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Strange Loop Games
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209s | in |
219s | [Music] |
256s | there we go hello hello and welcome to |
259s | another Friday stream here at strange |
261s | Loop games and my name is Jens I am |
265s | working as lead game designer here and |
268s | today we are going to go so |
272s | into a bit of an abyss um it's a very |
276s | complicated |
278s | subject um it's a very in-depth |
281s | subject um and unfortunately our develop |
283s | branch is a tiny bit broken at the |
286s | moment so you know anything that you see |
288s | is broken is probably not intended to be |
292s | in such a |
293s | state um and uh yeah among among other |
296s | things the icons and some of the shaders |
298s | are kind of busted at |
300s | we |
303s | recently um did a |
306s | um full Unity version upgrade double |
310s | time |
314s | over uh so yeah stuff is is a little bit |
317s | more volatile than they usually are um |
320s | so just you know bear with |
323s | me uh but yeah so the subject of today |
326s | is repairability economical kind of |
330s | continued economical impact and um decay |
336s | in a |
338s | sense |
340s | and hope people are with me and you can |
342s | hear me and everything else is working |
344s | as as it should be doing |
353s | uh I am here right I'm I'm not just |
357s | being crazy about it I'm presuming |
359s | because CU I see things happening |
363s | so huh interesting yeah hello El |
368s | my uh let's get that down and let's get |
373s | that down and we got just hopping in on |
376s | my local server here so we can start |
379s | having a go at it um so yeah repair |
383s | repairs repairs repairs and repairs um |
386s | and as as I I teased a bit with some |
388s | some of the tool tips on in the white |
390s | tiger Channel and one of the comments |
393s | being like I've never been so eager and |
395s | and anticipating something to break as |
396s | much as I have |
399s | now uh let's see if this lets me come in |
402s | there we go so this you know it it might |
405s | be a bit destructive we might get a few |
406s | crashes but yeah we'll we'll we'll power |
409s | through here uh see if it tone that down |
413s | a little |
415s | bit |
417s | uh yeah so first off all all our kind of |
420s | broke with it but yeah it it it is what |
424s | it is um it'll hopefully be fixed fairly |
427s | quickly but as of the topic uh |
430s | maintenance and tools and in particular |
433s | the Decay destruction and the the |
435s | deterioration of |
437s | them so we have or or you know we have I |
442s | have been long eyeing kind of details of |
445s | the game and and parts of the game |
447s | where you kind of it's one off purchase |
451s | kind of thing where we want them to |
454s | be um interactive and have a continued |
458s | economical drain such as tools using you |
461s | know they scale down with durability and |
464s | they get broken you repair them and kind |
466s | of cycle through however uh a pet |
470s | peeve um on the kind of garbage |
473s | generating part of it because we do want |
475s | e to move more towards |
478s | um or you know not move move more |
481s | towards but add more depth into the |
484s | cyclic generation of garbage so you know |
486s | you accumulate crap that you build you |
488s | accumulate garbage and you need to deal |
490s | with kind of recycling and so |
494s | on |
496s | um so we kind of wanted to scale up on |
500s | that and and kind of give that a proper |
503s | a a proper investigation and and hop |
506s | into |
507s | so we red did um a lot of the repair |
512s | system and it was uh it was a big |
515s | feedback on the 10.2 play test which is |
519s | uh for anyone that hasn't noticed the uh |
521s | the announcement on Discord it's going |
524s | to be going live on Monday as the target |
529s | date |
531s | um so hopefully that'll that'll just |
535s | fluently work when they're pressing the |
537s | button but uh anyone that do not not |
540s | want to upgrade to 10.2 which will |
543s | involve kind of new stuff new craft |
545s | tables recipe changes um new uh a new |
549s | specialty uh they want to just keep |
551s | rolling on their old world as is right |
553s | now just continued for the rest of that |
555s | cycle make sure to opt in uh have the |
558s | server opt in to that specific Branch |
561s | rather than just none which would give |
563s | you that update |
566s | automatically so bear that in mind |
570s | uh if you do choose to do that it's |
572s | going to stop you from receiving |
574s | automatic updates which means you're not |
575s | going to see servers if they move over |
578s | to another upgraded |
580s | version um so there is that hello |
584s | elpen um but yeah so we we we've |
587s | reshuffled um |
590s | repairability you still do it in the |
592s | same manner you grab a tool it's you |
594s | know you've used up your |
596s | tool and you interact with a repair |
599s | station or |
600s | as of 10.2 you also have the |
603s | grindstone and it works kind of the same |
607s | way um you go into repair now you have a |
611s | repair material tab here which allows |
613s | you to drop in material on |
616s | bulk |
618s | um however the changes that we have has |
620s | kind of come with a Twist and see if it |
623s | actually plays nice with me now |
626s | yeah um so all tools now have |
631s | have um entities in set |
634s | to be able to use multiple different |
637s | types of repair costs and repair |
642s | items which previously was only linked |
644s | directly to one specific type of |
647s | item and I also have my cats are |
649s | rumaging around in the background so |
651s | ignore them if you're hearing |
653s | them um which is a Brand New Concept so |
657s | previously you'd have like iron tools |
659s | repaired with iron bars and that's it no |
661s | other Alternatives and and no options |
663s | you always had to use iron bars um no no |
667s | this is so to clarify which you know I |
670s | was kind of eagerly jumping into new |
672s | things that we're working on this is not |
674s | intended for |
676s | 10.2 it is intended for 10.3 at the |
679s | moment um it's currently on our develop |
682s | Branch for people that have access to |
685s | it um and it's just you know new new |
688s | stuff since 10.2 is getting ready to be |
690s | deployed it's going to be released on |
692s | Monday um I can kind of jump leap into |
695s | new stuff uh because doing these streams |
698s | are are a lot of fun and it's always |
701s | cool to kind of get discussions going um |
703s | and you know getting some pre feedback |
705s | on while we're working on these things |
707s | actively instead of kind of getting a |
709s | bunch of feedback after the fact that |
711s | then we have to you know kind of round |
712s | back and redo |
714s | things um so it's nice to just get these |
717s | discussions going prior to us being |
