about 1 year ago - Strange Loop Games - Direct link
about 1 year ago - Strange Loop Games - Direct link

Transcript (by Youtube)


1s hello everyone and welcome to another
4s dream here from strange Loop games
7s um unfortunately and I do kind of start
9s at apologizing a little bit for the last
13s week's stream kind of went
15s away a little bit we were planning on
17s doing some Avatar stuff
19s um that'll have to wait
21s [Music]
23s update more on that
26s one two
28s Discord or social media
32s um but yeah so for this Friday
34s that we're here again we have Toby as
36s you've seen a couple of times
39s hello and we have prevator which is our
45s admin from a one of the community
47s servers that is part of the the our
50s little program here with allowing people
51s to go off their servers and their
54s Concepts and go over
56s some nice builds their players have done
57s and talk about how they solve the
60s government and the Civics and economy
62s and all of the different topics and
64s aspects that Eco involve
67s um so yeah good you can introduce
69s yourself a little bit and
72s and I kick us off here
74s uh yeah well as John's did say I'm
78s pravato I'm as you can probably tell by
82s my accent I'm Dutch and I've been
87s hosting a server since November of 2018
92s basically because of someone who invited
95s me from Minecraft he was like oh hey you
98s need to play this game it's the next big
102s thing and I think you'll like it that
106s was actually in uh well for any small
110s scale server
111s that's where I was a farmer at first and
115s yeah unfortunately the host was a little
117s unreliable at the time
120s and from there I did my best to get that
124s map and continue on from that and from
127s there I was well just basically hosting
131s for a few people and over time they they
134s joins some of course left as those
137s things go and
140s yeah now that
142s we're actually in our 20th or 21
147s um
148s around actually and we've grown a lot
152s with
154s yeah I had a lot of people uh join us
157s this time as well we actually had Around
159s the Clock activity with some Australians
163s joining us and uh yeah that was great
166s fun and yeah I'm really grateful for the
169s opportunity to be showcasing us
173s in this round and I hope you enjoy and
176s yeah let's have some yeah some good uh
180s stuff going on here
181s yeah we're very excited to go off our
185s communities
186s kind of
187s um involvement and and the dedication
190s that a lot of players have
191s and for anyone that you want to also
195s participate and do the similar kind of
196s thing where we go through your server
199s and show off
200s a bit of what you've been doing and
203s your your solutions to the different
206s difficulties that you may encounter Nico
208s just hit Dennis up on Discord or send
211s the mail
211s and we can probably work something out
215s and with that I think we we can go
218s right ahead and transition over into uh
221s into the gameplay screen here
228s [Music]
233s did you have a you want to take us out
236s on the road or
237s uh yeah I do have a
240s um a route I came up with which is
243s basically just some big loop but uh yeah
246s well what I do want to uh first state as
250s you can probably see through the news
252s there were two players who were doing
254s the last few days
256s which were instrumental in actually
258s making sure that this was actually ready
260s for um for the stream and now this uh
263s sand Stark and also uh holy wall
266s um that's one of the two was
269s um well will be visiting shortly but uh
274s through his ashlar builds and well hold
277s the wall made the electronics for the
279s lasers and also uh yeah the lights and
281s the power so uh yeah through their
285s efforts um the last few days that's how
288s we actually got to this point so thank
290s you for those two and uh yeah let's uh
294s let's go
295s install this is actually the spawn Plaza
300s which will be visiting when the meteor
302s gets shut down I modeled that after the
307s Lighthouse of Alexandria which
310s doesn't really exist anymore in real
313s life but there are historical references
316s which showcase how it's probably uh has
320s looked
321s and I've tried to recreate that a little
323s bit through the use of ashlar sandstone
328s that's impressive
332s it's awesome
333s and it's basically Ashley with a big use
337s of the flat roof to uh or make a bit of
342s window sills and the granite is the
345s windows
348s yeah there's a lot of a lot of clever
350s use of block forms to apply them in
353s different places that you weren't ex you
355s wouldn't be expecting to use them to
357s kind of give you the those shapes and
359s and
360s the designs that
364s looking for
366s yeah that's actually what I try to teach
369s the players not to play on on here as
372s well like
373s um well usually it's it's a roof but you
377s can always just use them in different
379s ways like if you think that some form
383s actually works better in a different way
385s than I do encourage people to just
388s experiment with them and uh yeah then
390s you get this sort of stuff where you can
393s just use depth like for the regular
396s walls the uh on the flat roof right here
400s well this flash roof this is a full wall
404s and this is um just to create a little
406s bit of depth and yeah just create a
409s little bit more interesting shapes
410s rather than
412s yeah just flat cubes
417s yeah the from there it's actually a
421s um the bank which is also
424s something one of our other Portuguese
427s members partially suggested the other
431s part was Suzuki which you are seeing
433s moving around here as well
436s which is also one of the other topics I
439s would like to be talking about
442s because like every server and just
446s adopting a currency doesn't go without
448s its problems of course
451s and well we too had our issues
456s because normally we had a
460s predetermined currency we would just
463s place down a box with a mint in Treasury
466s and well just basically mint some
470s currency and have all the processors
473s just well proliferate all the money from
476s there
477s which well we actually did around give
481s or take 20 rounds but for this round I'm
484s well quite frankly I just didn't want to
488s extensively set up all everything
491s beforehand because well it usually takes
494s a few hours just to set everything up
496s and yeah like well why not just change
500s things up a lot and uh
503s yeah basically we just had a different
506s starting point with a blank canvas and
510s yeah we had a border system from the
513s beginning which yeah
515s now of course doesn't really uh allow
518s for a lot of trades in the beginning was
520s yeah well it's also um dependent on the
525s demand of people actually using the
529s credits so if I was like I'm I'm a
532s carpenter and if I were to be able to
535s use mystery Goods then I would I don't
538s need to mine or I would actually need to
542s well provide other stuff which the Mason
545s would actually need
546s which wasn't always a lot of wooden
550s stuff which well of course creates a lot
553s of bottlenecks
555s until we adopted the mint
559s and from the mint we well basically has
563s our current system which we had for the
567s last 20 rounds or so
568s and there were also people who didn't
571s quite want to do that
574s which unfortunately that creates some
577s issues
578s but
580s yeah ultimately we did get some mods
584s going which helped a lot in establishing
588s a Baseline
590s and from there the other people who
592s would just be able to um I'll adopt from
595s there
596s and uh yeah from there it was uh pretty
599s smooth
602s you know speaking about I'm gonna add a
604s little bit of a text on top of just
608s clarify that the server is not running
610s completely vanilla and they it does
613s contain a bit of a few mod blocks here
615s and there that are
618s not really standard
620s um just to people don't get about
623s them seeing things that
625s they're not seeing locally on their
627s servers
628s adding that disclaimer up top
631s yeah I mean like the the colored
634s concrete you see in the background of
636s the Capitol building and that's modded
640s um
641s for instance and I'm sure there will be
643s more
644s but that's the the most obvious one
648s yeah so
654s yeah I saw some some Human Arc ways and
657s some other things that are not
659s completely yeah you know we got our
662s or lead artist here that may take some
664s inspiration from some of them just and
666s the repertoire of yeah the white Cascade
670s of blocks
672s it's definitely something we're gonna
673s look at
675s um
676s after 10 comes out at some point
679s but yeah colored blocks look look
681s amazing as well like
684s we definitely need to get something
685s something happening with that as well
690s yeah and then there's actually the fish
693s tank which is inspired by a Canadian
696s built as I recall is actually something
699s uh Satsuki came up with
