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551s | there we |
554s | go now we got stuff |
558s | happening if everything is up and and in |
561s | order yeah so hello everyone and welcome |
565s | to another Friday stream at strange Loop |
567s | games my name is Jens working here at |
569s | lead game |
570s | designer and um the topic of today or |
575s | the topic of I think this week in terms |
578s | of a lot of General anticipation news |
582s | and |
583s | speculation has been our 1.0 road |
588s | map and |
590s | um yeah I think we we kind of want to |
594s | break through it a little bit to to kind |
596s | of go over and |
598s | see um |
604s | uh see there we go um so there you know |
608s | there there's yeah Road road trip with |
610s | me um there's a lot of anticipation and |
613s | a lot of comments and and feedback and |
615s | you know it it's looking like a crazy |
618s | crazy level of of commitment to it and |
620s | all the features and everything in it |
622s | and and so on so forth but um I will |
625s | agree with you in terms of like it's a |
627s | lot of things in there um |
630s | but I also think that there's a lot of |
631s | it that |
633s | are |
635s | basically super essential and there are |
639s | a lot of things in the upcoming updates |
641s | that we have that is super impactful in |
643s | terms of actual game content as um a a |
647s | very very very large part of |
650s | 10.0 has been underlaying architectural |
652s | improvements so just while 10.0 still |
656s | had a huge amount of things that content |
659s | wise and I do apologize for any any |
662s | potential cat noises you hear because I |
665s | sealed off a piece in the corner of the |
667s | room where the |
669s | um the um fiber devices for the outgoing |
674s | cable connection and |
676s | um yeah one of the cats really liked |
679s | that corner but he got himself embedded |
681s | in the cables which felt kind of risky |
684s | so |
685s | you it's a new learning day for him of |
688s | not being able to do that |
690s | yeah you lock the space from the cat you |
692s | will suffer the cat's wrath |
696s | um but yeah so on on the road map I |
699s | think we can just kind of kind of go |
701s | over the block and holy crap he is he's |
703s | really diving into that that box there |
705s | um I just kind of want to skim over it a |
708s | little bit tonight and kind of give a |
711s | bit of feedback from our side of what we |
714s | kind of how big some of these things are |
716s | in scope |
717s | and um also kind kind of the priority |
720s | and like I said a lot of it and and |
723s | almost all of it on the road map is is |
725s | huge content things that are directly |
727s | gameplay affecting or gameplay changing |
730s | in terms of like things like maintenance |
732s | and so on so forth |
736s | so um think we just second here to pop |
739s | up over to |
741s | uh pop that up there uh let's |
745s | see share that and off we go |
751s | so just on the offset you know whoa 1.0 |
755s | crazy right |
758s | um plan to the madness I guess um it's |
762s | been it's been a long time coming |
765s | and um it's something that we've been |
767s | really anticipating for but we also feel |
771s | like there's enough things to Warrant it |
775s | in terms of being an enclosed Loop um |
779s | cuz we do want to make sure that once we |
781s | hit 1.0 we have |
784s | that |
787s | um we want to uh to have sort of a |
790s | contained game Loop |
793s | of all the critical parts that would |
795s | make up Eco in terms of Base |
799s | game |
801s | and on this road map is basically the |
804s | things that are left to do to hit that |
806s | now we have we have a a huge list of |
808s | other things that we'd like to get in |
810s | and different stretch goals in the |
813s | updates that we have |
815s | planned um with things like newspaper |
818s | and um you know like messaging and and |
821s | all kinds of other kind of bits and |
823s | pieces that could fit in kind of |
825s | anywhere um but with the big ones on |
828s | this road map being kind of the |
829s | milestones we want to hit before 1.0 |
831s | release and really you know get that out |
833s | of the |
836s | door um and |
840s | as directly out of the out of the uh |
843s | thing um You've Got Bugs and performance |
847s | being a a very very big piece of the |
851s | puzzle in terms of making this a lot |
853s | more optimized um art team is |
856s | working really hard and streamlining a |
859s | lot of the objects uh making sure that |
861s | everything has lots the ls are looking |
863s | nice they fit they work um streamline |
867s | more with textures and making sure that |
868s | we don't have you know duplicate stuff |
871s | as we're cleaning up a lot of the |
873s | objects that have been added over time |
875s | so keeping everything kind of fresh |
876s | polished nice looking um but still |
879s | keeping it |
880s | on a really solid even Quality |
884s | Base so that will'll see more throughout |
887s | um we got some of the objects and |
888s | upgrades that are coming in 10.3 we see |
891s | these continually being added um along |
893s | the way as well with all the new |
896s | worktables having this new system and |
898s | and optimization |
899s | features |
901s | um and to that end as well if you have |
905s | Dev tier and you're poking on develop u |
908s | i put a bit of a a a notice the other |
911s | day about um in the backage channel for |
916s | um uh the develop Branch at the moment |
919s | has a new Unity build on it so where we |
921s | have a a big Unity major version upgrade |
925s | on the way as well when that will hit |
928s | not entirely sure |
930s | um it could be 10.3 it could be a bit |
932s | later but we are upgrading from 2022 to |
935s | 2023 unity and that comes in with a |
938s | whole boatload of um new ways to kind of |
943s | improve optimization as well as a lot |
945s | better uh analyzing tools to be able to |
949s | better kind of direct our efforts in |
950s | terms of what you know where things gets |
953s | more um where we can improve efficiency |
957s | and and kind of everything around that |
959s | so there's a lot of things in there um |
961s | we also have access to some of the um |
963s | some of the other systems that we want |
965s | to convert into which is uh like the |
967s | interaction |
969s | system um or you know the new input |
972s | system that Unity has for dealing with |
974s | different key map key maps and then |
976s | controller support and and everything |
978s | that we're looking into as |
981s | well um so there's a lot of like |
983s | technical stuff going on um throughout |
986s | this as |
988s | well |
990s | well we kind of kind of have access to |
991s | it in 2022 it's just like it's a it's |
995s | just available to us and we don't have |
997s | to redo things |
1000s | um but yeah so that's that's probably |
1003s | more likely going to be something that |
1004s | we look into now |
1006s | that 2023 is probably going to be the |
1009s | last major Unity update until |
1013s | 1.0 um so just's a lot of a lot of new |
1016s | cool things in there that we can really |
1018s | take ad advantage of um and dive |
1023s | into um but yeah so on actual game |
1027s | content because you know that's why |
1029s | everyone is here we just love new things |
1032s | um old things being improved new things |
1035s | coming um more professions one of them |
1038s | being the blacksmith profession that's |
1039s | coming in with |
1041s | 10.2 um I'm also looking |
1045s | at um chemistry and some of the other |
1047s | things that are related to to the other |
1049s | subject here that's coming |
1053s | afterwards um so there's a few new |
1055s | professions that we eyeballing we also |
1057s | you have of course ranching for animal |
1059s | husbandry for the 1.0 release um we |
1063s | might be able to slip |
1065s | in um something in between there but we |
1068s | are also along this update just looking |
1071s | at fleshing out and making sure that |
1073s | we're filling in the content for a lot |
1075s | of the intermediary |
1077s | professions um |
1079s | as there were a couple that been pointed |
1080s | out like hey you know we're only doing |
1083s | things in tier one and then you know |
1084s | it's a day one profession and then |
1085s | nothing really happens nothing really up |
1087s | upgrades with it I don't have a need for |
1090s | new housing I don't have a need for new |
1091s | workstations or crafting tables and so |
1093s | on so |
1094s | forth um so that's also high on priority |
1097s | to make sure that each of the profession |
1100s | is also fairly bulky in terms of time |
1104s | you can spend on |
1105s | it |
1107s | um which is a bit of a detriment to |
1110s | people that like to do a larger variety |
1112s | of things like you know grabbing eight |
1114s | different professions and doing all the |
1116s | things in all eight which is possible at |
1118s | the moment |
1120s | because um there's a lot of professions |
1123s | that are very Bare Bones um things like |
1125s | fertilizer paper |
1127s | Milling um oil |
1130s | drilling um that just doesn't really |
1132s | have a huge SWAT of things to revolve |
1135s | themselves around or not a lot of |
1136s | different variations of buying power |
1140s | things um so that's you know a big |
1143s | subject on the |
1146s | board um star spending star spending is |
1150s | an interesting subject and I think a lot |
1152s | of people have a lot of different ideas |
1155s | and anticipation about how this will |
1158s | come to be um we'll broaden this a bit |
1161s | later on but we're looking at things |
1163s | like scalable profession |
1165s | costs um perks having actual costs to |
1169s | them and not just be hey you get this |
1171s | for free once you once you get enough |
1174s | XP |
1176s | um and then also |
1179s | doing a bit of split in terms of what |
1181s | you get on the different perks and and |
1184s | yes logging will get its fixed things um |
1188s | that is coming so you |
1190s | know hold hold on to your horses hats |
1193s | and whatnot |
1197s | um uh so yeah we are looking at making |
1201s | sure that the talents are kind |
1203s | of not this cookie cutter plate of all |
1208s | crafting professions have the same |
1210s | talents |
1211s | because you know yay they don't have an |
1214s | intera ability the way mining or logging |
1217s | has um so they're definitely going to |
1220s | get some love in terms of passing and um |
1223s | we're looking at potentially branching |
1225s | different crafting recipes to be related |
1227s | to the perks and or or specific resource |
1230s | types that gets reduction um so you |
1233s | could have things like smelting where |
1237s | you could be focusing onto iron or you |
1240s | could be reducing you know gold and |
1242s | copper and so on so |
1244s | forth um so that's something that's |
1246s | applicable across the board um in |
1249s | different ways that I'm looking at um so |
1254s | there's a few few things in there that |
1256s | is just going to scale up the amount of |
1258s | stars you need to spend with that we're |
1259s | also going to be looking at things like |
1261s | XP rates um you're going to get more |
