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0s | hey everyone I hope you can hear me just |
---|---|
3s | fine today we're gonna be streaming eco |
7s | 19.0 I'm gonna show you I'm gonna show |
10s | you guys some new ash flower stone |
12s | buildings yeah this is my first time |
15s | ever streaming anything on my own so I'm |
18s | gonna try and keep an eye on chat and |
20s | just let me know if there's anything |
21s | wrong with the audio or anything like |
23s | that and that'd be much appreciated but |
25s | yeah I'm Keegan I'm a developer at |
28s | Strange Loop Games working on eco and |
31s | yeah often times my specialty is these |
35s | builder blocks in the game and 9.0 is an |
39s | exciting patch cuz we're gonna have a |
41s | lot of new stuff for building and for |
43s | people who like to build like me so I |
46s | was thinking with this stream I'm just |
48s | gonna basically casually be building |
51s | stuff with the ash Lara Stone showing |
54s | you guys the new kind of shapes that you |
55s | can accomplish with it and we're gonna |
58s | be transforming this peaceful little |
61s | mountain pond into some kind of monument |
65s | or structure I have a few ideas about |
68s | what I might like to build but I'm |
69s | mostly just playing around as I go and |
72s | I'll show you as much of the new ash |
74s | Larr stuff as I can and I'll be happy to |
76s | answer any of your guys's questions so |
78s | feel free to hit me up with those and |
84s | until oh yeah let's see I'm gonna have |
89s | to minimize and switch back to chat a |
90s | bit I'll have a second monitor so pardon |
93s | the pauses but I will check in with chat |
96s | every couple minutes so let's see so |
100s | yeah I've got this nice lake you're |
102s | thinking I'm gonna create a platform |
103s | maybe some kind of archway even so you |
106s | can so I can you know create a frame |
109s | around this beautiful little waterfall |
111s | we have here highlight the natural |
113s | environment with my buildings in this |
115s | stream I'm going to be flying around and |
117s | using the dev tool we have a number of |
119s | exciting updates coming to build |
122s | in eco with nine out with the hammer |
125s | we're gonna be adding some new modes of |
127s | placing blocks that's going to be really |
129s | powerful and in fact it's kind of funny |
131s | I'm shooting in this stream I'm flying |
134s | and using the dev tool but in some ways |
136s | some of the functionality that's going |
139s | to be in the real tools and I know will |
141s | actually be kind of not more powerful in |
144s | terms of where you're positioned from |
146s | when you're placing blocks but in terms |
148s | of the actual block placing they'll |
150s | actually be kind of more powerful than |
151s | the dev tool because you'll be able to |
152s | create lines of blocks and things like |
155s | that so that'll be really exciting to |
157s | give players that amount of power and |
160s | see what people are able to to build |
163s | with that kind of stuff so let's go yeah |
169s | so if you didn't see the previous stream |
171s | this is the new form selection it's |
174s | actually going to be different in nine |
175s | oh we're working on a brand new |
176s | interface for it this is just an in |
179s | development thing that allowed us to |
180s | just get them all in there to test but |
184s | as you can see there are a lot more |
185s | forms for this new set and basically as |
188s | we go the the higher tier sets the goal |
192s | will be to have as many options as |
194s | possible in the high tier sets so as |
196s | you're going and extracting rock from |
198s | the world and extracting resources and |
201s | building up your technology you know |
203s | you'll be unlocking more and more |
204s | options as you go so so this is going to |
208s | be one of the highest tier sets so we |
210s | wanted to have a lot of options and as |
212s | we go we'll still have more though |
213s | beyond just what's there now so let's |
216s | see start with a platform coming out |
221s | across the lake here |
226s | so right now I'm using ash law or |
230s | granite stone so basically in the real |
234s | game you'd be harvesting granite and |
236s | then you'd be taking it to a masonry |
238s | table and you could create this ash lar |
240s | granite stone and you can see also here |
244s | we have some outcrops of basalt and so |
248s | this is a different stone or a different |
250s | rock type rather in the game that you |
252s | can also harvest and turn into a its own |
256s | variety of a flower stone so we'll we'll |
258s | definitely use some of that as well in |
260s | this building I I like the idea of |
263s | keeping the materials local to the |
267s | environment from which they came that's |
268s | kind of a nice trend in architecture |
271s | that lets you reference the landscape |
273s | something came from |
284s | this is just gonna get a platform for |
287s | everything get into the waterfall I |
299s | think we're gonna want to keep that arch |
303s | actually not blocking the view of the |
307s | waterfall hitting the hitting the lake |
310s | there I'll try and line that up so in |
322s | the background here you can see some of |
324s | the the taiga and the tundra there with |
328s | a lot of the nice willow here on the |
332s | ground and fire weed and the lupine this |
336s | is a biome that was a lot of fun for me |
338s | to work on assembling plants for just |
341s | because in my life I've got to spend a |
345s | lot of time and subalpine in ecosystems |
348s | up at Mount Rainier National Park so I |
351s | got to use a lot of the kind of fun on |
356s | and foliage that I see up there when I |