702s which uh well basically in previous
705s rounds we had one big Palace on Mega
708s project actually
710s but I felt like there was pretty much
713s just me dictating like this is what
715s we're gonna do and yeah it didn't really
718s sit well with me that
720s um it didn't really have a lot of
721s community involvement that way so this
724s time we actually uh well opened up the
727s um built process to um to people and
731s well basically you said well what sort
733s of building would you like to see what
735s sort of building
737s um do you drive by every day what sort
740s of building do you think is actually
742s representing your country
744s um well for instance which is also part
746s of wow the uh that Tower came to be
750s hmm
752s oh wow yeah that's basically how um we
756s actually uh actively try to incorporate
760s uh Community feedback into our rounds
763s which is also why we had a more freeform
767s route this time because normally we had
770s a straight grids instead of just a
774s well instead of a map like this
778s um yeah it's a little bit of a hotspotch
781s of stuff here and there
784s and it's definitely not a straight grid
787s like you would see in uh in American
789s cities now it's a little bit more like a
792s European city and uh
794s yeah it's a little bit more organic
796s which is also why our current round is
799s called the living City because I do
801s think that a city is more than just a
804s collection of buildings it also has well
807s recreational facilities stuff we'll see
810s in the next update with museums and that
813s sort of stuff the cultural aspect I do
816s think a city needs more than just a few
819s buildings a few houses some workshops it
823s needs something to feel a bit a little
825s bit more alive in that case
828s yeah I was actually checking out your um
830s your website last night and I noticed
833s you had like a road map for that sort of
835s stuff that kind of coincides with the
836s stuff that we're going to be releasing
838s so it's kind of cool just seeing
840s um like what you're planning with the
841s release of
843s um like the cultural uh settlement stuff
846s and boats and everything like that so it
848s was really nice to see
850s you're kind of thinking ahead
852s yeah I mean I do like to be prepared and
856s I don't really like to improvise so uh
859s yeah that too was a bit of a challenge
861s uh this round
863s but uh yeah I mean you do need to be
866s able to try new things in order to uh to
869s improve and work on yourself so yeah so
873s I do embrace the the change that was
875s necessary for that
877s yeah and I think that's that's also part
880s of why we're trying to expose as much
882s configuration settings and kind of the
884s the a lot of the utility tools and
886s everything that we tend to connect the
889s vanilla side and you know the old
891s experience for players
893s we also want to empower server
895s administrators such as yourself to
897s really be able to to go out and flex
901s around with the settings and making sure
902s that each server might be its own unique
904s experience but also so that even the
908s same server running different Cycles
911s giving that kind of replayability by
914s being able to do different types of
916s scenarios fairly easily
920s yet still be you know a significant
921s enough change that all I don't want to
924s just get back into it but from a
927s different angle or even if it's as
929s simple as just picking a different
931s profession but also you know a
934s completely different map a completed
935s different kind of biome settlement or
938s different resource air cities or
940s whatever else people come up with
945s yeah for sure I mean we do actively
948s um
949s yeah and of course invite people that if
951s you like what you see and like well
955s 10.0 will make it easier for uh well
959s people to just do their own thing like
962s um as you can see from this map this is
965s actually our Australian group
968s which work together as a collective
970s which I'll be touching on later as well
974s but basically because
977s yeah usually people just work well of
982s course we all are expected to work
984s together in some capacity but
988s now of course there are also groups of
990s people who like to say well
993s we know each other we would like to work
995s together as a single group
998s and that does also create its own
1002s challenges
1003s because uh well people do want to be
1006s able to actually compete with that sort
1009s of stuff
1010s and well that did expose a little bit of
1014s a bottleneck in the way we
1017s well just placed out our people because
1020s well everything is basically around this
1024s area this is actually the most of the
1027s entire world with a bit of oil here and
1031s yeah some bills here and oil fields way
1035s over here actually
1037s but as you can see there's so much empty
1041s space
1042s which if this was 10.0 then first of all
1046s the map would actually look a lot
1048s different because
1051s yeah we would actually not have close
1053s continents but would actually like more
1056s of something like Indonesia with the
1059s archipelago which which basically means
1062s that all the towns or groups of people
1066s regardless of what they want to be doing
1070s and they can just settle on their own
1072s separate islands and ultimately we do
1076s would like to create a global government
1078s of course again
1080s but uh
1082s yeah that's just something to work
1084s towards instead of just assuming that's
1086s Everyone likes to have the same laws the
1089s same Financial system just basically
1092s just create a lot more autonomy for
1095s um different groups which is well
1098s basically what we would like to invite
1101s people that if you like the idea of
1104s working with us then by all means
1106s contact us after the Stream
1114s and uh yeah actually
1117s um from here there's also all smaller
1120s builds from one of our returning players
1123s uh this is actually more of a Dwarven
1127s inspired built
1129s unfortunately he didn't really have too
1132s much time to be finishing everything he
1135s did once but usually he does make a
1138s mountain or Dwarven inspired structures
1142s basically the uh if you are a lot of the
1145s Riggs fans the sort of stuff that you
1147s would see in Moria for instance that
1150s sort of stuff is the sort of ability
1152s would be going for and I think he was
1155s actually going to next round so uh that
1159s was definitely some stuff to look
1161s forward to well in this end as well
1165s [Music]
1168s changes to the street lights and
1170s Lighting
1172s I like it when it's going into the Dusk
1174s and you can
1176s idiots of it
1178s [Music]
1180s yeah it's uh it's I think it's actually
1183s going sun down at the moment so uh yeah
1186s the lights will be a little bit more uh
1188s pronounced as the as the stream Will Go
1191s On
1192s so uh yeah I do like the the ambience
1195s that's the three lights give
1199s yeah it is nice and we're
1201s I'm looking at some changes to power
1204s requirements and just power production
1206s in general but
1208s um it's hinged a little bit on
1211s getting some new Assets in so it might
1213s not make it then so I'm not gonna make
1215s any promises
1217s um but I do want to kind of shift out
1218s because right now power in general when
1221s it comes to lights is a bit expensive
1223s um
1224s it's also a little bit too easy to
1226s generate the necessary power if you will
1228s so it's kind of a weird inverted Edge 22
1232s where everyone kind of houses their own
1235s power generation when it really should
1237s be more of a collective requirement
1241s um rather than like everyone everyone in
1243s his aunt has has their own wind turbine
1245s on their own
1246s combustion generator just to keep stuff
1248s going
1249s and I do want that to kind of transition
1252s more into a community type project where
1254s it's a little bit more requirements to
1256s do that
1258s but at the same time you're also not
1260s gonna need as much of Machinery in
1263s comparison so like lights might use a
1267s lot less power but they might yield a
1269s bit more in terms of both like XP and
1272s general but
1273s best general effects
1276s um
1278s tweaking around that power stuff
1283s yeah that's actually uh something that
1286s will well once we get to my build I'll
1289s be able to touch upon what's we did but
1292s we did have a um well we do have
1296s um a mod which actually is like the
1299s water wheel but just for the um
1303s electrical variant actually
1306s uh which is basically our way of
1308s creating uh water power instead of
1312s having all these wind turbines which you
1314s would normally have
1316s so um that is uh well basically just
1319s communal power which everyone can use
1322s and everyone uh basically just saying
1325s contributes to
1328s yeah hydroelectric is something that we
1330s really haven't touched on which is
1332s an interesting subject and
