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Strange Loop Games
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0s | Columbia |
---|---|
2s | [Music] |
4s | I am one of the Eco developers and I'll |
7s | be doing some streams every week to show |
11s | some of the Eco features that we have |
13s | been working on so the idea uh on every |
16s | stream is to have another developer so I |
20s | guess |
20s | right now it does is another developer |
23s | his name is Jordan Jordan do you want to |
25s | introduce you introduce yourself |
28s | uh sure hi I am Jordan some people in |
32s | the community may know me as the test |
33s | game or test I do a lot of the tech and |
39s | behind the scenes kind of stuff for Eco |
42s | as well as the uh the mod kit |
46s | hey nice well the the Jordan uh and yeah |
50s | he he's like the expert of the mods so |
53s | feel free to ask questions that we will |
55s | be checking at the end of The Stream So |
57s | first let's talk what are the system is |
59s | about so the idea is that we will we are |
62s | going to have streams every week to show |
64s | some features that are already |
65s | implemented but that maybe you are not |
68s | aware of them and also to talk about the |
71s | features that we are working on |
73s | and here comes uh first really important |
76s | disclaimer and it is that uh it is |
81s | really important for us that you |
82s | understand that the things that we are |
84s | working on not necessarily are going to |
86s | be on the game |
88s | so it it depends I mean there is no |
93s | let me explain uh we everything that we |
96s | Implement a feature we do something |
99s | called an internal play test what is |
101s | that where basically all the developers |
103s | play the game we joined as airplane as |
106s | players and then we test the servers but |
109s | in the perspective of a player So based |
111s | on that we may decide if the feature is |
114s | worth keeping or if maybe it goes |
116s | against the gameplay maybe it is too |
118s | confusing |
119s | and well also some technical things like |
122s | maybe it affects the performance too |
123s | much and stuff like that so what we are |
126s | going to see that is work on progress is |
128s | not always going to be including the |
130s | game but we hope that it is including |
132s | the game also for our DC streams we are |
134s | going to have uh different streams we |
137s | are going to have uh some more focus on |
140s | gameplay design so feel free to join |
142s | those and ask whatever you you want to |
145s | to ask or comment about our gameplay now |
148s | even more important that to talk about |
150s | the features and the gameplay we would |
153s | like that this streams become a space |
155s | where we can talk to the community where |
158s | we can hear the questions that you have |
160s | the comments that you have |
162s | know what you think about the features |
164s | that we have been working now when you |
166s | think about the complete decisions that |
168s | we have been making and also we are open |
170s | to here ideas about uh what what |
173s | expectations do you have about these |
175s | streams let us know what do you like to |
177s | see in the streams and we can make plans |
179s | for the Nexus and strings |
185s | is that uh this is my first stream and |
189s | as you can imagine my main language is |
191s | Spanish so we may have uh technical |
194s | issues I mean we have issues because |
197s | when on for my first stream we have |
199s | Isuzu vs or lighten up whatever and |
203s | second I am quite aware that my English |
205s | is way too far from perfect and |
207s | sometimes maybe hard to understand me so |
210s | feel free to use the chat when you don't |
212s | understand something |
213s | [Music] |
215s | um |
215s | yeah well the the idea is that |
218s | that everything is as clear as possible |
220s | we'll try to to check the chat to to |
224s | help when when something is not clear |
226s | uh well now that we are done with this |
228s | with the disclaimers let's talk about |
231s | the the features I would like to start |
234s | with a feature that I've been working on |
236s | and it's a feature that I have been |
238s | working on with John one CEO |
253s | stuff that you are going to see is the |
255s | minimum |
256s | and what we see here is some potential |
259s | uh initial points for dependence of the |
261s | game uh I mean it depends on every |
263s | player but for example every time that I |
265s | start the game in another position I |
267s | always check the map and try to find |
270s | something that is |
281s | is that |
284s | is |
287s | based on |
290s | uh well I'm based on the decisions |
294s | to select uh dimensional point that fits |
