almost 2 years
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Strange Loop Games
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0s | foreign |
---|---|
2s | major in Colombia today we are going to |
5s | talk about avatars with our lead artist |
8s | Toby and our director milink so Milenko |
12s | do you want to introduce yourself |
15s | yeah uh good morning people |
18s | it's what is it like 7 A.M in Australia |
22s | had a little bit of sleep and now we |
24s | want to talk about avatars |
27s | um my name is Milenko and I'm the |
30s | director of strange Loop games |
33s | um so for this for this occasion I guess |
36s | we want to talk about the avatars use my |
39s | screen shared |
40s | I I'm I'm not showing you the screen yet |
43s | uh first we want to introduce and then |
45s | I'll go to to your screen on my |
48s | okay so Toby do you want to introduce |
51s | yourself |
52s | yeah hi I'm Toby uh the leader of the |
56s | app team um |
57s | I live like 20 minutes away from malenko |
60s | just coincidentally but I mean you can |
62s | see on that map that everyone's pretty |
64s | spread out but for some reason |
66s | we're like right next door to each other |
67s | so |
68s | that's fun it's like a little cluster of |
72s | Strange Love Game people in Brisbane |
73s | yeah |
75s | it is nice we've we've been working |
78s | together for a while but we've only met |
80s | up I think I've met up with malenko once |
82s | and then we've met up as like a Brisbane |
84s | crew once as well so we should do it |
87s | more but it was kind of hard during |
88s | lockdown and everything so |
90s | yeah |
91s | awesome okay so we now have um |
94s | screenshot |
95s | feel free to to go to start |
99s | so the the screen is on yeah |
102s | okay yeah so |
105s | this is what you see on the screen at |
107s | the moment is Eco Avatar |
111s | first one we ever did I think this was |
114s | actually done before the game even |
115s | existed we were kind of throwing stuff |
118s | around and just showing it to show you |
120s | the history of like Avatar development |
123s | for eco |
125s | so this little Cayman doodle was done by |
129s | Rob |
129s | it was first time that we started |
132s | thinking about what the avatars for Eco |
134s | would look like |
135s | obviously they didn't end up looking |
137s | like this |
139s | um so after that in December 2014 we |
145s | built a little demo |
148s | first time ever we got some visuals for |
151s | eco |
152s | and |
154s | first avatars really look like this |
158s | nobody's ever seen them I think I I |
161s | think that's fortunate but because we |
164s | had very little time to put stuff |
166s | together we just threw these two in |
168s | to uh have some characters moving around |
172s | um pretty quickly |
173s | like it was obvious this is not going to |
176s | work so |
178s | but Eco was a different game at the time |
180s | I guess so um you know it was fine and |
184s | after that we started thinking about |
187s | proper |
189s | like visual style for the characters in |
191s | the game |
192s | and we started designing and thinking |
195s | about stuff |
197s | um next stage was basically a bunch of |
200s | sketches |
201s | that we did |
203s | and you know like one of the ideas was |
207s | this |
209s | and |
210s | you know like so this was done |
213s | the it's interval the hairstyles can |
216s | change |
218s | color like you're considering clothing |
220s | styles that you can do |
222s | for the character |
224s | like different beards different kind of |
228s | outfits and then showing how they would |
230s | work with each other |
232s | there's some thoughts that were put |
234s | together in regards you know how we deal |
237s | with male and female characters how do |
240s | we |
241s | keep them kind of equally powerful |
245s | and how do we you know like use the |
247s | animation systems to to distinguish |
250s | between the two |
252s | so we had a few ideas there |
255s | and then you know |
257s | what what came out |
260s | was something like this I'll show you |
263s | uh |
265s | yeah I guess |
267s | I didn't prepare much for this |
269s | presentation I apologize but it should |
271s | be fine so yeah first 3D model of the |
275s | avatar look like this |
278s | reason like reasoning behind it was |
282s | basically we were doing like a qb-ish |
285s | game |
286s | so we wanted avatars to kind of fit in |
288s | the world |
290s | but at the end of the day |
293s | you know like we moved a step away from |
296s | this |
297s | for the first |
299s | you know I can connect incarnation of |
301s | the avatars |
303s | and yeah sorry I've got before that |
305s | there are some concept sketches where |
308s | we're trying basic idea was to try and |
312s | keep faces generic |
314s | so there's not much you know like |
316s | happening in the face and then keep the |
319s | outfits interesting |
323s | um so after that |
326s | this was this was first polished version |
330s | that we did |
332s | never made it to the game because once |
335s | again |
337s | we were not we were not sure it will fit |
339s | the rest of the game style |
341s | but there was a there was like a part of |
344s | the process |
346s | so we they really I apologize like the |
348s | animations were done by me and I'm not |
351s | an animator so this |
353s | didn't look that great |
355s | but it was nice test to have at the time |
359s | after that |
361s | um we did second revision on the avatars |
364s | and |
366s | well yeah sorry I'll show a bit more |
368s | concept art just the other one we we're |
371s | like we completely ignored the faces |
373s | just have like basic |
375s | faces for the characters |
379s | and yeah again like we decided to move |
382s | on from that and not use it |
386s | yeah some early backpack tests |
392s | um |
394s | I haven't actually seen a lot of these |
395s | Milenko |
397s | that's cool |
400s | it's sitting in my old folders I was |
402s | doing digging for them last night |
406s | it was it was surprised for me as well |
409s | as early designs like that there's I |
413s | think we have |
414s | had similar to this one somewhere in the |
417s | game |
418s | we'll see that down the line |
420s | then |
421s | we ended up with avatars we've been |
