about 6 years ago - StrangeLoopGame - Direct link

Transcript (by Youtube)


0s so today we're gonna be demoing some eco
4s stuff and talking about our new cultures
6s so I'm John Kay I'm CEO strange loop and
10s designer on eco and to my right is
13s Keegan their artist extraordinaire on
16s eco who does a lot of our biome design
19s as well and a whole bunch of other stuff
20s and we have Craig hi designer slash
24s programmer who builds out the tech tree
26s and all kinds of stuff on ego so yeah so
30s we're gonna be talking about the the
32s latest bill talking about what's coming
34s up and answering questions from you guys
36s so feel free to jump in and ask us
40s anything as you go we should get the
43s game plane as well while we're doing
45s this Hey so we'll just be showing off
49s you go while we answer questions so go
51s ahead and send some through well if you
54s wanna set us up for questions you can so
57s there's some general concern though from
59s fans just about the game in general and
62s specifically the length of time since
64s the last update so I'll just mention
66s that we are hard at work on some really
69s big updates to the game we're not
71s stopping anytime soon and you don't have
73s to worry about updates trailing off or
75s anything like that
76s the reason it's been a long time it's
78s because we've been working on some some
79s massive stuff so we hope you'll be
82s patient and I think we'll be excited to
84s see what we're working on when we're
86s finished with it cool yeah so we've got
88s our 8.0 builds coming out that's gonna
90s be a big biome patch gonna play sure so
96s that's going to be introducing all kinds
98s of new biomes to the game new animals
101s and it's gonna look really different so
104s that's that's the big one we've been
105s working on
106s suddenly it's kind of a minor patch that
108s we're just heading right now so the big
112s one is to come still seven eight is
114s about the launch later today I'll just
119s introduce myself so hey guys my name is
122s will is that we're not a will faceless
125s voice asking you guys questions
128s any questions to the team and I'll be
131s behind the camera so a question about
137s transportation stuff specifically trains
142s rails so are we going to be doing more
148s along that so trains and Reno's aren't
151s in the immediate future is something I
153s want to do eventually we had a big
155s vehicles patch which was a 7.0 that was
158s adding the steam tractor in and cranes
161s elevator and a bunch of other stuff so
165s probably not get on vehicles immediately
168s but eventually that's something we're
170s going to come back to this guy also
172s mentioned that when you build a powered
175s car its uses can the steam truck pull
176s the powered carts are actually chose to
178s be phased out
179s so when 8.0 comes out they actually
182s won't exist at all in the game so their
184s spot in the tech tree is actually
186s replaced by the steam truck so if they
189s see them they come to glows together
190s that's because that's intentional see a
193s question here and someone is sleeping on
194s the server could another player join yes
198s you can and it will actually interrupt
200s the sleep of the player so everyone on
204s the server has to be sleeping in order
206s for it to advance time so it's primarily
208s something for like private servers or
211s small groups of people where everybody
215s agrees to advance time and then you just
218s everybody gets in a bed and time will
220s start accelerating and as soon as one
221s person wakes up everybody wakes up so
223s it's kind of an all-or-nothing thing not
225s really used for public servers public
227s servers are keeping that approach where
229s the game is running continuously and you
235s come back over multiple days you know
236s just to give time for lots of players
238s that come in and have these you know
240s build up economies on their own schedule
242s and interact asynchronously so we're
245s still sticking with that with them but
248s yeah it's sure to make a single player
250s experience quite a bit different that
251s you can now you know you're never
253s blocked on waiting for anything you can
255s always speed things up
261s or will spawn the it will spawn only on
268s new ones currently yeah it's not just
271s adding biomes like the entirety of our
273s world generation is getting overhauled
274s so it will just be a good idea to
277s generate a new map because the way it's
279s laid out will be significantly different
281s yeah there's enough gigantic changes
284s that it would be pretty difficult to
286s reverse migrate biomes yeah so we will
290s migrate existing servers you can still
292s plan on but they won't have the new
293s biomes until you refresh
296s start a new world it's 8.0 in 2019 how
302s much does sleepy in advanced time yes
