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3s | and we are live |
---|---|
5s | hello everyone welcome to another |
7s | strange Loop game stream here |
11s | um |
13s | trying to stick these two Fridays um to |
15s | get with us here tonight we have John |
17s | which is our |
19s | Civics architect and our CEO and |
23s | Mastermind of eco |
26s | hey everybody |
30s | hop on the stream usually uh you guys do |
33s | an awesome job of it so nice to be a |
35s | guest on here |
36s | yeah and today we have a very exciting |
42s | subject something that's been cooking |
44s | for a long time |
45s | uh something that I think the entire |
47s | team has been super eager to |
50s | be working on and getting out and |
53s | present to everyone |
54s | um and that is settlements |
57s | it's crazy it's been a it's been a long |
58s | time |
63s | and yeah I remember first writing about |
65s | this feature probably like a year over a |
67s | year ago |
69s | yeah I know we had we had some Dev |
71s | blocks back in in 2020 2021 where we |
74s | when when it was first teased in in |
77s | actuality and then breaking it down a |
79s | little bit more |
81s | um but now it's actually here we we |
83s | actually have it tangible it's it's |
86s | interactable so I think without further |
89s | ado |
90s | um |
91s | we'll just kind of skip through it you |
93s | wanna |
94s | run through things first or do you want |
95s | me to |
97s | yeah sure um we can just kind of switch |
99s | to some game footage and I'll talk about |
101s | the general idea and and why don't you |
103s | just kind of show the different |
104s | buildings off yep awesome switching over |
108s | to your screen share first and then |
109s | we'll do |
113s | so the idea with settlements uh is that |
117s | currently in Eco in the release version |
119s | you can only have you have like one |
122s | settlement that everybody's a part of |
123s | you create a court and like laws apply |
125s | to everything you know you have one |
128s | government for the whole world |
130s | and this change is going to completely |
133s | change that so that now you have many |
136s | you can have many governments and you |
138s | kind of grow them from the ground up so |
140s | you s you have uh if you have a few |
143s | people who've started their own little |
144s | homes feds around |
147s | uh they can form together into a town |
149s | and now that town is a little government |
152s | that can have its own laws that can have |
155s | its own uh |
156s | taxes and regulations and districts and |
159s | all the Civic stuff that's in eco |
161s | can be separated into these individual |
164s | settlements |
166s | so |
168s | from there you can step it up as well so |
170s | the next layer up would be countries so |
172s | you could take multiple countries or |
174s | sorry multiple towns |
176s | and form them into a country and that's |
178s | a really interesting process because you |
180s | have to get agreement from kind of both |
182s | parties about what the government should |
184s | be you're creating the Constitution |
185s | together so it's really like this this |
188s | like political event in order to form a |
190s | country |
191s | and that will give you a lot of uh you |
194s | know upgrades as well you'll have a much |
196s | bigger influence range in which your |
198s | laws will apply uh you can probably |
201s | unlock some new objects or something |
202s | we'll do |
204s | um but basically you you have these |
206s | multiple tiers so you would have uh |
209s | countries can contain multiple towns |
211s | towns contain citizens |
214s | and so then you get like jurisdiction |
216s | like you might have a country law and a |
218s | town law that maybe they conflict and |
220s | you have to decide which one takes |
221s | precedence there's some kind of extra |
223s | complexities to navigate and figure out |
225s | but uh I think the end result is going |
228s | to be that it's going to be a lot more |
229s | people involved in the politics because |
231s | there's going to be basically local |
233s | politics where you're creating Civics |
235s | for your little town |
236s | and then that scales up into the global |
239s | politics where you have uh countries and |
242s | there's also a level above that uh |
245s | called federations it can form multiple |
246s | countries into a federation which is |
248s | kind of like a like a United Nations |
250s | structure so you can imagine like the |
252s | creation of that would be like a massive |
254s | event akin to like stopping the meteor |
257s | you know being able to organize hundreds |
258s | of people from you know dozens of |
260s | countries and hundreds of towns maybe to |
263s | form this United Nations would be would |
265s | be quite an achievement |
267s | yeah and I think |
269s | um as you were talking about influence |
271s | and kind of the different tiers of |
273s | legislation uh one of the things that |
275s | will change is how Global laws applies |
279s | since you will have your own |
281s | regionalized laws |
283s | um this will mean that you only have |
285s | sort of your bare bone near environment |
288s | to where you're building and where |
290s | you're operating and you're gonna have |
292s | to kind of get along with other people's |
294s | to form these bigger theater settlements |
296s | and leading up to the Federation that |
299s | um is more of a global encompassing |
302s | rather than right now where you can just |
303s | create us you create the Constitution |
305s | you apply it and all laws affect |
308s | everyone equally |
309s | foreign |
312s | yes the laws are no longer Universal |
314s | they have an influence range yeah and I |
317s | think a lot of people are gonna |
319s | be both uh terrified but also I think |
322s | they might enjoy being able to |
324s | legislate for their own little habitat |
327s | area versus |
329s | having these superimposed ones |
331s | um especially if there's a very unique |
333s | personal loss that you might want to |
335s | just apply to your area but you don't |
337s | want you know some random guy across the |
340s | world deciding if someone is allowed to |
342s | drop tailings on your property |
346s | yeah exactly so it really uh creates |
349s | kind of a a building up effect you know |
351s | whereas first it's like everything's |
353s | local and then the global impact and |
355s | like people on the other side of the |
356s | world start to have an impact on on how |
359s | things are being run so be a really nice |
361s | progression I think |
363s | yeah |
364s | um |
364s | we can probably show off some of the |
367s | um Town Hall yeah I think you can you |
371s | can |
372s | add into uh |
374s | see which which one do you want to show |
377s | I'll meet you there |
378s | all right now I'm trying to trying to |
380s | Lighthouse one |
383s | um yeah maybe it's not the most gracious |
385s | one but it is a good example on |
388s | um |
389s | if it shows up we have had some |
392s | technical difficulties |
393s | um |
394s | during the last kind of kind of hours |
396s | and and day of this setting up the |
398s | stream so things are a little bit more |
400s | jumpy than usual because we have a lot |
402s | of changes that's being daily applied to |
404s | settlements and kind of improvements |
407s | um so yeah as can tell by that |
410s | yeah |
412s | still working hard on eco 10 so it's |
414s | every day there's there's new stuff to |
416s | fix but uh yeah it's getting closer yes |
419s | we have a |
420s | um you're you're starting session there |
424s | um you can probably |
426s | can you open that up I think you might |
428s | be able to open that up |
431s | um yeah yeah |
432s | so yeah so this is the town Foundation |
435s | object |
436s | so the way it would work is you would |
438s | start your little Homestead and |
439s | eventually you would be able to |
440s | construct one of these Town foundations |
442s | and once you drop one of these you can |
444s | get started on a path to uh creating a |
448s | town with other people |
450s | so you'll see in the status it has a |
455s | certain number of requirements |
457s | I just realized I have my screen faded |
459s | on let me turn that off |
461s | uh so it has a normal room requirements |
464s | uh so it has to have you know a decent |
465s | building but you also have these new |
467s | settlements uh requirements |
469s | uh so you it needs to have a certain |
471s | number of citizens uh this settlement is |
474s | already founded so it only needs one |
475s | citizen to keep being active but you |
478s | need to to start it to found it and it |
481s | needs a certain culture value so culture |
483s | is also a brand new system that we're |
484s | adding for eco10 that we're going to |
486s | really expand in the future but it's the |
489s | idea that you can add culture to |
492s | settlements that will then increase |
494s | their influence |
