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Strange Loop Games
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679s | thank you |
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683s | foreign |
684s | [Music] |
702s | is on hello everyone welcome to a bit of |
704s | a preliminary |
707s | eyeball view I am |
710s | the scream is intended to go out at |
714s | around nine for real but |
717s | um since I didn't have Dennis to |
719s | supervise me I figured we'd take a |
722s | little bit a little bit of a |
724s | initial |
726s | view of how people are doing and what |
729s | we'll be seeing from this art and all |
732s | the chaos when everyone is running to |
734s | their own separate corners of the world |
737s | so as for introduction hello and welcome |
740s | to |
741s | a unique Friday where we're doing a bit |
744s | of a custom event as the title has been |
748s | seen we're doing a speed run it'll be it |
751s | just went online and will be progressing |
754s | until they either shoot down the meteor |
756s | or until the meteor blows everyone up at |
759s | the end of Monday |
762s | um yeah it'll be fun I think it's gonna |
766s | be interesting |
768s | insight into how people are really |
770s | nutting for optimization and kind of |
773s | bolting into |
775s | do as as well as they can on the time |
778s | they have |
780s | um |
781s | and I think we're just kind of an in for |
783s | the ride and uh switch over to uh |
788s | do some some overview map here while |
792s | they're trying to sort out who is going |
794s | where and |
795s | what to do |
799s | that I have all the shots here |
803s | yeah so it's it's a bit |
806s | as I mentioned the the stream was |
808s | originally intended to go at nine and I |
810s | think we'll |
811s | probably still keep going on and off a |
814s | little bit during this event |
816s | but I just wanted to kind of sneak in |
818s | and make sure that |
820s | everything is working we've had some |
822s | technical difficulties on my end dealing |
824s | with twitch |
825s | um previously so I'm hoping the quality |
828s | is working out and |
830s | everyone can hear me all right as well |
835s | [Music] |
839s | my U distance bump that up |
849s | it will keep |
851s | pretty wide bird's eye view on the mini |
853s | map |
857s | as we're kind of skulking around and |
859s | just tracking people |
862s | as they're pulling into their |
866s | specific jobs and getting some |
869s | organization here |
874s | and during the course of this I'll go |
877s | over a little bit of |
879s | the different elements people are using |
880s | and why they're being focused in certain |
882s | areas or what they're doing |
884s | I'm hopefully getting a bunch of |
886s | questions as well |
889s | I think we'll just kind of starting out |
891s | a bit casual and taking it a bit easy |
893s | and then we'll just |
895s | go in a bit more on |
897s | detailing and some |
899s | your technical things as belong |
905s | me too |
908s | or that I ping people |
911s | accordingly |
952s | there we go |
954s | [Music] |
955s | we're starting off in a little bit of a |
957s | foggy |
959s | afternoon setting here |
961s | opening this this foggy kind of calms |
964s | down a little bit |
968s | we can get some a bit better visual when |
972s | they hide some stuff |
976s | making sure we're getting into it |
979s | foreign |
1011s | layers and then we go through property |
1014s | and |
1016s | we can do that as well |
1018s | I'm presuming that we're not going to |
1020s | see a whole lot of |
1022s | bouncing in between |
1025s | you know stores and economy and |
1029s | all of those things because I think most |
1030s | of this has been pretty |
1032s | pretty configured in regards to just |
1036s | certain people are doing certain jobs |
1038s | and they're just providing it in that |
1040s | amount of stockpiles or is that that's |
1045s | I don't think we're gonna see much about |
1048s | civics or |
1052s | General |
1054s | conflicts I think it's going to be a |
1056s | pretty |
1057s | intense whack-a-mole for resources and |
1060s | just making sure that the resources are |
1061s | spent on the correct |
1063s | in the correct order and priority |
1067s | or some of these things |
1071s | as you can see here we're |
1073s | seeing some campsites that |
1076s | popping some wood |
1079s | I need to keep my heart up to be able to |
1081s | keep |
1083s | you know a couple of people that have |
1085s | translocated over to the desert and the |
1087s | jungle area which is a nice |
1089s | nice mish mash orb through the solid |
1093s | iron resources coupled with a lot of |
1096s | food potential |
1099s | which probably brings us to one of the |
1102s | one of the biggest environmental and |
1104s | impacting changes that you'll see |
1107s | in 10 hello Zach how are you |
1113s | we've got a lot of crops and |
1117s | I'm foreseeing that they'll probably |
1119s | keep running quite a substantial amount |
1122s | and not even sure that they're gonna |
1124s | need to do any any real farming at all |
1126s | either |
1127s | or this speedrun because it's just so |
1131s | uh |
1132s | just a large purpose amount of food all |
1135s | over the place which is going to |
1137s | dramatically change the gameplay |
1141s | a nice nice green open Landscapes here |
1144s | with some grassland |
1151s | head over up |
1153s | to |
1154s | the desert area |
1158s | give us a field give us a feel and see |
1161s | how |
1163s | we're doing up there |
1165s | close this |
1171s | no |
1172s | um |
1174s | that's |
1175s | [Music] |
1182s | light up here and it's just easy fly |
1185s | into the the void |
1189s | and get some Desert View here |
1193s | and we can see a clear disparity here |
1195s | where there's a lot of agave |
1198s | Leaf fruits and there's a lot of trees |
1200s | in the desert |
1203s | but volumetric Wise It's not |
1207s | oh I think the whole thing loaded and I |
1209s | was I was about to say it doesn't really |
1211s | look like it's that big of a desert but |
1213s | it is |
1217s | and we have a whole |
1219s | work crew here that is just |
1223s | going at it for the food supply here we |
1226s | can see they're stacking up campfires |
1231s | and I'm presuming we're taking a look at |
1233s | the skills set up so far |
1236s | we've got four people immediately pick |
1238s | the Gathering |
1241s | that are gonna be super helpful |
1244s | throughout this |
1247s | gameplay |
1250s | and they just keep churning out |
1252s | campfires yeah |
1254s | we're taking a look at the the |
1257s | as you can see they have the properties |
1259s | but they've set everyone as access on |
1261s | them as well so |
1264s | just making sure that everyone can |
1265s | gearab |
1267s | grab the food that is available and they |
1269s | just keep focusing on making sure that |
1271s | they have a food supply to cover |
1273s | everything |
1275s | so what is going to be interesting is to |
1277s | see the balance in between spending time |
1280s | building infrastructure |
1283s | towards the logistics |
1286s | um this is on the latest stable so this |
1290s | is 9 7 13. |
1294s | um as for Mr best will have |
1297s | and play test is coming out as soon as |
1301s | it can we run into |
1303s | the minor issues and some major issues |
1306s | in regards to some of the unity updates |
1309s | so we have some |
1311s | some weird physics bugs that we're |
1313s | trying to resolve |
1315s | um |
1316s | that have been proven a bit |
1318s | of a frustration to deal with so we'll |
1320s | we'll everyone is working really hard to |
1323s | just make sure that that gets out as |
1325s | quickly as possible but we at the same |
1327s | time we also want to make sure that it's |
1328s | stable enough |
1330s | to be properly played on once it reach |
1333s | latest as well |
1335s | how many cameras do we have here we have |
1337s | eight nine ten eleven twelve |
1341s | if we're gonna see another and campfires |
1343s | or something |
1347s | foreign |
1351s | I think there should be a workstation |
1354s | limit per character mass production |
1356s | kills the economy of most servers well |
1359s | yeah I I I'd agree with the sentiment |
1363s | that more workstations |
1365s | and to reduce the amount of people |
1367s | needed in a certain profession |
1371s | but |
1373s | at the same time |
1376s | um it it gets kind of messy very quickly |
1379s | because then you have it turns into |
1383s | the bigger the group the higher the |
1386s | benefit or the higher the advantage as |
1388s | is right now with professions that yet |
1390s | that then gets transferred over to |
1392s | workstations as well so it is something |
1394s | that we looked at |
1396s | but it's also a very |
1400s | a very Niche and risky |
1403s | kind of Sledgehammer approach to |
1407s | reducing it because you know we still |
1410s | want people that doesn't have the |
1412s | profession to be able to place a |
1414s | workstation because we want them to be |
1416s | able to use like work orders or work |
1418s | parties |
1420s | so they still need to be able to place |
1421s | say an electronic bench |
1424s | and then you have if the workbenches are |
1427s | limited to a set players |
1430s | then suddenly that group of eight people |
1432s | are going to be able to place eight |
1433s | times the amount of workbenches that you |
1435s | have even if they only have one guy in |
1437s | their group doing that profession |
1442s | and in that regards the limiting factor |
1444s | is the input ingredient volume |
1447s | for a group they might be able to |
1450s | utilize it with you know a certain |
1452s | amount of people that are |
1455s | doing a whole bunch of |
1458s | mining or a whole bunch of smelting and |
1461s | just chunk through blast furnaces and |
1463s | and do all kinds of |
1466s | stockpile the worth of materials in one |
1468s | go |
1470s | but then the solo guy could potentially |
1472s | do it as well if he's buying the |
1474s | resources for multiple people |
1478s | and therein lies kind of the Crux of it |
1481s | where |
1482s | it's difficult to superimpose certain |
1485s | restrictions because it has so much of a |
1487s | nested |
1489s | complex involvement in different areas |
1493s | um |
1494s | so we're we do try to |
1499s | get resource costs and time production |
1504s | tweaked around to make sure that they |
1506s | work |
1509s | um you work around it and make sure that |
1512s | it doesn't break too much but at the |
1514s | same time we also want to have enough |
1515s | restrictions |
1517s | or |
1518s | alleviating a bit of that group versus |
1521s | single player Dynamics and |
1524s | grafting in general is something that we |
1526s | are taking a closer look at both in |
1529s | terms of the UI |
1532s | we want to introduce things like garbage |
1534s | in a more cohesive manner so |
1537s | like spill material when you're crafting |
1539s | different |
1541s | objects and items so you'll have more of |
1543s | a recycling garbage |
1546s | Loop |
1547s | um |
1549s | that'll make it |
1552s | a little bit more complicated |
1555s | and we're also looking at potential |
1557s | different skill types and skill trees |
1560s | and all kinds of manner of |
1563s | a nested into intrinsic |
1568s | possible solutions to some of those of |
1571s | those issues with |
1573s | just you know one guy placing a bench |
1575s | one guy doing crafting versus |
1579s | 20 workbenches and he can produce enough |
1581s | to sustain the whole server |
1589s | we're taking a look here we've got some |
1590s | I think they're designating certain |
1592s | claim areas |
1594s | could be |
1598s | more larger claims we've got some very |
1600s | interesting claiming going on here |
1603s | I believe there is a plan to the madness |
1605s | here |
1613s | but it is |
1614s | what the plan is here is beyond me |
1619s | and now it should also be noted that |
1622s | this is a public server so if you have |
1625s | random people that are dominating in and |
1627s | aren't really |
1628s | super stacked to just join the fight and |
1631s | build it as a community and |
1634s | and I go nuts on it that's perfectly |
1637s | fine as well |
1642s | dang this really reminds me of a tale in |
1645s | the desert level cooperation for Pyramid |
1647s | building especially the massive cooking |
1649s | production to keep people Fed so they |
1651s | can push the large the huge quarry stone |
1653s | yeah it really does |
1655s | and I think they have a pretty pretty |
1658s | high level I saw a spreadsheet with some |
1661s | Excel stuff |
1664s | um |
1665s | with different professions and who's |
1666s | covering what and |
1668s | there were even talks about who is |
1670s | playing what hours and so on and so |
1672s | forth so there's |
1673s | some of the guys here have a pretty high |
1675s | top down |
1677s | organization approach to this |
1687s | when is that rock |
1692s | ing to catch it here |
1702s | let's see let's see |
1705s | yeah I'll be doing |
1707s | I'll be streaming here for |
1712s | for quite a bit and then I'll probably |
1714s | take an intermission and a little bit of |
1715s | a break and then |
1718s | I'll do a |
1719s | continued run |
1722s | um at the pre-designated |
1724s | dream time as well |
1727s | just to kind of get my head wrapped into |
1729s | nine nine seven thirteen as well I've |
1731s | been working on 10 for |
1734s | substantial amount of times my my |
1736s | balance head space is kinda |
1739s | I've moved away from this and I'm |
1741s | already sort of planning ahead and or |
1743s | I'm thinking about like Post 10 things |
1745s | so |
1746s | this is uh |
1749s | it's quite good just to get a better |
1751s | grasp on |
1753s | what people are doing and what action |
1756s | they're doing it |
1758s | at the speed that they're doing it is |
1759s | also quite a fundamental factor in it |
1770s | Hello Penguin |
1772s | um |
1774s | Post 10 things in general |
1779s | I I am I'm avoiding that that specific |
1783s | vehicle |
1785s | up |
1787s | we have so many other things that are |
1791s | fairly critical in terms of what we want |
1793s | to fix |
1795s | and I think you are gonna love the |
1797s | things that are being fixed in favor of |
1800s | said vehicle but |
1802s | we'll go into those once we are more |
1805s | closer into 10. |
1812s | in terms of what's available |
1819s | foreign |
1826s | I completely forgot I was gonna |
1831s | grab some |
1833s | am I using this this I mean |
1840s | making sure that I'm |
1843s | assuming something I shouldn't be doing |
1845s | so we've got the |
1849s | we've got that one there and we got the |
1852s | screen share and the video feed is |
1854s | coming from |
1856s | all right |
1857s | game capture |
1860s | that's fine so if I do this and that |
1863s | we're good yeah |
1865s | just making sure I don't |
1869s | do any documents or images |
1874s | that I shouldn't be showing you just yet |
1887s | [Laughter] |
1890s | what about the meteor |
1893s | yeah now we got some daylight coming in |
1895s | here |
1897s | this is the first Dawn |
1900s | on my client side looking at this |
1904s | I wonder if we uh kill off some of the |
1906s | uh |
1909s | some of the property there we can scroll |
1911s | in here |
1912s | a little bit and |
1915s | that |
1916s | drills |
1918s | natural scene I believe what we're |
1920s | seeing here is the first run for some |
1922s | research tables |
1927s | here we have the |
1929s | who the tributary |
1937s | it's quite uh |
1939s | quite a productive effort |
1945s | yeah so this server is running a |
1947s | complete full vanilla |
1950s | hard collaboration |
1954s | gameplay so they'll have a little bit |
1956s | tougher with in terms of gaining |
1958s | specialty experience |
1960s | I don't think we're gonna see a lot of |
1963s | a lot of housing in general outside of |
1966s | the specific professions that really |
1968s | need to kind of |
1969s | Advance quickly so I think people might |
1971s | be switching out housing and |
1973s | residentials depending on |
1975s | who's leveling what profession |
1978s | especially for the higher ones with |
1979s | mechanic going into industry and then |
1984s | I'm just general propagation I am seeing |
1986s | a lot of people just idling around and |
1988s | just chilling is that because we're |
1990s | waiting for food |
1997s | oh look at this |
1998s | so much delicious crops I believe that's |
2001s | because we do not have enough campfires |
2005s | that are making the food so they got a |
2007s | lot of raw ingredients |
2010s | and we are seeing some some salads being |
2012s | popped in here |
2017s | but they are definitely making progress |
2019s | and there is some food available but I'm |
2022s | not entirely sure if we |
2024s | a lot of |
2029s | yeah and I forgot to |
2031s | not run it in UA mode so we're getting a |
2034s | lot of |
2035s | a lot of other |
2037s | garbage in the shaft there |
2047s | I'll go over I think tomorrow |
2051s | we'll probably see some more |
2054s | our stuff being used I'll go over some |
2056s | of the power changes that we have in |
2058s | planned |
2059s | and installed for that |
2063s | um |
2065s | but I do have something I can I can |
2067s | sneak in here a little bit I know the |
2070s | the grassland guys I have been starting |
2073s | to got hunting |
2077s | got some non-specific ones I believe we |
2079s | have a lot of hunters in the grassland |
2088s | and then we got a little bit of an |
2089s | outpost down here I believe this is |
2091s | another our guys that are grouped up |
2095s | none of them seems to be and we got one |
2098s | Miner there |
2100s | now the rest have a profession yet so |
2102s | it's gonna be interesting to see how |
2104s | they're gonna challenge themselves and |
2106s | kind of switch in |
2108s | who's doing what we have one Chef so far |
2112s | two loggers uh |
2114s | they've Advanced up to level two in |
2116s | gathering to help a bit with food |
2119s | miners some hunting |
2122s | and the rest is |
2124s | as is I don't believe we have any |
2127s | research tables up yet we have one in |
2129s | here yes |
2130s | look at that |
2133s | go in here |
2136s | see that |
2138s | we have an initial start with masonry |
2149s | of some |
2154s | and I said this is running full vanilla |
2156s | so |
2159s | this will be running books and I'm |
2160s | presuming that they're gonna share all |
2162s | the books just spit out a lot of the |
2164s | tech and then people can just grab |
2166s | whatever they need for their specific |
2168s | purpose |
2170s | we'll keep a close eye on the tech tree |
2173s | as we move along this now see the |
2175s | overarching progress that is being made |
2178s | so we're White |
2185s | but so far so calmly I think |
2190s | a lot of people are just |
2192s | waiting for those first two skill books |
2195s | which is probably gonna be masonry and |
2199s | carpentry |
2201s | and then things I think it's really |
2202s | gonna kick off |
2208s | looking looking pretty looking pretty |
2211s | good we have a lot of people on |
2214s | quite happy to see |
2216s | yeah it'll be a fun fun run I think and |
2219s | if we do |
2221s | some of these biomes here |
2223s | go through the world and we can check |
2225s | out the oil fields particular |
2229s | I have a pretty |
2231s | oh yeah |
2234s | I don't know it's an oil group perhaps |
2238s | maybe and it's hitting one there |
2242s | pretty dense but it's also very far away |
2244s | from all the other people |
2248s | got a couple of good spots here here |
2260s | Amber |
2268s | so |
2271s | 410 |
2274s | in comparison to ear we've talked or |
2278s | I've talked a lot about |
2280s | just general |
2283s | General changes |
2285s | the cropped availability has been |
2288s | something that a lot of people have been |
2291s | urged to throw the growing yeah |
2294s | um |
2295s | crop availability has been something |
2297s | that a lot of people have been asking us |
2299s | to really take a look at |
2302s | um |
2303s | on depth and really |
2305s | really kind of curbed the amount of wild |
2308s | crops |
2310s | move away from |
2313s | expect the property layers we don't have |
2315s | that showing up |
2318s | and |
2319s | for anyone that is wondering |
2322s | I do have a stream that we cover |
2325s | almost all of the new things that are |
2327s | happening with the wild plants enroll |
2330s | both how they're decidingly spawning the |
2334s | groupings and the Rarity |
2337s | but there is something that we have kind |
2339s | of emitted in that because I wasn't |
2341s | really sure if we would manage to get it |
2344s | in time properly |
2347s | and that is the way seeds are propagated |
2351s | though when a plant |
2354s | grows out and this is something that the |
2357s | reasoning why I'm bringing it up here is |
2359s | because what we're gonna likely see at |
2362s | least in terms of the Jungle here on the |
2365s | on the initial one |
2367s | down there |
2368s | is that you're gonna have a big area of |
2370s | deforestation |
2372s | as people are just churning out and |
2374s | digging into that tree |
2378s | as well as potential crops that they'll |
2380s | wreck when they're when they're cutting |
2382s | these trees down |
2383s | [Music] |
2385s | getting a bit of |
2387s | a bit of a delay we're loading there |
2392s | um |
2394s | here here we start with |
2399s | a bit further south |
2403s | a bit of a Wetlands that's why it was a |
2406s | not the patch here |
2407s | so ass |
2409s | people started to cut on trees and they |
2412s | start to kind of clear out areas |
2415s | at the moment |
2417s | things are spawning |
2420s | based on the appropriate tiles they can |
2423s | find |
2425s | um as long as one one plant of that type |
2429s | exists in the entire area so it'll pick |
2432s | like a two by two Square areas |
2435s | and it'll go like hey there is corn here |
2438s | and then bam it spawns a bunch of new |
2440s | corn which is why you see |
2443s | even if you clear an entire area with |
2445s | you know placing down stockpiles or |
2448s | if you're doing admin commands and |
2450s | leveling out the whole area |
2452s | you will often see that things spawn |
2455s | back extremely quickly |
2457s | or they they see the back extremely |
2459s | quickly |
2461s | and that is because it used to behave in |
2463s | a wave like |
2466s | functionality where it |
2468s | it saw that it could spawn something |
2471s | it decided that it wanted to spawn |
2473s | something and then it popped out like |
2475s | one more or two more per plant available |
2478s | so it could spawn like 20 new trees in |
2480s | the matter of a couple of minutes |
2485s | and that's something that we kind of |
2487s | kind of wanted to rework that but |
2490s | it was one of those things where we |
2493s | don't want to disrupt it |
2495s | until we can really do what we want it |
2498s | to properly do |
2501s | and with the big changes to the plants |
2504s | in general for 10 we figured that it it |
2507s | was about time to do that for the seeds |
2511s | as well |
2514s | um |
2515s | look at that beautiful Birch falling to |
2518s | its death |
2521s | so seeds will now propagate based on the |
2524s | growth of a plant so there is a set |
2529s | range of a plant has to be |
2532s | x amount I'm old |
2535s | so in |
2537s | or general crops |
2539s | 19.2 hours |
2542s | and then for trees |
2545s | um it is depending on the tree type |
2548s | so |
2549s | Palms are like three days scores or |
2552s | three days Oaks or seven days for like |
2554s | the full growth time |
2556s | and we're looking at adding and making |
2558s | sure that once they reach a certain |
2562s | age |
2563s | of say 60 70 percent of their maturation |
2568s | that's when they'll start producing |
2570s | seeds and can spawn and send out and you |
2573s | know |
2574s | keep propagates into different |
2575s | territories so you don't have that you |
2577s | level off an entire area you have one |
2579s | seed spawning of a plant |
2582s | and then another seed spawns from the |
2585s | from the plant that is you know just |
2588s | grown |
2591s | hopefully I'm making sense here |
2597s | and that'll prevent plants from just |
2599s | like completely littering the areas |
2602s | very quickly because they need to |
2603s | actually grow up which also mean that if |