1263s | stars to account for this and we're also |
1267s | going to be looking at more |
1268s | customizability from the server config |
1270s | side of things um just to make it |
1273s | more easier to kind of fit what you're |
1277s | looking for in terms of your your um |
1280s | your community or your server that |
1284s | um it's just more customizability in |
1286s | terms of kind of dealing with vertical |
1289s | scalability and so |
1291s | on um and then we have I think |
1294s | maintenance is going to be astronomical |
1298s | in terms of potential |
1304s | impact |
1306s | uh it's an answer to to u to the |
1309s | question on alpen glow yeah so would the |
1311s | perks be at the expense of other the |
1312s | recipes I cheaper iron means more |
1314s | expensive copper and gold and so on um |
1317s | yeah so there's there's a lot of leeway |
1319s | in terms of what we can do we can |
1320s | increase cost we can reduce cost and |
1322s | kind of Shuffle things around which |
1324s | would mean you know you could have four |
1327s | four people doing the same profession in |
1328s | the same town but they might have access |
1330s | to completely different things um across |
1333s | the board so that would open up a lot of |
1336s | the hey I'm I'm the carpenter I do |
1339s | everything um but be more of a style of |
1343s | I Am A specialized Carpenter in dealing |
1345s | with these things versus my neighbor |
1347s | which is dealing in that things |
1349s | in which case you're still competing for |
1351s | the same raw |
1353s | ingredients but you're having a |
1355s | different |
1356s | output uh marketability because |
1359s | different people might be requiring |
1361s | different things |
1362s | from um from within the same profession |
1364s | or it can be outright I just make this a |
1367s | heck of a lot cheaper so I'll make more |
1368s | of these because that's my main |
1371s | income um so that's kind of how we how |
1374s | we intend to tackle a bit |
1377s | on |
1379s | um longevity |
1383s | in player count growth I guess because |
1386s | that is one of the big parts |
1388s | of um a big part of the the kind |
1391s | of um loss in player or the the the |
1395s | reduction in player retention tends to |
1396s | be towards hey this this place already |
1399s | has a carpenter so you know I'm just |
1401s | going to hop in on another server |
1403s | because I I feel like I don't have a |
1405s | place |
1407s | here |
1411s | um so like as industry I specialize in |
1414s | industrial generators and yet X less |
1416s | materials and so on yeah sort of |
1418s | something in that line um there's a lot |
1420s | of leeway in terms of what we can do |
1423s | um and we might just we might have |
1426s | specific recipes that are just outright |
1427s | locked in terms of end end output |
1431s | recipes |
1433s | um so you might have like uh you know a |
1436s | skid steer versus excavator or or uh |
1439s | generators versus non or and we might |
1442s | just have um resource cost reductions |
1445s | versus resource cost increase and so on |
1448s | um so there's still there's still it's |
1450s | still very much up on the shopping Block |
1452s | in terms of what we decide to kind of |
1453s | cut out and use |
1457s | um but it feels like it's important to |
1460s | kind of get these things out there |
1461s | because you know you guys are super |
1465s | passionate about it and I see a lot of |
1466s | um a lot of feedback back on hey you |
1469s | know why is this crazy thing not being |
1471s | used or this is completely underutilized |
1474s | and I have no purpose in life while when |
1476s | I'm using this profession and so on so a |
1479s | lot of that will hopefully mitigate it |
1482s | but once again you know it's not going |
1484s | to be one thing solves everything wrong |
1487s | with this particular piece of the puzzle |
1490s | it's going to be a lot of small pieces |
1493s | coming in different updates that |
1495s | hopefully brings it all together into a |
1497s | wholesome experience |
1500s | um and that's kind of the the big goal |
1503s | of the last bit in terms of the 1.0 road |
1506s | map um just making sure that we kind of |
1510s | shore up all the parts that |
1512s | are either inconsistent missing or um |
1516s | has been on kind of the back burner for |
1518s | a long time while we while while we've |
1520s | been working on all of these other |
1523s | aspects uh will the level six perk be |
1525s | active for lumber not for 10.2 um but it |
1529s | is definitely coming in with a bigger |
1530s | kind of |
1532s | perk perk Shuffle |
1535s | around |
1538s | um yeah some |
1541s | maintenance um and I think this is this |
1543s | is something that a large PE a large |
1546s | part of the community has been asking |
1548s | for I we've seen a couple of really cool |
1550s | mods that have been poking their noses |
1552s | into |
1553s | it and it is something that we have been |
1556s | wanting to do for a long time we |
1559s | just it's one of those things where it's |
1563s | fairly smooth to get in but it's a |
1567s | complex web of things once you start |
1569s | looking at how is this affecting |
1573s | individual pieces individual |
1575s | professions um as well as kind of |
1578s | getting to a point where you need to |
1582s | have and and this is probably why it's |
1584s | been kind of omitted for such a long |
1586s | time you need to have enough of quality |
1588s | of life and enough content in the |
1590s | general gameplay |
1592s | Loop |
1595s | um to make sure that maintenance doesn't |
1599s | feel like a chore |
1601s | or you know you have enough things to |
1604s | keep you occupied so you are less likely |
1606s | to be frustrated from it um and just |
1610s | kind of fits in naturally with just |
1613s | another thing you do in the |
1616s | day um versus if you you know if you're |
1619s | just having this one thing to do and |
1622s | your workbench continuously breaks and |
1624s | you have no kind of improvement |
1626s | surrounding |
1627s | you your energy kind of gets focused on |
1630s | this negative thing that is going on |
1632s | which would be maintenance costing you |
1634s | money because it things are |
1638s | breaking um and this is something that |
1640s | will be at the moment on the |
1642s | experimental branch that we have for it |
1644s | if anyone's been poking at it um it is |
1647s | only affec |
1649s | um World objects that has it |
1652s | enabled but it will be affecting all |
1654s | World |
1655s | objects um crafting tables in particular |
1659s | where you would have a consumable item |
1662s | on the object |
1664s | itself um something we talked about |
1667s | internally was whether or not we wanted |
1669s | maintenance to be like hey is the |
1671s | worktable going to break down is it |
1673s | going to go from you know have a |
1674s | durability on the work table go from 100 |
1676s | to zero and then once it's broken do you |
1678s | need to replace it but then you get into |
1681s | complications of what if they have a ton |
1683s | of work orders for it you don't want to |
1685s | be replacing worktables because people |
1687s | have storage links and set up you know |
1689s | how they want it in their house and how |
1691s | materials gets deposited and eaten um |
1694s | you can have a bunch of work orders on |
1695s | it that has a bunch of Labor into it so |
1697s | would you lose the labor how do you deal |
1699s | with work how do you deal with the |
1701s | maintenance and replacing of it um do we |
1703s | want to have you know like a a repair |
1706s | wrench that people need to go around |
1709s | with and and head on the objects to kind |
1711s | of repair them back up to |
1713s | it and so there's a lot of a lot of |
1716s | things in there where you know how much |
1718s | of this do we want to bring into game |
1721s | Space |
1724s | um and how much do we want to kind of |
1727s | make |
1727s | it fit in with how we're approaching the |
1731s | enal usability of objects and craftables |
1734s | and everything |
1736s | else um so there's been a lot of kind of |
1738s | back and forth discussions um how we |
1741s | want to do it and how we want to treat |
1742s | it and um there is a there is kind of a |
1746s | difference |
1747s | between |
1750s | um |
1753s | um like static things like worktables |
1755s | versus Dynamic things like furniture and |
1758s | in particular |
1760s | vehicles so there had to be a |
1762s | distinction in |
1764s | between um you know how do we deal with |
1768s | a vehicle breaking down versus how do |
1769s | you want a a Furniture to break down you |
1771s | need to Jumble around and and kind of |
1773s | scour your house for that one broken |
1775s | chair and so on um so that's still |
1778s | something that we're looking at in terms |
1780s | of how we want to what degree of |
1783s | micromanagement are you going to be |
1785s | influenced by going around and kind of |
1787s | dealing with these things for work taes |
1790s | it's fairly straight on because you are |
1792s | always interacting with them um there is |
1795s | a parts component to it and then you |
1797s | just just slot in and use have like a |
1800s | repair kit or |
1802s | um basically like a tool kit or a |
1804s | utility kit for that specific work table |
1807s | that will allow it to be running when |
1810s | it's running it'll degrade it once it's |
1812s | out it'll break and it'll stop |
1815s | crafting um any thoughts on how it |
1818s | affects more casual players compared to |
1820s | high playtime player people well since a |
1823s | lot of it is going to be based over |
1825s | time um in terms of |
1829s | housing both of them are going to be |
1831s | affected |
1833s | equally um as for craft tables and |
1835s | vehicles it's going to be on on use |
1837s | scenario so you know if you're a high |
1839s | active player you make you're making |
1841s | 40,000 blocks versus a casual player who |
1845s | pops in makes like 200 you're going to |
1847s | have a significant difference in terms |
1848s | of how much maintenance you're going to |
1851s | be needing to be applying to it |
1856s | um |
1858s | yeah my Ser made and maintenance mod I'm |
1860s | I'm curious to see how it Compares with |
1862s | the official it it's probably going to |
1865s | be fairly similar in a lot of ways I |
1867s | think um yeah because that that's it |
1870s | it's it's basically what it is uh but |
1874s | for vehicles it'll be a bit different |
1876s | because we can have um specific slots |
1880s | for it and we can have specific effects |
1883s | for these |
1884s | slots um so you can have things like |
1888s | um like wheels on it and it'll reduce |
1893s | the movement speed as it gets |
1895s | worse um we can have an engine slot for |
1898s | the engine the vehicles that have |
1899s | combustion engines and and like steam |
1901s | engines and so on where you have a worse |
1903s | fuel efficiency or increasing pollution |
1906s | and so |
1907s | on |
1909s | um and yeah Zach uh which is a good |
1912s | point which is something that we are |
1914s | looking |
1916s | at |
1918s | so one of the things related to |
1919s | maintenance is of course when things |
1922s | break |
1923s | so for vehicles it was it it's kind of a |
