over 1 year
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Strange Loop Games
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2s | foreign |
---|---|
8s | other one of our Fridays |
11s | latest and the balance for this time my |
13s | name is JanSport game designer here |
17s | and |
19s | yeah I think we can |
22s | probably just get straight through it |
25s | it's a little bit of on all the DT here |
29s | because I'm not really at home so I've |
30s | been |
31s | rounded |
37s | um |
38s | uh let's see here |
39s | also over two |
42s | I think we can just |
44s | tiger right |
50s | here we go |
52s | now we are in action hoping the audio is |
55s | working well and I'm hoping the |
58s | beginning around with the settings that |
59s | it should be somewhat stable on 60fps |
62s | now |
73s | there we go it would be running for at |
75s | least |
79s | the Banana Republic yeah so |
82s | um |
83s | this is |
86s | hopefully the microphone is working |
88s | already as well everything |
90s | um so this is what we're looking at |
94s | now that we are |
96s | quite a bit into our first proper 10.0 |
100s | play test as you can see it is |
104s | a work in progress |
107s | um both the play test itself but also |
109s | the update so any Oddity are |
113s | known to happen and some are fixed on |
116s | the play test Branch as things have been |
119s | progressing and they have been reported |
120s | as well as discovered by ourselves when |
123s | we've been looking at the data and the |
124s | performance that's coming out of it |
128s | it's looking pretty impressive I barely |
130s | been on |
132s | um |
132s | and looked at it |
134s | so this is kind of kind of the same as |
137s | the previous playtest video and |
139s | on before that where |
141s | I try to avoid taking a look into some |
145s | of these builds having sort of a I don't |
148s | know a bit of a reaction while they're |
150s | all going over them as well |
153s | uh |
155s | we are happy enough here |
162s | um so |
163s | um as as you've probably seen if you're |
166s | keeping in touch with the Discord |
168s | information flow uh bugs gets fixed as |
171s | we're being as they're being discovered |
173s | that's where hammering them out |
174s | um if you keep extra attention to the |
176s | code stream you also see that things are |
178s | happening quite |
180s | readily along the way we've got everyone |
182s | working really hard too |
184s | making sure that we get these these |
186s | fixes out as quickly as possible but at |
188s | the same time being stable enough to |
191s | not warrant other issues |
194s | the main topic for this stream is as you |
198s | can tell from the top play test has a |
202s | given |
203s | but also |
205s | kind of the balance aspect of it as as |
207s | one of my expertise areas |
211s | in these changes I do |
213s | a bit of buggy fixing here and there |
215s | where |
216s | related to Tech Tree and some of that |
219s | implementation and |
221s | most recently I took a look at and fixed |
225s | up the damaged perks from the logging |
228s | and Mining |
230s | and they should be fixed now with |
233s | Minister merged out |
236s | um and with that fix I also took a look |
240s | at |
242s | related to the balance changes so after |
244s | I fixed up and went over the calculation |
246s | for |
247s | how the damage is calculated when you're |
249s | mining from the tool where the damage |
252s | has an attribute and |
255s | the values from |
258s | the theater and the different perk |
259s | attributes and so on so forth once I had |
261s | that figured out and I had and I cleaned |
264s | it up |
265s | I noticed that we had a very big |
266s | discrepancy in terms of damage being |
269s | applied how it's being applied and |
272s | the resulting effects in terms of the |
274s | value of the damage perks especially for |
276s | mining |
279s | and kind of how you progress through the |
284s | tiers but if you got |
286s | acid as it stood even running with the |
290s | tier and using like a stone pickaxe you |
292s | didn't really see a big Merit |
295s | until very late game to upgrade and even |
297s | very late game you you know you'd get |
300s | along with like an iron pickaxe or even |
302s | a stone picking or you'll pickaxe you |
304s | didn't really have a necessary need to |
307s | go the full length of getting |
310s | continually having an upgraded tool to |
313s | make that work |
316s | so I took I took a deep dive into that |
319s | and |
321s | just making sure that we have a more |
324s | appropriate level tearness of it so now |
327s | you're looking at |
329s | the stone and the mineral varieties |
333s | running from a hit points of one to five |
335s | rather than |
336s | and the full sequence of one two three |
338s | four five |
339s | which before was tiered at one two or |
342s | six |
345s | so now you're gonna be having |
347s | a much more required |
351s | hopefully a higher wish to upgrade tools |
354s | I can pop out some spots here |
361s | oh I had them here |
364s | add them here for a little bit at least |
371s | all of this |
372s | at once |
376s | goes down there |
377s | built in |
380s | pull them off |
382s | pull them off GitHub |
384s | directly here |
388s | at |
390s | so that I'm sharing the same thing so |
393s | previously what you were looking at |
396s | um the sandstones uh the Shale the coal |
399s | iron ore were all one hits with the |
401s | stone pickaxe |
402s | and then you'd have the Limestone going |
404s | over in two hits and then copper gold |
406s | Granite being two hits as well |
408s | and then the ganese of three hits and |
411s | basalt at six hits |
414s | and now that the stone the pickaxes are |
417s | working properly with the damage related |
419s | things |
420s | as well as the axes themselves are also |
423s | being attributed properly with the |
425s | damage modifiers |
428s | um you are having a more reflective |
431s | progression over |
434s | amazing quality sorry for this guys |
437s | um |
438s | student made a short note to self next |
441s | time |
444s | you are going to have a more scaled |
446s | progression for your technology where |
448s | where you want to stay sort of open |
450s | areas either through the grassland or |
453s | desert areas where there's a more softer |
456s | Rock pipe for your initial start |
458s | progression |
459s | and then once you start to acquire iron |
461s | ore and you progress and start to get |
463s | iron tools build tool it makes it easier |
466s | to get into the mountain biomes where |
468s | the rock is generally harder |