2607s | players continuously Harvest these |
2609s | plants they're not gonna spread |
2612s | because they're being pruned by the |
2613s | players |
2615s | and that in combination with the fact |
2617s | that plants are generally fewer of in |
2620s | the world it's going to have a |
2622s | tremendous impact on things like this |
2625s | where you can just go blunt force |
2630s | straight down and here we have something |
2631s | that looks like a start of |
2635s | a ramp down from Minecraft |
2643s | oh yeah look at that we have some some |
2646s | personal campfires here just for some |
2648s | close close Food gain |
2651s | and I'm presuming that these |
2653s | workstations are doing |
2658s | don't have access to them |
2661s | um you're doing they're doing their |
2663s | traps just to get rid of all the dirt |
2665s | that they're digging and be able to |
2667s | quickly get down to iron ore and start |
2668s | researching |
2670s | I'm smelting |
2676s | we've got |
2678s | research going here how far have we |
2681s | gotten along here |
2682s | look at that we've got masonry |
2685s | discovered |
2692s | nothing yet started |
2695s | on the other ones but |
2698s | I am guessing |
2702s | that we'll see |
2705s | carpentry |
2708s | fairly quickly together with basic |
2711s | engineering |
2717s | mainly because |
2721s | mining tools and everything from from |
2723s | the engineering side of things |
2733s | oh yeah when you see that these |
2735s | campfires are keep expanding and someone |
2737s | clearly has a plan for how to organize |
2739s | these |
2746s | [Music] |
2747s | um |
2747s | alpen hello any plans for preventing |
2751s | weeds from growing on newly tilled land |
2753s | as they can start spawning before you |
2755s | even got off the tractor well |
2759s | um part of that is |
2761s | sort of in there with that so |
2764s | with the seed system being reworked we |
2766s | can we can preset how long or how mature |
2770s | a plant has to be to be able to |
2772s | propagate |
2773s | we can set how many seeds in a certain |
2776s | range that it randomizes |
2779s | um how many seeds that it's allowed to |
2781s | spread to so say a |
2783s | tomato plant might only be able to |
2786s | spread to one pile at a time versus a |
2788s | wheat that can spread to 34 tiles so you |
2792s | can have a bit of a difference in |
2793s | between which crops spreads differently |
2797s | and the same goes for the weeds and like |
2799s | any other General non-crop |
2803s | um |
2804s | plants |
2806s | and we can also set the amount of time |
2809s | for it to actually spread so even if it |
2812s | finds an empty tile it'll have this set |
2815s | timer of this minimum time from it |
2818s | grabbing that tile to actually placing |
2821s | something on it |
2832s | um hello pixel Paul |
2835s | um see a bit of a a senate authentic |
2837s | here but |
2840s | um yeah I think it'll it'll be a an |
2844s | interesting thing so |
2846s | uh in favor of everyone else uh I bet |
2849s | white sheeta will fail it needs a lot of |
2851s | collaboration to get to the goal of |
2853s | destroying the meat here and there's |
2854s | usually a lot of conflicts with so many |
2856s | players |
2857s | I'm still awesome to see such an event |
2860s | yeah it's it's |
2862s | quite |
2864s | it'll be quite a journey I think |
2866s | um |
2867s | it has potential to |
2870s | exceed |
2871s | in a quite spectacular Manner and |
2873s | everything can go |
2875s | amazing it can also go |
2878s | completely out into the woods and fail |
2882s | miserably and everyone dies in a burning |
2884s | wreck of a meteor impact who knows we'll |
2887s | see |
2888s | everyone |
2890s | face the course and don't burn down the |
2892s | planet while doing this as well |
2896s | um it is on a larger world as |
2899s | probably noticed |
2901s | it's running on our |
2903s | 2.56 kilometer |
2907s | um A1 the one we usually have for white |
2909s | tiger |
2911s | so there's plenty of space plenty of |
2913s | crops resources |
2917s | I am surprised to see that no one has |
2919s | ventured out into the wetlands to |
2922s | acquire Some Coal just to keep those |
2925s | just to save on resources for the wood |
2928s | I do have someone here that is dinosaur |
2931s | Dundee is making landfall in the cold or |
2935s | in the warm Forest |
2944s | as Iron and steel in particular will be |
2947s | quite significant to get in a bulk |
2950s | volume I'm presuming that you're gonna |
2951s | build some sort of Road over here |
2954s | or bridge over and be able to kind of |
2956s | Ferry coal out quickly too |
2959s | going through the blast furnaces |
2968s | that is a lot of campfires |
2972s | at Williams having the camper cooking |
2974s | yeah look it up |
2976s | I have all three campfire cook |
2980s | and we've got one more guy doing |
2984s | Empire cooking as well now |
2987s | we'll be without our first Mason |
2992s | and the gatherers are doing all right |
2994s | they're progressing quite nicely |
2997s | carpentry is coming along as well |
3002s | and someone has starting started to poke |
3005s | at The Butchery as well obviously |
3009s | being the same guy doing it yeah L |
3011s | forward is doing all of the research I |
3014s | presume and it's in |
3016s | is in charge of researching |
3023s | you're seeing |
3026s | doing some |
3029s | I presume they would do something like a |
3034s | um |
3036s | call it uh |
3039s | how about like a distribution center |
3042s | once they have carpentry |
3044s | just to kind of make sure that you can |
3047s | only pick one Scroll of each type and |
3049s | then they can just fill the entire thing |
3051s | with Scrolls |
3052s | that way they can just disperse the |
3054s | knowledge |
3055s | quite efficiently |
3060s | have people come in with the resources |
3061s | and just dump in and sell to |
3065s | but who knows we'll see |
3077s | not here not |
3080s | well generator is doing some weird |
3083s | things here |
3088s | that's for the desert how are we doing |
3091s | in the grassland for the hunting lands |
3094s | it seems like they're they're clearing |
3096s | off some trees and |
3099s | they seem to be a little bit on their |
3102s | on their own merry away |
3105s | getting none of them are really in a |
3108s | hurry until they've unlocked Butchery |
3109s | and can properly process meat |
3117s | oh there's a way all |
3120s | yep |
3128s | white tiger I come here |
3133s | and if anyone has wondered what these |
3135s | icons are on the users |
3139s | the representative of |
3141s | either rewards given to players for |
3144s | participating in events or helping out |
3146s | it |
3148s | different ways without the bug icon |
3151s | the bear has which is |
3154s | helping out with |
3155s | backing down dogs reporting them and |
3159s | especially really tricksy ones that may |
3162s | not be easily reproducible |
3165s | otherwise just helping out with |
3167s | recordings and then you know narrow |
3169s | those down |
3172s | and then we got the white tiger which is |
3175s | participating in things there I believe |
3177s | we have high score tracking there |
3179s | somewhere |
3184s | as well |
3188s | so |
3189s | there's a couple ways that can acquire |
3191s | some custom |
3192s | pieces here and then you've got regular |
3196s | strange Loop employee one with the |
3198s | swirly Range Loop there you've got some |
3202s | different pack purchases and and all of |
3204s | those things |
3206s | and with 10 we'll also |
3208s | we also have sort of an introductory |
3210s | where you can take |
3212s | selfies with your avatar |
3215s | I can use those as well to kind of |
3218s | represent your character |
3220s | um |
3220s | on the tooltip when you're moving around |
3229s | I think the desert crew seems to be the |
3232s | most cohesive ones |
3237s | but we haven't seen any vehicles yet |
3243s | memory |
3245s | there's me right we do have |
3248s | all wood cards |
3253s | um |
3255s | seems like already just doing food food |
3257s | collecting here or |
3260s | people yeah people are are bumping |
3262s | around and but he just grabbed the one |
3264s | piece |
3266s | that has me so confused |
3270s | or are they desperately trying to fill |
3272s | the orges the |
3276s | oh he repaired it that's what he was |
3278s | doing |
3288s | um no teal yes we got some some selfie |
3291s | stuff and |
3292s | a lot of cool |
3294s | pictures and imagery for 10 |
3297s | um as well as some some crazy level of |
3301s | new interact ability with the face |
3303s | tracking and the avatars |
3305s | that we had on the last stream |
3311s | which |
3313s | has been a challenge to get working |
3315s | properly but |
3317s | they are turning out quite nicely and of |
3320s | course they're optional so |
3322s | you don't want to use it and you'd |
3324s | rather |
3325s | not be involving in your web camera |
3335s | um |
3337s | as is it's an opt-in feature so yeah |
3341s | people can be be slightly uh |
3345s | concerned with it but |
3349s | should be all good |
3353s | um personally I think it looks daunting |
3356s | it's absolutely terrifying |
3359s | amazingly cool that it works |
3362s | but something about the avatars running |
3366s | around with |
3367s | in a real facial expressions after |
3369s | trying to talk to you |
3371s | um in game is |
3373s | yeah |
3375s | horrifying for me |
3377s | um |
3383s | that was interesting |
3387s | but I am really looking forward to |
3389s | seeing different people coming up with |
3390s | creative ways and I bet that there's |
3393s | going to be a lot of fun |
3395s | catch recordings and memes coming out of |
3397s | that as well when they can do all those |
3398s | things |
3402s | yeah really cool feature that we're |
3404s | looking forward to seeing what people |
3405s | can use it for |
3411s | yeah we have some some people that seems |
3413s | like they're being rummaging around here |
3415s | in the middle of the jungle |
3418s | yeah here we have a a big a big wooden |
3421s | house |
3429s | oh yeah these guys are these guys are |
3431s | going |
3432s | Ham on it |
3436s | presuming that this is going to be a big |
3438s | Yoon log Factory |
3442s | by the time this gets done |
3445s | and it also seems like they are |
3448s | focusing on making sure that they can |
3450s | use as much material as possible so |
3453s | this is something that from our side we |
3455s | have been sort of |
3457s | both |
3459s | concerned about in terms of balance and |
3462s | sort of I don't know the design on it |
3465s | and then sort of it's the Playboy |
3467s | lithium and what makes sense and what's |
3468s | logical for the players to interact with |
3471s | is this whole |
3473s | this whole with holes |
3476s | and on tiger we have a we've toggled a |
3480s | feature that is available on the server |
3483s | it's off by default but it is available |
3486s | for anyone to just flip it on |
3489s | and that's to disable the ability to |
3491s | allow housing with these holes |
3494s | which means you would need to have you |
3497s | know windowed form of a block or you |
3500s | need doors you cannot have any kind of |
3503s | gaps at all for it to function as a room |
3507s | and we've been |
3509s | eyeing |
3511s | flipping that switch on by default you |
3514s | know |
3516s | disallow things like this I've seen some |
3519s | crazy builds |
3524s | I've seen some crazy builds with pipes |
3527s | and shapes |
3529s | um |
3531s | people have been using |
3535s | that looks really cool but on the other |
3537s | hand it's also pretty |
3539s | pretty crazy and I think I'm gonna |
3543s | I think I'm just gonna quickly uh |
3548s | weekly do |
3551s | uh |
3553s | I'm gonna do a transition quickly and |
3555s | I'm gonna I'm still here and everything |
3558s | but I'm just gonna restart my client and |
3559s | making sure that I have QA mode disabled |
3562s | so we don't see all of those |
3564s | tooltip system functionality checks |
3567s | that way we can we can take a look at |
3569s | the chat every now and then without |
3570s | being |
3572s | obscured by a lot of text |
3577s | yeah part of the client again |
3581s | [Music] |
3586s | everyone is enjoying me just kind of |
3589s | ranting on as we go along with this |
3594s | it'll be oh yeah we got double SLG in |
3598s | the channel there's someone pointed out |
3599s | as well |
3604s | yeah the only thing that we have is |
3606s | customizable things on here is near this |
3608s | toolbox which is a superb |
3611s | moderator and |
3614s | server management package that nid has |
3617s | been |
3619s | working really hard over over the years |
3621s | to put together making sure that it |
3622s | works and |
3624s | super simple |
3627s | [Music] |
3635s | now we are back |
3638s | again |
3640s | now we have our shaft and we don't have |
3643s | a lot of miscellaneous things in between |
3646s | so what you were seeing there |
3648s | is that we have a |
3651s | QA mode that we can enable from |
3654s | developer side and it will |
3656s | put a print |
3658s | events that happen so if a client sends |
3661s | a tooltip request to the server it'll |
3663s | hang back and it'll feed the sort of a |
3666s | little fetch it to the client and it |
3668s | will cache it just to assist us in |
3672s | [Music] |
3675s | tracking down with bugs and things just |
3677s | making sure that all the communication |
3678s | between the client and the server works |
3680s | correctly for these things |
3682s | but they do kind of obscure whenever |
3684s | you're playing normally so |
3687s | sometimes that we get to turn that off |
3691s | as most of the times I'm not really |
3695s | any shaft too much |
3697s | in my day-to-day operations |
3702s | [Music] |
3707s | go |
3708s | back in there |
3710s | now we have all of the all of the shots |
3712s | is neatly ordered fine |
3716s | we're gonna try to avoid it as much as |
3719s | possible because |
3723s | yeah as uh as Whalen just realized |
3728s | it is apparently running with the white |
3730s | tiger configuration of the holes so they |
3732s | had to plug them all |
3739s | fortunate |
3742s | I'd step and a bit of |
3746s | Gap in their plan |
3748s | pun intended |
3753s | heading over to the food boys |
3757s | over into the desert or they are working |
3760s | on something that |
3762s | starting to look like a giant campfire |
3765s | in here |
3767s | do some some food deity |
3775s | foreign |
3781s | mismatching with some food output here |
3784s | looking pretty neat but I believe they |
3785s | are burning quite a significant amount |
3787s | of logs doing this |
3792s | here we have some coal in there so |
3795s | something else to burn |
3799s | teleport on the meteor bomb |
3802s | speaking of the meteor I haven't |
3804s | it passed us by I think once or twice |
3807s | but I haven't looked up at it |
3809s | I wonder if we can keep a track on it |
3812s | and see |
3813s | where it's if we can |
3816s | see it floating around us here in a |
3818s | little bit how are we doing on |
3820s | technology progression now we are |
3822s | looking at |
3824s | carpentry is discovered they canceled |
3826s | the butcheries I guess they get |
3828s | re-prioritized a little bit |
3833s | and be a while before we hit |
3836s | here the tier two stuff moving out from |
3838s | here one |
3842s | oh never mind the picture you just just |
3844s | updated |
3845s | um so we've got Butchery done we've got |
3847s | carpentry done |
3850s | that means that they can start really |
3852s | doing hunting |
3855s | and I believe |
3857s | what do we want to gamble on is the next |
3860s | egg coming for are we looking at |
3863s | smelting |
3865s | we're looking at basic engineering |
3869s | I would presume basic engineering since |
3871s | it's sort of a prerequisite for the |
3873s | smelting |
3875s | you're not going to get far without |
3877s | being able to turn it to concentrate |
3888s | oh yeah paper Milling paper Milling is |
3890s | the most essential skill you can have |
3893s | gotta have that paper |
3901s | Jokes Aside though |
3903s | paper Milling will actually be a lot |
3905s | more useful |
3907s | because it's a it's one of the main |
3909s | ingredients to do some of the |
3912s | culture things so |
3915s | um |
3916s | using paper to |
3919s | consume as a resource to make |
3923s | pictures and |
3925s | just some general ingredients and |
3928s | um |
3929s | also looking at locking actual paper |
3931s | crafting |
3933s | behind |
3935s | the skill itself so you can't just |
3936s | unlock paper Milling to make paper |
3938s | you're gonna have to specialize in it |
3941s | it also has a few new lights as well the |
3945s | paper lights that it can craft and it |
3948s | has |
3949s | a new craft tables and |
3952s | it's getting some some attention not |
3955s | entirely as much as I would have liked |
3957s | or 10. |
3959s | because you can always do more it's the |
3961s | um |
3962s | one of the biggest |
3964s | one of the biggest hazards in game the |
3967s | game development |
3969s | is that you can always do more there is |
3973s | a never-ending |
3974s | supply of things that you can always do |
3977s | keep improving and keep adding |
3980s | um |
3982s | but at certain points we need to pull |
3984s | the plug on certain things and |
3987s | uh paper Milling unfortunately got the |
3990s | short end of that stick or 10. |
3993s | but it does get some some attention with |
3996s | with the new culture stuff so |
3999s | hoping that everyone will enjoy that |
4004s | um and |
4005s | something that hasn't really been |
4008s | announced |
4011s | that I can kind of sneak in here |
4014s | um |
4015s | is that I've talked a little bit about |
4019s | Tailoring |
4021s | um speculatively in in the dev hangout |
4025s | and in some of the um |
4028s | some of the general discussions that |
4030s | we've had |
4033s | and I snuck in |
4036s | a new crop |
4039s | um just before I headed out it's been |
4041s | away for a week |
4044s | so it's not really ready yet anyone that |
4048s | has tested out staging the staging |
4051s | branch in the last couple of days |
4054s | will have seen some some white boxes |
4057s | um that are floating around when they're |
4059s | moving around and that is |
4060s | that is a new crop that's coming |
4063s | and it will |
4065s | hugely transform |
4068s | tail rings |
4070s | tailoring and Gathering and farming |
4073s | Trifecta as well as carpentry |
4076s | involvement as I'll be doing |
4080s | I'll have some some initial test recipes |
4083s | going up for Tiger when that play test |
4085s | goes live but |
4088s | um I can say that for the first time in |
4091s | those gameplay |
4094s | um farming |
4096s | and Gathering will have a Direct |
4102s | requirement as well as Milling will have |
4105s | a direct requirement of |
4107s | two craft |
4109s | housing material |
4114s | that's going to be a huge game changer |
4116s | especially for these and a speedrun |
4119s | builds |
4124s | and I'm hoping that I can do some more |
4128s | the more intricate recipes for some of |
4131s | the other crafts as well just to |
4134s | get it a little bit more in their |
4136s | profession dependent |
4138s | and less in a Solo viable |
4142s | in terms of |
4144s | the general vanilla experience |
4148s | and something that we do want to make |
4150s | sure is to |
4152s | look over at the proper system where |
4156s | we can do different types of recipes |
4158s | depending on the difficulty level you're |
4161s | playing at |
4163s | because right now you only have sort of |
4164s | one |
4165s | one set of |
4168s | recipe list so if you want to craft you |
4171s | know iron bars you have this option if |
4173s | you have the tool you have these are the |
4176s | ingredients bam that's it |
4179s | but I would like to |
4181s | get into a position where we can do more |
4184s | of |
4185s | a dynamic recipe based on the the level |
4189s | of collaboration or the level of |
4190s | difficulty that you're playing at so |
4193s | if you do play a bit easier or a lower |
4196s | collaboration then you'll have less |
4197s | dependency between the professions |
4201s | um |
4202s | but that's something that I'm gonna |
4205s | and I'm glancing on and checking out |
4207s | um |
4208s | as we're improving art on the tech side |
4211s | of things |
4215s | just as we improve and kind of continue |
4218s | building on the architecture of the game |
4225s | how are we looking here we're seeing a |
4227s | lot of people but |
4229s | we have a trail of people kind of going |
4231s | inwards further and further into the |
4233s | jungle here |
4237s | not sure what's going on here with this |
4239s | sort of ant Trail |
4243s | are they cutting trees or are they |
4245s | underground no one knows |
4249s | I'm not saying it means sneak down on |
4251s | the ground here somewhere |
4252s | everything's just dark |
4257s | where are these |
4260s | hearing people flying around |
4269s | there we go here we got some |
4272s | oh here we go there's some crazy |
4274s | shopping going on |
4278s | got that |
4279s | unlog construction here and it seems |
4282s | like we're building even bigger |
4293s | this is truly amazing |
4295s | um |
4295s | just the the level of collaboration and |
4298s | the level of |
4300s | agreement everyone is in just making |
4303s | sure that |
4304s | everyone knows what they're doing |
4308s | um it seems like at least if that is the |
4311s | case no one knows but |
4314s | having this this level of |
4318s | collaborations just making sure that |
4320s | everything's running smoothly people are |
4322s | cutting down left and right center |
4324s | play object here we got some misc things |
4326s | I believe this is being passed out as a |
4329s | major road |
4334s | from the looks of it someone just |
4336s | started dropping down some markers |
4342s | oh yeah here we go we've got the |
4343s | carpentry Central here |
4353s | yeah I've I've seen there's |
4357s | we've got |
4359s | that's a lot of people we got one two |
4361s | three four five six seven eight nine |
4366s | 18 people over on the Discord in one |
4368s | channel and we got |
4370s | the other group doing |
4372s | six people in there so we might we might |
4374s | actually jump in there |
4377s | um on voice |
4379s | is to raid them a little bit and then |
4381s | let them know that they might pop in on |
4383s | the Stream |
4384s | just to kind of check in with people and |
4386s | what they're feeling and and |
4388s | how they think they're going so far |
4392s | in a couple of hours |
4393s | [Music] |
4395s | but so far it's looking pretty good |
4397s | we're off to a rocking start here |
4409s | the principal coming in to check on the |
4412s | class yeah |
4416s | not really but |
4418s | also not not not entirely |
4425s | pretty sweet |
4430s | but you know Eco isn't |
4433s | depending on what you're doing and in |
4435s | what the progression speed you're at and |
4438s | how much resources you need to kind of |
4439s | burn through and everything it's |
4443s | take a couple of minutes and it can take |
4445s | uh take a while |
4446s | um |
4449s | a lot of people in different colors |
4450s | different clothing |
4454s | deliciously munching away |
4457s | ballads |
4460s | and it sounds like we have a half have a |
4462s | team doing |
4465s | doing some hunting and some fishing as |
4467s | well |
4472s | someone out here in the water being |
4475s | Spirit are we |
4478s | are we swimming out here are we just |
4482s | relaxing |
4492s | this this meteor that's supposed to be |
4494s | around here somewhere |
4497s | you know |
4502s | click on it here so if anyone is |
4504s | doubting this we've got me three impact |
4506s | in 22 days and 23 hours when I joined up |
4509s | here after reconnecting |
4511s | so it is |
4514s | it is getting closer |
4517s | with each hour they're not harvesting |
4519s | those rocks those fours |
4523s | is |
4524s | I'm lost from uh |
4528s | shooting it down and it seems like we |
4530s | are |
4534s | risking it with bends early on |
4540s | yeah the outside step here |
4546s | making their way down into the mine here |
4561s | pretty good |
4573s | food's coming along the wood is coming |
4575s | along the research seemingly |
4579s | jumping along here |
4583s | yeah see there we go basic engineering |
4585s | almost done |
4589s | missing those |
4591s | those human log papers |