1335s probably something that we'll we'll look
1337s into later on
1339s um I mean we do have the mechanical
1340s water wheels so we do have some you know
1343s we've got Hydro mechanical Power I guess
1345s if you will
1347s um but General hydroelectric is uh
1351s it's an interesting and also somewhat of
1355s a
1357s um environmental Gray Zone if you will
1360s in terms of how much it's impacting the
1362s environment versus how much it's offset
1364s by the fact that it's a lot more
1366s environmental friendly
1369s um
1370s because as with any power generation of
1372s any type it does have an environmental
1374s influence
1376s yeah for sure
1380s solar panels on the roof
1382s yeah we did add that to have a little
1386s bit more variety because uh yeah as you
1390s can probably tell there's a lot of
1393s consumers but very few producers in the
1398s visible range because uh yeah like in
1401s real life people generally don't really
1404s like to have all these big wind turbines
1407s in their face so we have one in the
1410s background which can barely see from
1413s here
1414s and there in the background is actually
1417s my build which has the uh a little bit
1420s less obtrusive water turbines
1424s but uh yeah I mean
1426s um
1427s dams generally do have issues with the
1431s wildlife and that sort of stuff so I can
1434s definitely see that that too of course
1437s has drawbacks
1439s but also I'm really looking forward to
1441s uh yeah basically the architectural
1444s challenges that brings because you can
1447s of course build a lot of cool stuff when
1450s you can build all these high structures
1453s and have the water just there
1456s basically just stream and that sort of
1459s stuff that's really interesting
1465s also noticing a lot of um
1467s non-standard Vehicles over here
1472s that too was part of what we did include
1475s because we do also have uh the supercars
1480s there's also uh Logistics truck in the
1484s background so uh yeah that's why I
1487s mentioned there there were definitely
1489s more mods going to be displayed at some
1492s point and uh
1495s yeah they are uh spell around the map so
1504s you know it's it's looking really
1505s impressive I'm looking forward to
1508s getting 10 out as soon as we humanly can
1511s and I I have
1513s a whole bunch of things with plants too
1517s sort of sort out and balance before
1519s that's possible and we also have some
1522s stuff with the avatars and
1523s settlements that's gonna need to go
1525s through the whole play test Cycles to
1527s get done but
1529s um
1530s I can see things like worlds where you
1532s have these huge big buildings
1535s on the horizon look really really
1537s impressive moving around I mean it looks
1539s really impressive as is right now but
1543s um you know once you kind of see them
1544s poking up on the horizon and
1546s off as far as you can see
1548s um it's gonna be super impressive
1551s yeah for sure I mean once we get up
1553s there which is actually accessible
1556s through An Elevator Shaft
1559s uh you'll be able to see a lot of the
1561s surroundings as well but like Satsuki is
1566s built is not visible currently but if
1569s this were to be 10.0 then it would be
1571s visible and you would be able to see
1573s basically the whole town from the uh
1575s from the high vantage point so um yeah
1578s that's definitely something to look
1579s forward to that's crazy
1584s easing around with some other vehicles
1585s there
1587s yeah it's a free advertisement for the
1590s mod maker
1593s yeah but I I think it's quite fun to see
1595s what people do
1597s um different mods that kind of roam
1600s around and and being shown off like this
1602s because it really shows you the power of
1605s the users and the players and and what
1608s essentially you know the only thing that
1610s limits them is their imagination
1613s um and they can do some really really
1615s cool stuff
1617s yeah I mean it's like the um the
1620s well-known plastic thingies the Legos uh
1624s I mean that's also uh just your
1626s imagination which is the limiting factor
1629s so we do try to facilitate as much as
1632s possible to help give people as much
1636s Choice as possible so that if they want
1638s to build a particular stuff then well
1641s usually it's like April can you add that
1644s um yeah sure and yeah that's basically
1647s how we add a lot of mods over time
1651s and yeah
1653s that's how we enrich the world's every
1656s cycle
1658s time and time again
1661s yeah so here we see a building in the in
1663s Black concrete or in black bricks I
1665s believe it is
1668s looking pretty
1669s it's looking pretty intimidating to be
1671s fair
1673s yeah it's uh it is and this is actually
1676s just the the surface part of his build
1679s and there's actually of the Mason uh
1682s sand Stark and yeah he too is uh ssap is
1688s telling in the background uh wait until
1690s he did see the underground because uh
1693s yeah as you can tell this is just a part
1698s of his stockpiles
1701s which is let's see four this is eight
1705s and I believe there are at least on our
1707s eight well four on top of that on top of
1711s the uh on the roof and there are another
1713s four below us
1715s so basically around 16 large lumbar
1718s stockpiles just for this Warehouse
1721s that's wild that is a lot of block space
1724s yeah yeah as you can tell it's all all
1727s getting used
1732s that is that is a significant block
1734s space
1738s and this is actually also a mod this is
1741s actually a greenhouse so that we can
1744s just creates all sorts of plants
1748s wherever you you want to instead of uh
1751s which biomes fit which plans
1755s so uh yeah like I mean this is far from
1758s a rainforest but so we can still
1761s um grow them anyway
1765s yeah it's a nice mod that one
1768s yeah there's a that one is is really
1771s technical yeah in terms of how much it's
1774s kind of manipulating and changing out in
1776s the background
1778s um just to give you that opportunity to
1780s kind of ignore the the constraints
1784s magically add a layer of
1788s unrestriction in the space of the
1791s building
1793s um and since it's the sense that you can
1795s enclose it
1796s it as that module module ability of just
1802s building it dynamically the way you want
1804s it to
1806s yeah it's actually more of an evolution
1809s of sorts you know of the uh the plant
1811s spots because that's tends to just
1814s create them in a fake version and Bonsai
1818s versions for normal trees but this
1821s actually allows you to grow them to a
1823s full size and actually just Harvest them
1825s or wherever they want to yeah
1828s you know that is pretty cool speaking of
1830s speaking of plants
1832s uh Toby do you do you have any
1835s any notion on when we might
1838s look into adding them for
1841s all the um all the new uh pottery
1848s the the small yeah
1851s also like adding adding the plants to
1853s the other yeah the devices add more
1856s vases and pots and stuff like that
1859s because the pots have got to kind of
1860s we got two of them and
1863s they're kind of boring but yeah I know I
1867s know I I saw some requests on Discord
1869s that they wanted the ability to kind of
1871s put the flowers especially
1873s um in the vases and kind of the core
1875s more with it
1877s that's definitely something that we
1878s wanted to do
1880s yeah and
1882s um new flowers for instance because
1884s usually there are just plants you see in
1887s uh
1888s in in the world itself but other than
1892s sunflowers or orchids there's not a lot
1894s of flowers you can actually put into
1896s those spots yeah and I think we can
1899s definitely definitely look into adding
1901s some more General Mist plants
1905s partially just to make the world look
1907s more alive and and look more vibrant
1911s um
1911s but also just you know people like to to
1914s decorate and
1915s having more options to decorate is not
1918s bad
1919s yeah
1921s yeah definitely
1923s can I finish avatars first no no no no
1926s no
1927s we want more flowers not bad yeah
1930s everything and we want it now yeah
1934s that's fair finishing off finishing off
1937s clothing restrictions you can have pants
1940s on your head and your shirt on your legs
1942s that's fine we just want more flowers
1944s thank you
1945s yeah and the formal clothing I mean
1949s we're politicians soon so politicians
1952s need something of a badge of office
1956s that is true yeah we we don't really
1959s have
1960s I think we have one that is like kind of
1964s kind of formal ish where but it's one of
1966s the um one of the current like starting
1968s vests that has a built-in shirt that do
1972s look a bit like this this kind of 19th
1976s century almost steampunk ish
1980s um mayor
1982s presentable thing but but you know
1985s having more clothing is definitely
1987s something that will will continue to add
1989s once we are once we're done with the
1991s base of the Avatar and all that it's
1993s implemented and working going from that
