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Strange Loop Games
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0s | wheat pillow is with |
---|---|
3s | me |
8s | um YouTube is lagging but yeah you |
10s | YouTube usually is a little bit dragging |
14s | after I don't know if it's a it's a syn |
16s | link |
18s | or whatever the issue may be um but you |
22s | will be able to see the same things I'm |
26s | hoping uh and I was supposed to have |
29s | topy with but I do not think he woke up |
32s | to an alarm because he is it it's way |
36s | early in the morning for him I was |
37s | hoping to have him with me but |
38s | apparently |
41s | uh apparently not uh which is a little |
45s | bit unfortunate but you get me all to |
47s | yourself |
49s | done so um topic for today is going to |
54s | be as hinted in the description |
58s | explosives uh go through a little bit |
60s | about how they work where you get them |
62s | um the tech Tre and kind of thoughts and |
65s | testing out and some of the |
68s | functionality for it so I am on one of |
71s | the uh uh one of the current open PR |
75s | side branches with some explosive fixes |
77s | and some changes to behavior so we'll |
78s | see if we we explode our way out of the |
81s | server or if everything plays nice now |
83s | so this is not the same behavior as you |
85s | currently have on staging and on the |
87s | play test it's stuff that will go into |
89s | play test here uh as soon as they pass |
92s | uh code |
93s | review so we'll kind of run through it a |
96s | little bit um when will we get nuclear |
100s | reactors probably not prior to 1.0 if if |
104s | and when |
107s | um we'll see uh it is something that is |
111s | an interesting topic in terms of |
112s | management sustainability um and and |
115s | kind of impact and and implication |
118s | but it's hard |
121s | to do something that has generally been |
123s | very privatized in Eco into something |
126s | that is server wide destructible in a |
130s | sense um it it's it's a subject for |
133s | discussion and probably not something |
134s | that we're looking |
136s | at um at least until we exit Early |
141s | Access |
144s | um does this Mark the first time that |
146s | stream exploding is |
148s | welcome uh yeah yeah |
152s | absolutely |
158s | uh but yeah so you know missing Toby a |
160s | little bit we'll we'll we'll sneak |
162s | through them um where do we start do we |
165s | start with just you know planting one or |
166s | do we start with tech |
170s | tree and yeah the the cats will probably |
172s | cause a Ruckus in the background uh try |
175s | to ignore them as much as possible I |
177s | will be trying to ignore them for the |
179s | stream being but |
181s | one is contently laying on the desk |
184s | basically sleeping and the other one is |
187s | just going nuts in the background um |
190s | walking |
192s | around it's anytime anytime we do a |
194s | stream |
196s | or anything like longterm sitting in |
200s | front of the PC like extended work |
202s | sessions or or whatever else he gets a |
205s | little bit bored and uh kind of like |
208s | Paces back and forth behind me just |
211s | looking for attention and then as soon |
213s | as I look at him he just sits down |
215s | calmly lays ahead and just like chills |
218s | out I look away he continues howling so |
222s | yeah um oh he'll he'll probably make an |
226s | appearance someday here or sometime he |
229s | was on the stream last time |
233s | um uh but yeah if we uh let's start with |
236s | the teory uh |
240s | pull that open |
243s | so where and when Tech wise is it being |
247s | introduced um What professions are |
250s | involved and what crazy new ingredients |
253s | are we looking at |
256s | um here we |
260s | go um when I have it in dark modes I |
262s | don't light up myself on on the camera |
265s | as well I usually turn into a white |
267s | alien when I open this but the |
269s | applications of things had the dark mode |
271s | so we'll run with that see how it |
277s | works I also have the second |
281s | thing can remove those since those are |
284s | not |
287s | active there we go |
291s | so um we have basically tier if we're |
295s | looking at the general tier progression |
297s | in the game as uh 1 to 3 or 0 |
303s | 012 |
304s | um you have kind of your early stage |
307s | which is tier one and then you have your |
310s | mid game stage which is where you um |
312s | start to embark on |
314s | mechanics uh and sort of Industrial |
318s | Revolution and then you have late game |
320s | which is the modern stuff with |
322s | electronics and so |
325s | on um we opted to |
328s | do uh to try it out a little bit so we |
332s | have this part here which |
336s | is maybe just pull that out and do |
339s | something Fancy with it just to kind of |
341s | separate it a little |
343s | bit |
345s | uh oh boy that was a little bit a little |
348s | bit too much no too much go |
352s | away want a slightly faded gray |
356s | something |
357s | something let's do with that um so this |
360s | is basically your first tech unlock for |
365s | explosives um and it's made in The |
366s | Machinist table right now it's still |
369s | under some adjustments debates we were |
372s | talking about if we wanted to |
375s | do something earlier than that to have |
379s | like a a stick of dynamite |
382s | available um way earlier we' also talked |