4596s | under I want |
4598s | I won't go in here |
4603s | any research Basics we don't have |
4609s | more research benches than one research |
4611s | tables three research tables in the |
4614s | world we've got |
4616s | basic engineering |
4619s | and that one doesn't have anything on it |
4621s | and that one has basically oh we've got |
4623s | an overlap of basic engineering |
4635s | oh yes it's it's |
4638s | the Hippie Hollow |
4640s | that's what they're calling themselves |
4657s | yeah |
4659s | quite a show to keep going with |
4671s | it's gonna be a crazy weekend and |
4676s | probably be doing a lot more streaming |
4678s | than I normally do |
4680s | as |
4682s | usually just do an hour or up to two |
4685s | during the Friday streams but |
4688s | we'll keep going and |
4690s | I'll keep answering as much questions as |
4692s | I can for people that have them |
4696s | just |
4700s | what is going on here got some |
4703s | magical construction going on |
4710s | being a startups and masonry tables |
4718s | what are we looking at |
4742s | are you doing |
4745s | not doing what I want you to do |
4750s | um |
4751s | Arctic mods hello will there be a white |
4755s | tiger season soon yeah |
4758s | they um |
4761s | soon I think TM |
4764s | is is what we're going with |
4767s | um we're trying to get it done as soon |
4768s | as possible we've got |
4773s | you got most under control |
4775s | oh sorry |
4778s | oh God |
4781s | um |
4782s | a bit bit exhausted from |
4787s | from the week that's been |
4789s | holding it down a little bit |
4791s | um |
4793s | white tiger season yeah the play test |
4795s | will |
4796s | will be pushed out as soon as |
4799s | as soon as it is reliably playable |
4803s | hopefully very very soon |
4808s | um |
4810s | we've had a lot of |
4813s | a lot of snacks and a lot of unforeseen |
4816s | by their web-like issues with the new |
4819s | Civic systems that weren't really |
4821s | anticipated |
4823s | has been quite quite a journey to make |
4826s | sure that everything is covered and all |
4827s | of these kind of weird edge cases being |
4830s | covered like |
4836s | treasuries and different bank accounts |
4838s | and who owns the bank accounts and where |
4840s | they're at different taxation rates and |
4843s | how the towns are intermingling with |
4845s | taxes and and so on so forth so it's |
4847s | been |
4848s | it gets very very complicated very very |
4851s | quickly and |
4852s | if one thing in those in that line Falls |
4856s | then the whole thing kind of Cascades |
4858s | and |
4860s | you run into very unpredicted Behavior |
4862s | so we're trying to make sure that |
4866s | we're covering as much as we can in that |
4868s | regard |
4871s | um |
4873s | in version 10 will reverse start at full |
4877s | width or might they at some point just |
4879s | begin at the one block wide |
4883s | um rivers in general has the same kind |
4885s | of world gun as they do now |
4886s | unfortunately |
4888s | um |
4890s | I'm doing some some just general value |
4893s | tweaks for |
4895s | the world generation so we'll have |
4899s | some slight changes compared to |
4902s | the state three now just to make sure |
4904s | that they kind of accommodate boats a |
4906s | little bit more a little bit better |
4910s | um |
4911s | but |
4912s | it kind of grew out of out of proportion |
4915s | from and I'm in timestamp |
4920s | sort of just complexity and |
4926s | um |
4927s | this General time it takes to fix some |
4930s | of these things and rework them |
4933s | and we already have so much things in |
4935s | there that we couldn't really |
4938s | end another you know another month to |
4943s | to dig into and upgrade yet another |
4945s | system and it |
4947s | the unfortunate |
4951s | um |
4953s | unfortunate side effect of game |
4955s | development sort of being fluid |
4958s | and I want to make sure to get as much |
4960s | as possible in there but at the same |
4962s | time you also want to make sure that we |
4963s | get we get things completed and altitude |
4966s | you players as well in a sort of timely |
4969s | fashion so |
4971s | certain things just |
4975s | um ends up having to draw the Short |
4977s | Straw |
4982s | [Music] |
4987s | and |
4990s | there comes some new jobs what you can |
4994s | um Sarah you mean in terms of like new |
4997s | types of professions and specialties |
5000s | and something more for doing jobs like |
5003s | paper Milling because at the moment you |
5005s | only need it for bookshelves yeah paper |
5006s | Milling has |
5008s | has gotten a little bit of |
5011s | of a an addition as for new professions |
5015s | you have shipwright which is the one |
5016s | that crafts what about a maritime |
5020s | Naval version of the basic engineering |
5022s | so the shipwrite is crafting some of the |
5025s | intermediary parts for the boats |
5028s | and also does the Assembly of them |
5031s | in different workstations |
5033s | paper has a little bit more use with |
5036s | some new lamps |
5039s | um |
5045s | [Music] |
5048s | this is |
5051s | um yeah so paper million has some some |
5053s | new additional |
5054s | rafts that they can do they also have |
5056s | some new workstations and something to |
5058s | kind of make them more unique than they |
5060s | are at the moment just bearing a carpet |
5062s | to a table |
5065s | so they'll be more involved in the |
5067s | cultural aspect of the gameplay |
5070s | we got some more plans for them in the |
5072s | future as well so |
5074s | more more coming for that |
5084s | um yes it's |
5087s | coming along we're |
5090s | one and a half hour in already holy |
5092s | Christ |
5094s | how did that happen |
5098s | in the research tables |
5101s | some of this going on here |
5106s | um so that's this is also one aspect |
5108s | that |
5110s | I haven't |
5111s | um |
5112s | haven't really gotten into it yet but |
5114s | research is something that I do want to |
5116s | rework at one point or another |
5120s | I'll have some more updates for that |
5123s | once we kind of reach that stage but |
5125s | it's |
5127s | it works but I'm also not really |
5131s | I'm not content with it so it's |
5137s | um if anyone has ideas to |
5139s | how they would like research to be more |
5142s | complicated or |
5145s | I don't know what they wouldn't would |
5147s | see with research being done |
5151s | um |
5152s | I'm quite open to suggestions because I |
5154s | am looking at redoing it |
5157s | so if you have some cool ideas that hey |
5159s | you know this game is doing it this way |
5162s | uh maybe take some parts from that or |
5165s | take a look at this and see how they're |
5166s | doing it and see if you can get some |
5167s | inspiration from here |
5169s | um |
5172s | that'd be quite cool |
5175s | [Music] |
5177s | um research can be |
5179s | very simple and |
5183s | very very complicated very quickly I |
5186s | mean |
5186s | I play personally a whole Myriad of |
5190s | games like tutors I do survival stuff |
5195s | Eco obviously since I'm here |
5198s | um |
5199s | but |
5201s | things like rust where there's a lot of |
5203s | PVP in combat element to unlock any more |
5206s | technology versus |
5208s | say Paradox titles and and so on where |
5212s | there's a lot of Technology just gained |
5213s | over a large period of time progression |
5216s | and sort of time gating them |
5219s | so there's a lot of different ways you |
5221s | can approach it |
5224s | um |
5225s | or you could do it similar to |
5228s | like Victoria for instance when there's |
5231s | where there's just a matter of |
5233s | the more stuff you have the quicker you |
5235s | can research so on so forth |
5242s | um |
5243s | a spicy tuna roll that is a fantastic |
5246s | name |
5248s | um didn't mind the garbage thing that |
5250s | happened with it I just seemed like it |
5253s | just seemed like a lot during the white |
5256s | tiger |
5257s | um yeah I I can apologize for the over |
5260s | overzealous garbage use on tiger because |
5262s | that's that's on my end |
5266s | um I initiated that |
5268s | as it was only intended to be like one |
5271s | run |
5272s | just to kind of see |
5275s | um how people how people sort of |
5278s | um |
5281s | we call it |
5283s | um |
5284s | like ended up with you know how they |
5287s | adapted to the situation with a lot of |
5289s | garbage kind of accumulated based on |
5291s | Crafting and production |
5294s | um |
5294s | and then |
5296s | once we updated between the versions |
5298s | everyone was super thrilled of having it |
5301s | and kind of like |
5303s | where did the garbage go as soon as soon |
5305s | as I opted it out so |
5307s | we kind of kept cycling it back and |
5310s | it's been a semi am I good experience |
5314s | um |
5316s | as well as a semi meme thing |
5322s | um the hidden trash item I think that |
5324s | might just be a |
5328s | Alpine |
5330s | hidden trash item I believe that might |
5332s | just be AEM |
5333s | an issue of like overwrite inventory |
5335s | over overriding |
5338s | systems if you're spawning it yourself |
5340s | with admin commands |
5342s | but it might not necessarily be |
5344s | something that you should be able to |
5345s | hold in your inventory it should be like |
5347s | a trash block or something |
5353s | um |
5356s | thank you I've suggested the fix were |
5359s | compost turning to garbage but I don't |
5361s | know if it changed yet |
5363s | um did you elaborate a little bit on it |
5365s | I think I I think I know what you're |
5367s | talking about but |
5370s | also not sure |
5375s | if I follow entirely |
5379s | I do really like the idea |
5382s | that Zack said like a community research |
5384s | center other than an individual kind of |
5386s | like needing all the modules where the |
5388s | laser would cause a work together yeah |
5393s | um |
5396s | oh okay yeah so basically the |
5399s | compostable item that wasn't compostable |
5401s | so it made the block turn into garbage |
5404s | um the the |
5406s | sort of composting slash crash garbage |
5409s | block |
5413s | um being kind of weird |
5418s | um because it |
5420s | I recall it was an issue with |
5425s | spreading and |
5428s | like cycling |
5429s | though sometimes it just lost the thread |
5432s | and it turned it into a trash block |
5434s | instead when it's supposed to turn it |
5436s | into a compost block |
5439s | so it has a very unpredictable Behavior |
5444s | um which is still the case unfortunately |
5449s | uh Pepsi as for |
5451s | the garbage recipe for the blast furnace |
5454s | I think it worked out all right it's |
5457s | it's slow enough to not be |
5461s | uh |
5463s | slow enough to cause an increase in |
5465s | pollution but not not slow enough to not |
5468s | be useful |
5472s | I think it turned into a quite nice in |
5476s | between |
5489s | right yeah um Zach throw me a DM on |
5492s | Discord with it |
5495s | afterwards or or when you have time |
5498s | and take a look at it |
5504s | uh |
5510s | yeah I'm here Sarah yeah |
5513s | thank you very much for the uh |
5518s | kind review and commentary there |
5522s | um |
5523s | we do try to keep a |
5527s | somewhat of a mix between between all of |
5529s | it where |
5530s | you know the whole crafting versus |
5532s | garbage versus |
5534s | plants and so on so forth |
5538s | is |
5539s | involved in the tech progression and |
5541s | everything it kind of like just a |
5543s | Melting Pot of a myriad of problems |
5546s | thrown at the player and then they can |
5547s | resolve them without causing the planet |
5550s | to explode it's amazing |
5554s | are there any plans returning any items |
5556s | into garbage with a recipe rather than |
5558s | dropping everything individually yes yes |
5560s | and no is probably where I'd like to |
5563s | answer that sort of a mixed |
5567s | um |
5568s | Elma is just sitting on a cactus there |
5571s | um |
5573s | what I would like it to be is |
5577s | working slightly different than we have |
5579s | it right now |
5581s | um but we'll |
5584s | likely add in a recipe in vanilla |
5589s | as a placeholder more than anything for |
5592s | now |
5595s | um |
5595s | this can help with seeds to compost food |
5599s | spoilage to compost |
5602s | as we're turning it into garbage |
5604s | directly |
5606s | um that's another question because |
5608s | unfortunately that gets a very |
5611s | very iffy very quickly because you need |
5613s | to specify exactly what type of item |
5616s | is needed for the recipe |
5620s | alternatively you add it as a tag and |
5623s | then any item |
5625s | is potentially |
5627s | in the risk zone of getting destroyed |
5630s | because you place it in the incorrect |
5631s | inventory |
5641s | so I think we might we might the more be |
5644s | inclined to looking at something like a |
5648s | a garbage crushing unit or something |
5651s | kind of like the waste filter where |
5653s | you hook a specific storage up and then |
5655s | that's kind of like your trash inventory |
5657s | and then it just grabs items from that |
5660s | specific inventory to turn into |
5664s | recyclable materials of different types |
5667s | depending on what the input ingredient |
5668s | is classed as |
5672s | they'll say you have like a chair and |
5674s | you drop it in there and it turns into |
5676s | like |
5677s | wood pulp or something or like wood |
5679s | chips |
5681s | um or you have an electron a piece of |
5682s | electronic that turns into like a |
5684s | plastic |
5686s | or something |
5714s | yeah nice thank you I'll I'll check in |
5716s | and reference that issue and see if |
5720s | what we're at |
5722s | in there because we have an uh an |
5725s | internal an internal tracker I can take |
5727s | a look at |
5730s | uh |
5731s | I light it all on fire and ruined the |
5734s | air well that's kind of what we allowed |
5736s | to do with um with the garbage |
5738s | incinerational tiger or |
5740s | a test run there |
5742s | um |
5743s | for people that aren't familiar with it |
5745s | white tiger being our super custom |
5749s | um |
5751s | super custom |
5753s | sort of manage the server where with a |
5755s | lot of |
5756s | a lot of specific |
5758s | government presets and the rule sets and |
5762s | all kinds of good stuff |
5765s | um I use it as a Sandbox for testing out |
5768s | new recipes and new |
5770s | new kind of things to |
5772s | that eventually makes their way into the |
5774s | vanilla |
5775s | default experience |
5778s | though tiger is basically a vanilla plus |
5781s | kind of environment |
5783s | it's a great place because it usually |
5786s | has a pretty high |
5788s | dependent populations that goes on for a |
5792s | long period of time through the cycle |
5795s | and that allows me to better evaluate |
5797s | certain recipes and certain combinations |
5799s | that may |
5801s | have very different results depending on |
5803s | the activity of the server and I prefer |
5806s | to balance things towards |
5810s | um |
5813s | a high population and high activity |
5816s | server rather than specific unique small |
5820s | server cases |
5822s | um |
5825s | which might not be properly balanced |
5828s | then to servers that have a bit more |
5830s | higher population |
5834s | um yeah the garbage incineration was one |
5836s | of them and I also added a bunch of a |
5838s | bunch of recipes generally generated |
5840s | garbage like all and game products did |
5842s | so if you build an excavatory generated |
5845s | garbage if you built |
5847s | workstations it generated garbage and |
5850s | this garbage would accumulate up quite a |
5852s | significant amount similar to tailings |
5855s | but less pollutant so you could store |
5857s | them above ground and then be more more |
5859s | flexible and less restrictive with it |
5863s | but they would take up space and they |
5865s | would have environmental impact |
5868s | so we threw in a recipe to burn garbage |
5871s | in the blast furnaces |
5873s | which would have a long cycle time so |
5875s | they would generate quite a lot of air |
5876s | pollution while doing it but it would |
5878s | allow you to get rid of the block |
5883s | and that's sort of the mentality |
5885s | that we're looking at or |
5888s | when we do Transition over and do a big |
5891s | pass on Crafting crafty UI and crafting |
5894s | utilities |
5896s | um because I want I want us to really |
5898s | have a good |
5900s | good catch on |
5903s | utility |
5904s | um and all Goods can have their own |
5908s | garbage type that they generate when you |
5911s | craft them |
5913s | um and this would then be recyclable in |
5917s | different ways either |
5919s | um either through |
5921s | alternative means of production or |
5926s | Ultra outright like reprocessing plants |
5929s | and and so on so forth |
5933s | um |
5934s | yeah we are heading towards that but |
5937s | it's still |
5939s | something that's I know |
5942s | Post 10 then I try to avoid talking |
5945s | about it too much because I know myself |
5947s | I know people can get super excited and |
5950s | then realize that it's a long way |
5952s | until we reach that point some |
5955s | you try to kind of contain the |
5957s | discussion towards |
5959s | from what is coming in 10 and on that |
5961s | note Mr Chong |
5963s | what is this industrial generator that I |
5966s | saw in the code stream well |
5968s | I teased about it for a significant time |
5971s | in |
5973s | in the white tiger Discord Channel |
5975s | and they |
5977s | they puzzled together and figured out |
5981s | what it was |
5983s | and it is a new |
5986s | power generator |
5990s | um |
5993s | it is a new electrical generator that |
5997s | allows players to generate electricity |
6000s | as |
6003s | as expected but it is replacing the egg |
6009s | progression place of |
6012s | the combustion generator as is right now |
6015s | so you've got |
6018s | they have a good image of that here no |
6020s | can I can I do a good image of that here |
6022s | maybe |
6024s | I can I can I can sneak in this here I |
6027s | think maybe |
6029s | um so |
6030s | at the moment in terms of power |
6032s | progression you got |
6035s | you have the windmill |
6038s | and you have the water wheel that that's |
6040s | kind of your introductory to mechanical |
6042s | Power |
6044s | um |
6044s | that's kind of where you're at the whole |
6046s | thing |
6048s | um |
6050s | are you at there you are |
6055s | that there |
6059s | we do that and then we just |
6063s | move the bookmarks |
6065s | that |
6070s | green chair |
6075s | oh |
6079s | and I can't |
6081s | sneak in this and do display capture |
6088s | there and then we can now |
6092s | that in |
6095s | right up to the bottom just make sure |
6097s | that we are |
6099s | still underway so to answer the question |
6107s | is there the shot there |
6109s | um |
6111s | so mind you this is a |
6116s | concept art for that generator so some |
6119s | of the things there might be different |
6120s | some of them might be changed out and |
6123s | certain compositions |
6128s | um |
6130s | so this this thing is really really big |
6133s | like this is a this is a really |
6135s | substantially sized asset |
6139s | um |
6140s | and this is intended to be kind of your |
6143s | late game |
6146s | I imagine a manual generator you have to |
6149s | run into it running a wheel yeah hamster |
6150s | wheel for for making power |
6153s | um that's physical power for you |
6156s | no so this is intended to be sort of |
6159s | your late game Tech |
6162s | um |
6163s | pollutant |
6165s | diesel slash liquid fuel |
6170s | generator and |
6173s | it is |
6175s | a high output I've done a quite a |
6179s | significant rework in terms of |
6182s | um what it what what devices are using a |
6186s | certain amount of power so there's a lot |
6188s | of shake up in terms of the power |
6189s | management |
6192s | um as for |
6194s | not the final design no this is the |
6196s | concept art that was made for it so the |
6197s | model may may look differently and some |
6200s | some things might not be where they're |
6202s | at now right now some things might be |
6205s | turned around |
6206s | um |
6207s | but generally speaking on a whole thing |
6210s | it does kind of look like it |
6212s | um I've seen a rendition of the 3D |
6215s | version of it and it's looking badass |
6218s | I can't wait to show that off |
6225s | but yeah so this is this is what we were |
6227s | talking about with the industrial |
6228s | generator there is an image Link in the |
6231s | Discord somewhere |
6233s | embedded on it |
6237s | that we have |
6241s | go through that |
6242s | um it's it's it's quite something |
6251s | it's |
6252s | it's definitely something that's for |
6254s | sure |
6256s | um so in terms of progression wise |
6258s | you've got the windmills the water |
6260s | wheels which will |
6262s | how is that basic engineering coming |
6264s | along |
6265s | oh we've got tailoring split over here |
6268s | and we've got basic engineering as well |
6271s | smelting is coming along quite nicely |
6276s | that is not a bad progression at all |
6280s | I wonder if we're gonna have |
6283s | I'm presuming baking and cooking are |
6284s | gonna come in here eventually |
6287s | just gonna be something that people can |
6290s | focus and just bulk create |
6293s | um ballads and some things to just give |
6296s | a nudge over campfire cooking to give |
6299s | some more points to really push |
6302s | um |
6303s | the tech significantly |
6313s | it is looking quite neat so far and are |
6316s | we getting more people or are we getting |
6318s | a bit more organized here we've got some |
6319s | more claims set up |
6321s | as people get more |
6323s | unlocks we get more claim papers and |
6326s | then they can organize themselves a |
6327s | little bit better |
6331s | we are starting to see some |
6334s | Factory assembly here with |
6337s | with the mortars |
6342s | with that based on here |
6344s | biting hard getting them getting those |
6347s | mortared Stone and |
6349s | mortar out |
6351s | which I presume is going to be a good |
6353s | source of building materials coming out |
6355s | of this mine as they dig through and |
6358s | through the iron |
6362s | also a good way to get rid of the sand |
6364s | as they're processing through here look |
6365s | at this this is looking quite nice |
6368s | getting that sorted |
6370s | Inventory management going |
6374s | and the shrine is is looking like it's |
6376s | coming to a completion here or is it |
6378s | gonna continue down the path |
6382s | looking on inventory |
6388s | and we're starting to see some pretty |
6390s | nice volume of |
6392s | outputs here we've ever seen some Palo |
6395s | as well |
6397s | get some of the cooking cooking skills |
6399s | girls going |
6402s | all are we completely over to |
6407s | good luck yeah so he locked he locked |
6411s | the properties |
6412s | and then you have certain chests that |
6415s | has everyone in rather than the property |
6416s | itself |
6419s | I guess that makes sense to make sure |
6421s | that |
6423s | he can organize and kind of get stuff |
6426s | the way he wanted set up |
6434s | and this is looking like it is yet |
6437s | another Factory of some sort taking |
6440s | place out in the jungle |
6445s | yeah look at this this there is there is |
6448s | a carpentry plan here that's for sure |
6469s | um |
6474s | where will Renewables fit in will they |
6476s | produce less power or need consumables |
6478s | not generate free infinite power it's a |
6480s | bit of both |
6481s | uh for 10.0 I have reduced the |
6485s | Renewables energy production |
6489s | so instead of just I was kind of caught |
6492s | in between either |
6494s | significantly increasing the cost of |
6496s | each generator |
6498s | gonna warrant the power they're |
6500s | generating as its complete 100 free |
6503s | energy once they're produced initially |
6507s | so I opted for reducing it significantly |
6510s | which means that they might be good |
6513s | enough to have a couple of Lights maybe |
6516s | a crafting table |
6518s | um |
6519s | on a couple of wind turbines |
6521s | but you wouldn't want to use them to |
6524s | sustain large-scale production as you do |
6528s | today |
6531s | um |
6532s | because they are a lot |
6534s | worse when it comes to that you need you |
6536s | need a significant amount and to run off |
6539s | the laser and shoot down the meter |