496s | and push against neighboring settlements |
498s | for like border disputes and also just |
501s | kind of give you like cachet and like |
503s | achievements and and other interesting |
505s | stuff we want to do with it so we're |
507s | introducing a couple ways to get uh |
509s | culture right now but it's going to be |
510s | something we keep expanding |
513s | so yeah so you put this down and then |
514s | you have to meet the requirements where |
515s | you have to get a certain number of |
517s | citizens so at that point you would go |
519s | okay I want to add citizens to this uh |
524s | to this town so you would go and invite |
527s | people if you're the mayor you can |
528s | invite people |
529s | uh oh looks like I'm already a member of |
531s | this other town so I won't I won't go in |
533s | there |
534s | and then they can choose to join you or |
538s | not basically and people can also apply |
541s | to it as well |
543s | yeah so uh as once you get enough people |
546s | on this roster for like an unfounded |
548s | town then you can actually uh found it I |
552s | should probably show the one that's not |
553s | founded yet let me let me fly over to |
555s | that one yeah I did some I've done some |
558s | Custom Custom settings just to kind of |
560s | remove some of those limitations |
563s | um |
563s | yeah where where it's we we have |
566s | something that the server side can |
568s | decide whether or not like how much |
570s | culture each each Foundation is going to |
572s | be giving you |
574s | how much requirements you have over |
577s | um say how much culture the town needs |
579s | so you can have a town Foundation or a |
581s | country Foundation or whichever step |
583s | where |
584s | um just having the foundation isn't |
586s | enough to form the town you need to have |
588s | additional furniture or you know |
590s | cultural |
592s | um cultural additions in in terms of |
594s | housing value |
596s | um which is also supported by regular |
598s | Furniture so you'll have culture as kind |
600s | of a new room designator |
603s | and that is only possible on a property |
607s | type of |
609s | um |
610s | and jumping ahead |
612s | um one of the things that we added with |
613s | the culture system and with settlements |
615s | that we kind of needed to differentiate |
618s | between someone's personal property and |
621s | someone's governmental property or a |
623s | public property was adding a new |
625s | property system for or |
628s | um new types of properties or deeds |
631s | where you have a cultural one which is a |
634s | public property and is not subjected to |
636s | housing bonus so you can't have a |
639s | cultural property by living on top of |
641s | the city hall because that's that's not |
645s | a residential type |
647s | and I believe that button is not really |
650s | showing up at the moment |
653s | with one of the one of the latest fixes |
656s | to another area |
658s | but the foundation placement itself has |
660s | its own d-type |
662s | and once |
664s | um I think you'd did you found that one |
666s | or is that still that's still pending |
668s | right |
669s | which one the one that you're looking at |
671s | right now |
672s | oh the uh the property |
675s | yeah there's supposed to be a drop down |
678s | in there on the selection which right |
680s | now it's a bug but you can change what |
682s | type of property you have if you want it |
684s | to be a a residence or a cultural |
686s | property and a cultural property will |
688s | contribute culture yeah so if you click |
690s | the resident tab in the middle there |
691s | it'll show you if you have a residential |
694s | property or if you |
696s | you don't have a residential property |
698s | you won't be able to interact and rent |
700s | it out |
701s | in the same manner or in the same usual |
704s | kind of give you housing bonus and and |
706s | be beneficial to your XP |
709s | yep so another new type of property that |
712s | we're introducing which when you place a |
714s | town deed or a town Foundation down it |
716s | kind of creates that by default so yeah |
719s | let me show you how these things get |
720s | founded so I invited you as a citizen |
723s | here Jen's if you want to come over and |
725s | accept my invite I'm trying to trying to |
728s | get back in |
730s | uh I think |
733s | um |
734s | it's not really letting me connect again |
737s | but you should be able to do it without |
740s | me because I removed the limitation to |
742s | or drop down the limitation to one |
744s | sure |
746s | so okay the invite system is basically |
749s | working the same way you do with |
751s | property types or when you when you |
752s | invite the resident where you send an |
755s | invite request or someone can come to |
757s | you and apply for it oh there we go |
759s | never mind |
761s | um it let me know and now I see all the |
764s | objects here which I want to do nice |
766s | um |
769s | uh |
770s | uh I think I can let me |
774s | let's switch in between here for a |
776s | second uh let me do that and let me |
781s | enabling |
783s | enabling it on my end |
785s | um |
787s | we can just show off how |
790s | this is looking so when you get an |
792s | invite |
793s | you have a notification that pops up |
795s | similar to the resident invite where it |
797s | says you've been invited to become a |
799s | citizen of whichever the settlement is |
802s | and each settlement has its own kind of |
804s | tier icon |
806s | um for like bronze bronze silver gold |
810s | depending on if it's a down a nation or |
813s | a federation |
815s | and then it has the regular property |
817s | types or generic Civics which shows you |
821s | how much culture it has how much claimed |
823s | plots it has how much is the general |
825s | influence is an influence is the area of |
829s | impact the loss and everything in |
831s | regarding to this area has so if I go in |
833s | here now |
834s | and I can open this up and I can go into |
837s | Citizen and you see that I'm set as an |
840s | invited set invited citizen |
844s | and I can accept the invitation |
847s | and I'm currently a citizen of |
849s | industrial author which is a settlement |
851s | off to the north |
853s | and then I can choose to become to |
855s | abandon that and become a citizen of |
856s | this new settlement |
859s | if we do that I leave this other town |
862s | and |
863s | I am now part of John's Place so |
868s | great welcome welcome to the party |
872s | so yeah you want to switch back to me |
873s | I'll show you some other stuff here |
878s | so you can see on the foundation page |
880s | this kind of guides you along about the |
882s | steps for how to found this town |
884s | requirements are met and this town can |
886s | be founded after the Constitution is |
888s | ratified see the Constitution tab |
891s | so the Constitution is the startings of |
894s | your government it defines how your |
895s | government works and you will edit this |
899s | and Define like what's this the town |
902s | Constitution going to be how do people |
904s | make decisions how are laws created all |
906s | that good stuff |
908s | and then you get it approved by |
910s | everybody in an election and then you |
912s | can found the town |
914s | so this is the default Constitution |
918s | John kaytropolis Constitution |
920s | uh citizens of John kaytropolis May |
922s | propose an election of type John K |
924s | droplets so the default is that any any |
927s | Civic thing is handled with an election |
931s | uh but maybe we want to change that |
933s | maybe we want to say that |
935s | you know because it's John ktropolis |
938s | John K has executive privilege so John K |
941s | may do so immediately everybody else may |
943s | propose an election process |
945s | but maybe that's too much power maybe we |
947s | only want it to apply to |
950s | you know specific abilities or something |
955s | um |
955s | yes he could set it to apply to like |
958s | just laws or to just uh you know just uh |
962s | election processes or whatever you want |
964s | or you could uh set up government |
966s | offices government positions so |
967s | everything all the features you get in |
969s | the current Eco government are now |
971s | duplicated in across these different |
973s | towns |
975s | so let's change that back and start an |
979s | election |
984s | got an achievement oh we got a new |
985s | Achievement System in here too so you'll |
987s | start seeing these pop up |
990s | and here we go let's start the election |
992s | well all Fast Track the election since |
996s | yep do you do you agree Jen's I I |
999s | totally agree it sounds like an amazing |
1001s | plan |
1002s | um awesome we'll just we'll just pass |
1005s | that through to an admin command quickly |
1008s | too |
1008s | so there we go the election ratification |
1012s | election has passed |
1014s | and uh it can now be founded at any time |