1928s | if you have a broken engine you can't |
1929s | move your |
1931s | truck is it going to be an absolute |
1933s | nightmare to kind of grab that engine |
1935s | haul back and you're going to find a |
1937s | mechanic and you're going to see if he |
1938s | can you know replace it repair it and |
1940s | whatnot or do we just want to kind of |
1943s | massively reduce the efficiency of that |
1946s | vehicle um or create some sort of kind |
1948s | of penalty for omitting |
1953s | it um and oil spills is something that |
1955s | we are looking at in terms of pollutant |
1958s | for |
1959s | it so looking at something like it |
1962s | creates an oil spill um it acts on a |
1965s | separate layer and then it's it works |
1968s | similar |
1970s | to uh basically ground pollution but it |
1973s | would be something that doesn't mitigate |
1974s | by itself it stays and it spreads |
1978s | and you have to have that player intera |
1980s | ability for cleaning it up which would |
1982s | mean people might be wanting to do loss |
1986s | and um rewards penalty for causing these |
1989s | things as well as helping mitigate |
1992s | them so there you know we'll we'll break |
1995s | through the maintenance thing in a |
1997s | future proper kind of video on that |
2000s | whole system on its own because it's |
2002s | going to |
2003s | be |
2005s | um it's a lot of things in there |
2009s | and um we are also obviously looking at |
2012s | things like block maintenance and how |
2014s | that could be done and how that could be |
2018s | interactable uh would it be possible to |
2020s | contain possible oil spills with |
2022s | payments and so on yeah so like a lot of |
2025s | that is something that we're still |
2026s | actively looking at so I'm not going to |
2028s | get too crazy detailed in it because |
2031s | things change things get poking around |
2035s | and um it'll be on its own kind of |
2038s | dedicated thing but at least that gives |
2040s | you kind of a an idea on where we're at |
2043s | head space wise for these |
2045s | things |
2047s | um and yeah all of it is is obviously |
2050s | going to be kind of gradable in terms of |
2054s | how how bad is the maintenance going to |
2057s | be costing you um and so on so |
2062s | forth uh do you think mannequins for |
2064s | showing off clothes could be a thing |
2068s | um we do have mannequins in terms of |
2073s | assets um they just haven't been tuned |
2076s | up with the new Avatar system properly |
2079s | and be able to kind of slot clothing and |
2082s | so |
2083s | on um so it's it's it's there's there's |
2086s | a there's a backside to it um it'll |
2090s | probably make it in eventually but when |
2093s | it will |
2095s | um don't really have a uh a specific |
2099s | update for you on |
2102s | that |
2105s | um uh will clothing degrade the need |
2108s | maintenance yeah so that's like anything |
2111s | that we want to have that appli to um we |
2115s | can't sell clothing |
2119s | um and you know kind of basically |
2121s | anything |
2126s | um |
2128s | so there's a there's a lot of a lot of |
2132s | areas and applicants for what is going |
2135s | to be subject to it there might also be |
2137s | a discrepancy of like hey you know what |
2139s | maintenance 1.0 might be |
2141s | releasing um and we might do a portion |
2146s | of it and then do another update to kind |
2149s | of increase and expand on it later down |
2151s | the |
2155s | year um is there a chance of more |
2157s | earlier cosmetic clothing it's kind of a |
2159s | bummer the good monsters Sol |
2161s | wait |
2163s | um I think art team if they could get |
2165s | away with it they would just do clothing |
2168s | because some of the guys in there just |
2170s | loves doing that stuff |
2173s | so are we going to see more |
2177s | um probably if if and when that happens |
2180s | I don't really have an answer for |
2182s | you um any thoughts on having an |
2184s | electrical to Mechanical power converter |
2186s | mechanical Power is no Green Solution |
2187s | other than windmills and water wheels |
2192s | um lots of thoughts but quite the |
2197s | opposite um so while not mentioned in |
2199s | the road map one of the things that I'm |
2201s | looking at in terms of uh the the module |
2206s | upgrade is doing things like upgrading |
2209s | using uh using module upgrades changes |
2212s | out the behavior of the |
2215s | workbench um so you would have something |
2218s | that initially requires mechanical Power |
2221s | can be upgraded to be using electrical |
2224s | power |
2226s | instead um so you would increase and |
2230s | scale up and |
2231s | differentiate um requirements of the |
2233s | work tables as you upgrade them and and |
2235s | goes |
2236s | along |
2238s | um and that was also in in terms of |
2241s | Maintenance that was also kind of |
2242s | something that we were talking about |
2244s | whether or not we wanted upgrades to be |
2246s | related to maintenance and um if we |
2249s | wanted them to also |
2251s | Decay at the moment we' opted not to |
2254s | because it has such a profound |
2255s | economical impact in terms |
2258s | of um if a module stops working then |
2261s | suddenly you're crafting things at twice |
2263s | the cost and being able to calculate |
2267s | that on the fly if you're offline |
2269s | or um not really paying attention to it |
2273s | then you could suddenly be crafting |
2274s | things and selling them way cheaper than |
2276s | you can afford because you forgot that |
2279s | the module ran out and so on so that's |
2281s | something that we wanted to avoid um |
2284s | just out of player sanity |
2291s | basically um so speaking of |
2295s | upgrades I bet you didn't miss this |
2298s | one |
2299s | um obviously top and |
2303s | bottom um yeah |
2309s | um dynamite and |
2312s | explosives crazy |
2320s | right um false yeah couldn't you add an |
2323s | option to the work table to make it stop |
2324s | working if the module is broken |
2326s | unplugged yeah but if if |
2328s | like |
2332s | um the notion there is |
2334s | basically if it stops working because |
2337s | the the the the upgrade module ran out |
2339s | then what's the difference between an |
2341s | upgrade module and general like |
2343s | maintenance |
2344s | Parts like you kind of |
2347s | removed |
2349s | um you kind of removed the reason to |
2353s | have parts or it's just another piece of |
2356s | Parts basically |
2358s | inside um which then just kind of ca for |
2362s | confusion the modules are also the the U |
2365s | the modules are also supposed to be |
2366s | permanently attached to the work tables |
2368s | and so |
2370s | on um so yeah explosives Dynamite fun |
2376s | stuff |
2379s | um Dynamite coal sulfur clay more uses |
2383s | with Clay um not necessarily but you |
2387s | know can always Chuck in a recipe with |
2389s | Clay if you want |
2390s | it um no |
2393s | so and and this is this is a topic that |
2396s | that just recently as of like an hour |
2398s | ago popped in on I think Dev |
2401s | hangout um where people asking for the |
2404s | better Ways to Mine process and can I |
2407s | get around the mining stages especially |
2410s | the mid game or early transition into |
2412s | mid game mid game over to late game |
2414s | because right now you basically have |
2415s | pickaxe and then you have skid steer and |
2418s | nothing in between and this is something |
2419s | that I think everyone has been |
2420s | frustrated with for a long |
2423s | time um and we've done some big changes |
2425s | to our AOE system and the tools the the |
2429s | tool usability for area of effects and |
2432s | how that's calculated and everything so |
2435s | part of that is done what was done in |
2437s | anticipation for being able to more |
2440s | widely |
2441s | use um |
2444s | spatial um applications |
2449s | sport |
2455s | um |
2458s | um but yeah so how is this going to work |
2461s | why is this going to work and and what |
2462s | on Earth are we planning to do on it |
2466s | so uh just make sure the dynamite |
2469s | correctly checks if it can break blocks |
2471s | based on loss and land ownership oh yeah |
2473s | that that that thing's already that that |
2475s | thing already kind of works so the the |
2478s | um the way the because it's using the AE |
2481s | system which we refactored and and |
2483s | upgraded thanks to Casper um it does |
2487s | that it behaves in a way where it checks |
2490s | with internally with the atomic actions |
2493s | system so it already checks for if it's |
2496s | property access if there's a district if |
2498s | there's laws on it prevent it if there |
2499s | is um and so on so forth it checks the |
2503s | individual tiles that you're accessing |
2505s | so you know if it's a 5x5 it uh or 5x5 |
2509s | by5 it'll check the whole Cube and each |
2511s | tiles inside that Cube and only do the |
2513s | things to the tiles it's allowed to do |
2517s | um similar to if you |
2519s | grab |
2522s | um um like a modern hoe and just do the |
2526s | five tiles straight in front or three |
2527s | tiles I can't remember what we set it as |
2530s | um it'll do like the first ones but stop |
2532s | you at the third |
2535s | one |
2538s | um so yeah |
2541s | um what is this going to be doing to |
2544s | well it's going to be doing it's going |
2546s | to change out two prospects entirely one |
2550s | um as charcoal was mentioned as well in |
2552s | that whole discussion earlier um it'll |
2555s | be something that you are going to be |
2557s | using sh coal rather than |
2561s | coal which is going to be the base |
2563s | principal differential |
2565s | between um Regular stone |
2568s | coal and charcoal |
2572s | however um you are also looking at |
2574s | another critical component people have |
2576s | been pointing out hey |
2578s | fertilizer |
2581s | crazy |
2584s | um yeah |
2586s | so there there's there's a mix match in |
2589s | between so you're going to be using |
2591s | fertilizer obviously because it's a |
2594s | great source |
2596s | of well critical component in any type |
2599s | of detonable |
2601s | material um so fertilizer is going to be |
2604s | a big part of this |
2607s | and I'm also looking at chemistry as I |
2609s | mentioned initially here as a potential |
2612s | future Pro um profession as |
2615s | well because what I want to introduce is |
2618s | more of |
2620s | a um and this is also boiling into some |
2623s | of the later things with oil re oil |
2625s | processing and upgrades um I want to |
2628s | introduce more on the chemical field |
2631s | which we don't really have anything at |
2633s | all in |
2634s | Eco um to kind of tie in with the more |
2637s | advanced systems um scientifically |
2641s | speaking um yeah the word is |
2645s | Nitro um but yeah so fertilizer will be |
2648s | able to do things like parts of |
2652s | explosives which will significant |
2655s | significantly bump up the usability for |
2657s | fertilizer um if it's going to transform |
2660s | into a separate thing and like |
2663s | fertilizer gets renamed and we're using |
2665s | that as a base for chemistry and whatnot |
2668s | um that's still to be |
2671s | decided yeah go go Alchemy first and |
2673s | then chemistry as the second like later |