6541s | you're gonna need an industrial |
6543s | generator running |
6545s | at full time |
6547s | you kind of supplied that that volume of |
6549s | power that you're gonna be needing |
6554s | um |
6554s | ask for |
6556s | how far along Cutting Edge cooking has |
6558s | got them |
6559s | um that one is still a bit in limbo we |
6561s | added we added ethanol and |
6566s | the minor stuff to it but |
6568s | um it's still a bit on the outskirts |
6572s | um |
6574s | it'll likely be something that comes |
6576s | under attention once we get out of some |
6578s | of the more basic basic features and |
6581s | functionalities that we wanted on first |
6586s | um |
6588s | but who knows maybe maybe something pops |
6591s | in there every now and then |
6593s | um |
6594s | seems like it's it's very hot here half |
6596s | of the people have removed their |
6598s | their shirts as they're working in the |
6600s | mine |
6604s | as well as pants |
6609s | but we are seeing some pretty standard |
6612s | box |
6613s | Factory setups |
6617s | um |
6620s | but |
6622s | um |
6623s | Sarah would wish something like a |
6625s | generator for mechanical well with I |
6628s | kind of trailed off I apologize for that |
6632s | with the industrial generator taking the |
6634s | place of the combustion generator |
6637s | we are moving things sort of one step |
6639s | down all the way |
6641s | so you've got the industrial generator |
6642s | being the related tier you've got the |
6646s | Austrian generator which will now be |
6648s | using solid fuels |
6652s | um so it'll still take water in and out |
6655s | but it will use solid fuel rather than |
6658s | liquid Fuel and it will be your |
6659s | intermediary first step into electrical |
6662s | power |
6665s | and the steam engine which has had that |
6668s | role before has finally been moved and |
6672s | transitioned down into mechanical Power |
6676s | I'm currently looking at |
6679s | a lot of fuel ranges and fuel |
6681s | consumptions costs or it is going to be |
6684s | at |
6686s | um because it it was a little bit too |
6688s | heavy on the fuel consumption |
6693s | but I have also |
6697s | massively reduced the cost of charcoal |
6701s | and I know |
6702s | that's going to be a huge game changer |
6705s | as well |
6707s | um so looking forward to seeing |
6709s | a dynamic between prioritizing |
6713s | wood to |
6715s | wood to Charcoal or fuel and utilitarian |
6719s | purposes |
6720s | versus cold to to do the same thing |
6725s | um so there's a lot of changes and just |
6728s | an overall King balance and |
6731s | I'm in a mismatch there but the |
6735s | for the mechanical Power you are going |
6737s | to see a big change in Windmill and |
6739s | water wheel is going to have a much |
6741s | taller output of power |
6744s | they'll basically only be viable for |
6748s | the initial stuff so The Sawmill |
6751s | and the arastra and |
6754s | The Rocker Box |
6756s | and then you're gonna need a steam |
6758s | engine once you want to upgrade your |
6760s | mining operation |
6765s | so that's gonna be your first |
6767s | in in terms of the server cycle that's |
6771s | going to be your first initial big |
6773s | pollutant introduction |
6777s | you won't be able to do non-pollution |
6780s | based |
6782s | anymore |
6793s | and then obviously the steam engine is |
6794s | going to chunk out quite a significant |
6796s | amount of energy for it so |
6802s | I'm looking forward to seeing how the |
6805s | play test is gonna pan out I'm also |
6806s | looking forward to seeing how much |
6809s | um how these changes are going to impact |
6813s | um |
6813s | layer progression |
6815s | in terms of |
6818s | how many people are involved how many |
6819s | people are required now to kind of get |
6821s | to the same point |
6823s | but also |
6826s | is the general time of the server like |
6828s | how long is that industrial mechanical |
6830s | error lasting versus when is the |
6833s | industrial stuff being introduced |
6835s | um |
6836s | as it's very tricky to kind of balance |
6839s | that |
6840s | because sure I mean we can we can just |
6842s | grab a recipe and take like the research |
6845s | and |
6847s | we can just Chunk on like say you know |
6849s | it takes 10 minutes longer per paper and |
6851s | then we know that we've extended the |
6853s | time it takes to research it by you know |
6855s | 12 hours |
6858s | um but it's also something that we don't |
6860s | want to resort to we'd rather have |
6863s | um more reasons for players to keep |
6865s | investing the resources to make to |
6868s | improve their quality of life during |
6870s | that stage |
6871s | rather than to opt to just go for more |
6875s | science and just skip certain steps |
6882s | and that's why being |
6885s | some of these speedruns |
6887s | to see how people really get around some |
6890s | of those gaps |
6893s | either through sheer Brute Force |
6896s | of more players |
6901s | um or if they're coming up with some |
6903s | super clever |
6904s | ways of just accumulating resources |
6906s | really quickly in comparison |
6909s | um |
6910s | or just say you know let's not build a |
6912s | house let's spend all those all those |
6914s | resources to |
6916s | doing some research instead and then |
6919s | what would where would we go in and say |
6922s | like hey you know what what do we want |
6923s | to add in content-wise to fill in this |
6926s | Gap to make it more interesting to |
6929s | spend more time playing in this era or |
6931s | spend more time just doing these these |
6933s | types of activities |
6954s | uh we're seeing some we're seeing some |
6956s | nice progression here they're they're |
6957s | moving along quite nicely uh |
6960s | uh do we have any tailoring tables up |
6962s | yet |
6962s | [Music] |
6975s | and win rate tables we have some |
6977s | tailoring tables here |
6980s | nope not yet |
6984s | but I guess that once this |
6988s | once this Factory out here is starting |
6991s | to churn through we're gonna see a lot |
6993s | of |
6994s | oh yeah holy moly |
7004s | there's some carpentry here and that's |
7005s | for sure |
7033s | look at that they are churning out basic |
7035s | upgrade once |
7038s | rinsing out to basic upgrade twos and |
7041s | then we'll start seeing some real |
7044s | some real progressions |
7047s | uh |
7049s | I saw on some servers |
7057s | we've got uh penguin a lot of your |
7060s | research question what if you added |
7061s | housing to research to get to to get to |
7064s | different ages you have to get a certain |
7066s | point person percent amount of |
7070s | get a percentage of house with said |
7073s | value |
7075s | English hard language |
7079s | um I saw in some servers the shops |
7081s | listed under people |
7084s | um |
7089s | one of the time here we've got the |
7092s | research thing to |
7094s | do stages wise yeah I've I've had some |
7097s | thoughts on that as well and that's kind |
7098s | of where I'm leaning towards |
7101s | if we wanted to kind of redo research so |
7104s | you have to have |
7107s | um not necessarily housing value per se |
7110s | but |
7112s | um |
7115s | more towards like just like we've got |
7117s | the laboratory as one object which is |
7119s | mainly related to culinary or culinary |
7122s | cooking but |
7125s | um like a dynamic between like four or |
7128s | five different crafting objects |
7132s | um |
7133s | for the research and then they would |
7136s | have higher room requirements per and |
7139s | more just higher room requirements |
7141s | higher tier requirements |
7143s | so to do like modern era research you |
7146s | would need like tier three rooms or |
7148s | therefore workshops and so on and so |
7151s | forth |
7153s | um |
7155s | kind of have that requirement constantly |
7158s | the agreeing up where |
7161s | you need more faculties |
7163s | you'll be able to keep researching |
7165s | higher tier things |
7167s | and it's definitely an approach that we |
7169s | can look into |
7175s | thank you |
7183s | um I do have some plans in that and the |
7187s | reason why I think it's a good idea is |
7188s | that |
7191s | um |
7193s | oh basically yeah not necessarily but |
7198s | in that line so you would constantly add |
7201s | and upgrade your research center |
7202s | basically |
7204s | and it could even |
7207s | it could Flex out and work the same way |
7209s | as say the mechanics and the industry |
7211s | where you have modular |
7214s | modular table requirements so you would |
7217s | need say |
7219s | a functioning laboratory in there to be |
7223s | able to to craft certain amount of |
7224s | papers or you could have another |
7227s | non-descript object that you would need |
7229s | to kind of research and do that thing |
7232s | so you would have a higher requirements |
7233s | of these you can have the research table |
7236s | itself could have low requirements but |
7237s | then you you would need other objects in |
7240s | there |
7242s | um |
7243s | that would have high requirements which |
7245s | means you would naturally replace the |
7246s | whole room because you would need to fit |
7248s | these other types of things in there |
7252s | um and on that on that example that's |
7255s | kind of where my goal is going with |
7258s | um heading towards sort of a final |
7260s | destination for |
7263s | crafting and Housing Development |
7266s | General is that each profession |
7269s | is sort of aimed to have at least three |
7272s | to four tables |
7274s | her profession |
7277s | to make sure that you're always having |
7279s | this kind of |
7281s | workspace environments you don't just |
7283s | have a cold small boxed room with |
7286s | nothing in it except one table |
7288s | because it looks really Bland |
7291s | and it's a very it's a very rigid type |
7295s | of gameplay Loop interactions and |
7300s | um yeah and I was really loved going |
7304s | into people's workshops and kind of |
7307s | poking around and seeing how they build |
7308s | things and how they've organized things |
7311s | in their on their property |
7314s | because they can look really really |
7315s | different some some do like really |
7318s | Spartan Style |
7320s | function over form just a square Tower |
7323s | and everything is everything just kind |
7324s | of mashed into the corner |
7326s | and then just like a small Pathway to be |
7330s | able to move around it or even jumping |
7331s | over the furniture to kind of move |
7333s | around them |
7336s | um |
7337s | and then some people do like really go |
7339s | out of their way and they'll have plenty |
7340s | of space you can even drive between the |
7342s | objects and they'll have garage doors |
7344s | and just like easy access everywhere and |
7346s | it looks like a real Workshop |
7350s | um and I think that's as a as a |
7352s | comparison in terms of like building |
7353s | restrictions |
7356s | um if you look at some of the recent |
7359s | titles that's come out like valheim for |
7361s | instance where they're forcing the |
7362s | players |
7363s | build logically |
7366s | that somehow makes it kind of a bit |
7368s | aesthetically |
7371s | realistic if you will you can get the |
7375s | functionality you want |
7378s | and it's a really clever way |
7380s | to go about |
7383s | impose like super imposing restrictions |
7386s | in terms of objects and crafting |
7390s | while still allowing the full creativity |
7393s | of the players to to you know play |
7395s | around with all of these things |
7399s | um |
7401s | and it's kind of in that corner that I |
7403s | want to stay I do want to impose some of |
7406s | the restrictions and Rule sets that you |
7408s | know we want to have certain objects |
7410s | combined by a certain material or |
7413s | a certain type of criteria |
7416s | yet still be a fluid enough to allow |
7419s | players to have their full creativity |
7421s | and build these really really cool |
7422s | builds that still functions and and 100 |
7425s | would work in |
7427s | on a live server not just these creative |
7431s | cool builds that they do on a private |
7433s | server just spawning in material |
7436s | um |
7437s | it's not like sticking into that area |
7443s | um |
7447s | yeah that's a couple of topics that I'm |
7449s | gonna |
7450s | looking deeper into and seeing what we |
7453s | can come up with |
7459s | that is some concerning |
7462s | you guys |
7466s | he is struggling very hard |
7478s | um what's your thought on energy storage |
7480s | batteries radioactive materials nuclear |
7483s | Havoc iron mines and so on |
7487s | um |
7489s | it's a really tricky question |
7492s | [Music] |
7494s | um |
7495s | energy storage is |
7500s | um |
7503s | it's very convoluted very quickly |
7507s | um and I don't think that we'll see |
7512s | that level of |
7516s | involvement at the moment |
7518s | [Music] |
7520s | because I do have some ideas to |
7523s | what we want to see with with a another |
7526s | upgrade of a power grid system |
7529s | any kind of utilities and so on so forth |
7531s | but it's all very very speculative so I |
7534s | don't want to break it into details |
7535s | because I'll |
7538s | unlock myself |
7540s | make sure that no one gets any |
7544s | predetermined ideas and |
7548s | locks into that |
7550s | um |
7551s | I'll leave that a little bit as a fluid |
7553s | thing we'll get back to it if you have |
7556s | some ideas for it but for liquid stuff |
7560s | probably something that is more likely |
7562s | to get some attention in terms of |
7565s | storage and crafty involvement |
7570s | where at the moment everything just runs |
7573s | on flow rate |
7575s | so when you have a water pump into a |
7577s | lake you'll get like one |
7581s | one arbitrary volume of water every |
7585s | second and then a machine uses like |
7587s | 0.3.6 or whatnot |
7591s | and as soon as the water stops flowing |
7593s | it immediately stops crafting |
7595s | um that's something that we want to take |
7597s | a look at So you you're kind of leaning |
7600s | towards like water towers and cisterns |
7602s | and |
7603s | a way to kind of lick store liquids in a |
7606s | volume |
7607s | um |
7608s | in objects and in the crafting stations |
7610s | our crafting station would collect a |
7612s | certain amount of liquid |
7613s | because it would also solve some of our |
7615s | internal issues with |
7617s | like the waste filter |
7620s | the waste filter issue where a water |
7623s | output or the clean water is coming out |
7625s | but it can't cycle back into the same |
7627s | pipe system because it's overflowing and |
7629s | it's locks and then it causes |
7632s | causes some Unity issues |
7634s | because of the loop creation there |
7640s | and then obviously the animals are a big |
7644s | big thing that we'll be looking at |
7647s | close to 10. |
7650s | um |
7652s | because they'll they leave a little bit |
7654s | too uh |
7659s | I wish |
7661s | [Music] |
7667s | I think we're looking |
7669s | looking quite good |
7676s | I don't have a lot |
7679s | more to go here |
7682s | making some progress they're pushing up |
7684s | farming |
7686s | we're gonna see smelting soon |
7704s | make sure all the shots are still alive |
7707s | for me so I don't miss anything |
7723s | but as we got the Constitution proposed |
7726s | to uh |
7727s | foreign |
7734s | people to be able to arrange some laws |
7737s | and restrictions and this districts I |
7739s | guess to either planning |
7742s | we've got our first box here with a |
7745s | large volume of room and there we have |
7746s | our capital |
7750s | and we're we're starting to see some |
7753s | carpentry tables |
7760s | never use ladders here to |
7763s | get around that issue |
7768s | and they are just |
7771s | grinding down the trees here reliably |
7773s | and I believe we are seeing some roads |
7775s | being made here yeah |
7786s | we've probably seen a road plan yeah |
7788s | here we go that's a road plan for the um |
7791s | older ass uh |
7794s | Lord Zach there was saying all this ah |
7797s | look at that with other Road over here |
7801s | we've almost got portable rain |
7807s | all the way from coal mine here look at |
7809s | this this is quite nice |
7814s | into the Blackness of the coal |
7821s | is quite nice |
7824s | yeah |
7825s | yeah as Wetlands is going to be looking |
7827s | quite actually different |
7840s | that is some sneaky progress on the |
7843s | upstairs we got like critical resources |
7845s | wise we've got |
7848s | the wetlands there I wonder how they're |
7849s | gonna deal with the copper are they |
7851s | gonna are they gonna build a giant |
7853s | bridge on the North and what on Earth |
7855s | happened here |
7858s | they just dig out the whole Beach there |
7865s | like an ant hill here just like |
7867s | swooshing around and just opening up all |
7869s | the stone and |
7870s | dirt around |
7882s | looking quite neat |
7899s | oh yeah true oh my that is very true |
7902s | they might have prepared an area for uh |
7905s | the water wheels |
7914s | depth here |
7919s | yeah it's it's looking like that ain't |
7922s | it |
7931s | that's 2 800 watts of mechanical Power |
7943s | um |
7945s | they require flowing water but yeah they |
7947s | they don't work in |
7949s | they don't work in an incorrect biome |
7952s | so as long as you're digging these in |
7955s | out from the ocean biome |
7959s | you're good |
7965s | since the Restriction is only doing |
7969s | well |
7972s | yeah |
7973s | as long as they're in here they might |
7975s | need to dig out one or two more tiles |
7979s | um |
7984s | but since they're not in the ocean biome |
7986s | they're fine |
7996s | and I'm presuming this pad here is |
8000s | preparation for the over processing |
8003s | stockpiles |
8010s | so on a complexity question since I have |
8014s | all you find people in here with me |
8017s | The Rocker Box |
8021s | um |
8022s | we'll be getting a power requirement |
8028s | then |
8031s | but I'm also leaning towards |
8035s | adding a water requirement for it as |
8037s | well |
8040s | um |
8041s | basically it would need to be adjacent |
8044s | to water to function |
8050s | and that will kind of land lock you in |
8053s | terms of where you're processing the |
8055s | crushed material in towards |
8059s | um |
8061s | concentrate |
8064s | and then once you're moving over to |
8069s | um |
8069s | the screening machine for instance since |
8071s | that's using a dry process |
8073s | and that's no longer landlocked per se |
8077s | and then once you move over into tier |
8079s | three you've got the liquid the uh |
8082s | Heights |
8086s | um it was it it was originally intended |
8089s | to |
8091s | gonna check-in distance if there's |
8093s | liquid and then generate looted |
8096s | lutant |
8100s | they would do like polluted water |
8103s | splashing all over and then it's kind of |
8105s | like |
8107s | also large volume of |
8110s | water pollution |
8112s | um but the wet tailings were intended to |
8115s | fill that role and there's there they're |
8117s | currently still a placeholder until we |
8119s | kind of figure out what we want to do |
8120s | with water |
8126s | um basically it would check if a water |
8128s | block is behind it somewhere |
8132s | we have that as a new requirement in the |
8136s | system upgrade for the occupancy |
8138s | so the the large Shipyard for instance |
8141s | requires it uh |
8143s | the medium Shipyard and has like a these |
8147s | forward sliding beams that goes down |
8149s | into water they have water placement |
8151s | requirements |
8153s | so I can add that as a requirement for |
8156s | The Rocker Box as well |
8157s | you would have like a block behind them |
8160s | that would have like a blue blocks that |
8161s | that you would need to place |
8163s | adjacent to water |
8167s | so for a beach line you would place it |
8168s | like here somewhere and then it would |
8170s | detect that it has water nearby |
8178s | um no no it would just be like |
8180s | it needs water nearby |
8190s | just to kind of simulate you know |
8193s | you get four |
8196s | in in in real life when it comes to |
8198s | these kind of |
8200s | Mall screening machine devices you can |
8202s | do either running water or you could use |
8205s | a bucket to fill them or |
8208s | whatever really to to have water running |
8210s | through them |
8212s | um |
8216s | look at this actual fishing going on on |
8218s | the side |
8220s | making it easy |
8222s | peeling out from the speedrun |
8228s | and just rolling on |
8236s | you have |
8239s | and till here with |
8243s | crazy amount of efficiency going |
8245s | downhill |
8247s | um |
8248s | oh yeah holy snap look at this we got a |
8251s | layer of iron here |
8254s | and then that is going all the way down |
8256s | here |
8258s | finding some limestone |
8260s | and that's going all the way down here |
8262s | to the second layer of iron ore |
8272s | that is some efficient Machinery going |
8275s | on here |
8279s | I wonder if we're gonna see some |
8280s | elevators |
8282s | at all I'm I've always been gonna |
8289s | um |
8291s | yeah |
8295s | um Zach um Rhodes are referring to |
8298s | actual stone roads or |
8301s | is it someone stomping roads |
8307s | um Alpine will stockpiles have |
8309s | requirements for to not be floating |
8311s | without the floor |
8315s | um |
8317s | I have some ideas for that not yet |
8320s | implemented but |
8322s | it's |
8324s | it's a bit tricky with how the |
8326s | components work and how they're |
8327s | initialized but |
8329s | yeah it does bother me when you can have |
8332s | floating stockpiles |
8335s | um |
8336s | my |
8338s | initial thought is just like it disables |
8342s | the ability to pull in and out of the |
8345s | stockpile |
8346s | from a distance |
8351s | if they're not on Solid Ground so you |
8354s | can still make like stockpile Towers but |
8357s | you can't send stuff in and out of a |
8359s | stockpile that isn't |
8361s | like on a solid ground which it is if |
8364s | the stock quite below it is full |
8371s | um |
8374s | you have a bridge a small two tile wide |
8378s | Bridge from your |
8380s | from your call |
8386s | um Mr Chong on dirt ramps yeah |
8391s | that that is that is something I have in |
8394s | mind |
8395s | we'll see when that makes |
8397s | it in there but my my idea for |
8402s | idea for the dirt cramps is just get rid |
8404s | of the crafting |
8405s | item just like Chuck it out a bin |
8408s | um and then you would form them the way |
8410s | you would do |
8412s | any other kind of building but you would |
8413s | be using the um |
8416s | The Stomp tool |
8419s | create the dirt block forms |
8425s | um so you would like you would select |
8427s | the preset form that you want to Stomp |
8429s | and then you would create it off on that |
8432s | dirt block |
8433s | um you're holding it which would mean |
8435s | that you can't fly dirt you would need |
8437s | to place dirt |
8441s | which would reduce the flying dirt |
8442s | Bridges because you would need to fill |
8444s | the entirety of the space or you could |
8446s | need to pre-build |
8449s | um |
8451s | another type |
8454s | um that is |
8456s | this is actually an issue of the fact |
8459s | that it is a world object |
8461s | so this problem would potentially fix |
8464s | itself once we do that |
8474s | um |
8476s | yeah the stone ramps are |
8479s | I'm leaning towards that same solution |
8482s | for those as well |
8484s | but once again it's stuff that |
8487s | currently isn't intent and probably |
8488s | won't make it into 10 but |
8491s | it is those those kind of things are |
8496s | probably irking me |
8498s | the same amount as they're being painful |
8501s | to be using for players as well so |
8505s | um |
8506s | as we kind of move along and we start |
8508s | focusing more on some of these quality |
8510s | of life |
8512s | fleshing out of certain mechanics and |
8514s | certain systems like like the dirt like |
8517s | the ramps in general |
8519s | and some of those things they're going |
8520s | to be more |
8522s | more ironed out |
8524s | as we move through |
8527s | as we move through 2023 |
8533s | [Music] |
8533s | um |
8535s | looking pretty good |
8538s | we're sneaking along |
8546s | will that make it impossible to make |
8548s | ramps in the desert if they turn back |
8550s | into that yes |
8552s | it will likely be the case |