305s the goal is to get 8.0 in 2019 probably
309s early December yeah
327s biome king desert 8.0 yeah not seventy
329s one eighteen your honor just give us a
335s rundown of what's coming for the biome
337s changes sure
338s well we've we're basically going to be
340s adding some entirely new biomes to the
343s game one of the biggest ones this ring
345s is a rainforest biome we're also going
348s through and sort of splitting up and
351s better organizing the things that we
353s have I think 8.0 is not going to have
357s all of the biome update in one it'll
360s probably be a phase thing where we have
363s you know some some of the updates and
366s some of the new plants and animals and
368s everything like that and then we'll
370s continue that in another update
372s afterwards but I can say that yeah
375s there's going to be a rain forest biome
377s taiga and tundra will be two distinct
380s biomes with their own soil types
383s the other big thing that's happening
385s with biomes in addition to new plants
387s and animals is soil and rocks so rocks
390s will be basically split
392s into actual different kinds of rocks so
396s instead of just stone you're gonna have
398s different types of sedimentary
400s metamorphic and igneous rocks to start
405s with just a few it is probably one for
408s each category to start but we're gonna
409s have things like limestone so basically
412s the idea is with all these new biomes
415s they each have resources that are unique
417s to those areas that are encouraging you
420s to exploit resources that are located
424s within one biome and be forced to you
427s know travel there and extract it and
430s bring it back to wherever you're
431s settling so we really want to overall
432s the balance of the game in terms of
435s exploration and and in terms of where
439s you're building or settlements how
440s you're thinking about you know taking
442s resources from the world so there's
445s gonna be yeah big updates to to a lot of
448s a lot of the natural world basically
451s it's gonna get a lot of changes and
453s improvements Keegan is a hiker and biome
458s researcher he's designed a lot of how
461s this stuff works so yeah some pretty
464s realistic stuff some of them are
465s probably most realistic biomes you see
468s and most sandbox games so pretty
471s interesting they have that coming
473s through will also have other kind of
474s natural features like lakes deserts you
478s know different rivers everything's kind
481s of getting updated
482s yeah most everything with the world
484s generations being updated so it's going
487s to be a big big step up I think and and
490s you know it's going to be a large enough
492s change that I'm sure there's going to be
494s a lot that we're going to polish and
496s continue changing once we've got this
498s initial push out things are going to be
500s changing a lot in the next you know five
502s months or whatever at least going to be
504s a lot that's somebody mentioned Marvel
505s that's something I was thinking about
507s too you'd be really cool to have Marvel
508s especially for like government buildings
510s yeah Marvel is a metamorphic rock it's
515s on the list it's not it's not on the
518s initial push you want to go
520s absolute basics of sort of geology
522s having one sort of basement metamorphic
525s rock which is probably going to be nice
527s to start out with yeah
530s marble will be something that we can add
533s that later on from I believe
535s metamorphosed limestone so we are adding
537s limestone so once we have limestone and
540s you have all these basic building blocks
542s you can start to place resources such as
545s like marble you can add marble and
547s actually have it make sense in the world
549s you can have it you know beneath a bunch
550s of limestone as if that limestone you
553s know was putting the pressure on
554s entering into marble so so the more we
557s add the more we'll be able to place
559s things in an interesting manner and give
561s players ways to sort of make logical
563s associations that you look through the
565s world for for different resources like
567s that see somebody asks water and water
571s flow yeah we're actually doing a big
573s thing with pipes 48.0 so we're kind of
578s reviving those and making them more
580s needed in different crafting objects so
583s you expect to see that you have towns we
585s haven't set up plumbing for everybody
587s and kind of water systems for different
589s villages and things like that so another
593s interesting public works project that
595s you have to collaborate on and you know
599s you're going to be generating pollution
601s from these so that connects the
602s pollution side as well is that you'll
604s have started having this pollution
605s output from like normal everyday kind of
608s objects that you have to make and build
610s pipes and deals it or you can just leave