2676s | tier upgrade uh no but we want to |
2678s | introduce stuff like sulfur as a |
2682s | resource as |
2684s | well um the new Al Alchemist uh |
2688s | profession can go pretty crazy on it |
2693s | um but yeah so um fertilizer being a |
2697s | critical component we've got shal that |
2699s | is |
2700s | underused um in some Fields it um was |
2704s | mentioned in um on voice chat I was in |
2707s | um while ago with |
2711s | um a big discrepancy between if you're |
2714s | using mainly coal versus short coal |
2716s | tends to be depending on the map |
2719s | generation because if you have a ton of |
2720s | trees |
2721s | nearby but very poor landscape for coal |
2726s | extra like the wetlands is across the |
2728s | world away and no one really bothers |
2730s | with it or it's often a distant |
2733s | thing um it's more likely to be using |
2736s | charcoal for some of it if not all of it |
2739s | depending on um the logger |
2743s | activity but we wanted to make sure that |
2746s | sh charal kind of has its own thing |
2748s | rather than just being kind of a |
2753s | replacement intermediary for steel |
2761s | um issue with shal is that you spend so |
2764s | much fuel just making it while wood is |
2767s | also needed for the construction yeah um |
2770s | the crafting timers on it and and the |
2772s | fuel consumption for it kind of |
2774s | got massively bumped or like the |
2778s | crafting time got massively reduced |
2780s | which makes it a lot more |
2785s | doable um in some of the recent updates |
2787s | we' also reduced cost for it |
2790s | significantly um there is a new dense |
2792s | charcoal recipe coming in 10.2 which is |
2796s | a h log version of |
2800s | charcoal um so there's some further |
2803s | resource reduction that you can do if |
2805s | you do both H logs |
2809s | into he logs into |
2812s | charcoal |
2813s | um and then obviously you know we're |
2815s | looking at at things like paper |
2818s | involvement um we're looking |
2821s | at as I mentioned sulfur so we can do |
2824s | things like sulfur as a byproduct for |
2826s | the oil |
2827s | manufacturing and the oil |
2829s | refining |
2831s | um as well as some of the other kind of |
2834s | things where bituminous coal or the |
2836s | stone coal uh which is what we have in |
2838s | in as regular like coal Coal in the game |
2841s | um has processing variations to split |
2844s | apart the pyite and sulfur production |
2846s | that allows you to |
2848s | gain um potentially as a new ground |
2852s | material |
2855s | um so just's quite a bit |
2861s | there |
2863s | um yeah and then obviously as Satsuki |
2866s | points out on on Twitch here um being |
2870s | able to do things like gain lime from |
2872s | different types of bone sources and or |
2876s | uh um like shellfish and and |
2879s | and sea |
2881s | resources um cat gold |
2883s | yeah |
2886s | um and also doing like um as I mentioned |
2889s | synthetic uh fertilizer so you're |
2891s | getting away a bit from that organic |
2893s | requirement but still have it in in more |
2896s | Advanced Machinery so we're looking at |
2898s | what type of workstations can that be |
2900s | done in um how crazy are we going to do |
2903s | with oil drilling and and change that |
2905s | out um |
2906s | as reprocessing in terms of catalyst |
2910s | usage and like I said you know kind of |
2912s | digging into the more chemistry and and |
2915s | chemical side of |
2916s | things um that has a lot of the |
2919s | components for some of the more advanced |
2922s | alloy making and um surrounding systems |
2925s | so there's a lot of a lot of very |
2927s | impactful gameplay stuff in there that |
2929s | we can |
2930s | use just from the you know just from the |
2933s | offset of like hey we want to add |
2934s | dynamite dynamite goes boom |
2938s | um and then you know kind of shuffling |
2941s | Shuffle things around how is this going |
2942s | to be applicable in game or we want to |
2944s | do it as a tool and then you just shove |
2947s | a dynamite and then it blows up or do we |
2949s | want it to be sequential you want to be |
2951s | able to do |
2953s | multiples um |
2956s | and yeah so you know a ton of things in |
2959s | there that we want to go through and |
2960s | kind of make sure that we get right um |
2963s | one of the things that in particular I'm |
2966s | looking at is shuffling around how as |
2970s | this like the big part of this is to |
2972s | help mining get into a more Revolt state |
2975s | of you get away from the pickaxe the |
2977s | pickaxe is still usable if you want to |
2979s | be precise and kind of pick specific |
2982s | pieces or you want to do specific shapes |
2985s | and |
2986s | whatnot |
2988s | um but in terms of bulk |
2994s | harvesting um as well as kind of |
2996s | changing out the way shape or form this |
2997s | happens in |
2999s | is um and and this is going to go |
3002s | absolutely freaking crazy with a lot of |
3004s | people is also adding a scoop front |
3006s | loader attachment to the steam tractor |
3008s | as |
3011s | well it can be precise with the skid |
3013s | steer yeah so dynamite and and I'll go |
3017s | over this on on a more specialized |
3020s | stream for this as |
3021s | well |
3023s | um is going to be not gener ating |
3028s | Rubble um at the moment at least the |
3031s | plan |
3033s | is so you are going to be turning it |
3036s | into crushed material on the offset but |
3039s | the assembly is going to be done by |
3041s | mining so you're not going to lose the |
3043s | mining requirement for turning it into |
3046s | Rubble or turning it into from Rubble |
3048s | into |
3050s | crushed however you are going to |
3054s | lose um the ability to use these |
3057s | materials for certain other things like |
3061s | um statues and Ash later and so |
3066s | on |
3069s | um but you're not going to have you know |
3072s | you place down and and blow up a whole |
3074s | series of a mountain side and suddenly |
3076s | you just fly Rubble all over the place |
3079s | but it is going to be doing converting |
3082s | it into crushed material and then kind |
3084s | of sliding down falling down and then |
3086s | you have the ability to use the steam |
3088s | tractor in mining operations as well um |
3092s | which adds a layer of infrastructure |
3094s | requirement and more planning in mining |
3097s | but I think it'll |
3098s | be an interesting change of |
3102s | pace but it's still you know you can |
3104s | still just shop away with a pickaxe and |
3106s | just handpick everything if that you |
3108s | know if you really want to keep doing |
3110s | that |
3114s | um but it it's |
3116s | um there's some there's some Ingenuity |
3119s | there |
3122s | and um Dom yeah essentially um part of |
3127s | it is to that and and it gives you that |
3129s | ability to just go absolutely crazy but |
3132s | it will come with side effects that you |
3135s | might not be anticipating for or you |
3137s | might not see coming um as we have a few |
3140s | surprises kind of tinkered in with that |
3143s | system in mind uh |
3147s | um that's still being kind of worked on |
3149s | um so we're not entirely ready to kind |
3152s | of go over |
3153s | that uh what we get earrings if we stay |
3157s | in a c when it blows up probably not out |
3159s | of an accessibility thing |
3162s | um avoiding tinitus and and like General |
3167s | ear damage I I think those the ear |
3170s | ringing effects movies has can be |
3173s | quite uh quite quite disruptive as is |
3177s | and yeah total calorie reduction if you |
3180s | stand next to |
3181s | it um so you know it it's going to be |
3185s | pretty cool um |
3187s | and I'm really looking forward to start |
3190s | working on it um working on I'm doing |
3193s | the planning right now and kind of |
3194s | laying out the groundwork for what it's |
3196s | going to be encompassing and the general |
3199s | design for it in terms of gameplay |
3201s | aspects and everything so you know if |
3204s | you have some concern or whatnot hit me |
3206s | up because I am |
3208s | laying down the foundations for what |
3211s | will be uh what this will mean in terms |
3215s | of |
3219s | implementation uh can I got stuck there |
3222s | I want I want Dynamite I want Dynamite |
3224s | probably as much as everyone else that |
3226s | wants to see things blowing up in Eco |
3229s | um it'll be fun I'm looking forward to |
3232s | it um hope everyone else is as well |
3238s | so off that um we've got ecosystem |
3245s | impact uh alpen yeah so a lot of that is |
3248s | still something that we're looking at |
3251s | and leaning towards more of |
3254s | like early ones being like hit the fuse |
3259s | and then shove it on a wall or something |
3261s | and then it's a time delay and it goes |
3263s | boom and then potentially have the late |
3266s | ones doing remote to |
3268s | detonation |
3269s | um so we'll see what we do it also we're |
3273s | kind of bouncing in between art and see |
3275s | what we want to kind of how far we want |
3277s | to get it because we also want it to |
3280s | be it it like |
3284s | um like biner pointed out in in the chat |
3288s | earlier um it needs to be better than |
3292s | what you currently |
3294s | have |
3296s | um having Dynamite would be then be able |
3298s | to make fireworks make culture things |
3300s | for settlements um definitely not |
3302s | outside the realm of |
3310s | possibilities |
3318s | uh on Angel is it realistic to realize |
3321s | this in 8 months um new version of unity |
3324s | migrations fixing bugs settlement |
3326s | systems and so on so forth um absolutely |
3328s | I think it is um because we have the |
3331s | systems are split up in very different |
3334s | parts of the game play as well as very |
3337s | different distinct distinctive Parts in |
3340s | who on the team is working on |
3345s | what so for things like the backend |
3349s | things um like the unity upgrade |
3352s | [Music] |
3354s | and |
3356s | very unhappy cat um so with you know the |
3358s | back end Tech stuff and and with the |
3360s | unity upgrade and a lot of the |
3361s | migrations and whatnot as well as the |
3364s | performance |
3365s | optimizations um it is something that |
3368s | Casper and Mike um as well as gregori is |
3371s | working on |
3373s | and Mike being our CTO is kind of broad |
3377s | spectrum in that gregori almost |
3380s | dedicatedly Works only on backend Tech |
3383s | Systems versus Gabriel for example who's |
3385s | been working on the exhaustion system is |
3387s | working only on like front end what the |
3390s | user is is kind of poking at so there's |
3392s | a very distinctive difference |
3395s | in in terms of the team expertise for |
3398s | the different |
3399s | subjects and a lot of this is just front |
3402s | end gameplay things and content so a lot |
3405s | of it is |
3407s | on |
3409s | um not super technical but just general |
3413s | content |
3414s | Edition |
3416s | which we have more leeway |
3418s | with um to be able to work on |
3423s | codewise um will laws have interesting |
3426s | interactions for allowing Dynamite to |
3427s | say destroy specific types but not other |
3430s | types um it's definitely doable it's it |
3434s | would be falling under the same thing as |
