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405s | there we go hello hello I think we got |
408s | audio I think we have everything sort of |
410s | running |
412s | working |
413s | hopefully I do know that I have some |
415s | issues with the Adobe doors so you know |
418s | we we'll see if those work now or not |
420s | not um everything is running everything |
424s | is up hello everyone and welcome to |
427s | another Friday stream here at strange |
429s | Loop games I'm working here as a lead |
432s | game designer and today we are going |
435s | to get involved a little bit into some |
438s | of the things that we're working on |
440s | towards |
441s | 10.3 now that we have 10.2 out of the |
444s | way um and and you know sounds like it's |
448s | hurdles but it's |
451s | yeah hang on give me |
455s | a I think it's just me being a bit |
460s | quiet |
462s | uh there we go can you hear me better |
464s | now hoping |
466s | so now |
469s | so uh |
471s | 10.3 now that we got 10.2 out um we have |
475s | a lot of exciting things that we talked |
477s | about a little bit before |
480s | yes it's a cat in the background |
484s | um there are plurals |
489s | um hopefully they'll play nice they tend |
492s | to be rather active just around the time |
495s | for the streams so they can really |
497s | participate as |
499s | well um but yeah um 10.3 coming up um |
504s | we've talked a bit about maintenance in |
506s | the last Stream So if you haven't |
507s | watched that hop in on YouTube it should |
510s | out there |
511s | um and we're going to talk about the |
514s | next kind of big big impact field |
518s | for uh the general player |
520s | experience and an area where we've we we |
526s | kind of skirt it around but we've always |
529s | kind eyed it and really wanted to redo |
533s | the general initial experience coming |
535s | into Eco so it's you know it's going to |
537s | be less impactful um in in terms of the |
540s | new block set for older players that are |
543s | used to the game that are quick in the |
544s | start they kind of speed past that |
546s | initial |
547s | threshold um but it's more in the |
551s | general focus towards players coming |
554s | into the game that are new to the game |
556s | entirely um they might be new to the |
558s | genre they might be new to just Eco um |
561s | and and its |
563s | peculiarities but we wanted to have a |
566s | more smoother transition in from you |
568s | start out in the world you you pop out |
571s | you you create your avatar and you kind |
572s | of get going you start collecting |
574s | resources and we've always felt |
577s | that the initial step from starting out |
580s | to now you have a house you can build a |
582s | store and you can start interacting with |
584s | people and you can start doing stuff has |
587s | always been kind of a big |
589s | step where we wanted it to be more of a |
591s | smoother |
593s | experience um |
596s | and the |
598s | um the main intent with this block set |
602s | Edition is to kind of Shuffle things |
603s | around in that early |
606s | sense um just connecting to the server |
609s | right now so bear with me |
611s | here um but yeah so you know we there's |
616s | a couple of things that led to a new |
618s | Block Set being added rather than just |
620s | shuffling things around one of them is |
623s | we wanted uh masonry as well as we |
626s | wanted logging with its H logs and its |
628s | mortared Stone to actually be tied to |
631s | those professions we didn't want to have |
634s | them um you know right now everyone can |
637s | make uh H logs and everyone can make |
640s | Mort Stone but there wasn't kind of a |
641s | clear this is this is where you kind of |
645s | get pushed |
646s | into it's a bit of here do a little bit |
649s | of of Frankenstein building use a bit of |
653s | resources that you have available to you |
655s | but the issue with that tended to be |
658s | people one didn't really realize that |
662s | instead of you know making hun logs on a |
664s | carpentry table as soon as you've had |
666s | some sort of structure which allowed you |
667s | to use the modules which reduces |
671s | costs um and it also had the issue of |
674s | people didn't realize that they weren't |
675s | getting proper skill benefits and and |
678s | experience from making un logs as a |
680s | logger on a workbench rather than a |
682s | carpentry table so there's a lot of |
685s | confusion |
686s | for just in general getting into the |
688s | game um and it was something that we we |
691s | really wanted to kind of reduce |
696s | um and yeah we could just dump the cost |
699s | of that initial recipe but then you kind |
701s | of have that triple effect |
703s | of that profession's main export |
706s | material suddenly gets super cheap and |
708s | you needed to sell a gazillion of it to |
712s | make any kind of profit back on it |
714s | versus um the later tiers where the |
717s | where you have hard limits on only you |
720s | and this profession can make it rather |
722s | than everyone can make it at leisure |
724s | just a bit more |
726s | costly and they are they are Maring now |
729s | so we'll see how much the cats are |
730s | interceding in the background |
734s | here um but yeah so let's just we can |
739s | Shuffle |
743s | around there we |
745s | go let me just pull up the shats again |
752s | uh yeah |
754s | so this new block which is the |
757s | Adobe is intended to fill the role in |
760s | that early game so all the tiers have |
762s | been bumped up for the existing block |
764s | sets so H logs and mortared stone is |
768s | tier two Lumber um glass and bricks are |
771s | pushed up to tier three and so on so |
773s | forth so you're looking at tier one to |
775s | five now with the block |
778s | sets um and |
780s | and I think we just do that just |
783s | maximize |
790s | it so this is where and and what we're |
795s | looking at for the new block |