1018s | so before I found it I'll show you how |
1021s | the influence works |
1023s | so here in the minimap we now have this |
1027s | additional World layer type which is |
1028s | settlements and here you can see uh |
1033s | influence of settlements so we have this |
1035s | kind of striped texture that shows them |
1039s | and we have right now there's two |
1041s | established towns there's a lighthouse |
1042s | town |
1043s | and there is the industrial otter town |
1047s | and they're kind of far apart and |
1048s | they're affecting their uh this radius |
1051s | is how big their laws apply |
1054s | so this actually will get extended as |
1056s | you build cultural buildings like |
1057s | museums and things which we'll we'll |
1059s | probably have a separate demo for that |
1061s | but uh yeah so culture is what |
1063s | determines your uh your boundaries you |
1066s | can actually kind of have Border Wars |
1067s | where you're you know racing to get more |
1070s | culture than another town in order to |
1072s | like cover a certain area |
1075s | so then you see my little nascent Town |
1076s | my little baby town here |
1078s | which is just a tiny little uh plot |
1083s | uh that just covers its property because |
1085s | it's not properly founded yet so one |
1087s | thing that's that's tricky to learn is |
1089s | the difference between influence and |
1091s | property so property are claimed plots |
1093s | you know you can have lots of different |
1095s | claimed plots in a town and they don't |
1098s | cover all of the influence of the town |
1100s | or as influence is a much wider thing |
1105s | this |
1106s | this just determines where laws apply |
1108s | where the influence of the town is and |
1110s | it's a different kind of shade so that's |
1111s | how we try to differentiate that so even |
1113s | though there's only like one claimed |
1115s | plot for this town it has a big |
1117s | influence itself |
1119s | so we want to take my little baby town |
1121s | here and found it and that will give it |
1124s | a lot more power and influence |
1126s | since we did all the steps John |
1128s | ktropolis has now founded it was founded |
1130s | by iceforge and John K and you get this |
1133s | cool plaque of like who are the founding |
1134s | citizens when did it happen uh there's |
1136s | going to be like a reveal event where |
1138s | there'll be like a curtain that comes |
1140s | off we'll show that on another object so |
1142s | this is kind of a big event where you |
1143s | get the whole town together and you like |
1145s | do it together and now you have this |
1147s | this cool new thing |
1150s | but now if we go back to our uh |
1152s | settlement view we can see that there's |
1156s | quite a big uh influence now for this |
1159s | because it's been founded and you can |
1161s | see that it's starting to butt up |
1162s | against the other nearby towns so |
1165s | there's some border conflicts here |
1167s | so maybe this town is going to decide |
1170s | hey these are supposed to be under our |
1171s | influence we're going to build like a |
1173s | cultural |
1174s | thing here to kind of push the influence |
1176s | out more |
1177s | so it introduces a little bit more |
1180s | conflict in the game in terms of like |
1182s | control of things |
1183s | which you know kind of goes to the theme |
1185s | of like you're all in this together |
1186s | you're all trying to stop the meteor but |
1188s | you're gonna get in these little like |
1190s | low-level spats about stuff that could |
1193s | potentially rise the level of making |
1195s | your Society fail which which I just |
1198s | love is like how to you know if you're |
1200s | competing and you're cooperating at the |
1202s | same time |
1203s | yeah definitely and I think we can if |
1206s | you |
1206s | um if you want to switch over to 2D map |
1209s | might be a little bit easier to see |
1212s | um you can tell that the radius for the |
1214s | lighthouse Town versus the um Johnstown |
1217s | is slightly smaller |
1219s | and that is because the cultural value |
1222s | as with any type of housing value is |
1224s | affected by the building material you |
1226s | have it in |
1227s | and this is something that's kind of |
1228s | subject to balance changes and |
1232s | um |
1233s | kind of we're we're trying to find a |
1235s | good place where a town is big enough |
1237s | when it first starts yet has this |
1240s | prospects of growing but we also don't |
1242s | want a single town to cover kind of |
1244s | cover the whole map but add some kind of |
1247s | indefinitely growth |
1250s | so these are also even if you have the |
1253s | same culture as another town |
1255s | you might not have it built in the same |
1257s | material so you can always have to |
1261s | keep upgrading if you want to keep |
1263s | competing and not get pushed out and on |
1266s | on the subject of the influence we do |
1268s | have a couple of questions |
1270s | okay |
1271s | um one of them being |
1274s | um if you can live inside a town that |
1276s | you're not a citizen of and I think we |
1278s | have an example of that inside the |
1279s | industrial author |
1281s | you can tell that there is there is a |
1283s | small property there in the the lower |
1285s | left corner of the blue one |
1288s | um check it out |
1290s | oh these these ones here yeah where it's |
1293s | breaking the influence because the |
1295s | influence is not affecting that one |
1297s | yeah so what you see here these are |
1300s | homesteads where people have just set up |
1302s | so every player gets a new objects |
1304s | called a homestead claim |
1307s | and you can start a claim that is not a |
1309s | part of any town you only get one of |
1310s | these one of these claims one of these |
1312s | Deeds you can have lots of plots on it |
1314s | but uh you can't have multiple like |
1317s | previously so property is going to have |
1319s | a lot of changes too so here what we see |
1321s | if someone has their Homestead and |
1322s | they're saying I'm not a citizen of uh |
1325s | what is this industrial otter town I |
1327s | don't I don't want any part of it so |
1329s | it's actually carved out the influence |
1331s | around this Homestead now if this person |
1333s | here were to decide okay I'll become a |
1336s | citizen of your town then this would |
1339s | become under its influence |
1343s | um so yeah so they'll be like convincing |
1346s | going on by this town of like hey why |
1348s | don't you join us we'll give you this |
1349s | and this or like |
1351s | we'll change the Constitution to suit |
1353s | how you want to like you know give you |
1355s | some Government powers or something so |
1356s | all kinds of interesting like |
1358s | political negotiations with your |
1360s | neighbors that can happen as you try to |
1361s | build up these these structures and |
1364s | really interested to see how that goes |
1365s | down uh but to your question about can |
1368s | you live in a area without being a |
1370s | citizen uh yeah you can all you can just |
1373s | have a a regular plot with a residence |
1375s | on it and you know it doesn't matter if |
1378s | you're a citizen or not uh but this the |
1381s | town itself might set up rules that |
1383s | require certain things about citizens it |
1385s | might it might make a law for example |
1387s | that you can only claim land if you're a |
1389s | citizen so in that case you would have |
1391s | to be a citizen but that's something |
1393s | that they like individually form in |
1395s | their government uh or maybe citizens |
1397s | paying you know less tax or something or |
1400s | there's all kinds of crazy stuff |
1401s | citizens can have uh you know less |
1403s | import fees or non-citizens have to pay |
1406s | like a import fee so you'll get these |
1409s | really interesting interactions between |
1410s | these different uh locales |
1413s | uh and you leave City's town |
1416s | citizenships at any time as an |
1418s | individual player |
1420s | um yeah |
1422s | I think yeah that's one thing I was kind |
1425s | of debating but I think that yeah you |
1426s | have the right to leave at any time |
1430s | um you can also kick people out so |
1432s | here's some of the Civic actions you |
1434s | don't have the icons for these yet but |
1435s | these are different things that a town |
1437s | actions that town can take one of them |
1439s | is revoke citizenship |
1441s | other ones like change the name join a |
1444s | settlement so this is if you want a town |
1446s | to become a country it would go through |
1447s | this process or you can secede from a |
1450s | country as well and how these take |
1453s | effect depends on the Constitution so |
1455s | the Constitution we've set |
1457s | you know John kaytropolis I could do |
1459s | this immediately if I wanted to or |
1462s | somebody else could propose an election |
1463s | to do them so however your your town |