359s | was working on the species list for |
361s | those biomes see here this is clearly |
367s | not matching up at all with the other |
369s | one that I made but I'm gonna just go |
372s | ahead and |
375s | do I want this to be going into the |
378s | ground a bit so I think I'll actually |
381s | make this one larger so we can have a |
385s | more substantial kind of parse way |
387s | building there's a structure in Venice |
395s | with the rialto bridge maybe we'll end |
397s | up doing something like that to kind of |
399s | stair-step the bridge that goes across |
401s | the body of water in a chit chat real |
405s | quick |
406s | oh and star star for you fire asks are |
415s | you only answering questions regarding |
416s | Ash large stone no you can feel free to |
418s | ask me anything you want I mean I might |
420s | not answer it but feel free to ask about |
423s | any questions you have about Maya now or |
425s | geek oh you know I may or may not be |
427s | able to answer them but I'll definitely |
429s | do my best |
431s | and let's see we've got one from |
435s | Minecraft Yeol for the 900 are there |
438s | more colours mortared stone oh yes so |
441s | mortared stone is the earlier set and |
446s | ashlar stone is the more advanced stone |
450s | set and like I was saying earlier we |
452s | want to expand your options as you're |
454s | going up into your level so there's |
457s | gonna be less options for mortared stone |
459s | in warfare hash lar stone however I do |
461s | think that we will end up adding some of |
465s | the other rock types to mortars stone as |
469s | well I think the thing is is we want to |
471s | err on the side of expanding outwards as |
474s | you increase in technology but I think |
478s | that also doesn't necessarily mean we |
481s | won't go back in and fill in those |
483s | earlier tiers as well once we sort of |
486s | have the time it's it's kind of a matter |
488s | of priority with what we want to get |
490s | done first and I just want to be sure |
493s | that you're not losing options as you |
495s | increase in technology is my is my |
497s | priority with that stuff so so we're |
500s | gonna start with as many options as |
502s | possible with Ashley |
503s | but absolutely I think I probably will |
505s | add some of the other stone types to |
507s | mortared as well it might not be in nine |
509s | out but it'll definitely be on the |
512s | docket for a some point and a similar |
515s | thing to that will be the the new wood |
517s | building blocks and I know because it |
522s | would be a lot to have like nine or ten |
525s | different options for all the different |
527s | tiers of wood for all the different |
529s | kinds of wood and also for the broad |
531s | wood categories which are softwood and |
533s | hardwood so we're gonna start with you |
537s | know it makes sense that like in the |
540s | early game you're kind of taking in a |
542s | bunch of trees and you're kind of just |
543s | like you know queuing them you're |
546s | processing them and kind of a rough way |
548s | and you just get sort of like the |
550s | generic types and as you get better at |
552s | carpentry and stuff like that you do |
554s | better at doing justice to the to the |
558s | materials you're taking from the |
559s | ecosystem and you're able to build more |
561s | celebratory unique buildings that |
563s | reflect those different wood types and |
566s | rock types and other kinds of resources |
568s | like that so yeah that's a long way of |
574s | saying that there will eventually be a |
577s | few more mortared stone types but it |
580s | might |
580s | and I know let's see but I'll definitely |
582s | show you more of the Ashe large stone |
585s | varieties in this little demo - okay |
588s | what do I want to do here I think I |
589s | wanted to do give this a little walled |
593s | border to start this off on something |
602s | here and definitely I'm also going to be |
608s | going back to some of the early sets and |
610s | making sure that each set has versions |
613s | of walls and roofs that are taking up |
616s | the full block as well as the skinnier |
619s | style walls that you see in the previous |
621s | sets like mortared stone in the previous |
624s | lumbar I'm gonna try and make sure all |
626s | the building steps have options for for |
628s | both the skinny and the full block walls |
630s | including adding one to Ashe large stone |
633s | here which isn't in this bill but it |
635s | should be at 9 now let's see I'm just |
638s | gonna go ahead and start putting a cap |
642s | on this level things |
648s | this will probably be changed as we go |
651s | but I just want to get something started |
653s | here so let's try and make an |
660s | interesting like arched bridge shape |
663s | next so now we can get into the morally |
673s | interesting stuff that you can start |
674s | doing with this set that was really not |
677s | there before we're going to start making |
689s | this arch upwards |
710s | so this slope kind of gives you the |
713s | option to make a skinny roof that you |
716s | can see from below or you can just |
718s | basically add another block on top to |
720s | make it into a sort of folia |
722s | more thick sloping sloping surface and I |
730s | do also intend to add this kind of these |
736s | blocks to the previous sets as well at |
738s | some point again it might not be in 904 |
741s | that but it will happen at some point we |
743s | want to make it consistent so that you |
745s | can once you get used to building a roof |
747s | with the earlier says it doesn't |
749s | suddenly change to a new style with the |
751s | updated sets from there so that'll |
