

Comment

Originally posted by iamtherik

When I eat something i get a flash message saying something but you can barely even notice it.

Because I was taking a screenshot i see it said "yum" https://i.imgur.com/qP8JPw8.png But between my backpack open and the background, it's really hard to see it.

I just wish the news feed was useful, can we combine the ecolog and newsfeed and make it stay 100% all the time?

Also why do you have to do a couple clicks to go to the ecolog, and instead of staying as a tab, it hides again and you have to do the couple clicks again. why ;_; If at least the ecolog could stay as a regular chat tab, i think that would offset some of my issues .

Also the chat, I wish we could hide it and make it only pop up when someone added a new message and then fade after a couple seconds.

The Hold Control to stick the panels was great, too bad it was removed, now when you hold for a sec it's great, but half the time doesnt ...

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What do you mean with "Eco Log"?

The main feedback was that the notifications were much too annoying and intrusive, which is why the Newsfeed is hidden after news were displayed. (In the way you suggest for chat)

The chat behaviour of that way you should be able to achieve with transparency mode?

Holding CTRL for Tooltips still works, it wasn't removed. I used it just half an hour ago?

Comment

You can spawn one and hover over it to check where it is.