298s | you with so for example we have here |
300s | some great I'll constantly here is that |
303s | this means that these places are close |
306s | to the wild animals so you solid focus |
310s | more on Hunting it's pleasure for you to |
312s | stop you need to have different |
315s | spots like the green ones for example |
317s | mean that is close to the forest it'd be |
320s | nice if you would like to work with wood |
322s | for example and we also have |
326s | um |
329s | please give me a second I think I'm I'm |
332s | having some issues with the audio as if |
335s | you don't do |
336s | okay |
338s | yeah I think I think that my microphone |
340s | is just too far and I have that uh like |
343s | noise reduction uh |
346s | feature enabled uh |
349s | uh and and sometimes I imagine that I |
352s | speak so loud that |
354s | it recognizes as a as a noise I imagine |
358s | uh okay sorry about that |
361s | um a little recapped so we have some |
364s | initial points |
366s | you can select your initial Point based |
369s | on what fits you better for example if |
372s | you are usually into farming |
374s | these like orange spots are going to be |
377s | places that are like real playing where |
380s | you can store your Farms with business |
382s | issues green indicates that we are going |
385s | to be close to a forest in the start and |
388s | we also have different ones for one foot |
391s | now here we don't have any surrounding |
394s | yet |
394s | I mean I know that not everyone is is |
397s | aware about settlements but settlements |
400s | is a new feature that we have been |
402s | working on I won't do a lot of spoilers |
405s | over that feature because it's a feature |
408s | that is going to have its own stream and |
411s | it's on demo so let's just think of |
414s | settlements like cities or countries but |
416s | but let's say Series so imagine that you |
419s | join a server that's that has already |
421s | started in they already have that series |
424s | they have different cities around the |
426s | world |
427s | each City may have its own rules its own |
430s | preference for new players and based on |
434s | that you could |
436s | basically start like yeah I want to |
438s | serve near the forest or no I would like |
440s | to study in a settlement so Solomon |
443s | should also be available here but as I |
445s | mentioned we were going to to talk more |
448s | about that feature later so right now |
450s | let's start in a place where I actually |
452s | with a start as a player I prefer to |
455s | start as I mentioned close to the |
457s | warrior and close to the forest I'm |
460s | almost sure that is |
462s | this this would be a good place for me |
465s | for example to start so I just press |
467s | this over here |
469s | um well please it's going to solve that |
471s | supposedly oh |
473s | yeah that was definitely not supposed to |
476s | happen |
477s | uh sorry about that |
479s | technically just so as I mentioned this |
481s | is uh |
482s | the develop |
484s | um |
485s | Branch for actually more information we |
488s | have isolated the project in different |
491s | like branches so we have the one that |
494s | you play on this team that is supposed |
496s | to be book free and we have one when we |
499s | work all the features and the new |
501s | features sometimes have inches so that's |
503s | why that's isolated from the game uh and |
506s | yeah it does it a bunch of times before |
507s | of the stream and never Crash Pad but |
510s | yeah |
511s | that's always uh |
513s | something that that may happen either be |
515s | of course be fixed a |
518s | before the |
521s | before we eventually we launched it into |
523s | the game |
525s | so about the starting points we have uh |
527s | initial questions and an initial |
529s | question and it's if this third point is |
533s | defined by the Admin so how it works |
536s | right now is that those initial points |
539s | that we saw on |
540s | uh let's let me show it again with |
543s | another con because this one really |
545s | is this book so so what happens is that |
550s | the server use an algorithm called |
554s | clustering so the clustering algorithm |
557s | automatically select those initial |
559s | points but it will also take into |
562s | consideration the settlements that |
565s | already exist on the game so the server |
568s | takes some points that they were |
571s | automatically selected by the server but |
574s | we'll also consider the the already |
576s | existence series |
578s | but we can talk about that for example |
580s | as uh as an admin uh do you think that |
585s | it should be defined by the admins or do |
587s | you prefer that is a feature that is |
