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Strange Loop Games
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1s | and hello everyone welcome to another |
---|---|
4s | Friday evening night or every time zone |
7s | you're at |
9s | um live stream from strange Loop games |
12s | and tonight we have a community server |
16s | so |
17s | is thinking about a quick kind of |
18s | introduction to everyone as well if |
21s | you're new on the streams and haven't |
23s | seen us before my name is Jens working |
25s | as lead game designer at strange Loop |
27s | games and with this we have our |
30s | Australian Mastermind in arts Toby |
34s | hello |
37s | I don't really have anything else to say |
39s | except for hello |
41s | but that's okay that is probably fine |
43s | well we it's very early in the morning |
45s | for me so I'll warm up as we um continue |
49s | but Hello nice to nice to be here thank |
52s | you and then we have Mr Roboto with us |
55s | here that is the owner of bordeau plurum |
59s | robotica |
61s | which is |
63s | well you can probably introduce yourself |
65s | and go through |
68s | good morning yeah we've been running a |
71s | server for 33 Seasons now |
73s | um these the Eco admin chicken clucker |
76s | is the owner uh much thanks to him |
79s | and uh we just enjoy playing the game |
81s | bringing Joy to the community and |
84s | creating mods for all of you |
91s | yeah |
92s | um so we have as I said we got it's a |
95s | community Streamlight thing so we don't |
97s | really have too much on |
99s | and to to give out at the moment we've |
102s | got another Community stream |
104s | next week as well and then we'll be back |
107s | on |
109s | new things for for 10 and kind of giving |
111s | more updates than that so |
113s | I think we can just |
115s | take it away and and just |
118s | do that and |
121s | we got some some gameplay screen sharing |
124s | here to go |
129s | all right ready to rock and roll ready |
131s | to rock and roll |
132s | just want to welcome welcome to you to |
134s | opr order poor Lauren Robert C |
138s | um again a big thanks to the SLG Dev |
141s | team for allowing us to share our Eco |
143s | experience with you all today |
146s | um one of the first things I kind of |
147s | want to talk about is one of the one of |
149s | the big things that makes this game |
151s | very different from a lot of other |
153s | sandbox games out there and that is the |
156s | law system |
158s | Eco is a fantastic game and one of the |
160s | one of the big things that we look |
163s | forward as a community is kind of |
165s | crafting what our experience will be |
167s | each round |
169s | and through the laws your gameplay |
171s | experience can be vastly different |
174s | one of the big main goals to shoot the |
176s | meteor down but kind of the in the |
179s | interim |
180s | folks need to spend some time working |
182s | together and figuring out how to |
185s | develop a strategy to to do just that |
188s | shooting meteor and one of the one of |
191s | the things that ends up happening |
192s | sometimes is it's a perfectly acceptable |
194s | outcome |
196s | where compete where complete failure is |
198s | what happens |
200s | so as |
202s | things like economic rivalries come up |
206s | embargoes you have trade packs that are |
208s | created between players you have |
211s | monetary policy that's sometimes |
212s | complicated and some people some people |
214s | can't agree on what they want to do |
216s | and pollution often is a serious issue |
219s | and figuring out how to um |
222s | keep Mass industrialization |
225s | in checks you don't flood the world |
227s | our record was 16 blocks above sieve |
230s | level |
232s | with so many things that could go wrong |
235s | how how can it be uh how bad really can |
239s | it be |
240s | well from experience really bad |
242s | uh one time we were so so upside down in |
245s | the pollution level is that the animals |
248s | just existing in the world was causing |
251s | sea level rise |
252s | and every tree was dead and the ice |
256s | biome was a grassland |
259s | that's how bad it can be so again |
262s | failure can be an option |
265s | and that's Sometimes the best |
266s | experiences is learning |
268s | from those failures |
270s | so in our world we generally start with |
272s | some Basics basic laws if folks choose |
276s | to set up complex laws it's kind of up |
278s | to them it is a player-run experience |
280s | after all |
281s | but as an admin team we really do try to |
285s | simply set up Basics where others can |
287s | expand on those things yeah we're kind |
290s | of we're pretty chill about it all |
292s | one of the things to a fun playthrough |
294s | is is how |
296s | um you'll you'll circulate money a lot |
298s | of the a lot of the servers out there |
300s | tend to have a starting currency we are |
303s | one of those servers and it it tends to |
305s | kind of Grease the wheels of the economy |
308s | to start with not to say that the |
310s | vanilla experience without the without |
312s | the currency and doing the bartering |
313s | trading off the start is not a good |
316s | thing it's just most people prefer the |
318s | currency to start |
319s | so we do this through starting money |
322s | based on your join time you get a little |
324s | extra we also pay for stone roads and |
327s | asphalt roads and we uh and this helps |
331s | to get the logistics on the server going |
333s | we incentivize tree cutting and stumps |
337s | in a small way and we also have a little |
339s | Ubi out there for folks that are who are |
341s | actively playing |
343s | we generally have a few paid titles that |
346s | help manage the dump |
348s | and also help out help to build out the |
351s | power grid lastly we have an achievement |
353s | system which is kind of unique to our |
355s | server and as an example to that |
359s | um |
360s | there is you know for Cooks there's a |
364s | a demographic that it gets developed |
367s | after you have |
368s | um hooked 5 000 Foods |
370s | and it's called Uh Swedish Chef |
373s | and once you've achieved that tier level |
376s | you uh get 200 in game to then spend and |
381s | also just kind of a little notoriety as |
383s | as a result of you achieving that tier |
386s | that tier level so we have several of |
388s | those you know Cooks a thousand five |
390s | thousand and ten thousand for example |
393s | that's quite nice and I like that flavor |
395s | thing where |
397s | um it's something that kind of sticks |
399s | out as well because I don't think I've |
401s | seen |
402s | um titles or or demographics being used |
404s | in a way of |
406s | giving not the right or giving kind of |
408s | uh |
410s | a bit of a bump in terms of how you're |
413s | presented on the server |
416s | um |
417s | asking throughout the server is going I |
419s | know I've seen a couple of servers that |
420s | do like statistic tracking and show up |
422s | in kind of like a high score scenario in |
425s | the end game where they they close down |
