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1s | we're gonna be showing off 8.0 features |
---|---|
3s | we're working on getting ready for that |
5s | so great to have you all joining us so |
8s | we'll be checking out chat and YouTube |
11s | twitch and Facebook so feel free to ask |
14s | us questions and we'll answer them as we |
16s | go |
17s | so to my left is Walker programmer on |
21s | eco it's gonna be playing and showing |
23s | the new features and Keegan is everybody |
26s | knows so artists on eco and has been |
30s | making some really awesome new biomes |
31s | and I'm John Kay signer eco and going to |
37s | be talking about some pipes features |
39s | I've been working on and other cool |
42s | stuff so yeah why don't we take a look |
46s | at these pipes you're showing so this is |
50s | a show the other ones behind this is the |
54s | new pipe features we've added 28.0 so |
58s | the idea with this is that plumbing is |
60s | going to be a new feature of the game |
63s | it's going to be this kind of community |
66s | project that you need to do with other |
68s | people in your village to set up access |
70s | to water and taking away wastes from |
74s | your crafting projects from your like |
76s | home items so this is a debug thing |
79s | we've spawned in here but these are what |
81s | the pipes look like and they're |
83s | mechanically powered so they will take |
84s | from a water source which right now I've |
87s | just spawned some water here to make it |
90s | easy to view and they'll be taken up |
93s | into the pump and then push into the |
94s | pump network so you can see these pumps |
97s | here are supplying water to a series of |
101s | houses so here you can see the the pipes |
104s | go underground and they come up inside |
108s | of this workshop remember fly to get in |
111s | there so we're still setting up a lot of |
114s | this as some of this is debug but right |
115s | now we just have a test workbench that's |
117s | rigged up to take water and if you open |
120s | up the workbench |
122s | here's our little test recipe where you |
125s | can see that it's it needs to 300 water |
130s | blocks and it's slowly going up so if |
132s | you click the pipes component there you |
136s | can see your mouse over this tells you |
138s | that water is incoming from these |
141s | different pumps and a few mouse over the |
143s | other one you see that it's outputting |
145s | waste at at this particular rate so |
149s | pretty much anything that takes water is |
151s | also gonna generate wastewater which |
153s | becomes sewage and that will pollute |
157s | your environment but it can all but you |
159s | can deal with it in different ways also |
162s | so if you want to fly through a little |
164s | more walkers and show so this same pump |
167s | Network actually you want to fly in |
168s | their ground and kind of see the |
169s | plumbing under there yeah so all the |
172s | plumbing has been rigged underground so |
174s | this will be a big like community |
176s | project where you have the central water |
179s | source and you need to like bring pipes |
181s | to all your buildings collaborate with |
182s | each other figure out property rights |
184s | for these kind of things can be tricky |
186s | so yeah it's something that's like very |
189s | collaborative feature so we spawned four |
192s | houses here that are all taking water |
194s | from the same plumbing source and all |
197s | outputting the same sewage line so this |
200s | sewage line here is going off yes |
204s | there's the fourth one and then it goes |
205s | up to this water filter so this is a |
207s | water filter here it's kind of a late |
210s | tier thing so look at the beginnings you |
212s | basically just have to pump your sewage |
214s | somewhere and except it's gonna pollute |
216s | it but as you start getting these |
219s | filters you can start filtering this |
220s | water so if you open that up you can see |
223s | that this one is opposite its input is |
225s | sewage and its output |
228s | water because the status tab so the way |
233s | this works is as it's accepting water as |
236s | it accepts sewage it'll start creating |
243s | compost blocks at a certain rate so |
247s | every few seconds another compost block |
250s | gets generated and those are stuck into |
253s | this stockpile so right now we don't |
255s | have hard for this yet something |
256s | Keating's looking at just like crates |
259s | but if you open up that stockpile so |
