Eco

Eco Dev Tracker



03 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There once was a scaling configuration, but afaik that is no longer active, so that's a no, unfortunately.

30 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We do not officially support Mac, there is early developer builds for the 'older' Macs available, but the new M1 Macs are incompatible with the game and hence also won't have any builds soon.

24 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Uldra: Thanks for the fast reply Dennis!

You know when a filter will be implemented? (hotfix maybe)

I found a poll on reddit from 3 months ago were I saw you comment on it pointing out even though the poll is biased out of 154 votes, 67 (43.5%) want for a server with exhaustion were 56.5% do not :D

Sample size might be a bit low but think it's still fair to assume that the player base is a lot closer to 50/50 and the main reason there aren't more servers with exhaustion limit is because there is no way to filter for them.

We are already a core group of 5 people, would be cool if we meet more and just have a chill game over 3-6 months were we can just have fun at our own pace.

...
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23 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can create your own exhaustion limit server by changing Balance.eco in configs:
{
"MaxActivePlayers": 0,
"ExhaustionAfterHours": 0
}

Just put the amount of hours into the second variable, that you want as limit.

As for filters, there indeed seems to be none, which is an oversight.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We actually had something like that in the past. It might come back, for the last update we re-introduced the preview of the map to be generated, so people can easier check for a good seed.

21 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Any commands should always only be used when you know what you do, insofar we do not plan to implement any warnings, unfortunately. The wiki is showing what each command does and we always recommend to get used to commands on a test world first. Pretty much every single command when used wrongly can be dangerous, so it's absolute necessity to learn how they work before using them in production, no warning can offset that.

Commands at this point in development are also not a development goal, their current use is mostly for QA and many of them are still QA only commands that can onyl be used by players that own Developer Tier. Later on in the development process we'll surely take a look on making commands more straightforward and easy to use, but they will still always be stuff you need to know what you are doing - that's why they are only for admins.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'll note that down for suggestion, but I can't guarantee that it will happen.
I unfortunately don't have the blur either, unfortunately. We generally have a bit small text on some things, like the coordinates at the map, but those are still well readable for me, but I did hear other people including with normal screensizes have issues with those.

18 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, we unfortunately do not plan any specific multi-screen support. But I do actually not have issues with scaling, unreadability or too much UI on a 48" 4K screen myself, if that is what you meant by "big".

17 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We do not have any special support for that, I'm not sure if there is any third-party way to do it, unfortunately.
Comment

Originally posted by LightSideMoon

could I play on a Mac m1?

MacOS builds are only available as a non-supported early development version and the new M1 ones are not supported technically at all, unfortunately.

Comment

I'd need a bit more info than that to help you. Feel free to send an e-mail to [[email protected]](mailto:[email protected]) with more details as well.


15 Nov


11 Nov

Comment

This happens when you can only connect to the server through our relay servers, meaning there is a network issue between the client and your server.


09 Nov

Comment

Originally posted by LankeNet

Maybe someone thought hunting to extinction, even in a video game, is not respectful.

That's not what the rules mean :D


08 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We eventually are going to introduce walls that are placed on the outer edge, but for now the middle walls are indeed the only option.
Comment

What exactly are you doing to view them and what doesn't work? Do you get errors, does the UI look broken, anything?

Comment

Animals are currently broken insofar they all behave like rabbits ( ;) ), it's one of the things we want to tackle in the next major update.

Also, I'm not sure why this post was reported as "Not respectful"?

Comment

Eco is in Early Access on Steam since February 2018, before it was only available in Alpha to buyers on our website and before that as an even earlier version only for buyers on kickstarter.

I think that Eco is in a very playable state, it definitely misses some more endgame content, though. In regards to bugs I can't really agree with you, there is a lot of them left and there is still some major things that need to be tackled, like the ominous performance and "why is my stuff invisible" issues that do not appear for everyone, can barely be safely reproduced (especially for the last one, which no dev can reproduce at all) or need a lot of time to be fixed as basically everything needs to be reworked over time (performance issues, or what people call 'the memory leak')

Hence in total I think it's right where it currently is.

And while that is, we can implement more of what we want to see in Eco from our Eco Tree, though the Eco Tree is not meant as a roadmap...

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