424s | using for last few years |
427s | and some outfits tests for them |
432s | I hope one day we still get this |
434s | happening the |
437s | the version I think cape and sash were |
440s | actually like in the game for these guys |
443s | but we |
445s | we wanted the the originally made to |
448s | test the clock physics so when Avatar |
451s | runs around they kind of clap nicely and |
453s | look nicely |
455s | we still haven't haven't you know I |
458s | didn't get to the point where we can use |
460s | slot physics but one day I truly hope we |
464s | will |
465s | uh yeah so the the current version of |
468s | the avatars is |
471s | basically what we've got there |
474s | it's looking it was looking okay for the |
477s | period of time at the time when we kind |
480s | of designed and plugged them in |
482s | they served the purpose and the game was |
485s | in the spot where |
488s | they they would they're kind of fit for |
491s | the environment they're existing in |
493s | however |
495s | um they were a bit you know like we |
497s | still did a pretty dead pan and they're |
500s | pretty wooden so |
502s | we thought we can do better and last |
505s | thing we did was I'm trying to get some |
508s | expressions |
510s | on them and I think some of this is |
513s | working in the game at the moment but |
515s | it's not expressive enough |
518s | so we decided to have another stab |
522s | at the avatars and |
525s | you know |
527s | try to come up with the plan |
530s | and decide what is it that we want |
535s | and basically we wanted to give more |
538s | variety to the players and give them |
540s | more more chances to to deal with |
547s | more variety in shapes more variety and |
549s | body proportions more variety in clothes |
552s | um more expression in the face |
555s | so |
556s | we came up with the plan and I |
560s | for some reason it's easy for me to work |
563s | things out on the paper like this |
565s | instead of typing them in the |
568s | Word documents and things so I did a |
570s | bunch of sketches a bunch of |
572s | explanations where we want to go with |
574s | the hairstyles what do we want to do |
576s | with you know like accessories caps face |
578s | masks you know like full all these |
581s | things so uh |
584s | we wrote pretty comprehensive thing and |
587s | then we kind of got scared because |
591s | um at the time technology we were using |
594s | to create our avatars was completely |
596s | in-house and it was years old at the |
600s | time |
601s | the decision had to be made what do we |
604s | do |
605s | because the other thing that the the the |
608s | current avatars in Eco ahead was their |
611s | very uh mother and friendly |
614s | so it was like if anybody was to add |
617s | their own characters or they were to add |
620s | their own outfits or anything anything |
622s | customizable on the character the |
624s | process of getting it from model onto |
626s | the character in the game was very |
629s | tedious |
630s | so we're looking for ways to |
633s | kind of like |
635s | clean the the process clean the path |
638s | make it easier for people and then we |
640s | started looking at technology that we |
643s | can utilize that would help us |
645s | bring that variety to the player and but |
649s | that's that's the part I think Toby will |
650s | be talking about so I won't go too deep |
653s | into it you can you can |
655s | yeah I can show you the the next video |
658s | you can explain |
660s | and just one last thing is the I don't |
665s | know like I think I showed this once to |
668s | someone at some point |
671s | so this this is basically |
673s | some of the concept sketches for the new |
676s | avatars and in this case I was trying to |
679s | work out uh because we have backpacks |
681s | and we have tool sets I was trying to |
684s | work out the tool placement and I was |
686s | thinking |
687s | at the moment everything is placed on |
689s | the backpack but does it have to be so |
692s | I'm at the moment this is work in |
694s | progress we can't show this yet but it's |
697s | something we're thinking about |
699s | and I'm talking about |
701s | um gear that uh Avatar kind of |
705s | we can kill him out with to to apply the |
708s | tools better than what we have now it's |
711s | still it's just concept stage so the end |
714s | product also yeah like this clients |
716s | disclaimer anything you see today is |
718s | work in progress It's prone to be |
720s | changed and fixed and improved |
723s | so what we're showing now is partially |
725s | what we got done and partially hopes and |
728s | dreams that we have for the future so |
731s | this is about tool placements uh |
735s | one thing we're thinking about problem |
738s | replacing things |
740s | on the backpack is that they have |
742s | different you know different scale and |
744s | proportion like a shovel is much bigger |
746s | than the this you know like a sickle and |
749s | all these like you know axes bigger than |
751s | the hammer so we're trying to figure out |
753s | the way how to make it feel more organic |
755s | when we kind of putting the tools on so |
758s | one of the ideas we're kind of throwing |
760s | around at the moment is foldable tools |
762s | that can kind of be compacted in place |
767s | um so we here we have basic outfit |
771s | then we have a harness |
774s | which would help us for some tools and |
777s | you know like make more sense when |
779s | you're carrying things around |
781s | so on the harness like we can place the |
784s | ax of the hip |
786s | you can place the hammer on the other |
788s | hip |
789s | bow and arrows can be like strapped in |
794s | hinged across the back all this is being |
797s | done with consideration for the |
799s | animation movement visual you know like |
801s | visual appeal and everything else |
803s | so then you're like machete can go up |
806s | you know like up to the front across the |
809s | chest |
810s | then we have a backpack |
813s | then on backpack we start equipping |
815s | tools so this is uh what is it called |
818s | PSI |
819s | I guess it's sight |
821s | then chainsaw attached to the side of |
824s | the backpack |
826s | pickaxe across the backpack |
829s | um water bottle |
831s | cooking pan or whatever it is it looks |