754s | happen at some point as well - and I |
757s | think what I'm looking for is this slope |
759s | flat block I want to make this be like a |
765s | stair stepped thing I don't know if |
769s | we're gonna succeed in that in not |
771s | blocking the view of the the waterfall |
775s | here with this current plan maybe maybe |
781s | we'll just be okay with that and |
784s | for the sake of time of course I would |
786s | not be okay with that if this was my own |
788s | server I would destroy this and start |
790s | completely from scratch but you know we |
792s | probably don't have time to do that a |
793s | ton of times on this stream so we'll |
796s | keep going for now and we'll we'll go in |
797s | a different direction |
798s | and I was originally thinking let's see |
801s | here do I look at chat again one second |
817s | three on this side yeah three see now is |
828s | now this is where the planning really |
830s | comes into question because is this |
832s | gonna meet well I guess if it's an even |
835s | number we can just build differently |
836s | than if it's an odd number |
852s | all right so now I've got a meeting |
855s | little little thing here I can work with |
857s | this so this all right let's and so you |
861s | know this is an example of having a lot |
865s | of ways to use these blocks and it's |
867s | kind of impossible to predict them all I |
869s | don't really know what it's gonna look |
870s | like when I try and do a stair-stepped |
872s | version of this edge here but we'll find |
876s | out we're in this together so as you can |
881s | see one thing that's happening is the |
883s | slopes will automatically fill in when |
886s | they've when they're touching something |
887s | above them that will kind of let you you |
892s | know merge those slopes with buildings |
894s | more easily |
898s | might not be the exact effect you want |
900s | always though and I'm always going to be |
903s | trying to unlock more specific |
906s | customizability |
907s | as we go but I think this will work for |
911s | us for now |
914s | and I've got this kind of stair-stepped |
919s | bridge here it's not so bad all right |
924s | I'm gonna check out chat real quick have |
927s | a sip of coffee helicopters now people |
934s | are asking about helicopters helicopters |
936s | would be awesome I'm I think they would |
939s | work really well in the voxel world of |
941s | eco but again that's something we don't |
943s | have on the immediate docket at all and |
945s | I won't make any promises regarding |
947s | helicopters but yes I agree that it |
950s | would be a really fun vehicle to have an |
951s | eco mmm |
955s | shuttles to get to another planet once |
957s | we destroyed this one with pollution |
958s | yeah we might be thinking about |
960s | something like that but again hopefully |
964s | you don't destroy it with pollution |
965s | hopefully you can find a way to avoid |
967s | that and I think that's the main idea |
969s | with eco for now we don't want to just |
971s | let you you know flee all of your |
974s | consequences we want you want you to |
976s | live with them will you'll be able to |
979s | make sharp corners see sharp corners I |
987s | think I'm not okay so sharp corners |
990s | maybe you mean vertically like like in |
993s | the same way that this is a slope that's |
996s | sharp vertically you maybe are talking |
998s | about horizontally on the ground |
1001s | I can't believe gesture really well but |
1002s | like if you rotated this 90 degrees |
1004s | basically if that's what you mean I |
1007s | would like to add those as well at some |
1009s | point for sure that would kind of fully |
1011s | unlock being able to do this stuff on |
1014s | the ground and make interesting you know |
1016s | diagonal walls and stuff like that so |
1019s | that's definitely a good idea that I'll |
1022s | be thinking about |
1024s | I accomplished as I go do |
1033s | fun here with some speaking of sharp |
1037s | yeah Western speaking of sharp corners |
1038s | like you know you can definitely this is |
1040s | definitely a pretty sharp corner you can |
1042s | accomplish right now vertically but yeah |
1045s | horizontally - it would be nice let's |
1051s | see here want to go from here oh yeah |
1055s | maybe we'll say wow I don't know if I'm |
1059s | gonna keep these but |
1067s | so this is a fun kind of a piece that |
1071s | I've added that's basically a way a kind |
1074s | of decorative brace that you can use in |
1077s | places where you might not want to use |
1079s | the slope and know like I've found the |
1081s | problem but I need to fix in the |
1082s | builders so this has been useful for me |
1085s | as well already so yeah this is this is |
1099s | the blocks extending into each other |
1101s | where they shouldn't see this one these |
1103s | blocks automatically removed they're at |
1105s | their top piece because they detected |
1107s | that this was above it but I didn't |
1109s | anticipate that because this was |
1110s | extending out further into this space it |
1113s | would it would also potentially |
1115s | intersect with the nearby block so this |
1117s | is a lot of the kind of problems that |
1118s | I'm fixing as I go but with the way that |
1122s | we're doing these new blocks allowing |
1123s | you to rotate them all individually it |
1128s | should be actually quite doable to fix |
1130s | most of those problems so this is so you |
1135s | can see how that removed that piece that |
1137s | was extending out into its neighbor |
1139s | block once it was filled up with |
1141s | something okay this is actually getting |
1145s | interesting I think I like where I'm |
1148s | going with this |
1151s | we can maybe aim to do is actually have |