385s | about paper Milling on a general thing |
388s | and introducing something earlier for |
389s | paper |
394s | um but uh maybe you know wrapping it in |
398s | in cloth or |
401s | something um but the initial thing is |
405s | you get access to sulfur which is a new |
408s | ground terrain |
410s | material um you crush it up and for a |
413s | late game thing you have it as a |
414s | byproduct from uh oil refinery |
417s | production so it will come off |
422s | oil um you crush it up mix it up |
426s | together with uh compost and |
430s | charcoal um turns into black powder |
432s | together with paper turn it into |
434s | Dynamite that gives you bundle Dynamite |
437s | um and that has a certain blast |
439s | radius for the late versions of |
443s | it you have the black powder together |
447s | with |
448s | the uh um everything to make the |
452s | dynamite you also have added needs for |
455s | nitric acid and plastic as well as some |
459s | copper and ethanol in there so you are |
461s | going to go kind of full Tech Tree WID |
463s | to get access to the mining charges |
465s | which are available to do remote |
468s | detonations from as well as having a |
471s | bigger blasting radius |
480s | there's a couple of new things in here |
481s | with the um the |
483s | yellow being completely new ingredients |
486s | or |
487s | items blue ones being stuff that you've |
490s | seen before Green's the processing |
494s | tables um and it's kind of your general |
496s | Tech progression of it so it's fairly |
498s | integrated with a lot of already |
500s | existing things it puts heavy emphasis |
502s | on some of the professions that you may |
504s | not have a lot of things to do with at |
507s | the moment such as |
508s | fertilizer uh |
511s | um your my inner mining child is |
515s | cheering um and then we have remote |
518s | Detonator which is your new tool that |
522s | kind of on EO AIS for the mining |
526s | charges |
528s | um where you have uh make it out of |
531s | fuses Advanced circuits light bulbs and |
533s | plastic and fiberglass |
542s | um crushed sulfur as a byproduct I think |
545s | it Miller needs to crush charcoal um |
547s | it's using yeah it it's using charcoal |
549s | powder so it's taking either the |
551s | charcoal that you have uh or which I |
555s | actually forgot to list here as a little |
558s | thing um you do have another way to gain |
561s | charcoal |
562s | now which we we'll get into here as well |
566s | uh previously would the only way to get |
568s | charcoal would be to turn regular wood |
572s | into uh a kill and then process it into |
575s | shal um you now have a new method of |
577s | doing |
578s | it I do not remember |
582s | if if I set |
587s | [Music] |
588s | up let's do |
590s | that so we |
593s | have yeah it's not in on on this or |
597s | actually it's the shal I'm I'm don't |
600s | worry about |
602s | me I'm just a little bit |
605s | lost and I need to do that since we're |
608s | streaming pull up the interface |
611s | scale it gets very hard to actually see |
613s | what texts in uh on the |
617s | stream |
620s | um but yeah so now you have Pete |
626s | charcoal which is our second new ground |
629s | material that we showed off uh earlier |
632s | can't remember if it was on stream or if |
634s | it's just stuff I've been posting on |
639s | Discord but you do it through the same |
641s | process you take Pete Churn it through a |
644s | Kil that'll turn out charcoal so it is |
647s | another way of gaining charcoal rather |
650s | than |
651s | just um from |
653s | [Music] |
655s | wood flip it over to |
658s | time and P it is available in as a |
662s | replacement as we |
664s | showed have shown |
668s | um in Wetlands so the previously inside |
672s | Wetlands we do a little side section cut |
676s | here uh we do a little bit like this and |
679s | we just do a level there we |
683s | go so previously you had this layer of |
687s | dirt or clay in mixed um um that had a |
691s | pretty decent layer of coal like regular |
694s | binus stone |
695s | coal um that coal is gone it is coal no |
700s | more you now have a Pete layer in |
703s | between |
705s | um the dirt and the clay which means |
708s | you'll have less yal available coal |
711s | before you really start to mine |
714s | down um however unlike regular coal it |
719s | can be access exist and burnt directly |
721s | as the resource when you have when you |
723s | shovel |
726s | it pull that up do that I'm do SL |
731s | [Music] |
733s | shovel so the Pete itself um is directly |
737s | is a burnable fuel by |
739s | itself it's kind of if people were |
743s | uh playing |
745s | uh with the old coal that you just m |
748s | shoving shove a furnace or whatever uh |
752s | Pete was always kind of intended to be |
753s | the replacement of it when we introduced |
755s | the crushed materials but |
757s | interdependencies with other things we |
759s | wanted to do with it it kind of got put |
762s | at the side |
765s | um for a later date now we've reached |
767s | the later date we finally have it |
769s | available as a |
771s | material U so that's a replacement |
773s | material for |
776s | it uh we digging up P to destroy |
778s | Wetlands so can you just leave the top |
780s | layer of dirt without causing any damage |
782s | at the moment you can just dig it up we |
784s | are experimenting a little bit with the |
