I completely understand that. Personally, I would have just banned his ass, but I am not the admin of the server. Also doesnt help that he threatened to switch IPs and just pop back in, and seriously plant tailings all over the map, and rivers.
I had asked the admin to kick / ban him a while back, when he threatened to bury tailings by other peoples crops, just so he could make more money, selling food.
Bans are not based on IP, but their Eco license. And maliciously circumventing such bans via other means is a ToS violation.
It may be considered a lack-luster way to go about it, but it works. Not to mention, that other people will not be able to do that same action, in retaliation.
Too many people would be getting caught in the crossfire. Potentially ruining the experience for everyone.
It's certainly not the right way to deal with misbehaving players. In that case we'd need to remove half the game. But that's just my opinion.
So given the fact that multiple people have started weaponizing tailings, the admin has decided, that it would just be easier to deal with, if there just wasn't anymore tailings. So now, there will be no more tailings produced as by-products on the sever. A little immersion breaking, but better than some twatgoblins killing the world, because they want to be the only person in their profession
Looks like the cheap-out solution with the griefers having won. Bad day for justice.
It just a glitch, one of many small annoying glitches. That exist and most likely never get fixed.
Pick up the machines and replace. Or knock a hole in the wall, big enough to stop the room being a room. Then rebuild.
The fix is actually being worked on, it just wasn't ready for 9.5.1.
Any advice would be server specific because each has different rules about how groups of friends interaction. I've played on servers that didn't have any rules and I've played on some that forced friends to sign up as a company through a mod they included on the server.
Each server may have different needs if you choose to join late (after day 2 or so) but generally you can always play what you want just be prepared to compete with other players. Professions that complement mining would be smelting, basic engineering, mason, or mechanics. You don't necessarily need to complement each other though because on a server all roles will be filled by someone. If you want to optimize though, any profession that uses rocks or metal is a given.
I smell White-Tiger there, lol.
When I eat something i get a flash message saying something but you can barely even notice it.
Because I was taking a screenshot i see it said "yum" https://i.imgur.com/qP8JPw8.png But between my backpack open and the background, it's really hard to see it.
I just wish the news feed was useful, can we combine the ecolog and newsfeed and make it stay 100% all the time?
Also why do you have to do a couple clicks to go to the ecolog, and instead of staying as a tab, it hides again and you have to do the couple clicks again. why ;_; If at least the ecolog could stay as a regular chat tab, i think that would offset some of my issues .
Also the chat, I wish we could hide it and make it only pop up when someone added a new message and then fade after a couple seconds.
The Hold Control to stick the panels was great, too bad it was removed, now when you hold for a sec it's great, but half the time doesnt ...
What do you mean with "Eco Log"?
The main feedback was that the notifications were much too annoying and intrusive, which is why the Newsfeed is hidden after news were displayed. (In the way you suggest for chat)
The chat behaviour of that way you should be able to achieve with transparency mode?
Holding CTRL for Tooltips still works, it wasn't removed. I used it just half an hour ago?