1995s to getting a lot easier yeah
1998s um
1999s which is also something that I I talked
2002s about a little bit on the modding
2003s Discord for it but
2005s I believe we will have a full set of
2008s kind of examples for clothing and how
2010s you how you mod them and Implement them
2014s um with a little bit more of a methier
2016s description and kind of instruction of
2018s you know step to step guide on
2021s how to add clothing yourself so mothers
2024s can go in and then kind of do that in a
2026s bit more
2029s instructive manner than kind of guess
2031s working their way at the moment
2033s yeah I'm excited to see what people make
2036s with that we're gonna provide a lot more
2038s information so
2040s but we're not here to talk about
2041s advertising
2044s I'll disabled
2049s the this basically you had the magic
2052s happens of the nation this is actually a
2055s lot of open space
2057s or rather open layouts with a lot of
2060s example colors of what sort of colored
2063s bricks he was able to make or is able to
2066s make but uh
2068s yeah that's that is that is actually
2070s very clever use of space Sage where I
2074s personally just tend to do like large
2077s doors in between
2079s but this is this this is causing some
2081s weird
2083s psychedelic like Carnival mirror room
2087s type of effect where all the piddlers
2090s are kind of getting you lost in
2091s transition if you're running around
2095s yeah I mean it's it's a little bit of a
2098s hack because well it creates separate
2101s rooms but also not because uh yeah it
2104s counts as a separate room but as you can
2106s see uh yeah there are no doors or well
2110s not closed off rooms anywhere yet they
2113s come the separate rooms because yeah
2115s we do have some internal restrictions
2117s that we we have for the direct block
2121s types that kind of ignores being a room
2125s um which we could potentially expand
2127s over into pillars and then kind of
2129s blocks that doesn't make sense for them
2131s to actually block off rooms but at the
2133s same time
2134s we don't really want to do that because
2136s it limits players creativity so much
2139s and it's one of those things where we
2142s kind of sacrifice it because people
2143s build really cool stuff and we want to
2145s throw it
2146s um even though it does kinda
2149s go into the whole like you know falling
2152s into between between that you know
2154s exploitive use of
2157s different block forms and then more into
2160s the whole clever use of game mechanics
2162s Racing for it where it's a little bit of
2165s a gray Zone in terms of what
2167s what is really intended for them but at
2170s the same time
2171s it's also one of those things that we
2173s kind of don't want to impede on because
2177s um it would limit players so much that
2180s they might get discouraged from building
2182s these things so we're kind of keeping
2185s our hands off approach there
2188s yeah I mean I can you can only
2191s appreciate that stuff is pretty much
2193s left to our creative interpretation
2196s because
2198s yeah I mean to restrictive tends to suck
2201s the the fun out of things a lot quite
2204s fast so uh
2206s yeah that's why I can definitely
2207s appreciate uh
2209s just having the the freedom to explore
2212s within reason of course to create stuff
2215s that uh
2216s works for the players
2221s yeah yeah this is actually in the uh
2223s aquarium it's also a sand Stark
2227s um build
2229s this huge open space is where he has his
2233s uh workshops for electronics and Glass
2237s Works and the cement which basically
2241s single handle almost single-handedly
2244s provide all the asphalt we see in our
2247s worlds today
2249s [Music]
2251s well we affectionately call him the uh
2254s the calorie monster because uh yeah he
2259s tends to take up a lot of calories
2261s across a map
2263s and once he joins the map then we know
2266s well better hope that we have enough of
2269s our
2270s vegetables and meat because it will be
2272s empty when once he gets going
2277s it is a lot of blocks dog that's for
2281s sure
2282s yeah I mean this is uh two months worth
2285s of uh digging and this is uh more of his
2290s large Lumber stockpiles it's pretty much
2294s uh yeah yeah it's my game is a little
2298s stuttery from all the stuff here yeah
2302s um on since you you said that you've
2304s been running the server basically since
2305s you know forever
2307s um almost feels like
2309s um
2309s and like how long do you usually run the
2313s Cycle Sport you run the 30 days or
2315s extended or because we do have a couple
2317s that it does like six months plus
2320s um and it's actually intermediates
2323s because we usually run for 60 days
2327s which still is the first three to four
2331s weeks is uh well the usual decking up
2334s and this second half is pretty much just
2337s doing stuff like this and actually using
2341s all the high-end stuff to build
2343s beautiful structures with which we tend
2346s to have a full month for
2349s yeah it is
2351s it is quite impressive
2353s that is that is for sure
2365s I'm just gonna say we need to get those
2367s fish animations
2369s um yeah I'm I'm choosing not to see them
2371s until we get them sorted
2374s yeah what the scene cannot be unseen
2381s oh yeah I need to change this as well oh
2384s that's on that
2387s and I mean we we did fix the Slender Fox
2391s um so that one isn't showing up anywhere
2393s fixed yeah fixed
2397s I don't think there was anything wrong
2398s with it
2399s I liked it
2403s was fine on a distance but when you
2405s weren't prepared and you walked around
2406s and you saw that that horrible monster
2408s just next to you it
2410s it could freak me out sometimes
2413s like there's something significantly
2415s wrong going on here there's some
2416s Twilight stuff
2424s yeah and I think it's probably best to
2427s uh have a little tour of what our
2429s government is like uh because there's um
2433s quite a bit more they were show as well
2435s and uh yeah I don't want to be thinking
2438s up too much of you guys time as well
2442s yeah no time time does kind of run away
2447s um definitely so uh yeah
2452s yeah like this is one of our uh well one
2454s of my Minecraft uh inspired builds I
2457s transferred over to uh El Eco style
2461s blocks
2462s and uh I like that to be able to mix
2467s them together
2468s um we use design or whatever I use the
2471s design elements from the uh from the
2474s capital as well to basically just tie
2476s them together a little bit better
2479s I don't like the use of that what is
2482s that good stuff that's it that's the
2484s curtains used on vertical right yeah
2487s we need long banners
2489s that's what we need
2492s yeah
2492s the curtains does work for it
2497s um
2499s we have some patterns
2501s yeah or painting yeah but we only have
2505s short ones like they're they're
2506s horizontal but they're you know they're
2508s not really
2510s all
2512s yeah that shouldn't be too hard
2515s wink wink nudge nudge
2518s yeah
2519s let me get everyone on blocks
2522s wall blocks more forms more everything I
2526s think I think people would be like even
2529s if we did nothing else or like four
2531s updates than just blocked forms I think
2533s people will be would be ecstatic
2536s it's just like no yeah like some some
2538s minor bug fixes and it's just blocks
2542s I'd be okay with that as well yeah it'll
2545s be fine with that
2547s no but we we have a lot of we have a lot
2549s of things planned
2551s um and a lot of things to do
2553s um and it's kind of
2555s just the starting point to
2558s do some pretty cool stuff
2561s oh yeah for sure I can't wait and a lot
2563s of my players can't wait either I'm sure
2566s it'll be uh quite a rush to be able to
2569s uh you know experience it in a very
2572s different way so yeah
2575s um there was a couple and something that
2577s keeps popping up here in chat every
2579s every now and then is there's a question
2581s for if it's built by multiple people or
2583s a single individual or like a group or
2586s section but I think it's generally
2588s spread out of all the people on the
2589s server doing their own thing
2592s connection
2593s yeah it's it's a mixture like uh this uh
2597s this area which will be visiting soon is
2600s uh was built by a group uh this was
2603s built by me uh this is one person
2607s uh this is
2609s two to three persons and this was uh me
2613s and sand Stark this uh all the
2615s government structure so that's it it
2618s depends but generally speaking people
2621s just do their own stuff and uh well
2624s others just want to uh also help bring
2627s the city alive a little bit more and
2630s then they just collaborate and uh well
2632s built uh alongside me because I do like
2636s to build a lot and yeah others do too so
2643s you've also got like a a few guides on
2646s your website for um
2649s like building tips and that sort of
2651s thing
2652s yeah yeah I do have like two builds I
2656s think but I'm