612s it and don't pollute the area or it's
615s basically a problem you have to solve
616s with your village and governments I
618s assume they were talking about the way
620s water flows in the world yeah speaking
626s of water there is a lot of interest in
628s both I have something on the list we
633s don't have it for the immediate update
635s but definitely it's gonna be a big
636s transport option where you can just
638s instead of building a road you just get
640s a boat and sail across the ocean that's
642s something that's always been a huge
645s transportation yeah and speaking of this
648s update somebody is asking what else is
652s going to be in 7/8 or some of the cool
654s features we can talk about besides sleep
657s it's really just sleep as the main
659s feature everything else is kind of minor
661s quality of life stuff we'll post the
664s patch notes so yeah so most of the past
669s couple months we weren't got an 8.0 but
671s we wanted to get a quick kind of mini
673s patch out before that one happens so
676s it's not representative over the last
677s two months there's just a small change
680s that we are we're pushing out while
682s we're working towards 8.0 is electricity
690s switches gates XOR and NAND nor is it
693s are part of the plans yes actually we do
696s have test objects for that already right
700s now but they should exist they're all
703s hidden yeah we have these little secret
706s objects right now that are not finished
708s but like here's a switch for example and
711s you can you know set this up oh it's not
715s I'm not authorized on it right now to
718s open doors for example or do other kinds
720s of things so it's kind of like redstone
723s if you're familiar with that but it's
724s basically the same way of setting up
725s mechanical objects and then we have a
729s whole object but working on the loop
731s tool connected the economy so you come
733s up with this and you have to pay a toll
735s to hit the switch for example and that
737s will open a door to a toll bridge for
741s example or let you into a house so you
743s can start having these kind of complex
745s machines that are actually part of the
746s economy see people asking about fps yeah
754s performance is something were kind of
755s just working on continuously so we're
758s gonna keep having patches that focus on
761s that you know we have people work you
763s know in performance 48.0 so just kind of
767s something's gonna have constant
768s improvements especially there's any
770s slowdowns or things where it's it's a
772s chain or disconnect
773s people those are top priority so expect
777s to see that keeps getting better
782s interested in more use for gold or
785s copper well I can definitely say that we
790s have a lot of ideas and plans and
792s designs for improving mineral processing
795s and earth resources so we're kind of
799s starting with the base of the pyramid
802s you could say with with the biomes
804s update you know where we're focusing on
807s what are the resources that we want and
810s what are the primary reasons we want
812s them for the technology so we're
814s starting to work out a lot more of that
816s with the biomes update as we consider
818s things like rocks and earth resources
820s which include all the different types of
822s ore copper ore we're actually looking at
824s adding new types of ore as well but
827s we'll definitely be looking at how each
830s one of those is used in the tech tree
833s especially you know in the coming months
836s as we implement more of them as natural
839s resources things like copper I know are
842s going to be getting a lot more use for
845s piping and things like that water piping
848s so there's there's a lot of there's a
850s lot of yeah plans we have for for the
853s use of earth resources for sure question
855s for crane okay what do you feel about
857s the current profession specialty balance
859s are you satisfied with it or what are
861s your ideas hence the balance between
862s them and making them work in coal
863s valuable well feel like the first part
866s is kind of like answer dry the second
868s when they're not obviously they're not
869s pretty guilty well balanced I mean and
874s so I've always been in the cooking was
876s like sort of up there and we've been
878s trying to slowly move the other
879s profession sort of in line with that
880s rather than taking cooking down we do
884s have a lot of skill changes coming into
887s eighth so I wouldn't expect any like
890s huge balance related stuff in
892s seven-point-eight because all that stuff
893s is going to be kind of shuffled up by
895s the skill changes that are coming after
897s yeah I want to talk about that great
899s like sure
901s so just in essence we're going to try
904s and we've always been trying to get the
906s other professions to sort of interplay