719s | completed with them so we can kind of |
721s | adapt them on the |
723s | um on the |
725s | Fly um so any cost relations values |
729s | percentages and everything it it's all |
732s | just testing |
734s | phase um so you know take them with a |
738s | truckload of |
740s | salt um but yeah so the new the some of |
745s | the really big things |
746s | is uh it allows us to repair things with |
749s | multiple different types of objects um |
752s | it adds a layer of complexity in that |
754s | regard with you know what if these |
756s | objects aren't equal to each other like |
758s | in this case I've got |
760s | gasoline um or |
763s | biodiesel for repairing the |
766s | chainsaw |
768s | and what we also have added into that is |
773s | see if I can pull this out here and it |
774s | not crashing on me so you have a few new |
778s | um a few new things and |
782s | bits um you'd repair them in in in |
786s | in independent so the the the unit the |
789s | two units are just to completely repair |
791s | the item to maximum |
795s | health um so you have a few new things |
799s | that's coming in with this as well so |
800s | not only are you able to use multiple |
803s | different things to repair them with but |
806s | you are also we're also having a a way |
809s | to to reduce impact maximum durability |
812s | of an item as it's getting repaired |
814s | which means it'll permanently be reduced |
818s | by that |
819s | factor um depending on the methodology |
823s | of of your choice in |
825s | repairability so in this case it has the |
827s | same penalty regardless if you're using |
829s | gasoline or biodiesel to repair them |
831s | with so if I |
832s | [Music] |
834s | do grab the shat in there give |
837s | gasoline but grab one piece of gasoline |
840s | here drop it in and I repair |
843s | it um well need two because I haven't |
847s | fixed that part yet but yeah so split |
849s | repairs isn't plausible at the moment |
852s | but yeah um the the intention is that |
855s | you're you're going to be able to be |
857s | repairing |
858s | it to a scaled percentage of the |
861s | material cost so if it costs two units |
863s | to repair if you repair it with one you |
865s | get 50% of that repair to |
868s | it um so you know still work in progress |
871s | and things that we're poking |
872s | at but here you can |
875s | see um chainsaw has been repaired and |
879s | it's reduced the maximum durability from |
882s | the original 400 which is the chainsaw |
885s | down to |
887s | 379 so now that chainsaw Max durability |
891s | is 379 which means anytime you repair an |
894s | item it's going to decrease the maximum |
897s | durability of that item which means |
899s | eventually it's going to be pointless to |
901s | repair it because it's just not going to |
902s | be worth the material cost and you're |
905s | better off scrapping that tool and |
907s | buying a new |
909s | one which is introducing two |
912s | big pieces on the kind of garbage |
916s | recycling puzzle that's been missing for |
919s | a long time with the tools it's one you |
922s | know you you kind of have a finite |
924s | quantity of |
926s | tools |
928s | um that |
930s | that you you know you you if you have |
933s | 400 people on a server you're only going |
934s | to need to craft say 600 chainsaws |
937s | because you only ever need one per |
940s | person and then maybe one extra to swap |
942s | in for repairs at the moment but there |
944s | is a there is a static limit in how many |
947s | tools you need to craft which is |
950s | something we really didn't like and |
952s | something that we you know really wanted |
954s | to dial into and see how we can figure |
956s | you know how we can figure out how to |
957s | deal with that and one of the big things |
959s | that kind of stood out easily enough is |
962s | well what if tools are just not |
965s | perfectly repaired every time you repair |
968s | them and then Dive Dive kind of into the |
971s | rabbit hole of that and see you know |
972s | which part do we want to impact with |
974s | where do we want the benefits to come |
976s | from um the durability drain costs and |
979s | relations in between |
982s | them um question now is Will stores be |
986s | able to reduce the prices of refurbished |
988s | gear by Pro rate durability yeah so in |
990s | the tool tip here you can see that we |
992s | now have a new entity here with for this |
995s | tool tip not you know you've got the |
996s | durability you got repair cost but you |
998s | also have this Max |
1000s | durability that has been reduced so this |
1003s | is a value that you'll be able to set in |
1004s | the store so you can only you know you |
1007s | can accept tools that have been repaired |
1010s | to a certain percentage at a lower cost |
1012s | and have more entries in the store for |
1016s | it um but the store the the store you |
1018s | want implement mation is something that |
1020s | we're looking to kind of see how we |
1022s | wanted to implement it in a in a neat |
1025s | fashion so that's not yet done um still |
1029s | you know coming out of 10.2 this this is |
1031s | something that |
1033s | we really delved into and it's just |
1035s | going in |
1038s | um yeah so the the drain of |
1041s | it is based on the use for it so whether |
1047s | you repair it when it's been used you |
1050s | know if you use it 10 times versus if |
1052s | you're using it 150 times the the the |
1056s | general Max durability is not going to |
1059s | be um is going to be related to how much |
1063s | you use the tool so you're not going to |
1065s | have a static it's going to do 10% every |
1067s | time regardless of how much you've used |
1069s | it so that thing is |
1074s | dynamic um so you have that um the |
1078s | second part of it is |
1080s | because we can do multiple types of |
1082s | repair |
1083s | items we can also do different tiers and |
1086s | different complications in how these |
1088s | things are costing in relation to each |
1091s | other by introducing multiple different |
1093s | types of uh bad choice the only one I |
1096s | didn't change um so here you can have |
1100s | the penalty for the max |
1102s | durability can also be related and set |
1105s | within the items themselves so you can |
1108s | have you know |
1111s | higher Technology based repair products |
1115s | will reduce the quantity of durability |
1117s | you destroy on the tool for each repair |
1120s | with that |
1121s | item added with the fact that you can |
1123s | also alter and change |
1125s | out um the actual value and material |
1128s | worth of that item um for that as |
1135s | well and then you also |
1137s | have another factor for the level of U |
1142s | the skill related to repairing that |
1144s | specific tool um is also open up to be |
1148s | used for reducing it |
1151s | further yeah this the store problem is |
1153s | going to be is probably going to be the |
1156s | the toughest part of |
1163s | it um and it's it's definitely something |