263s | these ones that are templated you can |
264s | see are the compost blocks that are |
269s | being generated from the wastewater so |
272s | kind of taking this waste product and |
274s | turn it into something that you'll be |
275s | able to use for farming and fertilizer |
281s | so that's another thing that you know |
284s | you can kind of omit the filtering step |
285s | and it'll just end up creating a lot of |
287s | pollution in your environment but you |
289s | can also do these extra kind of |
291s | community projects that will turn it |
294s | into a positive |
296s | so yeah this is a quick look at pipes Oh |
301s | Erick's is the turn-on reflections |
307s | so Keegan you want to talk a little bit |
309s | about the latest biome stuff maybe do |
311s | some fly rounds Roger |
313s | sure yeah I can talk a bit about that |
317s | we've just finally gotten most of our |
321s | new rock types implemented in the game a |
323s | lot of them are still gonna be in |
326s | progress for this first 8.0 patch but I |
329s | think people will be pretty excited to |
331s | see some of those that are more fleshed |
333s | out to start like limestone so yeah |
337s | we've added a whole new slew of rock |
340s | types we've added sandstone limestone |
343s | are the two blocks that are sort of |
345s | closest to done and that we've also |
347s | added so granite is the other main |
350s | default most common rock type that's |
352s | going to be throughout the world but |
354s | we're also going to be having a salt |
356s | which I believe that's I think that |
359s | might be looking at her as probably just |
361s | dark it's probably granite now there was |
363s | some limestone over there to be right |
365s | there yeah there's a little patch of it |
366s | there it was also some sandstone next to |
368s | it right right here is probably a border |
370s | between biomes which I can use to talk |
374s | about the fact that lots of different |
377s | rock types will be sort of more or less |
379s | prevalent based on the biome time so I |
382s | tried it in general sort of associate |
384s | different rock types with their |
386s | depositional environments so like |
388s | there's more sandstone the desert that's |
389s | where the sand was same for the beaches |
391s | and limestone which pretty much in you |
395s | go anyways tends to form mostly from |
398s | organisms is all going to be located |
400s | around the coast with some exceptions |
403s | and yeah you should fly around more and |
407s | see if you can find anything out perhaps |
408s | or something other than granite or it |
411s | may be better with desert if you can |
412s | find all those oh yeah in the opposite |
417s | direction yeah and so one of the other |
421s | things is the rock types will also be |
425s | cool the more we do with expanding them |
430s | as mineral resources in the game because |
432s | these rocks each Rock source is going to |
435s | be kind of like a host for different |
437s | resources let me drop blocker rather so |
440s | as you can see there there is sandstone |
442s | and then there's also that more darkly |
444s | band of sandstone and that's actually |
446s | the new higher or so iron ore is now |
449s | maybe gotten pretty much exclusively for |
451s | now from sandstone roofing the |
454s | real-world something like 60% of iron |
456s | ore comes from a thing called banded |
458s | iron formation which is all a |
460s | sedimentary deposit from a sort of a |
463s | one-time event in Earth's history that |
466s | happened over a few million years so a |
468s | lot of the stuff we're having with |
470s | geology and eco is inspired by real life |
473s | just like the biomes are inspired by a |
475s | lot of North Central and South American |
478s | biomes that exist in reality so it's |
482s | going to add a lot to the richness of |
483s | the world |
484s | to have these rock types as places where |
487s | you have more localized resources both |
490s | localized more to the biomes and also |
492s | more physically localized within you |
496s | know even just individual outcrops and |
497s | things like that having sort of a |
499s | certain certain deposits contained |
502s | within them yeah right now the granite |
506s | is going to be the host to gold and |
507s | copper to start as we go we can add more |
512s | more types of ore deposits in different |
516s | kinds of locations and create I think |
518s | the the funnest and coolest thing will |
520s | be that the more things we have like |