471s | and I'm hoping that more people are |
474s | gonna be vying for different Talent |
477s | choices as well because you have that |
478s | damage perk that does bump the ear of |
481s | the two in a sense |
485s | I'm looking forward to see some of that |
486s | resulting on the next play test because |
489s | that is currently not live yet |
496s | and it is looking really impressive guys |
497s | I |
498s | words cannot express |
501s | how I feel in a lot of these cases where |
504s | you have these |
506s | crazy builds and crazy commitment and |
508s | Devotion to |
511s | having uh |
513s | both helping out with reporting bugs and |
515s | everything but also with the general |
517s | building and just |
519s | the scale of things happening on the |
521s | servers and the depth of Civic use on |
524s | tiger this time has been phenomenal it's |
527s | helped us find |
531s | um |
532s | a very high quantity of bugs that would |
535s | have been very hard to test for without |
536s | a real scenario to kind of |
545s | and some of the other General balance |
548s | changes for things that have come out |
550s | out of the play test was the lumber |
552s | recipe that I did major changes to has |
555s | been scaled down a little bit |
557s | I reduced the flaxseed oil required to |
559s | craft the lumber |
562s | I've gone over and also reduced the |
565s | general seed quantity requirements for |
567s | the for the general food oils |
571s | and I've also taken the opportunity to |
574s | do something that we've been testing on |
576s | tiger for a while and it's been working |
577s | and it's these electric transmission |
580s | poles have been kind of gated behind |
583s | industry for General vanilla gameplay |
586s | and these have now been completely |
588s | merged over into mechanics instead so |
591s | they're using iron plates instead of |
592s | Steel plates to make |
594s | so they're more available earlier on in |
597s | the game in reflection to the new |
600s | changes to electricity |
602s | and I believe |
604s | you should have a power plant somewhere |
609s | where we have some of these new fancy |
611s | electrical yet |
616s | we have a lot of Harbor buildings going |
618s | on |
620s | came around here I recognized that |
622s | building from before straight forward |
632s | uh |
635s | always thought stone tools were too |
637s | useful for too long yeah that's actually |
639s | oh boy |
641s | yeah I completely missed this |
643s | monstrosity on top of it so this is an |
645s | alternative use if you don't want to |
647s | pollute I guess |
656s | yeah we've got some combustion |
657s | generators here for electricity on the |
659s | roof |
662s | I'm almost tempted to make those an |
665s | indoor requirement as well they really |
668s | don't make sense to have Outdoors what |
669s | do you guys think |
685s | here we have an L town |
688s | Channel tone |
695s | but on the stone tools before I lose |
697s | that thread |
700s | um there is there has been a durability |
703s | discrepancy that I also took the liberty |
706s | to go over and |
708s | fixed up they had they were very |
712s | inconsistent with |
713s | like the pickaxe durability versus the |
715s | extra ability versus the hammer and the |
717s | shovel |
718s | so the tier zero tools and the ones that |
721s | you're gonna get |
722s | right out of the gate has been changed |
724s | also they're sitting on 175 or 200. |
731s | and the engineering |
735s | I really like the creative use of the |
738s | core as well or the the |
742s | Maritime or nautical or in general you |
745s | guys have |
746s | it's been a lot of creativity |
748s | some of these |
752s | missed the store there I know that I've |
754s | seen some some Doc shops and |
757s | access to worse almost |
761s | immediately after |
763s | embarking or even some have stores right |
766s | up to |
768s | here we have some of the new chests |
773s | sleeping there it's |
775s | a side effect of the flying |
779s | I have some of the best materials that |
782s | allows a roof mounted |
784s | storage option |
794s | yeah it's really looking good |
796s | amazing |
798s | I'll try it really |
806s | yeah |
807s | yeah the adding room requirements for |
810s | the solid fuel I have added it for the |
813s | industrial generator as |
816s | which was a bit of a test to see if if |
819s | it worked and how it went considering |
821s | the size of them |
823s | that was a bit of a |
825s | trial to see and here we have a huge |
828s | farm for |
830s | prickly pears |
835s | filling in the gaps as they can |
839s | probably covering the distance |
842s | a lot of the replanting of |
845s | this is here all over the place |
851s | and we're seeing some more learn in the |
853s | last |
855s | well |
859s | so for the lumber recipe I went over |
861s | that reduced some of the requirements |
864s | also reduced requirements for the |
865s | intermediate parts of it cooking oil got |
868s | a little bit cheaper |
869s | I will do a pass and have a look at food |
872s | to see what we can their Milling was |
874s | reduced to a earlier stage |
877s | which also means that I'll be able those |
880s | ingredients at 12 million eventually in |
883s | the campfire cooking |
887s | here we have eight pound and |
888s | industrialization yeah I didn't add |
894s | that was my bad |
899s | and here we have |
902s | three industrial generators cranking |
905s | away |
908s | not sure why they're all blocks appeared |
914s | this is a pretty pretty impressive |
916s | building |
918s | impressive object and yet |
921s | it is |
923s | quite sizable and |
928s | players from Tiger please let me know |
930s | how you feel about |
932s | the general requirements for the power |
934s | stop after the big rework I did |
938s | got some copper and some iron pipes |
940s | going |
942s | or Taurus or |
948s | at |
950s | ah some sinks and room housing |
965s | and cramped up kitchen utilities |
968s | well as a working stove |
971s | a lot of General furniture all over the |
973s | place here |
980s | and we have a food guide in case you |
982s | were wondering about what to eat |
984s | recommendations they have |
1003s | it's been |
1005s | I think it's it's overall it's been a |
1007s | very successful play test for |
1010s | asset strange Loop |
1014s | and we've gotten quite significant data |
1019s | out of it in terms of |
1020s | like |
1022s | General usability different systems |
1026s | and been able to act on those |
1028s | immediately getting those fixes up |
1029s | quickly to get |
1032s | direct feedback out of it |