1156s | this become a larger pillar do just be |
1169s | more like a decorative border I can |
1177s | actually kind of inset these the blocks |
1180s | hopefully |
1188s | since we made it too thick I'll still |
1190s | should still have that yeah should still |
1192s | have that nice bottom I thought we can |
1194s | put some stairs in there I mean |
1197s | technically as a player you can walk up |
1199s | these 45-degree slopes but it's you know |
1202s | you don't want to be you don't want to |
1203s | slide and fall when you're going down |
1205s | this bridge and in the rain or whatever |
1207s | so having some stairs I think is a |
1210s | better idea |
1211s | all right okay let's see well I be able |
1223s | start strafe or fire asks will I be able |
1226s | to hold right click while planting |
1227s | hundreds of seeds that's definitely |
1230s | something we can look into as an issue |
1231s | I'll see if that's been forwarded to the |
1234s | team it's probably known about let's see |
1244s | [Music] |
1261s | devyn different bracket says that's a |
1263s | pretty steep slope in the bridge and I |
1265s | agree the we do actually have another |
1266s | option for that then I can show you as |
1269s | we go let's see do ya dumb done - the |
1278s | shy asks will there be easier ways to |
1279s | build such as placing blocks in a row |
1281s | like with the crane so yes we are going |
1284s | to be adding that kind of functionality |
1286s | to the advanced hammers that you'll |
1288s | unlock as you go which I mentioned |
1290s | earlier in this dream and I'm really |
1292s | excited to to see how that plays and and |
1296s | see what people do with it because it |
1298s | will be really powerful for building |
1307s | yeah yeah this this bridge is a walking |
1313s | bridge this is not a this is not a |
1314s | bridge for for vehicles combat disk asks |
1319s | can you build upside down ramps now as |
1321s | well so we don't have so right now the |
1325s | buy ramps you probably mean the one for |
1328s | slope pieces and those don't have upside |
1332s | down versions yet maybe we'll add those |
1334s | again there's just like kind of an |
1336s | infinite amount of things that you could |
1337s | you can add variations of I think we're |
1340s | gonna be playing it as we go seeing if |
1343s | there are any bad impacts of adding tons |
1346s | and tons of blocks to the world I don't |
1348s | think there will be so you know the the |
1351s | future is looking good as far as being |
1353s | able to just keep keep on adding all |
1355s | sorts of options like that so yeah |
1359s | that'll be pretty good yeah speaking of |
1365s | okay we need to make this bridge look |
1368s | better I think we can do this I'm |
1372s | thinking of kind of making it like a |
1373s | covered thing I do still want to do a |
1375s | big arch though that's not just |
1377s | 45-degree slopes so in order to |
1380s | accomplish that I think we need some big |
1383s | pillars I'm going to go out from this |
1385s | side here |
1390s | so we're gonna make a real larger |
1393s | archway we've got probably do and so now |
1414s | we're gonna get some columns I think |
1416s | what we're gonna do is I'm gonna put |
1421s | okay yeah this should work I think I'm |
1424s | gonna do some real big columns here |
1432s | let's get that up to the level of the |
1434s | other airline |
1449s | let's go up one more level before we |
1452s | start curving it in |
1466s | yeah actually this should work |
1475s | so we'll need to change these out to the |
1477s | slope flat bitches let's have it oh yeah |
1485s | just to be thicker of course what am I |
1488s | thinking |
1525s | hi yes so we've got questions about when |
1528s | will nine o come out I don't know the |
1531s | exact date yet I can't give you an exact |
1532s | date but we are definitely working on |
1534s | getting it out you know as soon as we |
1536s | can |
1536s | we've you know we already sort of cut |
1540s | off the stuff we're working on for it |
1543s | and our you know what we want to make |
1545s | sure that it's a stable release so we'll |
1547s | go to that when we can and we'll let you |
1550s | know who our when we know for sure let's |
1556s | try and go yeah okay it's this |
1560s | interesting thing to experiment with |
1566s | if we had to do this go over first yeah |
1574s | don't do that go up again okay that's |
1590s | maybe not the right time to do this you |
1599s | know see I'm already seeing ideas for |
1602s | ways I can improve this as I as I work |
1604s | on it here |
1610s | okey-dokey |
1621s | now we can go up again |
1628s | it's a kind of thing that you can |
1630s | improve as you go |
1639s | it's kind of easier to to fix little |
1644s | things that are weird about it once |
1645s | you've you've okay yeah this is good |
1651s | once you've put something down to start |
1655s | that these you can you can fix the the |
1658s | weirdness is with the borders inside |
1662s | there by choosing the like the cube form |
1665s | doesn't have anything it will just fill |
1667s | in and the stuff that's around it |
1682s | I would like to be able to have the top |
1688s | filled in okay I think I know what we're |
1692s | doing here |
1698s | all right |
1702s | so this is almost at the middle now I |
1707s | just have to thank for that |
1712s | yeah the sake of time keep keep truckin |
1723s | see the thing that I'm sure you hear |
1727s | from all the streamers you've ever |
1728s | watched but it's remarkably hard to talk |
1731s | and play at the same time yeah dr. Jones |
1739s | brings up a serious concern about you |
1742s | know devastating effects on the |
1744s | environment and how tailings don't seem |