834s | heavy |
836s | yeah |
837s | yeah yeah |
838s | fortunately it's a game yeah so our |
842s | avatars are strong they can carry stuff |
845s | the more tools you carry the more |
847s | calories you burn yeah but yeah I think |
850s | you should burn a little a little less |
852s | calories maybe burn at the moment so um |
855s | that will come they'll be fine so yeah |
858s | the shuttle is folded and and placed |
860s | across and then other tools are kind of |
863s | you're like |
864s | place together with the shovel |
867s | so yeah it's been a lot of work and a |
872s | lot of people worked on this stuff over |
874s | the last |
875s | couple of months I would say and some |
877s | people worked even longer to bring this |
879s | new new version up |
882s | and on that note Toby are you happy and |
886s | being to take over |
889s | yep I might just hand over to Jerry for |
891s | a second I think Geo's got something he |
893s | wants to |
894s | that's fine |
896s | yeah yeah uh thank you uh and thank you |
900s | Milan cook so for for those of that that |
903s | are not familiar with the pipeline of of |
905s | a video game it is really based in a lot |
909s | of iterations so we have as Maliko |
912s | showed uh already show us we had have |
915s | had a lot of iterations for the |
917s | characters and we are about to show you |
919s | is what we think is the right next |
922s | iteration that we have for for the |
924s | avatars as you may imagine is a work in |
926s | progress It's an iteration it may have |
929s | some modifications |
930s | and of course in order to to go in the |
934s | right duration we are always happy to |
937s | listen to the community so as always we |
939s | have on the top of the stream uh link |
942s | survey dot play Echo uh those that can |
946s | check the forms and give us opinion |
948s | about the authors would be really |
950s | appreciated as does like our our goal is |
953s | to to keep the community really happy |
957s | um so so that's it we can go ahead with |
959s | Tavi |
961s | um Tavi your screen is ready now |
964s | okay cool |
966s | yeah so we've got the um when you log in |
969s | here we'll go straight into the new |
971s | Avatar screen |
975s | yep there we go this is as Geo mentioned |
978s | it's still work in progress so we've |
981s | been kind of furiously working on it |
982s | this this week to get it all kind of |
984s | polished but |
986s | um |
987s | I'm not sure if my stream's like |
990s | still lagging very much or |
993s | Geo is it yeah it has a little bit of |
996s | lag uh we are sorry about that I mean it |
998s | runs really smooth on the top is |
1000s | computer but the internet is not helping |
1002s | us |
1003s | yeah we've got Australian internet so |
1005s | it's not not the best |
1006s | I'm plugged in and everything I'm using |
1008s | the best possible setup but |
1011s | yeah yeah we've paid money for this |
1013s | stuff yeah I know more than other |
1016s | countries as well but it is what it is |
1019s | so I'll try not to move my um my camera |
1021s | around too quickly so it gets let's try |
1024s | and keep it as smooth as possible but |
1027s | okay so just starting at the top here |
1029s | we've got like the the male and female |
1032s | options |
1033s | I'll just start with the basic ones for |
1035s | those |
1038s | and then |
1040s | I got these different categories for |
1042s | body head and then sort of accessories |
1045s | and miscellaneous sort of stuff so like |
1047s | tattoos and makeup and things like that |
1050s | um |
1052s | we'll go through |
1054s | so the left side's kind of where you |
1055s | select what you want to edit and the |
1058s | right side is the edits that you can |
1059s | make to it |
1061s | um |
1062s | got a bunch of skin colors here |
1067s | so some of the colors you'll be able to |
1068s | freely pick and other ones we've got |
1070s | kind of |
1071s | lockdown colors for |
1077s | yeah at this at this point in time I |
1079s | guess like purple characters are not an |
1081s | option yeah although I did like doing |
1083s | that when we were playing around with it |
1084s | it was fun to like try and recreate |
1086s | Avatar |
1088s | yeah |
1090s | that's |
1092s | yeah so I'll jump through a couple of |
1094s | these clothing options the we've got |
1096s | more a few more options in the female at |
1097s | the moment but we're still kind of |
1098s | adding things |
1099s | um the really cool thing with the system |
1101s | that we're using like we're moving away |
1103s | from our own one to using Uma which is |
1106s | like a |
1107s | a Community Driven sort of |
1111s | um Avatar Creator which is it's got a |
1114s | lot of nice features it's been a bit of |
1116s | work like learning it but |
1118s | it means that |
1120s | not only us but like the like Community |
1123s | if they want to start modding in |
1126s | um clothes and accessories and sort of |
1129s | stuff |
1130s | yeah it's um the the previous well |
1133s | technically current one that's still in |
1135s | the game yeah is very very painful if |
1139s | you were to mod it because part of it |
1142s | was using 3D Studio Max files and then |
1145s | he was using um is it called biped |
1149s | which is Legacy 3D Studio Max ring for |
1152s | characters |
1153s | yeah and that one is like really hard to |
1156s | work with so switching to human frees |
1160s | everything a lot |
1161s | yeah and the good thing as well is |
1163s | because it's kind of like a Community |
1164s | Driven tool there's a lot of tutorials |
1167s | out there already on how to use it so |
1169s | like we'll release our own things but |
1171s | a lot of information yeah yeah it's it's |
1175s | free |
1179s | so I'm not really sure what I'm doing |
1180s | I'm trying to I'm trying to focus and |
1182s | talk at the same time but it's It's |
1184s | tricky at this time of the morning |
1186s | I just you keep on showing I guess yeah |
1192s | yeah so that's kind of the options in |
1194s | the body you got different shoes |
1197s | this sort of thing |
1200s | backpacks |
1202s | got two of these in |
1205s | they're looking really cool |
1207s | these are just first things we've |
1209s | plugged in there will be more of |
1211s | everything |
1212s | yeah at the point of delivery when it's |