1034s | and we are planning for |
1037s | intermissionally here now we are |
1039s | planning for one new play test that will |
1042s | be paid out |
1044s | default kind of stock vanilla server |
1048s | so it will not be with tiger special |
1051s | concoction |
1053s | rule sets with with reset governments |
1055s | and so on so forth but this will be more |
1057s | of a |
1058s | plane |
1060s | straight up experience as you would |
1062s | punch a server and then get people on it |
1064s | and play |
1066s | which is going to be a different Outlook |
1070s | and I think a lot of different feedbacks |
1072s | than we see on tiger because of |
1075s | the high level of |
1078s | Administration in terms of either |
1080s | players |
1081s | managing players due to laws and Civics |
1084s | and so on so forth or just |
1088s | um the GMS which have been an astounding |
1091s | amount of work and |
1093s | really been |
1095s | crucial to uh to getting some of these |
1098s | things |
1099s | keeping some of these things just |
1100s | rolling |
1104s | we got some |
1106s | ocean building and some going on here |
1113s | plenty of use of boats I have said I I |
1116s | have seen some feedback regarding |
1118s | getting them slightly more Polished in |
1120s | terms of maneuverability or speed |
1123s | throttle increases yes students for that |
1126s | that I'll be |
1128s | looking into as well I'll also do a pass |
1130s | on road vehicles needs no it's gonna be |
1134s | somewhat unpopular in some of that |
1138s | regard but |
1140s | goal there being a more Universal |
1142s | approach |
1144s | ability for all things we have plans to |
1147s | add more |
1148s | specialized vehicles and specialized |
1151s | utility functions for the vehicles |
1154s | to give them certain powers in that |
1157s | direction |
1159s | stand them out from just being |
1162s | Logistics |
1165s | better Logistics if you build roads for |
1167s | it we do want boats to have that |
1171s | large-scale transport capacity |
1178s | but we also need to |
1181s | sort of keep in mind that the current |
1183s | transport boat is probably not going to |
1185s | be like the end year transport capacity |
1187s | one so |
1189s | the medium transport boat as is |
1193s | is more of a contestant Contender to the |
1196s | steam trucks capabilities rather than |
1198s | the modern truck version |
1200s | [Music] |
1202s | um |
1203s | it'll have a hard time kind of competing |
1205s | with it |
1207s | uh |
1209s | when it comes to the modern era and the |
1212s | um as soon as you drop down asphalt |
1214s | which is currently available pretty |
1216s | early on |
1218s | the trucks just have a way too high |
1220s | speed bonus to kind of make boats |
1222s | somewhat obsolete the personal transport |
1225s | ones |
1227s | that I'll be looking in |
1231s | some adjustments to that |
1236s | happen in general |
1241s | I think the the YouTube channel already |
1244s | got this fairly common that's what it's |
1246s | going |
1248s | um |
1250s | wish we could have ceramic tiles for |
1252s | kitchen Oh you mean like Tire like a |
1255s | ceramic block form with |
1259s | ceramic tiling and like walls and |
1261s | kitchen floors bathroom wall |
1264s | of course |
1266s | I think that could be interesting |
1268s | hope Toby with it and see what he thinks |
1270s | you know he he loves |
1272s | or block sets |
1277s | [Music] |
1278s | um hello Monsoon |
1280s | um yeah this is live footage from from |
1282s | White Tiger |
1283s | um the way I'm doing this is I'm using |
1287s | the slash record functioning game |
1289s | and that will hide the HUD and go |
1293s | like flight mode thing I think |
1299s | and that will prevent you from you you |
1302s | have a slight speed increase with the |
1304s | Sprint but it's really not noticeable |
1305s | and it |
1307s | and it is panning the camera a bit |
1310s | that's jerky |
1317s | would be cool to see a sports car Just |
1319s | For Speed with little or no storage yeah |
1321s | like a land-based personal transport |
1325s | um |
1327s | I think it's uh it's a novel idea but my |
1331s | my experience is that people will want |
1334s | storage on it as soon as it's in England |
1336s | why can't we transport just a few things |
1338s | and then |
1340s | suddenly you have a NASCAR with uh with |
1343s | a truck storage by the end of it |
1352s | foreign |
1356s | do you think that boats are definitely |
1358s | in an awkward spot right now not fast |
1359s | enough nor caring enough |
1361s | over just |
1363s | be nice if they were used |
1365s | uh |
1366s | if they were reusable better whatever |
1368s | water was |
1369s | um yeah but tiger is also a bit of a |
1372s | special case right now because it still |
1374s | allows ocean building |
1376s | so the vanilla default setting |
1378s | won't allow you to build over deep ocean |
1382s | which it can allow bridging in some |
1386s | areas over certain passes where there's |
1388s | a lot of shallow |
1390s | but as soon as you get down to a biome |
1394s | or a deep ocean biome such as the the |
1396s | trench line here in the middle |
1398s | it's counted as devotion which will |
1400s | prevent you from building if you have |
1402s | that server toggle in it |
1405s | or |
1406s | yeah |
1408s | I think it's I think it's a false pool |
1411s | disable it like allow ocean building yes |
1414s | or no |
1419s | um |
1423s | foreign |
1424s | so that will be something that is going |
1427s | to be a thing on |
1428s | the the other the the upcoming play test |
1431s | for |
1432s | a basic experience |
1435s | um |
1437s | where that setting will be enabled so |
1438s | you won't have that alternative of |
1440s | Building Bridges all over the place |
1442s | which is going to be interesting to see |
1444s | how |
1445s | in general it works out of a gameplay |
1447s | perspective but |
1449s | also how much of an impact that could |
1451s | have on boats in general or |
1456s | you know people just prefer to build and |
1459s | everyone lives on the same island |
1460s | because of an inconveni or if |
1465s | you know we we create some |
1467s | some British monstrosity and everyone |
1469s | has towns all over and everyone just |
1471s | lives on the island and or just on the |
1474s | coastlines and no one lives you know |
1476s | Inland on the mainland just because they |
1479s | they don't want to worry about |
1480s | land-based Vehicles don't want to be |
1482s | bothered about roads since they have |
1484s | boats to replace them |
1489s | so looking forward to seeing how much of |
