Eco

Eco Dev Tracker



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If I can ever find out how to make reddit allow me to pin more than two threads. Everytime i pin a third one a random other one is gone.


Yesterday

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    SLG-Dennis on Steam Forums - Thread - Direct
This happens when Steam is offline, a Steam restart should typically solve this, as long as your internet connection is fine and Steam doesn't have maintenance.
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    SLG-Dennis on Steam Forums - Thread - Direct
No, you don't need to water them.
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    SLG-Dennis on Steam Forums - Thread - Direct
I'm not aware of there being a list somewhere but the command shows items with 'skillbook' when only typing that. They're all pretty much named skillbook as well.
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    SLG-Dennis on Steam Forums - Thread - Direct
This usually happens when your internet either isn't fast enough to receive the masterlist in time or if some kind of security software is blocking Ecos connection to it. Make sure to turn off completely any and all security software.
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    SLG-Dennis on Steam Forums - Thread - Direct
The possibility of unlearning specialties has been removed back years ago with Update 8.0 and currently there is no plans for it coming back. A similar topic about this is here: https://steamcommunity.com/app/382310/discussions/8/3114771735682904174/
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes - but priority is based on severity of an issue and the amount of players affected. As this only affects widescreen monitors, that does not affect a lot of our players, hence other issues are more pressing. I get you want to have this fixed asap and we want too, but priorisation is unfortunately required in development.
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Originally posted by Stellefeder

But why change it? As it is currently, managing stockpiles is already a huge hassle. I know your team likes to go for realism, but the balance between realism and fun needs to be maintained. It's not fun carrying ore out of a mineshaft one handful at a time. How are you expecting players to move products put of mines if you can't leapfrog stockpiles?

I'd not consider several truckloads full in an elevator 'one handful at a time', nor would I agree with that not being fun. It's a subjective opinion after all.

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Originally posted by Shinhan

It's not about you sorting your storage area

But depending on how the "fix" is implemented it will have effects on the stockpile organization work.

I only wanted to state that we consider 2 an exploit - hence on servers that prohibit exploits (there is some, including an official one) that might be a bannable offense and that we plan to remedy that in the future. That is not going to happen tomorrow and it's neither set on how it happens. We'll make sure to consider player options for stockpile managment and transportation - but manual labour is intended in that process.

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Originally posted by geggleto

We need some sorta conveyor belt to move stuff then, having to manually move it via cart or w/e is such a pita. Minimally we should get transport contracts for the job board and make a noob do it or something.

Conveyor belts for small-range transportation in factory buildings is something we consider for the bit of automation we want to do, but aside from other games, the focus in Eco will never be in automation and instead will ever also focus on good old manual work.

For the mines we expect players to use the elevators. Transporting stuff via trucks and the elevator of course is not as convenient as just teleporting it to the top, but it's the intended way.

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Originally posted by acooke10

I think I saw Eco on sale for Earth Day if I recall correctly, not sure. As for Rimworld, that's a common myth about the sale. Tynan has stated a few times that sales come once and a while, about 10% so nothing crazy, but every so often I see it go on sale.

Also if you haven't bought Rimworld, buy it. Full price. Double price. Doesn't matter.

Well Rimworld to my knowledge did not do sales during EA and that's what was stated.

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Eco does take part in the the major Steam sales with a maximum discount of 15% that we will not surpass during Early Access. The next major one would probably be spring sale sometime in May.

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The magically appearing free tools have been removed a good while ago - the wiki is community run, so you can update it yourself, if you want.


24 Feb

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Originally posted by Shinhan

I hope you implement more stockpile QoL stuff before "fixing" that "exploit".

Well, what the fix is going to prevent is large scale stockpile transporting, especially mineshafts up or over larger distances. It's not about you sorting your storage area, but teleporting your ores up or your stuff to another base.

That has never been intended to be possible and that's the definition of an exploit.

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Originally posted by Shinhan

Can you tell us how the "fix" will look like? Does it mean that if you're looking at stockpile A that can see stockpiles B and C you won't be able to move directly from B to C but only from B to A and then A to C or did I misunderstand what it is you consider an exploit? This will make stockpile reorganization a MUCH bigger pain in the ass :(

Not yet, no.

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2 will be fixed though, as it's considered an exploit.

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    SLG-Dennis on Steam Forums - Thread - Direct
Will be fixed, but only has medium priority.

23 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
You can give skillpoints in the minus.
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    SLG-Dennis on Steam Forums - Thread - Direct
You need to remove the old savegame after you change that and start a new one.
Also note that singleplayer only supports a size of up to 100x100 (from ingame, more will crash the 32-bit server) and on a dedicated server of up to 200x200 (more will maybe not crash depending on the power of your server / pc, but can cause issues and hence doesn't receive support).

22 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
That would likely not work out, as usernames are used as identifiers throughout the whole game, that would not only be confusing to users but probably even more effort to get it to work.



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