1165s | that we're looking |
1167s | at uh because we do want it to to be |
1169s | convenient enough to deal with varying |
1172s | product |
1174s | ranges |
1177s | um and so on so just a few quality of |
1180s | life things that we're looking at for |
1181s | the store that we kind of want |
1183s | to get in but it might not be a 10.3 |
1186s | thing it might come |
1190s | later um and then with as a as a kind of |
1194s | plot |
1195s | twist uh store Tags the the good old |
1198s | store Tags I'd like to get them in but |
1200s | they're more complicated than You' |
1202s | think um and it's related to kind of how |
1205s | the inventory looks scans and uses |
1209s | different |
1210s | types |
1211s | [Music] |
1214s | um but you know who |
1217s | knows um but yeah so the last thing for |
1222s | kind of the tool part of it is it also |
1225s | allows you to set the value of repair |
1228s | efficiency for the table so we can have |
1232s | different workbenches that you can |
1233s | repair in that gives different penalties |
1236s | depending on basically the era so we can |
1239s | have the the crude starter tool bench |
1241s | which is the worst one to repair things |
1243s | in and then we can add |
1246s | um workbenches that have other |
1248s | requirements like running electricity |
1250s | and so on so forth uh or just a |
1252s | grindstone that needs to be |
1253s | indoors that are better at repairing |
1256s | tools you get you get more out of the |
1258s | tool the higher tier stuff you |
1262s | use um so you know you it will be you go |
1266s | from stone tools but you can still |
1268s | repair with some of the stone tier |
1270s | things but it'll have a higher impact |
1274s | rather than opting for later Tech stuff |
1276s | or say you know that mechanic is offline |
1278s | so I can't get this piece um I'm going |
1281s | to need but I you know you don't get |
1283s | locked out from using that fancy tool |
1285s | you can opt to take that economic |
1289s | penalty and repair it with something |
1291s | worse um so there's there's a very very |
1296s | high volume of economical impact |
1298s | situations here but it allows enough |
1301s | flexibility |
1302s | for um both on our our side to kind of |
1306s | adjust the values to see the generative |
1309s | garbage that we want to see out of the |
1312s | system uh but also gives a b a much much |
1315s | bigger economical drive to be more |
1317s | involved in a lot of these what would |
1320s | often be |
1322s | side kind of items or obstructive items |
1327s | in the general progression of |
1329s | things um but all in all we're we're |
1332s | pretty pretty stoked up to |
1334s | see more of |
1336s | these |
1338s | um longer |
1340s | term potential |
1343s | impacts and it gives people more of a |
1346s | reason to kind of opt for later tier |
1348s | Tech and really push for it and kind of |
1351s | use it |
1352s | [Music] |
1355s | more um can we burn bird these unwanted |
1358s | old tools now there I I have I have some |
1361s | ideas on that for adding some tags with |
1363s | like |
1364s | recyclables um so you basically use |
1367s | different crushing meth methods or |
1369s | burning them to kind of get rid of them |
1373s | rather than pile them in a chest |
1374s | somewhere and hide them |
1377s | away um so there's there's some things |
1379s | coming there as well but it's not ready |
1381s | on the branch yet I'm kind of working |
1382s | through the tech tree at the moment to |
1384s | kind of give each |
1386s | item the correct cost and so on yeah so |
1389s | the general idea is you you crush a tool |
1391s | and it'll output depending on depending |
1393s | on the tag the tool is associated with |
1395s | it'll give you like wood garbage or |
1397s | metal scraps and you can recycle you |
1399s | know turn it into something useful |
1402s | again |
1404s | um so that's definitely going to be |
1406s | coming with um with this change as |
1411s | well um and then we're probably going to |
1413s | enhance on that later on for for all the |
1416s | production stuff across the board with a |
1418s | later |
1420s | update uh but yeah you will have a way |
1423s | initially to recycle broken tools |
1425s | [Music] |
1429s | yes |
1431s | um see yeah that gives us that gives us |
1434s | a a huge flexibility in this and it also |
1438s | gives the MERS is quite crazy things as |
1441s | well because you can only |
1443s | do |
1446s | um oh hey Nia um I'll come into that in |
1449s | a in a minute here um because we we do |
1453s | have um a lot of things rolled up for uh |
1456s | for the entire thing so this this piece |
1459s | of the puzzle is what is referred to as |
1463s | like part of the maintenance |
1465s | package and we've got two of those |
1468s | pieces coming |
1471s | in uh most likely coming in 10.3 going |
1474s | to word it carefully |
1475s | [Music] |
1478s | here oh yeah it edar Edgar you you are |
1481s | correct it just threw a names there I |
1485s | haven't really polished the names and |
1487s | they're also all missing kind of uh |
1490s | descriptions and whatnot so you know |
1492s | it's a prototype um but yeah so with |
1496s | this it should give the moders quite |
1498s | crazy enough opportunities to kind of |
1499s | delve into tweaking things the way they |
1502s | want them to we still want to have a a |
1505s | reasonable good mid tier level for the |
1508s | general experience in Eco going in like |
1511s | vanilla um but you can also do things |
1514s | like adding to Max durability with |
1517s | repairing with certain items you can do |
1519s | like you know boosting things with items |
1522s | and and all kinds of craziness with this |
1523s | mod |
1525s | wise um so I'm hoping hoping everyone's |
1528s | going to have |
1529s | crazy things going |
1531s | on um so that's it for General |
1536s | tools um is building upkeep maintenance |
1538s | coming in this or is that later um it'll |
1540s | be it'll be a later thing if you're |
1542s | talking about like General utility |
1545s | blocks like Property Maintenance or |
1547s | whatnot um it it's a bigger topic and |
1550s | it's it's slated for much later during |
1552s | the year um if if if prior to 1.0 at all |
1558s | um um and it's definitely definitely a a |
1562s | big topic for discussion as well and um |
1566s | at the moment what we have planned for |
1568s | this particular package U whichever |
1571s | update this goes into |
1574s | which freaking cat um is going to be |
1578s | tools and workbenches and that's subject |
1581s | up for next |
1587s | here |
1590s | um at yeah no so you have you've got um |
1595s | you got multiple choices so each item |
1598s | can be repaired with a few different |
1602s | pieces and |
1603s | then these pieces are crafted by the |
1606s | enal |
1609s | things um hey uh satuki that is actually |
1614s | an interesting topic |
1617s | for uh the next one let's let's see if I |
1619s | can |
1619s | spawn did I have an item that I |
