Eco

Eco Dev Tracker




Yesterday

Comment

Originally posted by Xirez

Lol? Deleted the comment to get a grip? Proves the point exactly, sitting there on your high horse, deleting and banning stuff on a dead sub, having a new post every 2 days. Sorry for trying to bring life and activity.

Please, just stop your disrespectful behaviour and leave it be.

You came here and ignored the sub rules - which can happen, absolutely no problem, it's not uncommon people don't read them unfortunately. But then instead of just following them on the second try based on the mod message you received, you decided to attempt getting around them "creatively". Okay, maybe you were misunderstanding what a server ad is, that can happen as well - but when being made aware of the rules and what a server ad is, instead of this time simply following the rules for another try, you played the victim card as if you didn't understand what was said to you. So you got an explanation that it is not a problem at all to look for people here, but just the way you did - to which you chose to respond in a way that is getting personal. That's not our fault, that is yours.

Server ads are not activity.

Comment

Originally posted by Xirez

I will find my way out, sorry for trying to find other noobs to form a new group..

The issue is not what you are doing, but how you are doing it.

Everyone else needs to follow the same rules. It would be unfair to allow you to post a server ad as a post that will not only annoy people that do not want the reddit feed to consist of ads that aren't relevant to them, but also provide you an advantage on visibility over every other server out there that follows the rules.

These rules were made to compromise between reddit user desires and server admin desires in best interest. All it needs is following them, they are visible easily in the rules section.

Comment

You do not need to start the Web UI yourself, when you start the server it will automatically be started with the server - XAMPP is not required and you cannot host it yourself in any such way. The Web UI will listen to the port specified in the settings. The web server url needs to be configured to a domain resolving to the IP of the server (or the IP itself) and include that port, e.g. http://example.com:3001, other than if you use methods like a cloudflare tunnel or other web technology to map the port to a specific domain which would allow SSL.

Comment

Your post is a server ad and belongs into the megathread, we already had removed your prior ad - please don't try to get around the rules by calling something "looking for group" that isn't looking for a group. If that happens a third time, we'll have to issue a warning.

Looking for group posts are tolerated, but those are determined by one or multiple players looking for others to get in touch with to then start a Eco game outside of this Reddit, most often locally hosted by one of the participants.

Your thread however still clearly states you already have opened a server "for your community" (e.g. you already have a group and are looking for additional people, as you noted "everyone"), what settings it has and is public as well - given instead of posting the connection details in the server ad, you just posted them in the comments, which also allows everyone to join. That is clearly a server ad and must happen in the megathread by the stated rules.


23 Apr

Comment

Originally posted by Guilty-Garbage-7845

Good to know, thanks. Where can I find the list of recommended servers ?

Once the program is live, such servers will be marked in the server browser ingame.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sorry, I can't help with actual modding, for that the modding forums or even better our discord modding channel would be the better place.

Let me know about the exact error and steps you did if you can't get it to work for the Federation.

22 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The configuration files you are changing are Eco's settings as it is a game based on dedicated servers. Modding would be if you actually modified any of the code files, like the change you noted at the end of the post.

That isn't really relevant to answer your question though, it was just why I moved it so that other people could more easily see it.

I unfortunately would need to see the exact error message you are getting and what steps you took exactly. The error you noted makes no sense, the Federation provides an influence, it doesn't require one.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for the maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.

Moved to general forums, as this doesn't require modding.

20 Apr

Comment

Originally posted by AramisFR

It's not purely vanilla but as someone enjoying vanilla & hard collaboration, Mighty Moose is a nice server that is lightly modded, aka still plays very vanilla but with things made smoother (and exhaustion, but smartly modded)

Yes, we can recommend that server especially for players looking for a nice experience with exhaustion as well, though I'd personally not consider it vanilla if pure vanilla was seeked, it uses some mods that alter gameplay from vanilla - might be good enough for "enough vanilla", though. They're part of the upcoming recommended servers program.

Comment

Originally posted by Jealous-Incident-413

White tiger has used mods in the past, to varying degrees. Some of these things have later become official. It 100% is always running some mods, such as mods for extending what variables laws can manipulate, and logging of player actions.

Typical admin tools generally aren't considered removing a vanilla state (and nearly all populated servers use some) - they will also not count as modded when we introduce an respective display in the server list. But that isn't relevant as it has tons of recipe changes that certainly change the gameplay experience around a bit, even though some of them might make it to the base game as they're tests for that.

Comment

Originally posted by Ralain

It's not heavily modded, it's heavily structured. All vanilla.

White Tiger has tons of custom recipe changes and as such is not to be considered vanilla.
The only thing WT does not have is any content-adding mods, the only thing that requires download is the WT settlement flags that any settlement can send in for their usage.

Comment

It is not possible to have the game retroactively add features of a changed world generator into the game. You could only spawn the sulfur, level an area to be all sulfur ore or use the recipes with byproducts.


19 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not to my knowledge, unfortunately. Steam seems to solely determine on if to show that note (which it also only seems to show to players currently on a Mac to begin with) by on if there is any Mac builds uploaded, not even taking into account that there is two different generations of Mac's that are based on completely different processor architectures for which builds are not generally cross-compatible, as all our builds are not ARM based.

The only way to get rid of that seems to be removing all builds we uploaded for Mac so far and altering all internal pipelines for creating builds, which would be a resource-intensive undertaking, especially when wanting to keep the builds for our own website. Mac has never been noted in the system requirements or our own compatibility documents, though.

15 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If Eco starts in offline mode, please check the respective entry in the FAQ: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

14 Apr

Comment

Extinction achievements triggering despite species not being extinct is a known bug.

Comment

Originally posted by Skumby

Not sure where you found that diagram, but I suspect it's several terrain generator versions ago, and shouldn't be trusted.

There is an updated version of that image, which I have attached. Most things however didn't change.

https://preview.redd.it/40cjb86hfrue1.png?width=2119&format=png&auto=webp&s=d6b34894b61d5edf58eaf09c3c1e63a5eff178a1

Comment

Please refer to the FAQ we have over on Steam: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/

If none of the potential solutions help, it notes how to reach out to support for further investigation. Please note though, that if you are using Starlink,...

Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Ranix: that is not a good idea as it greatly harms discoverability of the feature for no benefit
We think it is, on multiplayer servers it has been common that people settle with a come-first mentality within the first view minutes on the best oil fields, despite oil drilling being far away and no realistic means to actually detect oil technically being present. This has caused a gameplay state that is not desirable and prefers people that had the time to join the server at the first second. It also removes any sort of incentive to interact with others and potentially buy their property. You will find similar functionality in other games, like Civilization as well, by the way.

If you are not happy wit... Read more

13 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Duke Tyrag: this post is obsolete. there is no oilfield option in the map
That is incorrect, it is just hidden by default now as long as oil drilling has not been researched on the server. You can turn that off in Balance.eco.

10 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Extinction achievements triggering despite species not being extinct is a known bug.