1746s | to really do as much as you might hope |
1748s | that they would do in terms of actually |
1750s | causing a significant impact and that's |
1752s | something that I take really seriously |
1753s | and also and concerned about so yeah |
1757s | we're I think we are a long ways off |
1760s | from being able to say okay we're done |
1762s | with the balance and and all the stuff |
1764s | is working as intended we have a lot of |
1766s | work to do with with that those kinds of |
1769s | effects with nine oh we're setting up a |
1772s | lot of foundational stuff that's gonna |
1774s | help us improve those aspects of the |
1777s | game like with tailings in particular |
1779s | we're adding a lot of mineral processing |
1782s | things that are gonna allow us to make |
1785s | the the waste products more realistic |
1788s | and relevant as you go with tailings |
1792s | there's going to be wet tailings and dry |
1793s | tailings you're gonna have more choices |
1796s | about which you're creating and once we |
1799s | kind of have the foundations of like he |
1801s | was all the things that you're making |
1802s | here's here's all the products and the |
1805s | waste products it'll be much easier for |
1807s | us to go in and say okay this one needs |
1809s | to be more impactful these ones can be |
1812s | less impactful we need to you know |
1815s | improve the way that you manage the |
1816s | different types so that you have clear |
1819s | strategies that you can employ to avoid |
1821s | the most devastating things from the |
1824s | most dangerous waste products but also |
1827s | have things that you can do to minimize |
1828s | impact from other things like regular |
1832s | garbage as opposed to mining tailings |
1834s | which are you know probably more |
1835s | polluting than regular garbage but |
1838s | garbage still should be bad to just dump |
1841s | in the oceans and the rivers so as we |
1843s | increase the variety of waste products |
1846s | and things like that which really are at |
1849s | a sort of minimal level right now |
1850s | Iko it's going to be much easier to |
1852s | balance them and to into really amp up |
1856s | the impact of different you know |
1858s | different different ones of them so yeah |
1862s | the German guy I went to three four hour |
1864s | asks will the update be available in |
1866s | summer or later Ike well I can't give |
1869s | you a date I can say that it will be you |
1873s | know not not too much later than that |
1875s | for sure |
1876s | it's not yeah it's we I guess I |
1879s | shouldn't say anything particular but |
1881s | yeah we're we're aiming for around then |
1882s | let's see I definitely want to |
1894s | acknowledge that way okay this is kind |
1901s | of a interesting challenge here okay |
1910s | we can start going up over here so that |
1914s | goes up just one thick thing and starts |
1958s | maybe I should have worked on something |
1960s | that requires a bit less mental |
1962s | gymnastics for streaming but I'm gonna |
1964s | finish this arch let's see here |
1984s | we may not be perfect but we'll see but |
1990s | you can always go back and make it |
1992s | perfect okay all right |
1997s | don't think that's an arch and we can |
2002s | actually use the pointy bits as an |
2006s | advantage and we're not done yet there's |
2009s | a lot of things we can do to make this a |
2010s | lot prettier so one thing we can do just |
2015s | give it some some actual columns perhaps |
2019s | side let's see here how do we want to do |
2023s | this I was thinking it would be columns |
2026s | that border to each edge like this |
2036s | we can also prove that interior deaf |
2055s | kids better get some calls on this side |
2071s | and we'll see if we can sneak them in |
2074s | here |
2074s | oh yeah that's kind of its kind of |
2076s | awkward let's see here what I was |
2081s | thinking actually just might do |
2085s | something like this as well yeah |
2101s | this little structure is already a bit |
2102s | Baroque so we might as well go for it |
2122s | thinking I do one more kind of flying |
2126s | but your style slope coming off of here |
2130s | because who doesn't love a good flying |
2132s | buttress process |
2166s | I'll just do it like that of course it's |
2170s | kind of it's got to be supportive right |
2172s | so all right maybe we won't work on |
2176s | making it super structurally sound in |
2178s | this stream but again something that I |
2183s | would definitely not let go undone or at |
2185s | a real structure and now we're creating |
2187s | just give it the illusion of structural |
2190s | stability would it Majesty others oh |
2204s | yeah I know it's making me realize that |
2206s | these columns would probably be better |
2208s | office as caps thicker columns |
2227s | and let's see I think is there anything |
2230s | else I can talk about so oh yeah all |
2231s | right I should probably use a different |
2233s | type of stone at some point too for this |
2235s | stuff we'll try if we just did this this |
2245s | could be interesting |
2246s | oh I see now yeah we can get you can get |
2250s | even more ambitious with this we like |
2251s | okay yeah I think I know what we're |
2253s | doing now see this is coming out from |
2262s | below |
2270s | so yeah so it's questions again |
2288s | [Music] |
2293s | [Music] |
2296s | yes our creative mode |
2298s | yeah red-bearded Joe asks is there a |
2300s | creative mode for this game yeah just in |
2302s | case someone wants to build too big |
2304s | without the grinding like an ice castle |
2305s | or something yes we definitely want to |
2308s | allow people to play with the building |
2310s | features in Niko in a free-form manner |