1622s | reasonably used and added this for us |
1625s | let's see think I with overboard on the |
1628s | saw mail but we can |
1633s | take let's let's grab an automatic |
1639s | Loom bring my chat box in here |
1642s | completely uh Slash dump all slash |
1647s | automatic Loom |
1650s | so on the you know on on garbage and |
1653s | recycling and everything and maintenance |
1654s | and and all the costs in between |
1658s | um it's basically like I said it's |
1661s | basically divided in in um in like five |
1665s | parts or six parts it's tools it's |
1668s | Vehicles clothing blocks and worktables |
1671s | and then you have housing as the |
1674s | offset and each of these are going to be |
1678s | intera Ed with or dealt with slightly |
1680s | different or they'll have slightly |
1682s | different results from them but the |
1684s | general goal is to add a lifespan to |
1688s | everything |
1691s | essentially |
1693s | um uh as per upgrades there is a |
1696s | different plan for upgrades in |
1699s | general |
1701s | um but you know it's it's a different |
1705s | it's a different subject and the reason |
1709s | why we didn't opt for upgrades |
1713s | being a decade entity is because it's |
1717s | directly related to cost reductions of |
1720s | items |
1722s | and if we added DEC to the upgrades and |
1729s | they just stopped the machine um they're |
1732s | working no differently than the general |
1734s | parts and the functionality of the |
1737s | maintenance stuff that we've added so it |
1740s | was like a double double effect but |
1742s | doing the same thing so we opted for not |
1744s | for the upgrades to not have |
1748s | wearability that said it doesn't stop |
1750s | people from doing that but we do have a |
1752s | longer plan for upgrades be more of a a |
1755s | permanent thing to tables rather than be |
1758s | able to kind of switch them out upgrade |
1759s | them individually and so on so you know |
1762s | it's a deeper subject a different stream |
1764s | but we do have a plan to kind of rework |
1766s | upgrades a little bit to kind of what |
1769s | they initially were intended to be |
1772s | um but um yeah so you |
1776s | know it's it's on |
1778s | that uh one bu4 to to rule uh to rule |
1782s | all Factory no the the on the upgrades |
1785s | the B the basic principle is each |
1787s | worktable would accept all different |
1790s | modules and all |
1792s | upgrades so you have a basic upgrade an |
1796s | advanced upgrade and a modern upgrade |
1797s | and they they go into all work tables |
1800s | you don't have basic in only the |
1802s | Primitive stuff and then advanced in |
1804s | only the mid- tier stuff and then the |
1805s | modern in the late tier you'll have all |
1808s | all three variations going |
1810s | into each table and then that would add |
1813s | requirements to the table to kind of |
1815s | scale the upgrades of that table with |
1818s | the |
1819s | era um so it's you know like I said |
1822s | it'll be its own stream it'll it'll have |
1825s | a bit more more of a UI change and a bit |
1827s | of Interac ability change it's also |
1829s | going to mean that all the variations of |
1831s | the upgrades are generally going to be |
1832s | scrapped in terms of the one to four |
1834s | versions of them |
1838s | um but uh it's like I said it you know |
1842s | it's a different |
1844s | topic um so for the maintenance |
1848s | stuff uh we have some new status updates |
1852s | [Music] |
1854s | here as you can see in the tool tip for |
1856s | the status we've got all parts in this |
1859s | automatic Loom is |
1861s | working and it specifies what parts it |
1864s | has and what durability they are at and |
1867s | just want to reiterate that all the |
1868s | percentages and all the values here are |
1870s | not finite it's going to be changed it's |
1873s | just for testing |
1874s | purposes don't get too panicky about |
1878s | it um but yeah so all all worktables at |
1882s | the moment are getting |
1885s | a uh an addition to |
1889s | um using different components and |
1891s | different parts that goes into them and |
1894s | these |
1895s | have a drain as you're using the |
1898s | worktable which you would need to |
1900s | replace or repair depending on which one |
1902s | because we can also repair these |
1906s | things um in some ways some are going to |
1909s | be just scrap some are some are going to |
1911s | be you know um just basically |
1915s | consumables they'll break down you'll |
1917s | need to scrap them or you know deal with |
1919s | them |
1919s | somehow um some parts can be repaired or |
1922s | polished up but the same thing works |
1925s | there if you know these parts lose |
1928s | durability |
1931s | um as you're repairing them as well so |
1933s | you |
1934s | know it kind of Cycles in on each on |
1937s | itself |
1939s | um |
1941s | yeah no so um a few bits that were super |
1945s | important to me at least looking into |
1947s | this is one of the things is worktables |
1950s | cannnot be impacted in a |
1955s | directly um in a direct same manner |
1959s | because worktables are linked to you you |
1961s | have the storage tab which you have set |
1963s | up filters you may have your your |
1965s | arrangement of things looking one way um |
1968s | you might have different outputs inputs |
1970s | selected you have work orders queued up |
1974s | um labor added so there's a lot of |
1975s | dynamic pieces in here that would cause |
1977s | the user |
1979s | loss direct loss by having them kind of |
1982s | be forced to pick them up and place them |
1985s | down um hence why that that whole idea |
1988s | of work tables degrading over time and |
1990s | you have to completely replace them went |
1992s | out the window kind of |
1995s | immediately um hence why we kind of |
1997s | opted to have consumable parts inside |
2000s | work tables because people are already |
2002s | kind of accustomed to how modules work |
2004s | and it works kind of in the same manner |
2007s | but you have these |
2008s | um individual parts that relate to |
2012s | them um a |
2015s | armored and at the moment I kind of |
2017s | shuffled in a few uh a few pieces in |
2019s | here that are |
2022s | just um just in general give you an |
2024s | example on like hey you know you can you |
2026s | can basically take any item add the set |
2031s | value to that item and from a modding |
2034s | perspective and have it inherit from |
2035s | part item rather than item and then you |
2038s | can just shove it in and have that be a |
2040s | requirement in that |
2042s | table um but it adds it it means that |
2045s | you can add more value across the board |
2048s | it means um basically the the uh well |
2054s | the base cost of of the crafting table |
2055s | be reduced because they now need parts |
2057s | also to start |
2061s | um it the large volume of the recipes |
2065s | I'm opting for using parts that are |
2067s | already in included in the crafting |