1216s | ready to go in the game |
1219s | um there'll be a lot of everything |
1223s | yeah and it's it's pretty quick to add |
1225s | things which is the the nice thing about |
1226s | using this this system so |
1232s | uh the other thing that's quite cool |
1233s | about this |
1235s | um is |
1236s | you can kind of customize the the shapes |
1238s | and sizes of the bodies um we've kind of |
1241s | got like an early iteration of that |
1242s | there's a lot more tweaking to do but |
1244s | you can see that |
1245s | adjusting these you can |
1248s | add a few different things like changing |
1250s | the size of the the arms beefing them up |
1253s | a bit |
1254s | um but we can yes some of them are |
1257s | pushed a little bit too far at the |
1258s | moment but that's okay so we can add a |
1261s | lot of these sort of options for |
1262s | different body shapes um and similar |
1265s | with the head so if we jump in here to |
1267s | the Head |
1269s | we've got a few different kind of shapes |
1271s | that we can make with the the face to |
1273s | because you know you run around a world |
1274s | in Eco and everyone starts to look very |
1277s | similar |
1278s | yeah and the current avatars are very |
1280s | dead band like there's no expression on |
1282s | the face so |
1283s | everybody looks kind of samish and the |
1287s | only the only difference is whatever |
1289s | like whatever beard or outfit you put on |
1292s | otherwise it's the same |
1294s | same person all the time yeah |
1298s | also we were like and this is again |
1301s | because we're talking about hopes and |
1303s | dreams the other thing is it can be |
1306s | applied to the gameplay as well we are |
1309s | not sure if we will but just you know |
1311s | like so imagine you're chopping wood |
1314s | for a whole day and then the next day |
1316s | you chop some more wood and then the |
1318s | third day you get big chest and tough |
1320s | muscles |
1322s | or you're just gonna wander around to |
1324s | eat a lot of food and you get chubby |
1326s | then you need to lose weight |
1328s | okay you'll be able to see who's who's |
1330s | being lazy on the server |
1332s | just at a glance |
1337s | just the idea at the moment not |
1339s | necessarily happening yeah |
1343s | um I'll go through a few more of these |
1344s | options so we've got so the Beard's an |
1347s | interesting one so yeah there we go it's |
1349s | working |
1350s | so previously we just had like a couple |
1352s | of different beards but now |
1356s | we can kind of split them up into |
1357s | different parts we can add them as a |
1359s | texture overlay to the the base model or |
1362s | we can also add some mesh |
1364s | and then you could layer these up with |
1366s | you know you got the sideburns and then |
1368s | different mustache types |
1371s | and the beards |
1380s | see there's a lot of a lot of options |
1381s | for what you can do and you can go and |
1383s | take out some of these |
1385s | looks like one paint now one of our |
1388s | others |
1390s | yeah |
1391s | there it goes and like this plus face |
1395s | shapes changes you can you can generate |
1398s | a lot of variety in the yeah |
1401s | busy enemy |
1403s | yeah and again with the face shape some |
1405s | of these are a bit wonky but |
1407s | if you look at it for a while I feel |
1409s | like you you know you do see people that |
1411s | look like |
1413s | all of these like I feel like I've seen |
1415s | these people before |
1416s | yeah yeah I I've seen guy like that |
1418s | yesterday |
1421s | this guy has no Chin so he needs a beard |
1423s | you know yeah Jackson beard on him |
1431s | okay see better |
1433s | could be bushia I think |
1439s | this this question still be you want to |
1442s | keep on talking or yeah yeah |
1446s | or you I mean we can finish I guess we |
1451s | could do them as we go yeah that's |
1452s | that's okay so okay so so let me read |
1455s | one question that is for Milenko so |
1458s | there is a question uh on the chat that |
1461s | asks what is the reason uh going away |
1464s | from the blocky Style |
1466s | uh the the |
1468s | reason is |
1471s | the overall style of the game is |
1474s | changing |
1476s | um not |
1477s | drastically but each new increment of |
1480s | the game I mean keep in mind this game |
1482s | has been developed for last almost like |
1485s | nine years now |
1486s | and when we started |
1489s | uh we did what we could with technology |
1492s | and with people that we had at the time |
1493s | and then as the like development of the |
1497s | game progressed things started changing |
1499s | so the the game is |
1501s | unfortunately at this moment you know |
1504s | like we're still kind of moving forward |
1505s | and not going back to to adjust things |
1508s | so we have a bit of style discrepancy |
1512s | and then the other reason is so I mean I |
1515s | don't want to lose sorry we have style |
1517s | discrepancy because when we started game |
1519s | was much chunkier then it is becoming |
1522s | now like if you if you look at new |
1524s | things coming in like um |
1528s | um |
1528s | things we recently introduced new block |
1531s | sets new new um |
1533s | detail like building blocks uh parts of |
1537s | environment new plants they have more |
1540s | detail and we're looking at making the |
1542s | game more rich |
1544s | and then the other reason is |
1547s | um something that you'll find down like |
1549s | find find more about down the line in |
1552s | the course of this year is a vision for |
1554s | the future |
1556s | so these these avatars that we're doing |
1558s | now uh a lot of |
1561s | a lot of stuff gets streamed a lot of a |
1563s | lot of people kind of use avatars for |
1566s | role playing and everything else and we |
1568s | were kind of |
1570s | not happy with the amount of |
1572s | expressiveness we can get from the |
1574s | current current avatars so we wanted to |
1576s | do another iteration and then where |
1578s | people can personalize them better |
1581s | and if technically if you compare them |
1585s | these guys are iteration of the existing |
1589s | Avatar and blocky ones were just not |
1591s | giving enough variety I guess I hope |
1594s | that answers the question |