797s | set and we'll go over a few of the block |
800s | forms and kind of build something um |
803s | together here as well kind of revolving |
805s | over it um so one of the one of the |
808s | big uh the big changes with this block |
811s | set is that we're moving |
813s | away uh we're moving away from a lot of |
817s | Automation in terms of the block |
820s | Builder um so you have a lot more direct |
823s | building control for the block |
827s | pieces um and hopefully it's not going |
829s | to cause too much of an inconvenience |
833s | for people that you know may not be as |
837s | super into the building part of the game |
839s | but more of a general you know trading |
842s | around socializing or or doing whatnot |
844s | and they just want a quick house |
847s | um but it is a bit of an experiment from |
851s | the art team they've really gone crazy |
853s | in terms |
854s | of where how and and kind of how these |
857s | be how these pieces are kind of |
860s | attaching to each other um there are a |
862s | few things that are still you know this |
864s | is work in progress uh it's still being |
866s | polished and and kind of |
868s | tweaked um so there's a few things in |
870s | here that is might look a little bit |
873s | wonky in terms of their connectivity so |
876s | kind of transition over out to the wall |
879s | pieces uh but yeah so this is how it's |
881s | looking when it's being placed and just |
884s | as a as an entity |
888s | thing uh we got Windows which are |
891s | embedded on the inside with some wood |
894s | pieces and we also have the interior |
897s | Roofing of it |
902s | um |
904s | and we got some some new more crudely |
907s | looking ladder if I can manage to climb |
910s | up a ladder which is always a difficult |
914s | thing and then we have some other new |
916s | torches as well |
925s | coming um did you make the stack and the |
928s | Torches bigger having them only one |
929s | stack is is kind of no now um the |
931s | general like the the stack sizes and |
933s | limitations for a lot of the fuel types |
935s | is being looked at um and it's a bit of |
939s | a subject here as well because I want to |
941s | I want to kind of shift over um housing |
944s | balance in |
949s | general this preview is great but I |
951s | think we need to discuss your start menu |
953s | being on the top of your |
955s | monitor uh yeah I've I've heard some |
957s | opinions on that |
961s | [Laughter] |
964s | uh yes at the moment they're not set up |
967s | as as general fuel sources I can't unsee |
970s | that now um yeah well |
976s | [Laughter] |
984s | we'll the U cats are causing Havoc um so |
988s | will it burn a lot of dirt dirt well |
990s | that's kind of a subject for |
992s | debate um because I haven't entirely |
995s | decided on the crafting material for |
999s | it um as one of the things is I kind of |
1002s | want to bake it into the the initial |
1005s | starting like tool interaction |
1009s | repairs |
1011s | um and the repairability and and the |
1013s | rabbit is not making the hair is not |
1016s | making great display of our animal |
1019s | pathing at the moment |
1022s | um but yeah so there's there's a couple |
1024s | of kind of criterias I had for the |
1026s | recipe for it and it's it's one I kind |
1028s | of want it to involve clay um partially |
1032s | because it is a good way to kind of |
1035s | teach people about where materials can |
1037s | be found if we tie it into the |
1039s | tutorial |
1041s | um so the the four kind of sourced |
1043s | materials that I'm looking at is wood |
1046s | like plain wood |
1049s | um clay or dirt and plant fiber like |
1053s | General like grass matter |
1057s | basically |
1058s | um and then we got some some lighting |
1061s | adjustment as |
1065s | well there we go um but yeah so you know |
1068s | there there's a couple of things here in |
1070s | there that kind of makes it a bit |
1072s | complicated in terms of recipe wise |
1075s | um because you are looking at like the |
1079s | desert for example where we don't have |
1081s | Clay we only have |
1083s | dirt and it's also lacking severely in |
1085s | logs as well and from a general aerial |
1089s | zoning |
1091s | perspective I'm not completely hating |
1095s | the idea of and and I also had an |
1098s | interesting map |
1100s | here um I'm also not hating the idea |
1104s | of making people kind of not initially |
1109s | flock to the desert in the same |
1113s | way but making it slightly more |
1116s | difficult to settle in areas that are |
1118s | not |
1119s | necessarily uh you know really that |
1125s | habitable um yeah using using filler um |
1130s | plant like matter filler yeah that's |
1132s | probably what I was what what I'll end |
1134s | up |
1136s | doing uh the dwarfs can have the desert |
1138s | we see natives start in Lush forested |
1143s | regions um yeah know so you know it's |
1146s | it's part of a since it's the the goal |
1149s | is to help out and and make it easier to |
1151s | transition into the game and get going |
1152s | quicker the general notion is that you I |
1155s | want to have resources related |
1157s | to |
1159s | um it |
1161s | needing uh resources that are generally |
1164s | acquired early on very quickly based on |
1168s | just interacting with the world around |
1169s | you so dirt tends to be a big thing |
1172s | because you you usually poke it around a |
1174s | lot of dirt because you're terraforming |
1175s | you're making roads you're kind of |
1176s | shuffling things |
1179s | around |
1180s | um and natural fibers as a tag is a |
1184s | great idea because then people can just |
1187s | as as Roto points out people can just |
1188s | use pulp and fiber or or whichever |
1190s | they're kind of collecting with it be it |
1192s | you know plant fiber or wood pulp and so |
1196s | on um but I also don't want the recipe |
1199s | to be too complex |
1202s | because um we don't want to have like a |