2070s | table so you know they kind of account |
2073s | for those |
2079s | parts |
2080s | uh yeah so you know like I said the the |
2083s | percentages and everything is going to |
2084s | be shuffled around like we're going to |
2086s | be testing around with like 5% 10% and |
2088s | see kind of where where we're Landing in |
2090s | and and so on um and then you know as as |
2094s | always balance things are never you know |
2097s | the work never ends it's going to be |
2098s | continued tweaking and we're going to |
2100s | run play test for it and we're going to |
2101s | see how that turns out and you |
2103s | know um but it |
2108s | uh it feels like we're we're into a |
2111s | pretty good solid system |
2114s | in um really pushing for economical |
2118s | incentives to kind of stick around keep |
2121s | producing |
2123s | things and everything around |
2125s | it um and the parts are not limited to |
2129s | just you know one unit you can set this |
2132s | cost to whatever whichever and I think I |
2136s | did I think I did that on the saw mail |
2138s | just to did I fix that I yeah I changed |
2142s | that out let me grab an item that have |
2144s | multiple |
2146s | pieces did I have one |
2150s | left maybe |
2153s | not no I didn't anyway um but yes so you |
2157s | can set it to use you know you need five |
2159s | iron saw blades to run this and then it |
2162s | won't run unless it has all |
2165s | five |
2173s | um uh the loom would take a basic |
2176s | circuit and fuse in the recipe or will |
2177s | they appear as pre-installed Parts the |
2179s | first time it's been placed it's a bit |
2180s | of a both |
2181s | thing |
2183s | um because basic circuits are already |
2186s | part of the recipe for the loom in this |
2190s | case um and that's kind of where I'm |
2193s | opting for an initial pass on it being |
2195s | so you know if the Saw Mill uses a |
2198s | static iron saw blade as its recipe |
2201s | which is then you which is then |
2202s | basically being the part that's |
2203s | installed in |
2205s | it um the shaper has pistons in it and |
2208s | piston being the consumable for it and |
2211s | so |
2212s | on um so it shouldn't impact and make |
2216s | things more costly than they are right |
2218s | now it might change out the cost |
2220s | slightly |
2223s | um but it's generally not going to you |
2225s | know add five new things you need to |
2228s | have on them and so on |
2231s | um grab a regular |
2237s | loom um yeah here we go here here I have |
2241s | multiple pieces in it um as an as an |
2245s | example on how this could could be |
2252s | looking uh sort of because the loom is |
2256s | made with like 16 linen yard or |
2260s | something |
2263s | uh I can |
2268s | remember yes you get 10 linen |
2271s | yarn uh I reduced the wood boards here |
2273s | and added wooden |
2274s | gear |
2276s | um |
2279s | uh yeah so Vehicles come up on on both |
2283s | both twitch chat and and YouTube chat |
2285s | here now so maybe I should bring into it |
2288s | um I did I comment that out yeah I did |
2293s | um maybe I should just uncomment that |
2295s | and re recompile um |
2298s | essentially vehicles are subjugated to |
2301s | the same thing so um there are a few |
2304s | quirks with it that might not be done |
2307s | for 10 .3 which is why I'm not |
2310s | immediately including |
2312s | it um because the general goal of Parts |
2316s | being part of vehicles as they will be |
2318s | part of vehicles as well U just just |
2320s | kind of clarify that they will be part |
2322s | of vehicles you will have Parts um |
2324s | inside vehicles that will Decay over |
2327s | use um |
2330s | however uh going to be like Oregon Trail |
2333s | where we need to carry Wheels because |
2334s | our CS SW apart |
2336s | um now but the uh the the general goal |
2340s | of the vehicle parts is that they'll be |
2342s | directly tied to attributes of that |
2345s | vehicle and at the moment as when a cart |
2348s | breaks in the current iteration of it it |
2349s | just completely disables The Entity so a |
2352s | craft table cannot craft anymore until |
2354s | you replaced it um and that's something |
2358s | we absolutely did not want on vehicles |
2360s | we don't want people to you know run out |
2363s | of a wheel in the middle of nowhere and |
2364s | they have to walk half across the world |
2366s | because the only place they can buy a |
2369s | new wooden wheel is in the jungle over |
2372s | two rivers away and and up a |
2374s | mountain um so one of the things that we |
2377s | wanted to do was make sure that they're |
2380s | not disabled but they do impact the |
2383s | attributes of the associated type so for |
2387s | example Vehicles would be having |
2390s | movement |
2393s | decrease |
2395s | um and like fuel consuming Vehicles |
2399s | would have multiplied fuel consumption |
2402s | or generating more uh more pollution |
2407s | Etc um so there's a few directly tied |
2410s | attributes that |
2412s | is uh in |
2414s | there um they should they really should |
2417s | become disabled especially if it's a |
2419s | wheel well you'll you'll you'll suffer |
2421s | you'll you |
2423s | know it it'll it'll be a movement |
2426s | reduction for it to you know you're |
2428s | you're you're going to suffer for |
2429s | dragging the cart all the way back with |
2431s | a broken wheel but the goal is not to |
2434s | completely stop you from being able to |
2436s | do |
2437s | that um due to how the game operates and |
2441s | and the |
2442s | general uh the general population on a |
2446s | server might be very |
2447s | varying um it's also in relation to |
2450s | people might be playing from completely |
2452s | different time zones on a server and you |
2454s | know you don't want to have your cart or |
2456s | your your truck stuck in middle of |
2459s | nowhere without being able to get it out |
2461s | of |
2462s | there |
2465s | um and so on uh will that also increase |
2468s | the use of calories for pushing pulling |
2469s | broken carts yeah it it'll it'll have |
2471s | some impact in that |
2475s | manner |
2477s | um so there you know there's there's a |
2480s | lot of things in that that balance-wise |
2482s | that can really be pushed to its limit |
2485s | um but also for its intera ability as |
2487s | well |
2489s | um any chance we can get some filters on |
2491s | the economy viewers would be nice to |
2492s | only see offerings from shops using a |
2495s | particular currency for instance um yeah |
2498s | an overhaul to the economy viewer is it |
2502s | it's kind of planned we we've got some |
2504s | quality of life things we want to add in |
2505s | there um and and Shuffle things around |
2508s | however any kind of rejigging of the UI |
2512s | is quite quite an Endeavor across the |
2516s | board um so it'll it'll be its own kind |
2520s | of thing um cuz currently we've got a |
2523s | rework on the crafting |
2525s | UI uh that's coming up that has a new |