522s | this more really cool associations we |
524s | can create you know there's like obvious |
527s | things like sand of sandstone putting |
529s | the sandstone in the desert but there's |
531s | a lot more subtle things that can really |
534s | make the world feel more interesting and |
537s | rich and sort of also you know hopefully |
541s | inspire people to learn about some of |
543s | the really fascinating complexes even |
546s | real-life geology and things like that |
548s | so yeah it's been a lot of fun to start |
551s | implementing this stuff are we able to |
554s | break those yet we should be able to |
556s | yeah yep you can break them we don't |
560s | have a like all the art assets in yet so |
563s | yeah icon still template I don't have it |
566s | creates |
581s | did that make it too laggy here we go |
590s | pretty so yeah there's the desert is |
594s | probably the we shut down Texas yet oh |
604s | yeah pretty sure we always could yeah |
619s | let's go yeah so the desert is only |
622s | hasn't really been touched as much as a |
625s | lot of the other Bibles has for this |
626s | patch that's going to be something that |
627s | we're going to so those of you out of |
632s | wood as well cactuses |
634s | I mean cactuses should give you a |
637s | kind of wood products you know the |
639s | reference of water or hardwood like |
643s | things I think you did see some bighorn |
652s | sheep in the distance there oh yeah yeah |
655s | there's one so this isn't a manual and |
657s | they point out a bighorn sheep and it's |
661s | cool the the sandstone in the in the |
663s | game right now and also his bighorn |
665s | sheep are inspired by the the Southwest |
668s | parts of the United States |
670s | so last year I took a trip to Zion my |
674s | girlfriend was working as a park ranger |
676s | in Zion National Park and when I was |
678s | there I saw a bighorn sheep and just |
680s | these incredible sandstone cliffs so |
683s | that's kind of where some of the real |
684s | life inspiration is coming from and I'm |
688s | just chillin out there |
693s | oh yeah we've got a new fog if you want |
697s | to go find a forest and show that we |
702s | were just in one |
713s | there we go |
724s | me |
726s | it's pretty sweet guessing the |
730s | volumetric fog so Industrial Bass is |
735s | asking any guess on the Edo release date |
737s | we are not confirming any date yet |
741s | publicly we are working for a date so |
745s | hopefully we'll be able to set something |
747s | soon someone else can use the pipe |
750s | system for fountains or I'll turn it to |
752s | the aqueduct actually you can I would go |
755s | back to the pipes Walker you want to |
757s | show our little debug section over there |
759s | so here's your just one of the tests |
762s | that we spawn with pipes where it's |
763s | pipes will spray out water and you can |
765s | see they actually spawn blocks which |
768s | looks a little funny the way blocks are |
769s | right now but if you go over to that |
770s | pump and turn it off by just right-click |
773s | it and now you watch it the water will |
776s | actually go away |
777s | then you could turn it back on it'll go |
780s | up will go off so you can have you know |
784s | different kind of no water displays or |
787s | things like that it's good feed into an |
788s | aqueduct perhaps actually let's show |
791s | what happens if you don't filter your |
793s | water so if you fly over to the the |
796s | water filter over there you shudder oh |
799s | yeah or actually don't shut it off but |
802s | like break one of the pipes no not this |
807s | one that is keep on |
812s | one thing we want to have is like you |
813s | can have leaks in the game so yeah go |
815s | ahead and delete that so now you can see |
820s | this thing is spewing out sewage into |
823s | the ecosystem and over time you'll see |
828s | the effect that that has on the |
829s | environment so we'll check back is |
831s | restrain me to see what that does |
833s | someone that's industrial bass that's |
836s | when you pump water out of a room or say |
838s | an underwater cavern so not currently so |
841s | water just is taken from infinite |
843s | sources like rivers and then you can |
845s | bring it to other other places basically |
847s | and use it in crafting long term though |
850s | that is something I'd like to do can't |
853s | wait to start a sewer company yes we |
856s | should we should hook this up to the |
859s | economy we really like you have to pay |