2313s | as well I think that's something that |
2315s | you know you can accomplish with your |
2318s | own custom server I definitely agree |
2321s | that we want to look into making sure we |
2323s | support that way of play again you know |
2326s | fleshed out features for supporting that |
2329s | it's all kind of like a matter of |
2330s | priority we still have a long ways to go |
2332s | before you go is sort of the core |
2335s | experience it's like something we're |
2337s | totally good with but yes yeah that's |
2341s | definitely a thing that we are very |
2344s | sympathetic to and particularly me |
2345s | building is probably one of my favorite |
2347s | things |
2348s | Iko and let's see to do yes other people |
2355s | are recommending that you can play |
2357s | single-player and use admin tools or you |
2359s | can always you know create a server use |
2361s | admin tools and then you could invite |
2363s | people to join you if you and give them |
2365s | admin permissions perhaps so that you |
2367s | can all just go around and build like I |
2369s | am right now so that's always an option |
2382s | [Music] |
2390s | peace yeah so Tish chamber 3 asks if I'm |
2400s | showing other things on the stream today |
2401s | not too much this is gonna be just a |
2404s | limited little little building stream we |
2407s | are definitely going to have more |
2408s | streams where we show off more of what's |
2410s | going to be and I know because there's |
2413s | there's a lot that we're adding that |
2415s | we're pretty excited about a lot of it |
2417s | just isn't quite ready to show yet but |
2419s | we're definitely getting close so yeah |
2422s | this one's just gonna be the stone |
2425s | buildings for today I might do another |
2428s | one where I show people all the all the |
2430s | new wood stuff because I'm really |
2431s | excited about all that you know we're |
2434s | making it so that each different type of |
2436s | tree gives you its own type of wood and |
2439s | that's gonna add you know a comparable |
2442s | in fact larger amount of options than |
2445s | you have with with rock since there's |
2447s | more types of trees and there are types |
2449s | of rock in the game right now yeah so |
2453s | you'll look forward to seeing more in |
2455s | the future |
2457s | I probably shouldn't drag on too long |
2459s | now that I think about it but yeah I |
2462s | think I think we want to at least throw |
2464s | in another stone type here or another |
2466s | rock type see what should we do well I |
2473s | was talking about the basalt earlier so |
2475s | let's do that and give |
2482s | okay so yeah you can see like here's |
2485s | here's the basalt coming up I like the |
2488s | way this basalt is coming up right here |
2490s | because you know basalt often intrudes |
2493s | things vertically in real life so these |
2497s | these actually look like they could be |
2498s | vertical intrusions that were then |
2500s | eroded around and are now on this lake |
2503s | edge like maybe this is a granite you |
2507s | know area that was done in treated by |
2510s | some some basalt I'm hopeful I'm hoping |
2514s | that we can get even more cool features |
2515s | like that in the future so the salt is |
2524s | pretty not too far off from the granite |
2532s | so it makes a nice complementary |
2534s | variation here |
2540s | we can do something with this do |
2548s | thinking just a little tiny March to |
2552s | finish off at the top there I was |
2554s | thinking about making a larger one |
2559s | to connect from the edges it would take |
2562s | a little bit of time though let's get |
2567s | this taller I can always add a secondary |
2579s | arch around the main one to do see so |
2589s | here's a good example of a place to use |
2591s | the just a little slope block that you |
2596s | have I can do this and make a sharp |
2603s | sharp point meeting in the middle there |
2605s | because this this is something you're |
2608s | gonna run into when you're building |
2608s | where it's like oh no there's no room to |
2612s | make these meet because I've chosen an |
2614s | odd number of blocks like so I want to |
2616s | make sure that we try and have options |
2618s | to support situations like that so I |
2622s | made this little little pointed pointed |
2625s | block here that can help you out in |
2628s | situations like that yeah we can just |
2630s | add it as a feature to these other other |
2632s | parts perhaps |
2638s | maybe did a bridge though I mean we can |
2641s | like give it some more texture it's more |
2646s | sculptural texture here see if that |
2649s | looks all right yeah it's not too bad |
2655s | plus it's good to get that basalt in the |
2660s | granite this is a perfect case in point |
2670s | for where the new hammer features will |
2672s | be useful we're gonna have the ability |
2676s | to define a lime I'll save you a lot of |
2680s | time as you're building very nice yeah |
2686s | that's not too bad I think you know |
2691s | there's a lot of improvements you could |
2693s | make to this but it's definitely a |
2695s | pretty nice decorative bridge let's see |
2698s | here I think if there's any other |
2703s | significant things I want to show oh |
2705s | yeah there's the there's the these these |
2707s | slopes are pretty nice so maybe we'll do |
2711s | something with this |
2718s | so these |
2722s | are the slopes part of the same slope as |
2726s | the ramp in the game |
2728s | so basically you can you can create your |
2733s | own ramps really in any configuration |
2735s | you want in any rotation manually which |
2739s | will give you a lot more power and |
2740s | ability to use them as interesting roof |