787s | explosives in terms of General |
790s | environment shifts in terrain and ground |
794s | layers um with kind of the intention of |
798s | soft |
799s | layers W kind of |
802s | erode so if you're digging out a giant |
805s | hole in the ground it'll collapse SL |
809s | degrade eventually is the kind of goal |
811s | objective for |
813s | it so if you want to dig out something |
816s | below the ground you'd need to add some |
818s | sort of sane structural thing to it um |
822s | not directly shifted in towards like |
824s | pure structural Integrity per |
826s | se but with the explosives now being |
829s | introduced it opens up kind of small |
831s | venues that we can look at to do |
835s | this and some of it is already happening |
838s | with explosives that will show off |
841s | uh but yeah so coal is a little bit |
844s | diminished in terms of availability in |
846s | Wetlands you're not going to have as |
848s | easy access to it as you did before um |
851s | Pete's replacing that and it's also |
853s | offering kind of a way to scavenge |
855s | Wetlands for stuff to use U as |
861s | charcoal |
863s | [Music] |
865s | uh so uh let's do give actually let's |
870s | give us a few more |
872s | Dynamite uh let's do 20 and then let's |
876s | do mining |
878s | charge 20 and then we do remote |
883s | Detonator so these are things obviously |
885s | that are work in progress things can |
887s | things can happen |
889s | unintentionally um and things may |
893s | change um up and |
897s | down uh yeah the balance value for Pete |
900s | in general is something that I'm still |
902s | kind of looking at in terms of how much |
905s | do I want it to be worth from the Pete |
907s | side of things to turning it into Char |
910s | hoal and |
912s | then um dealing with that but I do still |
916s | want Pete to offer a large enough |
919s | incentive to just be kind of used side |
922s | by side with |
925s | coal um which offers up coal to be used |
928s | more for General Ste |
930s | production and or paint |
933s | Etc so you anything related to balance |
936s | in that regard is still going to be |
937s | probably adjusted slightly |
941s | um and uh going to tweak around with |
945s | that um so for |
948s | explosives uh let us |
950s | [Music] |
954s | do uh let's just do a flat Granite layer |
961s | we can have a nice little backdrop here |
963s | so we have the early tier which is the |
967s | dynamite and then we have the late tier |
969s | which we have the uh mining |
973s | charge and then we have a nice little |
975s | remote Detonator for |
978s | it um and this is also something that we |
980s | have we've been discussing internally |
982s | surrounding whether or not we want |
984s | explosives to Tri to trigger other |
986s | explosives so you can kind of chain |
988s | react them |
990s | um up and |
992s | down um and it's stuff being kind of |
996s | tinkered with um live during the play |
999s | test so you know behaviors might |
1004s | change um but yeah so early one is a |
1007s | straight up physical connecting thing |
1009s | you need to walk up to it you need to |
1011s | place it down and you need to light |
1014s | it and once it's lit there's no turning |
1017s | back |
1019s | is going to go |
1021s | boom and then we have the remote |
1023s | Detonator which you can also light up on |
1025s | the Fly um but you can link it to a |
1027s | Detonator and we're probably um yeah |
1032s | we're we're still still running into |
1033s | some bugs with |
1035s | it |
1037s | um the |
1042s | uh um general idea is to link it when |
1045s | you place it and then you can unlink it |
1049s | and then then once you have Dynamite |
1052s | placed and linked you just fire it off |
1054s | and it'll start going off one by one in |
1057s | sequence from the order of first place/ |
1064s | L uh just to kind of do controll chain |
1069s | reactions um so it's going to be it's |
1072s | going to be fun seeing players play |
1075s | around with it and cause absolute |
1077s | Havoc um |
1080s | but there is a few things in it that we |
1083s | decided to do |
1084s | partially |
1086s | because General |
1088s | World |
1090s | stuff um but secondly I wanted it to be |
1093s | a meaningful interaction when it comes |
1095s | to |
1097s | mining um because I didn't just want it |
1100s | to be another way to kind of generate a |
1102s | whole massive ton of rubble for |
1106s | example um I wanted mining to have a |
1108s | significant impacting the choices and |
1110s | decisions the player do to how they're |
1112s | interacting with acquiring more |
1117s | materials um so the dynamite and the |
1119s | explosives are turning uh Rock and ore |
1123s | into their crushed variants so you're |
1125s | not getting if you want to have for |
1128s | example |
1129s | Rubble uh or collect Granite because you |
1131s | want it for statues where you need the |
1134s | solid Granite you're still going to need |
1136s | to manually mine |
1137s | it however if you're using explosives |
1140s | it'll not only fall down |
1142s | to um fall towards you know empty ground |
1147s | uh layering into it but it's also going |
1150s | to be turned into crushed variants which |
1152s | is skipping that uh mining crafting |
1155s | process step so even if you don't have |
1159s | mining anyone could buy dynamite and |
1163s | they can you know mine crushed materials |