861s | and in order to have it |
875s | so yeah overtime that'll just bust |
879s | things up okay let's just take a look at |
881s | the new neat biomes just wanna cruise |
883s | around and rates show some of the new |
887s | rivers - looks like we got a river |
891s | directly to the lab and it came to |
900s | configs at all so it's whatever the |
901s | default was on here any way to use water |
905s | for irrigation albert Coon asks yep |
908s | water works the same way so if you if |
911s | you piped water to a location it has |
913s | headed dumping out into the ground it |
915s | would change the soil moisture level and |
917s | change what you can grow there so you |
920s | can definitely use that for for |
922s | irrigation the same way that's true |
925s | that's odd question this area way in the |
927s | game to make toll roads not yet but that |
930s | is definitely something we're going to |
931s | add you actually have a toll object |
933s | that's kind of a test object in there |
935s | now but yeah we're gonna it's going to |
938s | be a future release there's all kinds of |
940s | switches and things like that that can |
943s | be connected to the economy |
954s | is the reverse of irrigation drainage |
956s | possible now we don't have drainage |
958s | currently eventually but not for the 8.0 |
962s | release you can see our new riverbeds |
966s | now we have what used to be only canyons |
968s | in the game but now we have these kind |
970s | of flat riverbeds so you'll have a kind |
974s | of a more realistic look to the rivers |
978s | yeah it turns me distance down |
989s | don't lean up their sleeve move around |
1002s | is there any plan for a steam tiered |
1005s | excavation tool say a steam shovel not |
1010s | currently we have the excavator is the |
1012s | main one we do want to eventually add |
1014s | more vehicles so that could be something |
1018s | on the horizon yeah I've got lots of |
1022s | ideas about mining tools and processing |
1027s | especially the fog I think it's killing |
1031s | them yeah here's some little patches of |
1050s | limestone River and there should be yeah |
1054s | so this is the coast and this is where |
1056s | limestone is the most common and |
1058s | limestone will be used for a lot of |
1062s | things in the game we'll leave it to |
1064s | make cement and we'll also need |
1069s | limestone when you're operating a blast |
1071s | furnace use it as a flux basically mixed |
1076s | with your other performance when you're |
1079s | creating steel so it'll be an important |
1082s | stone industrially and it will also get |
1085s | with one of the stones that you can |
1086s | build buildings out of as well we'll |
1089s | have different versions of Lord stone to |
1092s | start it'll be fairly rudimentary how |
1094s | they're being implemented into the new |
1097s | builder system but as we go you know |
1099s | that's something |
1100s | is looking forward to the next time I |
1102s | get to improve an update speaking of my |
1110s | name is there any change to tailing |
1112s | pollution mechanics or ability to |
1113s | recycle it's that's something that's |
1117s | very high on our list of things we know |
1120s | is really not great with the game right |
1122s | now |
1123s | that we absolutely intend to change I |
1125s | don't think it's going to be changed in |
1126s | 8.0 but a lot of the stuff of all these |
1130s | improvements to the natural resources |
1133s | you know the next obvious step is going |
1136s | to be how do we improve players |
1138s | experiences processing and using those |
1141s | resources so it's definitely in the |
1144s | future skeeve asks have you considered |
1148s | adding better hand tools like a hand |
1150s | drill etc we have added a chainsaw so |
1153s | that's kind of our first in the upgraded |
1155s | you know it's an upgraded axe basically |
1158s | it would be great to have other kind of |
1160s | similar things and other tools but yeah |
1164s | kind of Azur |
1165s | in early access we're filling out all |
1167s | different systems and then as we reach |
1171s | the end of that will and probably pass |
1174s | one point out we'll keep adding new |
1175s | entries in those systems so we'll have |
1178s | like new types of tools new vehicles |
1182s | filling in those those gaps are they |
1187s | going to be any more animals other than |
1189s | bighorn sheep added yeah yeah so an |
1192s | 8-point no there's also going to be a |
1194s | mule deer which I just saw there but it |