427s | the third the the cycle and |
430s | they'll have a bit of a show off on like |
433s | who is doing what or where where things |
435s | have gone |
436s | foreign |
438s | names by the way as well |
440s | just reading through them as you're |
442s | scrolling like we got a Mad Max |
444s | reference in there yeah nice |
447s | so this is just for Farmers loggers |
450s | miners cooks and road builders and we'll |
454s | talk a little bit about those a little |
455s | later as we go along |
457s | uh we also have a whole slew of |
458s | contracts that we generally use |
460s | we put up for player participation uh |
464s | building Parks bridges housing tunnels |
468s | Road sections that are being built |
470s | quickly enough |
471s | upgraded government buildings and uh and |
474s | building the dump for example |
477s | we found for the most part that this |
480s | tends to keep the new money flowing into |
482s | the market and kind of allow the players |
484s | to choose their fun each day because |
486s | there's there's lots of contracts |
488s | available |
491s | with that |
492s | you can go ahead and start the server |
495s | tour |
498s | which we have lots of fun |
501s | planned for you all Jen's that you are |
504s | authorized to my truck if you want to |
506s | hop in otherwise there is plenty |
509s | available that you can also drive on |
511s | your own |
512s | uh first off we have our Capitol |
513s | Building brought to you by soapsgirl |
515s | modeled after the um |
519s | Arizona State Capitol |
527s | yeah so this one's awesome and like the |
529s | the landscaping around it as well |
532s | there's a couple of like interesting |
533s | mods that I've seen just in the gardens |
536s | you got fruit trees |
539s | we do have fruit trees as a custom mod |
542s | for us that we just kind of added |
543s | recently |
545s | start off with Finn's Fuel and Sundries |
548s | and uh |
550s | using a kind of a modern design with |
553s | ashlar and |
555s | um |
555s | [Music] |
559s | in our first laser Park here we've got a |
562s | little bit of sandstone and two lasers |
564s | two lasers in that laser Park ready to |
566s | shoot the meteor |
569s | got a little custom mod there in the |
571s | distance with the water tower |
574s | and then here we are driving past |
577s | the bakery brought to you by Lula and |
580s | breadman they were big on our server for |
582s | a couple days |
583s | a couple weeks in fact and they built a |
586s | lot of the uh built a lot of the the |
589s | buildings kind of you see today Athena's |
591s | food Cutting Edge cooking and utilizing |
595s | Kai's embricks purple purple and black |
597s | and then you can also see kind of on the |
599s | top there there's a custom uh Silo |
602s | that's been modified from this the |
605s | normal food stylist to hold rocks |
608s | crushed rocks |
611s | and coming up here on our right we have |
613s | the wawataki hotel brought to you by |
615s | Miranda uh |
617s | I'm Sorry by Marcelo three floors of |
621s | lavish goodness |
623s | done in uh |
625s | concrete and um |
627s | glass |
628s | and then we have our second laser part |
632s | to you by wolfsky and Bobby |
634s | and then we have their Logistics Network |
636s | building brick and uh corrugated steel |
640s | there |
642s | wolfski was one of our big road builders |
644s | kind of joined us a little later to help |
646s | us out get some of this stuff squared |
647s | away |
649s | and we also have a mill here set up on |
652s | on the left hand side |
654s | um |
658s | by one of our Millers |
659s | [Music] |
661s | it is a very very urbanized City |
665s | I think that for sure yeah I think a lot |
668s | of times where |
670s | where we check through worlds and and so |
672s | on there's always like a myriad of small |
674s | kind of early stage |
677s | concoctions some were mixed in here and |
679s | there but here you've got like |
680s | everything everything inside your super |
682s | industrialized in terms of scale where |
684s | uh with like bricks and so on or it's |
686s | like blade tier tier three tier four |
688s | materials |
690s | um with some exception decorations |
692s | um it's looking quite nice |
697s | on the right hand side we have the pump |
699s | and go by air stick Joker for all of |
701s | your fuel needs |
703s | the uh pump itself is a an actual mod by |
708s | one of the community uh on mod IO that |
711s | it's actually a storefront so you can |
712s | buy directly from it and then we have |
714s | stump jumpers location here on the left |
716s | uh you can kind of see some of ERC metal |
720s | construction blocks up there underneath |
721s | the windmills |
723s | so it's kind of a very interesting use |
725s | of that |
726s | we got hex kitchen kitchen |
729s | brought to you by Elisha and rubber |
732s | they might have the cheapest Foods |
735s | debatable if they're the best |
738s | we pass our third laser installation |
742s | and this sled is a modern tank by |
744s | British |
747s | it's ready to defend uh the uh the the |
750s | people of our community |
752s | equipped with the latest Laser |
754s | Technology |
757s | mostly out of uh |
759s | flat Steel |
761s | that is that is some clever use of block |
763s | forms it really is yeah |
767s | uh passing passing here on our right we |
770s | got weirdos medical Farm |
772s | uh I'm absolutely certain that only |
775s | legal activities happen here |
778s | and according to the owner that is the |
780s | case |
782s | you can see that the properties wrapped |
783s | with the ERC Hedges mod |
785s | for a little additional Greenery |
788s | yeah |
791s | yeah there's |
793s | definitely some value to adding more |
796s | more kind of greenery decorations be it |
798s | either in Block forms or just World |
801s | objects or just like trees and whatnot |
803s | that's what we saw |
805s | in the beginning there we had the fruit |
807s | trees being kind of a clever World |
809s | object not so they're not |
813s | um they're not restricted by biome |
815s | growth or or kind of habitability that |
818s | they're just they can just be used as |
819s | just plain decorations that was that was |
821s | really clever |
823s | uh making it look really really unique |
825s | and funny |
829s | now we have the papaya Park |
832s | um |
832s | one of the one of the things about this |
834s | particular build is that um |
837s | our community in the past way back in |
840s | the day on org there was a uh the great |
843s | papaya war of 2021. where our the |
847s | community took it upon themselves to |
849s | eradicate I think all but 16 papayas in |
852s | the world |
853s | and just so happens to be that most of |
856s | those was on my property and so I was |
858s | the great papaya uh |
862s | bringing back the papayas to the world |
864s | once they had cut everything down |
866s | so again papaya Park kind of a homage to |
869s | that brought to you by crazy Yankee |
873s | yeah one of the first |
875s | those types of scenarios are going to be |
878s | interesting to see what happens when |