1598s | I I sure think it does thank you thank |
1601s | you Milenko another question that has |
1604s | already been answered on the on the chat |
1606s | but that's in case someone missed uh |
1608s | someone asked if we can save the preset |
1611s | of the character and the answer is just |
1613s | that something that we have on the |
1615s | plants and the ideas are once you |
1617s | already have an avatar you can use the |
1619s | Avatar that you already created but it's |
1622s | still something that needs to be worked |
1624s | okay so next question uh for |
1629s | for tovi we have a isomal question can |
1633s | you color the can you change the color |
1634s | of the bird |
1636s | again |
1638s | yeah at the moment the like all of the |
1641s | hair is linked together so when you |
1642s | choose your colors for |
1644s | for your hair so if you're changing it |
1646s | in the beard the mustache the hair the |
1648s | kind of updates all of them at the same |
1650s | time |
1651s | um |
1652s | might be something we do divide out into |
1654s | separate |
1655s | think |
1659s | one thing that that Yuma offers that's |
1661s | really good is |
1663s | um you know like option of overlays so I |
1667s | think you'll show it a bit more with the |
1668s | clothes Toby |
1670s | um in the current Avatar system you |
1672s | could just basically like you had one |
1674s | color per item so you know like once you |
1677s | put the shirt on you can only tint it |
1679s | one color but with the new system |
1682s | basically if shirt has multiple layers |
1685s | on it so say like you have a shirt with |
1687s | design like a print on it I think you |
1690s | can actually show it like you can check |
1692s | in like a |
1694s | yeah |
1695s | just even on this this one here so we've |
1698s | got those two layers on it and yeah and |
1701s | there's no limit you can have more than |
1703s | two so you can you can individually tint |
1706s | the the shirt color itself and then |
1708s | design on top of the shirt so in regards |
1710s | to hair and beard |
1712s | you like down the line we didn't have |
1716s | time to plug it in yet but you can have |
1718s | like black beard with white streaks or |
1721s | you know like a completely different |
1722s | colored beard to your hair you can have |
1725s | like multiple colors running through |
1727s | your hair so all these options are |
1728s | available to us with this system |
1733s | thank you one of you for for the |
1736s | information there is a there has been |
1738s | some comments and questions related to |
1740s | to the eyes so some ask if does the eyes |
1744s | default size or if the eyes is like with |
1747s | the max size settings |
1752s | at the moment this is default size I |
1755s | would say yeah it is yeah |
1757s | and but it it will be |
1760s | we have |
1762s | options to change the shape of the eyes |
1765s | have different shaped eyes |
1769s | so it's an option reason we we went with |
1772s | bigger eyes is |
1775s | one feature that we we will actually |
1778s | show probably one of the next streams we |
1782s | plan to do the update on the you know |
1784s | like this is kind of Midway through the |
1785s | process we're showing the stuff and then |
1789s | you know like once it's wrapped up and |
1791s | ready for the you know like ready to be |
1793s | plugged in we will have another streamer |
1795s | we will show like so you see where we at |
1797s | now and then we'll have a stream where |
1799s | we will still |
1801s | where we took it from here |
1805s | so yeah eyes eyes are used for |
1807s | expression a lot so we went with bigger |
1810s | eyes to start with but again they will |
1813s | be adjustable customizable |
1818s | thank you thank you again uh and so just |
1821s | a personal opinion uh I think that some |
1824s | have noticed that there are games where |
1826s | the character have like bigger hands or |
1828s | bigger food it really depends also on |
1831s | the camera so right now the the eyes may |
1834s | be may look big but because we are |
1837s | really close but if you think how you |
1839s | usually would watch the characters even |
1841s | in first person it it's |
1844s | um |
1845s | it's harder to notice the ice when you |
1847s | when you are not so close to the to the |
1849s | character so so I know that it may be it |
1852s | may look big on on that that close |
1855s | camera but once you're in the game you |
1858s | will notice that that there is really a |
1860s | purpose for having that default size |
1862s | once again we will have multiple options |
1864s | and you will be able to to customize |
1866s | that there is another question I'm not |
1869s | sure if it's for Toby or for Milenko uh |
1872s | some people are asking if if we have |
1874s | considered the idea of having sliders |
1877s | instead of like different options so I |
1879s | mean instead of selecting the different |
1881s | body types moving on the slider to |
1883s | change the body type or maybe some |
1885s | parameters like the usual size and stuff |
1887s | like that |
1889s | we yeah we basically disable it in this |
1892s | feature and that's the thing we're |
1893s | chewing on |
1895s | um |
1897s | we've seen games with sliders we've seen |
1900s | what people do with characters given |
1904s | sliders you know like a gigantic headed |
1907s | people with massive like weird things |
1911s | attached to them kind of running around |
1914s | so we technically we can have sliders |
1918s | but I would prefer to kind of limit the |
1921s | amount of |
1923s | out of there kind of you know like |
1926s | amount of |
1929s | Distortion I guess you can you can |
1932s | you like apply to the characters so we |
1935s | might give you options where you select |
1938s | between pre-created bodies but we kind |
1941s | of doing similar thing to |
1943s | what was it um I like similar thing to |
1946s | the clothes at the moment |
1948s | which is we might have like a |
1951s | pre-selected because we're giving |
1954s | options for colors Toby I think |
1957s | so you like you you're given set of |
1960s | pre-selected Colors by us that you can |
1963s | choose from quickly but you also given |
1965s | color Pickers so if you don't like those |
1967s | colors or you want to they're kind of |