1466s | government is defined about how to make |
1468s | decisions determines |
1470s | how you'll be able to do these things |
1472s | yeah and and for leaving leaving General |
1474s | citizenships I think it'll probably be |
1477s | as a default kind of setting it'll |
1479s | probably be something in the lines of |
1481s | you're not allowed to believe the |
1482s | settlement as long as you own property |
1484s | in that settlement |
1486s | so you can't just you know disagree with |
1489s | the loss and just say nah I don't want |
1491s | to be a part of this and I don't want to |
1492s | have these laws apply to me because we |
1493s | do want to |
1495s | have that Civic interactions of your |
1498s | kind of locked to the regional |
1501s | governments of the area you're living in |
1503s | if that's what you agreed upon doing |
1506s | um |
1508s | and there's also a new window to kind of |
1510s | give you a little bit more oversight on |
1512s | these |
1513s | which is |
1515s | probably subject to do some improvements |
1517s | and changes on the government window on |
1519s | on L has changed out |
1523s | yes now it lists you have all the |
1525s | settlements you can see the individual |
1527s | government for each settlement |
1530s | so we've got these these three |
1532s | settlements here you know we can look at |
1534s | the different automatic uh kind of Civic |
1537s | things that are set up you know every |
1538s | town starts with a default like |
1540s | Constitution default leader title with a |
1543s | random name so that I'm the sheriff of |
1545s | this one |
1546s | so we could you can give particular |
1548s | powers to whoever holds that that |
1550s | position and its own election process so |
1553s | along with a settlement you kind of get |
1554s | a few for free and then you can add more |
1556s | to that by like placing other objects so |
1558s | you put a court down then you can start |
1560s | getting laws for these things we don't |
1562s | have any right now but they would apply |
1564s | there |
1566s | um we also added a new uh culture tab |
1569s | here uh so this is another so this is a |
1573s | new feature we're adding as well which |
1575s | is the idea of |
1576s | actually being able to conquer and Annex |
1579s | other regions |
1581s | so the idea for this is kind of |
1584s | so you have like a rogue town that is |
1588s | uh just a you know polluting up a storm |
1590s | affecting the environments it's |
1592s | affecting the whole world but this town |
1594s | has its laws and you can't break it so |
1596s | what what can you do to like stop this |
1599s | problem well you can Annex it you can |
1602s | take over this town |
1603s | and the way to do that is through a |
1606s | culture War but we don't have anything |
1609s | generating culture in our in the town |
1610s | set up here but once you do you'll start |
1613s | to see these progress meters fill up so |
1617s | you have to have a certain number of |
1619s | surrounding plots |
1620s | uh so John kaytropolis would have to |
1622s | surround Lighthouse plot so it would |
1625s | need a claimed land next to it |
1627s | and it needs to have more culture than |
1629s | it so it's a it's somewhat complex |
1631s | process but basically you just have to |
1632s | surround it and have lots of culture and |
1634s | then the tool tips here explain all the |
1636s | the values of how that happens |
1639s | so you gotta have uh you know more than |
1641s | five percent of its empty plots |
1643s | are uh are surrounded in order to Annex |
1647s | it and you know if you increase that |
1649s | number then you'll reduce the amount of |
1651s | culture you need to capture it |
1653s | and then the culture is you know you |
1655s | need this much more culture 150 more and |
1659s | at least 20 absolute higher uh so 50 |
1663s | culture now but depending on how much |
1665s | it's surrounded that might be less |
1667s | so basically you'll start to see these |
1668s | like here's the risk that John ktropolis |
1671s | can Annex Lighthouse here's the risk |
1673s | that Lighthouse can Annex John |
1675s | kaytropolis and it really just depends |
1678s | on what the different values are here |
1680s | and once that is achieved you can |
1683s | actually just merge the towns together |
1686s | uh separately from that countries can |
1688s | also Annex towns which is a little |
1691s | different because then the town would |
1692s | just become another member town we'll |
1694s | kind of we'll show that later |
1696s | but yeah so |
1698s | first uh first kind of implementation of |
1700s | like Wars and conflict and Eco kind of |
1703s | explicitly uh you know we don't have |
1706s | violence in the game I don't think that |
1707s | that really kind of fits the purpose |
1709s | right now but these culture wars should |
1711s | make for some interesting kind of |
1712s | battles and conflicts between people |
1715s | uh yeah and God do you need to be |
1719s | approved to join a town |
1721s | um yes because it's the town Foundation |
1725s | is kind of something that you craft |
1726s | yourself you place it down and it has |
1728s | kind of a proprietary value through the |
1730s | person who made it |
1732s | um which is like the main founder of the |
1734s | object which then goes through the |
1736s | process of approving people that comes |
1738s | in but there are options to that |
1741s | um so that's just kind of the default |
1743s | stock setting for it and then we have we |
1746s | have you want to throw down the |
1747s | immigration desk can you give yourself |
1748s | one |
1750s | um it's it's having some struggles |
1752s | generating but I think I can I think I |
1754s | can just spawn one if I do if I just |
1756s | force a spawner here where it doesn't |
1758s | break everything |
1759s | uh so we have it uh we have two |
1762s | different types of new objects you can |
1764s | handle these relations |
1766s | uh one of them is the immigration desk |
1770s | uh see if they're gonna spawn a big |
1772s | building with it too if I oh yeah yeah |
1773s | but it's we're Hang on we're fine behind |
1776s | the um you sneak up yeah it's behind the |
1780s | um the building you're at |
1782s | nice little wooden human building |
1784s | oh there we go so here's our little |
1786s | immigration office |
1788s | so yeah this is a new object we've made |
1791s | that allows you to Define uh how |
1795s | immigration works |
1796s | uh oh it doesn't have a settlement at |
1798s | this spot it's not the part of it uh |
1803s | okay uh once you give ownership to me |
1805s | and since |
1806s | I think I would become the citizen we |
1809s | might need to fix something there |
1811s | [Music] |
1812s | yeah ideally this I wonder if I can give |
1815s | it over to your title |
1818s | and then we run a civics |
1822s | uh yeah it looks like the property is |
1824s | not associating with |
1830s | I think it's because it's it's a it's a |
1832s | command spawned property I was hoping to |
1834s | be able to just |
1837s | uh |
1839s | it really doesn't like all |
1842s | placement but um nuke the nuclear |
1845s | property |
1848s | okay let me just delete the property |
1850s | that should eliminate it and just put it |
1851s | down under the influence again uh what's |
1854s | the command for that unclaimed |
1857s | uh you can just open up the deed and hit |
1860s | delete |
1861s | and that should rip everything out |
1865s | okay just also Nifty thing for |
1871s | and just delete the deed and that should |
1873s | yeah there we go that puts it under |
1876s | okay |
1879s | is it one thing to actually react and |
1881s | and realize it or like we're saying |
1884s | we're having some technical difficulties |
1885s | at |
1887s | um yeah it's all it's all in progress |
1889s | and being developed so it's not gonna be |
1891s | the easiest to demo right now but what I |
1893s | can't show is let me show the the |
1896s | immigration the default one |
1899s | so we'll go back into here but it has a |
1902s | default migration |
1904s | yeah so I can just go on the tooltip |
1907s | here |
1908s | and you can see uh here's all the |
1910s | different parts of John ktropolis and it |
1914s | has this default immigration policy so |
1916s | this defines how people are allowed to |
1918s | get into your uh your town |
1923s | so uh whether or not you allow |
1925s | applicants at all can people apply |
1928s | what are the requirements for a new |
1929s | citizen you can actually set |
1931s | requirements to say they need to have |
1932s | this much wealth or they need to have |
1934s | this skill set or whatever type of |
1936s | people you want to join your town |
1938s | uh you can decide who approves that |
1940s | which right now is the the leader |
1942s | position |
1943s | uh you know requirements for continued |
1945s | citizenship |
1947s | and how long before they're removed if |
1949s | they stop Meeting those |