880s | when we do move over to the new update |
882s | since I |
884s | I've been hammering down on on making |
885s | sure that we don't have that wild crop |
887s | growth that you have right now so |
891s | those kind of those kind of mission |
893s | objectives are gonna probably gonna be a |
895s | lot easier to accomplish |
898s | um |
899s | that'll that'll be fun to see what |
902s | that brings |
903s | uh oh look at that I I a proper sized |
907s | Highway with lights and everything and |
910s | railings to the bridges |
913s | take away people like me don't drive off |
915s | the edges yeah or or |
917s | you don't bump into other people to to |
919s | cross them to drift off that's quite |
921s | nice I'm sure it's still possible oh I'm |
926s | confident it is still possible |
928s | so this build was brought to us by one |
931s | of our friends Mikado hopped on our |
934s | server to build a lighthouse for us |
937s | and utilizing some of uh |
939s | opr exclusive sand and ashlar and sand |
943s | and Adobe bricks and Shale mixed in |
947s | there you can kind of see them on the |
948s | tops there the black brick |
950s | and then we also have some aged Lumber |
952s | that was used as far as part of the |
954s | building process |
955s | which we uh we just added a couple days |
957s | ago |
959s | that's uh very nicely done |
962s | brightens the way for our community |
967s | getting ready for boats |
969s | yes yes we don't crash |
972s | and sink them to the bottom it's a very |
974s | cool lighthouse |
976s | I'm sure that's still possible as well |
982s | so we're gonna make our first stop here |
984s | at the Hydroponics Garden because I |
985s | wanted to feature this mod real quick |
986s | for folks |
988s | um |
990s | this is Ashland's Hydroponics location |
994s | um this is kind of an opr Community |
996s | exclusive at this point |
999s | but it kind of adds to a more in-depth |
1002s | farming experience |
1003s | and um |
1005s | Farmers through their normal crop |
1007s | Gathering process will find Mystery |
1010s | seeds and mystery plants mystery roots |
1013s | and jungle mystery seeds and those are |
1016s | all found in different biomes you want |
1018s | to hop in in the first person with you |
1020s | just get |
1021s | people can see |
1023s | the actual objects a bit better |
1029s | yeah these are really cool crafting |
1031s | tables |
1035s | yeah this was really nice this one in |
1038s | particular was is a custom |
1040s | blender build by my wife |
1043s | and uh she did a really nice job on this |
1046s | this is kind of her first |
1048s | model |
1051s | oh wow blender |
1053s | it's awesome |
1055s | and uh what this what what it kind of |
1057s | does here is it gives a gives Farmers an |
1059s | opportunity to build some tier two tier |
1062s | two crop type foods and and the crop and |
1065s | these tier two foods are only available |
1066s | uh if a another farmer finds them or if |
1070s | you've found them yourself so you have |
1073s | to have |
1074s | 10 of the crop type in order to make |
1078s | in order to make the seeds |
1081s | but basically all they would all they |
1083s | would do and I'm gonna see if I can get |
1084s | one here |
1086s | I have one in my backpack just in case |
1088s | already but uh |
1090s | um |
1091s | but uh the farmers would uh |
1094s | harvest in this particular case one of |
1096s | them comes from grasses |
1099s | and so you know they're out harvesting |
1101s | plants oh there it is I got one you see |
1103s | that now I got two of the mystery seeds |
1106s | I wonder what it does so they research |
1109s | it and what do they find uh in this |
1111s | particular case they get a cucumber |
1113s | awesome so we got now a diff we got kind |
1115s | of a random uh tier two food that you |
1118s | can you can get by |
1121s | um |
1122s | delving exploring our natural |
1125s | environment it's and these are all |
1127s | random |
1129s | and so there's the four different kinds |
1131s | there's you know you got your jungle |
1133s | plants and you've got stuff in in the in |
1136s | the grasslands area and the like and so |
1138s | once you find them |
1140s | then you can uh you can take them and |
1142s | turn them into additional crops |
1146s | that's a really fun mechanic I like it a |
1148s | lot kind of reminds me of like playing |
1150s | statue or something like that |
1154s | yeah a lot of fun yeah yeah we we were |
1158s | we talked about it a little bit |
1160s | yesterday when we were setting things up |
1163s | where |
1164s | um having this kind of |
1166s | kind of randomized events that is kind |
1170s | of impacting your gameplay is |
1172s | it's a really it's a really nice and |
1175s | kind of simple way to |
1177s | get more of an interact ability or doing |
1180s | fairly |
1182s | early static |
1184s | um actions |
1187s | and part of that a small part of it |
1190s | already exists in terms of mining where |
1192s | you're you're having that random chance |
1194s | of getting that |
1195s | all split of the chunk or if you get |
1198s | that yellow piece extra sharp thing |
1201s | where you know you never know if you're |
1203s | just gonna get clean separation or if |
1206s | you're gonna have that extra labor of |
1207s | adding or Mining and piecing that other |
1210s | part out |
1212s | but we only have that for mining |
1214s | specifically so |
1217s | um |
1217s | this way of doing it for things like |
1220s | Gathering and Army in general is a quite |
1222s | a quite cool concept |
1227s | it adds kind of a seek and find element |
1229s | and randomness |
1231s | which can be frustrating to say the |
1233s | least yeah it was at the beginning of |
1236s | the game there was a couple farmers who |
1239s | I think they were trying to find spinach |
1240s | and it took them a while |
1242s | yeah we have another you've got if it's |
1245s | if it's true random it can be either a |
1248s | very hit and miss |
1250s | um if it happens quickly or if you know |
1252s | you can you can find it in the first go |
1254s | or |
1255s | you spend four days trying to find it |
1257s | and you got nothing |
1261s | collaboratively for sure |
1263s | yeah I I like it personally I I think |
1266s | it's a great way to kind of get more |
1270s | um get more interactions in there |
1272s | without |
1273s | superly breaking things per se and the |
1276s | fact that you have that gated |
1279s | um |
1280s | gated limitations instead you can't |
1282s | craft everything from the get-go you |
1284s | have to go through these steps of either |
1286s | you know researching or unlocking |
1288s | through |
1290s | continued efforts you'd probably say |
1294s | a bit of a bison Cameo there |
1297s | hmm it's trying to get your lettuce yeah |
1299s | he's trying to get my lettuce |
1301s | so some people you know you'll be the |
1303s | first to have stuff and then so this so |
1305s | they were kind of alluding folks on the |
1308s | stream we're kind of alluding to the |
1309s | fact that we added some trees to the |
1310s | game |
1311s | and not only are they great decorations |