3438s | um like when you're actually Mining and |
3440s | pickaxing like you you can set a lot to |
3442s | only allow to mine Sandstone but not |
3445s | ground KN and so on so |
3449s | forth |
3456s | uh uh skids shouldn't be able to mine |
3459s | Rock and instead the excavator should |
3460s | have a rock drill on it to turn rock |
3461s | into Rubble no my excavator my my poor |
3465s | excavator |
3468s | um but if we |
3469s | [Music] |
3471s | um sounds like an exploit well it it |
3474s | really various like you can you can kind |
3476s | of already do this in a lot of |
3479s | things um in a lot of systems like you |
3482s | know you can prevent killing one animal |
3484s | but not the other you can just shoot |
3485s | away and and not have to worry about it |
3488s | or |
3491s | um if you're mining with a pickaxe you |
3494s | can you know if you don't want to be |
3496s | accidentally mining this material you |
3498s | can just set up a local law for it |
3500s | however that also requires its own set |
3502s | of infrastructure |
3504s | and is everyone going to be happy with |
3506s | it is the laws going to be you know be |
3509s | able to be passed and so on so forth so |
3511s | there's I think there's a lot of things |
3513s | in there that is definitely going to be |
3516s | subject for manipulation from the player |
3518s | side but it that manipulation also needs |
3521s | to be completely agreed upon by the |
3523s | community that are affecting by |
3527s | it |
3531s | um yeah there there's there's some |
3533s | things in there um as for the SK steer |
3535s | thing that you're going on on there um |
3539s | it was actually a a big thing in kind of |
3542s | the whole how steam tractor scoop versus |
3545s | skid steer kind of why use a skid steer |
3548s | if the steam tractor is going to be able |
3550s | to do the same thing um hence why the |
3553s | steam tractor is not going to be able to |
3555s | to actually mine it's only going to be |
3557s | able to dig which means you're not going |
3559s | to be able to break rocks with it you |
3562s | can pick up Rubble but you can't |
3564s | actually break rocks |
3566s | while the skid steer being the direct |
3568s | upgrade gives you that ability however |
3571s | you might still want to be using |
3572s | Dynamite because that removes the need |
3575s | to crush it |
3577s | um and it also makes it fall down so you |
3580s | can do like a wider walls and and things |
3583s | around that uh but I |
3585s | digress um ecosystem impact so that's |
3589s | another the another pillar in in Eco |
3593s | that we feel that is is really needing a |
3595s | bit of a bump now that a large part of |
3598s | the Civic stuff is |
3601s | done and these this thing kind of comes |
3606s | into two pieces one being an upgrade to |
3611s | oil processing I'm not sure if it was if |
3613s | it was mentioned here oh um a chunk of |
3619s | it is to oil |
3622s | upgrade and we're looking at how we want |
3626s | to deal with pipes um pipelines and |
3630s | potential oil transports and so on so |
3634s | forth um also dealing |
3637s | with uh partially into maintenance and |
3641s | vehicles |
3642s | um but also look finally looking |
3647s | at uh will mining six perks stay as is |
3651s | probably but we are looking at that you |
3653s | know you have to spend Stars off on it |
3655s | so it's not going to be completely free |
3657s | of charge in terms of specializing for |
3663s | it |
3665s | um are there any plans to make open pit |
3667s | mining more attractive to increase the |
3669s | impact of mining on the landscape and |
3671s | ecology at moment most mining is done |
3673s | completely underground and has very |
3674s | little effect on the |
3676s | terrain yeah |
3679s | so not entirely sure that that would |
3681s | make it within |
3683s | 1.0 |
3685s | um but we |
3687s | are like ground |
3690s | stability |
3692s | and |
3695s | um like ground support basically is |
3698s | things that that would be interesting to |
3700s | investigate and look into however I |
3702s | don't think that we will have enough |
3705s | time um to really delve into it enough |
3709s | as well as making sure that it's |
3710s | optimized enough to not absolutely cause |
3713s | Mayhem um |
3716s | um but doing things like some sort of |
3719s | integral like structural support and |
3722s | effect um would really be something that |
3724s | we'd like to |
3726s | do but it's you know it's on that |
3729s | stretch Board shter of if we have time |
3732s | maybe we'll look into it but we're not |
3735s | going to plan for it because it's |
3736s | unlikely to |
3739s | happen um but for |
3742s | this um for this |
3745s | explicit ecosystem and pollutions we're |
3749s | looking at oil spills in terms of badly |
3752s | maintained objects that require and use |
3757s | oil um you've got garbage and recycling |
3761s | that we're looking at so crafting will |
3764s | generally always generate garbage of |
3767s | some type it might be very pollutant |
3769s | garbage it might be just you know wood |
3772s | scraps that you can recycle reuse burn |
3774s | or or whatever you feel like |
3777s | um garbage from research like white |
3780s | tiger |
3782s | um garbage from generly |
3787s | uh there we go |
3789s | sorry uh phone was going off in the |
3792s | background |
3793s | [Music] |
3796s | um yeah so recyclability from materials |
3799s | and things just generally producing more |
3803s | garbage and scraps of different types |
3805s | and that'll be needing to be recycled |
3807s | refined processed to reduce their |
3809s | environmental impact Save the Planet eat |
3813s | the rapper |
3818s | uh I'm not sure if that's a |
3822s | um a healthy advice I think we want to |
3824s | avoid eating the |
3826s | wrapper in particular if it's |
3830s | plastic |
3831s | um but yeah so things like |
3835s | um increasing longevity of foods |
3839s | um and so |
3843s | on uh what should happen though if you |
3846s | don't have enough inventory space to |
3848s | store the packaging oh |
3851s | God crazy uh crazy spiral there er no |
3856s | space can't eat |
3857s | it um but another big thing about |
3861s | pollution or pollutants in general is |
3863s | something that I've been W to look into |
3865s | as well and that |
3867s | is carbs vitamins fats proteins and |
3869s | plastic Perfect Balance yeah you you got |
3871s | to wrap those carbs and vitamins um but |
3876s | now something that I'm I'm kind of |
3877s | leaning in towards looking at and that |
3880s | is having variable pollution |
3883s | sources caused by the actual fuel type |
3887s | used so different types of fuels would |
3890s | be generating different |
3892s | pollutants um depending on the intens |
3894s | density and the machinery and so |
3897s | on um so you would have things like sh |
3901s | hoal Burns less pollutants than regular |
3903s | coal or gasoline burning more CO2 than |
3908s | uh uh biodiesel and so on so you would |
3911s | have an actual environmental effect by |
3914s | choosing fuel |
3916s | types |
3917s | um and also expanding on the general oil |
3921s | processing and making that a bit more |
3924s | dirty than it is because something that |
3926s | we really want to go |
3930s | for um |
3932s | is making pollution a thing in terms of |
3936s | like it it pollution is intended to be |
3938s | kind of an un unavoidable thing right |
3940s | now you can kind of do whatever you want |
3943s | a bit as long as you keep within the |
3945s | rins and then you just stop doing things |
3947s | and pollution just dissipates and runs |
3949s | off um so that whole system is going to |
3952s | be looked at in terms of permanent |
3955s | ability and |
3957s | just having the cleanup be more of an |
3960s | activity rather than just passively |
3964s | wait and he's very very unhappy in that |
3969s | corner |
3972s | um so and and in you know in that |
3976s | there's a lot of things that we can look |
3978s | into um and have plans |
3980s | for how in-depth that's going to be how |
3983s | much is that going to be imp acting and |
3985s | we also want to make sure that it's |
3986s | customizable enough to make it fit with |
3988s | the servers use as well um regardless if |
3992s | it's a small community server or if it's |
3994s | a huge public server |
3998s | um um so there's some there's a lot of |
4000s | things in there that we've been kind of |
4002s | eyeballing and wanting to take a bigger |
4006s | kind of hit on |
4008s | um the microplastics lead and |
4011s | asbestos um all the um |
4015s | all the good stuff everyone |
4018s | needs um and then we have kind of |
4022s | challenges beyond the meteor is |
4024s | definitely something that we're looking |
4026s | at um be it either by different types of |
4030s | scenarios or |
4031s | challenges um more endgame type |
4034s | disasters like the |
4037s | meteor |
4039s | um and we'll kind of be drafting a few |
4042s | ideas and post them |
4045s | um and then let people kind of get |
4049s | involved |
4052s | and get a bit more of a player imput on |
4056s | kind of what we want to focus on for |
4059s | those poles on bad |
4062s | roads |
4064s | um but yeah think things like |
4066s | earthquakes um you know ideas that been |
4069s | bounced around with things like |
4071s | wildfires and so on but wildfires are |
4073s | really really kind of unpredictable very |
4076s | RNG based and it would always you know |
4079s | destroy someone's house rather than |
4081s | someone else's and then that person is |
4083s | going to be very sad |
4085s | because rival's house got burned to the |
4087s | ground and then suddenly I have soul |
4090s | proprietary Monopoly on this |
4093s | material um I just got here what did I |
4096s | miss summarize it in in three |
4100s | words |
4103s | um |
4105s | yeah volcanoes are also |
4106s | localized um volcanoes are are are |
4109s | something that we're definitely looking |
4111s | at as a viable thing um because we have |
4114s | a whole biome that's basically |
4117s | untapped um crop disease animal |
4120s | husbandry and and so |
4122s | on um yeah so General General pollution |
4126s | build up uh by things like microplastics |
4128s | and and and kind of unavoidable |
4132s | disasters that you're causing while |
4135s | advancing through the tech ages um as |
4137s | well as spending time on server doing |
4139s | things is really what a lot of the |
4141s | improvements towards the pollution |
4143s | aspect of the game and the |
4146s | ecosystem |
4148s | um having that as a |
4151s | priority and kind of looking forward to |
4154s | Breaking this down with everyone and |
4156s | just going over each of these as we |
4160s | advance through the updates of this year |
4162s | and it's going to |
4163s | be it it is going to be packed and it's |
4165s | going to be an absolute roller coaster |
4168s | back and forth with |
4170s | things uh yeah dynamite dynamite |
4174s | dynamite everyone loves explosives |
4177s | right |
4179s | um but yeah so you know pollution and |
4182s | its impact and sourcing |
4186s | is really something that belongs in |
4188s | terms of the 1.0 |
4191s | release um buildup and something that we |
4194s | can I really want to break |
4198s | into |
4200s | um and then we also have accessibility |