1196s | was across the ocean now there will also |
1198s | be mountain goats |
1199s | so mountain goats will live in the |
1201s | tundra mule deer is a interesting one I |
1204s | think for the game that will eventually |
1206s | sort of have interesting consequences |
1209s | because you know so far in the game |
1211s | there's there's been elk and and elk are |
1214s | you know useful food source but I think |
1217s | with the deer the thing we really wanted |
1219s | to get at was the species that can sort |
1221s | of behave |
1222s | a little bit more like like a pest like |
1224s | something that can reproduce very |
1225s | quickly and that if things get out of |
1227s | whack you might end up with way too many |
1229s | deer and you actually have to you know |
1231s | species that are more likely to cause |
1234s | players to have to make choices about do |
1237s | we need to start calling the beer you |
1238s | know doing you to start doing X with |
1240s | regard to species so so I think deer is |
1243s | actually an exciting one for eco to |
1245s | finally get in I'd also make it so |
1247s | healthcare a little bit less common the |
1250s | jungle biome and check it out yeah yeah |
1253s | right now this is the rainforest biome |
1255s | in some ways you've probably more |
1258s | accurately described it right now it's |
1259s | like a tropical wetlands because right |
1262s | now we don't have the main rainforest |
1265s | tree and yet that'll hopefully be coming |
1267s | in eight point one or point two which |
1269s | will really give the keep the rainforest |
1271s | its primary character and you know the |
1273s | palms are fun tree that I think I'm |
1277s | really glad that we have just to get |
1279s | that variation in the game but yeah |
1283s | someone says need slots slots well |
1287s | here's an honor but um yeah a sloth |
1290s | would be great yeah rainforest we have |
1293s | animals slated Leone for the rainforest |
1295s | described but they're not gonna be able |
1297s | to a point out but there's some papaya |
1304s | fruit trees delicious papayas fly around |
1311s | do you have any news for this is the |
1313s | line of the new skill system we're hard |
1316s | to work in that in that's definitely |
1317s | gonna be a new part of 8.0 so we're kind |
1321s | of adding all the extra features to it |
1323s | like new |
1323s | Conn's and things like that probably |
1327s | show that in a future stream but for |
1332s | those who haven't heard the new skill |
1334s | system is going to work a little |
1337s | differently and that you will gain |
1339s | experience while you're doing stuff and |
1342s | that will be multiplied by your food and |
1346s | shelter rate so your food and shelter |
1350s | rate will continuously apply to getting |
1351s | new specialties that you then unlock and |
1354s | from there you level up those |
1356s | specialties by taking actions by |
1359s | crafting things by gathering or |
1362s | processing resources of working in the |
1363s | world basically and you divide this is |
1367s | that it reduces the decisions you're |
1368s | making about skills to choosing your |
1370s | specialties as well as talents so as you |
1375s | upgrade you to choose between two kind |
1376s | of special benefits you get so this is |
1379s | something well will hopefully show on it |
1381s | in the next stream some mountain goat |
1384s | over here so I'm going into the long |
1387s | lens |
1399s | yeah he was a mountain goat walking |
1401s | through the tundra taiga biome always |
1405s | climb the mountain yeah there he goes Oh |
1407s | Minds excited against it he wants to |
1411s | climb the mountain we can hang out and |
1413s | meet boss he's a handsome Philip I know |
1415s | that arrows will actually bounce off his |
1417s | horns if he hit his horns I believe |
1420s | that's the bighorn sheep isn't that big |
1422s | a mountain goats are not quite that |
1423s | skilled yet they have to learn from |
1425s | their cousins it's chicken I'll show the |
1429s | new moss stuff looks pretty cool yeah |
1432s | some some your boss we have sort of |
1436s | sways in the wind a little bit |
1438s | even Lauer's there too yeah so yeah eco |
1442s | the 8.0 is gonna be a very different |
1443s | experience that great in the current |
1446s | release version we don't have a lot of |
1447s | variety in the biomes but now every |
1449s | location is gonna feel very different |
1452s | from the others you know you have the |
