So as said in a title I have played 250 hours during april in Eco. It was my first time I did that and I had a very good time. First of all I had a good time because I like to explore mechanics of a game and I like a crafting games. Here is my feedback:
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Stores - are ruining a socialization on early stages of the game same as auto-craft. People don't even need to be online to make a trade, they don't need to socialize to make a trade, they don't even need to ask if there is an item they want to buy because you can highlight an item and the game will show you all stores where its may be bough or sold.
(I think the store should be moved in late game and stores should be a profession so only a professional store master can craft different kinds of stores and their quipment and on early stages we need some kind of 1x1 trade window like in WoW) -
Skill Scrolls - ruining an early economy. People sell infinite amount of scrolls and earn a credit from air.
(I think that skill scrolls has to be removed from game, and instead only skill book has to give a skill and do it once. So every time person want to sell it, they will need to craft it. That will be fair) -
Auto-craft - ruining an early game because people start multi-task and earn things faster and progressing faster to next "era". And because of auto-craft they can abuse system and build many crafting stations to speed up a process. So that abuse economy too because you can produce more than other player per moment of time.
(I think that auto-craft should be a 'automation' perk for late game crafting stations like Assembly Line or similar, but for early stage crafting station the player should be standing in front of station and watching a long cast bar while they craft something. This is will slow down a will save a game from over-production. Its too easy to produce early items right now and usually the server is spammed with logs, chairs and things in early game) -
Bricklaying - is underpowered. Its less valuable as Lumber which has same tier. You can do lumber efficiently in almost any biome because you only need 1 material - Logs, but Bricklaying require 2/3 items to craft it - Clay&Mortar and Shale. In addition to that, Logs can be moved with 20 in hands and Clay only 1. So this is disbalance too.
(I think we need to add special Mortar receipt from Shale and make Bricks craftable only from Clay+Morta)
I have more ideas to share but want to start from these.
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