590s | selected automatically or do you want |
592s | like a mixture like I want to have the |
594s | option to place them myself to remove |
597s | some points because I can't say based on |
600s | that question I can see like there's |
602s | some useful scenarios where you would |
605s | like to to select the points I'm sorry |
607s | I'm going to to log with a random |
609s | account |
611s | so so for example imagine that if I am |
613s | the admin and I know the I like to have |
616s | more Farmers on the game I could remove |
620s | some initial points like I know I don't |
622s | want people starting the forest we |
624s | already have a lot of people working |
625s | there so maybe I'm going to move the |
627s | points or new players start here I I |
630s | think that that could be |
631s | interesting is not how it works now it's |
633s | not holding its plan but but yeah feel |
636s | free to comment about that feature so as |
639s | I mentioned we can uh improve based on |
641s | the feedback so here again let's hope it |
644s | doesn't crash again |
646s | and let's select a random pointer yeah |
650s | here light works |
652s | so yeah once you select the point you're |
654s | going to start on that point |
657s | and as it mentioned for example this is |
660s | a point close to one foot so I should |
662s | already see some old animals here nice |
665s | place to sell if you you're into hunting |
668s | so I'll yes I'll talk now our the second |
671s | feature I'm sorry about the debug and |
673s | the first one uh |
675s | yeah that that stuff happens sometimes |
678s | for us developer time and we of course |
680s | work on that before the launch so for |
683s | the second feature there is one feature |
685s | that is already implemented but I'm not |
687s | sure if if a lot of people is aware of |
689s | that it's a feature that I implemented |
691s | and that I really liked and it is the |
693s | AFK system so what is an AFK system is |
697s | basically a system that checks when |
699s | layers are inactive of their some period |
703s | of time and they basically keep them out |
706s | of the server |
707s | it is important because as you can |
710s | imagine the performance on the server |
712s | depends on the amount of people you have |
714s | if you have less people well the This |
717s | Server will |
718s | perform better and it makes no sense to |
722s | have people that haven't been active in |
725s | a while I mean they had players is is |
727s | been there for three hours and hasn't |
729s | done or write anything so so why do I |
732s | need to happen in my circle right now I |
734s | can kick it kick him and once he come |
737s | back to a computer he just needs to |
738s | login again I mean really easy just give |
741s | me a second |
751s | to enable this feature |
753s | on This Server you will see these two |
756s | parameters the first one is time |
758s | required for AFK it means how many time |
762s | do you need in minutes to consider that |
766s | someone that someone is inactive |
770s | so if the value is zero or you can even |
773s | use a negative value it means that you |
775s | don't want this feature uninsurable like |
777s | like yeah I don't mind I don't mind if |
778s | people are inactive so I'm just going to |
780s | leave it in zero if you change it for |
782s | example right 60 it means that after one |
785s | hour a player that hasn't moved at all |
788s | that hasn't moved the mouse or the |
789s | keyboard will be considered inactive and |
792s | will be |
793s | uh kicked from the server of course you |
795s | will get our enemy he will get a pop-up |
797s | warning and he can move like oh yeah I |
800s | don't want to be kick out and like he |
801s | can move the mouse or keyboard or |
803s | anything and he will be considered again |
804s | as an active player and won't be kicked |
807s | uh this works with minutes or 60 would |
810s | mean an hour one would be one minute one |
812s | you can even use decimals I don't think |
815s | that's a good idea because it would be |
817s | like uh too little time but I'll do it |
820s | right now for the for the test so I have |
823s | my player here |
824s | and I'm going to to use a 0.1 meaning 6 |
831s | seconds say Factor at 6 seconds I am |
834s | inactive I should get a pop-up |
836s | with our link here it is |
838s | and the warning has like a countdown if |
842s | I the move after 10 seconds then I'll |
845s | become server but if I move the mouse |
847s | from the keyboard then I'll be a |
850s | disabled again |
852s | uh I'm sorry I do a small post about the |
857s | feature I'm talking about right now that |
860s | is the AFK system let's see it's a |
863s | bigger value here because I don't want |
864s | to get gigaby I'll talk uh to answer |