1951s | and then we have this feature to allow |
1953s | brand new people to instantly join so |
1956s | this is one we added a new system for uh |
1959s | initial spawn point selection |
1961s | we could demo that as well |
1964s | um |
1965s | but basically what this does is when a |
1967s | new player joins the game instead of |
1968s | just starting at a single spot they're |
1969s | going to be given an option of a few |
1971s | different spots |
1973s | and there'll be spots that are just like |
1974s | random spots in the wilderness but then |
1976s | there'll also be settlements so you |
1977s | could say oh I want to join the |
1978s | settlement straight away |
1980s | so if you're able for if you're allowing |
1983s | brand new people to join then they could |
1985s | just pop right in the instant they |
1987s | joined and then you know you can give |
1988s | them some special benefits or something |
1990s | kind of Welcome them to your to your |
1992s | settlement and then you can write a |
1993s | little advertisement here so when you |
1995s | write this it will display it two |
1996s | players of like why you should join this |
1998s | town when they when they enter a new |
1999s | town so it would be a really great way |
2001s | for people to get connected quickly to a |
2003s | community when they get into eco |
2006s | uh actually maybe I can show that let me |
2008s | see if initial spawn is here |
2012s | I can't remember what that command is |
2014s | something's wrong with commands isn't it |
2017s | it is being a bit funky right now |
2020s | um but on on that like I think I can eat |
2024s | hop over into my |
2027s | server GUI for a second |
2030s | um got it on my end or well not the |
2033s | initial spawn thing but so some of the |
2035s | things that we are adding in terms of |
2036s | controlling this from an admin |
2038s | perspective or from you know just users |
2040s | that are looking to change out how their |
2042s | world is interacted with we have these |
2045s | new |
2046s | configurations which is under gameplay |
2049s | and these are containing some of these |
2051s | changes so one of them being reputation |
2053s | and one of them being this initial spawn |
2056s | these tabs will likely be kind of |
2058s | changed out a little bit to to be a bit |
2061s | more easily navigatable and this will |
2065s | have a lot of new properties but right |
2067s | now it only has minutes between updates |
2069s | which is how how often it checks for |
2073s | valid spawn locations in the world so it |
2076s | checks for if there's threes nearby if |
2078s | there's food nearby |
2080s | um stuff that a new player would need to |
2083s | be able to kind of kick off doing things |
2085s | in the world |
2087s | and then you also have it's combining it |
2090s | and then changing out |
2092s | um like when you have a large volume of |
2095s | spawn points inside the same cluster to |
2097s | not lock off the entire map with all |
2099s | these little markers that |
2101s | hopefully show up here |
2103s | it kind of just lamps them together and |
2106s | bundles them as a singular points so |
2109s | this will also contain properties for |
2112s | which coordinates as the admins are |
2115s | probably used to I think they're still |
2117s | in here |
2119s | uh |
2123s | uh this one here so where it used to use |
2126s | exact spawn location |
2128s | and what these spawn criterias are as |
2132s | well as which coordinates if you want to |
2134s | have a set fixed position |
2137s | and all of these properties are going to |
2139s | be moved over into this initial spawn so |
2141s | they'll be a bit more easily |
2144s | readable and then kind of tweakable |
2146s | um if you want to switch to me I got it |
2148s | got it up here finally yeah |
2151s | um |
2153s | do that so this is how the initial spawn |
2157s | looks when you come in on the map |
2161s | yeah so now as soon when you join as a |
2163s | brand new player you'll get to have |
2165s | these kind of different options to |
2166s | choose |
2167s | so you want to start in your floor so |
2169s | you can start near four so I'll kind of |
2170s | tell you each one will say why why you |
2172s | might want to start there |
2174s | um this one should not be in the water |
2176s | but starting your Pioneers where you |
2178s | start near other players so there's all |
2181s | these different kind of categories and |
2182s | it actually will just analyze the map |
2183s | and build these points dynamically over |
2186s | time |
2187s | so over here there's wild food where you |
2189s | could where you could start and have |
2190s | lots of resources yeah so these get |
2193s | these get updated as you go and once you |
2195s | place an immigration policy for your |
2198s | settlement and you set up an |
2200s | advertisement and you allow brand new |
2201s | citizens then your town will get one of |
2203s | these pop-ups and it'll say join this |
2205s | town and it'll you'll see the players |
2207s | will see like why they should join your |
2208s | town you'll be able to put like user |
2210s | pictures in there and kind of uh create |
2213s | these ways to grow your towns grow your |
2215s | countries with other people |
2218s | uh |
2220s | yeah and you should be able to still set |
2222s | manual spawn points that's yeah that's |
2225s | that's in the um that's in the conflict |
2227s | changes that are coming so yeah those |
2229s | are still be kind of they'll override |
2231s | the default or like the entire automatic |
2234s | spawn system like this |
2236s | um will allow server elements to just |
2238s | like |
2239s | um deny that automatic system and then |
2241s | have a fixed location that fixed |
2243s | location will be one of these pop-ups |
2245s | and that will be the only one selectable |
2246s | on the map on those coordinates |
2250s | so they'll still kind of see that when |
2252s | they see the world map and interact and |
2254s | roam around and see where they're |
2255s | actually spawning but they'll only have |
2256s | one selectable point in that regard |
2262s | well it looks like I'm stuck in initial |
2263s | spawn so I'm gonna pop out and get back |
2265s | in |
2268s | um I'm gonna switch over to |
2271s | Penn Station over here we had one more |
2273s | thing in the in the DUI which is |
2275s | reputation changes |
2278s | um onto we'll have a few Civic things |
2280s | here as well this is kind of getting |
2282s | populated as as we're finding things out |
2284s | and probably we'll be adding a bunch of |
2286s | things |
2287s | do play test as we get feedback from |
2289s | what settings or what things are missing |
2291s | that people want |
2293s | um or outright need for for their |
2296s | customization |
2297s | reputation being a new thing that we're |
2300s | kind of re-rolling |
2302s | um so this will allow you to kind of set |
2304s | how much rep you can give to other |
2306s | players how much rep you can remove from |
2308s | other players as well as |
2310s | um |
2311s | the reviews and all that and that's one |
2314s | of the things you've been working on |
2315s | right now |
2318s | um |
2319s | thank you |
2321s | in regards to like General reputation |
2323s | changes and refactors to that system |
2326s | yeah we should do a full demo of the |
2329s | like new museums and cultures because |
2331s | that that's quite a lot there uh but |
2334s | basically you can now give reputation to |
2336s | objects uh particular objects one of |
2338s | which will be art that players took uh |
2341s | so if players are using cameras which we |
2344s | showed in a previous stream |
2346s | they can take pictures and then they |
2348s | post on walls and people can give them |
2349s | reputation and the more reputation it |
2352s | has the more culture it's going to |
2353s | provide for uh Your settlement |
2356s | so I really yeah we're hoping to tie |
2359s | culture specifically to |
2361s | uh things players do like |
2364s | special uh |
2366s | you know creative stuff they do or or |
2369s | really interesting systems so it won't |
2370s | be able to you won't get it just by |
2372s | placing objects down per se it's more |
2373s | about |
2374s | uh kind of engaging and creating you |
2377s | know beautiful things in the world |
2378s | unique things that are your own |
2379s | self-expression yeah well we'll we'll |
2382s | probably have a couple of minor things |
2384s | that will give you kind of a little bump |
2387s | um but we do have some new variables for |
2390s | explicitly saying instead of having this |
2393s | gradual decreasing curve where you just |
2396s | add more rooms to get more points |
2399s | um it is we can have a finite amount of |
2403s | these objects set on a single property |
2405s | regardless of how many rooms you have so |
2406s | we have a couple of new |
2408s | um experimental kind of limitations and |
2410s | settings that we can roll out in terms |
2412s | of balance to affect this |