2659s I do want to create some more because uh
2662s once 10.0 is uh actually released I
2666s would like to create some more thematic
2670s builds but would I already hinted at
2673s with the Indonesian archipelago I would
2677s actually want to create something akin
2679s to Venice with the the Doge's Palace the
2683s Arsenal and that sort of stuff and yeah
2686s it would definitely help if well people
2688s would
2689s know how to build like a Renaissance or
2692s new classical buildings which would
2695s actually fit in the in a city like that
2698s yeah that's why I will be posting more
2701s guides and in the future up to 10.0
2705s yeah we can we can you can have your
2707s town and set up
2709s the building code in it and just
2713s about have an audition on people
2714s immigrating to it where they they need
2716s to be able to build a small little Hut
2718s in in the steam you're looking for to be
2720s able to join it
2722s yeah I mean we had a two towns actually
2725s in 9.0 where one was pretty much similar
2729s to this and the other was almost
2732s entirely Asian architecture inspired and
2737s that's definitely that appeal a great
2740s deal to be able to see the correct
2743s characteristics of all the Asian
2745s architecture and I was like yeah I do
2747s like that
2751s so how is how is currency and kind of
2754s like the the trade routes and everything
2757s late came because I know
2759s like the economic attempt to to kind of
2762s peek out at around two three weeks
2765s and about
2766s um
2767s as you get a bit of a lower player
2770s an account and
2773s um either people kind of accumulate too
2775s much wealth or there's not enough
2778s things to kind of do where government
2780s tends to be one of the rotating features
2782s to make sure that coin kind of gets
2785s dispersed in between players
2788s um
2789s anything in particular that you've done
2791s towards that
2793s kind of Regulation or taxation or
2796s no and I re reclaim currency versus
2801s um handing it out or providing it
2803s through different kinds of
2805s Municipal stuff or
2808s uh yeah we actually do have a separate
2811s loss for that which is why I've gone
2814s ahead and
2816s yeah enters the uh the capital building
2818s and uh
2820s I'll be um
2822s checking the loss if I can
2825s actually enter them I think I might
2828s actually need to wait for the elevator
2830s but let's try this
2832s yeah I need to try that first
2838s yeah I was trying to a different thing
2841s and yeah
2843s I should have just called for the
2845s elevator and uh that would have been a
2848s lot more convenient
2849s nah
2856s but uh yeah because of how compact this
2859s build is I do need to close this door to
2862s be able for the elevator to come down
2865s all the way
2867s let's see if it's we open up the other
2869s one
2871s it got stuck on the door on top I think
2877s yeah I actually uh didn't need to open
2880s it I think if you if you close the first
2882s door
2883s and then open the second door instead
2885s you might be able to get over there
2888s yeah it should be good now yeah it's
2890s coming
2894s we open up the second door it popped
2896s towards you shouldn't this
2899s thing that's kind of yeah there we go
2901s little jump
2903s it's um a little finicky sometimes but
2907s yeah it does work
2909s eventually
2915s nope you can't come
2917s yeah there's uh for
2919s um
2920s actually in each corner is a different
2922s elevator so she isn't too locked out for
2925s uh for anything and that's of course the
2928s levels though
2931s now let's see if this is the right one
2933s notice the statistics that's not the
2936s right one
2938s yeah so this is actually the uh the main
2941s Hub of our
2942s um legislative branch this is actually
2946s one of the Prime reasons why people can
2949s actually earn money regardless of
2952s whether or not they are
2954s growing profession is actually earning
2956s enough money because as you can see
2960s um every time people want to claim stuff
2963s in within the roads then of course we
2966s don't want that so
2969s now we actively prevent that but this is
2973s actually one of the sections where
2975s whenever you place a road or asphalt or
2979s a stone ramp then you basically just get
2982s a paid
2983s um just over the market rate plus labor
2988s because of course you do expand calories
2991s when placing them or digging stuff or
2995s actively replacing Old Stone roads for
2998s asphalt
2999s so this is where
3001s it is a good way to earn money
3005s regardless of whether or not your stuff
3008s gets sold
3010s and through them well we also have a
3014s progressive wealth lacks like if people
3017s get too much money or somehow get a lot
3021s of money from say the lasers or the
3024s community lab because that's usually
3026s something that we can see is a huge sum
3030s that you get at once
3033s and we do like to have money circulating
3036s all the time
3038s which is why we
3041s try to collect the tax
3043s so that the treasury doesn't empty
3046s because we did have
3049s at some point an empty treasury because
3052s we only had this road law and well much
3057s like a wallet in real life
3059s if you only spend and you don't get any
3063s money back and don't have a salary or
3066s benefits or whatever then your treasury
3069s is anti and you cannot pay anymore
3071s so in order for the government to have
3074s their own wallet and also have a healthy
3077s way of both spending and gaining money
3080s and this is what we came up with which
3084s is basically
3085s well
3087s a ballpark estimate of when you get a
3090s lot of this sort of money then you get
3094s this sort of tax per day
3097s and well it's probably a lot of a lot
3101s higher numbers than people are used to
3103s because we are actually modeling our
3107s money according to the um
3112s so that's why you see a lot higher
3115s denominations than well sort of like a
3118s Euro or dollar or something like that
3123s yeah and then but the economy and on its
3127s kind of whole concept is interesting
3128s because as long as the factors are equal
3131s it doesn't really matter what you set
3133s the actual value to because the value is
3135s going to be the same
3137s so if you have stone for you know one
3139s dollar or if you have stone for ten
3141s dollars as long as the equivalent
3143s products are scaled accordingly in the
3147s similar fashion
3148s that stone is valued at the same
3153s which is a very interesting concept when
3156s it comes to economy in general
3158s um
3159s and and this is also something that is
3161s interesting and very intriguing for us
3163s to see when it comes to different
3164s servers because I do I do kind of hop
3167s around a little bit every now and then
3169s between different servers to kind of see
3171s what people's economies around are
3173s looking at and kind of Market flows and
3175s different materials availability on
3177s servers
3178s but also you know what they denominate
3180s their currencies at
3183s what they value things for
3186s which is all really really fun to see
3188s all the crazy things people come up with
3190s in terms of the economy and especially
3192s with the laws impacting on it
3195s yeah I mean we did use well usually we
3200s just had a manual calculation for
3202s pricing but yeah that was quite quite
3206s hard to actually Implement and for all
3209s the new people who joined us they were
3211s like well we cannot work with this uh we
3214s want our own system
3216s and we did have that for a while and uh
3219s until we had a mod called trade
3222s assistant
3223s which basically just automates the
3225s calculations we usually did through by
3229s hand or through through Excel which some
3233s people were very interested in
3237s because they usually just enter the
3240s formula into Excel and calculate it from
3243s there or equal calc for instance that's
3246s also a way some people have used it
3249s but uh well through
3252s um trade assistant you basically just
3254s set the price you want to buy stuff for
3256s you set up what sort of stuff you
3259s actually want to sell you set up what
3261s sort of margin you want to use on your
3264s products and from there you just tell
3268s the program to run and it will
3271s automatically calculate based on the
3273s cost of materials and labor and the
3277s profit margin what the price should be
3279s and that will create a healthy way of
3281s creating profit without having stuff
3285s like 200 logs for one unlock or
3288s something
3289s by a slice like that so you can actually
3293s see a certain proportion where you also
3298s get the sense that you aren't working
3300s for someone else but also just getting
3303s value for your own labor instead
3309s yeah and I think a very useful mode yeah
3312s there's a lot of a lot of nifty tools I
3315s mean I'm I I would be first one in line
3318s to admit that I usually run everything
3320s in Excel but then again I work with
3321s Excel and do everything else in Excel so