1969s | there but not exactly what you wanted |
1971s | you can still jiggle you know like |
1973s | around and kind of |
1975s | you know like find the color that you |
1976s | want so sliders can be plugged in can be |
1981s | introduced |
1982s | they might be an option but like we |
1985s | still want to limit them within a reason |
1987s | like you may have like a bigger head but |
1990s | you can't make a head that's twice as |
1992s | big like you can make it at this like 10 |
1994s | percent bigger or something like that so |
1996s | it is an option and if that's what |
1998s | people are keen on yes we can plug it in |
2001s | so that's yeah like after this stream we |
2005s | will be looking at the community |
2006s | feedback and and seeing you know like |
2008s | what of that we can address and apply |
2013s | maybe there's some great ideas that we |
2015s | didn't think of so that would be pretty |
2018s | nice |
2019s | yeah anyway sorry Toby |
2021s | that's all right I think you covered |
2023s | everything but it's definitely something |
2025s | we could look at yeah |
2028s | depends |
2030s | yeah yeah we are really open to feedback |
2032s | so so we really appreciate these |
2034s | questions and on all the comments and |
2036s | once again the survey also helped us a |
2037s | lot to have a goal on the development |
2041s | uh there there is another question uh |
2043s | that I can answer is if we are going to |
2046s | allow the players to select the color |
2048s | using like RGB values or something like |
2051s | that instead of like picking the color |
2053s | and it's something like is not currently |
2055s | implemented but it's in our roadmap so |
2057s | the idea is that at some point you can |
2060s | use a hex code to to decide the exact |
2063s | color that you are looking for is not |
2065s | done yet but but yeah it's we have that |
2067s | in mind okay we can expose all that it's |
2071s | not a problem here like we can give like |
2073s | a hex code punch in or we can give like |
2076s | RGB values punch in so either one of |
2079s | those is available |
2082s | to use |
2084s | yeah I have to say that this Color |
2086s | Picker feels so much better than the the |
2088s | one that's in the game at the moment |
2090s | it's it's |
2091s | a lot easier to use |
2093s | um and just look at the amount of |
2094s | options that we can do |
2096s | um but yeah I imagine it wouldn't be too |
2098s | difficult to use hex code |
2101s | or RGB maybe we can switch between them |
2105s | yeah yeah |
2108s | oh one one last question that we have on |
2111s | the chat before you continue to Avi is |
2113s | that if we can adjust the eighth of the |
2116s | character we have plans to uh so Point |
2118s | some point support the uh different of |
2122s | characters |
2123s | yes yeah yeah that's that is something I |
2126s | want to do as well |
2127s | um you can do that through the body |
2129s | modification stuff |
2130s | so yeah |
2131s | there's another thing we want to do is |
2134s | we want to like you can also I I mean |
2138s | we are throwing around the idea so I'm |
2140s | not sure like I think it's doable you |
2143s | can also do like a longer torso shorter |
2145s | legs like you can adjust proportions of |
2147s | your character as well as height so |
2149s | technically you know if you want like a |
2151s | longer legged and like shorter torsoed |
2153s | character or like a longer torso |
2156s | shoulder legs also again like talking |
2158s | about the head proportion it goes like |
2160s | it should be able to go between like |
2162s | five heads tall to like seven headstones |
2165s | you can have more heroic or like a kind |
2167s | of more average |
2172s | with the system it's like it is doable |
2176s | how far we take it depends on on what's |
2179s | good for the game I guess yeah |
2184s | any other suggestions just put them in |
2187s | the survey as well we'll go through it |
2189s | all because this is still heavily in |
2191s | development there's a lot we can change |
2192s | at the moment so it'd be good to do like |
2194s | an update in like |
2197s | you know the the coming month or two |
2200s | um I'll just show you any anything that |
2202s | we can kind of implement |
2205s | because because the Avatar can be |
2210s | you should be able to be anything you |
2212s | know like whatever you want so like in |
2215s | the in that regard |
2217s | we want to make as many people happy as |
2220s | possible |
2221s | with this new stuff |
2226s | so we listen at this point in time |
2230s | yeah |
2231s | you want to talk a little bit about |
2233s | these decals while I play with them |
2235s | and just how that that works and what we |
2237s | can do with it |
2239s | like the face stuff or just yeah |
2242s | oh yeah so so yeah |
2245s | applying face paint we discovered that |
2248s | simple simple things like that add a lot |
2251s | of personality so yeah |
2253s | we we have things like cheek blushes |
2256s | cheek paints like |
2259s | each part of the face has has its own |
2262s | kind of set of decals and we can keep on |
2265s | adding new ones but by the way decal |
2268s | like we are too technical I keep |
2270s | forgetting |
2271s | but basically paint you can put on top |
2275s | of the you know like character space |
2278s | so in this case yeah like you can you |
2280s | can paint little stars on your cheeks |
2283s | or you can put makeup on your eyes you |
2286s | can put lipstick on your lips where we |
2288s | at at the moment |
2290s | so yeah so that like is that the only |
2293s | lipstick we got like the only style we |
2295s | have multiple |
2296s | yeah they're just just not in yet but I |
2300s | like them this one somebody was saying |
2303s | it looks like a |
2309s | you make it white it looks like it but |
2312s | it also looks a bit tribal so you can |
2314s | put markings on you that make you very |
2317s | different from from another person who |
2319s | looks similar |
2320s | no I I shadow |
2323s | where you can yeah |
2326s | and these are very quick and easy to add |
2328s | um so that's what we're kind of doing at |
2331s | the moment is iterating a lot on it |
2333s | once I've seen that in the editor I |
2336s | really liked it |
2337s | the the those like a tribally paints |