2743s | pieces like like I'm starting to do here |
2745s | I think it'll be really nice for the |
2749s | flexibility and to be able to make low |
2751s | sloped roofs and also for like if I |
2754s | wanted this bridge to be drivable by a |
2756s | vehicle you know but still have some |
2758s | kind of an archway you could you could |
2760s | use these lower slopes and that would be |
2762s | a lot more friendly on on the vehicle |
2765s | yep it's starting to get more and more |
2770s | interesting thinking a little bit |
2780s | yeah yeah so there's there's a lot you |
2784s | can do with this kind of stuff I'm gonna |
2786s | chat once more I ask Compact Disc 7 2 to |
2796s | 7 asks will there be a tier 3 or 4 |
2798s | equivalent of wood blocks and there |
2801s | certainly will and there certainly will |
2802s | be there is so yeah there's with wood |
2807s | there's gonna be human sort of tier 1 |
2811s | there's gonna be lumber still we're also |
2815s | gonna eventually add a laminated lumber |
2817s | but that will be between lumber and tier |
2821s | 4 wood block is going to be called |
2823s | composite lumber and so a composite |
2825s | lumber will be in 9 hours so you'll |
2826s | that'll be a you know a flexible diverse |
2831s | expanded carpentry set to give carpenter |
2834s | is so full you know top tier building |
2838s | building material for 9o so yep oh yes |
2846s | the golden dragon asks what about a thin |
2848s | wall a block born or not not centered |
2850s | okay so I haven't created the set that's |
2854s | at the border of the voxel there will be |
2857s | the centered thin walls in 904 for |
2861s | various sets as well as the thick walls |
2863s | that I've been using in this demo but |
2868s | that's a good idea I've been thinking |
2870s | about that it's again there's so many |
2873s | different things you can add for |
2875s | builders I'm hoping that you know at |
2877s | some point in the future you know I'm |
2879s | able to just spend a lot of time and and |
2881s | add as much as I can think of let's see |
2887s | no ending inside is asking we have some |
2890s | sort of scaffolding yeah yeah |
2893s | scaffolding is definitely something |
2894s | we've also thought about a lot you know |
2896s | we we've done part of the work for |
2899s | ourselves in the future we've already |
2900s | got ladders but yeah we we do want to |
2903s | eventually get into scaffolding that's |
2905s | much easier to construct and easy to |
2909s | climb up and down and use your tools |
2911s | from yeah it's it's definitely a thing |
2915s | we are looking at adding to improve |
2917s | building in the future let's see |
2922s | Antonio Kalulu asks what about rain and |
2925s | snow that's something we also are |
2927s | looking at for the future it's |
2930s | definitely been on our list for a long |
2931s | time so yeah it's something we're hoping |
2934s | to add to eco at some point for sure |
2937s | yeah let's see |
2949s | yeah I can't back disks asked about |
2951s | rotation in multiple directions solve |
2954s | the issue with duplicate blocks for |
2955s | stairs and ramps and yeah it would it's |
2959s | just a matter of that's a feature we |
2961s | don't have implemented in the game yet |
2963s | so that's maybe something we will be |
2966s | able to accomplish later but for now you |
2969s | know we can just add add different types |
2972s | for upside-down versus not upside-down |
2975s | the way it works in code is a little bit |
2977s | you know it's not as easy as just being |
2980s | like add vertical you know so that's |
2982s | just how it goes sometimes |
2983s | but absolutely you know I'm going to try |
2986s | and make sure that we have flexibility |
2988s | and verticality in all the different |
2991s | block sets that's good options do all |
2998s | right well I think this bridge is |
3001s | looking pretty nice you know building is |
3004s | an infinite thing there's plenty of that |
3007s | I could do to make this look a lot |
3008s | better I think and probably call it |
3013s | pretty soon though so yeah if you have |
3015s | any last questions in chat now you |
3018s | should throw them in there and I'll see |
3020s | if I can answer them otherwise I'll be |
3024s | had now pretty soon all right |
3031s | trying to get a feel for the experience |
3033s | of a person walking through here just |
3036s | not too bad it's pretty steep so I was |
3042s | thinking earlier I wanted to make this |
3043s | like a covered roof kind of bridge like |
3047s | I mentioned like the Rialto in Venice or |
3050s | something good you could probably do |
3053s | that with like adding supports pretty |
3063s | handy block that I didn't show off was |
3065s | also this fence block so it's yeah let's |
3074s | do that instead slopes are kind of |
3078s | interesting but this is more more of a |
3082s | traditional stately kind of a railing |
3084s | here this set is you know inspired by |
3090s | this sort of neoclassical architecture |
3093s | and drawing from Greek and Roman and |
3095s | stuff like that and I'm really excited |
3098s | to add other you know sets in the game |
3101s | that are that are inspired from places |
3103s | all over the world there's so much to |
3106s | draw from in architecture and carpentry |
3109s | is one of those ones that I'd love to |
3111s | add some stuff in the future that's sort |
3113s | of more inspired by like Chinese and |
3115s | Japanese architecture and things like |
3117s | that so there's a lot of places that we |
3120s | can go with with building and eco that I |
3123s | think are are pretty exciting it was |
3125s | unique but I also in addition to having |
3129s | sets like this that you know have |