1205s | starter block that is more advanced in |
1207s | terms of ingredient types than some of |
1209s | the later |
1211s | tiar um which is also why human logs is |
1214s | getting another |
1216s | ingredient uh which I do not know if I |
1219s | added it to the recipe in |
1226s | here no did I add it on the carpentry |
1228s | bench |
1234s | my |
1239s | tab no it's on it's on in my other Tory |
1243s | um but yeah so the Hun logs is going to |
1246s | get dowel rods um as a new ingredient so |
1249s | they'll you know they'll be |
1251s | self-produced um it just kind of like a |
1254s | a small step in um aing a bit in the |
1257s | cost relation balance to it |
1260s | it um and it's also going to be a source |
1263s | can I would scrap generation later for |
1265s | another |
1268s | update |
1269s | um but yeah so with this initial block |
1273s | being changed out we can do a whole |
1275s | bunch of things one we can make it as |
1277s | cheap as we want regardless of |
1280s | professions which means we can have you |
1282s | know you can build the general goal of |
1285s | it is to be able to kind of join us |
1289s | server uh you place down your tent your |
1292s | your campsite and whatnot and then you |
1295s | just collect a bit of material around |
1297s | you and you can have your house and your |
1299s | initial store within like the first hour |
1302s | and a |
1304s | half um instead |
1307s | of having |
1310s | to um kind of trug along and just cut |
1314s | down half a forest to be able to build a |
1316s | little un house so you're more likely to |
1319s | get more materials out of it to kind of |
1320s | get get going |
1323s | quicker |
1327s | um I'd only ask you create more than |
1329s | just one block with a block of dirt and |
1330s | CLE yeah you you're you're looking at |
1332s | like two or four blocks |
1338s | per um it's it's going to be a fairly |
1341s | quick recipe I'm trying to keep the |
1343s | block crafting times a bit uniform |
1346s | across it but it's going to be cheap |
1348s | enough so it's going to going of feel |
1349s | like it's really quick um it's also your |
1352s | general kind of TR like Transportation |
1356s | into um research and and so on as well |
1360s | because you're going to be looking at |
1362s | this being like your initial research |
1364s | Point um it's required for to house a |
1368s | lot of the earlier tier |
1370s | Machinery um so the goal is generally |
1373s | just a smoother transition into the game |
1376s | um and kind of get that feeling of hey |
1377s | I'm making progress I'm getting stuff |
1379s | done um and just you |
1382s | know um just get people more engaged |
1385s | earlier |
1387s | on um so I'm hoping it'll it'll make |
1392s | that happen um it's been on the task to |
1395s | get this block set in for quite a while |
1397s | now but we're really really stoked to |
1399s | finally have it in and think I'm going |
1401s | to see if the Adobe door |
1404s | works cuz I was having some uh oh look |
1408s | at that it it actually |
1409s | it actually got placed on the right side |
1412s | but the |
1414s | uh the interaction points of it is way |
1417s | up there I think |
1419s | so didn't really have time to to tweak |
1421s | and make sure that that went in the way |
1423s | it's going in um but you get the um view |
1427s | on |
1428s | it um how about faster construction |
1431s | deconstruction animations and further |
1433s | reach when building with lower tier |
1434s | blocks um different reach based on |
1439s | tool is probably not going to |
1443s | happen um however we are looking |
1446s | at if we wanted to have |
1450s | some more sophisticated end end tier |
1455s | type |
1456s | Hammer |
1458s | interaction |
1460s | um that might be having longer reach or |
1464s | so |
1465s | on um so that's not an |
1472s | possibility um but yes so here you got |
1474s | the Adobe door with with a little nice |
1477s | wooden fitting on |
1480s | it um ignore the no Collision because |
1482s | it's you know work in |
1485s | progress um and then as some of the |
1488s | people pointed out here we've got a |
1491s | wallmounted torch |
1494s | stand uh which works the same way as the |
1496s | painting |
1500s | we do this we grab this and as you see |
1503s | here it is being placed midair but it |
1506s | works the same way as the general |
1508s | painting frames is so it'll snap to |
1510s | whatever is in the |
1512s | background so it'll fit you know walls |
1515s | and and pokes and so on so |
1522s | forth uh would love to be able to pick |
1525s | up more than one block at the time yeah |
1527s | we're there there is is some old stuff |
1530s | related |
1533s | to |
1535s | um to the notion of being able to put |
1539s | just grab multiple things like a |
1541s | backpack |
1542s | replacement is that allow that gives you |
1545s | more carry slots rather than backpack |
1548s | slots um so there's a few there's a few |
1551s | ideas that are rumaging around in terms |
1553s | of equipment that |
1555s | could um change some of this out a |
1558s | little bit |
1560s | um but that's still on kind of planning |
1562s | board and and seeing over what we want |
1564s | how far we want to take it and |
1566s | in in what capacity we wanted in |
1572s | um so you know stay tuned for that it's |
1575s | a lot of fun things coming and it's a |
1578s | lot of crazy things we're working |
1580s | on um can we get that road slope shape |
1584s | block integrated into all of the |
1585s | building blocks |
1590s | um uh adite could |
1593s | you elaborate on that a little bit |
1596s | because I'm not really sure what |
1599s | we're you're talking about when you |
1601s | place like a a type a ramp and drag it |
1604s | along and you get all the ramps up to |
1607s | you kind of scale up |
1617s | or would be we need to kind of start |
1619s | with no backpack or smaller rock I can |
1628s | buy I mean just just like just longer |
1631s | sloped |