1313s | but they're also crafting tables |
1316s | and so for this particular one this is |
1317s | kind of like a grapevine and produces |
1320s | grapes |
1321s | and then we have |
1323s | a medium tree that does avocados and |
1326s | salmon berries |
1327s | then we have three different types of |
1329s | large trees a lemon tree that produces |
1331s | bananas lemons and limes |
1334s | and then apricots oranges and Peach on |
1336s | the peach tree |
1338s | and then lastly our apple apple tree has |
1341s | got apples cherries pomegranates and |
1343s | plums |
1345s | and it's a large variety of added roots |
1348s | and |
1350s | ingredients |
1352s | yeah most of those you know |
1355s | don't have a lot of recipes built in yet |
1358s | but we're working on adding an |
1359s | additional |
1360s | and then we also have quite a few |
1363s | um |
1364s | recipes for the the tier one Hydroponics |
1367s | station that actually utilize those |
1369s | crops specifically for example you know |
1371s | cucumber salad and |
1373s | you know pea salad and stew peas and |
1377s | things like that that help to bring |
1378s | those fruits or extra fruits into the |
1381s | game |
1382s | hmm |
1383s | I don't suppose you're um you're doing |
1385s | 3D models for these Foods as well |
1387s | it's a lot of added Foods |
1389s | [Laughter] |
1393s | I understand |
1396s | it would be nice to be able to play some |
1398s | on the table |
1400s | it really would yes |
1403s | one of the one of the other things that |
1404s | we kind of wanted to make sure that we |
1406s | did was to not foul up the existing |
1409s | farming process by eliminating the need |
1412s | for those basic crops to be made |
1415s | and that's that's why we're at this is |
1418s | this mod is an addition to versus uh |
1421s | crafted crafting existing crops right so |
1424s | we don't want to change the current game |
1427s | mechanic |
1428s | and just add on another layer of |
1431s | complexity that people can enjoy |
1434s | [Music] |
1435s | so that's kind of the Hydroponics demo |
1438s | that's quite nice very cool |
1440s | um just wanted to clarify for chat here |
1444s | um |
1445s | or some |
1447s | questions regarding to to like |
1449s | interactions and whatnot if you do |
1451s | propose like if you have a like solid |
1454s | related questions we can bring them up |
1456s | and kind of discuss them a bit |
1459s | um |
1460s | but General General |
1462s | update 10 content and then things that |
1466s | revolve that is |
1468s | something that we kind of pass over and |
1470s | as this is more of a community outline |
1473s | slash display |
1475s | um you want to give as much space to uh |
1480s | Mr Roboto here as much as possible just |
1482s | to kind of let him go through and |
1484s | showcase his server and making sure that |
1487s | he has the space to do that while we're |
1490s | doing it so just |
1492s | um |
1495s | yeah then it's replied there as well |
1499s | um but yeah if if you had like |
1500s | interesting questions for |
1503s | things related to the server or the mods |
1506s | in particular that's being used more |
1508s | than happy to kind of go over those and |
1510s | give those a swirl |
1513s | NSS anything just post your questions |
1516s | and if it's something that |
1518s | is relevant and something that we can |
1521s | answer to straight up just |
1523s | post them and we'll answer as much as |
1525s | possible as we go through this |
1528s | foreign |
1536s | some of the plant Sims require four |
1538s | different phases of plant growth and |
1540s | unless you know how to create hooks into |
1543s | each of those different phases and build |
1545s | models for each of those it certainly is |
1548s | challenging to create an in-game mod |
1550s | which we are attempting to do however uh |
1553s | it's not as it's not as simple as I |
1556s | would like for sure |
1558s | for sure and yes it uses fish the trees |
1561s | currently use fish and we're going to |
1563s | migrate that to what we call the compost |
1565s | tea and that's basically the calorie |
1567s | sink to make it so that the farmers are |
1569s | interacting additionally with the cooks |
1572s | are you saying that the trees are not |
1574s | eating fish to produce apples |
1577s | I don't know how it works |
1580s | pretty sure what you do is you take fish |
1582s | and you throw them at the tree and it |
1583s | produces apples these that's what I |
1585s | thought I was sure I've seen people |
1588s | outside here throwing efficient trees |
1590s | I'm pretty sure if you flog the fish |
1592s | with trees you will get apples yes |
1596s | and on the we we can take a look at |
1599s | abstract failures built here this is the |
1601s | simple living Farms |
1603s | uh done out of |
1605s | softwood Lumber |
1607s | heading straight going across our one of |
1610s | our first Bridges |
1612s | in Brick |
1614s | and uh scale brick |
1617s | and you can see a little bit of ERC |
1619s | metal Construction in there to help hold |
1622s | the whole thing up yeah the suspensions |
1624s | and I know |
1629s | one of our first tunnel embellishments |
1631s | done by British |
1632s | just a simple black on white |
1637s | and oh |
1639s | obey traffic signs |
1641s | this is uh my personal build for the |
1644s | server this round ashlar |
1647s | lots and lots of Ash wire |
1649s | and then the eye of sorrowmen |
1652s | watching over the community making sure |
1654s | that everybody uh stays |
1657s | on task because we definitely had a |
1660s | short time leech a lot of these things |
1663s | but then it's pointed that out like |
1665s | obeying traffic signs but stops at the |
1667s | green light and goes at the yellow |
1669s | yep yep perfect yep I am I am definitely |
1671s | doing good at that and blocking the |
1673s | intersection of course |
1676s | foreign |
1680s | we got a couple custom sign mods that we |
1683s | have in the game just to give some |
1684s | people some additional painting painting |
1687s | options |
1689s | here we are passing through Webb's |
1690s | tunnel |
1691s | look at that they uh small oak tree |
1694s | divider |
1695s | don't drive off the edge folks there's |
1697s | no railings |
1702s | that reminds me Toby we need to take a |
1707s | look at the the three colliders |
1710s | they think Oaks are probably one of the |
1713s | few trees that you can actually do that |
1714s | with because the the saber for instance |
1717s | has a bit of an overgrowth so it's |
1720s | blocking vehicles |
1724s | um depending on so that might be let's |
1726s | do it you know |
1727s | make sure that people are aware that |
1730s | some trees have the um some trees are a |
1733s | bit occupancy derived at the moment |
1736s | [Music] |
1738s | off ours |
1741s | that makes sense yeah I remember looking |
1744s | at the Sabers a while back and they were |
1746s | okay but I'm not sure |
1748s | that was when we were in develop so |
1755s | that is one very overgrown Farm |
1758s | yeah this is einbrecher's uh mortar |