4202s | learning curve we want to kind of |
4204s | improve on the tutorial make it a lot |
4206s | more wholesome make it a lot more um i' |
4210s | almost want to say linear in terms of |
4212s | kind of guiding you |
4214s | through what you want to be opting for |
4217s | Building early on like we have a couple |
4219s | of vague suggestions in there but it's |
4221s | nothing really that's |
4222s | like hey |
4225s | um build this to be able to do |
4228s | that um it's basically build a house and |
4231s | have a workplace and then bam you're |
4233s | you're left your own devices regardless |
4235s | of what you do so we want to be looking |
4237s | at that aspect a bit we also want to be |
4240s | um we are also looking at a new um a new |
4243s | starter block material which is Adobe um |
4246s | it's been teased about a bit |
4248s | um it's currently targeted for |
4252s | 10.3 not making any problem promises but |
4255s | it will |
4256s | bump um H logs and mortared stone will |
4260s | be directly skill locked by masonry and |
4264s | logging so it's not going to be a |
4266s | workbench material |
4269s | anymore um Adobe would be your starter |
4272s | thing which then decouples it from the |
4274s | general economy we can make it as cheap |
4276s | as possible um and can help people get |
4280s | better situated early on in the game uh |
4284s | getting some infrastructure up getting |
4286s | some stores up and and kind of things |
4288s | going |
4288s | up |
4296s | um um so there's you know there there's |
4299s | there's some parts in there to kind of |
4300s | mitigate the learning care a little bit |
4302s | and make it easier to kind of get into |
4304s | but also quicker in a sense so you can |
4307s | see |
4308s | things |
4310s | um paint table or paintable how about |
4315s | both what if the paint table is |
4325s | paintable and then of course we have |
4327s | kind of the the |
4329s | grand the grand feature of 1.0 which I'm |
4334s | not going to go in too much |
4337s | here cuz one it it's it's way off at the |
4339s | end of the year but |
4342s | also um we have a lot of things that we |
4345s | need to uh yeah your cats are well it's |
4347s | the one cat that is going |
4350s | crazy she's just kind of watching him go |
4352s | nuts and it's like what on Earth are you |
4359s | doing um but yeah animals the usability |
4362s | the resourcing from them the pollutants |
4364s | they generate uh byproducts in products |
4368s | like um like animal feed and so on so |
4374s | forth hay um straw and and and |
4378s | everything in |
4380s | between um which comes with a lot of |
4382s | things in in surrounding it um it also |
4385s | makes you know grass |
4387s | being uh more of an appetizing thing |
4390s | because you want to be feeding them you |
4392s | want to be mixing mixing and and helping |
4396s | them out |
4398s | um interact ability with |
4401s | them catch ability of them and then kind |
4403s | of |
4404s | all of the um all of the different |
4406s | aspects for this |
4408s | so a lot of things on the board for this |
4411s | this is probably one of the |
4413s | bigger kind of ho encompassing feature |
4415s | because it contains a myriad of |
4419s | interactions mechanics |
4422s | um and it it's pretty bulky so it it it |
4428s | deserves a huge amount of space to kind |
4430s | of go over and break break this down |
4433s | into how you're going to be using it how |
4435s | it's going to be impacting |
4437s | things |
4439s | um that's going to be absolutely |
4442s | fantastic once that's in and that's |
4443s | going to be our our |
4446s | general kind of round off on this |
4451s | um can animals on a farm also catch |
4454s | diseases like bird flu um it'll be it'll |
4458s | probably be something in the um in the |
4460s | ranges of like dealing with health of |
4462s | the animal with making sure they're fed |
4464s | and and so on and then depending on them |
4467s | they'll have a different growth rates |
4469s | and product rates and so |
4472s | on um will there be more disaster |
4475s | challenges not caused by player |
4477s | influences |
4479s | um I'm I'm I'm leaning towards a volcano |
4482s | but you know let me know what you |
4485s | think because volcanoes are kind of hard |
4487s | to do anything |
4488s | about |
4491s | um but it might be something that you |
4494s | can uh you can protect yourselves |
4497s | against in terms of After Effects I mean |
4499s | we've seen we've seen pretty pretty |
4501s | disasterous results of the active |
4503s | volcanoes in |
4504s | Iceland um and we also saw some some |
4509s | pretty um crazy results |
4513s | of some of the things in the uh in the |
4515s | Pacific that's going on um as well as |
4519s | Hawaii um so we know how destructive |
4522s | these things can be |
4527s | um Lava biome um no it we haven't really |
4530s | talked about a lava biome but we we |
4533s | talked a little bit about General |
4534s | disasters and what we can do for |
4536s | something that isn't a player induced |
4541s | disaster uh thunderstorms is a natural |
4543s | disaster with tier one wreak havoc and |
4545s | tier one player structures yeah the |
4548s | the it it um that falls very heavily |
4552s | into like r G realm and you could have |
4555s | someone that is horrendously suffering |
4559s | lightning storm after lightning storm |
4560s | after lightning storm and then has his |
4562s | house wrecked three times a |
4564s | day um and then you have people that |
4567s | just doesn't at all and then you |
4569s | suddenly have a RNG |
4571s | induced huge benefit of this guy hasn't |
4574s | had his house destroyed so he has un |
4577s | uninterrupted experience the whole day |
4579s | and so |
4581s | on Al a |
4584s | [Laughter] |
4587s | oh boy |
4592s | uh the freaking |
4595s | cat I need to videotape |
4598s | this record it and and just post it or |
4601s | something I don't know that cat |
4603s | just excessively |
4606s | uh excessively digging into he wants to |
4609s | get into that corner but he's not |
4610s | getting into |
4611s | it um he's climbing vertically |
4615s | downwards just just you know picture |
4617s | that um no so we have you know and and |
4622s | as um as Angel was saying you know it's |
4624s | a huge list of things uh a lot of it is |
4627s | very very content Rich content |
4630s | heavy um you know in in direct player |
4633s | hands |
4634s | um but I'm feeling pretty confident |
4637s | about it um we you know we came out with |
4639s | 10.1 came out pretty fast um 10.2 is |
4644s | almost done um we're wrapping up some |
4647s | final things the play test should be |
4649s | out very |
4653s | soon |
4659s | um and on that |
4662s | subject uh any chance of animal drawn |
4664s | carts and wagons |
4668s | um it's not improbable but we'll see how |
4671s | far we take it with uh |
4674s | as we get closer towards um towards |
4681s | Autumn um socket yeah the game severely |
4684s | lacks in punishment for bad behavior |
4686s | like other games it's advertised as |
4687s | don't pollute your planet while trying |
4689s | to save it but I rarely see this having |
4691s | any actual impact whatsoever yeah and |
4693s | that's that's a big a big part of our |
4696s | goal with some of the content or you |
4699s | know a large part of the content that is |
4701s | coming out um throughout the year |
4707s | here um problem is that meteor isn't |
4710s | really a threat it mostly gets ignored |
4712s | once you get a solid |
4713s | Community um oh yeah we we have some we |
4717s | have some ideas about what to uh what to |
4720s | kind of Shuffle around but there's also |
4722s | a large part of that is |
4724s | also no impact sea auter we have 2 |
4726s | meters of sea level rise and a lot of |
4730s | oil um no so a large part of why the |
4734s | meteor in at least in my personal view |
4738s | isn't seen as much of a threat as it |
4740s | generally |
4742s | is |
4743s | um it's because there's not a lot of |
4747s | depth to the actual resulting you know |
4750s | destruction of meteor it's basically you |
4752s | build infrastructure you build |
4754s | infrastructure which you're already |
4755s | doing and then you just expand the |
4757s | amount of power you have available to |
4759s | and then bam you just pop down the |
4761s | lasers and click a button and then done |
4764s | um and the endgame thing is also |
4766s | something that I'm looking at kind of |
4769s | redesigning to be more of a you need to |
4772s | do it over the span of several |
4775s | days um as we're looking for the like |
4779s | the oil upgrade in in being able to do |
4781s | things like having liquid as a component |
4783s | and a volume |
4785s | resource um rather than just a flow rate |
4788s | control for |
4790s | pumps which would allow us to do |
4792s | different types of liid liquids as um |
4795s | resource costs and we could do things |
4797s | like having coolant and you need to |
4799s | generate enough coolant to be able to |
4800s | pipe through um you know the computer |
4803s | lab and and kind of upgrade things |
4805s | and um you need to do enough research or |
4809s | and enough calculations to be able to |
4812s | Target it and track it and kind of find |
4814s | places where you need to build these |
4816s | things to cover properly and so on so |
4820s | there's a lot of crazy things we can do |
4821s | with the late game that um looking into |
4824s | um as well as kind of improving on |
4826s | resource types and Acquisitions like |
4829s | right now it's you know you get gold you |
4831s | get steel and then bam you're |
4834s | done so having a deeper layer of |
4838s | catalyst involvement and byproduct |
4840s | involvement from oil production as well |
4842s | as late game |
4844s | crafting |
4847s | um gets into being more of a long-term |
4852s | and more sophisticated path |
4854s | of um interactions and |
4862s | costs um so yeah there you know there |
4865s | there's a lot of there there's a lot of |
4867s | things to open up and and kind of deal |
4868s | with things in there |
4872s | um that uh we can definitely look |
4882s | at |
4885s | um thought about adding survival |
4887s | elements like consuming more calories |
4888s | when in a hot and cold |
4890s | biome um oh yeah it it's it's definitely |
4893s | on there on the pile of things |
4896s | um and it's part of kind of what you |
4899s | know having clothing as an as an effect |
4902s | but it also involves a lot |
4905s | in like General biomes and transitioning |
4909s | and we also don't want to make it |
4911s | too too much of a a clothing swapping |
4915s | simulator say you're out in a desert and |
4918s | you're Mining and then suddenly oh I |
4919s | need some coals I need to run over to |
4920s | the grassland suddenly you need to refit |
4923s | your |
4924s | outfit twice to be able to get back to |
4926s | the desert and or if you're going up the |
4928s | mountain you suddenly you need to switch |
4930s | around um back and |
4934s | forth |
4937s | um is that necessarily a bad thing um |
4941s | it's not necessarily a bad thing it's |
4943s | it's the it's the the generally the size |
4947s | of the world in where it gets highly |
4951s | dependent because if your biomes and and |
4953s | the world is too small then you're |