1493s | a change that's gonna be compared to on |
1495s | kind of and of course then Amplified on |
1497s | tiger use awesome restrictions |
1503s | um |
1506s | what else did I have in the month |
1508s | um we do have the new brick recipe |
1510s | layers on Tiger has been |
1513s | I think it's mostly been positive you |
1516s | guys can can let me know I've been |
1517s | hearing mostly positive things about it |
1519s | so if I'm wrong and |
1522s | I'm way out there um you can correct me |
1524s | on that and this |
1526s | sunflower bridge I guess |
1530s | um |
1531s | why the white tiger had as we were |
1535s | testing recipes and as we have been kind |
1537s | of going over the difficulty and and so |
1539s | on so forth |
1541s | um |
1543s | I added that oil change to |
1551s | to the lumber and that really really |
1553s | changed out how Lumber was manufactured |
1555s | and which professions were involved and |
1557s | it made it made the farming a lot more |
1559s | involved in terms of the crafting |
1560s | process |
1562s | um |
1564s | it it became all evident fairly quickly |
1568s | on and I knew it was going to be a |
1569s | problem |
1570s | um from the get-go and that was bricks |
1573s | being too cheap |
1575s | um brick has been something that's been |
1576s | on |
1578s | on my radar for a while in terms of |
1580s | having to do something with it to make |
1583s | it fit in line more with |
1585s | the slightly varied requirements of |
1588s | glass but also |
1590s | the new really |
1592s | complex recipe in comparison of lumber |
1597s | and |
1600s | the way we kind of went about it was |
1602s | trying to figure out a way to make it |
1605s | feel like a reasonable change in terms |
1609s | of |
1611s | adding more professional dependencies to |
1613s | it but without |
1617s | um |
1618s | feeling like it's a |
1621s | sort of a |
1623s | big leap in terms of like pickwise or |
1627s | influence wise |
1630s | um |
1631s | and |
1633s | one of my reasonings was on that was |
1636s | kind of get logging in logging falls off |
1638s | when carpentry gets heavily dependent on |
1640s | and then it kind of falls into the |
1642s | Shadows a little bit it's a nice skill |
1644s | to have with the damage bonus later on |
1646s | for the harvesting but you don't really |
1649s | have |
1650s | you know you're not producing as much |
1652s | human furniture or |
1655s | certain crafting tables kind of runs out |
1657s | and you don't need to build as many of |
1658s | them and you kind of lose that repeat |
1660s | business as a logger and you're stuck |
1663s | with only selling raw materials |
1667s | and I wanted to introduce |
1669s | and make logging in more of uh |
1672s | universally required skill rather than |
1676s | just this is something that just a |
1678s | carpenter |
1680s | and adding wooden molds and and wooden |
1684s | forms to |
1686s | graph these bricks with made logging be |
1689s | heavily involved in in both tier 2 |
1692s | recipes so they're |
1695s | um |
1695s | loggers represent |
1698s | um |
1699s | it made them more involved in just in |
1701s | general bass crafting |
1713s | looking at the kitchen it's really all |
1715s | the reality-wise that a full room is |
1717s | tier three because it doesn't optimal or |
1719s | domestic thoughts about having different |
1721s | tiers depending on what the matter of |
1724s | the |
1724s | pipe is |
1727s | um |
1728s | it's an interesting |
1731s | Prospect |
1733s | I think just on |
1737s | just on like how the base system works |
1740s | right now I have difficulty seeing how |
1743s | that would be |
1746s | incorporated in |
1748s | with a natural |
1750s | um or new players understandable way |
1753s | like why is my room not tier three I |
1756s | have |
1757s | all these fancy building blocks where I |
1759s | have reinforced concrete and it is tier |
1761s | 3 and so on so forth It's hard to gauge |
1763s | like all you need the flooring needs to |
1766s | be floor and the walls need to be walls |
1769s | so you could enforce it with specifying |
1773s | [Music] |
1774s | um specific like form types and have |
1778s | those as requirements for the spacing |
1780s | but at the moment the room calculator |
1781s | only checks |
1783s | the actual material |
1786s | and you can't really add value to it |
1789s | because each block has a specific tier |
1793s | tier one to four value and it just like |
1796s | it just basically averages it based on |
1799s | the amount of blocks available of the |
1800s | different team |
1803s | foreign |
1806s | without making the room calculator a lot |
1810s | smarter |
1812s | it |
1813s | it's a good idea |
1815s | um but it's would probably be hard to |
1818s | kind of represent than |
1819s | teach the player that he needs to be |
1821s | using certain materials for certain |
1823s | areas |
1825s | and as Miss Selden points out and |
1829s | forcing it would also reduce player |
1831s | creativity |
1834s | wallpaper or some sort of texture |
1836s | replacement sounds like a better |
1837s | alternative to make it |
1839s | feel better |
1841s | give it a more aesthetic |
1843s | more aesthetic choices in decorations |
1853s | but yeah so |
1855s | Rick's bricks got a one over |
1858s | um that recipe wasn't added to diagram |
1860s | until very very late so |
1862s | didn't really see a whole lot of with |
1865s | that said I'm surprised I don't see more |
1866s | brick buildings |
1868s | there is a couple and |
1873s | a few bigger constructions and |
1876s | some utility stuff but |
1878s | not a lot of bricks for |
1884s | uh considering how much easier it was to |
1886s | build bricks |
1888s | um |
1889s | I'll start a talk about you so now that |
1891s | was probably the fishing troller |
1896s | industrial apartment |
1908s | there is some pretty pretty nifty |
1911s | buildings and pretty nifty use of |
1912s | verticality here |
1914s | it tugs fish out of the ocean |
1916s | technically |
1919s | I mean you're not wrong |
1922s | you are most definitely not wrong in |
1923s | that regard |
1926s | but some us industrial Workshop here |
1929s | with some rolling Mills some rolling |
1932s | Mills |
1935s | um |
1937s | yeah |
1938s | I don't know I'm |
1942s | gonna say I'm pretty impressed with |
1944s | everyone here |
1945s | um |
1946s | and we'll do a normal play test |
1951s | after white tiger wraps up and we have |
1954s | some stuff that we need to we need to |
1956s | merge over and make sure that it works |
1959s | we have a couple of upgrades and some |
1962s | finalizing polishing some of our backend |