1760s | Mansion we like to call it |
1762s | he's using a little bit of ERC hedges in |
1764s | there |
1765s | just very simple tier one design good |
1768s | for an early build |
1771s | some mechanical mechanical Power |
1773s | provision |
1775s | yeah |
1777s | then yeah here's Mikado's personal house |
1780s | that he built for us a little bit of |
1781s | sand brick a little bit of adobe brick |
1784s | and use of the white Lumber that we just |
1787s | added a couple days ago into the game as |
1789s | well as the age lumber on the front |
1790s | there |
1794s | and then uh |
1797s | Angel Lord's commenting that now he |
1799s | understands where the police car keeps |
1801s | following you around you're constantly |
1803s | breaking the road rules |
1805s | yeah yeah it is a caravan we need to |
1807s | have uh the uh the officers making sure |
1810s | that people don't uh the crowd crowd the |
1812s | tour |
1816s | got uh colerainasteries Country Villa |
1819s | here done in um |
1822s | mortared limestone |
1825s | and you kind of see a cameo of one of |
1827s | kopi's mods there |
1828s | with the uh |
1830s | the wooden chest |
1839s | yeah there was some nice diamond diamond |
1842s | arcade there in front of the four |
1844s | tilings |
1846s | that was kind of makes a nice use of |
1848s | that's uh you know yeah |
1851s | our em Road mod that allows people to |
1853s | have that brown offset |
1856s | here we are at uh Ashland's Stone Bridge |
1860s | Stone and stone bridge and owls |
1864s | is that all enough Toby |
1867s | oh I don't know if that one I don't know |
1869s | if that one's tall enough to pass pass |
1872s | Naval vehicular |
1874s | obstruction code |
1876s | so I have a feeling what will end up |
1878s | happening is when you guys do boats |
1880s | we'll use industrial elevators |
1884s | to make a drawbridge |
1888s | nice yeah I I am I am terrified over |
1891s | that |
1892s | I'm sure it'll be fine I'm sure it'll be |
1895s | totally fine |
1898s | running out to Ashland's place |
1903s | here |
1909s | what's a nice Countryside |
1913s | Countryside drive through |
1916s | yeah |
1918s | um get the the white picket fence Motif |
1920s | going on |
1922s | yeah unfortunately |
1924s | that is very bright red |
1926s | yeah that it's just a bad time of the |
1930s | day and Ash told me don't drive up there |
1932s | during that time of the day and guess |
1933s | what I did |
1935s | maybe if we give it about five minutes |
1936s | it'll be okay I don't have that much |
1938s | time I mean if you're looking at the |
1939s | lighting right now it looks like those |
1940s | like transformative things like you you |
1943s | drop in the top of water and just like |
1945s | things happen to it and it completely |
1946s | shifts colors and all that and that's |
1947s | seemingly what's going on here |
1953s | this is Ashland's Country Farm in Villa |
1956s | it's actually glass over the top of |
1959s | composite Lumber accent with uh |
1963s | softwood Lumbers in the shutters |
1967s | are done out of composite Cedar |
1974s | oh good everybody got my message to turn |
1977s | around |
1978s | [Music] |
1979s | because everybody would be like all |
1980s | stuck |
1987s | so again I'd like to thank SLG for |
1990s | allowing us the time to |
1992s | um |
1993s | present our server to everybody |
1995s | and I would be really remiss if I didn't |
1998s | take a second to be recognized the opr |
2001s | staff |
2003s | um |
2004s | and community |
2006s | we're going on season 33 here |
2009s | feels like forever most for the most |
2011s | part and uh it wouldn't be possible |
2014s | about without our dedicated volunteer |
2016s | staff |
2017s | a big thanks again to chicken clucker |
2020s | our server owner |
2023s | um |
2023s | to you from all of us we really |
2025s | appreciate everything that you do for us |
2028s | Ashland one of our Eco admins she works |
2031s | tirelessly making mods as many of you |
2033s | have seen |
2035s | um Kopi our one of our Discord |
2038s | [Music] |
2038s | um |
2039s | admins |
2041s | he also is a budding modder and and has |
2044s | produced some really great great |
2045s | materials to share with the community |
2047s | and and Contin is continuing to grow |
2049s | every day |
2050s | and then almost Prime we appreciate his |
2053s | support uh for server setup especially |
2055s | uh and and one of our community officers |
2058s | and Honda life are Discord |
2062s | setup officer |
2064s | without them |
2065s | and uh |
2068s | countless countless other volunteers we |
2070s | would not have this uh |
2073s | Vibrant Community to share with you all |
2074s | from the bottom of my heart |
2077s | a big thank you to you all |
2080s | on the left we have Edison's Bridge |
2082s | producing 1.21 gigawatts of power for |
2086s | the community |
2087s | you can see a clever use of the ERC |
2090s | metal construction blocks |
2094s | providing lots and lots of power to the |
2097s | to the community |
2102s | and on our right here we have the Brutus |
2105s | brought to you by British |
2108s | industrial Mega facility |
2111s | that's a factorial right |
2114s | yes |
2116s | uh I'm sure that the pollution that it |
2118s | produces uh as it plumes twin |
2123s | flumes into the sky uh |
2127s | into the fragile environment will have |
2129s | nothing to do with our our failure |
2131s | if the meteor doesn't kill us this |
2134s | facility might |
2137s | might get to us first |
2145s | I definitely took a wrong turn |
2148s | um |
2149s | that's okay you zigged when you should |
2151s | have zagged |
2153s | will you be able to catch up is the |
2155s | question |
2157s | did you miss A blue arrow oh did you go |
2159s | straight across Edison's Bridge you need |
2160s | to take a a right there oh yeah |
2164s | I can see on the map now actually |
2168s | here we are at British estate |
2172s | um I think it's a new server record on |
2174s | uh |
2176s | on our server speed |
2178s | um done in ashlar and Limestone adorned |
2181s | with some eight altered Eco mods you can |
2183s | see those little lights there decorating |
2185s | outside of the facility |
2187s | 190.86 housing experience |
2190s | uh I think Dotson drift was trying to |
2192s | catch up |
2193s | but didn't quite make it and at one |
2196s | point he actually used to be ahead but |
2198s | British leapfrogged him a couple days |
2201s | ago in the uh in the server |
2203s | that is quite impressive |
2206s | British just so happens to be one of our |
2208s | five community members that received the |
2210s | Mad Stacks Road Warrior achievement for |
2213s | placing over 10 000 roads |
2215s | and if you think that that's a lot of |
2217s | Roads |
2218s | here is the actual stats I need to make |
2220s | another tier |
2222s | maybe there's something like Legends of |
2224s | logistics |
2225s | uh Kobe had uh |
2227s | um 10 514 roads Moreland Pro 10 188 |
2233s | roads British with 13 995. |
2237s | uh wolfski with 21 29 |
2240s | 457 roads |
2243s | and first place packs with 62 000. 12 |
2248s | roads placed |