8561s | um but we are also looking at |
8564s | the world gen of the desert in its |
8567s | entirety |
8569s | um |
8575s | um we will update 10 launch within June |
8578s | this stable fall |
8580s | like 10 release no |
8584s | um |
8585s | we are trying to push out the white |
8588s | tiger play test as soon as possible |
8590s | though |
8591s | that will |
8593s | to keep track on that one I advise you |
8596s | to just keep attention on the Discord |
8600s | for more direct information regarding |
8602s | regression on the 10 update |
8607s | foreign |
8612s | look at that they are stockpiling in |
8613s | Iron now |
8617s | and we are looking |
8619s | we have something here yeah I think |
8626s | seeing some more |
8628s | a more logistical |
8630s | setups now I think with some stores to |
8632s | make sure that things are going in the |
8634s | way they want them to go |
8637s | uh yeah the spice must flow |
8644s | the spice must flow cannot stop the |
8646s | spices Supply |
8654s | oh look at this the jungle is taking a |
8657s | toll from this |
8664s | what jungle the rainforest will will be |
8668s | purged |
8676s | [Music] |
8681s | going quite nicely |
8683s | when it's quite happy overseeing so many |
8686s | people are still |
8688s | just hammering away at it |
8691s | um I believe there's a |
8693s | we've lost a couple |
8697s | which is unavoidable |
8700s | guessing it's |
8702s | related to time zone and food and |
8704s | everything else that |
8706s | takes priority |
8712s | all Central is up I see a bridge over |
8715s | that's done |
8719s | we're seeing some more infrastructure |
8721s | being made in the rainforest |
8725s | whole rainforest woodworking Factory is |
8729s | progressing quite crazyly fast |
8734s | and Williams in charge of food |
8736s | dispensing has reached campfire cooking |
8738s | six |
8744s | which is |
8746s | crazy amazing but |
8753s | down here in the chair |
8756s | okay |
8760s | old growth rainforest trees at some |
8763s | point |
8769s | old growth reinforest trees |
8773s | um you're thinking like these these huge |
8777s | all I mean in in general it's it's like |
8780s | a bar version |
8782s | if you will I've seen a couple of |
8785s | these really really really big trees um |
8788s | that reminds you of the the |
8790s | like old growth Style |
8792s | and some of them are Saba |
8795s | species |
8797s | or like a variation of the Sable tree |
8800s | um kind of like these these humongous |
8802s | sleeves |
8803s | things |
8805s | um |
8807s | and |
8809s | bamboo trees um well bamboos is is |
8812s | another type of rainforest though |
8818s | um |
8819s | but bamboo is also an interesting |
8821s | interesting aspect |
8823s | um |
8826s | but I think I can poke |
8828s | oh yeah maple trees |
8830s | there's a lot of tree types that we |
8834s | probably would like to take a look at |
8836s | what makes sense to add |
8838s | um |
8839s | using we've got papayas as kind of |
8842s | they're they're not really a tree but |
8844s | they're they're fruit tree |
8848s | but they're not really usable as Palms |
8852s | and |
8854s | we'd like to add a more General fruit |
8857s | trees like that so do |
8860s | post |
8862s | those things that you'd like to see in |
8865s | terms of like crops and |
8867s | B types and and whatnot in in the dev |
8869s | Hangout |
8872s | because it is something that we are |
8874s | interested in kind of taking more of a |
8876s | closer look at but it's also |
8879s | something that would be |
8882s | requiring a bit of a bit of time and |
8886s | development from our side so we'd like |
8888s | to see some feedback and see if it's if |
8891s | it's something that a lot of players |
8892s | would like to |
8894s | get in |
8897s | um |
8898s | and we can maybe prioritize it a little |
8900s | bit different if there is a larger |
8902s | volume interest in getting some more of |
8904s | that |
8923s | we have here |
8926s | we've covered all that |
8932s | and then the deforestation that's |
8934s | happening here now that people are |
8936s | starting to |
8937s | we're seeing some more vehicles yet no |
8941s | we have a single part |
8945s | this feels so crazy that people are |
8947s | doing |
8948s | things in the scale and we we don't have |
8951s | we have a wheelbarrow yet |
8953s | nope no wheelbarrows |
8955s | we have logging do we have a small cart |
8961s | oh yeah there we go there's one small |
8963s | card in the world |
8966s | oh boy |
8972s | at that poor jungle yeah that that this |
8975s | jungle is gonna get |
8980s | oh yeah true that that might be the cool |
8982s | thing |
8984s | yeah I mean Thomas I'd agree with you |
8988s | but they're not even doing that |
8993s | you've got |
8995s | you've got the stockpile here |
8997s | then you got a stockpile here |
9002s | but |
9003s | my people are running with with logs in |
9005s | their hands there's been so many people |
9007s | that |
9009s | like the trail of ants with logs |
9013s | uh |
9016s | as just you know |
9019s | uniformly just loaded here but I think I |
9022s | think they might have gotten a bit more |
9026s | um |
9028s | out of it if they would just have like a |
9031s | couple of cards |
9032s | like Chuck down a card here on top of |
9035s | the hill |
9035s | and then fill that card and just crazily |
9038s | roll it down the hill pick it back up |
9039s | and then just dump it back on top of the |
9041s | ground again just ignore the roads |
9044s | um just like |
9045s | or local assembly or something |
9051s | but hey I am not involved in this I'm |
9054s | just a casual server being super |
9057s | impressed by the effort and energy put |
9059s | into this so |
9066s | um |
9067s | quite nice |
9069s | on is still a bit misbehaving |
9073s | it's it's gotten better but it's still |
9077s | a bit janky as you can see |
9110s | the white busy piece |
9120s | [Music] |
9122s | laughs |
9125s | um my plans to change how stockpiles |
9127s | work so you can transfer them between |
9129s | them as easily featured to reduce |
9131s | stockpile training from mines |
9135s | um |
9135s | there is some thumb plans in regards to |
9139s | that but it also has a lot of |
9140s | prerequisites or things like |
9144s | we don't want to change the behavior |
9146s | unless we have an alternative way for |
9148s | players to have an equal kind of quality |
9151s | of life |
9152s | way of dealing with it |
9155s | um |
9156s | that makes sense from a gameplay |
9158s | perspective |
9160s | and until we have a good slick way of |
9164s | allowing players to to be able to |
9167s | transport more |
9169s | really in that regards |
9172s | um we're likely not going to touch the |
9175s | way |
9176s | Oak piles work until we have an |
9178s | alternative solution for that |
9181s | because it's just one of those things |
9183s | where |
9185s | they need to be able to transport |
9189s | because of the bolt material you don't |
9192s | want to just force people to run with a |
9194s | certain amount in your hand all over the |
9196s | place |
9198s | where they have been able to transfer |
9200s | like thousands of materials over a order |
9203s | at the distance |
9210s | but there's a couple of things in there |
9211s | that we we kind of |
9213s | we don't necessarily need to do it you |
9216s | change it up but from |
9220s | from a quality of life to the player |
9224s | we have that sort of set |
9226s | on our end that we do not want to change |
9229s | it |
9230s | until we have that alternative way of |
9232s | dealing with it |
9235s | when we do |
9239s | um it'll it'll be looked after but we'll |
9242s | you know you will see such a change |
9244s | coming from a mile away in different |
9246s | streams or |
9248s | poster announcements or whichever source |
9251s | of information we might push it through |
9260s | yeah I think it's been such an integral |
9262s | part of Eco for such a long time it's |
9264s | not going to be an easy decision once |
9266s | that does happen |
9270s | that wouldn't be too far too concerned |
9273s | with it as of right now |
9280s | look at this just shopping away at those |
9283s | palm trees |
9285s | making quick work of them |
9306s | well |
9309s | yeah Zach I mean you you saw the latest |
9312s | patch notes |
9315s | with the um |
9318s | someone came in on the server and |
9321s | um |
9323s | nine seven thirteen |
9325s | I think it was her if it was 12. |
9328s | um |
9329s | if someone joined the server and had a |
9332s | single |
9333s | letter name |
9335s | it broke repairs |
9343s | and that is not the first time we've had |
9347s | like all the teas happen |
9352s | um |
9353s | due to either system upgrades or |
9357s | you know oversights or or |
9360s | over engineering things and that's |
9362s | that's something that all development |
9364s | teams run into every now and then like |
9367s | I've seen some |
9369s | I've seen some crazy patch notes from |
9372s | certain Studios |
9375s | and it's always impressive |
9379s | um even for me with with the team we |
9381s | have |
9386s | oh yeah that that one is also fun |
9390s | um but it's always impressive to see |
9391s | when we have these really really weird |
9394s | obscure errors that no one really |
9397s | figure out where the heck it's coming |
9400s | from and then someone has this Eureka |
9403s | moment and just realizes that hey this |
9406s | is why it's happening and this is what |
9408s | the problem is |
9409s | and then just goes in |
9411s | cracks it down checks it and verifies |
9413s | that yeah this is in fact the reason why |
9415s | it's breaking |
9417s | um |
9418s | and we can drop off like a crash fix or |
9421s | something where this specific unique |
9424s | under than a million |
9428s | event caused this certain Cascade of |
9431s | Errors causing this final final issue of |
9434s | like something exploding |
9441s | and it's also it's always impressive |
9443s | seeing that |
9447s | and that's like I said it's something |
9448s | that game developers all over and just |
9452s | software developers in the enroll |
9453s | shouldn't specify the game developers |
9454s | it's something that happens on |
9456s | web applications or websites or |
9459s | any type of |
9462s | system that uses a humanly written code |
9466s | that is a that has a machine supposed to |
9469s | be executing as |
9471s | all programs are only as good as the |
9473s | people developing it and if you run into |
9477s | snags |
9478s | then you never know what the events can |
9480s | happen |
9483s | and |
9487s | buggies are tricky I think it's a good |
9489s | summary of that |
9491s | they can be really easy |
9493s | and they can be really nasty |
9497s | can heal us hello hello welcome |
9510s | to this |
9512s | craziness of |
9515s | woodworking industrial sector |
9521s | [Laughter] |
9524s | hello lark |
9528s | um update on 10 |
9531s | um |
9531s | if you haven't checked out the Myriad of |
9534s | different streams that we've had |
9537s | I would strongly recommend them they're |
9539s | recorded on YouTube on our official |
9541s | strange Loop games Channel |
9544s | as for right now we talked a little bit |
9547s | about |
9548s | the seeding changes and World Gym stuff |
9552s | and the industrial generator that's |
9554s | coming as well |
9556s | um |
9558s | and I got |
9560s | a new plant coming as well that I'll |
9563s | talk about |
9564s | a little bit later |
9575s | but we are looking pretty pretty nice if |
9578s | we open up the UI again here let's have |
9580s | a look and |
9582s | check tech tree |
9584s | we made any progress we got farming is |
9586s | now unlocked |
9589s | and |
9592s | uh we got smelting was already done |
9594s | basic engineering done and I believe |
9596s | we're gonna be |
9597s | are we gonna be stuck on that one |
9600s | fertilizer we're probably not gonna see |
9602s | paper Milling We're Not Gonna See |
9605s | um baking cooking is a bit on off I |
9608s | think we're gonna see either one |
9611s | just because to to utilize the resources |
9613s | that are available on the map |
9616s | no yeah |
9618s | um yeah Zach I don't I don't think |
9622s | I don't think the fertilizer is going to |
9624s | be used that much for |
9626s | for the um |
9631s | for the farming per se |
9637s | but |
9640s | I think it wasn't it there wasn't there |
9642s | one of the research papers that was |
9644s | pretty okay |
9646s | in terms of resource cost but then again |
9648s | someone would need to pick fertilizer |
9650s | and and so on so forth and I haven't |
9651s | really |
9652s | log into |
9654s | the spreadsheet there about what people |
9656s | were doing and what private |
9657s | prioritization they were doing it just |
9659s | because I wanted to kind of |
9663s | have a um |
9666s | Alexi |
9671s | um |
9673s | to deal with that |
9676s | um |
9677s | regarding custom images in 10 will |
9680s | mothers be able to generate images on |
9682s | the fly without needing to go through |
9684s | the admin approval process for user |
9685s | generated images |
9687s | um |
9688s | any custom images or any custom textures |
9691s | that needs to be uploaded to the server |
9693s | will always have |
9696s | an approval process tied to them |
9699s | assuming that the server has not |
9702s | disabled this because you can disable |
9704s | and just allow anyone to upload anything |
9707s | which is something that we left in there |
9711s | in case of say smaller Community servers |
9713s | or |
9715s | um you know invite only servers where |
9717s | they know they don't have to worry about |
9718s | people uploading weird content |
9723s | um |
9726s | but in regards to say icons for items |
9729s | and so on so forth mothers will still |
9731s | have to do kind of the same thing as |
9732s | everyone else |
9738s | what are we doing here |
9745s | um map mods |
9748s | meaning in regards to like uploading say |
9750s | a giant texture of the entire map or |
9754s | um |
9755s | what are we talking about |
9760s | uh |
9762s | I mean for the oil like the layers |
9778s | what do you mean like pressure map kind |
9780s | of thing where |
9785s | um |
9788s | foreign |
9796s | yeah another I mean that it's it's kind |
9799s | of quasi-client side mod which is why |
9801s | it's a bit finicky |
9804s | um there's also a big security |
9807s | part of it where we don't want to upload |
9809s | we don't want to allow allow like we |
9812s | upload of certain things |
9814s | um that might result in wonky Behavior |
9817s | the only reason why we don't uh we |
9820s | generally don't allow |
9822s | custom code that we loaded in and and |
9824s | ran on the client without permission and |
9826s | so on so forth |
9828s | oh there we go |
9831s | on the opposite end of the Earth |
9835s | [Music] |
9837s | so that like the yeah |
9856s | oh yeah |
9861s | I mean in theory that shouldn't be a |
9863s | problem |
9865s | like you would |
9867s | you would generate |
9870s | or output an image based on the layer to |
9872s | the array |
9877s | and just print it and |
9880s | drop it in from the server perspective |
9883s | um |
9898s | oh |
9931s | yeah I mean I I think I follow what |
9934s | you're looking for |
9937s | um |
9938s | with |
9942s | [Music] |
9945s | um the tricky part about |
9949s | the tooltip system in general is that |
9951s | it's |
9952s | like if I open this up for optimization |
9954s | purposes this this whole tip is now |
9957s | cached locally on the client |
9960s | and it only updates so often to avoid |
9963s | you from from being able to calling it |
9965s | completely and just like |
9968s | calling it repeatedly over and over and |
9970s | over again to just allow the traffic and |
9973s | cause every stick you know |
9976s | deteriorate quite quickly because you |
9978s | have say you know 70 people searching |
9980s | for |
9981s | a certain store or when they open up |
9984s | economy viewer |
9985s | they fetch all of this data from all of |
9988s | the stores on the server and depending |
9989s | on the server size they can be quite |
9991s | substantially sized |
9995s | um |
9997s | but it would be interesting to have some |
9999s | like |
10002s | open the sense |
10005s | and a deal or |
10007s | because you do have |
10011s | you do have the news feed that we are |
10013s | trying to keep approving on |
10017s | um |
10021s | that is we're kind of cleaning out |
10024s | things that are necessary out of it and |
10028s | so it's and I'm just keeping relative |
10030s | things in there |
10032s | um so showing up like a store has been |
10034s | opened the store has been closed the |
10035s | store is now selling XYZ |
10038s | um |
10039s | this will be quite a lot of information |
10044s | oh it's it's oh my just relaxing |
10066s | here |
10075s | that is just keeping an eye on the the |
10077s | empires to make sure they don't spread |
10079s | the fire and burn up all the just the |
10081s | food in them |
10087s | [Music] |
10089s | well on the approval process you do have |
10092s | separate folders for Approved textures |
10094s | and |
10095s | ending |
10096s | pending process so if if an image is |
10099s | uploaded directly into the correct |
10100s | folder it should already be pre-approved |
10103s | from the server side of things |
10106s | so if it is a mod |
10108s | you could steer it to print those images |
10110s | into the correct folder and that would |
10113s | automatically just work in game |
10124s | um |
10126s | but you'd still have the issue of like |
10128s | how are you updating that texture |
10133s | um |
10134s | or on in on on what interval because it |
10137s | can get quite heavy if you have |
10140s | you know uh |
10143s | 50 or 100 boards where they're showing |
10146s | this big picture on like big canvas |
10148s | areas or a sign or whatever else and |
10151s | then you upload and upload the texture |
10153s | and then all the caching is gone and you |
10154s | have to reapply it and re-upload it to |
10156s | all the clients |
10157s | depending on the texture size and all of |
10160s | that |
10161s | it can get quite heavy depending on the |
10163s | frequency |
10165s | so say you update it every five minutes |
10167s | and minutes |
10169s | um |
10172s | and it kind of goes into |
10175s | a big |
10176s | a big issue with optimization with mods |
10179s | where mods might not consider some of |
10181s | the blowback potential for data transfer |
10185s | um |
10186s | that's just something to keep in mind |
10195s | um |
10195s | they should cache them on proximity |
10200s | so when they load in they should be |
10202s | loading in towards with the chunk |
10206s | um |
10208s | but I am not sure how they're unloading |
10211s | or when they're unloading because I |
10215s | am not involved in |
10219s | um some of the chunk optimization |
10222s | stuff |
10227s | as that is that is |
10229s | way above in terms of |
10232s | some of the technical details of |
10238s | the threading and memory management |
10241s | that I do not |
10243s | um |
10246s | I prefer to stay in my balance and |
10248s | design corner |
10274s | well we're looking looking quite nice |
10276s | we're Epping out a little bit I think |
10281s | I think we're still having a quite High |
10283s | momentum we're just |
10286s | things are starting to uh |
10289s | about in terms of |
10292s | needing more processed materials and |
10295s | more specific ones |
10306s | um we are coming up on two hours and 52 |
10310s | minutes |
10313s | so short under three hours |
10330s | probably do |
10335s | there |
10345s | that yeah |
10348s | just hide that for a bit and then we'll |
10350s | do all transition in there and |
10354s | mute my microphone for a little bit |
10356s | a bathroom break and I will be back in a |
10359s | few minutes |
10371s | [Music] |
10379s | foreign |
10425s | [Music] |
10433s | thank you |
10456s | thank you |
10490s | thank you |
10511s | [Music] |
10521s | foreign |
10598s | foreign |
10614s | [Music] |
10669s | foreign |
10740s | foreign |
10789s | getting distracted too often by shiny |
10791s | things yeah there's |
10793s | I mean |
10794s | oh yeah look at that we have a cart I |
10797s | see a cart |
10798s | there's a small cart in motion |
10801s | unless I heard of her toys is here |
10806s | um |
10808s | I mean when we're assuming around here |
10810s | and we have a quite significant progress |
10812s | like these guys are doing absolute crazy |
10816s | level of work here |
10818s | we've got what six seven masonry tables |
10821s | we've got like nine carpentry tables if |
10823s | that's even enough |
10825s | um they've dug it down |
10828s | massive amount of |
10830s | facing us here I mean we got like what |
10832s | eight stockpiles of iron ore dog already |
10836s | um they keep digging down towards the |
10837s | Limestone and everything else |
10841s | um you know something to keep in mind is |
10843s | that there is a lot of people doing this |
10848s | um and it's not just you know a group of |
10850s | two three people it's I don't know how |
10851s | many people they were here digging |
10853s | digging initially |
10854s | 20. |
10858s | five and |
10860s | thirteen |
10862s | still going at it yeah they got |
10864s | seven masonry tables |
10866s | [Music] |
10871s | 12 carpentry tables and three Winery |
10873s | tables plus five |
10876s | tailoring tables |
10880s | that's a lot of |
10882s | a lot of resources that needs Gathering |
10886s | to be able to keep those running |
10890s | um they put up a constitution |
10894s | um for basic thing so they have a |
10898s | basic election |
10901s | I wonder what this isn't oh yeah many |
10903s | people in here |
10905s | um |
10913s | there we go |
10915s | we've got this one where it's it's |
10917s | allowing |
10919s | um Ed L forward narkey and Weyland to |
10922s | just immediately execute things for |
10926s | uh anything that's using basic elections |
10929s | and all other actions and then |
10931s | executive actions and District Maps |
10935s | um |
10940s | yeah I'm not sure why it's two commas |
10943s | here this one was odd |
10947s | I don't know if it's trying to if there |
10949s | is another name here that it's not |
10950s | showing |
10954s | um |
10956s | let's create it it is running on the |
10960s | latest stable |
10963s | release Builds on 9 7 13. |
10970s | I wasn't sure if that was someone flying |
10972s | or if that was someone that just |
10975s | lost connection for a second so he was |
10977s | flying on my client because he jumped as |
10979s | The Last Action |
10986s | but we're looking |
10987s | pretty slick |
10990s | well do we have some more |
10993s | oh yeah look at that we've got all three |
10995s | starting to roll here |
10998s | basic research done |
11001s | I'm presuming that we're gonna see some |
11003s | of the some of the old geology research |
11005s | here quickly |
11010s | I'm presuming that we're gonna see |
11012s | Pottery done within |
11015s | um you know say two three hours or |
11016s | something and then |
11020s | um |
11024s | um just it's just just none |
11027s | um it's running on on the the latest |
11029s | table so just opt out of betas |
11036s | [Music] |
11039s | um you mean for the the computer lab |
11042s | thank you |
11056s | Yes siree |
11064s | so you need they need to hit Level 6 in |
11068s | all of their professions essentially |
11074s | but I am I'm also kind of |
11076s | assuming that they're going to be |
11078s | shifting around |
11079s | Apartments so they'll they'll do like |
11081s | residential |
11082s | and someone gets like max level |
11085s | residential they'll push through and |
11086s | then produce a crapload of stuff to get |
11089s | their profession up really quickly |
11091s | and then when they have that profession |
11093s | maxed out they'll leave the house for |
11095s | someone else to do the same and kind of |
11097s | rotate around |
11099s | just to get the housing and the skills |
11102s | up quickly |
11105s | and I'm suspecting that we'll be seeing |
11106s | that for all of the advanced upgrades uh |
11109s | during the day tomorrow |
11111s | oh look at this Devastation oh my |
11116s | foreign |
11122s | a big chunk of I mean it's terrifying to |
11126s | see how much all the rainforest is still |
11127s | around |
11129s | but it is a big chunk of it so far |
11137s | these guys are kind of filling out here |
11140s | I need to take a take a stroll down |
11141s | there |
11143s | for Mark here let's do the Hippie Hollow |