867s | that different question that we have so |
869s | we have a question about the the last uh |
873s | feature that I was talking about initial |
874s | spawn point |
876s | uh it says if a few people have already |
879s | built in for this area well it then |
882s | still show that spot as a good for this |
885s | spot that's that's a good question I |
887s | mean right now we haven't done a lot of |
889s | testing on on this feature because it's |
892s | extremely new I mean it's like a feature |
894s | that we start working on for a couple of |
897s | weeks basically uh right now the server |
901s | takes the the spots automatically based |
906s | on the layers I'm not sure how updated |
910s | they are at the moment the points are |
912s | created because I have the idea that |
915s | they are created at the beginning I mean |
917s | when the server starts but it's not |
919s | updated based on the time but that's |
921s | actually something really important to |
923s | to take into consideration we we can |
925s | check that because if the points are |
928s | defined when the server is created and |
930s | of course the game change or when the |
934s | time passes those expose that we |
938s | initially defined may not be as good as |
942s | we would like so that that's a really |
945s | good question and we will really look |
946s | into that to check if |
949s | it just points keep being valid I mean |
952s | it would be awful to start yeah I want |
953s | to start in this project you start and |
955s | now it's a city because the the forest |
958s | is is gone for a while so yeah yeah no |
960s | that's that's a a nice question is |
963s | comment that will take into |
965s | consideration thanks for that |
967s | so going back to to the Future I'm |
970s | talking about right now and and also |
972s | feel free to to ask questions about this |
974s | AFK system feature so as I mentioned |
977s | this would be the time required if you |
979s | don't want to use the the feature |
981s | remember that you can just set it in |
982s | zero it's actually the default value so |
984s | if you just start the server default |
987s | value 0 and it won't be a |
990s | you won't have any |
991s | also for admins it's important to know |
995s | that they are not part of the HK system |
997s | I mean if you are the admin of the |
999s | server you can be inactive and you will |
1001s | never be kick off the system |
1003s | also do we have another parameter here |
1006s | that is important for for this feature |
1008s | and it is the required occupancy before |
1012s | dfk system effect |
1015s | the default value is zero it means that |
1018s | it doesn't matter if you have people |
1020s | connected them in server or if you just |
1022s | have three people connecting with server |
1024s | once a player is inactive it will be |
1026s | kicked that's what what zero means it |
1028s | doesn't matter to your coupons you will |
1030s | just use the system no matter what but |
1033s | you can also change this value for |
1035s | example I can say now I just want that |
1038s | when my server reached 50 percent of the |
1041s | occupancy and the system is enabled so |
1045s | let's imagine that we have a server uh |
1049s | class uh |
1050s | 60 default |
1053s | but once you finish theoretic players |
1055s | this system will react before that |
1058s | it is important to understand that |
1063s | the final configuration |
1066s | for example if we |
1070s | the specific message |
1083s | because it seems like I'm having some |
1085s | issues with the audio |
1095s | but I'm actually one |
1098s | like substance configuration |
1100s | but okay |
1103s | it seems like yeah it could be the |
1106s | production |
1111s | check it out |
1118s | I just will use the the noise reduction |
1122s | uh filter that you have |
1125s | just let me know if the determination is |
1127s | so nice because I mean I know that my |
1129s | CPU |
1133s | it's all check |
1136s | like the parameter |
1142s | maybe here is better |
1145s | I'm checking the chat so so I love it to |
1149s | finally if it is |
1151s | like on the right one |
1161s | I really didn't do my spot just try to |
1164s | be closer moving to a microphone |
1168s | budget |
1171s | okay so let's talk about a |
1175s | this feature |
1177s | the second parameter that I was talking |
1179s | about was the word part occupancy |
1183s | for the vfk system and start that |
1188s | depends on the on another Network |
1191s | product |
1197s | we |
1199s | can select here up by the way it is if |
1202s | this has a default volume of negative |
1204s | one it means that you don't have a limit |
1207s | of default slots on your server but you |
1210s | can set a different value like I think I |