908s with the other professions more in a
910s similar manner to how cooking does with
912s the other profession so like right now
913s if you want to be like whatever a Mason
915s you still need to go buy food from the
917s cook because the cook gives you your
919s skill points to increase your skill so
924s essentially we want to make housing was
926s like basically the beginning of this
927s we're trying to sort of get the other
929s professions to play an integral role as
932s cooking and so we have some plans for
935s like just like disposable used items
939s from the other professions to sort of
940s try and tie them into like progression
943s for everybody as far as the skill system
946s goes we're reworking essentially on all
949s the skills work pretty much every skill
952s like the base level skill in the game
954s which would be like the efficiency
955s skills the speed skill and stuff like
957s that that are like inside the
958s specialties are all getting baked into
960s the specialties themselves so when you
963s take a carpentry you will just have
965s efficiency and then you will by doing
971s actions related to that profession
972s you'll level up your specialty this is
977s gonna be huge change the skill system
979s where your actions will affect what
982s you're doing or so you choose your
984s specialties but then you like increase
986s that specialty by doing yes and I like
989s crafting and yeah it's basically doing
991s anything related to profession so if
993s you're like a wood cutter you cut trees
994s down to gain experience so the main
996s worry here would be that we've always
998s been trying to keep it so that people
1000s who can't play as much can still
1001s contribute to the game so essentially
1005s what's gonna happen now is your
1006s specialties will matter more when you
1008s take like say you take carpentry your
1011s efficiency will immediately jump up to
1014s currently extended 50 percent that may
1016s change before the release but your as
1019s soon as you take carpentry you'll be
1020s good at it and then by doing it a lot
1022s you'll get even better so even somebody
1024s who like can't log on every day can
1027s still work with the skill at a degree
1030s that's a lot better than other people
1031s but you still have someone to work
1033s as you play this is kind of addressing
1035s an issue where if you wanted to be as
1037s efficient as possible the best way to
1041s play would be to unlock the skill and
1043s then wait until you get full efficiency
1045s yeah so now the only way to get
1048s efficiency is by actually doing it so
1050s you're not incentivized to sit there and
1052s wait so that kind of addresses that
1055s issue so you're still getting your skill
1058s points are still as you're getting XP
1061s while you're doing so multiplied by your
1064s your housing and food value so it's
1066s still a huge impact this you know these
1069s personal quantities here yeah yeah so
1072s basically what the old nutrition system
1073s still works pretty much exactly how it
1075s is like you'll your skill rate will
1077s still increase the rate at which you can
1079s get new specialties and then it will
1081s also influence the rate at which you
1083s gain experience for doing the actions so
1084s if you have like a really nice house and
1086s you eat really well you'll gain
1088s experience to get higher efficiency
1090s faster while doing those things yep and
1092s how do you think this will affect the
1094s society and like the distribution of
1096s skills will people be able to experience
1098s more aspects we came by testing out
1101s different skills I feel like for the
1106s most part it will remain roughly similar
1110s another thing that's happening with this
1112s is we're allowing some of the previously
1116s like profession blocks things to be done
1119s by other people but since their
1122s efficiency looks to be lower it won't be
1124s as good so if they want to try and
1125s experience those things while not being
1126s in that specialty they might be able to
1128s do that yeah I think that a lot actually
1130s was I'm just giving everyone more more
1134s things to do so we can ask you about the
1136s proceeds because you can actually get
1138s them in a game right now so for all of
1140s the seeds just all of them we're gonna
1142s move them to a new system where instead
1145s of whacking like the branches off trees
1149s or when you cut them down they leave
1151s debris you're gonna harvest the debris
1153s for the seeds and that will work with
1155s all the trees as opposed to just the
1158s original world graphics being seven
1163s eight
1165s yes I believe so yeah so they're kind of
1173s partially in 7a demographics so
1175s demographics is a feature where you can
1178s define sets of players so there's a
1183s default one which is citizen which is
