16 days
ago -
SLG-Dennis
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Originally posted by Gore: 1 What to do with broken items Not tools. so now that every is breaking on me i made a place to dump items and wait for them to turn in to garage pile block. well its full and my world is becoming a huge dump waiting for items to garbage pile to be burned in the blast furnace. Is there a better way to deal with this instead of building a hundred transfer/decompose sites?
They will become garbage in a future update, for now they can still be used in crafting recipes as per usual.
Originally posted by Gore: 2 Explosives causing air and ground pollution deep under ground like block 17-25. ground level is like block 67. Is this supposed to happen or a bug?
Intended.
Originally posted by Gore: 3 Any road building equipment in the works I saw a steam roller painting in the Eco-pedia under transport tab.
Not currently.
Originally posted by Gore: 4 Whetstone/sharping steel and polishing paste have no advantages all do same amount of reduction in durability. am I doing something wrong the durability reduction is always 20%
You are likely only looking at the text at the bottom that is always 20% as it is the base of the table, not a sum of all effects. The effects of the skills and the different repair materials are displayed above that. The total will be displayed in the success message: https://ibb.co/99SCB3x
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Originally posted by Gore: Excavator does not fit in 4 block high space
In opposite to the cart, this is an intended change.
Originally posted by Gore: Industrial Elevator has same durability issue along with not wanting to lift with vehicles.
Durability consumption for elevators is on our list to check.
Originally posted by Gore: Wooden elevator does not sit flush with ground of either top of shaft or bottom making carts hard to get in and very unpredictable.
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Medium fishing trawler lights stay on when re-renderd
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Wooden barge renders in with ramps down as industrial renders in with ramps up. old growth redwood when cutting up throws you in to space and in rare cases the entire log into space too. I have only cut down 3 of them.
These are known and already reported, but unfortunately of low priority and hence unlikely to be fixed soon.
Originally posted by Gore: Steam truck and Truck jump a block or two i know you said it was not reproducible. if it helps the trucks are on a sloping road when moving stuff from truck to stockpile. it also happens when a work bench is putting in to a stockpile. I have a recording of it going on if that helps?
You could open a bug report on our issue tracker - we unfortunately can generally only take bug reports there due to workflow requirements when they aren't easily reproduced. A video could help, at least if it shows steps that ultimately lead to reproducibility.
Originally posted by Gore: Repairing items say to Ctrl right click to replace items says insufficient items when i can literally be holding it in hand Examples windmill, wooden elevator, screw press, pump jack and more I have forgotten about.
A bug report on the issue tracker for this would also be nice, I can't seem to reproduce it, so we'd need more detailed information.
Originally posted by Gore: Wrong amount of items needed for repetitions have found some thing need more items than what is called for when hovering over the right top of screen where active work orders are. cant remember what items exactly but mostly research if i remember correctly
Here I'm not fully sure what is meant to begin with and knowing what's affected would be key before even trying to reproduce. As such issue on tracker would also be preferable.
Originally posted by Gore: Moving vehicles and carts with hammer to relocate sometimes spends calories and never moves vehicles. can happen multiple times in a row
Not reproducible either, would also require to know reliable reproduction steps or any potential conditions that increase the likelyhood if you perceive the issue as random (which basically no issue ever is).
Note that I have no doubt you experience these issues, but to address them it's necessary for us to be able to reproduce them for debugging purposes, otherwise everything is an attempt into the blue that most often doesn't help.