1633s | blocks so you have like a four four line |
1637s | long |
1638s | thing uh yeah let's go through this |
1641s | ghost |
1644s | thing and take a look at just level area |
1648s | a |
1653s | bit let's just do that so we can get |
1657s | some cheeky around here uh time noon |
1661s | keep the daylight |
1663s | on uh yeah so for Block forms in |
1668s | this |
1672s | um freaking climbing |
1675s | cats um you got your base |
1679s | Cube which is plain all Cube and then |
1683s | you have your floor type which has that |
1685s | kind of walked in |
1688s | nudged um worn out feel to |
1693s | it and then we get to the crazy thing so |
1696s | as I was saying we |
1698s | are kind of moving away a little bit |
1700s | with this block set to be less |
1704s | automatic |
1706s | which hopefully goes well with a lot of |
1709s | people I think a lot of the the creative |
1711s | Builders really like to have more |
1712s | control over how their blocks are |
1714s | rotating back and forth and also |
1716s | rotating in maybe maybe a manner that we |
1719s | don't |
1721s | anticipate um so you are having all of |
1724s | these are manually rotatable things so |
1728s | they're not Auto snapping they will kind |
1730s | of meld in with some things that are of |
1733s | the same type so for example uh the the |
1738s | wall piece for example has that bent in |
1740s | corner when it's standing alone but you |
1742s | can stack it and it Blends in and merges |
1744s | with uh identical things stacked on top |
1746s | of |
1748s | it but it does allow you to |
1751s | do this because it is completely Ro |
1754s | manually |
1761s | rotated uh so with that you have so this |
1764s | this is kind of building more towards |
1766s | what you saw with the docks uh with the |
1768s | dock block forms being added to for the |
1770s | h log |
1772s | Set uh so you have some end pieces or |
1775s | some some solo pieces I should say um so |
1778s | these |
1780s | are kind of pillar |
1782s | is um they're rounded in both |
1785s | sides and then you have the actual end |
1788s | piece here that connects |
1790s | to the middle section that we |
1795s | had um and as you can see here you still |
1799s | have that sharp edge from that middle |
1801s | section but it does merge in top |
1805s | wordss um based on the type it is so you |
1808s | know walls walls kind of flipping around |
1811s | and this is something that we are |
1812s | looking at kind of converting and |
1814s | redoing for some of the old block sets |
1816s | as well to give more direct |
1820s | control |
1821s | um with it because the the |
1824s | automatic kind of |
1826s | Builder um is really really complicated |
1831s | to set up and how it works with the |
1834s | block |
1835s | sets um and it's kind of about a lot of |
1838s | overhead as well so it it is |
1840s | reducing |
1842s | significantly um on the workload side of |
1846s | things |
1851s | uh but on speaking of speaking of |
1854s | toggling |
1856s | option uh we do have a new a new little |
1860s | thing um in the middle of this because I |
1863s | completely forgot that it's actually |
1864s | merged |
1866s | already uh we have this thing so this |
1869s | allows you to disable enable building |
1873s | those diagonal pieces from what you're |
1876s | looking |
1879s | at so when you're when you're just |
1882s | generally building and this is what's |
1883s | going to be the default option it's |
1885s | going to be disabled by default you you |
1887s | have to enable it if you want it um the |
1891s | reason for that is the general goal of |
1893s | being a bit more |
1895s | simpler to build in a little less |
1899s | skiddish |
1902s | um uh floating point for how the block |
1905s | is detecting where you kind of want to |
1907s | place |
1909s | it uh so by default that thing is |
1911s | disabled just to give you a little bit |
1913s | more |
1914s | control starting out kind of getting |
1916s | used to the system and then you can |
1918s | enable it if you want to go there |
1920s | because I know a lot of the a lot of the |
1921s | more quicker people on building likes |
1924s | that extra control to be able to play |
1926s | stuff diagonally straight away as |
1929s | well but it makes it makes this piece |
1933s | here being a little bit finicky |
1935s | on where you're mousing over and kind of |
1938s | where you want to place it um so instead |
1941s | we opted to make this into some more |
1944s | configs |
1947s | so um |
1949s | as you're getting to the side left and |
1950s | right it kind of sh it kind of shuffles |
1952s | into those sides as instead so hopefully |
1956s | giving you a little bit more |
1958s | control while still keeping it um |
1961s | keeping those Advanced controls |
1963s | available for people that do enjoy and |
1966s | um can use them um I like them for for |
1969s | like stair buildings and and diagonal |
1971s | stuff |
1973s | but |
1975s | um it's a nice thing to have disabled |
1977s | unless you can cannot opt to do that |
1980s | so just generally nice with more options |
1985s | um I |
1987s | think you got your your general wall |
1990s | pieces and then you have |
1992s | the uh and then you got T intersections |
1995s | you've got uh Crossroads for them or X |
1998s | intersections as well as the corner |
2000s | pieces um and they're you know they are |
2003s | working and looking pretty much what you |
2006s | expect out of them |
2010s | uh which just open-ended Corners to |
2012s | allow you to build walls in whichever |
2014s | direction you kind of want to do with |
2019s | them um and then we have the windows as |
2022s | you saw they |
2024s | have a different Outlook from the inside |
2027s | versus outside which is new as |
2029s | well so you have an external View and an |
2032s | internal view |
2034s | where uh dump some of these um where |
2038s | they're reinforced and having a |
2039s | different look completely from the |
2041s | inside versus out which is something |