2528s | cool a few new cool features that will |
2531s | probably help some people |
2534s | um there is talk of a search bar you |
2537s | know just |
2541s | saying |
2546s | um |
2549s | uh tags for |
2552s | stores that would be nice wouldn't it |
2557s | armored hopes and |
2563s | dreams I maybe I can maybe I can do |
2566s | let's do that spawn so see if things |
2570s | explode or if they work the way I want |
2573s | them |
2575s | to SL Park |
2578s | Decay I think yeah I think so or was it |
2583s | decay Parts I can't remember it it's new |
2587s | commands added I didn't add a |
2589s | command |
2594s | uh seems to be like it but it's not |
2599s | okay it was part |
2605s | K I can't spell apparently |
2609s | okay why are you |
2612s | not it doesn't seem to like me |
2615s | now typical stream thing it works before |
2618s | stream and then you test it out and it |
2620s | just doesn't work |
2624s | um but there |
2627s | is it's supposed to be working um it's |
2630s | it's a debug command so you know debug |
2633s | command being broken |
2634s | is |
2636s | fantastic |
2639s | um essentially the command is just |
2642s | supposed to be uh adding multipliers for |
2645s | things I know it worked for the vehicles |
2647s | but it seemingly doesn't work for |
2649s | crafting tables at the moment so I'll |
2651s | have to dig into |
2653s | that um can you see the parts of an |
2656s | object has in a shop screen that is |
2657s | something that is being added at the |
2659s | moment um so when let me see if I can |
2663s | actually do this if we we cancel that |
2666s | project just to kind of give a good |
2669s | let's actually grab that let's let's |
2672s | do in inventory |
2676s | durability and set that to 50% |
2679s | durability then we pick you up and we |
2682s | can we can I know it there's a bug at |
2684s | the moment where it just always |
2685s | generates with a new one if it's a new |
2687s | entity uh but essentially you pop that |
2689s | in there and then it goes hey it's got |
2692s | 50% |
2694s | durability but yes you can pick it up |
2697s | and inside here it has specifications |
2701s | for if it has Parts in it and what |
2703s | durability the part is |
2708s | at um so that is all details that we |
2710s | kind of want to fit in somewhere in the |
2713s | economy viewer as well as in um in the |
2718s | uh the store visibility as |
2726s | well um |
2730s | so that's hopefully going to be |
2731s | something that helps people out a |
2734s | bit |
2736s | uh can you set it so selling to stores |
2738s | will automatically place the repair item |
2740s | in the Right Slots similar to selling |
2742s | fuel to power plant um I actually |
2745s | haven't tested that out |
2749s | yet um but it's it would definitely not |
2753s | be a reach so you can you know buy parts |
2758s | um we'd also need the item to be |
2761s | expunged from The |
2764s | Entity when the part is destroyed if it |
2766s | has a linked inventory into |
2769s | it Panda's going to hate having to |
2771s | update this calculation to account for |
2773s | degradation oh yeah no it it's a pretty |
2776s | substantial change uh and one of the one |
2779s | of the things that at the moment isn't |
2781s | ready yet um I was hoping to to have |
2784s | that done |
2785s | but kind of escaped time and space um |
2789s | and that is General World objects that |
2792s | we want to have degradation SL Decay uh |
2795s | or consumables |
2797s | on um but not directly tied to crafting |
2800s | entities which is currently the |
2803s | limitation um and that is things like |
2805s | power |
2807s | generation um so things like windmills |
2811s | water wheels wind turbines and so on so |
2813s | forth they're all going to have |
2815s | degradation to them |
2818s | um and before everyone's just you know |
2821s | gets into an uproar of like oh but I |
2822s | need 432 different machines to to you |
2826s | know to get this going uh or my my my |
2830s | massive field of wind |
2832s | turbines |
2834s | um what is going to happen with those |
2836s | well at the moment generally what's |
2839s | happening um from me is I've only ever |
2842s | really had the the material cost for |
2846s | crafting The Entity as a way to balance |
2848s | what it outputs and crafting tables have |
2851s | always had kind of this problem of you |
2854s | craft them once and then you never have |
2856s | to worry about crafting another one |
2858s | again and having an item Decay inside of |
2862s | it um keeps the user from having to kind |
2866s | of fiddle around pick him up move him um |
2868s | and so |
2870s | on um but it gives a new Nuance to be |
2875s | able to do that especially for things |
2877s | that are are everlastingly generating |
2878s | completely free stuff such as the uh |
2882s | like fish |
2883s | traps um wind turbines wind Mills and so |
2887s | on so forth so they they'll all have |
2889s | thecable |
2891s | entities |
2893s | um like Hydro power |
2895s | dams |
2898s | um well we'll see about electricity |
2901s | which it it's I kind of want to have a |
2905s | water generation for |
2908s | electricity it's something i' I've been |
2909s | kind of |
2911s | opposing |
2913s | um because of the lack of Decay and |
2918s | drain on |
2920s | costs |
2922s | um but it's definitely opening up a lot |
2925s | of possibilities with these new |
2928s | degrades um all are the old Parts going |
2932s | to be eventually part be part of the new |
2933s | garbage system yes yes all of this is |
2935s | going to be kind of tying into two |
2937s | recyclables and and everything |
2939s | surrounding |
2953s | it |
2956s | um but yeah I'm I'm hoping everyone is |
2959s | going to I mean you know it's a new cost |
2962s | it it's uh there's no point in kind of |
2966s | hiding that under the rug |
2968s | um but it will open up a lot of Market |
2971s | opportunities for people in the game um |
2974s | for different components and different |
2975s | parts that may not be super used at the |
2978s | moment um there's going to be a few new |
2980s | items that is going to be related to |
2982s | that such as you know wooden gears we |
2984s | got fuse |
2987s | um uh polishing paste Wet Stone and and |
2990s | some general stuff um different items |
2994s | may be repaired with different uh |
2996s | different values and so on so |
2998s | forth um and as as I'm prototyping it |
3001s | and it's not really down to it's not |
3005s | fully integrated in the templating from |
3006s | the tech |
3008s | tree um can do a little bit of |
3011s | a sneak peek |
3015s | uh on how that codewise looks |
3022s | um uh tags in stores um it it's |
3028s | it it's pending process essentially on |
3030s | the store things we have a few things |
3032s | that we need to do for the store um to |
3034s | can account for the the the whole |
3037s | durability drain and system surrounding |
3039s | it so we might be able to sneak in a few |
3042s | things that adds depth to it um but tags |