1185s players who have spent more than two
1187s hours in the game and then when you you
1189s can designate that group in law so for
1192s example by default only citizens can
1194s vote so we have this you know it's going
1198s to be a pretty flexible system so 7e
1200s I'll have the very beginnings of it but
1202s the idea is that you can define all
1204s kinds of things about players like
1205s players who have as much property or
1208s contributed this or you know whatever
1212s you want basically and then have rules
1214s affect different people differently so
1216s somebody has like specialize in a skill
1218s maybe they're in a special like lumber
1221s person group and then they have
1224s different ability to force because
1226s they're more efficient and chopping them
1227s down things like that so let you have
1230s much more specific settings in your laws
1235s will we be able to artificially engineer
1239s a biome by say directing water to a
1242s desert then yeah that's interesting
1245s question and that should just work again
1247s change the moisture that will slowly
1249s change over time so what happens now is
1252s it will work but you won't see the
1254s species that would occur there unless
1256s they could get there naturally which I
1259s mean like if you create a rain forest in
1261s the middle desert you're not gonna get
1262s your rainforest plants species won't be
1264s able to populate there if you manage
1266s don't like connect that with another
1267s rain voice they'll slowly move into that
1268s area one of you can't you can't even
1272s plant them in there and like oh yeah you
1274s should actually be able to do that if
1275s you do a farming plan of a species where
1279s somewhere where they can grown a
1280s population grow naturally someone asked
1283s if recipes will still be unlocked in the
1285s new prevents you
1285s system or is a room like everything it's
1288s still logged correct it's a combination
1290s of both it's a little bit more free now
1293s but there are definitely some stuff
1294s that's going to be locked but yeah it's
1301s definitely less so than it was before
1304s see someone asked government and
1306s contract screen still looks daunting
1308s anything to adjust that so government is
1311s going to be the next big update after
1314s biomes so I haven't talked a lot about
1318s that but we're going to be doing some
1320s really cool stuff with like Constitution
1323s so you can have you can actually design
1325s their own government and create like how
1327s to elections work how who can vote for
1331s what what actions require votes what can
1334s just be done by Fiat you can have like
1337s impeachable roles and then how does the
1339s impeachment process for so it's gonna be
1341s this really flexible system so you won't
1343s start the game and go with the
1345s government but you will actually have to
1346s build up different parts of it so you'll
1349s need to create like a building that
1352s gives you access to elections and voting
1354s and you'll need to make a building then
1355s let you have you know a constitution
1358s that like she designs the government
1360s itself so that's gonna be really big
1363s change I know we do want to make it
1364s really easy to use but your point about
1367s about it being daunting that's something
1369s we're gonna have like you know make it
1371s really streamlined to use lots of help
1373s while still being really powerful so
1377s just given a lot of players kind of
1378s design these crazy like communities that
1381s they're they're creating Weaver's came a
1385s lot of about 78 ladders yes ladders are
1390s coming in so that can really change how
1393s you move around your environment that's
1394s going to be good he else keeps asking
1396s about vehicles too so I don't think
1399s there was any major updates to vehicles
1401s there's a nice shot fix and bugs
1403s wouldn't fly up into this guy so I mean
1405s to fit the physics with vehicles is
1406s something we're constantly looking out
1407s right like it's gonna get better yeah I
1411s don't know if you have any plans to
1412s anymore
1414s not only immediate horizon I think
1416s there's definitely yeah like like we
1419s were talking about earlier votes there
1420s are definite plans for more vehicles in
1423s the game but just not immediate horizon
1425s yeah another big update and change to
1429s existing vehicles and new vehicles salt
1432s it's all on the fire plan the chorus was
1436s asking about electricity they would love
1438s to be able to sell power to a city that
1441s would be pretty awesome I feel like at
1443s Enron level corporation yeah I mean I
1447s think power is definitely one of the
1449s things that's in in our minds and most
1452s of the developers Minds is something
1453s that will definitely get focused in the
1455s future as well and a big update we can