2042s | that hasn't really been done on any of |
2044s | the other block sets because it doesn't |
2047s | really make sense |
2049s | for |
2051s | um glass because glass panels are kind |
2055s | of same |
2058s | same um so it's a it's a little bit of a |
2061s | new |
2062s | feel neat little look on |
2064s | it um and then you have the fence blocks |
2067s | that you you saw on the ground there as |
2069s | well as the top |
2072s | side and they follow the same kind of |
2074s | rules and restrictions as the other ones |
2075s | you've got the um you got the plain one |
2079s | which is open-ended on both sides you |
2081s | have the end piece here that is |
2085s | a kind of nudged over into an adobe |
2088s | bigger kind of end section you also have |
2091s | a middle section block which adds these |
2093s | in the stn |
2096s | middle um and then you also have the |
2098s | intersection for |
2100s | them um and on the Adobe set now |
2104s | for this is we just build a little house |
2107s | here add then change out the |
2112s | line we do this just to kind of give us |
2115s | a little bit of a |
2117s | one uh yeah this will this is going to |
2120s | be your your tier one non-skilled |
2123s | starter block |
2129s | is this Toby art um this is actually um |
2135s | robs so it is one of the one of the |
2138s | other Australians in our completely |
2140s | Australian art |
2142s | team uh but no it it's uh it's Robert he |
2146s | is mainly doing well he does most of our |
2150s | 2D assets um he does a whole bunch |
2154s | of uh 3D stuff as well and he's also the |
2157s | one doing the larger majority of all the |
2160s | concept art as |
2162s | well um and he's usually the one that |
2165s | that gets assigned with crazy Block Set |
2167s | changes and and things |
2170s | and absolutely phenomenal at it as |
2174s | well um so the |
2178s | roofs is I don't know maybe someone |
2181s | could you know Chuck in what |
2184s | the opinions and thoughts here um on |
2188s | General Roofing if you like being able |
2190s | to just have like a a |
2192s | flat um automatic roof Builder as is on |
2196s | the other |
2199s | blocks um you like just the kind |
2204s | of square stuff so this is working |
2207s | similar to the ground things and and the |
2210s | en walls you have very very a lot more |
2213s | rigid control over |
2216s | it um |
2219s | and you |
2221s | have same thing here like you have the |
2223s | intersections which is the flat one it's |
2225s | lighter on top um you have the T |
2229s | intersection so in this case if we do |
2233s | build a piece up here actually let's use |
2235s | the point one uh so we have that one and |
2239s | then we'll use the sides not matter |
2241s | which way you have them rotated they'll |
2244s | look the |
2245s | same externally and internally |
2251s | and the middle section is kind of |
2252s | intended for you to be able to do things |
2255s | like uh a more rigid beam over and |
2259s | crossover and we can add |
2263s | that we do that we just have that |
2267s | external thing out |
2272s | there and then we can just have that |
2275s | corner piece there |
2278s | so the corner piece is as expected |
2280s | that's doing the angle 90 degree |
2283s | turn versus |
2285s | that the end piece you have here which |
2288s | is a tile that just is that rounded it |
2291s | doesn't have kind of a continuation so |
2294s | that's neat for things where you want to |
2297s | have like a balcony externally upwards |
2300s | or uh like an external thing let |
2303s | me let me do one of those |
2314s | uh so for the middle filler we have the |
2317s | roof fill block |
2319s | type and that thing is a floating beam |
2325s | thing lack of a better word so this this |
2329s | thing matches up and lines up with all |
2331s | of the different variations of roof |
2333s | types and it's basically just a little |
2336s | kind of wood beam fill |
2339s | that connects up and it's a little bit |
2346s | thinner um and as I said like this block |
2349s | set gives you a lot more creative |
2351s | control than |
2355s | previously and I'm hoping that everyone |
2358s | is going to get a blast out of using |
2361s | these in completely completely unrelated |
2363s | ways that we weren't anticipating |
2365s | initially like I've seen some some I've |
2366s | seen some crazy of the dock block |
2369s | sets um so that's been that's been a |
2372s | blast to see people using them in in |
2374s | mines or as Roofing or or General |
2377s | Flooring and and different elevations |
2379s | and |
2380s | whatnot um so I'm hoping people are |
2382s | going to have the same crazy crazy |
2385s | creativity flow with these as well um |
2387s | especially for decorations and and kind |
2389s | of external |
2393s | things |
2395s | um yeah there's the the full stacked |
2398s | placeable |
2404s | one uh these will be colorable too yeah |
2407s | everything and everything any anything |
2409s | and everything uh Mike has gotten all |
2413s | the tools kind of rigged up and sorted |
2416s | so now we're looking at interaction |
2418s | speeds and animation |
2422s | Cycles |
2424s | um so we might be able to do the the |
2427s | painting stuff on the next stream we'll |
2431s | see maybe we're |
2434s | lucky uh no it's there's been a lot of |
2437s | improvements to that system and it it is |
2440s | getting fairly mature so we might be |
2442s | able to show that off next |
2444s | time um and the stairs is also getting |
2447s | the same kind |
2451s | of uh |
2461s | for you're just going to be able you're |
2463s | just going to see them yeah so the |
2465s | stairs is running into the same thing |
2467s | you have full kind of autonomous control |
2469s | over Direction |
2472s | facing um different angles of |
2476s | them |
2478s | and said we're hoping to kind of move |
2481s | into more direct control for |
2486s | uh two SU these |
2489s | things uh people use that as cash |