1166s | by themselves but you still need mining |
1167s | to craft the dynamite ini |
1170s | initially uh but it kind of alleviates a |
1174s | bit of workload for the mining |
1176s | grind um coupled with the scoop for the |
1180s | steam |
1182s | tractor |
1184s | um and so |
1187s | [Music] |
1191s | on at the moment no so what materials |
1195s | they turn into is fairly preset at the |
1197s | moment |
1199s | but it is probably something that uh I |
1202s | might look |
1203s | at because it it would |
1206s | be it's slightly gamifying it further |
1209s | but it's not a bad idea per se cuz then |
1211s | you you know back to that whole |
1213s | balancing if you want crushed |
1216s | gravel don't blow it up further kind of |
1222s | thing um but yeah you know let's let's |
1225s | let's |
1226s | get explosive |
1229s | see if you place it |
1231s | out if it wants to be placed out there |
1235s | we go so is being a little |
1238s | bit reactive to |
1240s | it and then we light it up and it has a |
1245s | timer on it which is like 3 |
1249s | seconds and then it shifts off the |
1255s | terrain and it turns it into gravel so |
1259s | uh there are some configurations for |
1261s | this um in terms of balance wise where |
1265s | you can have it set to uh cause a cause |
1269s | sort of a a void Gap um it deletes |
1273s | objects and and |
1275s | blocks |
1279s | um in between you have a like a |
1282s | percentage of material waste by this |
1285s | transformation whereas if you're |
1288s | handpicking with finding you have a |
1289s | absolute pure one:1 ratio of |
1293s | acquisition uh the configurations for |
1295s | the explosives do allow for a randomized |
1298s | chance of actually you know removing |
1301s | items |
1304s | um it's been something that we talked |
1308s | internally about whether or not we |
1310s | wanted it to be happening whether you |
1312s | know for if we wanted it to happen to |
1314s | blocks that are transforming into other |
1317s | blocks |
1319s | um because one of the obvious things |
1321s | here would be you know can you just use |
1323s | Dynamite to continuously delete uh |
1327s | tailings for example if you have like a |
1329s | field of tailings can you just shove |
1330s | Dynamite on it and then use that |
1332s | percentage or kind of thing to delete it |
1335s | continuously um at the moment you |
1337s | can't because I do not believe it should |
1339s | be eating things that it cannot |
1342s | convert um on the other hand it is |
1345s | costing resources to craft the dynamite |
1347s | so maybe we want to allow it to happen |
1350s | as an off |
1354s | thing doesn't want to be linked we'll |
1358s | just have to uh manually exploded the |
1360s | ranged |
1361s | ones um yeah so claim protection still |
1365s | works um there's no changing that same |
1367s | thing with Civics uh |
1369s | Etc uh the only thing that is kind |
1373s | of um iy |
1376s | is um land shift |
1381s | aren't really legally |
1384s | prohibited |
1386s | um so you know basically don't build |
1391s | Gardens next to Giant tall mountains if |
1393s | you don't have part of the mountain |
1406s | claimed uh will miners get calorie bonus |
1409s | just using shovels um I |
1415s | believe I believe it is |
1420s | um under self-improvement right |
1424s | now I |
1428s | think um but yes ranges and radiuses are |
1431s | still being tinkered with in terms of |
1434s | balance um but it |
1437s | is um same thing with like cost values |
1441s | in terms of you know how much these |
1444s | explosives are going to |
1446s | cost but it is an interesting way to |
1450s | uh get stuff shifted |
1457s | around and the same thing for effects |
1460s | and and general bfx sounds and things |
1462s | like that is also being kind of tinkered |
1466s | with and yes he's making a lot of Ries |
1469s | in the uh hallway right |
1473s | now do a little bit |
1476s | of side Mountain thing |
1479s | here put you in |
1485s | there there we |
1493s | go so the general notion here |
1496s | is if you have you know it has practical |
1500s | uses and it |
1502s | has um like the field use for it is more |
1506s | of a if you have a quarry if we do this |
1509s | and we level this out just to give a |
1511s | little bit of a feel |
1513s | for |
1515s | [Music] |
1517s | uh let's do that here as |
1524s | well so once you have sort of a set quy |
1528s | um you can determine off say the |
1530s | distance for these |
1533s | things we can do that here so if we |
1536s | start |
1537s | here might actually cause a blockage |
1540s | with the placement |
1542s | there um it creates a sphere and it kind |
1545s | of shuffles most of the stuff that's in |
1548s | that block radius and it's a little bit |
1551s | it'll probably be tinkered down like one |
1552s | block each side so it's going to be like |
1556s | a 3X3 plus one explosive |
1561s | um but down on ground level you can then |
1565s | use your steam tractor |
1567s | scoop and then just collect the stuff |
1570s | that's on the |
1573s | ground |
1575s | [Music] |
1576s | uh we just not enough inventory |
1580s | space my character hasn't leveled up |
1583s | it's not it's not capable enough |
1594s | we grab this let me do |
1596s | that drop that in |
1604s | there so being able to just Shuffle this |
1608s | up and then suddenly you have all that |
1612s | material just ready to |
1615s | go if you don't get stuck like me here |