1964s | systems that's been going on to staging |
1966s | that hasn't been merged over the play |
1967s | test so |
1969s | that will be merged over as well oh and |
1971s | we got some cotton |
1973s | fields and beans some rice |
1976s | a bunch of mushrooms |
1980s | um and once that's merged over and |
1982s | everything works |
1985s | I want reliable |
1988s | not exploding again |
1991s | push out for a normal play test |
1996s | keep polishing keep hammering out these |
1998s | bugs as quickly as we can |
2002s | and then we'll likely have another tiger |
2006s | play test after that just to make sure |
2008s | that we do another pass of the big Civic |
2010s | changes and the big the big bugs |
2013s | this tiger does help us push that |
2018s | push that bug testing for the |
2022s | the new Civic and and |
2024s | legal systems to their very limits as |
2028s | we've seen before |
2036s | [Music] |
2038s | uh what is the biggest thing that you've |
2041s | learned from this white tiger play test |
2047s | ooh that's a tough question |
2052s | um |
2054s | that is a very tricky question |
2062s | I think never underestimate the tenacity |
2065s | of players wanting a certain thing |
2069s | yeah |
2072s | I think that I mean it's it's not |
2074s | necessarily something that white tiger |
2075s | in particular but white tiger do have a |
2080s | really |
2081s | impressive following |
2084s | um |
2086s | and the core player base on white tiger |
2089s | is |
2091s | amazing people |
2093s | um and they bought heads against each |
2096s | other in the most spectacular manners |
2098s | and they disagree but most of the time |
2101s | come to some sort of agreement in |
2104s | between be it border disputes or |
2107s | tax discussions and pitchforks comes out |
2109s | and |
2111s | uh |
2114s | after server feels like it's on fire |
2116s | sometimes when you jump in on Discord |
2120s | but |
2122s | most of the time it is very civilly |
2126s | resolved either through jurisdiction in |
2130s | game or |
2134s | some sort of |
2137s | either you know collaboration or |
2140s | things shifts focus at |
2142s | they just gets resolved one way or |
2144s | another and |
2147s | Waylon is always selling pitchforks |
2153s | yeah the the changes for |
2157s | replacing quick lime into masonry and |
2163s | that's also a big one that I forgot I |
2165s | did since last time |
2170s | um |
2172s | we did a pass on moving quick lime to be |
2176s | a masonry skill rather than a smelting |
2178s | so Advanced smelting has another thing |
2180s | they kind of need to be importing |
2182s | um |
2184s | that was that was also a big kind of |
2186s | profession change that came along |
2189s | um |
2190s | and it's been speculated for Tiger for a |
2192s | bit but |
2194s | it was always kind of in the background |
2196s | and |
2197s | hesitant to adding it due to a lot of |
2201s | other restrictions from during previous |
2203s | versions but now in |
2205s | now that we came in 10 I could |
2207s | push that in there and here we have a |
2209s | lot of trees planted |
2214s | this Oak |
2219s | someone has been replanting Forest |
2224s | um worst Pikachu I saw in some other |
2227s | stream oh |
2230s | I don't remember it's on here somewhere |
2244s | I know we've had some pretty pretty |
2246s | nifty pixel art going on in |
2251s | ah Pikachu has a bridge built in front |
2253s | of it now so it's not as visible |
2256s | we have a road into the vastness of |
2261s | jungle |
2263s | this did this turn into a tunnel that is |
2266s | the entrance over here yeah |
2268s | here we go it's tunnel under |
2276s | I don't I L my gaming coordinates but I |
2279s | don't see |
2285s | here we go |
2286s | yeah |
2288s | restate of the Banana Republic |
2296s | best sign |
2298s | there's been a lot of infrastructure |
2300s | project and I think this is the first |
2302s | time I've seen someone try to push for |
2305s | bricks being adjacent material on the |
2307s | roads |
2308s | it's a nice color contrast but |
2312s | I'm impressed that the Stone Road is |
2317s | also accompanied I thought I thought you |
2319s | guys were gonna ditch download |
2320s | completely in just paper bricks for it |
2329s | yeah I |
2335s | I can just get so distracted oh speaking |
2337s | speaking of other things |
2339s | um |
2344s | turned out quite awesome what do you |
2346s | guys think |
2347s | has it been completely crazy for |
2349s | Carpenters to fit these |
2353s | fit these in these houses and here's a |
2356s | wild truck that |
2358s | locked in uh |
2360s | I have those bars to make sure that the |
2362s | trucks Don't Escape in nights that you |
2364s | want |
2376s | we got |
2378s | industrialization of Plenty and a bigger |
2381s | apartment comp |
2387s | if you're on the horizon there as well |
2391s | we're back in uh back in where we |
2394s | started I think almost |
2398s | about this |
2399s | amazing looking Road |
2403s | model well |
2409s | which is actually a subject to |
2413s | subject to con |
2415s | um conversation I guess I was sitting |
2418s | down and discussing |
2420s | whether or not we'd want to look at |
2424s | adding restrictions for building roads |
2426s | in terms of hammer usage and not |
2429s | not as in you'd build it in a completely |
2432s | different way but with a different tool |
2435s | um |
2436s | I was curious to see if |
2440s | get some feedback on that as well |
2443s | so instead of using the hammer |
2446s | you would use the Stone Road or the the |
2448s | road tools |
2450s | as a hammer but the road tool would be |
2454s | specifically just for building roads |
2458s | and then obviously we |
2461s | I dumped out |
2463s | a screenshot of |
2467s | Steamroller that we have in in project |
2470s | that we're adding as well |
2478s | yeah so the hammer would be you know |
2480s | you're building your housing materials |
2481s | versus the road tool would then be your |
2483s | two |
2486s | ear restriction for |
2489s | allowing you to place the roads |
2496s | and what if you had to Tamp the road or |
2498s | attempt dirt before laying asphalt over |
2500s | it I've thought about it and |
2503s | coming from a road like I I I have an |
2508s | I.T education in the background but |
2510s | um worked in road construction for on |
2513s | and off |
2514s | about the decade so it makes sense for |
2516s | me I kind of wanted like |
2518s | amp out and then have a flat leveled |
2521s | dirt |
2523s | like pack the dirt first and then you |
2526s | add |
2527s | a section of gravel and then the |
2529s | on top of it that makes sense in my head |