2492s | decoration yeah I I like them they're |
2495s | they're they are very |
2498s | nice you got solo |
2502s | stairs and then you have metal block in |
2505s | between them so that the difference |
2507s | there is you don't have there's supposed |
2509s | to be a difference in them they one of |
2511s | them yeah one of them merges and the |
2513s | other one doesn't merge so that thing |
2515s | stays separate as an entity |
2537s | there we |
2540s | go um so yeah some interesting block |
2544s | forms I'm hoping people are going to |
2545s | have fun playing with um |
2548s | it's going to be really cool to finally |
2549s | get this over and kind of Shuffle things |
2552s | around um |
2554s | and are these configurations going to be |
2557s | available with more than just Adobe at |
2558s | the moment they're just Adobe um because |
2562s | we are kind of in transitional phase of |
2564s | looking over uh there's been a lot of |
2566s | experimentations with the Adobe Block |
2568s | Set there's been a lot of technical |
2570s | changes in how the block sets are being |
2572s | created kind of like the production |
2574s | pipeline of from concept to techn Tech |
2577s | techically being set up |
2582s | um |
2584s | so it's definitely increasing the speed |
2587s | at which we can make |
2590s | them um it's also streamlining the |
2592s | process to kind of looking over what |
2595s | shapes we want for them what like what |
2597s | control capacity we want for them um and |
2601s | it's definitely going to be something |
2602s | that we're taking with us into reviewing |
2604s | and and redoing some of the old block |
2606s | sets uh to be more streamlined in terms |
2609s | of quality um the forms in them and kind |
2612s | of make them feel kind of nice fit in |
2615s | and kind of be more of a uniform thing |
2617s | across the board with the other |
2620s | ones he's very deterministic |
2623s | on doing things right |
2627s | now |
2631s | um um and and for anyone wondering yes |
2634s | we have two very very very vocal cats |
2640s | um but yeah it it's it's looking pretty |
2643s | nice um |
2646s | it's it's going to be crazy um I fore a |
2650s | lot of creative stuff going on with them |
2652s | um I can already Envision players |
2654s | building huts just like in ancient Egypt |
2657s | uh Egypt what uh what about chimney |
2660s | blocks chimney blocks is a bit of |
2661s | another can of worms um it'll probably |
2666s | be looked into in regards to utility and |
2669s | pipes and all of that in a later update |
2671s | this year |
2674s | um because we have some ideas on on we |
2677s | want to redo the general utilities a |
2679s | little bit we want the the a big goal |
2684s | would be to get things being |
2688s | pipeable |
2690s | um inside other block |
2693s | sets um but we'll see how how well that |
2697s | works technically how well that works |
2699s | for my user experience side of |
2701s | things |
2706s | um so you know stay tuned on that but |
2709s | it's probably going to be way later this |
2710s | year uh we have a few things on the |
2712s | agenda prior to that um a lot of content |
2715s | that's |
2716s | being um built kind of in in an orderly |
2721s | fashion to fit in with each other and |
2723s | kind of build up towards release as well |
2728s | um so yeah this is our big kind |
2731s | of going out and and seeing how well |
2734s | this works um for Block Set style and |
2739s | functionality wise and get a bit of |
2740s | feedback on if this works better than |
2743s | the existing kind of Auto build |
2744s | completion things and if we want to |
2746s | shift out all the blocks that's to be |
2748s | that um and kind of where we want to |
2750s | land with them so do give a lot of |
2752s | feedback on Discord and on the |
2755s | canny um |
2759s | to you know give us that feedback that |
2762s | we we like to see to be able to work |
2764s | with and adjust to fit more into what |
2768s | players expect out of us |
2771s | um but yeah that that you know probably |
2774s | what I had to say about the new block |
2776s | set |
2780s | um think I answered most of the |
2783s | questions related to it um |
2787s | will we be able to recycle blocks at all |
2790s | into anything yeah you'll |
2794s | on |
2796s | uh we got some recipes for 10.3 with |
2800s | some of the maintenance stuff so we |
2801s | might be able to sneak in some some |
2803s | crushing recipes or |
2805s | or shuffling around there but we do have |
2808s | an update dedicatedly planned for things |
2811s | like uh pollution improvements recycling |
2814s | uh garbage and and |
2817s | that kind of spectrum of the |
2820s | game um so that'll be more in towards |
2823s | more in towards updates reg regarding |
2826s | that update |
2828s | when uh once we're passed and through |
2830s | with |
2831s | 10.3 um so so far for anyone that is |
2837s | uh |
2839s | not super on to what's what we've been |
2842s | doing for the next |
2844s | update uh just like a general summary |
2847s | being uh the Adobe Block sets that is |
2850s | coming out with it we've got uh painting |
2853s | like actual block paintings um so you'll |
2855s | have a tool that you can interact with |
2857s | and you can paint blocks in different |
2858s | colors um it's working on on a on a |
2861s | wholesome RGB scale so you're not |
2864s | limited to certain quantity of colors |
2866s | it's going to be the whole |
2869s | Spectrum um that will be in its own |
2871s | stream hopefully the next one we'll see |
2874s | um |
2875s | I'll throw out some news about that and |
2878s | make a post about it um on a more |
2881s | definitive note um |
2886s | closer |
2890s | um maintenance last stream take a look |
2893s | at it if you |
2895s | haven't um Dynamite when who knows maybe |
2899s | maybe we can have some explosives |
2901s | eventually um we'll have a stream about |
2904s | that um later on as well |
2908s | um I kind of hope I was kind of hoping |
