Eco

Eco Dev Tracker




Yesterday

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Server administrators can turn that off in StrangeWorlds.eco via "ShowPurchaseNotification" config variable. By default it is on, so players have the necessary transparent information to check for settlement shares being received.
Post
Hey Citizens,
we have just released Maintenance Update 11.1.9 with the following changes:

UI:
  • Fixed: Icons for crafting recipes sometimes disappeared.
  • Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them.
  • Fixed: Icons could become invisible in storages when moved very quickly.
Voice Chat: Vivox, used for the Voice Chat in Eco, has received a major update which should address most of the issues that were reported to us over time. Please let us know about any new issues the update itself could have potentially caused on our bug tracker[github.com]... Read more

18 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco uses the standard system for digital media - RGB. Color mixing in that is not comparable to mixing with either light or pigments.

In eco we provide the RGB and CYMK base colors for players to mix with:
White - RGB(255,255,255)
Black - RGB(0,0,0)
Red - RGB(255,0,0)
Green - RGB(0,255,0)
Blue - RGB(0,0,255)
Yellow - RGB(255,255,0)
Cyan - RGB(0,255,255)
Magenta - RGB(255,0,255)

Green is a primary color in RGB system and hence cannot be mixed, yellow is a secondary color mixed from red and green.

If you mix blue RGB(0,0,255) and yellow RGB(255,255,0) on a rate of 1:1, e.g. 50% each you will get RGB(128,128,128) - which is a sort of grey. That's all correct. This page can help with mixing in RGB system: ... Read more

15 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Why don't you join one as it is intended?

12 Feb

Bug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you provide a screenshot, I can't really imagine what you mean exactly. Are the rooms fully separated?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 焊工靓仔: May I ask how to solve the energy problem in the early stage, ah, windmills and water wheels need a thing that should be called lubricating oil to produce
You can make it via the grease from tallow recipe on the butchery table, the tallow you get for example from some campfire recipes.

Originally posted by 焊工靓仔: There's no recipe for an iron pick
The Iron Pickaxe is made on a Grindstone.

It's worth it to use the tooltips you get when hov... Read more

11 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If the save is that old, a migration to the most recent version will unfortunately not be possible. Sorry I don't have better news.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can always suggest new features on https://feedback.play.eco.

10 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco doesn't have any other groups than the default administrator role. I think there have been mods in the past that could do that, probably one of nid's mods can do that, you'd need to look around.

09 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is an error on the screen that seems to have happened after clicking, but I don't speak that language and don't know whats written there - that information would be necessary for any further investigation.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The outdoor housing bonus is purposefully more difficult (and often later) to get, it's bonus is additional to all bonuses already in the game - it is intended for players that put emphasis on separating their industrial and residential operations, e.g. use separated deeds for these endeavours, beautifying their home area.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks, the problem is that when we change location to Turkey and language to Turkish, we don't get the problem to begin with, but if turkish users change their location and language to something else, it stops for them. Unfortunately for future debugging it would be necessary to do that in the issue so a developer can get directly in touch with you. Your windows variant and version might also help, given we are not sure if there is something different that is common for turkish users, but not others. So far we don't know of any affected users aside of turkish systems.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Skill books are craftable items, but Hunting doesn't require one.

What is the translation of the error you provided?

07 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Once you joined a world the avatar is locked in and to outfit it you need to create a dresser and use it in the world.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The issue can not be reproduced by simply changing Eco or Windows to turkish locale on the windows versions we have available at the locations of our staff - so there is some other factor common to turkish users that we don't know and / or can't replicate. Hence the request for more information.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is a known issue with turkish users, see here for a workaround: https://github.com/StrangeLoopGames/EcoIssues/issues/25172

Unfortunately we have not been able to reproduce the issue and as such are unable to identify the issue. Any additional information would be welcome.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You create the respective skill book, and use it to get a skill scroll to unlock the skill.

06 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As in nothing happens on placement? What locale do you use on your Windows?

01 Feb


31 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As I noted, NPC's are still not planned and we still do not consider them a good fit for the intended Eco experience - but with potential options coming up making their implementation less of a massive task it is simply no longer excluded. The interest in them has also increased a bit from the absolute rare niche requests in the past. There is no doubt that they could potentially provide an interesting experience for singleplayer and the suggestions have shown that the desired implementation can range anywhere from simple crafting assistants to fully simulated towns - with vastly different implementation cost. It simply doesn't hurt to keep it open to maybe revisit at a later point. But I don't see anything happening in that regard any time soon, so there is no effect on development for the forseeable future.