3323s yeah it just kind of makes sense for me
3326s um
3327s but it is
3329s it is tricky
3331s um without something like that
3333s especially for
3334s you know your average user that don't
3336s really
3337s want to spend too much time thinking
3340s about maybe the economy side of it and
3342s just like to you know they just like to
3344s hop in and do the mining and do some
3346s hunting whatnot and sell some stuff and
3348s be able to kind of afford and just
3351s upgrade their house
3353s um going into the whole intricate depths
3355s of how much cost goes into making like a
3358s steam truck maybe something that they're
3361s not completely either comfortable with
3363s digging into or
3365s they just don't feel like it's worth
3367s their time to do and having tools like
3368s that and it evens the playing field if
3372s you will a little bit
3374s um
3376s it's definitely cool to see people I
3378s know
3379s make those happen and be able to
3381s integrate them in in very different ways
3384s some some I've seen on websites some are
3386s using the web plugin so you just pop
3388s into like the the government interface
3390s and access it on on the server locally
3394s um
3395s yeah it's once again just shows how
3399s powerful the modding system is for it
3402s uh yeah for sure
3405s um while looking at the time I think we
3407s need to change the um
3410s schedule a little bit because uh yeah
3413s we're already running a close to an hour
3415s and uh before we get uh yelled at by
3419s Dennis
3420s um we might actually need to uh get to
3424s the meteor and we can recover the a few
3427s other things after that because
3429s otherwise we'll be sending here all
3432s nights and I'm not quite sure if people
3433s uh wants to be
3436s hearing me talk all the time so
3440s not sure if that's something you can you
3442s guys um yeah as well or yeah just go for
3445s it
3445s um I think it might be might be good I
3447s know our previous one of these took went
3450s on for almost two hours
3452s um and I believe that
3455s it while while you know we could
3457s probably have spent another three hours
3459s on it and just going over amazing bills
3461s and just keep talking with with their
3463s Community
3465s um I I do think that we need to uh you
3469s know speed things up a little bit
3473s keep people in the motion
3479s um yeah while we're while we're on our
3482s way there
3483s um
3484s you
3485s have different groups and you have solo
3488s players and and
3490s stuff like that in the enroll and I'm
3492s betting that you also run into the
3495s pretty common denominator of you know
3498s groups kind of having that vertical
3499s scalability or the intestive amount of
3502s odds available to them versus someone
3504s that doesn't
3506s um and so on was there anything in
3509s particular that you did in terms of like
3510s property ownership or taxation for
3513s skills or
3515s kind of breaking into that group versus
3518s solo dynamic
3520s uh well actually we didn't really do a
3523s lot of well things to curtail at this
3527s round because well we were a little bit
3530s new to um well having a 24 7 activity a
3535s new group just joining and all that
3538s stuff so we didn't really
3541s um anticipate a lot of stuff which we
3543s usually would have but uh well what we
3547s do plan is to actively limit the amount
3550s of professions each person can
3553s take up when they are working together
3555s like normally you would get a few
3559s professions per player like two or three
3562s and you would be able to work together
3564s with one older person and that's
3567s basically the hard limits that we would
3569s want for our Capital City to have so if
3574s you were to be an engineer you could
3576s split three and three or a baking and
3580s cooking that sort of stuff that's
3582s basically what we would want but if for
3585s instance a group of seven like we are
3588s what what I'm looking at right now uh
3592s yeah that's basically pushed away a lot
3594s of demand for single players and while
3599s we don't really want that for our next
3601s runs
3602s which is why we are strictly adhering to
3605s uh yeah making sure that solo players
3609s can bands together in the same town
3612s and just making sure that they can
3615s compete whenever they join
3619s probably put on a fair warning here that
3622s will be blowing up the meat here so if
3624s anyone is
3626s not wanting to see that
3629s together
3631s probably tune out
3633s um as it's a little bit of a spoiler but
3638s I don't want to see it
3640s I like the media I think it should stay
3642s where it is
3644s yeah I mean let's see if it's actually
3647s in range because it tends to hide during
3649s the moments when you don't want to
3652s yeah uh yeah like I uh yeah I expected
3656s it's not in the targeting window all
3659s right it'll show up here in a minute
3662s yeah and I mean one other thing that we
3665s do wants to implement more
3668s uh
3671s and and um in future rounds especially
3674s but which we have applied in previous
3676s rounds as well as an apprenticeship
3678s program where a new player would be
3682s partnered up with one of our veterans
3685s um someone who can teach the new player
3687s the ropes which also means that
3690s regardless of when you join in in the
3693s server uh whether or not that's in the
3696s first day the first week after a month
3698s you can still partner up with a veteran
3701s player and well basically we try to
3704s alleviate the um the notion that if you
3708s don't join within a few first few days
3710s then you're out of luck and your best
3712s joining a different server
3715s which we don't really like and we try
3718s our best to make sure that yeah people
3720s are included regardless of when you
3723s actually join
3725s yeah I've seen I've seen a couple of
3728s people that have voiced concerns with
3730s you know asking when servers are being
3732s reset because they don't want to join
3734s late or they feel irrelevant when if
3737s they don't come in on day one day two
3739s sort of thing I'm kind of in the
3741s opposite camp
3742s I kind of enjoy coming in in like day
3744s four or five like just cruising in there
3748s um just picking like hunting or
3750s something that just allows me to gather
3752s raw materials and then immediately have
3754s Market access to like iron tools and a
3756s steam track that fits me quite perfectly
3762s um yeah for sure I mean it does have I
3764s mean it does have its perks to be
3767s joining late because uh well usually
3769s after a few days there's currency so you
3773s can actually trade without having to
3775s look at what people might actually be
3777s needing because uh well when your
3779s profession doesn't overlap with the
3781s person you want to buy from yeah in the
3784s first few days that's a problem when
3786s there's a common currency a common
3788s pricing system well you don't have that
3790s problem anymore and you can just buy
3793s stuff what you need we also just provide
3796s money to start with which you don't have
3798s at the start
3800s and of course you can uh
3803s much more easily get something like a
3805s steam truck because then we have new
3807s modules which will drastically reduce
3810s the price for new guys Which is far less
3813s than the early adoption VR will you join
3816s us you usually have
3818s yeah modules are still something that's
3821s probably gonna end up on the on the
3824s shopping block eventually for our rework
3826s but
3828s um because I'm not I'm I like the idea
3831s behind them but I'm not entirely
3834s liking our current implementation of
3837s them
3838s um they were kind of a very drastic
3840s change
3842s um and one of the big concerns of
3846s um that I see from from my end at least
3848s is the kind of the cost investment for a
3852s player that's starting out on a
3853s profession
3855s to be able to kind of compete in
3856s previously that was mainly to limited to
3860s time and kind of your skill gain with
3863s the old skill tree and the bonuses were
3865s kind of like directly tied to your
3867s profession skill
3869s um where now they're a craftable
3872s entity that you need to pay for to be
3874s able to kind of compete on the same
3875s level of the economy market
3878s um
3880s but it's right now they're kind of in
3882s the opposite spectrum and I do want to
3883s kind of end up somewhere in between
3889s we have the lasers and once again you
3890s know if
3892s if you don't want to see the laser pew
3894s pew boom firework
3896s [Music]
3896s um
3898s advice to tune out otherwise
3901s um enjoy the laser show
3904s yeah I'll just do a countdown from 10
3906s and then just press activate button
3908s because it tends to have a window of
3911s activation
3914s no um then
3916s 9 8
3918s 7. six five four
3924s three
3925s two
3926s one and activate
3939s now let's go for a good view
3959s is that just one
3962s three fireworks for everyone
3967s I think it was uh multiple stacked there