2909s | to have it in 10.3 but it might not fit |
2912s | in with the timetable we got a lot of |
2914s | things that we need to shuffle around |
2916s | we're also making a big Unity upgrade in |
2919s | it which is causing some Mayhem um |
2922s | there's a lot of a lot of changes in |
2924s | unity's apis that we need to kind of |
2927s | reconfigure things to work nicely |
2929s | with um the new Unity |
2933s | 2023 um it's a big leap because it's a |
2936s | double major Unity version |
2939s | upgrade um it gives us a little bit more |
2941s | technical leeway in optimization some |
2944s | new packages and a lot of cool gadgets |
2947s | that we can help make things look nicer |
2950s | while still performing better than they |
2952s | used to |
2954s | be |
2957s | um but yeah I I think that's majorly |
2960s | around kind of like block sets and and |
2963s | and that |
2965s | so um as an after effect of this things |
2969s | are going to get |
2970s | crazy um hasn't been mentioned yet but |
2974s | because we are uh so player experience |
2978s | is based |
2979s | on uh food balance food balance values |
2983s | food values in general but you also have |
2986s | the housing value part of it where you |
2988s | build rooms you build houses um you |
2990s | stack them with furniture furniture |
2992s | gives you |
2995s | points um just as a quick Angel Lord uh |
2998s | patterns no at the moment it's going to |
3001s | be just plain plain flat |
3004s | colors um we'll see if if we can do some |
3008s | texturing and things like that U later |
3010s | on but it's not going to be directly |
3013s | related to the painting |
3016s | itself um but more on that subject on on |
3019s | an actual painting |
3023s | stream um so with the tier change since |
3026s | everything is going to bump a tier and |
3030s | um housing in general is hard capped |
3033s | soft capped to the tier itself so you |
3036s | would have tier one to four which would |
3039s | add maximum value soft cap you have 20 |
3042s | and then hard cap you |
3044s | at um 40 because tier 4 equal to 40 |
3053s | uh it's going to be shifted up so you |
3056s | have the maximum tier is going to be |
3058s | tier five which means the soft cap is |
3060s | going to be 25 the hard cap is going to |
3061s | be |
3062s | 50 and this is going to shift over and |
3065s | result in some significant housing |
3068s | object value |
3070s | changes um so one of the things that I'm |
3073s | looking at for this is I want to make |
3076s | sure |
3078s | that uh when you're building a |
3081s | house and to avoid the whole issue of |
3085s | like skill Pedas for one as a a favorite |
3089s | term for |
3091s | it um is we have situations where you |
3094s | just cram in as much stuff as possible |
3097s | to kind of squeeze out the experience in |
3099s | that um and that's definitely something |
3102s | that we want to move away from we want |
3103s | to make sure that the rooms kind of have |
3106s | enough things to put into them in in |
3110s | kind of like what you would expect out |
3111s | of the |
3113s | room um and the supporting Furniture to |
3116s | kind of give you that boost so I want to |
3117s | me I want to be able to make sure that |
3120s | uh the general rooms |
3123s | reaches a set like you kind of hit this |
3126s | that soft cap with just the room |
3128s | furniture that goes into it like a |
3130s | living room has a |
3131s | fireplace |
3134s | uh uh let's do that so for example a hun |
3139s | hun Shack in this case um you turn it |
3143s | into need to claim it and I'd cause |
3146s | explosions if I CL claimed it let's just |
3148s | rip |
3149s | up rip up this |
3156s | thing let's give a claim |
3160s | tool we have we have that one in |
3167s | there there we go so we claim this and |
3170s | we have a residence set on it I |
3175s | believe uh |
3179s | yeah so here Mort |
3185s | fireplace Mort Mort the specific |
3190s | Stone so if we grab a mort fireplace for |
3193s | example and then we just throw some fuel |
3195s | in |
3196s | it um it gives us that living |
3199s | room and it gives us |
3203s | that uh |
3207s | there's some there's some wonky thing |
3208s | going on here um still shifting around |
3211s | objects and and values in detect Tre so |
3215s | ignore some random inconsistencies like |
3218s | yeah it's adding a lumber door that's |
3220s | why the tier Three is coming |
3222s | in uh so basically that that fireplace |
3224s | is just giving me 1.5 |
3227s | value and if we're looking at ikipedia |
3231s | uh and we go housing objects and we're |
3233s | going to go into the living room you |
3236s | have can everything that goes into a |
3237s | living room here and I want to change |
3240s | out so you get a lot more points and |
3242s | bonuses for the different things and |
3244s | they scale up and better with the tiar |
3246s | so you don't |
3248s | have um you know the nylons the nylon |
3251s | couch coming in later in versus the the |
3255s | The Comfy Couch coming in mid tier and |
3257s | so on but you need six of them in a room |
3261s | to be able to max out the points from |
3263s | seating |
3264s | bonuses um |
3267s | and so on so forth |
3270s | and um I they kind of want to shuffle |
3272s | around the point so you're going to it's |
3274s | going to be easier to build fully kind |
3277s | of fully stuffed point-wise |
3280s | rooms um but it's going to be more |
3284s | distinctively upgradeable with each tier |
3287s | it's not going to be very SM like small |
3289s | bonuses in terms of how much more the |
3292s | furniture is going to give you it's |
3293s | going to be a noticeable |
3295s | difference um and you're going to mainly |
3298s | be able to reach that soft cap with |
3300s | General room furniture associated with |
3302s | it and then the support furniture and |
3305s | the support objects is just going to |
3307s | bump that up way |
3310s | higher and with one of the criteria for |