1454s | like tropical versus cold forest vs |
1457s | Tundra so it'd have much more of a sense |
1460s | of place in those and gameplay wise it's |
1463s | gonna make a big difference because |
1464s | certain types of resources are only |
1466s | going to be fine in some biomes so if |
1468s | you set up a village and the jungle for |
1470s | example you might have to travel to like |
1472s | a Tundra region in order to get some |
1473s | other oil or whatever resource we have |
1476s | there yeah we do have one resource |
1478s | that's very somewhat exclusive to the |
1482s | tundra and Tyga and |
1484s | people discover what that is so that's |
1490s | kind of the big ideas yeah we really |
1491s | want different places to have different |
1494s | resources and just create more |
1498s | complexity and decision-making and |
1500s | setting up your settlement and coming up |
1502s | with the transport network and the |
1505s | asshole building transport networks all |
1506s | these different locations will be you |
1508s | know an even more important part of the |
1509s | game is that you can't do everything for |
1511s | missing a location you'll need to have |
1512s | resources coming in and out oh there's a |
1514s | mean deer deer and red blood as well |
1519s | trees do the trees have any kind of |
1522s | woods does the people new wood types and |
1525s | those new types of furniture not right |
1527s | now that's something that I can imagine |
1530s | we would be interested in adding they're |
1533s | not right not for now |
1534s | yeah well unlike a rich mahogany dresser |
1537s | yeah yeah I think you know I would say |
1541s | in my my general excitement and |
1544s | philosophy is that when we've sort of |
1547s | run through these biomes patches you |
1549s | know we'll be in a really good spot to |
1551s | just look at all the natural resources |
1553s | that are in the game and really start |
1555s | retailer and improving everything you're |
1557s | getting from them because we'll have the |
1559s | whole base things that are available |
1562s | down so it'll allow us much to like know |
1565s | what is available and have a much better |
1568s | ability to scope out like what can we |
1571s | make you know what kind of products can |
1573s | people make from all these resources |
1574s | that we have now in the game so so |
1577s | getting them in will be a really cool |
1578s | step I think for the project because it |
1580s | allow us to really start making making |
1583s | players you know experience richer with |
1586s | getting stuff from |
1589s | guys pumpkin here kinds of vegetables |
1593s | and things you can eat so every all the |
1596s | species we added have kind of keegan |
1599s | chose them for reasons to they affect |
1602s | humans in some way so they give |
1604s | resources yeah or either that or they're |
1607s | important in that in the ecosystem sort |
1609s | of the basic food webs that i was trying |
1611s | to consider when I'm setting up when I'm |
1613s | picking the stuff for a biome I wanna |
1615s | you know I want each species to play a |
1617s | role in the biome and ideally and |
1621s | wherever possible I always try and pick |
1623s | things that are also directly useful to |
1625s | people so yeah all trees have seeds |
1630s | that's the question yeah yes we did |
1633s | finally revamped the way that you get |
1636s | seeds from trees I could see if it's in |
1639s | this build so now instead of attacking |
1642s | the foliage with your axe to get the |
1644s | seeds you get the seeds from the debris |
1647s | of the tree I don't know if I've cut |
1651s | down a red whatever so this could be |
1652s | this could be dangerous so I just |
1674s | destroyed that so you can see in the |
1676s | debris here the different first this log |
1678s | off the edge you can see there's |
1681s | actually a little pine pine cones in |
1684s | here and in the debris and so that's our |
1686s | visual representation that when you |
1687s | destroy this debris now you're gonna be |
1689s | getting a seat yeah let's see there I |
1691s | got one redwood see it's got a |
1693s | placeholder icon until I get that in but |
1695s | yep so that's how you'll do tree seeds |
1698s | from now on |
1699s | I think is a much better system than we |
1700s | had before should go back and check out |
1704s | the pipe pollution from the floor Albert |
1712s | asks actually Sakura says can you put |
1716s | plants inside the planter pot now |
1717s | without paying attention to the |