3131s | details and forms that are inspired by |
3134s | like architecture and the real world I |
3136s | do also want to be sure that I'm giving |
3138s | people a really nice functionality that |
3143s | is not that's just like purely geometric |
3145s | you know I want to |
3147s | the goal with this set was to add the |
3150s | sort of geometrical flexibility of just |
3152s | doing slopes and there's more that we |
3155s | can do in the future to to increase that |
3158s | for sure so that people can sort of |
3160s | build on a larger scale and create their |
3163s | own you know unique shapes that aren't |
3167s | relying on the decoration that I can add |
3170s | to a set like this unlike these on these |
3173s | cornices for example so yep there's a |
3177s | lot of stuff to come and it'll be |
3180s | exciting to get there to see what we can |
3183s | do I think I'm going to call that for |
3185s | the stream after I check questions one |
3187s | more time so these stat 95 asks are |
3192s | boats in other forms of transportation |
3193s | still in the works absolutely yeah we're |
3195s | absolutely you know still committed to |
3198s | getting boats in there at some point |
3200s | we're you know yeah we're excited to get |
3203s | that in there because I know the water |
3205s | transportation will be a lot handier |
3208s | than trying to build a massive bridge or |
3210s | something |
3210s | so absolutely yeah let's see |
3222s | natureís is asking about the walls not |
3228s | attaching to the stairs let's see I'm |
3232s | not quite sure I understand your |
3233s | question fully not the wood version |
3236s | though don't attach with the stairs |
3241s | there are multiple new ways to do stairs |
3245s | in with the ash lar stone that I'm |
3248s | looking at so I'm looking at improving |
3249s | all that stuff with stairs with stairs |
3252s | I'm also looking to add for each set a |
3256s | kind of floating stair variety like like |
3260s | the framed glass has for now I have |
3263s | actually added this under stairs form |
3265s | that allows you to do upside down stairs |
3267s | as again this is kind of an example of |
3271s | that sculptural or that geometrical |
3273s | freedom I wanted to add with this to |
3276s | really let you just build your own |
3277s | shapes as you go but I was gonna say |
3282s | you've with the stairs that that have |
3289s | the solid bottom like this now that you |
3291s | have slopes you can do some more |
3293s | interesting stuff this is also part of |
3295s | why I added this this brace form because |
3299s | I thought the brace would be a really |
3300s | nice way to like get get under and |
3305s | surfaces underneath the stairs looking |
3307s | more interesting but absolutely I also |
3310s | added like the thing that I want to add |
3312s | for stairs for all the sets is to have |
3315s | versions that don't go to the that don't |
3318s | go to the edge of the box so like this |
3320s | but that float like the frame glass |
3321s | stairs so hopefully when I get all that |
3325s | in |
3326s | be enough different options I can show |
3329s | that real quick this is a frame glasses |
3338s | a set that's gonna need some updates for |
3340s | sure but yeah you can see like these |
3342s | stairs you know are like don't don't go |
3346s | to the edge of the box alone that allows |
3348s | them to just already be a slope so I'd |
3350s | like to add stairs like this for most |
3352s | sets as well so that'll also give you |
3354s | more options for stairs yeah hmm compact |
3362s | disc ads are there more plans for bigger |
3364s | worlds in the future yeah I so world |
3370s | sizes is an option you always have on |
3373s | your server configuration so you can |
3374s | always increase the size of the world |
3376s | you can get pretty good size worlds |
3379s | right now that are that are feasible for |
3382s | play I think something like you know |
3386s | twelve kilometers squared or something |
3388s | like that could be possible |
3389s | again it depends on the server hardware |
3391s | and things like that but yeah we |
3393s | absolutely want to go to be scalable and |
3395s | flexible I think one of the things is is |
3398s | we don't want to default to giving you a |
3400s | giant world because that kind of has a |
3403s | significant impact on the balance of the |
3405s | game but absolutely we want it to be a |
3408s | an option that you have at your disposal |
3410s | so yeah all right I think I'm gonna call |
3413s | it for the stream there this has been |
3415s | fun just showing you some kind of the |
3418s | egregious decorative structures you can |
3420s | make with steps like this but I'm gonna |
3422s | be really excited to see all of the like |
3425s | just more fundamental like structural |
3427s | things people start building with these |
3429s | sets you know you can get to the point |
3431s | of life let's build our entire city like |
3434s | as this like sloped you know a surface |
3437s | or something you can you can do whatever |
3438s | you want with stuff like this and so |
3440s | it's impossible for me to predict what |
3442s | people will do with it and that's what's |
3444s | most exciting to me is seeing what |
3446s | creative stuff people will come up with |
3448s | so you know and feel free to hit up bar |
3452s | our eco discord with feedback for |
3456s | for buildings and for me I'll be looking |
3458s | at that stuff I've got a very long list |
3461s | in my mind of things I want to do to |
3462s | keep improving this and I'll be excited |
3465s | to see where we go from here with all of |
3467s | y'all so yeah have a good one you guys |
3469s | and hope it's been fun for you too peace |