1618s | we go |
1623s | that's why we're kind of scaling the uh |
1624s | the explosives a little bit |
1632s | forth um at the moment it's only |
1635s | deleting blocks that it is actually |
1637s | transforming so rock |
1639s | or uh things like that and as an extra |
1644s | thing let's just do what do we do spawn |
1650s | uh let's just do |
1652s | this so as people were saying that hey I |
1656s | can't I can't demolish my house fast |
1659s | enough |
1661s | um we we we did a |
1665s | thing which I know someone did a video |
1667s | and posted it on uh you can any |
1672s | constructed blocks uh can be demolished |
1676s | and just turned into garbage |
1686s | if I can light it |
1689s | up there we |
1692s | go so you know if you have that that big |
1696s | ugly uh building from someone that left |
1698s | the server just turn it into |
1701s | trash um and once again this is stuff |
1706s | that's um it it is only available for |
1710s | you if you have access to the property |
1713s | as usual it still follows the same law |
1716s | system as everything |
1719s | else so instead of you know hammering it |
1721s | out |
1723s | just Bop in and uh drop down four four |
1726s | or five explosives and suddenly the |
1728s | house is |
1729s | demolished and then you just scoop up |
1731s | the |
1735s | garbage uh what happens if you're in the |
1737s | blast range um nothing at the |
1740s | moment um we've |
1743s | been we've been discussing kind of what |
1745s | we |
1746s | want to do with it um because it's hard |
1752s | to we don't really have a lot of like |
1755s | you know penalties in the same way as |
1757s | you would normally have that you can |
1758s | apply when it comes |
1760s | to um explosives Etc like normally you |
1764s | would have you know fall damage or you |
1767s | take actual Direction |
1769s | damage to your character but we since we |
1771s | don't have hit points it's not really |
1773s | applicable |
1781s | here um apparently he's been quiet if |
1785s | he's getting attention so now he's |
1786s | getting attention um no but it it is it |
1791s | is something that is kind of under under |
1794s | revision if you will um |
1799s | having uh having you lose a bunch of |
1803s | calories and then maybe faint off um |
1807s | similar to how the drowning works is |
1809s | probably the way we might look at |
1813s | it um apparently he's like oh yeah this |
1815s | is the best place |
1819s | ever |
1821s | hey don't know there |
1830s | yeah that it's probably where we're |
1832s | leaning towards |
1833s | it um but it's it is slightly different |
1837s | difficult controlling the |
1839s | stream uh and moving at the same time I |
1841s | have a |
1844s | cat bunched up in |
1847s | me like it's like yes this is the best |
1851s | place I am in center of |
1856s | attention in face |
1863s | uh and then it's just like curling up to |
1866s | little ball |
1869s | here can we can we be nice can |
1873s | we please cat |
1882s | please um yes World objects um in the |
1887s | current iteration is in destructible um |
1889s | it'll just kind of ignore them but we |
1891s | are probably going to be adding the same |
1893s | kind of destru destructiveness |
1896s | as like the meteor impact for example |
1898s | they just nuke |
1900s | stuff um same thing for like if you blow |
1902s | up a stockpile or if you blow up a chest |
1904s | worktable Etc the things are going to be |
1907s | lost |
1908s | so I'm also presuming that people making |
1911s | explosives might be a little bit careful |
1914s | with not you know planting it out and |
1917s | blowing up their own work shop but who |
1919s | knows um stuff like that we feel is very |
1923s | much in the responsibility of the player |
1925s | to not you |
1927s | know destroy his own things um and car |
1932s | should be taken with some of some of the |
1933s | more powerful |
1935s | tools um always felt that the lack of |
1940s | General destructibility surrounding your |
1943s | own environment has been a little bit |
1945s | too just safe guarded by your own |
1953s | interactions okay now he jumped down |
1955s | let's see how many seconds it takes |
1957s | until he starts walking out the hallway |
1959s | and going |
1961s | wow |
1964s | um would mines also be prone to filling |
1967s | up with water needing to be pumped um |
1969s | that would be related to more water |
1971s | physic stuff which |
1974s | is we'd like to but I don't think think |
1978s | it'll happen prior to |
1980s | 1.0 um at least the main focus is going |
1984s | to |
1985s | be um so 11.1 now and then we are |
1989s | focusing a lot on towards like pollution |
1991s | pollution |
1992s | changes um ecology and animal |
1996s | behavior |
1998s | um and a lot of |
2000s | those items um that's been heavily |
2004s | requested for a while um and it's it's |
2006s | also something that we've been wanting |
2008s | to |
2011s | do um incinerating garbage is an option |
2015s | at the moment uh there is there is a |
2017s | recipe in the blast |
2019s | furnace um but it's a few things that I |
2024s | got on my agenda to kind of shift around |
2026s | for |
2027s | recycling um to do more of an |
2030s | expanded um option for so the the core |
2033s | idea with constructible blocks is that |
2036s | they'll be blown up into to an |
2039s | equivalent type of rubble so it's not |
2041s | just going to be garbage the garbage |