1719s | environment and I believe that works you |
1722s | can have kind of placeholder plants now |
1724s | yeah I think I believe that was an issue |
1726s | that was fixed if I'm not mistaken a |
1729s | mule deer' levy asked any chance for |
1733s | lawn support yes we have tons of mods |
1735s | are already being made for the game so |
1738s | we're full fully mod supporting and love |
1742s | to support that community I think it |
1743s | adds a ton of value please have law is |
1749s | type or options like in Iraq and any |
1751s | order to the harvest action along with |
1752s | it hopefully currently coming any tree |
1754s | any animal etc yeah that's something |
1757s | we're gonna be doing 49.0 is having a |
1759s | revamp of the law system where you can |
1761s | have much more specific flexibility as |
1765s | well with how you design the laws how |
1770s | big is this map do you remember oh oh |
1774s | yes you can see here so this sewage that |
1776s | had been dumping into the environment it |
1777s | looks like it stopped now but it it had |
1781s | a pretty quick effect on the surrounding |
1783s | ecosystem here as you can see |
1784s | everything's polluted now and if that's |
1787s | left too long the plants will die off |
1790s | and this area will become kind of an |
1793s | eyesore |
1794s | you know can seep down into farms and |
1797s | things like that we want to do the |
1800s | dumping pollution into the water will |
1802s | make it spread much more as well so |
1805s | there's kind of disadvantages no don't |
1809s | believe the polluted plants someone |
1816s | asked any law that can check if last |
1819s | seen is greater than act |
1822s | I sure if you're referring to player |
1824s | time yeah that's something we're gonna |
1825s | do oh look at this Potter it's sitting |
1828s | on its back yes |
1833s | oh no it rolled over yeah look at that |
1836s | cuddly guy yeah so otters will actually |
1840s | go in the water and and the lands so we |
1843s | have amphibious animals like that where |
1849s | did it cut off the ears remember what I |
1851s | was mentioning yeah yes the law system |
1864s | in 9.0 is gonna be a add a lot more |
1867s | flexibility to how you can govern these |
1870s | things one mentss FLIR ask if you can |
1875s | harvest otters yeah |
1876s | you're a monster sir look how cute that |
1879s | thing is but yeah I imagine they ought |
1883s | to give you some pretty sweet pelts yes |
1886s | you can harvest the others the otters |
1898s | not sure as we have items yeah because I |
1903s | might cut some craft if you don't have |
1906s | this new fastest will there be player |
1909s | health at any point so right now we're |
1912s | just one with calories we don't have a |
1914s | health per se that is something we've |
1916s | thought about in terms of like fleshing |
1918s | out the nutrition system making a full |
1921s | fledge like health system oh whoa you |
1924s | bounce it off his horns oh oh you ducked |
1934s | specifically aiming for the horns so I |
1936s | imagine oh well animals ever become |
1943s | roadkill when you hit them with a |
1944s | vehicle as another farmer rubbish they |
1947s | absolutely should I mean I think yeah I |
1952s | think if you run into an animal with the |
1954s | vehicle that we should do something with |
1956s | that he was an Ellicott destroys the |
1958s | vehicle instead right right for like a |
1961s | bison that wouldn't mess up |
1965s | vicen reptak and sleary X I'm going to |
1972s | make this easier to approach for the |
1973s | younger players and we want to be pretty |
1976s | approachable for everybody without like |
1978s | reducing the levels of complexity you |
1981s | can do so thinking kind of like a |
1983s | younger players could play and uh you |
1986s | know in a more building sense while |
1987s | still you know kind of getting a sense |
1990s | and like learning how the more the |
1992s | deeper simulations work so yeah it's |
1995s | something we consider and blatant and |
1997s | just making the game accessible and then |
1999s | for everybody having like tutorials and |
2004s | new user experience all that stuff's |
2006s | really great for just keeping the |
2007s | community growing keep the community you |
2010s | know able to welcome in new people world |
2019s | anyway to breed animals coming up that's |
2023s | something we talked about is having an |
2024s | animal like domestication but nothing we |
2028s | have right now like this new desert |