2340s | they can turn on your character |
2343s | and you can probably like talking about |
2345s | Chevrolet like you can do the tribes a |
2347s | society where this makeup style is |
2351s | popular and then another one where |
2352s | something else is kind of cool |
2355s | and for the hair |
2357s | if you like when we're talking about |
2360s | multiple ability to tint multiple things |
2363s | differently it's something we couldn't |
2364s | do before is like if you look at the |
2367s | hairstyle we can tint here one color |
2370s | then we have the bandana wrapped around |
2372s | the head so bandana itself we can |
2374s | control the color and then last thing is |
2377s | like even the little pattern design |
2379s | all these things can be changed and |
2382s | tweaked and adjusted so that there's |
2384s | like a lot of variety allowing for |
2387s | personalization which is |
2390s | to me it feels like it feels so much |
2394s | more free than the stuff we had |
2396s | available and we had to work with before |
2398s | so |
2400s | there will be |
2401s | much more |
2404s | what was the word Toby my English is |
2408s | like the diversity yes diversity is the |
2412s | word |
2413s | it'll be so much more diversity in the |
2415s | game than there is now |
2418s | so like heights body proportions |
2422s | um skin color |
2423s | uh options for outfits |
2426s | options for for you know like makeup the |
2430s | other thing we we didn't have time to |
2432s | plug in is the the like a body paint and |
2435s | body tattoos if somebody wants to do |
2437s | them |
2438s | um that will also be an option so a lot |
2442s | of ways to customize your character |
2446s | and |
2448s | ability to take your character from one |
2451s | server to the other |
2452s | to like |
2454s | is that is that something I was not |
2457s | supposed to mention |
2459s | not I think that's okay to mention yeah |
2461s | that's that's the idea what this is you |
2463s | kind of build your character and you use |
2465s | that in in different servers and um you |
2468s | can go back and modify it but |
2471s | and then potentially if you get attached |
2473s | to your character uh ability to take |
2476s | your character |
2478s | turn it again maybe |
2481s | like if we talk Multiverse |
2484s | there might be an independent like |
2488s | editor that lets you |
2490s | use this character to play some other |
2492s | game maybe |
2494s | you're dreaming big now I'm a link |
2496s | hereby |
2500s | let's be cool watching your character on |
2502s | VR chat or or something like that it |
2504s | would be cool |
2505s | yeah yeah |
2508s | I might show you this next part now as |
2510s | well yeah |
2513s | so one of the reasons why the eyes are |
2515s | big |
2520s | we have different Expressions now |
2524s | and they're much more um |
2527s | expressive than the ones we had on a |
2529s | dead Band characters from before |
2533s | so in this case you're taking photo of |
2535s | yourself and then you can use that photo |
2537s | to uh |
2540s | yeah like you can use it |
2542s | for your Facebook profile if you want or |
2545s | you can use it in the game or you can |
2547s | put it on the wall |
2549s | do whatever you want |
2552s | and also like are you are you sure the |
2555s | little on the right hand side you have |
2556s | these little options for the background |
2558s | color of your photo and there's little |
2560s | frames |
2562s | that you can put around your photo |
2564s | so |
2567s | yeah so I think doing this as part of |
2568s | the first first step when you're |
2570s | creating your avatar just kind of |
2573s | um like you can use it there's this |
2575s | photos you use throughout the game to |
2576s | you know be kind of like your ID photo I |
2579s | guess but |
2580s | yeah kind of creates your persona |
2585s | so we've got different options this is |
2587s | still yeah work in progress but I can |
2591s | do |
2593s | yeah yeah lighting's a bit off on that |
2595s | still but that's all right yeah |
2598s | is being tweaked so yeah like you you |
2600s | get different background color and you |
2603s | you have like a nice frame around your |
2605s | photo and there's different variants for |
2607s | the train |
2609s | the thing I like about this as well if |
2610s | you go back to the editing with an |
2612s | expression you can keep editing the |
2616s | expression remains |
2620s | all right that's fun I don't know if |
2622s | that was intended but |
2624s | well yeah |
2626s | it's good |
2628s | some of the best features have been |
2630s | mistake sometimes |
2632s | if it looks good you just keep it |
2640s | yeah there is something that |
2642s | I'm sorry for the for the introduction |
2645s | there is something that that Tennessee |
2646s | has mentioned on on the chat uh but in |
2650s | case somebody is not reading the idea of |
2652s | these photos is that is going to be used |
2654s | on the minimap to represent your |
2657s | character in the game |
2658s | that's right |
2662s | yeah and Dimitri you have seen the |
2665s | question wouldn't be more interesting to |
2666s | use to add the dies as items |
2670s | with a related profession to change the |
2672s | colors in the game including colored |
2674s | clothes yes |
2677s | it's a good idea it's gameplay idea |
2679s | um yes |
2681s | it is a tale of profession as well and |
2684s | there is like a |
2686s | canvas production and things like that |
2689s | so there was something we're bouncing |
2690s | around for a long time as well it's like |
2693s | you need you might need ingredients like |
2695s | it's not just like a random color change |
2697s | you need to collect ingredients to |
2700s | create the color you want and then apply |
2703s | it and you might be able like you know |
2705s | other people might have to buy stuff |
2707s | from you so they can do it too or you |
2709s | might come up with the color that they |
2711s | can't have until they get the |
2712s | ingredients so the potential to to um |
2715s | use it in the gameplay is there as well |
2719s | how far we go depends on game design is |
2721s | basically |
2726s | yeah I might also quickly just show you |
2728s | the randomize button because it's fun |
2730s | Luca just added it |
2731s | um last night but it's not the proper |
