about 5 years ago - SLG-Dennis - Direct link
Eco is not a reaction heavy game, anything above 40 FPS is playable very well usually. (Just like RPGs and other games)
about 5 years ago - SLG-Dennis - Direct link
That hasn't been an excuse, just a statement of accepted scientifical fact. We've been commenting on the performance issues earlier. They are being worked on, but you'll never get to run Eco at 100 FPS with mediocre hardware, it's just too cpu heavy to achieve that and there is little that can fix that. The whole stuff that can is still in preview state in Unity and we depend on the engine.

I'd also ask you to not state false facts. Noone denied anything. I've been very open about performance issues everywhere, still i'm entitled to facts and my own opinion nontheless.

We're all aware of the situation and our number one goal is to remedy it. But there is limits by design, available software and other things that we can't turn off. Our goal in EA is to have a playable state for the majority of players. And for the majority a minimum of 40 fps is acceptable, as it's playable very well. Final Optimisation in EA games is usually the last task before release, we're not that far yet, so our goal is to provide everyone with a permanently playable experience of at least 40 fps - i feel like that statement is only one thing: Transparent. But definately not denying.