2032s | biome burs feels so different mr. H asks |
2046s | details on bank accounts and economy |
2048s | changes in general yeah well that's why |
2051s | I was talking about is that so bank |
2053s | accounts and titles are going into the |
2055s | game and titles you can use for |
2058s | permissions so you can make a government |
2061s | title like Ministry of Transportation |
2064s | and make a specific bank account that |
2067s | only they can access and then have taxes |
2069s | that go into that bank account so you're |
2073s | gonna have a lot more flexibility and |
2074s | like how funds are distributed who has |
2076s | access to them and your ability to set |
2078s | that all up and that's something we're |
2081s | gonna keep building on as we get into |
2082s | 9.0 as well but we will have registrar's |
2085s | which is an object or create titles and |
2089s | banking the bank object which is an |
2091s | object recreate bank accounts on each of |
2094s | those will have kind of two levels of |
2096s | permissions so you could have like a |
2098s | manager of a bank account who can decide |
2102s | who's able to access it and then you |
2103s | have users of the bank account who are |
2105s | able to withdraw and add funds to it so |
2109s | adding the like flexibility in there or |
2111s | just lets you have more complex |
2113s | societies basically is agaves food or |
2117s | tequila it's both |
2120s | we don't have alcohol right now so you |
2123s | can't |
2124s | Hira but we do support wadding yes you |
2131s | just sold one copy awesome |
2135s | does the government system only work for |
2136s | sog players no government is for |
2138s | everybody it's like you start your own |
2141s | server you build your own government the |
2143s | players are the ones managing that are |
2146s | ships on the on the list it would be |
2148s | nice to have a small poster to go from |
2149s | one island to another definitely not an |
2152s | 8.0 but we actually do have some ship |
2154s | models that we built we're not going to |
2155s | set those up so transport overseas is |
2158s | gonna be to be a great addition to these |
2160s | new biomes so you can get to access new |
2163s | resources really easily game needs |
2168s | termites to eat wood houses that would |
2170s | be cool actually I would love to see |
2176s | like abandoned houses just kind of get |
2177s | reclaimed by by nature yeah what are |
2183s | partial bricks bricks that might be |
2189s | something that's a stopgap somebody did |
2193s | a mostly good for the tech tree but I |
2197s | don't think that those are supposed to |
2199s | be in the game there might be gotcha |
2202s | Oh can you tell us about the helicopter |
2204s | in this one |
2205s | [Music] |
2206s | no helicopter |
2208s | yeah we don't have that yet it's not a |
2211s | bad idea for a vehicle for this world |
2213s | voxel world not a copter goes pretty |
2215s | well to matter does the skill overhaul |
2219s | flesh out fishing so does useful past |
2221s | early game I believe that we should have |
2225s | some new talents for that so as you |
2227s | upgrade fishing and you can kind of |
2228s | choose your specialties in there not to |
2231s | confirm that though but yeah fishing is |
2235s | one of the primary resources which is we |
2237s | had boats |
2238s | I think that'll become more and more |
2239s | important as water always going to apply |
2243s | that we're distorted filter no matter |
2245s | what depth well for the foreseeable |
2249s | future I mean it would be cool them to |
2250s | adjust that but it's all just a matter |
2252s | of you know prioritizing stuff but this |
2257s | is something you're gonna see a lot of |
2259s | new changes the water and pumps in |
2261s | general yeah I think when we are |
2263s | focusing more on the underwater biome |
2265s | look you know kind of look at things as |
2267s | we get to themself you know all want you |
2273s | to be able to see it so yeah so maybe we |
2280s | call that a stream for now and yeah |
2282s | thanks for coming by everybody and we're |
2285s | always in discord so feel free to |
2287s | message us in there |
2289s | happy to answer your questions and |
2291s | afford some more streams later we're |
2294s | gonna start sharing this build out with |
2295s | some streamers and kind of see them |
2296s | getting used to it and trying out the |
2298s | new stuff and look forward to getting |
2300s | this all out to you |
2301s | cool thanks a lot guys thanks see ya see |
2304s | ya |