1212s | mentioned I could have before this load |
1214s | set to 16 and the result is that once |
1218s | you have to replace connected in the |
1222s | system will stop for example I can use |
1225s | again uh release mobile and I want it |
1227s | because I have one on Facebook so that's |
1230s | basically how this bishop Works once |
1233s | again let us know what you think about |
1235s | this feature what if you think it's too |
1238s | confusing if you think the name is not |
1241s | clear if you think that there is |
1243s | something that is missing that you'd |
1244s | like to have control over let us know |
1248s | now let's talk about the last feature |
1251s | that I wanted to mention and it is uh |
1255s | something more visual I work a while ago |
1259s | on check on changing how the property |
1262s | looks when you are going to claim a a |
1265s | spot so I don't know if you remember I |
1267s | mean people that have been playing for a |
1270s | while and remember probably |
1272s | but when |
1274s | for example you are going to place a |
1276s | house the terrain around that you are |
1279s | going to claim would look different |
1281s | uh now this is how it looks it's |
1285s | different uh now it's like what what |
1289s | what happened before is that it was |
1292s | tinted the sound that we were going to |
1295s | claim now what happened is that the |
1298s | actual texture that we have there is |
1300s | replaced so I'll go to a place that we |
1302s | had like a lot of texture like here and |
1305s | we see that we have like the green |
1308s | texture for the green for the leaves and |
1310s | the texture for the Earth but it's |
1313s | completely gone once I want to claim |
1316s | something then it just takes uh the |
1319s | texture is replaced by a hue that is |
1322s | based on the selection color |
1324s | and it should be way easier to see that |
1327s | the place that you want to claim is a |
1330s | viable or a viable and also with big |
1332s | series it would used to be a problem |
1334s | because when you active the property |
1337s | claim involved it would be like so much |
1339s | information that it'd be hard to see so |
1341s | I'm going to go where I have already uh |
1344s | a property to display how it looks I |
1347s | have one here |
1354s | I'm not really good with you in |
1357s | positioning |
1358s | like in real life and on the games |
1364s | in an issue that happens in but but yeah |
1367s | it seems like I'm pretty close |
1371s | so for example here let me take a moment |
1374s | to load before because I am on the |
1375s | Google promote I come right extremely |
1377s | fast reply |
1379s | but basically what what we have here is |
1382s | that we will see uh a different queue |
1386s | for the properties that are clean |
1389s | than it was before and I'll see a red |
1393s | color when it's a property that I can |
1395s | claim because I mean this is this |
1397s | terrain Village and so when belongs to |
1399s | someone else so I can really play |
1401s | something here but if I can play |
1403s | something here I can see it all I'm |
1405s | going to play something here and |
1409s | I'm going to a gram and |
1413s | a tool just to show that it will also be |
1416s | affected by the effect you can always go |
1418s | to minimap core layers activate the |
1421s | properties and overlay in main View |
1424s | when you do this then you will see the |
1427s | Shader all the time so I can see here |
1429s | this is my property and this is the |
1432s | property I can see actually my X here is |
1434s | blue I am property and now it's green I |
1436s | am a different property but yeah the |
1438s | idea is that this Shader was was updated |
1441s | um trying to make it easier to |
1443s | understand but also easier to see |
1445s | because even when I am on the inside the |
1450s | building or inside like a lot of |
1451s | buildings I still can see the terrain |
1454s | and here we have like been a little more |
1457s | technically here we have two things that |
1460s | are happening DQ is being replaced like |
1463s | the text will be replaced by the Hue |
1465s | that we want to use but also I added uh |
1468s | the outlines so the outlines of each |
1472s | object are added like a white outline is |
1474s | very subtle but for example here we can |
1476s | see you in the |
1478s | on the flowers that they have like these |
1480s | outlines the same here with the lips and |
1484s | that's to make easier for you to to walk |
1487s | while you have this ID |
1489s | that's the the feature the the last |
1492s | feature that I wanted to talk about |
1495s | um |
1495s | and now uh it's time for |
1498s | to hear Jordan so Jordan are you ready |
1504s | yes uh one second let's do this |