3970s in the same building but they could kind
3971s of overlapped so you didn't see them
3974s right
3975s um and
3977s on the offset now that we have fireworks
3979s and
3980s fancy things going on in the background
3982s is there anything in particular like get
3984s back on improvements that would help
3988s um either management or
3991s tools to be able to create Concepts
3994s I know
3996s a port from our side
3999s um
4001s going forward I guess it's kind of
4003s tricky to say since we have Tannen and
4005s it's so much so much of a change so it
4007s might be a tricky thing to kind of come
4009s up with anything but
4011s um
4012s I think it's it's more of an open
4013s question to everyone and you know invite
4016s you to come over into Discord and
4020s op ideas or if there's anything in
4023s particular that
4025s um you guys want to see in terms of like
4029s utility Tools in particular
4032s um
4033s and just come over and discuss and talk
4035s about it
4036s um
4037s we might we we try to cater off as much
4040s as possible and and just make sure that
4042s everyone has what they need
4044s um to get
4046s be able to create such a gaming
4048s experience that they like out of eco
4052s um
4052s yeah
4057s well I mean just off the top of my head
4059s I
4061s don't don't really know of things that
4064s would help go and live because I still
4067s need to
4068s actively start up the play test for 10.0
4071s so then I'll be able to tell well what
4074s sort of stuff I'll actually need or
4076s would like to uh to see improved I mean
4080s yeah
4083s that's that's for sure
4086s yeah I mean the all the first thing that
4088s did come to mind was the amount of claim
4090s papers we got and I do would like that's
4094s to either be configurable or something
4099s like things you can craft for instance
4101s like something requiring multiple people
4104s to get because uh well I mean if you can
4109s see how big these sort of claims are
4112s um I think the number was 15 when uh
4116s when it was announced and yeah I mean
4120s this ball alone is 80 plots yeah if you
4124s go by the gardens
4126s and that's another 128 plots that's over
4130s 200 plots and if you go by 15 per person
4134s yeah you can see how many people you
4137s need just to be able to claim this one
4140s build yeah I would definitely want to
4143s see something configurable so that I
4147s wrote skills by the amount of tiering
4150s for instance like the towns get a
4153s certain amount cities got a bigger
4154s amount federations got an even bigger
4156s one something like that or just uh
4160s configurable like uh having the ability
4165s to if you want to create a small
4167s Homeland then you you say okay well
4171s I only want a small village on the scene
4175s that's enough for me others would like
4177s like to say hey I want to create a big
4179s Capital but I want to be able to earn
4182s more of my papers per
4186s for citizen that joints so I would like
4189s some fine-grained
4191s um
4193s you've got plenty plenty of
4195s customizability when it comes to that
4197s probably sneak in that it'll work kind
4200s of in that regard
4202s as papers are generated based on
4204s citizens and they apply in in different
4207s tiers so a town gets a certain amount of
4210s paper per citizen
4212s and then the more citizens to join the
4215s more paper the town is going to get and
4217s then if the town bands together the
4218s country that country is going to get
4220s papers for each citizen that is included
4223s in its up here town
4228s but I'll go over that on a more in-depth
4231s like property and ownership
4233s stream for settlements as we go along
4236s I'll keep doing the streams during our
4238s play test as well
4240s um
4241s so there's plenty of plenty more
4243s information as well as kind of
4246s me doing streams are going to be broken
4248s down into the briefings of different
4251s functionalities and in depth of the
4253s mechanics just to be able to allow
4257s people to reference the videos directly
4259s or if there's something if there is a
4261s topic that people really want to see
4263s being on these streams please do reach
4266s out as well
4268s um
4269s you know going in in depth of explaining
4271s how laws works or how to create a
4274s certain amount of
4277s restrictions of different types or or
4279s whatever people come up with where
4282s um I'm a go through video tutorial if
4285s you will
4286s might that be helpful
4288s and on that on that note we also have
4291s the whole law help slash law examples
4294s over on Discord
4296s which allows players to kind of bounce
4298s back and forth with ideas for loss and
4300s they're usually really helpful with
4303s cooking up
4304s or trying to debug why your law is not
4306s doing the way you know going the way you
4308s want it to
4310s uh yeah well one thing that did pop my
4313s mind just now uh perhaps an option to
4316s either have a linear scaling or an
4318s exponential scaling for lands papers so
4321s that people who wants to have linear
4323s scaling can have that and people who
4325s want to have more papers as their tier
4328s go up and configure that as well perhaps
4332s that's an option to consider that's an
4335s interesting idea um at the moment it's
4337s hard set to in the configs for each you
4340s know just a
4342s uh denominator for each each tier
4345s settlement
4346s um but yeah I'll go over all of that in
4349s depth in the Stream
4353s yeah
4355s looking pretty
4357s yeah it looks like my game froze a
4360s little bit there yeah
4361s it's uh just showing off satsuki's build
4364s because otherwise I'm pretty sure I'll
4366s be yelled at by her as well
4371s but uh yeah as you can see this is the
4373s the main architect in the architectural
4376s and Asian architectural style
4380s wow yeah those builds are
4384s that's epic yeah
4387s yeah Satsuki ends the build really
4391s really elaborate and be nice buildings
4396s we really need to get you some paper
4399s building materials
4401s it's on the cads
4403s yeah and maybe also equalizing the
4407s amount of forms Composites gets in
4409s comparison to say ashlar because uh yeah
4413s Composites sometimes feel a little uh
4416s yeah half instead of The Full Experience
4419s Ash law brings relatively anyways
4423s yeah that's definitely something we want
4425s to do like it kind of feels like
4427s um each block set has kind of been a bit
4429s of a experiment and
4432s um like at that time like what's
4434s possible
4435s um but now we kind of want to go back
4437s and unify a lot more of that stuff
4440s and add some new forms as well
4443s yeah I mean I do like the the Greek
4445s style that the ashlar tends to bring to
4449s the table
4450s yeah yeah I think I think the block sets
4453s in general has been
4455s um you know looking back over over kind
4458s of the the development and the um
4461s a growth of eco
4463s [Music]
4465s as you kind of go along in the
4467s progression and as things have been
4469s added they've become more elaborate more
4471s polished
4472s and the quality has just been upgraded
4474s and improved with each each iteration of
4477s the new type of blocks
4479s um so the human blocks for instance have
4481s been you know their their really really
4483s really old
4485s um
4486s and while they've only been kind of
4489s touched up to to fit into the themeology
4493s of the rest of it
4495s um
4496s they are also part of the the oldest
4499s blocks that we have and something that
4501s we do want to kind of expand on
4505s and the dock set is a good expand a good
4508s example of that where human blocks is
4510s finally getting a couple block forms
4512s um
4513s a couple and they're like tripling in
4516s the amount of blocks that the human has
4520s um oh yeah I can see that the UI will
4523s have problems with that because uh yeah
4525s let's for an example
4528s um if you can see the amount of uh this
4531s is a mod and this is also a mod so yeah
4535s the UI has a little uh lack of space at
4538s the moment well we'll have to scale it
4539s to also take up the right side of the
4541s screen
4541s [Laughter]
4544s we did have some some Creative Solutions
4548s to how we want to improve that UI but
4552s um
4553s it's also going to be one of those
4554s things that we have it on the board and
4557s plan for it but it's not something that
4560s we're working on at the moment since we
4561s kind of want to get yeah we want to get
4563s update 10 out of the door
4566s um and then we'll probably come back and
4568s go over some of the things that are
4570s coming
4572s I mean you can only do so much at the
4574s same time so yeah unfortunately
4577s resources are limited and time I there's
4580s only 24 hours in a day
4582s um unfortunately unfortunately so
4584s there's only so much that you can do per
4586s person
4587s um
4589s but we got a lot more planned then and
4590s it everyone on the team is super excited
4593s too
4594s keep on hammering and keep on improving
4596s stuff after 10.