2415s | um now that you're back in I'll |
2416s | transition over to you |
2418s | yeah so I want to talk about the new |
2420s | changes you're making a property |
2422s | so I'm going to pop over here into some |
2424s | unclaimed Wilderness to |
2427s | [Music] |
2428s | show you how the new homesteads work |
2432s | so |
2435s | now when you place down your tents |
2438s | let's do that |
2441s | you'll see it comes with this claim |
2444s | stake |
2445s | here so every every uh deed now has a |
2449s | claim stake associated with it |
2451s | so this is my Homestead click claimstick |
2454s | and I get every player gets one and only |
2456s | one and this is kind of the land that |
2457s | you can |
2458s | protect and run yourself so you can't |
2461s | have |
2462s | these place all over the world because |
2465s | it doesn't uh you know you just don't |
2467s | have the Manpower for that you only get |
2468s | one Homestead the idea is if you want to |
2471s | get more claim Stakes then you create a |
2473s | town |
2474s | uh so let me show you how how claiming |
2477s | works now |
2479s | so we have a new object called a a claim |
2483s | tool |
2484s | and when you use this you can directly |
2488s | add plots to whatever whatever Deeds you |
2491s | want so if you right click it you can |
2492s | choose which property you want to apply |
2495s | it to |
2496s | let's apply it to |
2498s | John K Property 2 here |
2501s | is this John K property too |
2504s | yes |
2505s | and now I can start claiming in nearby |
2509s | regions if I have enough plots |
2516s | ah I think it's |
2518s | still inside |
2520s | yeah I'm still inside of the settlement |
2522s | so there's certain rules that needs to |
2523s | be within a settlement |
2524s | but the general idea is that now you oh |
2528s | you're just on the border of the |
2530s | settlement yeah |
2532s | ah I see didn't go far enough okay there |
2535s | we go so claim a couple of these plots |
2536s | here yeah so add those to it so you can |
2539s | see now like it tells me at the top here |
2541s | how many plots I can uh I can claim so I |
2545s | have six out of 12 plots claimed that's |
2547s | how many that I I start with |
2550s | but you can expand that by attaching |
2552s | claim papers so this is the ability to |
2555s | get to claim more land and these come |
2557s | from settlements |
2560s | so let's go let's go get some claim |
2562s | papers from our settlement that we just |
2566s | did assuming this is part of the |
2568s | settlement yep yeah so what what |
2570s | happened there when he placed his |
2571s | Homestead was that he placed it just on |
2574s | the border like the the absolute outlier |
2577s | border of the settlement influence which |
2579s | means the homestead was placed inside |
2581s | the radius of the settlement |
2583s | and you can't blame outside of the |
2587s | influence if you were a part of it |
2591s | so now we can see on here on the John K |
2594s | Foundation it actually spawns these |
2597s | claims so it's going to spawn both |
2598s | additional claim Stakes which we'll grab |
2601s | an additional property claims and these |
2604s | allow you to start new claims and to |
2606s | power up existing claims to claim bigger |
2608s | areas |
2609s | and you can see that how that spawning |
2612s | happens as more citizens Join This Town |
2615s | more property can be claimed in its name |
2618s | so right now there's two citizens |
2620s | and for every citizen 10 |
2622s | of these claim papers respond and for |
2625s | every claim stake 1.5 respond it just |
2627s | basically like you get three people and |
2629s | then you'll get |
2630s | or you get two people then you'll get |
2632s | three of them so the bigger towns get |
2634s | the more uh the more property you can |
2637s | claim and control basically |
2639s | so this is going to replace the the |
2641s | current way where you get property |
2643s | claims when you level up your skills and |
2646s | instead tie it to this idea of |
2648s | collaboration |
2649s | you know you can you can control more |
2651s | land if you band together |
2653s | so it's a pretty big change and we're |
2655s | actually going to continue to support |
2656s | the old system so people who like it how |
2658s | it is you'll have that option to just |
2660s | continue doing it that way |
2661s | but I think this will be able to make |
2663s | some really interesting uh effects in it |
2665s | and be be more realistic as well where |
2667s | you're not controlling land all over the |
2669s | place without without settlement support |
2671s | yeah I do want to interject there a |
2674s | little bit with the the old system has |
2676s | been reworked slightly to be more in |
2679s | line with settlements without the actual |
2682s | settlement tier restrictions so you you |
2686s | still get claim papers as you level up |
2688s | the the way you did before but you get |
2692s | new claim Stakes which allow you to |
2694s | create new properties all over the world |
2696s | in a finite number |
2699s | on each character level up |
2702s | so previously you could just take plain |
2704s | papers themselves and you could add you |
2706s | know 100 different properties all over |
2708s | the world you're now directly tied to |
2710s | the claim Stakes quantity you have but |
2713s | you still have that freedom of not |
2715s | having settlements influencing or |
2717s | limiting you but you'll kind of Beyond |
2719s | on a personal progression thing |
2723s | exactly |
2725s | so if I go over here back to this uh |
2729s | Homestead claim |
2731s | and I can drop in those papers that I |
2734s | took before |
2737s | and we should see yep we can now claim |
2741s | 20 more plots on this property 32 total |
2744s | so I'm basically using the power that's |
2746s | provided by this town to allow me to |
2748s | claim a much bigger area if I want |
2750s | and now I can start claiming all over |
2752s | the place and really expand this thing |
2754s | so really becomes up to the towns to be |
2756s | like how do we want to distribute these |
2758s | claim papers do we want to just divide |
2759s | them up evenly we want to sell them do |
2762s | we want to like |
2764s | uh attribute some to other purposes |
2768s | so property control becomes much more of |
2770s | a group activity |
2772s | so let's take these off |
2776s | and I'll show you uh so the other thing |
2778s | you get we don't have the icons for |
2780s | these ready yet but you get claim Stakes |
2783s | from settlements so this is a settlement |
2786s | claim stake which is kind of like a |
2787s | homestead claim stake except it's tied |
2790s | to the settlement you actually need to |
2792s | change the model we have a different |
2793s | model for it so say I want to start a |
2795s | claim right here oh no this is treat |
2799s | that's my Homestead there's my town yes |
2802s | there it is you can see it looks |
2803s | different |
2804s | so there we go as people can see you if |
2807s | you zoom out or jump up a little bit you |
2809s | can see the red Shader outlier on the |
2811s | different properties |
2813s | and when you're trying to place a |
2814s | foundation you can see that it's a big |
2817s | red area and that is essentially showing |
2820s | you that this area is outside the |
2823s | influence of the town |
2824s | or you know other other existing |
2827s | properties which means that only only |
2829s | areas that aren't red is where you can |
2830s | actually claim |
2832s | um with that specific stake so if you if |
2835s | you were to grab a homestead then you're |
2837s | not a part of the Town it would not show |
2839s | red unless you're trying to claim in a |
2841s | town that prevents you from claiming in |
2843s | it |
2844s | um yeah did you actually see that like |
2846s | here it's showing these are all the |
2847s | areas I can claim these are areas |
2849s | outside of the influence so I can't |
2851s | claim Town plots for that these ones are |
2854s | already claimed so I can't claim there |
2856s | and if you look at the actual like Town |
2858s | influence it basically overlaps exactly |
2861s | with what's going on there |
2863s | uh so yeah that influence kind of |
2865s | defines where you can expand these |
2867s | different towns |
2871s | um but then so let me open up this thing |
2873s | here |
2875s | uh |
2878s | I need to dump all this stuff |
2881s | well yeah you have the immigration desk |
2883s | now see if you can honk that down inside |
2885s | the town somewhere in one of the |
2887s | buildings |
2888s | just eat this cabbage kid out of the way |
2892s | uh so here on the settlement claim stick |
2893s | now here in every claims take you can |
2895s | power it up so I can take some of these |
2898s | uh papers that I have you know maybe I |
2900s | just wanna take like a few of them or |
2904s | something |
2905s | let's just put 10 on here so now I've |