2250s | in less than a month |
2255s | quite the achievement I must say |
2260s | that that is |
2263s | that is some placement |
2267s | yeah it's really nice to drive around |
2269s | though there's like everything looks |
2271s | nice |
2272s | um like a lot of thoughts being put into |
2273s | the design of it as well but there |
2275s | really is roads going everywhere |
2277s | it's awesome |
2280s | thanks for the truck by the way |
2283s | yeah he comment there the truck you'll |
2285s | never find it again hide it somewhere in |
2287s | a corner |
2289s | yeah |
2292s | we have a short section while we make it |
2293s | to dats and drifts shop in the jungle |
2299s | now there's a there's there's a |
2301s | substantial infrastructure |
2303s | organization and construction that's for |
2305s | sure |
2308s | that's one of the things about Eco is |
2311s | there's phases in the game right one of |
2314s | them is building roads |
2316s | and how important that is |
2318s | uh to the the progress of the server |
2323s | here we are at the Timber and Grub |
2325s | brought to you by Datsun drift |
2327s | uh constructed out of palm composites |
2332s | reinforced concrete ashlar Limestone and |
2336s | bringing in a 167 housing score which |
2339s | actually might now be higher since he |
2340s | was fussing with it before the Stream |
2344s | and uh |
2347s | take a quick spin through |
2351s | an epic amount of |
2353s | palm trees that I'm sure have been |
2356s | harvested from the world and you have a |
2358s | head on the left straight ahead is the |
2361s | Dotson drift zombie production facility |
2365s | um actually I think it's petrol |
2367s | but I'm sure the green gas inside |
2370s | I mean everybody's okay I'm sure |
2373s | looks perfectly healthy yes yes |
2379s | and I think roads as you're saying like |
2382s | there there's a lot of epochs to when |
2385s | you transition into the world and |
2387s | as you're saying some people do like the |
2390s | the sort of initial |
2392s | bartering and kind of arguing and making |
2394s | sure that you can kind of get your hands |
2397s | on that one specific piece of furniture |
2398s | that you were struggling because the |
2401s | person producing it didn't really want |
2402s | something that you were producing so you |
2404s | kind of had to leap |
2405s | leap through hoops to get to a point |
2408s | where you can sell something that he |
2409s | wanted and then you can get that and |
2411s | then there's a there's sort of a sense |
2412s | of achievement when you do get all the |
2415s | things that you could get out of it |
2417s | without having a Global Currency |
2421s | but at the same time there's also a lot |
2422s | of people that don't really want to |
2424s | bother with it and they just want the |
2426s | Global Currency so they can just you |
2429s | know trade with what they have and be |
2431s | able to still acquire something that |
2433s | might not be inside their kind of |
2435s | profession Loop |
2438s | um that's always interesting to see how |
2440s | the different servers have solved these |
2442s | different cases or if they're using like |
2445s | multi multi-currency types |
2452s | cast a huge section of papayas |
2456s | yeah the currency yield in the game |
2458s | there's |
2460s | I like you're saying I would I would say |
2462s | that if you start vanilla with no |
2463s | currency currency is the first |
2466s | monetary revolution in Eco and it kind |
2468s | of is a lot like |
2470s | it occurs in in life where if you don't |
2474s | have a monetary policy or or money of |
2477s | any kind it's very difficult to trade |
2480s | and once the money comes in the game you |
2482s | don't have to bring Goods necessarily |
2484s | with you you can have already stored up |
2486s | that |
2487s | uh stored labor potential and trade that |
2490s | with somebody else on the server to get |
2492s | what they are making |
2493s | rather than bringing logs |
2496s | for example yeah it not having to |
2499s | transport things one you know |
2501s | a stack at a time with uh |
2505s | we have a little bit of a truck disaster |
2507s | going on back here |
2509s | oh yeah so I think that's a method to |
2512s | try to save a fuel |
2513s | climbing up on the other car and have |
2515s | that drive you around |
2516s | yeah drafting we used to used to do that |
2518s | in the United States with the big trucks |
2520s | with your uh |
2523s | beetle bugs |
2525s | not very safe I must say |
2527s | so earlier we passed Striker's Place uh |
2530s | done in Brick and he a little bit of |
2531s | hewn he kind of just wanted to be away |
2533s | from it all and kind of with the uh |
2537s | lower uh lower lower hustle and bustle |
2540s | and we we drove through a giant papaya |
2543s | field |
2544s | um |
2545s | by uh our lives |
2548s | and uh I think her business that we hear |
2552s | here on the right hand side has been |
2553s | closing business has been closing since |
2556s | day one it is yet to close |
2562s | get to close |
2564s | constant going out of business sale |
2568s | we have a rug store near us that's doing |
2570s | that |
2571s | for the last 10 years |
2576s | it's common |
2582s | gonna pass uh soon here through our |
2584s | third and fourth tunnel section or third |
2586s | tunnel section by britus done in |
2589s | corrugated steel |
2590s | and got some of the Deco Lighting on the |
2594s | sides |
2598s | yeah ass |
2600s | has to answer one of the questions in |
2602s | chat |
2603s | um any server |
2606s | um |
2606s | manager or server owner that |
2610s | wants to have their their being shown |
2612s | off or taken apart in the community |
2614s | streams and |
2616s | interested they can give their |
2618s | give their opinions on how their server |
2621s | is going and how you know what what |
2622s | makes their server and their Community |
2624s | awesome just reach out to Dennis |
2628s | and |
2630s | can I and you know can I send a request |
2632s | to Dennis and and describe what your |
2634s | service going on about and |
2636s | why you want it on the stream and |
2638s | they'll be happy to review it and pick |
2641s | through and kind of explain what's |
2642s | required and |
2644s | um what's expected and we can we |
2648s | definitely set these up as people do |
2649s | request them so we have one more that's |
2651s | scheduled |
2653s | um and then we have a couple more update |
2655s | 10 streams coming |
2658s | yeah |
2660s | we head down into our our active mine |
2667s | by Penta Pentagon dark there used to be |
2670s | gold and copper in them Dar Hills but |
2672s | since then |
2674s | it has been completely eradicated there |
2678s | is no gold or copper in these mines |
2683s | currents are a little tight down in this |
2685s | active mine |
2689s | the tunnel tops are adorned with some |
2692s | kitchen lights which actually work |
2693s | really well for |
2695s | mining operations oh no we don't have |
2698s | the elevator |
2701s | okay |
2702s | that is really unfortunate |
2704s | oh here it comes here it comes |