2043s | only is kind of a placeholder thing but |
2046s | the idea is that if it's Stone based |
2048s | it'll turn into it'll turn into |
2050s | something akin to mixed Rock um if it's |
2053s | wood it'll turn into like a wood Rubble |
2056s | pile um etc etc if it's metal same thing |
2059s | there like scrap metal pile and then |
2061s | that's going to be revolving the |
2062s | recycling thing and being able to |
2064s | salvage some of the material from it |
2068s | um whereas right now you can of kind of |
2071s | get a bunch of garbage and then you get |
2073s | the dispose of them |
2076s | um but the |
2079s | um one of the uh future updates we do |
2083s | have uh kind of recycling systems |
2087s | and uh revolving functionality kind of |
2090s | deal with the garbage that comes with |
2092s | some of the other things um as it's one |
2096s | of the parts that really feels like it's |
2098s | lacking in ecoc crafting as |
2103s | is um it might also be a strong tool for |
2106s | Griefers yes um and that was it's been a |
2111s | concern from kind of the start of it |
2115s | um where how do we deal with for example |
2120s | explosives as a very very destructible |
2123s | manner of obtaining |
2126s | resources without um you know as our |
2129s | initial kind of drafts of what if we |
2131s | just you know spawn Rubble as usual and |
2133s | then you have Rubble all over the place |
2134s | well with explosives as well as Unity |
2137s | physics they'd probably be flying around |
2141s | like |
2142s | saucers across the world so if you have |
2144s | like a cliff side you have a nice little |
2146s | road someone pops a dynamite on the side |
2149s | suddenly you have Rubble to clean out |
2151s | for the rest of 3 days in the forest um |
2156s | versus where you have something more |
2157s | solid like like crushed |
2160s | materials um even if you have a physical |
2163s | deformation um such as uh with it |
2168s | falling from its General |
2170s | tops um it's still contained within the |
2174s | very local |
2180s | area uh you think we'll get more quality |
2182s | of life things like the ability to copy |
2184s | paste shop limits price durability to |
2186s | other tools to make shops easier to set |
2189s | up |
2191s | um it's possible um we'll have to uh |
2196s | give it a little bit of a swirl but it's |
2199s | it wouldn't be impossible to get a few |
2200s | quality life |
2202s | things like that on on the list if um I |
2207s | believe someone has some post about some |
2210s | of the quality but I thinks they have in |
2211s | mind for the store |
2213s | interactions uh but if you haven't |
2215s | checked it out um freaking cat |
2219s | here stuck in |
2221s | the the the |
2224s | stub um if you haven't checked it out |
2227s | hop in on uh the Eco cany site so Link |
2230s | at the top E.C |
2232s | canny. take us take you to our |
2236s | suggestion um suggestions and |
2239s | improvements feature |
2243s | listing uh post uh which allows you to |
2247s | you know post comprehensive kind of |
2249s | ideas suggestions and and everything in |
2251s | between |
2254s | um where uh there's a whole bunch of |
2257s | things on there uh some of it is already |
2259s | taged were planned some of it is being |
2261s | in progress um and some of it we just |
2264s | you know want to have on their track for |
2266s | things we want to do in the |
2268s | future um so that's a a source of ideas |
2272s | we pull from um when we're working on |
2274s | specific subjects and kind of seeing |
2275s | what we can integrate and what we can do |
2277s | with it |
2279s | um so that's a great place to get your |
2281s | idea heard and also tracked so it |
2282s | doesn't get kind of disappearing in the |
2284s | Myriad of Discord chats for |
2288s | example um but yeah so on on explosives |
2292s | and kind of interactions and everything |
2295s | in there it is obviously destroying |
2297s | plant life and I see the loing distance |
2299s | is a little bit |
2301s | off |
2303s | um and here you can see it kind of |
2307s | destroys and moves around some of the uh |
2309s | grounded |
2311s | terrain |
2313s | uh it not working |
2319s | properly do I need client changes for |
2323s | that could have sworn that was set |
2327s | up |
2329s | huh it is supposed to knock around the |
2331s | trees but I think Mike did something on |
2333s | the branch in the last bit that doesn't |
2336s | do it |
2339s | uh are you guys going to do anything |
2340s | with PVP PVP combat |
2343s | no generally not at all |
2346s | [Music] |
2348s | um |
2351s | it I I I understand where this is |
2356s | generally coming from but General PVP |
2359s | combat doesn't really have a space in |
2361s | the game as is because it |
2364s | is it removes the necessary elements for |
2368s | a lot of the political and |
2371s | relationship kind of quirks that comes |
2374s | on a server when you have to talk to |
2377s | people whereas with |
2380s | combat um you know you can just go and |
2383s | shoot your neighbor uh a good example is |
2385s | yeah rust in a lot of those |
2387s | regards uh and and yeah you do have that |
2392s | economy and the |
2393s | cultural PVP environments um that is |
2397s | quite interesting on them on their |
2400s | own um as for as for Animals General um |
2405s | it'll probably kill the animals but |
2407s | it'll outre just destroy the |