11148s | [Music] |
11152s | grab some some markers down here do that |
11155s | that's a green thing |
11157s | and we'll drop down one here where we're |
11159s | gonna see a lot of |
11162s | or interesting things all lands |
11167s | they're at this dark yellow just make it |
11171s | not |
11172s | point out |
11174s | um yeah Zach it's it's running on the |
11175s | tiger-sized world so it's 2.56 |
11178s | kilometers so it's five times the size |
11180s | all but kind of like your default map |
11186s | we've got |
11189s | the search Mayhem |
11196s | data |
11199s | it just so just so we can have some |
11202s | points to orient us to words so if we |
11206s | speed up towards maybe Hollow here and |
11208s | we'll go |
11209s | faster than the speed of light so we |
11211s | just |
11212s | transcend the loading |
11215s | of the world |
11220s | push up a little bit so we don't scare |
11221s | them to death when we warp in here |
11228s | see how these guys are doing so these |
11229s | guys are seemingly on their own a little |
11232s | bit |
11234s | uh |
11236s | I'm just chilling I believe they had |
11237s | their own research table and then we're |
11239s | doing some minor stuff and these guys |
11240s | seem to have they got some basic |
11242s | engineering going |
11245s | we've got some rocker boxes so this is |
11247s | what I was talking about with the rocket |
11249s | boxes I was thinking of having |
11252s | um like a water requirement in front of |
11254s | them |
11255s | you will have like the water pouring out |
11256s | into the lake or something |
11259s | sploshing around with the pollution |
11268s | unlike it I these animations are so nice |
11272s | and |
11277s | just fits so nicely in with |
11281s | an uneven level of detail |
11285s | and complexity |
11292s | yeah that's what I'm thinking |
11297s | um |
11300s | but we'll see how far I push it with 10. |
11304s | um you know there's there's more updates |
11306s | coming after that |
11308s | we got a research table and the |
11310s | carpentry table |
11312s | but this is more in terms of what I ex |
11315s | what I would expect from say a smaller |
11317s | group or a middle-sized group that |
11320s | you're playing around here |
11321s | nuclear power |
11333s | well biosh |
11335s | as as mentioned |
11338s | prior here |
11340s | we talked about the industrial generator |
11342s | and some of the power changes I've done |
11344s | to |
11347s | um |
11349s | through the middle game and late game |
11351s | where the steam engine is producing |
11353s | mechanical Power and you pretty much |
11355s | need a steam engine |
11357s | to be able to run the screening machine |
11359s | and the stamp Mills so you will be |
11362s | forced kind of to produce pollution in |
11365s | mid-game and onward |
11368s | and well early game depending on how |
11370s | fast you're up with the mechanics |
11373s | um |
11375s | which means that |
11377s | in in today's episode of Eco here |
11382s | you can see that these are pretty pretty |
11384s | environmental friendly these are just |
11386s | chugging along some Stone pieces and and |
11388s | some kicking around something with |
11390s | running on is the water wheel |
11394s | but as soon as you want to move up to |
11397s | there we go ratified Constitution passed |
11400s | and as you can see it has been only |
11403s | three hours since the game started and |
11405s | they managed to pass a constitution |
11409s | um main reason for that is because the |
11411s | Constitution had |
11413s | enough people voting on it |
11416s | to make sure it passed early |
11419s | but on the power thing so the stamp |
11422s | Mills today |
11425s | can be ran with the water wheel or |
11427s | windmill quite conveniently |
11432s | the desert Mayhem again |
11435s | and |
11436s | that means that until |
11440s | almost tier three |
11443s | you can do Mining and any Mining and any |
11447s | extracting |
11448s | and not to be confused with the actual |
11451s | concentrating but the process of mining |
11454s | crushing |
11455s | and then screening it |
11457s | doesn't actually cause pollution |
11459s | you do get tailings out of the |
11461s | concentrate that causes pollution but |
11464s | the process itself doesn't cause |
11465s | pollution |
11467s | and that's something that we really |
11469s | wanted to change because |
11471s | it has such a profound impact on the |
11474s | gameplay |
11475s | as well as the kind of intermediary |
11478s | effects from early game to Middle game |
11480s | to laser cleaner energy progression |
11485s | um |
11486s | that at least I personally really wanted |
11489s | to kind of shake up and make sure that |
11491s | we have that pollution Source throughout |
11493s | the game and even if it's a somewhat |
11495s | stable curvature of |
11497s | gradually increasing pollution until you |
11499s | come up to like Green Tech |
11503s | what is going on here |
11505s | what is this something |
11507s | there's some sneaky River Building here |
11508s | yeah we've got some sneaky River |
11510s | Building here |
11513s | this is also a way to to move water |
11516s | around the two where you need it |
11527s | um |
11529s | um Europe service using common Americans |
11531s | using thought that I mean that's that's |
11533s | kind of |
11536s | that's because of standardized systems |
11539s | not being completely standardized |
11544s | I think it's a good example on it |
11547s | um it depends on |
11549s | the installment and usage of keyboard |
11554s | determining Factor so if you got like a |
11555s | an English |
11558s | or a european-based keyboard or if |
11560s | you're using like us language elections |
11568s | um it will use the symbol appropriately |
11570s | depending on the region you're in |
11587s | oh look at this all the iron ore is |
11589s | starting to come out here when they're |
11592s | they're starting to prepare for the |
11598s | doomsday industrialization here |
11607s | yeah |
11609s | yes Thomas says it should be client |
11612s | but I know we've had some cases where |
11615s | there's certain tool tips and certain |
11617s | descriptions that are coming from the |
11620s | server side of things and then it might |
11622s | be using the server language selection |
11624s | rather than the client |
11637s | could pollution have an effect on |
11639s | housing and cultural values to wanted to |
11641s | District polluting Industries away from |
11642s | the rest of the game activities |
11645s | I believe there is a |
11647s | currently non-released like non-public |
11650s | released model that does that or if |
11652s | there even was one |
11655s | where it |
11658s | um you have one of the recent one being |
11660s | like |
11661s | I'll sing score or if it was food score |
11665s | impacting like stomach and |
11668s | mother General stuff and then you had |
11670s | pollution impacting |
11674s | um housing value I know I dabbled a |
11676s | little bit on it in terms of from a |
11678s | multi-kit perspective but |
11681s | I don't think I've seen one actually |
11683s | finalize them publicized |
11688s | um if it would be possible to do it |
11691s | absolutely |
11701s | um |
11707s | or some some iron ore just vanished |
11711s | we're gonna restrain the back end |
11732s | foreign |
11767s | would be great to see more impact of |
11770s | pollution on the world in general |
11772s | in my opinion currently ground pollution |
11774s | only really affects local crop fertility |
11776s | and that's about it yeah there is a |
11778s | couple of couple of design snags with |
11781s | pollution as is one of them one of them |
11783s | is that there the pollution is reclining |
11785s | too fast |
11788s | um there's also something that I've been |
11791s | poking on a little bit but I haven't |
11793s | really had more time to kind of delve |
11795s | into as a request from from style EF one |
11798s | of our moderators as well as Dennis |
11801s | um and that's the temperature |
11804s | differential between when a world is |
11807s | over polluted |
11808s | who when it's starting to basically |
11812s | drown the world |
11814s | so we want the pollution to kind of be |
11816s | more of a peak thing |
11819s | um where it |
11821s | pollution is presented more of a |
11823s | continuous problem versus |
11825s | flooding that happens way later that's a |
11828s | permanent thing |
11831s | um we want things like plants to die off |
11833s | before you see worlds being flooded |
11835s | because it can be |
11837s | it can go very quickly because it's not |
11839s | enough of a temperature gap between the |
11841s | pollution gap between those two points |
11843s | so that's something I'll be I'll be |
11846s | looking a little bit on during tiger |
11848s | play test |
11849s | to see if we can't increase that |
11851s | throttle a bit and then adjust the um |
11854s | the pollution absorption values for the |
11856s | plants a little bit more to |
11859s | um be less reliant on the static app |
11862s | that we have |
11865s | um |
11868s | but there's a lot of a lot of kind of |
11870s | combined systems there that are |
11873s | in the process of being |
11876s | redesigned or reworked |
11879s | just to make them make more sense |
11881s | as well as to make them behave a lot |
11884s | better with the rest of the environments |
11886s | and oh God there's a lot of |
11889s | a lot of trampling going on here and |
11891s | Devastation of the ground layer |
11898s | um |
11899s | the part of it was a massive rework the |
11902s | plants |
11904s | and I can't iterate that I emphasize |
11907s | that enough they've been significantly |
11909s | changed |
11910s | in their behavior so while they look the |
11913s | same they might look just more scarce |
11916s | they are fundamentally behaving |
11918s | differently you still have the same kind |
11920s | of fertilizer you're planting them |
11922s | you're harvesting in the same fashion |
11925s | but internally they're working very |
11927s | differently |
11931s | I can't rest knowing how much the breeze |
11933s | there is well |
11935s | um |
11937s | not too bad I think they've they've done |
11940s | a |
11941s | they've done a moderate job at keeping |
11944s | it somewhat clean |
11947s | um |
11948s | considering the amount of trees they've |
11950s | felt I mean they haven't attacked stumps |
11953s | but |
11956s | nope I refuse too much |
11962s | I mean other than some stumps here and |
11964s | there yeah yeah follow follow Zach's |
11967s | advice you can always jump in on the |
11968s | server and help them clear them out |
11974s | um I don't know I think they might be |
11975s | leaving the stumps intentionally to not |
11977s | have |
11978s | a bunch of small trees growing back |
11983s | just to be able to kind of keep |
11984s | progressing and finding more trees |
11988s | [Music] |
11995s | but it is looking looking pretty rad |
11998s | there |
12000s | dressing quite nicely here and |
12003s | as always if there is some weird quality |
12005s | deterioration on the stream just give me |
12007s | an original |
12008s | look at it and see what's going on |
12011s | um just to sell |
12012s | and a reminder Dennis is usually the one |
12014s | that |
12015s | keeps a track on it but uh |
12018s | he's on some well-deserved |
12021s | vacation right now |
12030s | um |
12033s | I got my partner here with the stream up |
12036s | and it's |
12037s | it's looking like |
12040s | it's going all right |
12042s | um that would be lead game designer |
12050s | so it's it's literally |
12054s | me poking holes at things and |
12058s | coming up with new ideas and drafts for |
12060s | how we wanted to change them why we want |
12062s | to change them in what Manner we want to |
12064s | change them |
12065s | and |
12067s | what the course of action should be |
12070s | um |
12072s | mostly someone else peeling out the |
12075s | tasks to to |
12077s | different people to assign them to who |
12079s | is working and who is actually working |
12081s | on what but |
12083s | planning a little bit on what the task |
12085s | is uh |
12087s | I'll just drop them in the lab of people |
12088s | that |
12090s | have that field of expertise like |
12094s | um robbed are amazing to the artist and |
12098s | then does all the concept art we've got |
12099s | the flow that does amazing 3D modeling |
12104s | um so those are the people that I go |
12105s | through whenever I have something that |
12108s | need to requisition new assets for |
12111s | oh yeah look at that someone someone is |
12114s | slacking here with either you |
12117s | or |
12118s | ingredient resources |
12121s | or someone's someone's missing uh labor |
12124s | in |
12126s | although we are seeing a lot of |
12128s | a lot of food |
12130s | that I know from personal experience |
12132s | that food is going to be gone as soon as |
12134s | someone starts adding new work orders |
12150s | farming up there built some we got one |
12153s | poor little butcher |
12160s | three Masons |
12162s | glassworking's holy snap |
12169s | that that's snuck up on me |
12173s | uh we got poultry going on and we got |
12175s | last working coming along |
12178s | um |
12178s | have you explored through mods that have |
12181s | been created for the game and what's |
12182s | your general View and mods I love mods |
12185s | personally |
12187s | um |
12189s | I have my niche |
12192s | sort of preference that I would I like |
12195s | my mods to |
12197s | bit |
12199s | thematically with |
12201s | the game |
12203s | um |
12204s | in some way shape or form or you know if |
12207s | there's a total conversion mod for |
12208s | something that changes out things to a |
12210s | complete technical |
12213s | differential so |
12216s | um if you're looking at |
12220s | um |
12222s | like Minecraft for instance where you |
12224s | can have a full technical mod where |
12226s | everything is just you know |
12228s | industrialized and you've got power |
12229s | lines and you have Machining tools or |
12232s | vehicles or whatever else craziness |
12235s | then as long as that mod pack consists |
12238s | of things that |
12240s | is cohesive to the theme of that mod |
12245s | I have no problem with all conversions |
12247s | or or whatever else like craziness but I |
12251s | would I do prefer my mods to |
12256s | art wise be |
12259s | of the same type |
12261s | so you don't have like |
12264s | a really awesome fully detailed racing |
12269s | car and then |
12270s | the tractor they added to it was like a |
12273s | square |
12275s | um |
12276s | not my |
12279s | Preferred Choice |
12282s | um that said I do know that there's a |
12284s | lot of mods with a lot of coders that |
12286s | does mods and they're not really super |
12289s | artistical |
12290s | I I fully understand them because |
12293s | neither am I |
12297s | um so having like some some rough shape |
12299s | or or whatnot so |
12301s | like doing low poly stuff |
12304s | um |
12305s | but keeping within that same theme is is |
12307s | always quite nice and that's why I'm |
12309s | like some of the mods for Eco that I've |
12312s | seen are amazingly fitting into it |
12315s | either be it the 2D art for their icons |
12318s | for it or the actual models themselves |
12320s | they fit nice with the glossiness or the |
12324s | metalness to them and the color palettes |
12326s | and |
12328s | um |
12330s | all the things around the models |
12332s | themselves |
12333s | we've seen a couple of really cool ones |
12336s | during our community streams |
12338s | some are in-house some are complete |
12341s | custom some are more |
12343s | some are more known and the more spread |
12345s | like the the EM mod packs |
12348s | where they add a lot of a lot of |
12350s | functionality a lot of fluidity to |
12352s | player choices and |
12355s | just just expands the game more |
12359s | um |
12361s | is something that I always love to see |
12363s | personally |
12365s | now will I play all of the mods that I |
12369s | see |
12369s | probably not |
12371s | mainly because it's a personal choice |
12375s | or a personal preference that you know I |
12378s | I don't use big shovels for instance |
12380s | because |
12382s | um |
12385s | for me they're they're very weird in |
12388s | terms of how I think of the game |
12391s | part of it might be that you know |
12392s | working on it and being so ingrained in |
12395s | the process of |
12396s | the thought process behind the vanilla |
12398s | experience |
12401s | um that said I do understand why people |
12403s | love it |
12404s | and |
12407s | that's also where we want to |
12412s | be with our multi kit like we wanted to |
12414s | be able to provide the tools for people |
12416s | to create complete custom experiences if |
12418s | they want |
12423s | have you played a mod that made you |
12425s | think oh snap that should be in the main |
12427s | game anyway |
12429s | [Music] |
12430s | um |
12433s | probably a whole heap load of them |
12438s | um |
12439s | but it's also very |
12442s | it's a very very wide question |
12446s | because some may fit |
12450s | because they look nice and they expand |
12452s | certain options |
12453s | but they might not fit because |
12456s | they're adding a layer of complexity |
12458s | that goes beyond what the general |
12460s | experience in vanillas |
12465s | um |
12469s | but most of the time I run into mods |
12472s | that I would you know would go like well |
12474s | this is a really this is something that |
12477s | would really fit in vanilla |
12480s | um is like the utility things for |
12483s | management and so on like nid's toolbox |
12485s | which is an absolute fantastic tool we |
12487s | can't praise it enough |
12490s | um |
12491s | guys em framework contains some of some |
12495s | some super critical stuff that a lot of |
12499s | server admins are |
12502s | massively thankful to be able to have |
12505s | um |
12506s | and and our own |
12508s | promise here in in chat I'm presuming |
12510s | he's still around here somewhere |
12512s | did some spectacular work on some of the |
12516s | company stuff and |
12517s | the custom the big things |
12521s | for white tiger initially that's sort of |
12524s | spread through the general public as |
12526s | well with his expanded Civic mods |
12529s | that fits really well because they're |
12531s | built in and intended to be part of |
12535s | the Civic experience of the game |
12539s | um |
12541s | but Mozart's mods are also tricky when |
12545s | it comes to that because you know you |
12546s | can look at them all and go like |
12548s | this should really be in base game |
12550s | but then you look at the code of that |
12552s | mod and go |
12554s | to be able to add this to the base game |
12558s | you would need to rewrite the mod |
12560s | completely to do the same thing but from |
12562s | a base code perspective |
12566s | and I believe that's a bit a big |
12568s | misconception |
12569s | with mods |
12572s | on a whole and and this goes like beyond |
12575s | the Eco mods in general across across |
12578s | the industry |
12580s | where |
12582s | you know you could just grab a mod and |
12584s | just dump it in but it could be super |
12586s | crude super unoptimized and |
12589s | potentially break a lot of other things |
12591s | because it's not cohesively built in the |
12593s | same way coding-wise as the rest of the |
12595s | project |
12597s | so even though it might sound simple to |
12601s | just |
12602s | join it and plonk it back into the |
12604s | project and Bam you have the mod and all |
12606s | of that content is now available for the |
12608s | rest of the player base |
12611s | um it might in fact be |
12613s | weeks worth of rewriting and testing to |
12615s | make sure that it actually works |
12619s | depending on the complexity of the mode |
12621s | of course |
12626s | it's a difficult subject but |
12629s | overall I love modes even if I might not |
12633s | use all of them for |
12635s | all my games and only do like mod |
12638s | specific games |
12640s | um |
12642s | it's a fantastic way for allowing |
12644s | players to |
12648s | Express creativity and |
12651s | also allows developers to see kind of |
12654s | what people are wanting and |
12658s | and so on so forth |
12668s | um would not at least some others be |
12670s | open to rewriting their mods to SLG |
12672s | standards if it meant that that their |
12674s | ideas got out into the vanilla game |
12677s | um that's that's sort of the other flip |
12679s | side of the coin |
12681s | because some others might |
12684s | there might be a couple of mothers that |
12686s | you know would love to do that and |
12688s | that's that's also part of why we have |
12691s | the dev tier program |
12694s | as is so people can do this already |
12697s | um some others that publish and interact |
12701s | with the modern Community the publish |
12702s | mods |
12704s | um chat up with Dennis and and |
12707s | come up with kind of that and get |
12709s | involved in in with the devotee system |
12711s | and and so on so forth and |
12713s | if you have Dev tier access |
12716s | you have source code access which means |
12718s | you have access to all |
12721s | like the General Wikipedia |
12725s | um |
12729s | guidelines and restrictions and can all |
12732s | all the documentation for how to write |
12733s | the code and what the limitations are |
12735s | and so on so forth |
12739s | um |
12740s | is in on on a repository |
12744s | um just scrolled out you should be able |
12746s | to see |
12747s | generally all people on the map I just |
12749s | scroll them out to just not see the |
12751s | names |
12755s | um |
12755s | but yeah so all are kind of statutory |
12758s | documentation everything's in there and |
12760s | then if someone |
12764s | if someone does have a mod that they |
12766s | want to publish they can they can write |
12767s | it in the the base |
12771s | repository and they can post it as a PR |
12774s | or a pull request on GitHub |
12777s | and then have |
12779s | it being reviewed and gone over |
12783s | just like any other of our general work |
12786s | that goes into the base project |
12788s | so that's something that's completely |
12790s | open for players to or mothers that |
12794s | have devt here to actually do so that's |
12796s | something that they can do today and |
12797s | we've seen a couple of couple of things |
12800s | where |
12801s | some others might have needed some some |
12804s | of the functionalities expanded or |
12808s | some variables exposed to being public |
12810s | publicly accessible outside |
12816s | um |
12817s | to make to make what they're doing at |
12820s | the moment work |
12821s | and for their specific mod needs |
12824s | so that's something that as long as |
12827s | there is a need for it as a mother just |
12829s | reach out to |
12832s | be one of us here and |
12834s | we try to accommodate you guys as much |
12836s | as possible |
12841s | uh |
12843s | yeah that Zach that's actually a good |
12847s | a good idea |
12851s | um |
12852s | but I don't know if there's a an easy |
12855s | way to do that |
12859s | from |
12861s | the meteor timer is on a server timer |
12865s | so if the server kind of hicks up or |
12867s | needs a restart or whatnot it's gonna be |
12870s | offset so what I think I'll do is for |
12873s | the next stream |
12875s | I'll just sync them and have them |
12877s | running at the same time |
12879s | I'll just have like a normal clock |
12881s | countdown on the hours |
12883s | that's a good idea |
12894s | and the massive stockpile of iron ore is |
12897s | being chomped but nothing is really |
12898s | happening to it because they keep |
12900s | refilling it now we're seeing some |
12902s | crushed iron ore for the first time here |
12905s | we've got the first wet tailings coming |
12907s | out |
12909s | means we're making some pretty pretty |
12911s | neat progression here |
12917s | smell things done are we Pottery is |
12920s | still static |
12922s | are we looking at yeah we got the |
12925s | geologist almost done |
12927s | and then it's those those wind windmills |
12930s | and water wheels |
12935s | actually we can head over there and talk |
12937s | about talk about that for a bit |
12947s | uh it's really cool to see a games |
12949s | company in all the devs and the devs be |
12952s | all for the modding Community yeah it's |