2706s | industrial elevator is on the way |
2709s | friends |
2711s | it's good that'll save us a couple |
2712s | minutes |
2716s | they're a little they're a little slow |
2718s | intentionally so |
2726s | hey |
2728s | I know why that is |
2730s | yeah he uh |
2732s | he had to pull it up because it was uh |
2735s | down at zero zero today you don't know |
2737s | when but |
2741s | never happens never happens |
2745s | but it's been fixed we fixed it |
2748s | so here we are riding up the industrial |
2750s | elevator |
2751s | used to dig out a whole lot of |
2755s | drifting forward that's not good |
2758s | drifting forward on the elevator is not |
2761s | a good thing |
2762s | I need your pocket break |
2767s | that is a |
2771s | that is a mine shaft |
2773s | yeah |
2775s | and here's the owner of the uh the rock |
2778s | and stone Mr Pentagon Dart saying hello |
2781s | to us as we exit the mind |
2785s | and we say goodbye to rock and stoned |
2787s | industrial mine and facility |
2792s | yeah look at that ominous Prime |
2794s | controlling traffic for me I appreciate |
2795s | that |
2805s | I'm gonna cross over here our fourth |
2807s | major Bridge Project |
2809s | done in ashlar |
2813s | let's wait for the road to load |
2816s | don't want any mishaps it would be bad |
2818s | done in ashlar Granite corrugated steel |
2821s | and flat steel and a little bit of ERC |
2824s | uh construct metal construction on the |
2826s | sides there |
2834s | passing organic farmers Logistics shop |
2839s | and our and coming up on our fourth |
2841s | major |
2843s | uh bridge tunnel project done in |
2845s | composite lumber on the top palm and uh |
2848s | em glass |
2850s | and Redwood lining the bottom |
2853s | this one was brought to us by crazy |
2854s | Yankee |
2861s | this was a colorful |
2863s | tunnel |
2868s | and then once again this this road just |
2870s | it goes on in |
2873s | an infinite amount of distance so I can |
2875s | definitely see the the numbers of placed |
2878s | blocks |
2879s | uh |
2881s | being up there considering how much of |
2883s | the road is placed |
2886s | this tunnel in ashlar and flat steel |
2888s | accents |
2891s | and here we are at the uh just coming up |
2894s | on the robo Shack and what I like to |
2896s | call Gold tunnel |
2898s | our opulence knows no bounds |
2902s | and here we are at the robo Shack for |
2904s | all of your electronic needs |
2907s | a little bit of custom artwork there |
2913s | we all know how much Electronics really |
2915s | loves gold |
2921s | and copper copper more than gold |
2923s | actually |
2924s | the amount of light bulbs that I |
2925s | purchased was |
2927s | mind-boggling we have |
2930s | 228 double light posts on the server |
2936s | oh this is celt's Animal Farm usually |
2938s | there's like 30 or 40 animals trapped in |
2940s | here but not today there's a lot less |
2947s | take a take a right here onto the side |
2949s | street crazy Yankees personal house you |
2953s | can see the custom bricks there a little |
2955s | bit of sand brick |
2956s | and a little bit of em mod action in |
2959s | there |
2960s | for the doors yeah the sound bricks are |
2963s | really really blending with the |
2965s | environment |
2966s | especially when it gets a little bit |
2968s | darker |
2972s | headed up to the witch's swamp |
2975s | we're gonna be mystified |
2982s | some spooky pumpkins here |
2984s | and floating obelisks |
2986s | this one here is brought To Us by stunt |
2989s | walking |
2990s | a little bit of themed build |
2993s | let you see the ERC hedges in full force |
2996s | and uh ERC Hue and log expansion which |
2999s | has been really a nice addition to for |
3001s | our server |
3002s | [Music] |
3004s | stuck on a hedge |
3007s | yeah it's a lot of cool blocks in that |
3009s | that mod |
3011s | machine log expansion |
3014s | I think that I think the fences |
3017s | really brought a lot to the game |
3021s | just being able to have those different |
3023s | fence types |
3024s | you don't like using ladders as a fence |
3028s | we got we we got one in in Lumber |
3032s | Lumber lock form but it as we can as we |
3036s | can see it's not uh you know it doesn't |
3038s | have an altered color so it's just plain |
3041s | lumber-ish so I do see the appeal of |
3044s | having like a specific type of |
3047s | like the the picket fence |
3049s | white thing going on or general other |
3052s | colors so |
3054s | um here we have Kobe shot brought to you |
3057s | by the letter k |
3058s | and the color blue |
3062s | well that is very cool |
3066s | another use of the industrial elevator |
3069s | here on our right hand side |
3073s | a little bit of a garden |
3075s | Ian's roadworks |
3079s | lots and lots of crushed |
3082s | and his personal house there as we pass |
3085s | in ashlar |
3087s | Purdy so talking about roads will be uh |
3090s | blocks mind you know we we talked a |
3093s | little bit about roads earlier but |
3095s | blocks mind |
3096s | so a molokane with first at 38 273 |
3101s | blocks mined |
3102s | Pentagon dark with 35 |
3104s | 833 and TJ with 35 |
3109s | 467 or blocks mined |
3112s | [Music] |
3114s | this is our seventh tunnel adorned in |
3117s | ashlar sandstone and Limestone and we've |
3120s | got like little carve outs for the trees |
3122s | there |
3123s | that is very pretty |
3125s | feature those |
3133s | passing here on the right is the otter |
3135s | dump |
3136s | brought to you by sander |
3143s | passing over another bridge this is |
3145s | Moreland Pro's early bridge in the game |
3147s | built out a brick glass and uh glass |
3150s | structure we updated it just slightly |
3152s | later on with some lighting |
3157s | something I'm really liking about this |
3158s | server is the like all of the bridges |
3161s | and the tunnels have like really |
3163s | interesting use of blocks and there's |
3165s | like a little creativity there |
3168s | but they're not all the same sort of |
3169s | design |
3171s | and here's the creators of the Moonlight |
3173s | Escape Park and the Moonlight Bridge |
3175s | Panda and Razz Raven |
3178s | I think sometime during the night they |
3181s | break out into howls and they sit at |
3183s | that Park |
3188s | here's another tunnel embellishment by |
3189s | crazy Yankee a little bit uh |
3192s | corrugated steel and redwoods |
3198s | yeah I was like a crazy amount of |
3200s | infrastructure that is I love to see |
3202s | like really fleshed out builds and |
3204s | worlds that have kind of you have access |
3207s | everywhere in some way shape or form and |
3209s | the fact that I don't think we've seen a |
3211s | single tunnel that's been identical to |
3213s | another one it's been pretty impressive |
3217s | Sami Zilla would like you to stop and |
3219s | eat at the goblin goat |
3222s | Redwood and Cedar |
3224s | beautiful build |
3227s | and then on our left is uh TJ's and |
3230s | Sammy's Ronk and lonk so if you want |
3233s | Ronks or lonks |
3235s | they have those |
3237s | a little bit of corrugated steel some |
3240s | Composites and we got uh |