3048s | for it is is fairly complicated in terms |
3051s | of how it kind of pulls data and costs |
3054s | and everything around it so um we'll see |
3059s | uh oh yeah building upkeep |
3062s | um building upkeep is is essentially a |
3065s | stretch goal for 1.0 or you know it's |
3069s | probably not going to be done prior to |
3071s | it |
3073s | um and it's a bigger discussion in terms |
3075s | of how we want to treat it how it would |
3077s | work mechanically um without interfering |
3081s | with player with with you know |
3084s | players uh experience um um at the same |
3088s | time it's it's also there are some ideas |
3091s | and plans for him it's it's more of a a |
3095s | valuation phase of what would work |
3097s | mechanically for us how much of a |
3099s | performance impact it would have in |
3100s | these different types of |
3104s | executions um that needs to be properly |
3106s | looked at before the decision is made |
3108s | for it um so I wouldn't say there aren't |
3112s | any plans for it but at the moment I |
3116s | can't really share what the plans are |
3118s | because it's still being |
3120s | evaluated um but it's not going to be |
3123s | something that happens within the next |
3125s | couple of |
3126s | updates um and we'll definitely have you |
3130s | know dead blogs surrounding it it's |
3131s | going to be a hot topic for discussion |
3136s | um but I wouldn't worry about it at the |
3139s | moment um cuz we got some we got some |
3142s | ideas for housing furniture that um |
3146s | probably not going to make it for 10.3 |
3147s | but it it'll definitely rock some |
3153s | boats |
3156s | um yeah no like the the general |
3158s | consensus blocks is blocks are not going |
3160s | to disappear |
3163s | outright um so it's an idea on how these |
3165s | consumable items turns into garbage um |
3168s | if they're easy if they're items it's |
3170s | really easy to just bury them somewhere |
3172s | in a chest yes |
3175s | um |
3177s | it's like the the consumable metal |
3180s | pieces in particular but you know also |
3182s | the general wood and and whatnot um |
3185s | they're always going to be you know you |
3186s | can always tuck them away but the |
3188s | general goal is to allow a recycling |
3191s | system for them so you can turn them |
3193s | into usable materials in some capacity |
3196s | you might not get you know full value |
3199s | out of |
3200s | them but the general goal is that we |
3203s | want people to recycle stuff and and |
3207s | either by you know using part of it as |
3209s | fuel or remelting part of it and get |
3211s | some scrap metal back so you can get |
3214s | some manner of resources out of them so |
3217s | you kind of have that circulatory Loop |
3219s | of you're constantly kind of losing |
3221s | material but you don't want to sit on 58 |
3224s | chests of you know iron pickaxes because |
3228s | it's a it's a pile of |
3235s | garbage |
3243s | um plus it also mean that PE players |
3246s | working out again how much an object is |
3248s | worth when then new now that they have |
3250s | ongoing costs oh it'll it'll definitely |
3253s | throw some wrenches in in people's very |
3256s | very static kind of calculations for |
3260s | Stores |
3263s | um and it adds kind of a a it it that's |
3267s | kind of an inflation is |
3270s | in um in costs and relations and like |
3275s | people spending time trying to deal with |
3277s | these |
3278s | things uh but we do want to have a more |
3280s | organic World in that sense we don't |
3282s | want to have it you know a static |
3285s | Flatout 1 plus 1 equals 2 kind of |
3287s | scenario but having players figure these |
3290s | things out and and having them kind of |
3293s | um shuffling things around um and so on |
3295s | so forth um any plans on having |
3297s | electricity and power be rentable and |
3299s | not just available to everyone within |
3300s | the radius yeah there there are some |
3302s | plans worth but it's it's more of a |
3304s | utility update thing um |
3306s | which um it's it's on the it's on the |
3311s | planning board but it's not at the |
3314s | moment planned for if that makes |
3317s | sense um like at the moment we've got um |
3321s | 10.2 coming out of the door 10.3 is is |
3324s | we're we're jumping straight into 10.3 |
3326s | in terms of of workload and kind of |
3327s | getting stuff done there um which will |
3330s | have uh a portion of the painting |
3333s | painting stuff and new block set and |
3336s | some other cool stuff that we'll have on |
3338s | on other |
3339s | streams |
3341s | um and depending on how far the |
3344s | paintable stuff is we might do the |
3346s | paintable as next stream or we'll do the |
3348s | Block |
3349s | Set we'll |
3351s | see |
3355s | um uh yeah with clothing Decay is also |
3359s | kind of a stretch thing we got some |
3361s | ideas for it but we also have a bit of |
3364s | there's a bit of conundrum with |
3366s | it um but there's definitely going to be |
3370s | decay of some sort surrounding it um but |
3374s | we we do have like unique clothing |
3376s | things so we're looking |
3378s | at uh for a lack of better word uh |
3382s | basically like transmog stuff um similar |
3385s | to to war CRA or you know doing like a |
3388s | vanity slot type system like a lot of |
3391s | the the 2D platforms are using generally |
3393s | to kind of keep clothing that you want |
3396s | to have the visual look of override the |
3399s | actual mechanical look on uh or the |
3403s | mechanical like stat wise on the |
3405s | character um so there's a lot of things |
3408s | in there that needs |
3410s | to uh kind of go into it well the the |
3414s | the problem with it is |
3417s | um the problem with clothing Decay for |
3421s | that um |
3425s | is we have we have clothing and |
3428s | wearables that you cannot |
3430s | craft so you only have one entity of |
3434s | that and we want people to be using |
3436s | these things like the twitch rewards and |
3438s | and uh like the kickstarter stuff and um |
3442s | like the packages and so on but if those |
3445s | Decay and they get this destroyed and |
3447s | they're meaningless to have on you then |
3449s | they completely lose their value of kind |
3452s | of having you know showing that off to |
3454s | your neighbor and and seeing how cool |
3456s | you look um so we need to kind of get |
3460s | into a middle ground of a system where |
3462s | you can still use the look of that |
3466s | outfit um on your character because you |
3468s | want to be wearing it but if it's |
3471s | decaying then it's going to be destroyed |
3473s | and you don't want to wear it because |
3475s | you don't want to lose that item that is |
3476s | unique to you um so there's a few kind |
3481s | of quirks in it that needs to be solved |
3483s | prior to |
3488s | that |
3491s | um oh yeah I think the uh alpen GL the |
3496s | um the whole clothing overhaul mod is |
3498s | absolutely |
3499s | fantastic I think that it's pretty cool |