1513s | yeah it seems like hearing the screen |
1515s | okay |
1517s | so |
1518s | I mostly do things like the uh the our |
1522s | account server and things of that nature |
1524s | though they played out Eco however |
1527s | another thing that I also participate in |
1529s | is |
1530s | uh more of the technical like tested |
1533s | experiments and this is one of them |
1536s | um |
1537s | for a while people have noticed that uh |
1540s | the trucks on the main menu |
1542s | are a completely different color than |
1544s | the rest of the game and |
1546s | I went through the effort of actually |
1548s | seeing if we could bring the idea of |
1550s | recoloring trucks or really anything in |
1553s | eco |
1555s | two actual gameplay mechanics |
1557s | and this is the start of that this is |
1562s | a an initial idea of being able to check |
1565s | paint any color you want |
1568s | and um |
1571s | there's also a second demo which is a |
1574s | little a little more complicated it part |
1577s | of the uh the lines here |
1580s | because this is not a perfect texture |
1582s | but if you can actually independently |
1587s | pick what you would want to show on the |
1590s | truck now keep in mind obviously this is |
1592s | still an idea an experiment you may not |
1595s | necessarily see this |
1597s | in an upcoming release |
1598s | or if you will likely not |
1602s | in the near future because other things |
1604s | take priority |
1605s | however |
1607s | if the office is something people are |
1609s | interested in I we would be more than |
1611s | willing to you know probably look into |
1613s | it more than we are at the moment |
1616s | I am I'm so not used to being on camera |
1621s | uh |
1623s | yeah I I I I don't really have too much |
1626s | to show with that it's just a little |
1628s | Tech demo |
1630s | um |
1634s | uh |
1636s | I don't know if anyone has any questions |
1638s | about this this obviously I believe |
1640s | we're taking questions at the end but |
1643s | yeah it's fine I mean this this actually |
1645s | concludes uh the the feature that we |
1649s | want to explain I think it's a nice |
1651s | feature to to be able to like find the |
1653s | color of some more objects so so I think |
1655s | that that as you were saying that yeah |
1657s | we we have time to to take some |
1659s | questions |
1660s | um to your comments about what would you |
1662s | like to see on the Nexus streams |
1670s | I'll be I'll be checking the chats |
1685s | I see the colored Vehicles Mark came up |
1688s | so the colored Vehicles mod is uh |
1691s | well the original one it's it's |
1693s | duplicating the trucks it's not all the |
1696s | same truck |
1697s | so there's one for each color I think |
1699s | Kai has one that does it a little |
1701s | differently the idea with this is It's |
1704s | one truck so it's a lot easier to manage |
1706s | and it's also modable that's the other |
1708s | thing I forgot to mention other my |
1710s | anxiety dropped a little bit |
1712s | um |
1713s | so in theory by having a an ecosystem of |
1717s | these colorable objects is we would |
1719s | likely do more than just trucks you |
1721s | would be able to |
1722s | pick whatever color you wanted as well |
1725s | as possibly modded more colors depending |
1728s | on how we did the coloring mechanic |
1730s | which is still to be determined |
1732s | that's a little bit different than how |
1734s | the mod does it |
1738s | I I see there is another question uh |
1741s | Jordan I don't know if you can check the |
1742s | chat will will the coloring work also on |
1746s | building blocks |
1747s | uh this one no that is something that |
1751s | has been talked about |
1753s | uh a little more challenging because |
1756s | obviously we want Eco to run well the |
1758s | more things you start throwing in there |
1760s | the more problems you may start having |
1762s | so a lot of thought has to go into it |
1763s | prior to |
1765s | adding color |
1768s | okay okay I see another question that is |
1771s | that when will we see both uh so yeah |
1775s | the idea is that we will actually have |
1777s | votes on the in on the next version and |
1780s | the echo temperature |
1782s | that's that's the idea I mean we we |
1784s | still had to run the the internal test |
1786s | to make sure that the liquid works as |
1788s | expected and and I use like a for for |
1791s | people that were waiting to see boats to |
1793s | understand that there is a lot of |
1795s | implications there I mean not only is |
1799s | about the the technical issue of |
1800s | creating the world the model and |
1803s | decoding but also to to set a gameplay |
1808s | where boats are actually useful or they |
1811s | are worth I mean if you can swim why do |