3243s | reinforced concrete some of the custom |
3245s | lighting that altered Eco has all sorts |
3249s | of good stuff |
3251s | the build |
3267s | we will |
3270s | Drive |
3271s | straight away |
3272s | to the meteor location |
3287s | yeah |
3290s | did you guys want to do the um |
3293s | the meteor shoot on string |
3298s | I'm Keen if you uh |
3300s | okay yeah |
3307s | I believe it's quite a few |
3310s | Adobe Toby always likes to see the |
3312s | meteors exploding |
3318s | we're headed up to the laser observation |
3320s | Park |
3323s | I'm sure there's enough parking for all |
3325s | 12 of the cars or whatever that's |
3326s | following right now |
3329s | that is that is where I'm at right now |
3335s | how's it up there |
3338s | oh boy on the volume a little bit |
3351s | oops sorry |
3356s | I'm from Australia we drive on the other |
3358s | side of the road I'm sorry |
3360s | this is all new to me |
3364s | you drive on the correct side of the |
3366s | road |
3370s | we'll get Santa up here in rasraven |
3372s | since they were the ones that uh built |
3374s | the laser Park |
3375s | we have a small chest location here |
3381s | as we can see it's oh white did in fact |
3384s | go excellent |
3386s | you know someone someone has moved it |
3389s | yeah laser tart the laser practice |
3392s | uh location uh we we was utilizing the |
3395s | rocks to uh shoot the meteor out of the |
3398s | sky |
3399s | and we can see that we have eight lasers |
3400s | at this particular location ready to |
3402s | blast the meteor out of the sky |
3410s | guys uh just about ready here I think |
3418s | there's a game of chess going on in the |
3420s | background here as well |
3422s | excellent |
3430s | it is it is quite nice I I and once |
3434s | again I you know there's there's a level |
3437s | of |
3438s | anticipation for these Community streams |
3440s | at least from from the team in |
3443s | particular to kind of see what players |
3444s | are doing with the materials they have |
3446s | on hand and the tools they have on hand |
3447s | so it's always quite fun for us to see |
3450s | what what is accomplished and how it's |
3452s | being done |
3454s | um |
3455s | and I know some people are concerned |
3457s | with when it comes to like gameplay |
3459s | things where |
3460s | they're doing you know they're using |
3463s | things very |
3465s | you know different from design |
3468s | implementation perspective versus what |
3470s | is actually being used for them and that |
3473s | you know the weed go out of our way of |
3475s | nerfing a certain way of doing things or |
3477s | completely altering how it looks |
3480s | but in fact we do |
3483s | really like just seeing the crazy things |
3485s | people do |
3487s | and are and I'm trying to incorporate |
3490s | what they can do into our design ideas |
3494s | um |
3494s | as well as further expanding on it and |
3497s | just as a quick note for the mod stuff |
3501s | if you are a mother and you have some |
3504s | specific concerns or issues where you |
3507s | might be missing certain mechanics that |
3510s | might not be available to the mod kit we |
3512s | do recognize that vehicles at the moment |
3515s | are still |
3517s | um |
3519s | unfortunately restricted into the depth |
3521s | here |
3522s | but you can talk to Dennis about those |
3525s | things |
3527s | and we also tried to |
3530s | expand the mod kit with specific feature |
3532s | and functionality requests from the |
3533s | models as well if there's something that |
3535s | they feel like |
3536s | they really need to have access to to be |
3538s | able to do this amazing creative new |
3540s | thing |
3541s | so just want to leave lift that |
3545s | um |
3545s | you're out there just like make sure |
3547s | that if you run into problems with mods |
3549s | in terms of restrictions from our end |
3551s | don't hesitate to reach out because we |
3554s | do want to make sure that people have |
3556s | the tools that they need to be able to |
3558s | do the things that they want to do |
3565s | how are we looking all right we're |
3567s | seeing that it has officially entered |
3569s | the targeting window |
3571s | so yeah as a quick note for blowing up |
3576s | meteor so if you if you do have |
3577s | conservations and |
3579s | don't want to see that in because you |
3581s | haven't done it in your world or |
3584s | yesterday yeah just a spoiler alert |
3587s | thing |
3588s | but |
3590s | it's happening |
3594s | well |
3606s | we need more lasers |
3614s | requires a lot more power |
3617s | we're using 85 000 kilowatts |
3622s | for our 14 characters |
3628s | that is the meteor |
3630s | okay blown up and another world saved |
3635s | we need some dramatic music for Let me |
3638s | let me show you that |
3641s | for at least from the Stream |
3646s | without Jen's I appreciate the time I'll |
3648s | turn it back to you |
3651s | I don't think we can transition back out |
3654s | up out of that so |
3656s | um it's been it's been quite fun to |
3658s | watch it |
3659s | um it's been |
3661s | a blast being being invited into your |
3665s | worlds even though you know you're |
3666s | you're on our stream platform and so on |
3668s | but we do feel very privileged of having |
3671s | our users |
3673s | um go through their worlds with us and |
3675s | can I show up what they've done and all |
3677s | of that |
3678s | um so it's a very mutual |
3682s | um thank you for |
3683s | being here |
3685s | um |
3686s | and I think Toby is |
3688s | probably in the same corner there where |
3689s | we're just |
3691s | very humbled of seeing our users be able |
3694s | to do these things and |
3696s | um |
3697s | also happy to provide a platform for |
3699s | them to be able to show these things off |
3701s | so |
3702s | um |
3703s | yeah I really enjoy these streams like |
3706s | it does feel like you're kind of being |
3708s | welcomed into a community it's like |
3709s | you've |
3710s | like meeting a whole bunch of new people |
3713s | and seeing what they're doing like um |
3715s | the thing I wanted to mention about this |
3717s | particular server was I really enjoyed |
3720s | the transition of different areas like |
3723s | it really felt like I was battling a |
3725s | globe it's like |
3727s | um a lot of like consistency to the the |
3730s | way that the infrastructure was done |
3733s | um yeah great job good server 10 out of |
3737s | 10. |
3738s | good visit again yeah we would visit |
3741s | again yeah |
3743s | um yeah |
3744s | but yeah no I think we'll uh we'll call |
3747s | it an evening here and we have another |
3749s | another Community stream coming up and |
3752s | then we'll be back on |
3753s | on schedule with things and updates and |
3756s | all all the relative functionalities and |
3760s | features of update 10 that's coming as |
3762s | well so |
3764s | um thank you everyone for watching thank |
3766s | you for being with us for |
3768s | um |
3769s | a little bit over an hour here so |
3772s | hope everyone had a good time and |
3774s | we'll catch you next week |
3779s | boy bye bye |