1460s turn them on and off yeah yeah that was
1464s always the original goal is to have
1465s power be something you can connect to
1467s the economy so definitely want to make
1469s that something you can charge for and
1471s have your kilowatt hours or whatever it
1473s is
1474s so in general kind of this comes down to
1476s like the design direction of ego and the
1479s things that we still want to add to it
1481s before considering at one point oh and a
1484s lot of that is the kind of community
1486s based systems like building a power
1491s Network building a sewage system
1493s plumbing system building like a library
1497s or something for the community so these
1500s projects that take a lot of
1502s collaboration they take a lot of
1503s resources and they're just challenging
1506s to organize that you have to you know
1508s use laws use taxes use all these things
1510s at your disposal in order to make them
1513s possible so we want to keep fleshing out
1516s those kind of aspects of the game and
1518s that's that's kind of the the idea of
1520s what we have to look forward to as we
1522s move forward any code satsuki
1525s was interested in non-player body
1529s corporations and public property
1532s including mints and dance so
1534s corporations yeah so we're introducing
1538s the title system it's going to be an 8.0
1542s so players can have right now there's
1545s one title in the game
1546s we're a leader but we're gonna be
1548s changing that so that you can create
1549s your own and define how they relate so
1553s you could make a new title which is you
1556s know the Duke and the Duke has access to
1559s these specific deeds that I give them
1561s rights to so you'll be able to select
1563s them in the property rights for example
1565s now they'll be part of the government
1567s system where you can have these elected
1568s titles so that fits a lot of the
1570s corporations where you can have you know
1573s kind of this this entity which is
1575s consists of other people right now we
1578s just have like voting and things are
1581s specifically for the government but I do
1582s kind of want to extend those controls to
1585s corporations and then we have bank
1588s accounts another another big feature
1590s that's coming it's already in you know
1593s and the idea with that is that right now
1596s everybody has one bank account in the
1597s future you'll have multiple and you can
1599s define who has access to them and then
1601s you can have a government specific
1603s accounts as well so you could have like
1607s an account just for taxes that only the
1610s tax Minister titled has access to so you
1613s can have these much more complex kind of
1615s systems that are all going to be
1617s designed by the community and you'll
1621s kind of unlock these as you create
1622s building so in order to get the title
1624s feature you have to build this like
1625s title building in order to get the bank
1627s count feature you have to build a bank
1628s and then they have all these rich
1630s interactions between them so there's a
1631s lot more just like civic creation the
1634s ability to kind of guide this this
1635s community that you're growing one step
1638s at a time it's the you know bank
1641s accounts
1641s Suzuki also says that at the moment
1644s servers without a good background
1646s economics have trouble with making
1648s currency liquid in the market so how can
1651s we address that interesting I suppose
1656s they were asking like just the ability
1657s to like trade currency is less when
1661s people don't understand economics I mean
1664s I would say that that is kind of like an
1665s opportunity in the server if people are
1667s using currency efficiently you playing
1669s that server and use it efficiently and
1671s you're gonna have this advantage to get
1672s more economic activity there but we do
1677s want to add more tools for just
1678s understanding how the economy works
1682s one thing we just marked for the task
1684s today is like on the economy viewer you
1687s can see who has enough money to actually
1689s buy your goods before you go all the way
1691s there who has a source page for it so
1694s just thinking well you know kind of area
1695s on the side of giving lots of
1696s information and letting players to make
1698s decisions about that I think makes the
1702s economy a lot easier to kind of
1703s understand and plan for but it is very
1706s much a tool that players build you know
1708s they decide how much stuff is worst and
1710s so on and are there improvements
1715s scheduled for the laws web interface yes
1719s definitely yeah that's definitely in
1722s need of documentation and that's
1724s something that I'm actually the feature
1725s I'm working on right now is laws and
1727s government so we'll have a lot of
1730s changes for that we're gonna have it so