2734s | randomizer it's |
2736s | it's really random |
2741s | but you can get some really fun fun |
2743s | options yeah at the moment halfway |
2747s | through we don't have |
2748s | many options available but the more we |
2751s | add the better randomizer will work yeah |
2755s | at the moment we only have the wolf mask |
2758s | yep so you pretty much just just wolf or |
2761s | not yeah |
2762s | it shows every like shows 50 of the time |
2765s | basically |
2766s | yeah but yeah we we added options |
2769s | there'll be many more and we will do a |
2772s | catch-up screen where we will show |
2775s | this but better yeah and before anyone |
2779s | mentions that the hair with the the hats |
2783s | um that's something we're looking at |
2786s | yeah |
2787s | because you should be able to but it's |
2788s | it's a tricky problem but |
2791s | yeah yeah |
2793s | Uma should make that easier |
2801s | that's nice uh now that you have the the |
2803s | minutes had uh do you know if there I |
2806s | mean there is a question if there is a |
2808s | plan to include like like real time like |
2811s | working on the miners Hut |
2814s | yeah that was the plan for it yeah yeah |
2817s | that's why it was made with yeah there's |
2820s | another hat that's not there this early |
2822s | version of the minor set |
2824s | yeah more primitive light but yeah it it |
2828s | was meant to be used |
2831s | in dark areas and it has a function not |
2835s | just pretty looks |
2837s | just just as to have a little bit of |
2840s | context uh using dark as a mechanic of |
2844s | the game is is Trick because as a player |
2849s | you can always just go to your writing |
2851s | settings and set it up to the Max and go |
2854s | to your monitor settings and set up the |
2856s | light into the max gamma to the Max and |
2858s | the interest in that they're carriers in |
2860s | the game so so it's really complicated I |
2863s | mean we have explored the possibility of |
2866s | having darkest part as an important part |
2869s | of the game mechanics but but it's it's |
2872s | really tricky and it's something that we |
2874s | still need to to keep exploring but but |
2876s | yeah we would love to to have a some |
2880s | different real-time lightings for |
2881s | example on the on the mining hat okay |
2884s | thank you again Milling quantity for for |
2886s | the |
2887s | uh answer David do you have something |
2890s | else that do you want to talk us about |
2891s | or Milenko |
2894s | yeah just just one thing that people |
2896s | mentioned like |
2901s | guys on internet on one hand it's really |
2904s | nice that people can change their |
2905s | settings and Camera field of view and |
2908s | you know like |
2909s | increase the view that you know like |
2911s | they're using or you know pick the one |
2913s | that they prefer but at the same time |
2917s | um different fields of view |
2919s | change the way things look and like |
2922s | sometimes even change the proportion of |
2924s | the things and the way they feel so |
2926s | that's that's one thing with characters |
2929s | and I guess everything else is once once |
2931s | you start playing with those once audio |
2933s | is lose control over those |
2938s | um you're starting problems now they're |
2941s | not problems for gameplay but they're |
2942s | problems for like uh keeping visual |
2945s | consistency of things |
2948s | but you know like that's the field we're |
2950s | in and that's that's what we're working |
2952s | with so it's fine people should be able |
2954s | to play any way they want |
2961s | thank you Lincoln do you have anything |
2964s | else that |
2965s | you went to at |
2969s | um |
2970s | no I think that's good we've kind of |
2971s | covered a lot of the options and the the |
2974s | plan is to just keep tweaking this and |
2976s | adding more things |
2978s | so |
2979s | yeah send through any feedback and then |
2982s | we'll keep keep checking out so |
2985s | okay thank you uh what have you uh so we |
2989s | don't have |
2990s | um any questions I I see a question |
2993s | right now but that cancel that uh the |
2995s | webcam interface was uh delayed we we |
3000s | had some some issues as I have mentioned |
3003s | before all this streamer for features |
3006s | that are work in progress and sometimes |
3008s | work in progress have had some some |
3010s | problems that that are hard to to fix so |
3014s | we have delayed uh we will have another |
3016s | stream where we are going to talk about |
3017s | the webcam free tracking feature and as |
3021s | Milenko mentioned we are also going to |
3023s | have another stream to talk about |
3025s | avatars because we would like to show |
3027s | the progress that we have done in in a |
3030s | couple of months or weeks depending on |
3032s | the progress and of course we would like |
3035s | to read all the feedback that that we |
3038s | get in order to improve the Avatar |
3041s | feature so if someone hasn't filled this |
3045s | survey please please feel free to to to |
3047s | go to go there we really love that |
3051s | feedback and I think that would be all |
3054s | um is there anything you want to add |
3056s | Milenko or Toby |
3058s | this is basically from from this stream |
3061s | on uh looking at our schedule there is |
3064s | quite a few new things we will be |
3066s | showing down the line as we're gearing |
3068s | up towards 1.0 or 10 depending on how |
3072s | people want to call the the next kind of |
3075s | big version of the of the game release |
3077s | so yeah there will be a lot of good |
3080s | stuff coming down your way and then |
3082s | updates on the avatars will probably be |
3085s | after that |
3087s | because there's many other things that |
3089s | need to be shown and talked about |
3092s | which is exciting I guess |
3096s | and that's all I think we we went for a |
3101s | while I didn't expect streaming will be |
3103s | this long |
3104s | yeah it went quick |
3106s | yeah I |
3108s | it's it's an hour instead of half |
3111s | it's good I guess I don't know is it |
3116s | yes yeah |
3120s | so I think |
3121s | uh that would be all for for today uh |
3125s | thank you everyone for coming uh bye bye |
3129s | everyone and I see you next stream |
3132s | cheers people catch you next time bye |