4957s | having way too many weather types and |
4960s | effects in very clo close proximity |
4963s | which means you get you know you bump |
4965s | around quite |
4966s | frequently |
4972s | um |
4974s | um where it just it it just kind of gets |
4976s | too |
4979s | overwhelming um as for an overtime thing |
4981s | it's it's more inclined towards that |
4983s | area like you |
4984s | spend uh you know it's kind of like an |
4987s | acclimatization thing |
4989s | where um you have an internal timer of |
4992s | like |
4993s | spending let me do like a calculation of |
4996s | like six hour time span and then |
4998s | depending on the proximity you spend |
5000s | more time in but then you also get into |
5003s | the realm of what if you spend most time |
5005s | in the desert and then suddenly you're |
5006s | in the grassland for the next hour or |
5009s | you're going to needing huge like |
5012s | undress completely to be able to get |
5014s | there uh or not have penalties so |
5016s | there's a lot of a lot of very big |
5019s | variables related to that type of |
5023s | [Music] |
5024s | interaction um and it's one of the |
5026s | reasons why we've been kind of hesitant |
5029s | to do that without more thought through |
5032s | process of making sure that it |
5035s | is |
5038s | um it it it needs to add a layer of |
5041s | complexity it needs to add a layer of |
5043s | sensibility but at the same time it also |
5045s | needs to |
5047s | be |
5049s | um having some type of like interaction |
5052s | value |
5056s | and um so there there's a lot to that um |
5061s | any plans to discourage skill pados or |
5063s | Furniture tombs yeah the um a lot of a |
5067s | lot of the surrounding maintenance stuff |
5069s | is going to be reducing that I'm hoping |
5072s | because you are going to need to |
5073s | interact with stuff a bit more which |
5075s | means you it's you're probably not going |
5078s | to build giant towers of Doom with |
5081s | crapped in |
5082s | Furniture when you have to go around and |
5085s | actually fetch it or interact with |
5089s | it you're going to be more likely to |
5092s | want to have it as an easy access thing |
5096s | um but we're also looking at things like |
5098s | occupancies space requirements and and |
5100s | so on as |
5102s | well um but yeah so coming up on on on |
5106s | almost an hour and a half here |
5110s | um a quick glance on what I was supposed |
5114s | to do early on in this stream just to |
5117s | kind of get it out of the |
5119s | way |
5121s | um |
5123s | but kind of briefly go over um as the |
5126s | topic mentioned with |
5128s | exhaustion and we talked about |
5130s | exhaustion in the last stream about kind |
5133s | of where we're at what we wanted to do |
5135s | with it um and now you know two weeks |
5139s | later we kind of have everything that we |
5140s | wanted to have out of it implemented in |
5142s | the game there's still a few bits that |
5145s | were missing that I can't show you on uh |
5148s | we wanted to get some of the um filter |
5151s | stuff on server browser so you can |
5153s | easily identify exhausted um exhaustion |
5157s | enabled servers versus non- exhaustion |
5159s | enabled servers and kind of the settings |
5161s | surrounding |
5162s | it uh but popping |
5165s | into Unity |
5171s | um connect to server um |
5177s | while or where |
5180s | where where did the server go that is a |
5184s | question there it is haha here we |
5188s | are uh |
5191s | so new settings for |
5194s | exhaustion previously this was basically |
5196s | a hey you exhaustion is enabled this is |
5200s | how many hours you can play per day |
5203s | and the quantity of time saved over to |
5207s | the next day if you didn't spend that |
5211s | time |
5215s | uh and so we expanded on it with a |
5219s | significant amount of options so this is |
5221s | still being worked on so some phrasing |
5224s | might change or some naming might |
5230s | change |
5232s | um but yeah so you have this is set up |
5235s | in three different categories right now |
5237s | we might see a fourth and a fifth um |
5241s | later on I'm working on vehicle stuff at |
5243s | the |
5244s | moment um so you have time |
5248s | designation um and this is a big change |
5252s | from the current working exhaustion so |
5255s | exhaustion in its current state in |
5257s | release is basing it on refresh rate on |
5261s | server time or the um the ingame clock |
5265s | so it Cycles through on the day passing |
5269s | through from day one to day two day two |
5271s | to day three and so on |
5276s | um and we're changing this out to be |
5279s | actual local server time so you can have |
5281s | a definitive set time on the day |
5284s | regardless of the state of the |
5287s | server um to kind of enforce this and |
5289s | make it more predictable for each player |
5291s | um to be determined and this is all |
5293s | shown in the tool tip in game as |
5296s | well so you have the refresh you set the |
5301s | um the hours |
5304s | and um minutes for daily |
5314s | playtime um and then you can set up and |
5317s | have this determined |
5320s | on um actual local time so exhaustion is |
5324s | moved into its own complete config um |
5327s | you still have to enable disable it |
5329s | inside the featu |
5331s | config so you have the exhaustion time |
5333s | enabled to true or false if it's enabled |
5337s | then you have all of the things set up |
5339s | inside the exhaustion config |
5341s | file and you can enable and set specific |
5346s | quantity of time per |
5348s | day um and a lot of this is a huge thank |
5353s | you for a lot of feedback and a lot of |
5355s | experimentation from |
5356s | Monsoon um over on |
5360s | uh on eco world |
5363s | that have been using |
5365s | exhaustion pretty substantially |
5367s | throughout the last |
5370s | year or two can't even remember how long |
5373s | they've been having exhaustion |
5376s | running it's been a long time |
5380s | um and then obviously having some extra |
5383s | settings to allow this to be |
5386s | uh um Del maybe it would be useful to |
5389s | players to know the average weekly play |
5390s | time of the actual the active |
5391s | demographic I so they can find a server |
5393s | that matches their play time um that |
5396s | that's all |
5397s | um the play time is available for the |
5400s | server to |
5402s | set |
5405s | uh |
5407s | somewhere can't remember exactly where |
5410s | it is but it is in here |
5413s | somewhere |
5417s | um someone might might be in here that |
5421s | someone in the chat probably has an an |
5426s | uh specific topic for it um it it's in |
5429s | one of the |
5433s | configs um and the exhaustion is going |
5435s | to be representing that thing as well so |
5438s | you can see how much time if the server |
5442s | has exhaustion enabled yes or no if it |
5445s | has it enabled how much time do you get |
5448s | per |
5449s | day um and so |
5451s | on and then you can also set the total |
5454s | banked hour like how the hard cap of how |
5456s | many hours a player can save up |
5459s | to um and then we also have something |
5463s | that is |
5464s | another massive thing |
5468s | um from that feedback yeah that that's |
5471s | the one thank you |
5474s | spook um the painting stuff is going to |
5478s | be running into 10.3 likely cuz we ran |
5481s | into some some general issues with |
5484s | client side um chunk |
5487s | updates that needed some more |
5489s | investigation in terms of um syncing and |
5493s | updating the chunk uh loading to make |
5496s | sure that it actually realized that it |
5499s | had been |
5504s | painted |
5511s | um yeah so another another kind of |
5514s | critical thing that we really needed to |
5516s | get in here as |
5519s | well |
5521s | um is pausing on resting and pausing on |
5525s | resting is essentially anytime you're |
5527s | sitting on a f on a piece of furniture |
5529s | and or uh being a passenger or you know |
5532s | whatever |
5534s | else it pauses the exhaustion |
5537s | time so you can sit down and it would |
5540s | just pause it and you wouldn't have to |
5541s | worry about it if you go AFK or you know |
5544s | you're you're just thinking for a bit on |
5546s | what you want to do um just sit down |
5549s | relax and and it's not going to run on |
5551s | your exhaustion |
5553s | time and then you also have some server |
5556s | specific things for allowing retroactive |
5561s | time |
5563s | um as well as giving you a bonus hour |
5566s | for that initial first login of a |
5571s | player |
5573s | use exhaustion to craft |
5576s | faster um but yeah so one of the things |
5579s | that I wanted to add in here as well is |
5582s | to set because there's two things |
5583s | missing that we want to get in one of |
5585s | them is we want to be able to |
5588s | discern all the general interactions so |
5591s | you the server can |
5593s | set what interaction is a viable |
5596s | exhaustion blocked |
5598s | interaction and I'll show this in the |
5600s | tool tape here in a second uh as well as |
5602s | the vehicles to be used so right now I |
5605s | have it set up |
5607s | with just expand on this a little bit |
5610s | and then we just pull up this UI scale |
5613s | just so it's a little bit more readable |
5616s | here which is crazy |
5619s | quantity so when you have exhaustion |
5621s | enabled and you are exhausted you get |
5624s | this huge block of text basically |
5627s | defining what you can do and what you |
5630s | cannot do |
5632s | and then it also States when you can |
5635s | work when you can start working again |
5636s | based on that refresh |
5639s | timer now if |
5642s | you see if I remember yeah there we |
5645s | go so when you uh when you have time |
5649s | available to do |
5651s | stuff it tells you how much time you |
5654s | have |
5656s | remaining am I losing frames oh I'm I'm |
5659s | running debug and everything else is is |
5661s | going crazy in the background don't |
5663s | worry about it as well as Unity being |
5668s | Unity |
5670s | um and then how much how much extra time |
5673s | you get on that next |
5675s | refresh and if you have it set up um and |
5679s | this |
5680s | is still being kind |
5684s | of |
5690s | uh |
5699s | see if this uh yes that that tool tip is |
5702s | still missing it's not plugged in yet I |
5704s | bring a toilet with me everywhere in |
5705s | real life um but it is going to list um |
5710s | when you have a differential of daytime |
5712s | it'll list specifically for that day and |
5715s | how much you gain on those days um |
5719s | surrounding it so you know that hey |
5722s | next um as you can see here next refresh |
5724s | is in 6 hours if it's variable giving |
5728s | you that |
5729s | notification um and some of the bits |
5732s | that are missing that I can't really |
5733s | show you yet is um tool tips on the |
5739s | client |
5741s | um when you are looking for a new |
5744s | world and you want to grab it you can |
5746s | grab we go tiger for example you have |
5749s | that active playtime hours |
5752s | um this being reflected |
5755s | in uh with exhaustion as well so you can |
5758s | see how much time you get per |
5760s | day um allowing you to kind of look at a |
5764s | server and see hey you know is this |