2532s | and and what I'm looking at |
2535s | but it would be |
2537s | it's difficult in terms of |
2542s | kind of converting it in gameplay |
2545s | elements |
2547s | because one of the one of the kind of |
2550s | core fundamental things that has |
2552s | always been true in the Eco out of a |
2554s | design perspective |
2556s | is that whenever you're interacting with |
2560s | blocks in the world |
2562s | you're never deleting them |
2566s | um you're you're changing them but |
2567s | you're never deleting them in a sense |
2569s | which is why |
2570s | the recipes for the mining processing |
2572s | for example the arastra is true to their |
2575s | world Block Base usage so you will |
2578s | depend regardless of what what type of |
2580s | Crusher you're using |
2582s | it's always four pieces of rubble to one |
2585s | piece of crushed which is the equivalent |
2588s | size in the world when placed |
2591s | regardless of the material confirmation |
2593s | you have |
2596s | or compression in terms of like you're |
2599s | you're using so and so amount of crushed |
2601s | over into a concentrate that's because |
2603s | concentrate is exempt from this rule |
2608s | um as it is a processed material and |
2610s | another naturally occurring one |
2617s | but as as per that discussion with say |
2621s | a road tool as Implement them the issue |
2624s | can arise with dirt how do we deal with |
2626s | dark roads because |
2629s | we want to keep dirt being an actionable |
2632s | thing in in the world rather than you |
2634s | hold dirt to place dirt road |
2637s | so that's some of the some of the |
2640s | subjects that we're wrestling with |
2643s | percent of the post 10 updates that's |
2645s | come |
2648s | uh |
2651s | uh yeah I think we would |
2655s | not sure if I had anything else in |
2657s | particular that I wanted to bring up |
2659s | so |
2664s | a bit of an open floor if anyone has any |
2666s | general questions that |
2669s | they feel hey what is going on here on |
2673s | Earth are you doing |
2675s | third placing with veins would be |
2680s | I mean |
2682s | they should be placeable if they're not |
2684s | placeable and I have to take a look at |
2685s | it |
2686s | um I know and take a look at the cranes |
2688s | here anyway there's some of the block |
2690s | forms that's missing that I'll need to |
2691s | be adding |
2693s | uh dirt should just be a crafting that |
2695s | would |
2698s | um |
2700s | I mean |
2703s | I agree but I also disagree because |
2706s | I do like that in-game world Action |
2710s | Moving dirt roads to being a craftable |
2713s | thing |
2715s | um is kind of like moving it from an |
2717s | interaction you do in the world to just |
2719s | you click on a work table or another |
2721s | item |
2724s | how is your day well it is going quite |
2728s | well sitting here with you guys uh been |
2730s | a busy over all day today been |
2735s | cleaning up some some code and going |
2736s | through a whole Myriad of other design |
2739s | topics and some |
2741s | experimental things that |
2744s | I can't reveal yet |
2751s | while you're on the topic of dirt is it |
2752s | intended to have you shovel river sand |
2754s | and put it back down to be able to owe |
2756s | it |
2758s | um |
2759s | generally any dirt shape should be |
2762s | turning back to river sand if it's river |
2764s | sand initially |
2771s | if asphalt was in the block you made but |
2774s | a material that we used by an asphalt |
2777s | laying tool to convert 10th dirt into |
2780s | asphalt block |
2785s | um |
2787s | it's an interesting subject and it's |
2789s | definitely something that we're gonna be |
2790s | returning to to connect over and |
2795s | explore further I'm not happy with the |
2798s | outcome all |
2801s | my idea for it |
2804s | so I'll definitely be Pokemon added and |
2807s | seeing if I go |
2809s | something that makes sense for eco's |
2810s | design point but also |
2813s | be reasonable in terms of gaming ability |
2817s | [Music] |
2821s | not to hurt but like it used |
2832s | transition from mechanical to electrical |
2834s | power has been a bit wonky for white |
2836s | tiger display that's to more options |
2838s | good |
2845s | an input there |
2849s | any form of converting mechanical Power |
2851s | to electrical and |
2855s | um |
2856s | not particularly |
2860s | um because there is an innate problem of |
2864s | kind of mechanical Power being |
2870s | not transitional but it |
2873s | it's required for some of the more basic |
2876s | operations and Machinery but we do we |
2879s | are looking at a way to not transition |
2883s | away from mechanical Power but rather |
2885s | upgrade the Machinery that requires |
2887s | mechanical Power to start using |
2889s | electrically dead |
2891s | so it would be it would basically be |
2893s | something that was innate in the machine |
2895s | kind of switch over to using electrical |
2898s | instance |
2902s | [Music] |
2904s | which probably answers |
2907s | studying's questions |
2915s | we've been running into global warming |
2917s | and all a lot right around the time |
2918s | electrical power started being widely |
2921s | from zero missions |
2923s | global warming felt like the flick of a |
2926s | button |
2928s | um |
2929s | how |
2931s | oh I guess the steam engines just wasn't |
2933s | produced |
2934s | pollution enough |
2935s | weren't that |
2942s | um |
2946s | probably something that |
2948s | one of you guys can back on because |
2951s | I was pretty pretty neck deep in |
2955s | some other stuff during the transition |
2957s | and |
2959s | kind of hopped on and started keeping |
2961s | track on tiger again after the |
2963s | electrical stuff went on and I saw all |
2964s | the all the explosions with the |
2969s | um what are your plans for making boats |
2970s | more meaningful in other people built in |
2973s | for fun but they were always always |
2975s | worse than just moving trucks on |
2977s | transport ships |
2980s | uh |
2984s | yeah |
2985s | um |
2986s | boats in general I mentioned it here but |
2989s | earlier that |
2992s | I'll have a pass on boats but I'll also |
2994s | have a pass on the vehicles because |
2997s | generally speaking at the moment it |
2999s | doesn't really matter what we do with |
3000s | the boats because a land-based vehicle |
3003s | is always going to be more con for the |
3005s | player |
3006s | especially since you can go from coast |
3008s | to Inland and if you're in Inland you |
3010s | can't really have boats unless build an |
3012s | elaborate channel uh across |