1731s you can mess with them in-game as well
1733s we have it so it mins can like set up
1736s laws and government if they wants it can
1738s build scenarios there just give me tons
1740s of power to serve room ins and letting
1742s them have these kind of different
1743s scenarios but then making the vanilla
1746s experience where you're creating them
1748s yourself really engaging also so the
1750s players have to really work together to
1752s do this so yes definitely some are
1755s focusing on will there be improvements
1759s to the contract interface along with
1762s government yeah that's not something I'm
1766s doing for 9 oh right now but it is
1769s something I want to revisit it'd be
1772s great to hear people's ideas on how to
1773s improve that but basically I want
1775s contracts to be used a lot more
1778s frequently so one way to do that is to
1780s make them more powerful and also to make
1783s them easier to use and understand so a
1785s contracts pass is definite
1787s in the cars I think that's one of the
1790s more interesting things about the game
1791s is just the ability to like buy and sell
1793s labor not just goods and jacob we have a
1797s bug-fix question is the contract or
1800s things now previously Darren's diversity
1804s currency reset you need users currency
1808s this limits the usage of the contract
1809s board yeah pretty sure that bill got
1812s fixed thank a few weeks ago that should
1814s be inseminate
1815s I see somebody asking there they wanna
1818s hear more about 7/8
1819s so yeah the big the big feeders
1821s inseminate our sleep ladders performance
1826s fixes bug fixes ones the other big one
1829s we'll have to pull up the the change
1832s list so there's a lot of like little
1834s stuff in 7a so this is yeah kind of
1838s point of this stream is to talk about
1840s that but also kind of the direction that
1842s you go while we're working on next and
1846s we don't participate in the discord
1847s channels quite a bit so if you have like
1849s feedback feel free to message us in
1852s there or chat to our moderators but we
1856s do read all that feedback and a lot of
1858s it does end up getting implemented so
1859s it's great to have that Emma graphic see
1862s demographics thank you I guess we also
1865s have item filters and 7/8 oh yeah
1867s filtered through fun one with show
1889s everybody so we can still have audio on
1892s the stream people there might be worth
1900s just reiterating but you know the big
1903s reason that 7/8 is not a huge update
1905s despite the number of months that have
1906s passed since the last update is because
1909s we're putting in a lot of big overhauls
1911s 40 point out so for anybody who's new
1913s that's that's why it's been so long it's
1915s where we're doing a lot of big stuff for
1918s the the update that's gonna come after
1919s seven eight yeah just a few disseminate
1923s updates for new and improved chat
1925s commands things like slash time slash
1929s fast-forward and then ran improvements
1932s like Avatar animations they're changing
1935s their hair and clothes updated meteor
1938s intro things like that so we'll have a
1941s full changelog up we can read all about
1944s the little pieces
1946s I think cover them okay when I asked
1952s that we could show the 7.8 you know I
1955s think you just jump in there it's kind
1957s of risky to do midstream maybe we'll
1960s leave that are there any plans on
1964s splitting land claim vertical to make
1966s skyscrapers in housing I think that's a
1969s colicchio thank you tower yeah a little
1972s bit idea that's a tricky one to have
1975s like vertical like 3d property
1978s definitely something I'd like to do
1980s though some things I've already kind of
1982s been toying around with are the idea of
1988s collateral so that to support loans
1991s based on your houses so that you can
1996s take a loan where if you fail to pay
1998s back the loan then your property goes to
2001s you the person you owe it to so as far
2008s as that goes that something to keep
2011s looking at we also want to do like a
2013s rental market so you can like
2015s property people through the contract
2017s system and then have like share like
2021s residency the idea of residency so if
2024s you're a resident in a particular
2024s district that might give you privileges
2026s as far as laws of government go it is is
2033s it possible later to index shops
2035s immediately to the Treasury connect
2039s shops to the Treasury and not sure of
2041s the name each one down we had a question
2047s from lo what are the plans for the mod
2051s kit will he go support custom scripts in
2053s unity and how will clients download mods
2055s and future is there any plan for
2058s changing the current system will it
2059s remain the same or have a different
2061s approach we're continue to expand it we
2064s added a bunch of dynamic dy from on so