2418s | animals yeah it it is destroying |
2420s | slightly look at that we found the |
2423s | toilet um it's still being kind of |
2426s | tinkered with and poked out |
2428s | um but it's been an absolute |
2431s | freaking blast pun intended um to get |
2436s | this stuff sorted out |
2438s | and uh seeing it happening in Eco it's |
2442s | been |
2445s | it's I don't know it's been been wanting |
2448s | to to kind of get around to doing it for |
2450s | a long time and it's |
2451s | been fun getting involved in it's been |
2454s | fun designing surrounding it and |
2457s | embedding in all the different systems |
2460s | uh plest is running at the moment on |
2463s | Coast |
2465s | Redwood and we'll be shifting around |
2468s | values and some |
2470s | balance |
2473s | um during the course of the play test |
2475s | we'll obviously continue doing that once |
2477s | it's actually in production as |
2480s | well |
2483s | um but uh yes at the moment there's no |
2485s | Dynamite fishing um uh is it intended to |
2489s | destroy World objects as well yeah I I |
2491s | think that'll probably be what end ends |
2493s | up |
2498s | happening |
2500s | uh and yes he is making a a very |
2505s | very |
2507s | attentive noise making in the background |
2510s | here |
2513s | yes and now that now that he's not |
2515s | getting attention he's grumping just |
2516s | laying down in the Box |
2519s | while making noises |
2524s | um anything else that we |
2528s | had that I wanted to kind of push |
2532s | around uh can you blop the Gage yeah it |
2536s | it does have a percentage set rate I |
2538s | don't know |
2540s | if uh |
2547s | don't know how much of it is pulled |
2555s | into uh yeah so let's let's pull this up |
2558s | here for anyone that is more technically |
2561s | interested in it so on um on the |
2566s | specific type of dynamite or you know in |
2568s | in this case it it's the dynamite object |
2571s | um here we have the mining charge but |
2574s | for mod modifications and |
2576s | configurability |
2578s | you have the radius that you can set you |
2580s | have the timer you set and then you have |
2583s | a kind of initial crater that it kind of |
2586s | shifts stuff out |
2588s | from |
2591s | um and then you have the percentage |
2594s | chance of breaking a |
2596s | block um when it's being shifted |
2600s | around so initially it's at the moment |
2602s | it's |
2603s | 4% |
2605s | um but that's something for anyone one |
2607s | that you know likes to adjust and change |
2609s | out recipes or just mod some some of the |
2612s | effects or if you want to go crazy and |
2614s | have like a Omega nuke and you do like a |
2617s | 100 explosive radius and it kills half |
2619s | the server in one big bang |
2621s | um possible as |
2624s | well |
2627s | um so that is some of the uh some of the |
2630s | config stuff that you can do |
2636s | forth uh |
2638s | will they work will it work out for the |
2640s | uh the early trailers return by one day |
2645s | um I've talked a little bit with the art |
2648s | team about it but it's it's probably uh |
2652s | probably far off in the future if that |
2666s | happens but yes so hopefully it gives |
2669s | people a new Dynamic way of doing some |
2672s | mining |
2674s | um and it'll probably give a bunch of |
2677s | feedback to new things that we can do |
2681s | um and as mentioned you know the these |
2683s | are things that are work in progress and |
2686s | they are intended to knock over trees |
2688s | and and do some some more |
2692s | direct um effects in the the the Fawn as |
2697s | well |
2702s | um but unfortunately that was not |
2704s | working and I don't know |
2710s | why uh I'm GNA see if I can't can I find |
2714s | the can I I I have a video of it pretty |
2717s | sure I have a video of it somewhere here |
2720s | can pull that up |
2723s | [Music] |
2728s | I think |
2730s | it's is it this |
2733s | one |
2735s | maybe |
2737s | yeah this thing |
2740s | here it was a little bit to shock in |
2752s | awe pull pack shut |
2756s | up there we go but yeah |
2759s | so um do this it shifts around the |
2762s | terrain as we've seen and |
2765s | then cutting off the trees um so if |
2769s | you're rumaging around in it and this is |
2771s | also things that we have we sort of |
2774s | iterating around whether or not we |
2776s | wanted to just outright destroy the |
2778s | trunks cause a bunch of debris um and |
2780s | see kind of like how much |
2782s | destructiveness we want in terms of you |
2786s | know we don't necessarily want the |
2787s | mining charges to be um the end all be |
2790s | all new best tool to harvest everything |
2794s | um which is always the risk of happening |
2796s | um when you're doing things like |
2798s | this uh because we still want it to |
2800s | affect all the environment around it in |
2802s | some |
2805s | capacity uh but that is a that is a good |
2808s | uh jungle logging got an |
2811s | upgrade um that's a good question where |
2814s | will we find sulfur in the world |
2818s | um there's a few places at the |
2821s | moment um one of them uh as we saw |
2825s | in in the beginning if I can find some |
2828s | grassland grassland got some new |
2831s | stuff so sulfur comes in two shapes in |
2836s | Wild you have some crushed sulfur and |
2839s | you also have solid sulfur which you |
2842s | require a pickaxe to Chomp and harvest |
2845s | as any other ore |