3017s | and that's true regardless of you know |
3019s | how much cargo capacity the transport |
3021s | both |
3024s | um |
3026s | so there will be sort of a mixture in |
3028s | between land Vehicles getting a slight |
3031s | Nerf as something is something that I've |
3033s | been planning to do |
3036s | who I don't know for a long time |
3038s | um |
3039s | and and Bike Zone and part of it is |
3046s | um |
3047s | to be more reasonable in terms of the |
3051s | tech progression in the game right now |
3053s | you have a very big discrepancy of dirt |
3056s | road dirt road Dirt Road Stone Road for |
3059s | a little bit or a small portion of the |
3061s | road |
3062s | and then as soon as we get asphalt we'll |
3064s | just replace it we'll we'll skip |
3066s | building the stone Road |
3069s | um |
3070s | because asphalt is just cheaper or as |
3073s | costly |
3075s | just quicker and you can get a better |
3076s | speed boost |
3079s | so one of the things that I want to do |
3080s | with |
3082s | with as like a Nerf for land-based |
3086s | vehicles is making the asphalt come in |
3090s | later |
3092s | but I'm also looking at |
3094s | opportunities to be able to ease more |
3097s | easily build roads mid game |
3102s | um |
3103s | and as catfish just pointed out pulling |
3105s | up Stone roads back up is also |
3107s | incredible painful that's also part of |
3111s | what I have in mind for post 10 so we'll |
3113s | see some of those |
3115s | some of those reductions are gonna |
3116s | happen in 10. |
3118s | and then 10.1 or 10.2 will |
3121s | add in |
3124s | um |
3125s | kind of a better transitional face |
3127s | because we just don't have enough time |
3129s | to get those assets in pretend |
3135s | um |
3136s | but generally the boats are gonna get a |
3139s | slight bump in Argo capacity as well as |
3142s | we'll do another pass on polish movement |
3144s | on it |
3145s | um |
3147s | in some interesting suggestions that |
3149s | I'll be looking into for things like |
3151s | sprinting with the canoes to increase |
3153s | speed but |
3154s | uh |
3156s | increase the calorie consumption quite |
3158s | significantly when you're doing it but |
3160s | you have like a slight bonus to mobility |
3163s | in that |
3170s | um |
3174s | they're a trailer truck hidden in the |
3175s | game somewhere |
3177s | that use painter that ships |
3180s | transport yeah it's |
3182s | the trailer truck is kind of reliant on |
3187s | a bit of a physics upgrade from |
3190s | terms of the land-based physics it's not |
3192s | behaving the way we wanted to with the |
3194s | current script that we're using for |
3198s | handling the movement and then the |
3200s | vehicle controller for it |
3203s | um |
3205s | and |
3207s | it's |
3209s | plain and simple it's not ready for it |
3211s | in its current iteration so we want to |
3213s | do a pass on that first before we get to |
3215s | it |
3217s | food sold here |
3218s | Little Road stop |
3221s | tunnel shop |
3225s | are the painting things working at the |
3228s | moment in white tiger you mean the um |
3231s | talking about the easel or |
3235s | just like paintings to mount uh the the |
3238s | frames to mount |
3239s | paintings and pictures in on the wall |
3241s | those should be working |
3243s | um easily is not yet working |
3245s | easel is on the way |
3248s | um Giovanni that you've seen here on |
3250s | stream previously is working hard to get |
3253s | that thing going in |
3256s | um I need |
3258s | polished |
3260s | really cool manner |
3266s | speaking of feel |
3270s | um |
3271s | but easily plan to get working as soon |
3273s | as possible and that's gonna be Intel |
3278s | we've got some more |
3281s | Arbor building |
3284s | workplace |
3287s | some of the assets for the new the small |
3289s | Shipyard Construction |
3300s | Frozen in time from day two yeah and |
3303s | that's another thing that I do wanna |
3305s | I'll be going over as well in the future |
3309s | and for some of the ideas that I have to |
3311s | give people more incentives make sure |
3314s | that they upgrade |
3317s | and |
3319s | I get that technological progression |
3321s | really reflective in towns and |
3323s | around |
3326s | we have what someone thought was a |
3328s | tugboat when I just quickly swooped by |
3330s | it got the fishing troller in all its |
3332s | glory and lights |
3340s | um |
3342s | um oh yeah no I I am this is live I'm |
3345s | just using the fancy recording feature |
3347s | which is why it's so smooth and Slick |
3348s | moving around |
3351s | so if I hit enter I'll |
3355s | throw this off if I hit enter I just pop |
3358s | into the water and |
3360s | that and everything |
3361s | foreign |
3370s | you have as admin because it's using fly |
3373s | mode |
3374s | um you have a slash record and it'll |
3377s | hide the HUD |
3379s | and |
3380s | I've been trying to avoid |
3383s | um it'll hide the HUD and it will enable |
3384s | flight mode and it'll also enable like a |
3386s | slow down |
3388s | lick blending motion so |
3391s | have this nice panning capacity instead |
3394s | of being very very Twitchy and |
3398s | flipping around |
3403s | um since it's uh since it's a fly thing |
3405s | it's probably an admin here I really |
3409s | haven't looked if it's a Dev tier if |
3410s | it's an admin here |
3413s | um it should be an admin thing |
3418s | keep waiting for him to visit the museum |
3420s | I'm actually I I don't know where I'm |
3422s | flying I'm just roaming around |
3424s | um I have no general direction I think |
3426s | it's just felt more organic too |
3429s | I go over things as I see this thing at |
3432s | letting me to kind of keep an eye out on |
3435s | the chat as well in the meantime |
3451s | is that the that's on the zero zero line |
3455s | right |
3456s | somewhere around there I guess I'll have |
3459s | to |
3460s | take a look at the map and see |
3469s | well |
3470s | that's an interesting behavior from the |
3473s | uh |
3475s | it yeah well Center on the map so |
3487s | under I wonder |
3496s | I'm gonna play nice really didn't like |
3499s | me teleporting |
3505s | to fly just to |
3508s | just to let it catch up |
3519s | in a Sea Rock |
3521s | see the federal bank here 50 meters away |
3523s | but |
3527s | it really didn't like that |
3533s | I usually fly before teleport yeah I |
3535s | don't know what what it did here we go |
3538s | I think unique is just |
3544s | it just was a little bit sad |
3548s | we go |
3552s | yeah it's not as impressive when |
3556s | you don't have a mandatory massive town |