3314s | it is lighting is going to be a lot more |
3317s | impactful you're going to get a lot more |
3319s | value out of lighting sources because |
3320s | they are um fuel consuming in one way or |
3324s | another so I want to reshuffle them and |
3327s | be uh they'll give you a bit |
3330s | higher |
3332s | um benefit right now there's capped at |
3335s | 30% of the room value I'm probably going |
3338s | to bump them up to like |
3341s | 60% and then it's going to be a lot more |
3344s | pointwise |
3346s | um I'll probably drop out a few |
3349s | comparison notes in Dev hangout um |
3354s | during next week to give a more kind of |
3356s | appropriation for |
3359s | it uh hopefully we'll be able to place |
3362s | things like vases on top of things like |
3363s | table and so on um we we are looking |
3367s | into how we want to do that we have kind |
3370s | of a hacky way to do |
3372s | it um to kind of get things to count as |
3375s | Hard Solid Surfaces but it's not the |
3378s | most performant way of doing it um so we |
3382s | want |
3383s | to take a bit of time to kind of look |
3385s | over |
3388s | um how we want to more streamlined Do It |
3392s | um because there's a few objects that we |
3395s | kind of don't want to be placeable on |
3397s | top of versus like you know a share |
3400s | would be looking very really |
3402s | odd um grab like give a Hune |
3408s | chair uh H dresser it's going to be a |
3412s | little bit bulky to get into this room |
3414s | um but stuff like a hug dresser would |
3417s | make sense and look nice with a board |
3420s | you know table lamp or so on but it's |
3423s | going to look really oddly if you place |
3425s | a lamp and it's going to sit on top of |
3427s | the chair uh or clip in through the |
3430s | chair and so on so we're probably going |
3431s | to |
3433s | be uh it's going to be like top surface |
3439s | stuff um any new way on area house |
3442s | destruction instead of one by one block |
3444s | pickup uh not at the moment but we uh on |
3448s | on that subject of |
3450s | dynamite uh lamps need seating too feels |
3454s | bad um we were playing with the idea of |
3457s | of you know having some sort of bigger |
3460s | Force applied destructible so you know |
3462s | you're done with your house you don't |
3464s | care about the recycling you just want |
3465s | to demolish it um and then you know |
3468s | allow you to demolish stuff on your |
3470s | property in a more efficient |
3472s | manner um so |
3474s | yeah uh food for thought |
3477s | um if you have any input |
3481s | or you know ideas surrounding that you |
3484s | want |
3485s | that uh you want us to look |
3489s | over |
3491s | uh don't hesitate to do so um I think |
3495s | Dynamite would be a nice would be nice |
3497s | for vertical shafts yeah we're |
3499s | we're um it'll the whole explosive |
3502s | things is going to be its own stream um |
3505s | but it might not make it for 10. three |
3506s | were it it's depends a little bit on how |
3510s | well TimeWise it |
3512s | goes |
3515s | um seeing if I can find an |
3519s | image maybe maybe maybe some sneak |
3522s | peek do we have a sneak |
3529s | peek maybe maybe not |
3537s | I mean I have but but I also have some |
3539s | other stuff that in there that I don't |
3541s | want to show just yet um we can do |
3544s | another another thing so we one it's |
3547s | either going to be so next stream is |
3549s | either going to be the outdoors room |
3552s | which is going to be a completely new |
3553s | Rune |
3556s | type |
3559s | um |
3563s | and the um it's going to add the whole |
3566s | bunch of new outdoor |
3569s | furniture um and with it one of them was |
3573s | the Ticky torch that you saw there on |
3575s | top of the balcony on the |
3578s | house um which is one of the new |
3581s | things and we've got a slew of other |
3585s | objects and decorative things but we can |
3588s | do slash give |
3591s | Granite Terrace let's do this one just |
3594s | you know |
3596s | um so we have another fountain for |
3599s | you uh and it's a bunch of these things |
3603s | that are coming um so that's just a |
3606s | little a little treat in preparation for |
3609s | the next |
3611s | uh freaking hell he |
3617s | he's misch is cat um but yeah so either |
3621s | either it's going to be painting next |
3622s | stream or it's going to be The Outdoor |
3625s | Room and a more fledged out um housing |
3629s | balance kind of Statistics I'll show you |
3631s | what what actual changes are happening |
3633s | in terms of pointwise if people are |
3634s | interested in that |
3637s | um but yeah a lot of cool new decorative |
3640s | things |
3642s | um that are going into that new outdoor |
3646s | style room um which is going to be |
3650s | pretty big in terms of how much it's |
3651s | going to impact the surrounding systems |
3653s | and it's going to give you another |
3655s | another source for value Val of the |
3658s | properties um and just add more |
3660s | decorative things to give more life to |
3662s | the general environment around you um |
3664s | and it also gives you for the first time |
3666s | an actual reason to have stuff built |
3671s | outside your house which was really |
3673s | important for us to really give players |
3675s | that incentive to build things outside |
3677s | so you know more on that on that stream |
3681s | um and coming up on an hour I think I'm |
3684s | I'm pretty happy |
3686s | um I'm hoping everyone else is uh it's |
3689s | been great to have everyone |
3691s | here and really stoked about keep doing |
3695s | keep rolling these out and keep |
3698s | discussing the |
3700s | changes um and yeah you know have a |
3703s | great weekend and I will see you on next |
3706s | stream and keep in touch on Discord and |
3710s | get news in the meantime through there |
3713s | uh and uh yeah so take care everyone |
3717s | and see you next time |
3749s | [Music] |
3776s | [Music] |
3785s | [Music] |