2907s | upped the the number of plots that can |
2909s | be claimed on this claim to 15. |
2914s | and if I go over to my deed tool here so |
2918s | I can right click it and choose which |
2920s | one I want to claim for and I want to |
2923s | claim for this new John ktropolis D that |
2925s | I just did |
2926s | and start claiming this land so now this |
2929s | is basically a you know a claim sake |
2931s | it's not a homestead claim stake It's |
2933s | associated with the town so you could |
2935s | use it for like you know town meeting |
2937s | space or industry or you can like use |
2941s | like a regular deed however you want so |
2943s | you can still like give ownership of it |
2945s | to somebody |
2947s | um |
2948s | yes these are these are personal ones |
2950s | um when you place a foundation which is |
2953s | the heart of the town or the heart of |
2955s | the country that gets owned by default |
2958s | of the mayor title or you know the |
2961s | controlling elected title for that |
2964s | property whilst claim Stakes regardless |
2966s | of the tiers are personal property |
2970s | um and are kind of up to the player to |
2972s | either be sold to or acquired or arrived |
2976s | to get or or someone just hands them out |
2977s | to willy-nilly to |
2979s | um on say you know you're joining as a |
2982s | new player and the mayor sees that hey |
2984s | you know this new player needs new needs |
2987s | a property inside the town or they can |
2989s | place these out reset what the plots are |
2992s | and then sell the properties as is and |
2994s | have laws to prevent unclaiming |
2996s | um they cannot be able to |
2999s | structuralize a town more and do all |
3002s | kinds of interesting things to them |
3004s | [Music] |
3006s | so we got about five minutes left why |
3008s | don't we show the country |
3011s | uh yeah |
3012s | here we go so they this is here we're |
3016s | showing the reveal uh style so that when |
3018s | you place one of these Town foundations |
3020s | it's going to be hidden until you found |
3022s | it just to make it like a special event |
3024s | for everybody |
3025s | uh so here you can see on the town it |
3029s | has this additional tab for member towns |
3032s | so in order for a country to be founded |
3035s | it needs to have a certain number of |
3037s | member towns so these towns will have to |
3039s | apply to join before you can found it so |
3041s | it takes a little bit of just |
3043s | communication and getting getting these |
3045s | towns on board they would perform a |
3047s | Civic action to apply to join |
3049s | and then once you have that and there's |
3052s | enough citizens across all those towns I |
3054s | think looks like you have some debug |
3055s | numbers in here for now yeah but usually |
3057s | you'll need more citizens you'll need a |
3059s | couple towns probably two or three |
3061s | probably two and then you know certain |
3063s | number of citizens and then you'll need |
3065s | some kind of level of culture so culture |
3066s | can actually you know you can't reach |
3068s | country level until you've you've got |
3070s | enough culture in all your towns |
3072s | and then you would go ahead and start |
3075s | the uh Constitution once those |
3077s | requirements are met I can uh |
3080s | we've got the two towns that are in |
3082s | member Town tab can you see that as as |
3085s | non-elected into it yeah so these are in |
3088s | here yeah yeah I can I can replied I'll |
3090s | swap over to me quickly here |
3092s | um so this is how it's looking for |
3095s | the owner of the object or whoever is |
3096s | responsible and kind of creating this |
3098s | and you have two different towns here |
3102s | and these are applied and then if they |
3105s | have ran their elections and they passed |
3108s | locally in their different towns since |
3110s | that's a constitutional election thing |
3113s | we can approve them and then they get |
3116s | included into this town or this country |
3119s | and they are then listed under here so |
3123s | they now show up as valid member towns |
3126s | or valid member citizens and |
3130s | um I just need to actually claim the |
3132s | property for the whole thing I could |
3134s | switch over to um |
3137s | switch over to you there |
3138s | um I need to |
3141s | find a property tool or did you |
3146s | we should show the cold reveal animation |
3148s | if we can too yeah I need to um I need |
3152s | to claim the room for it but I don't |
3154s | have a claim tool |
3156s | let's just let's just force enable it |
3158s | just yeah that that's actually a good |
3161s | thing so one of the things that we we |
3162s | added as we were as we're building this |
3165s | up we realized that we needed a bit more |
3167s | convenient way to kind of test things |
3168s | and |
3170s | override certain settings or override |
3173s | certain requirements so this is |
3174s | something that |
3175s | kind of blows requirements out of the |
3177s | water in terms of debugging |
3180s | um I think I'll I'll show it as I'm |
3182s | running the commands here |
3184s | or actually yeah you know what you know |
3186s | what let's let's keep it on you since |
3188s | you see the reveal I just see the UI |
3191s | um which is slash Force enable |
3195s | which then removes all kinds of |
3198s | requirements |
3200s | and enables yeah |
3204s | I like that yeah it's a big event with |
3206s | lots of people multiple towns you know |
3208s | cause for celebration can you access |
3211s | that UI now that it's enabled through |
3213s | admin I think so |
3215s | uh yeah that looks like it so when you |
3218s | do this |
3219s | um it supersedes everything and it gives |
3222s | you kind of a UI options for interacting |
3225s | with the town |
3228s | yeah so this is a you can use this to |
3230s | set up scenarios so maybe you want to |
3232s | set up a bunch of towns in a bunch of |
3234s | countries and like kind of have a custom |
3237s | uh set of settlements before players |
3239s | enter so you have that option now that |
3241s | admins can easily kind of |
3244s | design this whole system in advance if |
3246s | they want to run a particular kind of |
3248s | server |
3249s | so |
3251s | tons of stuff we want to support just |
3252s | letting letting people really go crazy |
3254s | with the system and do all kinds of |
3255s | interesting stuff |
3257s | and I know uh Dennis has been been |
3259s | cooking up some cool stuff for uh White |
3262s | Tiger that's gonna be using kind of a |
3264s | custom setup too so |
3267s | yeah it should be all kinds of new |
3268s | servers happening yeah I can |
3272s | go through this a little bit just over |
3275s | the time so when you click the admin |
3276s | button it pops up the there we go I'm in |
3280s | Focus |
3282s | um it pops up this list of member towns |
3284s | that are valid that you can include so |
3286s | you just select it submit it and Bam |
3288s | it's inside member towns without |
3289s | elections or anything kind of force or |
3292s | grabbing people in here |
3295s | then this also allows you to kind of |
3297s | kick them out and and kind of arrange |
3298s | them as you need without |
3301s | kind of fumbling through |
3304s | different different kind of Hoops or |
3305s | elections or requirements of different |
3308s | areas and then different objects and |
3310s | this is the same thing for Citizens as |
3312s | well you can add the individual citizens |
3314s | to this |
3316s | um so it's just a great tool for admins |
3319s | to handle it |
3323s | um with that done let's |
3326s | call it alter state with a dash in there |
3329s | this also allows you to change out the |
3331s | influence color when you're founding a |
3333s | town |
3334s | and you can do |
3336s | and a mismatch here with how you want |
3338s | the um the colors on the map to be |
3341s | representing |
3342s | and then |
3344s | uh |
3345s | I still haven't ratified it so |
3348s | ratification here works the same way as |
3350s | towns as the previous capital |
3353s | you create the draft as John showed you |
3356s | you agree on the draft once it's done |
3359s | it pops up into this sidebar and that's |
3364s | that you know it's a valid draft you can |
3366s | start the election this is also in the |
3368s | state where if you want to include more |
3370s | things into the same election as |
3373s | referred to as bundling |
3375s | bundling elections or bundling laws |
3379s | this is also when you need to be doing |
3381s | it |
3382s | so in this case if we want to add a |
3385s | district for this |
3387s | then we want to add the whole the whole |
3389s | Harbor area here I'm just Ball parking |
3392s | here because I'm not entirely sure how |
3393s | stable this is right now |
3395s | so let's call it Harbor and we'll submit |
3398s | that |
3399s | create a new draft |
3402s | I wonder which |
3405s | which map this is something that we're |
3408s | still working on it it attached itself |