3504s | um and it's probably somewhere in that |
3507s | realm that we'll probably push for um to |
3510s | deal with like some sort of |
3511s | acclimatization for the character so |
3513s | he's he's comfortable in hot |
3516s | temperatures which reduces the |
3517s | restraints on clothing and so |
3521s | on |
3527s | um uh armored yeah so I wouldn't make |
3530s | the Decay to the point of being |
3531s | destroyed making a s kit item or |
3533s | something that we can use yeah but the |
3535s | goal is to have them get worn out |
3538s | completely and need to be replaced same |
3540s | thing as we're looking at tools at the |
3543s | moment where we want people to have the |
3545s | tools be |
3548s | destroyed um and so on |
3552s | um so there's you know there there's a |
3555s | lot of opinions about it and there's |
3556s | very very high complicated things |
3558s | surrounding it both in terms of tech |
3561s | wise um how to represent it and so on um |
3564s | sure I mean we can just make the |
3566s | durability infinite on them but then |
3569s | some people have these infinite |
3570s | invulnerable clothing and never have to |
3572s | replace them yet everyone else has to |
3573s | pay money to to replace |
3576s | them |
3577s | um then you suddenly get into a an issue |
3581s | of hey why is why does this guy have a |
3583s | Kickstarter you know hat that is op |
3587s | because it's he doesn't have to pay |
3590s | things um slightly unrelated note do you |
3593s | guys have any plans for having more |
3594s | twitch drops soon um not at the moment |
3598s | they we'll see what we roll out with but |
3602s | um at the current |
3604s | immediate uh not really yeah um and and |
3608s | the whole pay to win thing is definitely |
3610s | something that we want to avoid in it |
3612s | regardless if it's something that you |
3613s | actually pay for in terms of you know |
3615s | packages bundles or whatnot versus you |
3618s | know a twitch drop and so on |
3621s | or |
3625s | um uh etc etc and then you also have as |
3628s | as Shadow Umbra brings in here it's like |
3630s | they need to be separated anyway in a |
3632s | sense because why would you have a hat |
3634s | that hasn't that doesn't have stats that |
3636s | just looks cool versus one that gives me |
3639s | direct benefits in game that you |
3643s | um can of delve into so it's |
3648s | um it's a complicated subject and |
3651s | there's a lot of opinions on it and it's |
3653s | it's like we don't just want to have as |
3656s | something going to go like hey you know |
3658s | good luck with this thing um stuff the K |
3660s | stuff gets destroyed and and you |
3663s | know if you if you break it you lose it |
3665s | kind of thing |
3668s | um hence why we want to make sure that |
3670s | it's done in in the manner we wanted to |
3674s | um Eco the fashionist the game um but |
3679s | yes we you know there there's there |
3681s | there's there's a lot of things in there |
3683s | to discuss there's a lot of things to |
3684s | come back to and can evaluate |
3687s | um and it it kind of deserves a lot of |
3692s | attention because it is a pretty big |
3694s | part of |
3695s | Eco um in terms of kind of building your |
3699s | persona you know building your kind of |
3702s | presentation um and it's part of part of |
3706s | a lot of things that we're adding |
3707s | currently in in both in game content and |
3711s | um just kind of customization in that |
3713s | sense because we want people to be |
3717s | um you know composing their stuff the |
3719s | way they want them to we want them to |
3720s | build the houses like they want them to |
3724s | um and painting is you know painting |
3727s | blocks and so on is is a big part of |
3729s | that as well to be able to give a color |
3731s | that you want or or you know customize |
3733s | it more um and we feel that the same |
3736s | kind of thing goes for the the direct |
3738s | Avatar and clothing and so on as |
3740s | well um so that is something that we're |
3743s | definitely looking heavily |
3745s | into um and that'll be its own kind |
3749s | of big epic of stream um hopefully later |
3754s | on later on during this year um but you |
3757s | know we got a we got a big list of |
3758s | things to |
3759s | get |
3762s | um get through um this being part of the |
3767s | maintenance and the first view of |
3770s | Maintenance I should probably phrase it |
3773s | as um with tool Decay overall |
3776s | parts that goes into worktables |
3778s | and worktables now have a continued cost |
3783s | to them so anytime you're crafting |
3785s | things you're actually having a a |
3787s | related cost to the |
3790s | table um and it's something that we are |
3792s | looking at extending to all branches |
3795s | of craftables |
3798s | essentially |
3802s | um but yeah hope everyone has uh |
3807s | enjoyed the stream been a lot of |
3810s | cool uh cool discussions and |
3813s | uh comments here and people raised a lot |
3816s | of good questions and I hope I answered |
3819s | most of |
3827s | them as usual you know if there's if |
3829s | there's anything else you're wondering |
3831s | about or uh have questions for or need |
3834s | help with with things um Community is |
3836s | great hop in on Discord and um either |
3839s | hop in on you know Dev hangout and uh |
3842s | I'll probably answer most of the things |
3843s | that I see popping in there |
3846s | um armored armored armored any idea on |
3850s | when 10.2 is coming um out of out of |
3854s | everyone in the Stream here was |
3856s | generally pretty active on Discord Denny |
3860s | posted a uh uh an announcement yesterday |
3863s | I think it was I can't remember |
3867s | um with uh the release date for 10.2 |
3870s | being on |
3874s | Monday uh so stay tuned for that |
3878s | um so you know if uh if your server |
3882s | stuff isn't opted into the specific |
3886s | branch that is currently |
3888s | live |
3890s | um make sure to uh make sure to lock |
3894s | yourself into that version if you don't |
3896s | want to get exposed to 10.2 things such |
3898s | as the new profession um and so |
3903s | on um and |
3907s | uh yeah it's been a blast as always uh |
3910s | thank you everyone for showing up and uh |
3914s | uh all the great comments questions and |
3916s | everything uh yeah the cats are fine |
3918s | they're they're actually sleeping right |
3921s | now uh thankfully they've been they've |
3923s | been going going crazy |
3927s | um but yeah no everyone have a great |
3929s | weekend um thank you all for coming and |
3932s | uh I'll catch you on the next stream |
3934s | which will hopefully be in another two |
3936s | weeks we'll keep doing these bi-weeks so |
3939s | uh we'll see what we have topic-wise for |
3941s | next week uh the the next stream |
3944s | it possibly be painting maybe um if not |
3948s | it'll be the balance changes and the new |
3951s | block set so I'll uh catch you on the |
3954s | next one take care everyone |
3985s | one |
3987s | [Music] |