4598s I'm not say good to you
4602s we got a lot of good feedback from the
4604s um like when I showed off the doc blocks
4606s the first time we had like
4608s uh through the survey and also just
4610s through Discord about kind of what
4612s people want from block so it's probably
4615s once we get to the stage where we can
4617s work on that as a demon
4618s um we'll have a look at like the UI as
4621s well as the
4622s the forms that are included
4626s that'll be fun yeah and I think
4630s probably round up with that and in
4633s that you know if you have suggestions
4636s tips or you know just want to see
4639s different things just you know make
4640s yourself heard and give us a shout over
4642s on the on Discord in the end
4645s um we also have the suggestion board on
4647s on our other GitHub repository but
4651s you if you just
4654s give some push and
4657s drop some some notifications and just
4660s some ideas over on either in Dev hangout
4662s or you know wherever you're gathing
4665s around
4667s um we usually see it even if even if we
4669s might not respond to everything and I
4671s think that's also important like you
4672s know just because no one is directly
4674s responding to your message or
4677s um you know you're not seeing a
4679s confirmation right away
4681s most of the time we still see it it gets
4685s either mental note or someone writes it
4687s up in
4688s in an idea board so
4690s it the animal doesn't get lost it might
4692s not be worked on at the time it might
4694s not pop out in the way you thought it
4696s might be
4698s um
4699s but we always appreciate all the ideas
4701s people are coming with and most of the
4703s time they're really really good ideas
4705s and
4707s um
4708s people write out
4710s quite elaborate and kind of thought out
4712s like whole concept for some of them
4715s um
4716s and we always appreciate this
4721s yeah of course and uh yeah I meanwhile
4724s this is not my build a long house
4727s instead of the usual classic uh stuff I
4731s usually built I wanted to do something
4733s uh I'll focused on around my Carpenter
4736s professions so that's why I went with
4739s something entirely different for me
4744s [Music]
4745s that's cool yeah
4750s yeah I had a bit of a poke around in
4752s that one before as well so
4754s a nice looking building
4757s yeah it's it's this server is up now
4759s right or is this
4764s well I mean it's it was on day 58 and we
4768s ended well pretty much just froze it at
4771s uh around a month ago
4774s by late March because we also want to be
4779s conducting a play test at some point but
4782s yeah we need to discuss this in the
4784s community when we want to start that
4786s because we want to make sure that well
4790s well we were warned of course how
4793s playable it will be and uh
4796s um the people on our server have been
4799s instructed about how playable it will be
4802s and uh well how to uh conduct of course
4806s but uh well when we start that that's uh
4809s you know probably in after the weekend
4810s or so I'm not sure yet
4813s yeah I think it's important to drive
4816s home that
4817s the play test is gonna be very rough
4822s as the amount of work that has gone into
4825s 10 is
4827s to proceeding nine by quite a
4829s substantial amount it's probably like
4831s twice or three times the update
4834s um and
4839s it's
4840s um
4842s we are mainly initially looking for
4844s feedback on things like mechanics and
4849s um how to kind of go through step by
4851s step on the government systems and the
4853s new Civics and making sure that that all
4854s works
4856s um but you know out of out of like a
4858s usability state
4859s um from like are you coming into a town
4863s um how the experience is to transition
4865s from a town to a nation and and all of
4867s the intertwining factors
4871s um it has a brand new interaction system
4873s under the hood so there's there's a lot
4875s of mechanically upgrades to it that you
4878s might not see
4880s um but it is a crazy sized update and
4882s the play test for it is
4885s um it's not your average like minor
4887s update small changes play test
4891s so the um the initial weeks might be a
4894s bit bumpy
4896s um and we don't necessarily guarantee
4901s um
4901s migrations in between changes or updates
4903s are internally in the play test which is
4907s really cool
4908s but I believe Dennis is on the
4912s on the the top of his game to making
4915s sure that these playtest builds are
4919s kind of keeping it somewhat smooth
4921s yeah I did instruct my people as well
4925s that's uh well basically we were simply
4928s focusing on learning the mechanics and
4931s not focusing on all these extensive
4934s builds yet because well because of all
4935s the migration issues I don't really want
4938s to uh to say like hey you're building
4941s yeah that's gone now I don't really like
4944s telling people that so I prefer to just
4947s prevent that and just manage the
4950s expectations correctly from the start so
4952s that people know what they're getting
4954s into and that they don't have to expect
4957s a smooth operation like this yeah
4962s I'm getting getting chased on by Dennis
4964s here that we're yeah that was what I was
4966s gonna say as well that we do need to
4969s wrap this up now yeah
4971s um but yeah I think from for me I'm
4974s quite happy it's been been a blast
4976s um
4977s picking out these different builds and
4979s and hearing about how you solved
4981s different kind of scenarios and
4983s different different difficulties and
4985s management and dealing with the economy
4989s um
4990s yeah Kobe do you have any any heart
4993s warming closing out words and statements
4996s from Australia
4997s now that it's Saturday morning
5000s I'm going back to bed
5002s also that's uh nauseating
5008s now um thanks for having us on the
5010s server like it's my pleasure I'm really
5012s good there's like a lot of cool stuff
5014s going on here I'll definitely be popping
5015s back in
5017s so many cool servers to pop into but
5020s I will pop around yeah yeah I mean if
5023s you want to take a holiday and see
5026s everything that we have I mean we
5027s skipped a few things by all means I mean
5030s it's a dedicated service so uh yeah
5033s it'll be around so
5036s yeah nice I guess um last thing like how
5038s can people
5040s um like join the Discord and
5043s come and come and join the server how
5045s can they find you
5049s yeah so I actually uh send uh commands
5052s right there that's the um Discord that
5055s dot DG and then uh
5059s this is actually our Discord link and
5062s the equal dots uh
5066s ah let me type that then what's two ends
5069s yes it's Suzuki also sent the Discord
5071s link over on the twitch chat as well but
5075s um yeah it's a little Funk can you
5077s because of the chat X but it's
5079s eco.profitor.nl
5082s um colon
5083s 2053 that's our IP so if you want to uh
5087s visit the the whole world because there
5090s are still a few things that we haven't
5092s even touched on due to time constraints
5094s and by all means uh you're all welcome
5096s too and of course if you want to talk to
5099s us about having your own group and when
5103s 10.0 thing drops yeah just contact me
5108s is also one of our Discord moderators
5111s over on
5113s go official Discord so we could probably
5115s find him in red there too okay if you
5117s have any other questions
5121s do not disturb uh
5124s hold you back because that's usually
5126s because I don't really like all this
5128s freaking sounds Discord makes if I don't
5131s do that yeah
5133s yeah
5134s thank you for showing us around and
5138s you're welcome
5140s yeah I think that's it for this Friday
5142s um
5143s we'll cook something else up for the
5145s next one we'll see if if the Avatar is
5148s done by then or
5152s where we're looking at
5154s um not making any promises no I I think
5157s it if if Avatar if the Avatar stream
5160s isn't ready to go then I'll probably go
5162s over the property and then plots and
5164s then like the settlement stuff because
5165s that's something that I believe is one
5168s of the high peak
5170s uh oh yeah sorry correction on that
5173s um that would be Thursday in that case
5176s because
5177s um
5179s I'm not gonna be available on Friday
5182s just to just to clarify that so that
5185s would be on Thursday evening last night
5190s um
5191s I might might drag you in here as well
5193s Kobe we'll see
5197s [Laughter]
5200s um but yeah thank you for so much for
5201s showing us around and
5203s as I mentioned in the beginning if you
5205s want your community server to be shown
5208s off and go over some of the concepts and
5210s everything just give Dennis A nudge and
5213s uh
5214s see you on the next stream
5217s see ya take care everyone