3558s | and everyone's spread out |
3560s | um |
3563s | got some of the government shops here |
3565s | with donations and you just were buying |
3569s | selling pets on it |
3575s | but on |
3581s | at the concrete building |
3587s | up here |
3593s | yeah Museum's the concrete building here |
3596s | modern museum |
3598s | [Music] |
3600s | where |
3604s | art here |
3610s | let me look at this awesome some |
3612s | memories some some Memorial from |
3617s | earlier earlier cycles and earlier trash |
3622s | the concrete saw the painting |
3625s | doesn't run away yeah I I really like |
3628s | this this is really uh that is garbage |
3632s | Mountain |
3633s | it sure is |
3644s | got a |
3647s | fan series defense platforms |
3653s | piano this is |
3657s | I like the |
3662s | Framing and remembrance of Cycles past |
3677s | fourth capital |
3684s | pretty |
3685s | I'm pretty impressive builds has been |
3687s | back |
3691s | been built back in |
3693s | throughout throughout the tiger Cycles |
3696s | um |
3698s | all manner shapes and |
3710s | Factory building |
3715s | now |
3717s | with the |
3720s | with the play test as we're going in |
3724s | here we have the super secret |
3726s | super secret machine printing |
3730s | printing for the benefits of the museum |
3735s | but on the subject of the the paintings |
3738s | and |
3742s | the frames and textures thing that we've |
3744s | seen during the play test we've seen a |
3745s | couple of issues that have been cropping |
3747s | up |
3749s | in terms of performance transfer rates |
3752s | connectivity |
3756s | loading times in particular I know a lot |
3758s | of people have been feeling |
3762s | and they are continually being |
3766s | adjusted and improved on |
3769s | and Gregory added a new caching system |
3771s | and here we have pippity |
3776s | we are continually just |
3779s | polishing that and making sure that we |
3781s | get that out in |
3783s | a way that it doesn't impact you as much |
3786s | and it doesn't have |
3788s | as much of a drain |
3791s | acid initial had we had some issues with |
3794s | saving it basis because of different |
3796s | items use them in different ways and |
3799s | so and so forth so that's been |
3801s | really helpful in making sure that the |
3804s | whole texture upload and the imagery |
3807s | systems are working |
3812s | well happy Builder whacking away |
3824s | yeah |
3827s | and the uh |
3831s | over on the vast landscape that is a |
3834s | unicus building areas |
3838s | extra Nook no missing textures here |
3843s | it is |
3845s | being ass |
3848s | yes it can |
3849s | um by the bank |
3856s | I'm surprised you guys haven't turned |
3858s | this into a giant cornfield |
3860s | wait out |
3862s | a lot of |
3863s | uh on Florence plant |
3868s | oh here |
3875s | foreign |
3899s | amazing creepy and |
3905s | really really cool at the same time |
3910s | uh the pictures work Outdoors for |
3912s | culture no |
3914s | um |
3916s | they don't we we have been looking at an |
3919s | outdoor type room |
3923s | but picture frames are probably always |
3925s | going to be have to be indoors to give |
3927s | any kind of marathon value to them |
3937s | that is uh |
3941s | wait a door |
3946s | um I think that's a good ending I think |
3948s | we went over a lot of things that's |
3951s | a lot of things that's been built and |
3954s | don't have a lot of what you can do with |
3957s | white tiger and |
3961s | and this is generally doable on |
3964s | most servers overall |
3967s | now if I were to go in and and go over |
3970s | some of the UI stuff |
3973s | uh |
3976s | settlement stuff |
3978s | um |
3980s | now these interfaces in the uis are |
3982s | something that we are looking at improve |
3984s | not changing out |
3986s | redesigning a bit to make sense in terms |
3989s | of what you can |
3991s | where you can see them and |
3994s | how they're populating this data based |
3996s | on your permission so you don't see |
4000s | things like you aren't |
4003s | an election or try to join an election |
4006s | and see an election |
4008s | of a pound you're not a part of because |
4010s | the town's election has no impact over |
4013s | you so it's a lot of plotter data |
4016s | going cross in between |
4019s | and a lot of cleanup for that and this |
4023s | is also something that white tiger has |
4026s | been can make sure that we can see |
4028s | problems also of the amount of |
4030s | information flow |
4032s | that normally wouldn't happen |
4034s | without significance |
4038s | lead the edge of the entire Civic system |
4042s | that is one of the reasons why |
4045s | why white tiger is so important in terms |
4048s | of getting these play tests and moving |
4050s | through them |
4053s | and it's going to be really fun to see |
4055s | what people do with absolute no |
4059s | oversight other than server regulation |
4063s | because |
4064s | the next play test is going to be wild |
4066s | it's gonna be probably gonna be |
4068s | absolutely crazy |
4070s | and I'm gonna |
4074s | really follow that along as well because |
4076s | white tiger as is right now has been |
4078s | using some mocked up values for the |
4081s | picture frames for me to get |
4083s | a lot of data in terms of the influence |
4086s | values and the cultural values from |
4088s | towns and what's kind of acceptable |
4091s | levels |
4092s | and |
4094s | seeing where these influences are coming |
4097s | from the values your estimated get how |
4099s | big the towns can get versus how big the |
4101s | countries are supposed to be |
4106s | and like the base value and the tap |
4108s | value for these things and where are you |
4110s | going to get those cultural values from |
4112s | how much are |
4113s | reputation gonna be impacted into the |
4116s | paintings and so on and so forth so |
4121s | um that'll be something that's going to |
4123s | be more evaluated on |
4125s | the vanilla play test |
4130s | that's going to be interesting |
4135s | yeah I don't know I think I've managed |
4137s | to catch any and all questions that's |
4139s | been |
4149s | um |
4152s | yeah no I am |
4157s | I think I'm I'm sort of done with this |
4159s | stream |
4160s | and |
4162s | playing my head all already planning for |
4164s | what to do next one but |
4166s | for now I think I will |
4170s | wish you all a good weekend and |
4175s | good continued Friday evening |
4179s | Saturday morning depending on where you |
4181s | are in the world |
4184s | I will catch you on the next team |
4190s | thank you all for watching and |
4193s | see you next time |