1813s | you want about what why how do you |
1816s | change or or how do we update the |
1818s | gameplay |
1819s | to making to make them uh something |
1822s | really useful something that people want |
1824s | to use and also something that is not an |
1827s | exploited because as you can imagine |
1829s | with every plane that that you have |
1831s | played sometimes there are exploits that |
1833s | when there are some updates or |
1835s | modifications and that's that's really |
1837s | complicated but the good thing is that a |
1840s | one of our next streams will be with |
1843s | gens he will be talking about Bots and |
1845s | gameplay so yeah if you're interested we |
1848s | be make sure to be on on that stream |
1852s | I I don't know if you have oh sorry |
1854s | Jordan go ahead I |
1857s | I might have a question for the |
1859s | community because well I have the the |
1860s | colored thing up I see uh one of the the |
1863s | chats here someone is talking about uh |
1865s | three channels only |
1866s | there actually is an experimental I |
1871s | can't demo it but there's an |
1872s | experimental version that takes more |
1875s | colors and I want to if that's something |
1877s | people would be interested in you know |
1879s | obviously let us know because this one |
1881s | it's three colors and then whatever the |
1884s | artist has decided the rest of the |
1886s | object should look like but you can see |
1888s | how that looks down here there's a red |
1890s | green and blue |
1891s | however |
1892s | we can technically do more it's so it |
1896s | becomes a little less modern friendly |
1899s | but more can be done if you would want |
1902s | that really deep level of customization |
1904s | obviously that is you know a feedback |
1907s | thing let us know in like the Discord |
1908s | what you would think of that but |
1922s | all right forgot to to mute me I'm sorry |
1925s | so things are done I I think that that |
1928s | having more control would be nice but |
1930s | but yeah imagine |
1932s | um that would be more complicated you |
1934s | know or if some of our players are |
1937s | familiar of the 3D modeling process uh |
1940s | what is a UV map and and I mean it's not |
1944s | that user friendly but it should be cool |
1946s | to have some really different uh options |
1949s | to do more modifications modifications |
1952s | so so yeah let us know in the chat |
1956s | um |
1956s | we we also will have some streams with |
1960s | artists so so maybe if you have some |
1962s | more artistically related question on |
1965s | comments we may be sure that we're going |
1968s | to have part of the artist team here on |
1970s | the streams and you'll have the chance |
1971s | to to talk with them too |
1975s | um and yeah I see another question if |
1977s | the stream will be weekly uh yeah the |
1980s | idea is that every Friday at this time I |
1983s | mean it's 3 P.M here in Colombia but |
1985s | yeah it's different time zones of course |
1988s | uh we'll have a stream with a different |
1991s | guests based on basically the feedback |
1994s | that we get from from the Stream So for |
1997s | this first stream we have Jordan that |
1999s | has a lot of experience in modeling if |
2001s | you would like to know more about money |
2003s | you can also let alone know and we can |
2005s | talk to Children again like to see if |
2007s | he's interested in coming again with us |
2010s | and if you are more interested in |
2012s | gameplay we also have people for that |
2014s | artists audio we of course need to |
2017s | validate with the team and and the time |
2019s | zones Etc but but yeah we are really |
2022s | happy with the idea of doing the streams |
2025s | every week now |
2026s | uh do we have more questions Maybe |
2029s | or comments I'll check the chat again |
2067s | oh yeah there is a question about |
2069s | composing a forming update so so yeah we |
2072s | are definitely working on that there is |
2075s | a lot of updates that we are planning |
2077s | for the forming and we we meet we will |
2081s | try to to talk more about that in the |
2083s | future but yeah some features are like |
2085s | so complex that they have their own |
2088s | stream about it so yeah that that would |
2090s | be all um |
2092s | um finish the stream now thank you |
2094s | everyone for coming I'll check the the |
2096s | chat and with the team so we can be sure |
2099s | to read all the questions uh that you |
2102s | may have if you want to contact me |
2103s | directly on Discord uh you can find me |
2106s | on Discord like jio here is my my ID on |
2110s | the screen actually so so yeah feel free |
2112s | to contact me that would be all thank |
2114s | you everyone |
2115s | bye bye |