12957s | it's a weird industry because you have |
12960s | so much |
12961s | so much is very black and white and then |
12963s | there's a giant gray layer |
12965s | um and then it's very |
12967s | very dependent on the company the |
12969s | policies |
12970s | um |
12972s | determining |
12974s | whether or not to be Pro versus Con on |
12978s | mods |
12980s | um |
12983s | we've got a lot of tailoring tables here |
12987s | looking away at the turning out |
12991s | gunking out some some plant fiber into |
12995s | get into a stockpile and see what we can |
12997s | find just a bunch of wood |
13000s | I think they're running a pretty tight |
13001s | ship where |
13004s | they have property claims based on who |
13008s | has access to what areas so they can |
13011s | control the production and then they |
13012s | have a bunch of people that have |
13014s | designated like fill these stockpiles |
13019s | um |
13019s | but on the modeling thing it's |
13022s | It's tricky because one it's |
13026s | depending on the marketing model of the |
13028s | game and if you if you're rolling out in |
13030s | towards |
13031s | DLC content creation and so on so forth |
13036s | um |
13039s | it's easier to |
13042s | to deal with DLC slash restrictions if |
13045s | you're not really that mod friendly |
13048s | even if it's not by Design |
13051s | but it might just be like a security |
13053s | thing or |
13054s | an architectural decision where |
13058s | it is more convenient for them to deal |
13060s | in a certain manner that might be it mod |
13061s | unfriendly |
13064s | um |
13066s | and it's also very a very biased |
13069s | uh |
13071s | position based if it's a multiplayer |
13073s | game is it a single player game are you |
13074s | doing like a Marketplace |
13076s | Workshop availability and so on so forth |
13079s | so it's |
13081s | um I think it's a very difficult |
13083s | decision for any developer |
13086s | towards how to approach it |
13088s | it's also a lot of overhead if you have |
13091s | a dedicated mod kit such as such as the |
13093s | one we have now |
13096s | to make sure that everything is always |
13097s | supported everything is always working |
13100s | and we're exposing everything correctly |
13102s | towards |
13103s | making sure that things are working |
13105s | server wise |
13107s | um |
13109s | there's a lot of a lot of kind of |
13112s | architectural decisions that played |
13115s | deeply into the role of what is allowed |
13117s | to be done to the game |
13120s | um |
13122s | and like some games don't are super mod |
13127s | heavy but may not exactly be mod |
13130s | friendly because they're The Brute |
13132s | forcing the mods |
13135s | um |
13136s | you look at like valheim for instance |
13138s | we've got like Rim world and so on that |
13140s | uses |
13142s | Harmony that kind of just overwrites and |
13145s | injects stuff |
13146s | versus here where you have like |
13148s | dedicated mod kit systems that |
13151s | um does it for you but |
13155s | helps having it everything like on a |
13157s | server basis |
13159s | which is also why we don't have any |
13161s | client mods at the moment |
13162s | partially due to these security reasons |
13166s | um so you can't do like custom uis or |
13169s | anything that's kind of exceeding our |
13172s | Auto generated templating for the UI |
13174s | system so you can call and say like this |
13177s | this window should have a button and |
13179s | then this button is what's been fetched |
13181s | that is |
13183s | to |
13185s | like these tabs for instance where you |
13187s | have components and these components are |
13189s | automatically generating these tabs in |
13191s | the object UI |
13194s | um |
13196s | so these are not like custom created |
13198s | things these are just named and called |
13199s | and then bam you have a component |
13202s | uh yeah yeah absolutely |
13206s | if you create your own component to do a |
13208s | certain thing or you know |
13211s | a good example is Kai's flag mod |
13215s | for instance where you have a flag |
13217s | component and you click on it and then |
13219s | that that gives you like a drop down |
13221s | menu of different |
13223s | flag options that you can select |
13225s | that's a custom component then it just |
13227s | Auto generates based on what you're |
13229s | filling the array with |
13232s | uh almost there Mojang was a very |
13234s | anti-modding for a long time even go for |
13236s | so far to |
13238s | update the Microsoft binary releases to |
13241s | make it as hard as possible |
13243s | and now that's possibly the most modded |
13246s | game of all time yeah |
13248s | yeah |
13249s | um |
13251s | was |
13254s | interesting |
13261s | um it Minecraft has has always been very |
13266s | very weird in that sense |
13269s | because they were extremely unfriendly |
13272s | too to All Things mods |
13275s | for a long time and then they kind of |
13277s | they kind of accepted it |
13281s | even though the fact that |
13284s | similar to |
13286s | like Battlefield and nice |
13292s | made |
13293s | such a popularity splash |
13296s | because of their mods |
13299s | and then they went like super anti-mod |
13302s | just competitive |
13305s | um |
13307s | whatnot and not gonna speculate too much |
13310s | on it because who knows what decisions |
13312s | went into what so |
13314s | don't really say anything about that |
13317s | um |
13320s | personally from a gaming perspective |
13325s | anytime a company kind of goes |
13329s | complete 180 to what made them popular |
13332s | seems like a weird decision to me |
13336s | um |
13340s | but you know that could be said for |
13341s | anything if it's an ice cream flavor |
13343s | that switches out the recipe yeah |
13347s | people go ham over that so you know |
13351s | anywhere anytime things can get changed |
13359s | um do you think the animals will get an |
13360s | updated AI in the future yes |
13365s | when that future is |
13367s | or to what a degree but they will get an |
13369s | update eventually |
13385s | um and as per what contains in that |
13386s | update |
13388s | um who knows but it will likely be |
13391s | oppled in together with the animal |
13393s | husbandry update |
13395s | once that kind of goes in the same |
13398s | ballpark |
13408s | look at that they are out into the |
13411s | Coastline here with the wood clearance |
13420s | uh what are we looking at here we got |
13423s | logging and then we got carpentry yeah |
13425s | holy snap we got narc on level 7 |
13428s | carpentry which means we have |
13430s | we have basic upgrades trees at least |
13436s | basic engineering yes we got we got |
13439s | trees at least that means we're running |
13440s | on |
13444s | probably 40 percent |
13454s | okay here we go now we're starting to |
13456s | get a bit of a building for |
13459s | for the Constitution |
13464s | and I'm guessing some loss here |
13467s | revolving |
13475s | plenty of logs too |
13477s | pick up and clean up |
13480s | we're moving down in towards the desert |
13482s | Mayhem again |
13486s | we're seeing some |
13487s | roads being stomped |
13494s | get some housing here we got Butchery |
13496s | tables are starting to come online |
13502s | yeah we're starting to see some Stakes |
13504s | coming out here as well now |
13507s | being we're not seeing any any more |
13510s | fancier |
13513s | means we go to a jungle campfire salad |
13518s | fish |
13520s | an impressive amount of fish |
13523s | someone has been going nuts on on making |
13525s | sure that |
13527s | uh people are getting people are getting |
13529s | meats and proteins |
13536s | and now we are seeing some araster |
13538s | fields |
13540s | looking along here have some |
13546s | everything is locked down tight and |
13548s | securely |
13550s | [Music] |
13562s | I won't even drag some copper word down |
13564s | here |
13567s | guessing in preparation for |
13574s | for the the mechanics I wonder I wonder |
13578s | we're gonna see some |
13582s | when are they uh there we go yeah seems |
13586s | like someone is on |
13587s | on the point here let's drop a Mark here |
13589s | I'm presuming that this is gonna be |
13592s | over Hill |
13595s | give it a little bit of a |
13599s | orange tint there or maybe a turquoise |
13601s | actually |
13606s | that's more |
13613s | more of an accurate one |
13616s | get over there lit up blitzy wise |
13622s | um |
13623s | that is our meteor two days 20 hours and |
13626s | 18 minutes |
13633s | oh is that the um the big flat area down |
13635s | there with with the um the water wheels |
13647s | yeah Attack Base so I'm presuming that |
13650s | the first grid here is going to be the |
13653s | mechanics shop and then the second one |
13655s | is going to be the industrial shop |
13664s | and we got Butchery |
13667s | Pottery storage yeah we're starting to |
13669s | see some names for these properties as |
13671s | well and then we have oil production |
13678s | guessing the claim is going to be the |
13679s | liquid pipe in for the oil refineries |
13684s | I've got narkey with his Lumber Lumber |
13687s | madness here |
13691s | Upper Hill yeah here we go there's some |
13693s | copper oil here |
13696s | they're an entrance up here or |
13700s | or where exactly did they start to |
13703s | excavate this Copper from |
13708s | we have a mine entrance here somewhere |
13710s | can we just sneak in here |
13712s | yeah there we go |
13716s | oh that is not bad that is that is |
13718s | freaking jackpot |
13723s | like in here and then just diagonally |
13726s | straight down |
13728s | and Bam they hit copper |
13734s | that is quite nice |
13738s | the copper is done then they just need |
13741s | to sort of the gold later |
13751s | pretty pretty sweet and they got the all |
13754s | settled thanks to |
13756s | the acne crew |
13763s | working away making sure that there's |
13764s | always coal available in those |
13766s | stockpiles to fetch |
13769s | and there's no lack of coal here as of |
13771s | now |
13775s | and that road is going all the way back |
13778s | and it's |
13780s | too wide |
13783s | and we're seeing some Force Devastation |
13785s | on the bottom end here as well |
13792s | or little Jaguar skulking around |
13811s | I think it's just a matter of |
13815s | finding a ton more iron |
13818s | and processing as we're getting more |
13823s | more basic upgrade threes I guess |
13827s | they're being dispersed between the |
13828s | crafting stations in priority |
13832s | and we're getting some some clay |
13833s | stockpiling here |
13850s | oh yeah so |
13853s | on the subject of change |
13857s | um |
13859s | yes this is a 72 hour stream I don't |
13862s | think so |
13866s | I think I am way too um |
13871s | way too worn out from the week to be |
13873s | able to pull that off in a in an |
13875s | entertaining and reasonable fashion |
13877s | unless you want to spend like |
13879s | 12 hours watching me hammer on and then |
13882s | the next 60 hours just me snoring in the |
13884s | chair |
13885s | is probably what what would happen in in |
13888s | that case |
13894s | [Laughter] |
13899s | but uh |
13903s | fell out of the shirt |
13906s | um |
13909s | um no but we're |
13912s | um I'll do |
13914s | I'm gonna go like an hour |
13917s | post nine |
13920s | um so I don't know maybe 10 15 minutes |
13922s | more ish |
13924s | and then |
13926s | start one up in the morning |
13930s | do like a 12 hour progression thing |
13934s | um |
13935s | and do another one in the um in the |
13937s | evening so |
13938s | probably in the morning a couple of |
13939s | hours |
13941s | and then in the evening coming back and |
13943s | then do the same thing for |
13945s | for this Sunday as well I mean it |
13947s | depends a little bit on how far they've |
13948s | gotten and what we can kind of discuss |
13950s | and |
13951s | over |
13954s | in terms of style |
13956s | Ingenuity organization and |
13960s | enroll progression |
13964s | but we can touch on one |
13967s | and an itty bitty thing here that I've |
13970s | been sneaking around here a little bit |
13972s | with the Tailoring |
13974s | and |
13975s | as people have seen and have noticed |
13979s | um some might have |
13982s | bulked it a little bit in the code |
13984s | stream when I post or when I merged the |
13986s | last one word posted it |
13988s | um |
13991s | tailoring is a subject that is of a bit |
13994s | of a controversy |
13995s | um |
13997s | in regards to like how useful it is it |
14000s | falls off mid game and |
14002s | you still kind of use it because you |
14004s | need nylon and some of the other stuff |
14006s | but in a very small insignificant volume |
14009s | compared to the rest of the resources |
14014s | um and |
14016s | it's kind of weird early on because |
14018s | everyone can Harvest grass and grass is |
14020s | the main culprit in this problem for me |
14024s | at least |
14027s | um and that goes that this kind of |
14029s | spreads onto the other recipes like the |
14031s | the modules using grass and so on so |
14033s | forth hello Zach uh welcome back |
14037s | so one thing that we were talking about |
14040s | that have been talking about for a while |
14043s | is what we wanted to do with grass |
14048s | to just nuke it out of orbit as being |
14050s | this super critical ingredient early on |
14057s | um and |
14059s | grass in in regards to is |
14062s | oh ferngullies he's the one running |
14064s | around collecting all the plant fiber |
14066s | all over the place |
14075s | um |
14075s | oh |
14077s | yeah |
14078s | um |
14079s | yeah no so grass in inherently is a bit |
14083s | wonky |
14084s | or plant fiber so what we are doing with |
14089s | 10 is that |
14091s | we are replacing plant fiber as the main |
14096s | ingredient in crafting early tier cloth |
14100s | materials |
14102s | foreign |
14108s | yeah we'll we'll |
14110s | get to that in a second here |
14112s | um silver but that's that's also a good |
14114s | point |
14116s | um because there's a weird dynamic |
14118s | between everyone can Harvest plant fiber |
14121s | in the volume it requires you have |
14123s | enough plant fiber because there's just |
14125s | you know you've got grass all over the |
14126s | place so there's no limit in terms of |
14128s | how much cloth you can create early on |
14132s | and that's also something that I kind of |
14133s | want to do address at the same time |
14136s | because I want |
14137s | plant fiber to still have some sort of |
14139s | use |
14140s | yet |
14142s | it's intended to be sort of a garbage |
14146s | scrap waste |
14149s | product |
14151s | not a super critical essential early |
14154s | game |
14155s | Wonder piece |
14159s | um so what we are doing is introducing a |
14162s | new problem |
14164s | um if I can |
14167s | find |
14174s | where where where where did I lose it |
14177s | there it is |
14179s | that's the one and that's the one |
14186s | this let me drag that in there |
14208s | there |
14210s | we go |
14212s | this is |
14216s | where do we have phobias |
14220s | behind the game View and then we'll |
14222s | sneak in a little bit here on |
14225s | reveal here |
14227s | we have |
14229s | a brand new |
14233s | prop that's coming in |
14235s | and it's also using a brand new kind of |
14237s | wave |
14238s | either system as well so it looks a |
14240s | little bit more natural |
14243s | um in terms of its movement |
14250s | and it'll be a grassland |
14253s | uh |
14255s | grassland crop and |
14259s | similar to a bit of cotton it is going |
14263s | to be a new money crop |
14266s | so |
14268s | this will be something that can also be |
14271s | used for food |
14274s | and the introduction of that crop is |
14279s | like I said coming at them |
14282s | um |
14283s | switch over to the game view here |
14287s | um and it's flax |
14289s | and with blacks comes |
14291s | a set of |
14293s | new crafting stations |
14296s | you have a couple of new recipes |
14301s | yeah Flex FLA |
14304s | it is used to create linen as fiber |
14309s | material |
14310s | and it is also used |
14314s | you Mill the seeds |
14317s | and you can create flaxseed oil |
14322s | and the flaxseed oil can be used as a |
14325s | contemporary fat ingredient |
14329s | but it can also be used for |
14333s | um |
14336s | in Lumber production |
14340s | as a |
14342s | an oil used to basically coat and |
14344s | protect Lumber |
14347s | LAX capacitors |
14350s | [Laughter] |
14354s | [Music] |
14358s | so now so that's that's actually going |
14361s | to be one of |
14363s | uh another one in the pile of giant |
14366s | changes that people are gonna have to to |
14367s | kind of deal with |
14369s | so flax seed oil will be an ingredient |
14372s | used in Lumber production |
14375s | you'll have |
14377s | a route for farming Gathering |
14380s | as well as Milling because Milling is |
14381s | going to be involved in there as well |
14383s | to create a tier 2 material |
14392s | um and that's going to have its own kind |
14394s | of set of |
14395s | complications because |
14398s | well you know Milling is under Advanced |
14402s | upgrades |
14404s | and |
14405s | and I want you to have that in |
14408s | I have tier two requirements from |
14410s | something that uses Advanced upgrades so |
14412s | I've switched down |
14414s | the mill |
14415s | for the basic Stone Mill |
14417s | for Milling to be |
14420s | a tier one Appliance and a tier one |
14423s | profession |
14425s | which also allows me to start looking at |
14428s | adding some of the Milling ingredients |
14430s | in |
14432s | about the campfire recipes so some of |
14434s | the campfire recipes may have more |
14436s | dependencies outside of just campfire |
14438s | cooking |
14442s | which will hopefully make it |
14446s | a little bit |
14448s | Awards more of a reasonable you you'd |
14451s | rather prefer cooking baking rather than |
14453s | campfire cooking because you still have |
14455s | the same kind of intricate dependencies |
14457s | to get reasonable food out of campfire |
14459s | cooking |
14462s | um will you implement the complex system |
14463s | to prepare Flags like in real life |
14467s | um |
14468s | it's kind of dumped down |
14470s | because in real life you have you |
14473s | process the flags it grows |
14475s | you cut it down |
14477s | and |
14479s | you kind of you you kind of whack it |
14482s | around |
14483s | um |
14484s | and Scotch it to open up the fibers and |
14487s | make them make them pliable you soak it |
14491s | in water and leave it there for like two |
14492s | weeks |
14494s | um until it's like actually workable and |
14496s | not just breaking apart |
14499s | um and then it's like four more steps |
14501s | um |
14502s | or you can kind of actually work it and |
14504s | weave it |
14507s | um so for a gameplay part we've dumped |
14509s | it down like three steps |
14512s | from Harvest to to pre-process to |
14514s | process |
14516s | and then in towards the actual |
14518s | manufacturing sections of it |
14521s | um |
14525s | hoping everyone's gonna be happy with it |
14527s | and like I said it's a cash crop |
14529s | alternative for Farmers as well so it |
14532s | will be competing for land space with |
14534s | things like wheat and corn |
14537s | it also has a and as well as sunflowers |
14541s | it can be used as a contemporary fat so |
14544s | you it does have fat tag usage on it |
14548s | um |
14549s | but it has the lumber recipe has |
14552s | specifically flax seed oil requirements |
14559s | um |
14560s | so there's going to be a bit of a bit of |
14562s | shake up in 10 for a lot of people |
14565s | I'm expecting that a lot of the |
14568s | calculators and |
14570s | all the general quality life tools |
14572s | people have been using for shops and so |
14574s | on might get very out of date |
14576s | and needing a proper |
14579s | run down to make sure that they're up to |
14581s | date with the changes we still have a |
14584s | couple so |
14586s | you'll have a couple of big balance |
14587s | things that are coming in for that cloth |
14589s | change |
14591s | um |
14592s | it's a work in progress hopefully |
14595s | everything will be done by the time |
14596s | Tiger goes into play test so the recipes |
14599s | that will be on tiger is going to be |
14602s | the ones going live with exception of |
14605s | some of the custom ones that tiger |
14606s | explicitly use which will be as always |
14609s | listed in the ecopedia in-game |
14613s | um |
14614s | the question how big is the map for the |
14616s | speed run it is 2.56 kilometers |
14620s | so it is quite a substantially bigger |
14623s | than your normal map |
14626s | as it is using white tigers |
14630s | map generation |
14636s | we're on |
14637s | 1600 by 1600 tiles |
14652s | um you can probably |
14655s | let me sneak that in here as well I was |
14658s | sneaking around with it a little bit |
14660s | in in posting some pieces and bits and |
14664s | screens of it in the Discord |
14676s | but we can |
14677s | and and of course as always |
14681s | um |
14683s | some of these things that I am showing |
14685s | off is |
14687s | intermittently here during the stream is |
14690s | uh |
14692s | work in progress so some might not be |
14696s | completely representative to what they |
14698s | finally |
14700s | go up to be |
14706s | so this is the initial |
14708s | run of a fiber sketching machine |
14721s | where you process the raw Flags |
14725s | or the flex stems not chugging it and |
14729s | bashing it and then it's tearing through |
14731s | the needles and out comes usable linen |
14736s | um |
14738s | materials |
14748s | and then the seeds goes through the |
14750s | Milling process or a Farmer's Table or |
14752s | the flax Flex units themselves earns |
14755s | into more seeds and so on so forth |
14757s | similar to how you're wasting you're |
14759s | wasting corn to turn them into seed to |
14761s | get more |
14762s | corn seeds flax will have a similar |
14765s | process |
14769s | gonna get some receipts out of it to be |
14774s | sort of a game balance between if you |
14778s | wanted to get linen out of it or if you |
14780s | wanted to get seeds or seed oil out of |
14782s | it |
14786s | and with the seed oil I've also looked |
14789s | at other types of products |
14798s | we get more kind of see the oil type |
14801s | products like |
14803s | cotton seed oil and so on so forth |
14806s | linen is woven directly from harvested |
14809s | flax without an intermediary product |
14811s | yeah |
14815s | but |
14817s | it is |
14819s | interdependent between different |
14822s | professions so you have Gathering |
14824s | that collects it |
14826s | and then you need a farmer for |
14829s | replanting more of it |
14831s | because it's not |
14834s | um |
14835s | it's not like a grass crop so you need |
14838s | like it doesn't work like blue big stems |
14841s | uh or big blue stems whichever order |
14844s | those words comes in |
14846s | big blue stems |
14847s | um do you have to replant them which |
14850s | means you're gonna have to sacrifice a |
14852s | portion of that Harvest to a farmer to |
14855s | make sure you get more seeds |
14858s | um and then |
14861s | you need to process it through and I'm |
14865s | leaning towards having |
14868s | to gather or do that you're turning them |
14872s | into like usable intermediary products |
14874s | and then those products gets turned over |
14877s | to a tailor |
14879s | for further turning them into actually |
14882s | usable linen |
14886s | and linen would be what's used for most |
14889s | of the early tier cloth |
14892s | tag usages today |
14894s | so things like the windmills |
14897s | and so on so forth can use the cloth tag |
14899s | instead |
14902s | and then the linen would fall under that |
14903s | tag so |
14905s | initially you'd have the fibrous |
14907s | catching machine that |
14909s | requires very little maintenance and |
14912s | very little in like |
14914s | energy input |
14917s | um to get going |
14919s | and |
14921s | kind of dealing into staying sort of |
14923s | basic between farming Gathering and then |
14926s | tailoring comes into and kind of wraps |
14928s | up the finalized product and then |
14929s | turning it into |
14930s | linen thread linen fiber |
14934s | um |
14936s | and the linen fabric and then those |
14939s | would be usable across depending on the |
14941s | tag |
14942s | but the critical part of that change is |