2067s that you can inside of a modded object
2070s you can just say the the things you want
2073s to get for the object and it'll render
2075s them in the client so you won't need to
2077s create any script you just say like the
2079s how the players like the currency you
2080s have the player select a number so
2083s that's kind of the direction I'm going
2084s right now is having these auto-generated
2086s UI I'd also like to get modded UI in
2089s their passing script is more difficult
2092s because you get the security problem or
2094s you will get past like malicious scripts
2097s but we have thought about having some
2100s kind of like layered scripting sandbox
2104s or something where you can have more
2105s flexibility in there
2106s yeah modding is always gonna be a huge
2109s part of eco it's something we want to
2111s fully support especially as we continue
2114s to grow the engine you know we're making
2116s a ton of investments into the core tech
2118s here because we want to you know keep
2120s growing and expanding it over the years
2122s so there's it's gonna be lots more to
2124s come there and it's really great to have
2125s feedback from autres you got a cool idea
2131s from FNG Maison he says go the full Syfy
2136s route and allow you to have an
2138s electricity back to currency
2140s Cheng's get Bitcoin in there that'd be
2143s pretty cool to have like half the power
2145s the worlds we use on like bitcoins and
2148s it pulled into the planet yeah that
2151s would be interesting
2152s Maison has another good question rental
2155s properties such as rental factories
2157s would there be the possibility for
2159s workers to seize the means of production
2161s huh yeah it's not about like how would
2165s revolutions work in the game how do we
2167s want like should there be a way to
2170s circumvent the existing government and
2173s that's part of the feature that's always
2174s been on our docket of being able to
2176s break laws but I was singing in the
2181s system where the this is all just kind
2184s of you know not developed you have this
2186s concept stage where we have a you know
2191s the size of the ear government building
2193s if someone builds a bigger one they
2195s would be able to like take over it so
2197s there's like a way to seize control in
2201s that way because right now like laws are
2204s unbreakable you know you can never
2205s change them you know without like it in
2210s commands or something so things like
2213s that I think it'd be pretty interesting
2214s to get a lot of the game
2222s get anything else you want to talk about
2224s art what is this coming off the top of
2232s my head
2232s one thing I'll mention that's a big
2235s thing that will that will be a big part
2237s of a point now is also not just more
2239s animals and more plants and biomes but
2242s also animal behaviors getting a good
2244s update put into it we're adding a lot
2248s more complexity behind the way animals
2250s behave in the game
2252s getting getting them access to a lot of
2254s their estates and animations that we've
2257s actually had for a while but just
2258s haven't plugged into plugged into them
2260s with a iron or whatever yet so yeah
2263s that's another thing that's going to be
2265s coming is going to be really nice
2267s working on animal animations are going
2270s down to play well just like things like
2272s different types of behaviors that the
2275s otter for instance is one that right now
2277s is really really simple in the released
2280s build but what could be getting a lot of
2282s updates like it'll be able to crawl and
2284s land and flow that's back and we'll have
2286s activities like diving for food we're
2289s going to be adding states like that that
2291s are individualized to each animal so
2294s that you can really you know start to
2296s see more of the behaviors you would
2298s expect when you're looking at different
2299s species and that's something that can
2301s really be just continually improved upon
2304s over time give the creatures a lot more
2306s life and not about their animal
2309s interactions with the player well I mean
2313s there's not I think hunting is getting
2315s some updates as well he was also working
2318s on improving different things that
2322s happen when you want to think into one
2323s of the states for example is like an
2325s alerted state so that you know when
2327s you're sneaking up on something once it
2329s sees you will get go into an alerted
2331s state and then run so improving those
2333s and their timing so that hunting becomes
2338s you know more interesting and realistic
2340s it's as part of it as well for sure cool
2343s let's wrap it up and call the stream
2346s through today excited for the 7a release
2348s and lots more to come
2350s so send us your feedback and suggestions
2352s and we'll see in the game