3411s | to John's Hound settlement and not the |
3414s | country |
3415s | and this is something that we're we're |
3417s | still working on trying to figure out |
3418s | where we want the threshold and how we |
3421s | want it to be assigned to the different |
3422s | layers of settlements |
3426s | um yeah because they can actually |
3427s | overlap actually if you want to switch |
3429s | to me I can show that too once you're |
3431s | done yeah I'm just gonna start the |
3433s | elections for these two |
3435s | and I'll hot run it with the admin |
3438s | command |
3439s | so both of these have passed |
3442s | and then that is |
3444s | now the the Constitution you should have |
3446s | defined it is active in terms of the |
3449s | influence radius |
3451s | and now I can finalize the name it says |
3454s | that it's valid and everything is all |
3456s | right |
3457s | um |
3458s | that's that plaque and you found the |
3460s | country |
3462s | and then it gives you a notification of |
3464s | who is involved and everything same |
3465s | thing as the towns |
3467s | and I can switch over to John and he can |
3471s | show you the influence impact of these |
3474s | things |
3476s | yeah so here you can see you know we |
3480s | have different influence maps you can |
3482s | show if you show the towns it shows you |
3484s | the influence of these two towns that |
3486s | we've set up and these are separate |
3487s | entities but both of these towns are |
3489s | members of the country utter state |
3494s | and um the um |
3497s | I'm still tweaking and all parking the |
3499s | values for how much the influence is I'm |
3502s | kind of like experimenting with how big |
3504s | a nation should be getting which is |
3507s | which is difficult to balance towards |
3510s | the size of the world so there there |
3512s | might end up being some some preset |
3515s | different config values for these things |
3518s | um to kind of fit where a larger a |
3520s | larger map might need a larger radius |
3522s | for the different tiers versus a smaller |
3525s | map where you wanna we might wanna be |
3527s | looking at having the same quantity of |
3529s | towns but still cover kind of the same |
3531s | percentage of the map |
3534s | um |
3534s | so you can see it has a much bigger |
3536s | radius than uh towns do because it's a |
3540s | higher tier settlement |
3542s | so the next tier up which is federations |
3544s | which we don't We're not gonna be |
3546s | showing right now but federations could |
3547s | potentially cover the entire world you |
3549s | know like a United Nations type of thing |
3552s | uh and you would have multiple countries |
3554s | join you for that but yeah so you have |
3555s | these different layers of like towns |
3557s | scale up to countries scale up to |
3558s | federations and they overlap so you can |
3561s | see down here it shows you at this point |
3563s | it's the town John catropolis and it's |
3566s | the country Otter State and those might |
3568s | have different uh |
3570s | you know different laws that are kind of |
3571s | overacting |
3574s | um I will show you that in the status |
3576s | too of which laws are active at whatever |
3578s | location you're at |
3583s | so yeah I think we should uh wrap it up |
3585s | in about an hour yeah |
3587s | um one last little thing we showed up |
3590s | the government tab there or the |
3592s | government UI now that we have a country |
3593s | we can show how that actually changed |
3595s | out the settlements in the world |
3599s | position towards each other |
3601s | or if we have the structure working yet |
3603s | oh that's not rendering yet it's showing |
3605s | for me okay once you you don't throw it |
3609s | on yours yeah I'll I'll switch it over |
3611s | to me so here this will be automatically |
3613s | populated based on |
3615s | which tier levels and how these are |
3619s | corroborated towards each other or which |
3621s | which settlements is that is a child |
3623s | settlement settlement to another one |
3626s | um |
3627s | and this will be kind of growing as you |
3630s | have more more towns or more countries |
3632s | in involved |
3635s | um |
3636s | being different kind of kind of layered |
3638s | and this will be automatically populated |
3640s | so this will be something that |
3642s | organically grows as the server expands |
3644s | and as you add more towns and layers to |
3647s | it |
3650s | um |
3651s | there was I think there was there was |
3654s | two questions |
3655s | that |
3657s | um kind of relevant to influence |
3660s | um one being what's preventing a town |
3662s | and settlement from expanding its |
3664s | influence to cover them and tires you |
3666s | know unique biome preventing the rest of |
3668s | the server from using it |
3670s | um I think the answer is nothing really |
3673s | um yeah I mean we kind of want that to |
3675s | happen like you imagine you see this in |
3677s | like real life of like there's some |
3679s | countries that just have amazing oil |
3680s | supplies and then you have to like deal |
3682s | with them and that kind of sucks |
3684s | sometimes because their governments suck |
3685s | so I think it's kind of cool that you |
3687s | get those effects and then if if it |
3689s | really becomes an intractable problem |
3691s | you could have the rest of the server |
3692s | could do a culture War to kind of absorb |
3695s | that town and change its government so |
3697s | that's that's the kind of release valve |
3699s | for that yeah but yeah I will definitely |
3702s | see like Rogue towns even Rogue |
3704s | countries doing things that are like |
3705s | against the rest of the the world and I |
3708s | think that'll make for some really |
3709s | interesting challenges of how to combat |
3711s | that |
3712s | um and I was really yeah I wanted to |
3713s | make sure that we have ways to combat |
3715s | that so you're not like totally helpless |
3716s | that's why I added the the culture War |
3718s | system to start it off yeah and and that |
3722s | that annexation system has the same kind |
3724s | of settlement on off Flags similar to |
3727s | how the government overthrowing is set |
3729s | up now so you can't disable it if that's |
3731s | something you absolutely don't want to |
3733s | have enabled uh but in in most scenarios |
3737s | it's intended to be at a level where you |
3741s | really have to work together as a server |
3743s | to combat these different things you're |
3745s | not just gonna have like a group of four |
3748s | people bullying to others to to just |
3751s | depress them completely |
3753s | um |
3754s | but that's also where we're hoping to |
3755s | get a lot of feedback in terms of |
3757s | balance |
3758s | um through the play test but also also |
3760s | Post Release |
3761s | um yeah in this regard |
3764s | I'm gonna do a couple couple play tests |
3765s | for this and I expect we'll we'll come |
3767s | up with all kinds of changes during |
3768s | these play tests uh so we'll do like a |
3770s | private one we'll probably do a more |
3771s | public one too before we find a release |
3773s | and we'll always have the old system |
3775s | available too so you know people will |
3777s | have that option uh but yeah everybody |
3779s | in here would be great to have you join |
3781s | these play tests when they come up and |
3782s | just you know get more feedback this is |
3785s | a system that is the very beginnings of |
3786s | especially the culture system that are |
3789s | going to grow into just like amazing |
3790s | parts of the game so we have lots of |
3792s | plans for them uh but yeah it should be |
3794s | a really uh really big exciting change |
3796s | and I think we'll we'll bring a lot of |
3798s | the cool features of Eco like government |
3800s | to a lot more of the players |
3802s | so can't wait to get it out there |
3806s | yeah I think we got most of the |
3808s | questions answered and and like I said |
3810s | we'll we'll have a follow-up with |
3812s | culture |
3813s | um and some of the other |
3815s | more in in-depth details in into some of |
3817s | these specific branches as we go through |
3820s | the play test we'll try to keep these |
3821s | streams up because I enjoyed doing them |
3823s | I think everyone enjoys having the |
3825s | resource available |
3828s | um |
3829s | yeah I think that's that's it for our |
3831s | first first |
3833s | on hands settlement stream |
3835s | in awesome food to get this out |
3838s | yeah looking forward to seeing your guys |
3839s | feedback and |
3841s | thanks for tuning in |
3843s | thank you so much and thank you for |
3845s | having for coming on stream here so we |
3847s | can have you in person and then oh yeah |
3849s | I love it have you talk about these |
3851s | things |
3852s | um such such great questions too yeah so |
3855s | thank you very much and we'll see you |
3857s | next week |
3859s | sounds good see you guys |