14945s | that it's being limited to a specific |
14947s | crop |
14949s | in a different biome |
14952s | linen is replacing the the plant fiber |
14955s | completely |
14957s | so plant fiber will only be you know |
14960s | like a waste burnable slash mortar |
14962s | material |
14964s | for now at least |
14966s | um |
14967s | plant plant fiber will probably |
14970s | resurface as a really usable product |
14972s | once we get around to animal husbandry |
14974s | for things like father and so on |
14977s | um |
14978s | but for now it's it's kind of getting |
14980s | depreciated a little bit |
14989s | we are looking pretty |
14991s | pretty swell |
14994s | you're seeing our first stockpile |
14997s | first stockpile all |
15001s | with tailings completed here as we see |
15003s | some iron concentrate being churned out |
15004s | and we got two bloomeries |
15007s | I'm presuming that we might have |
15010s | someone is doing paper Milling just for |
15012s | for the papers I guess |
15016s | uh |
15018s | uh water is done |
15020s | that is crazy uh I'm guessing glass |
15023s | working is going to be next for those |
15025s | Advanced upgrades |
15029s | and then we're likely going to see |
15032s | mechanics |
15034s | [Music] |
15037s | what do we need for the mechanics it's |
15040s | 10 Advanced papers |
15043s | and then it's the metallurgical |
15045s | Metallurgy Advanced that's |
15048s | 200 iron bars and |
15051s | with the copper bars under the copper |
15054s | bars |
15056s | and 50 copper bars yeah |
15064s | um |
15067s | that's why I was bringing up they are |
15070s | um |
15072s | the plant fiber is gonna be deprecated |
15074s | and kind of thrown out the wind linen is |
15075s | going to be the replacement for it |
15077s | and it's going to tie it into plants |
15081s | which means you're gonna be more |
15082s | dependent on actual farmers and |
15085s | gatherers earlier on |
15087s | compared to right now where anyone can |
15089s | just grab a scythe and run out and just |
15091s | the tailor himself can just run down and |
15094s | just mince it |
15098s | um how are they so quick well |
15101s | for one it is |
15104s | it is an ant hill of people |
15110s | um |
15110s | and they're all working towards one |
15112s | cohesive goal and there is no economy |
15115s | involved |
15116s | so there is no one trying to make money |
15118s | out of someone else it's we need 20 |
15121s | basic upgrades I need 200 unit logs |
15127s | um and then someone comes and drops in |
15129s | 200 unit logs |
15130s | so it's a very commune |
15133s | Style |
15134s | feed run here |
15136s | and that's to make sure that they |
15138s | actually make it in time |
15140s | presumably |
15144s | um secret hint if you want plant fiber |
15146s | go to the jungle and pick up the plants |
15147s | yeah |
15150s | and that's that's kind of where we wanna |
15151s | we wanna move away from that because |
15155s | um |
15157s | cloth early on is it is in such a weird |
15162s | oh yeah that too they're they're a whole |
15164s | heap load of them on Discord chatting |
15166s | with each other making sure that |
15167s | everything's just running smoothly |
15170s | um |
15171s | but no cloth is in in such a weird way |
15173s | with |
15175s | um the fact that anyone can Harvest it |
15177s | and the same thing goes for like chefs |
15179s | that it just runs around and picks all |
15181s | the um |
15182s | all the crops all over the place like |
15184s | they have no need for Farmers they have |
15186s | no need for gatherers |
15188s | um within the first like five days |
15190s | at least |
15192s | even if it takes a little bit longer to |
15194s | gather those plants and those crops |
15198s | they can just spend that extra time and |
15200s | not buy them and just Harvest them |
15201s | themselves |
15204s | and that's a big chunk of what we want |
15205s | to kind of see change with 10 and it to |
15209s | that goal we've done |
15211s | some pretty significant changes in terms |
15213s | of the plant |
15215s | uh yeah |
15218s | um some pretty significant changes to |
15220s | the plant generation the world again |
15222s | in terms of habitabilities |
15224s | as well as now the seed changes |
15227s | um |
15232s | and so on so forth |
15235s | um Zach yeah that's actually a good |
15236s | point to bring up here as well you might |
15239s | wanna |
15240s | you might want to wanna rethink that |
15243s | strategy when when you get into 10. |
15248s | uh uh as I've swapped around a lot of |
15252s | the recipes in carpentry and carpentries |
15254s | more towards |
15256s | B9 carpentry where it does mainly Lumber |
15259s | and actual tier 2 related things |
15262s | as a lot of the crafting tables have |
15264s | been either moved down to logging or no |
15266s | crafting or |
15269s | labor-less skill |
15272s | skillless labor |
15287s | everyone here we are playing dirt ramp |
15291s | people doing another coal pickup run |
15298s | yeah no settlements and just general |
15301s | property rights is gonna change a lot of |
15304s | that |
15306s | um so there's it's gonna be |
15308s | there's a lot of things that are |
15310s | changing in 10 and there's a lot of |
15311s | fundamental aspects of the gameplay that |
15314s | we've |
15315s | taking the opportunity to really Shuffle |
15317s | around and and be more in line with what |
15320s | our goals are |
15324s | um with it as well because we're doing |
15326s | so much |
15327s | really big changes |
15329s | um so it's been it's been |
15332s | an absolute blast working on it |
15336s | um |
15340s | but it is going to be a really big |
15342s | change for a lot of players |
15344s | in terms of how they're approaching |
15346s | certain Paths of progression |
15350s | as well as some Dynamics in between |
15353s | certain professions have been changed |
15363s | it's |
15365s | it's a bit mingled on both actually Zach |
15369s | because |
15372s | um |
15374s | the general idea |
15377s | is to have |
15379s | it's basically representing tourism a |
15382s | bit |
15384s | because if you're voting if you made an |
15388s | image or you've taken a picture and you |
15390s | posted a picture on and then like have |
15391s | it up on a wall and someone |
15394s | um |
15396s | you have a negative penalty |
15399s | or like a negative modifier |
15402s | on that image |
15405s | from votes from your local town |
15410s | so if you take a picture |
15412s | and then you have a bunch of your people |
15414s | just voting it and giving like really |
15415s | high ratings you could sell it to |
15417s | another town |
15419s | or of like a high value price |
15424s | because that that cultural value will |
15427s | have an amplified benefit if it's not in |
15431s | your town |
15433s | if that makes sense |
15436s | so the more people from other towns |
15438s | voting on your stuff the better for you |
15441s | versus if you're trying to just rig the |
15443s | system and have it voted locally |
15447s | it won't give you as much comparatively |
15458s | um and on top of that you're still gonna |
15460s | have some object and some stuff that you |
15463s | can craft that gives you culture points |
15465s | or culture |
15467s | um |
15468s | kind of keep you going and and you deal |
15471s | with the fact that |
15474s | some some expansion is necessary |
15478s | without the involvement of other players |
15485s | but I think a lot of the culture system |
15487s | is going to be in a polished and tweaked |
15493s | um |
15496s | I mean yeah you can |
15498s | come and come and give you know set up a |
15501s | law and and give them any time you add |
15504s | the reputation or rate a picture |
15507s | or each point pay them you know 100 |
15510s | alter coins or something |
15512s | um you can definitely do some |
15514s | Shenanigans there |
15520s | um |
15523s | and then of course that whole that thing |
15526s | scales so the cultural points of a town |
15528s | will transfer over to a country that |
15531s | it's consistent of and the culture |
15532s | points of the total town or the total |
15534s | country and transition over into into |
15538s | the the Federation as well so |
15541s | eating up bigger towns and bigger |
15543s | countries is going to be vastly |
15545s | beneficial because you can expand so |
15547s | much quicker |
15549s | um |
15552s | but it's you know at the core level is |
15555s | that being nice to your neighbors |
15556s | collaborate with your neighbors even if |
15558s | they're at rival town you still want to |
15560s | have some sort of |
15563s | um |
15564s | communication with them and some sort of |
15566s | trade transactions going on with them |
15585s | us working is going all right |
15589s | guessing we're not gonna see we're gonna |
15591s | see mechanics probably midday tomorrow |
15592s | or something unless they they really |
15594s | turn on during the night here |
15598s | because there's a lot of bricks needing |
15601s | to be manufactured even though they have |
15604s | a ton of stockpile materials you still |
15606s | need to build all those buildings |
15609s | get everything up |
15613s | [Music] |
15615s | oh I don't know |
15617s | what we have here if not we got that |
15619s | research |
15620s | at the research lab going |
15624s | yeah but yeah I know that we got a lot |
15627s | of cool things going in 10 substantially |
15629s | much more than what we originally |
15631s | intended |
15633s | um |
15634s | and I'm gonna ask we have |
15638s | some issues with some Civic bugs and |
15639s | some other things that needs more polish |
15641s | to to be working more |
15645s | fluidly and then securely I can sneak in |
15647s | with some general like balance and then |
15649s | just content additions just to |
15653s | give it a bit more Flair and |
15657s | I think everyone's just gonna enjoy it |
15659s | quite quite a lot |
15661s | um |
15666s | [Music] |
15674s | we are looking quite nice and |
15677s | I think we there's still a ton of people |
15680s | and they're buzzing around and |
15683s | feels like I'm not seeing any people but |
15685s | they are running around here every now |
15686s | and then so |
15688s | maybe it's just some some ape dwellers |
15691s | here as they're digging down giant lock |
15694s | piles worth of stone and ore |
15697s | and people are hiding down here |
15699s | oh yeah look at this |
15702s | it is so quickly so fast and efficient |
15705s | it's terrifying |
15708s | Limestone I'm guessing is going to be |
15710s | coming to good use once we reach |
15713s | wheel Manufacturing |
15718s | now we're looking at skills now we've |
15720s | got |
15728s | one smelter going 6 10 11 miners |
15734s | Freemasons |
15738s | uh dark enough to need the torch it |
15740s | depends a little bit on |
15743s | on settings it's also brightness thing |
15745s | we did increase it a little bit because |
15749s | there is a couple of things here that we |
15751s | wanted equipment wise to allow players |
15754s | to be able to deal with some of the |
15755s | darkness before we kind of reintroduce |
15759s | a darker environment |
15764s | some people were struggling really badly |
15766s | with |
15770s | the Blackness that we introduced and |
15772s | tested out in in one of the nine updates |
15776s | and here we go we've got the meteor in |
15779s | two days 19 hours and 42 minutes |
15789s | pretty neat |
15793s | now we have another tree that just gets |
15795s | vandalized |
15805s | it's the coal mine isn't it supposed to |
15807s | be terrible |
15811s | it's just a black hole with burnable |
15814s | material in it |
15827s | if anything in particular that was bad |
15831s | with the coal mines |
15835s | doesn't seem like someone has bug |
15837s | anything here |
15839s | [Music] |
15846s | oh visibly yeah |
15848s | yeah the uh I mean they're still |
15852s | uh |
15853s | they're a lot better but yeah they they |
15855s | were pretty pretty dark |
15858s | [Music] |
15859s | um |
15860s | crushed coal still has a dependency I am |
15864s | waiting to to get done before I |
15867s | introduce it as vanilla |
15872s | um it's not gonna happen for 10 |
15876s | because I'm waiting for another terrain |
15878s | block |
15881s | um and |
15883s | there just hasn't been capacity for art |
15886s | to do that |
15888s | especially not when I uh when I kind of |
15893s | dropped the flex stuff in their lap |
15898s | so we'll see how fast after 10 that |
15903s | might be a case |
15906s | holy snap I am getting way too tired |
15909s | wow we'll we'll keep running for another |
15913s | five minutes and then we're probably |
15915s | gonna wrap up |
15918s | uh for the night |
15928s | um |
15930s | yeah so |
15933s | to kind of keep a a short story short |
15937s | um I want crushed cold because I want |
15939s | coal to be an involved process with |
15942s | mining |
15946s | um but I also don't want to remove the |
15948s | quality of life upgrade people have |
15951s | right now when they're doing like |
15952s | campfire cooking or or whatever they're |
15955s | burning material with |
15956s | going from logs to something else as |
15959s | some intermediary upgrade step without |
15962s | having to rely on like three other |
15964s | professions |
15965s | is something that kind of |
15968s | um gonna have as a mandatory kind of |
15971s | involvement |
15972s | and one of the things that I wanted to |
15974s | introduce was new terrain block layer |
15977s | for the wetlands |
15979s | so instead of just the whole thing being |
15981s | like they're all and then shale |
15985s | I want to introduce Pete |
15989s | so Pete blocks would be you know shovel |
15992s | based material |
15994s | that would only be scarcely available |
15996s | inside |
15998s | we're adding small pockets in grassland |
16002s | um |
16003s | but it would be a deep layer inside |
16005s | wetlands who is Pete |
16009s | um |
16013s | and until until I get that asset done |
16017s | and we have that available |
16019s | um so I can replace some of that coal |
16021s | which will do it'll do a couple of |
16023s | things with |
16024s | General |
16026s | thing it's one it will introduce uh |
16030s | it'll it'll alienate coal as this super |
16032s | super early critical resource because |
16035s | you're gonna have to pre-process it |
16038s | second one it's gonna reduce the |
16042s | infinite amount of coal that is in |
16044s | Wetlands by a significant portion as |
16046s | well because it's it'll be replaced with |
16048s | heat |
16050s | um it'll be more scarce |
16052s | and it'll also add more |
16055s | just more |
16057s | General resources to kind of manage and |
16060s | think around with well there's another |
16063s | another giant pile of clay stockpile |
16067s | um |
16071s | it um |
16074s | the general eo2 impact on fuels is |
16077s | something that |
16079s | I'll look at eventually |
16082s | because right now |
16085s | um right now you have no differential in |
16087s | depending on the fuel you're burning |
16091s | because the CO2 rates are set by Machine |
16093s | type so you know like the blast furnace |
16096s | is emitting 4.6 PPM per hour |
16101s | and uh |
16103s | steam truck is emitting 0.03 PPM per |
16106s | hour or something it doesn't matter if |
16108s | I'm burning arrows planks coal |
16112s | um |
16115s | or you know paper in the steam truck |
16118s | it's always going to be burning the same |
16120s | it's only it's always going to emit the |
16122s | same amount of PPM |
16124s | based on the duration and nothing else |
16126s | so that's something that I also want to |
16128s | change in the future but |
16132s | um it's still kind of speculative |
16134s | towards what we wanted to be but |
16137s | I would like it to end up in a place |
16139s | where |
16141s | it would be dynamically based on the |
16143s | fuel pollution Source rather than not |
16146s | that way we could do like gasoline being |
16148s | more pollutant heavy than biodiesel for |
16151s | instance or |
16154s | that's open here |
16156s | pointed out that you know it could be |
16158s | more pollutant to burn peat than |
16162s | Sparkle for instance and so on so forth |
16170s | um as for new animals in P10 no |
16176s | we have |
16178s | we have some ideas we have some |
16180s | some stuff cooked up but it'll probably |
16183s | be all all new animal types we'll |
16186s | probably wait until the animal husbandry |
16189s | because we need to make such a huge |
16192s | upgrade to the animal behavior |
16193s | themselves |
16194s | so it makes no sense to introduce new |
16196s | animals that are |
16198s | not working the way we want them to be |
16200s | working |
16203s | so that'll be a post and |
16208s | all other big update |
16217s | yeah |
16219s | um |
16229s | yeah it's it's looking pretty uh |
16233s | looking pretty good people have gotten |
16235s | gotten quite |
16237s | far so far |
16241s | uh the mining base is taking shape we |
16244s | are seeing more and more stockpiles |
16246s | we're seeing more Logistics here we're |
16247s | we're churning through iron more like |
16250s | crazy |
16251s | I'm guessing we have some |
16254s | we're seeing some iron being deposited |
16256s | somewhere is this is this our first |
16259s | yes we got glass works here |
16263s | um |
16266s | and we're seeing some some sand being |
16268s | collected in favor of that |
16275s | are we seeing some iron bars somewhere |
16277s | I'm not seeing any |
16281s | even have some roads that's impressive |
16289s | he may be |
16291s | um I think they might be going towards |
16299s | there we go easy way to kind of get |
16301s | tools and |
16304s | get upgrades going |
16306s | um |
16308s | cosmetic DLC stuff |
16310s | um |
16313s | I'll leave that as who knows maybe |
16317s | um |
16319s | clothing and everything might be a lot |
16321s | easier now that we've upgraded our |
16323s | Avatar |
16325s | but we'll see what happens with that in |
16326s | the future |
16331s | um |
16335s | [Music] |
16338s | and yeah I think we'll probably start |
16342s | wrapping this up here we're we've been |
16345s | uh |
16346s | going on here for four and a half hours |
16347s | on |
16350s | the regular one and |
16354s | I'll make sure to see if I can't get a |
16356s | timer on |
16359s | um on it yeah yeah so I'll be I'll be |
16361s | streaming probably a bit in the morning |
16363s | we'll see how long and then |
16367s | I'll be streaming in the afternoon as |
16368s | well and then the same thing for Sunday |
16370s | as well so we'll do |
16373s | we'll do like two checkups |
16375s | um Morrow and then |
16377s | we'll see how the situation goes on the |
16379s | the evening and how far along they are |
16381s | because |
16382s | if they're getting close to |
16385s | presumably if they're getting close to |
16386s | like finalizing and getting stuff |
16390s | pushed out as uh |
16392s | crazily efficient by the end of tomorrow |
16394s | then I'll probably be streaming on for |
16396s | for a lot longer if they're getting kind |
16398s | of laser laser adjacent |
16402s | um |
16402s | but if they're way off by the end of |
16405s | tomorrow |
16407s | I'll do pop in on the morning and see |
16410s | where we're at |
16412s | um and then kind of just like check off |
16413s | and see how things are going |
16416s | um |
16417s | so yeah the um |
16419s | anyone tuning in late |
16422s | um or if we're gonna |
16424s | catching you on the way out we've got |
16426s | the mining base here |
16430s | and then over here in this you'd think |
16434s | that it's just not rendering in properly |
16436s | but this is all freaking devastated |
16438s | jungle but demonstrated the |
16441s | Rain Forest it's not a |
16445s | freaking single three here going on here |
16447s | [Music] |
16448s | um |
16451s | this thing is going on like crazy here |
16453s | so this is the wood wood manufacturing |
16456s | and |
16458s | carpentry base |
16462s | pretty neat people have been |
16465s | super efficient at cutting down all |
16467s | these trees and just getting these |
16469s | things set up so these are churning out |
16471s | basic upgrades |
16473s | and some poor some poor person is |
16475s | running around Gathering all the uh |
16478s | all the plant fiber for it |
16481s | um and then we can sneak off here too |
16485s | do the Copper Hill which is |
16488s | not really that |
16490s | necessary at the moment because |
16494s | copper is only really |
16496s | getting attention up towards the |
16498s | mechanics so I'm presuming that we're |
16500s | gonna see some |
16502s | crazy amount of terraforming here with |
16504s | some roads and things going on |
16507s | yeah mechanics will be released in the |
16509s | next hour maybe 30 minutes so |
16512s | that means you're gonna start to need a |
16514s | lot more copper |
16516s | foreign |
16528s | where is this road going here |
16531s | here we go yeah |
16533s | oh yeah look at that so we have a bit of |
16536s | a road going in here straight into the |
16538s | upper deposit here |
16543s | that is um |
16545s | some efficiency going I don't almost |
16547s | missed that little sneaky road because |
16549s | of all the trees there |
16550s | that road goes here |
16552s | it goes out there and then it's passable |
16555s | over on this Cliff here all the way over |
16557s | to the |
16560s | um coal |
16564s | yeah I'm guessing just like |
16567s | great down |
16570s | digging some of these blocks out just |
16572s | straight down into the wetlands and then |
16573s | just go straight out |
16577s | even with just some ramps and some |
16579s | stamping probably go probably pretty |
16581s | quick to do |
16586s | looking pretty neat and then we have |
16590s | Hippie Hollow which is a separate group |
16592s | that's kind of just chilling out and |
16594s | doing their own thing in their own pace |
16600s | or loads in here |
16606s | they've got some food going they're even |
16609s | planting some some beets |
16611s | uh terraforming a bit just having their |
16614s | own little casual |
16617s | Lakeside |
16619s | Avenue here and some some minor |
16621s | production going and |
16624s | uh |
16626s | digging in here |
16629s | we have some stuff down here |
16631s | Limestone and this was some intricate |
16635s | intricate set of tunnels here |
16641s | into more Limestone and then down into |
16643s | more limestone |
16646s | [Music] |
16651s | oh yeah that is the progression we're |
16654s | looking at right now okay |
16657s | we've got some stuff out in the |
16658s | grassland as well but it's |
16660s | nothing really built other than like a |
16663s | shock for |
16665s | raw materials and some raw crops being |
16667s | collected |
16672s | I believe there's some hunting running |
16674s | around and just collecting orcases over |
16676s | there |
16677s | so that is our |
16679s | General summary for the end of this |
16683s | first stream |
16685s | of this |
16687s | 72 hour speed run |
16690s | and |
16692s | I'll catch you all tomorrow hopefully |
16696s | I will definitely be here and hopefully |
16698s | we can see some nice improvements and |
16700s | some cool |
16701s | efficient building and more of this |
16705s | crazy progress here |
16708s | as we got heading down virtual dance |
16710s | melting yeah mechanics is just chugging |
16713s | along here |
16719s | most research is in |
16722s | it's the engineering papers and the |
16723s | Metallurgy papers |
16725s | but they are they are doing some pretty |
16727s | quick work here |
16732s | yeah hopefully we can see some steam |
16734s | trucks in the morning maybe |
16736s | um wouldn't surprise me if we see some |
16740s | mechanics shop built and some steam |
16742s | trucks out and |
16744s | uh |
16745s | other cool things |
16746s | anyway I will take my leave here and |
16752s | opting out so |
16754s | everyone once again thank you for |
16756s | joining me and |
16758s | if you tune in tomorrow I'll I'll post |
16761s | something in the news and just drop down |
16764s | times |
16766s | they still haven't really decided on |
16768s | exactly when in the morning I'll start |
16770s | streaming but I'll do I'll do an |
16772s | announcement on the |
16773s | Eco official Discord News Channel |
16777s | you can catch it there and |
16780s | once again thank you and |
16783s | see you next time |
16810s | foreign |
16811s | [Music] |
16839s | [Music] |
16847s | [Music] |
16849s | foreign |