5766s | going to be fitting me does this work |
5767s | for me or am I better off just looking |
5770s | for another |
5771s | server um so we want to incorporate that |
5774s | into the filters as well when you search |
5775s | for |
5780s | them uh |
5789s | oh yeah um there there are |
5793s | some there are some general improvements |
5796s | to that that that browser |
5804s | thing don't have don't have that open |
5807s | what is going |
5810s | on |
5815s | [Music] |
5817s | uh I wonder I wonder do we have wonder |
5821s | if that was plugged in don't need that |
5824s | need |
5829s | that I don't want |
5836s | to oh yeah and it's not |
5840s | on |
5842s | this is not on a branch with that update |
5845s | I wonder if I can just show that |
5848s | off um I missed the raid aler yeah I I |
5852s | completely missed it hello everyone |
5856s | welcome |
5857s | [Music] |
5858s | um thank you for the raid I think it's |
5861s | the |
5870s | term |
5888s | see if the power hammer wants to play |
5890s | nice now I believe it |
5893s | should yeah the sound should be in |
5900s | there heading to |
5903s | lur um yeah um we're we're kind of |
5907s | coming up to a close here just wanted to |
5909s | see if I haven't heard it but apparently |
5912s | we're supposed to have audio done for |
5913s | the power hammer but the power hammer |
5916s | was |
5917s | not set up on Gabriel's Branch here so |
5920s | I'm |
5922s | just having a poke at |
5927s | it make no promises of how this is going |
5930s | to be sounding or |
5932s | how crazy this is going to go |
5936s | um Nature's quotes if you're still here |
5939s | um I'm not sure I follow |
5948s | it |
5950s | um not sure if that's a if it's a |
5953s | question to add combat |
5957s | or |
5960s | hammer |
5963s | do you don't want to play nice |
5964s | apparently |
5965s | not I guess we'll just have to wait and |
5968s | see |
5971s | um will luxury items make it into the |
5974s | game like fancy cars luxury Yachts |
5976s | private yets ulry yudis and and whatnot |
5979s | um that that's a very very very wide |
5984s | list of things |
5988s | um General housing stuff possibly |
5992s | probably I mean we got we already have |
5994s | some uh fountains and whatnot else |
6000s | um fancy |
6003s | cars uh that's a very good |
6006s | question maybe it wouldn't hurt with |
6009s | having a a more |
6010s | just personal speedy car I know someone |
6015s | wants a |
6016s | uh someone want wants a certain |
6019s | flyability vehicle um |
6022s | but that also has its own kind of set of |
6024s | complications and and whatnot I think |
6027s | let's get the |
6030s | um lot of that is basically we'll see |
6034s | what happens after 1.0 because there's a |
6036s | lot of things we need to get done before |
6037s | that and there's a crazy amount of |
6041s | technical issues with some of |
6044s | them uh mechanics profession repairing |
6047s | sports cars |
6050s | yes |
6055s | that's a shame I was hoping to be able |
6057s | to go through and and hear that thing |
6059s | make noises |
6060s | but maybe |
6063s | it maybe it can make noises |
6068s | anyway skills level |
6074s | up uh what was that |
6078s | smelting |
6080s | Smith |
6082s | smth and then we |
6094s | do I don't think it's making |
6097s | noises slash give |
6108s | steel oh I need to I need to have the I |
6111s | need to have the thing um is the glass |
6115s | work silent I thought it had |
6118s | sound I thought it did |
6126s | too should have |
6133s | sound yeah I'm pretty sure it does it |
6135s | just it might be very very very |
6140s | low |
6143s | yeah it's it's very very low that's what |
6145s | it |
6154s | is it's very very very |
6159s | faint but there is a there is a distinct |
6161s | sound to |
6162s | it um but yeah no we got we got a lot of |
6166s | things to do um we're all super stoked |
6169s | about the things that are on the road |
6170s | map and it's it's a lot of things that |
6173s | we have been wanting to be working on |
6175s | for a |
6177s | while um speaking sounds can we get a |
6180s | sound slider for rain um yeah it's some |
6184s | of the um some of the configs for audio |
6187s | and the audio channels is is in here |
6190s | you've got the you got the weather one |
6193s | should be |
6195s | that |
6200s | um but it might even not not be fully |
6204s | extendable I'll talk to Leonard about it |
6206s | and see what we can |
6208s | do uh because I agree I kind of like the |
6210s | rain to just be very very very subtle |
6213s | just having like a just a hint |
6216s | of basically breaking the silence when |
6218s | music isn't playing and whatnot just |
6220s | kind of having that fade thing going |
6224s | on uh yeah |
6226s | basically um while as we see armored for |
6229s | example just once it's freaking been |
6231s | pouring down it once just like |
6234s | rainstorm |
6236s | um you really want to feel like this is |
6239s | a horrible weather to be standing |
6243s | in |
6245s | um so a lot of a lot of different um |
6248s | opinions on it hence |
6250s | why we want to have uh some |
6253s | adjustability for |
6260s | it |
6262s | yeah it got tuned out a bit but uh you |
6265s | definitely hear |
6268s | it um but yeah I'll check in with |
6270s | Leonard and see what he see what he says |
6272s | about it um he's our Lord and Master Of |
6277s | Sound related |
6280s | settings um but yeah no with with |
6283s | exhaustion kind of stay there |
6287s | um I'm quite happy and uh |
6293s | also when and this is something that's |
6296s | might be fairly controversial um on the |
6300s | exhaustion |
6302s | stuff |
6305s | um what vehicles do we want to natively |
6309s | block with |
6311s | exhaustion like by default because at |
6313s | the moment I'm kind of leaning towards |
6315s | just |
6317s | having just having the vehicles that |
6320s | actually perform work as in the the en |
6323s | workable Vehicles like the the tractor |
6325s | the skid steer the plow like stuff that |
6328s | just |
6328s | helps produce |
6331s | things be limited versus vehicles that |
6334s | are just used for basically |
6335s | transportation and and transaction |
6338s | ability um not being |
6349s | that |
6352s | um as well as kind of how far I want to |
6354s | take the um the enal settings |
6371s | forth |
6378s | uh yeah let's what I'm leaning towards |
6381s | and then leaving enough customizability |
6383s | for any server that kind of want to |
6386s | fiddle around and and change out what |
6388s | exactly they want to do and that's uh |
6390s | and socket and that's that's kind of |
6393s | where that that's where we want to go |
6395s | with the tweakability of the setting |
6397s | right now interactions are kind of hard |
6399s | like exhaustion is kind of hard locked |
6400s | to the direct consumption of calories |
6402s | when used in terms of |
6405s | interactions |
6407s | um |
6409s | so we kind of want to decouple that but |
6412s | it might not be done for 10.2 it it |
6414s | might be something that we just kind of |
6416s | bump in there later on where allowing |
6420s | servers to |
6421s | completely specify which interactions |
6425s | are exhaust |
6430s | limited |
6432s | um versus which |
6434s | aren't because right now it's very much |
6437s | it's limiting everything that consumes |
6438s | calories when you're when you're doing |
6440s | it um so you know |
6443s | mining um digging and and everything |
6446s | including building houses which is |
6448s | something |
6450s | that |
6451s | um is |
6454s | modable like if you remove the calorie |
6456s | cost replacing blocks and picking up |
6458s | blocks with the hammer it'll avoid the |
6461s | exhaustion but we want to be able to |
6463s | still have that calorie consumption but |
6467s | be um be an interactable decider because |
6472s | Hammer is is such a very distinctive |
6475s | server to server basis because a hammer |
6477s | can be um in a lot of cases people just |
6481s | with exhaustion enabled they don't try |
6484s | to do fancy house buildings or or |
6486s | whatnot because I don't want to spend my |
6489s | exhaustive time on building houses when |
6492s | I can spend it on |
6495s | um doing you know mining or I can |
6498s | accumulate wealth by interactions |
6502s | um |
6504s | so just nuking it from the hammer |
6507s | completely is kind of hard because the |
6509s | hammer is also used to build a large |
6511s | volume of the infrastructure which makes |
6513s | you money in the |
6515s | world um mainly Road |
6520s | building because then road builders |
6522s | suddenly don't have to worry about |
6524s | exhaustion because they can use vehicles |
6526s | to transport their goods and as long as |
6529s | they just dig away you know and |
6532s | terraform prior to the exhaustion |
6534s | running out they can just build the road |
6536s | afterwards um on that thing so |
6542s | um it it makes it kind of |
6552s | tricky yeah Hammer should be replaced by |
6554s | something else to build roads yeah we we |
6556s | have some we have some ideas for that |
6558s | but that is |
6559s | uh |
6562s | um it is uh it's in that stretch gold |
6565s | Fantasy Land of maybe perhaps and if we |
6569s | do manage to do it we'll reveal it but |
6571s | it's going to be |
6573s | um it it's a touch and go if we can pull |
6576s | it off in time with the rest of the |
6578s | things that we have planned that are |
6579s | going to be coming |
6581s | in um and Samy yeah so assuming new |
6584s | animals will come with the animal |
6585s | husbandry like cows |
6587s | yes definitely looking at new animal |
6589s | types |
6592s | um but yeah I think I think we'll |
6596s | uh we'll call it for |
6600s | uh for this stream and this Friday went |
6604s | on a lot longer than I had planned but |
6606s | you |
6608s | know such a fun crowd to uh to just |
6611s | interact with and answer answer random |
6616s | questions |
6618s | um tags in store |
6623s | is still a cryptic thing I'll I'll I'll |
6626s | update when when when I know |
6629s | more |
6632s | um yeah there there's a lot of use for |
6635s | it and it's something that I'd like to |
6637s | see happen sooner rather than later but |
6640s | it's also fairly complicated thing to uh |
6644s | to do it but yeah |
6646s | um we are kind of ending out with like |
6650s | 10.2 is kind of running out at the end |
6653s | of its development cycle |
6655s | here um there's a few bits and pieces |
6660s | left but um yeah play test should |
6664s | hopefully start fairly soon and then if |
6667s | that doesn't reveal any super critical |
6671s | stuff |
6674s | um it |
6676s | um shouldn't be too far |
6679s | off |
6683s | um but yeah keep track on the Discord |
6685s | we'll post announcements and post news |
6687s | and everything |
6688s | so |
6690s | uh yeah and armored um hit me up in a DM |
6693s | about the rubble thing because we got um |
6697s | we got some stuff that is being worked |
6698s | on for |
6700s | it |
6702s | um but yeah know everyone take care have |
6705s | a great weekend and I'll catch you on |
6707s | the next stream which hopefully will be |
6708s | in two weeks |
6710s | um with some cool updates and uh some |
6713s | other |
6715s | stuff so thank you very much and |
6719s | uh take |
6739s | care |
6752s | [Music] |