2848s | [Music] |
2850s | and you have some of it is spawning in |
2853s | the |
2860s | grassland little bit like a a fools gold |
2864s | kind of |
2865s | thing you have crushed variants and you |
2868s | have some solid |
2872s | variants uh |
2879s | uh do this and it's and the second place |
2884s | you can find it in is the warm Forest |
2886s | but it's a little bit |
2889s | deeper we grab this we do our layers and |
2892s | we check out biome and then we have our |
2895s | warm Forest layer here that is covering |
2897s | the |
2898s | wetlands so if we head over here and we |
2903s | just let's go craz deep just so we can |
2906s | get on nice little |
2911s | cup I've started to kind of reshuffle |
2913s | the biome materials in some of the uh |
2917s | forests because they they're fairly |
2920s | boring at the moment with just a whole |
2921s | bunch of |
2924s | granite um you now have a pretty sizable |
2926s | layer of sulfur spotted around in uh in |
2930s | the warm |
2933s | Forest not to be mistaken with gold this |
2936s | is the um |
2938s | this is the gold for |
2942s | explosives and the third biome is the |
2945s | thundra and it is only the thundra so |
2948s | you have this uh basically the snowy |
2950s | outer |
2951s | layer uh in the middle |
2955s | here so not the general Mountain Side |
2959s | nor the ice biome uh but kind of |
2962s | squeezed up in the middle as a |
2965s | breakage and it is both |
2969s | on uh higher let's go |
2976s | north let be flying in the |
2979s | void there we go and we just let |
2982s | it catch up a little |
2988s | bit if it wakes up come on you can do |
2995s | it well there we go |
3004s | taada there we go and then we just do |
3007s | kind of do the same thing here so we |
3009s | have |
3012s | um bit of spottin this to it um but it |
3016s | is quite substantial in terms of the |
3019s | quantity once you start getting deeper |
3022s | in so it'll be under the first uh basal |
3028s | layer |
3030s | um fairly deep down or you know |
3040s | subjectively |
3043s | and |
3044s | [Music] |
3045s | um well the grassland one is there's |
3048s | it's not an abundance it's kind |
3051s | of you know kind of keep get you going |
3055s | kind of thing and |
3058s | um the main sources for |
3060s | it is going to be either |
3063s | mountainsides which is then also |
3065s | competing with you know gold copper and |
3069s | just general spaceage with other |
3071s | things |
3073s | um Al it's not competing with Limestone |
3076s | it is always going to be kind of |
3077s | embedding under or above it um so the |
3081s | Limestone quantity isn't reduced |
3089s | now um something that is fairly new and |
3095s | it's going to probably cause some |
3097s | headache for people doing oil |
3100s | drilling is that with the |
3104s | sulfur we are introducing a new |
3108s | byproduct for manufacturing things out |
3110s | of crude oil and it's it is sort of a |
3113s | soft introduction to a general over hoil |
3117s | an overhaul to oil drilling in |
3123s | general um do you think mortared |
3125s | versions of the other stones will be in |
3127s | game |
3129s | eventually |
3130s | um we we can actually we can we can |
3133s | sneak in a |
3135s | thing so this is um yeah let's let's |
3139s | let's let's let's just sneaking some |
3141s | data |
3143s | here |
3144s | um let's take this image |
3148s | so I know some people are going to be |
3149s | ecstatic over it some people are just |
3151s | going to go |
3152s | yeah um so our our team is always |
3157s | generally an update ahead if that makes |
3159s | sense um they do a whole bunch of assets |
3162s | for us on the need when we're doing |
3166s | General features but in on the average |
3169s | when we're adding a new feature we have |
3173s | um sort of a comprehensive list of the |
3176s | general assets that are needed for these |
3178s | features and kind of fully scoping it of |
3184s | how much is like how much art assets do |
3186s | we need what are the art assets objects |
3189s | terrain uh you know tables crafting |
3191s | systems and and UI um overlays |
3195s | Etc so all the explosive assets and |
3198s | everything surrounding it outside of |
3200s | just the pure icons in game has been |
3203s | done for quite a while art team tends to |
3207s | bee |
3208s | everything uh which is usually a nice |
3211s | thing because once you have the thing |
3212s | you can just shove it in and |
3214s | immediately um you can test it out and |
3216s | and see what's going on um and on that I |
3220s | just got poked by by Toby the other |
3223s | day uh with something that they're |
3226s | sneakingly working on for assetwise for |
3230s | um |
3232s | 11.2 um and why I bring it up is because |
3237s | on the subject of mortared |
3246s | stuff we're looking |
3249s | at supplementing the Y World objects for |
3253s | housing furniture and more Decor stuff |
3256s | with the |
3258s | other uh type of rock |
3263s | types so we have them as ashlar we have |
3266s | them as |
3267s | some of the other things um we're now |
3270s | also kind of pushing them down and |
3272s | having the full variety of things in uh |
3277s | mortared Stone as |
3280s | well |
3282s | so |
3285s | um 11.2 probably contains a a whole |
3289s | bunch of new cool decorative |
3292s | things um so that is also something to |
3295s | you know we've got more things coming |
3298s | and it is a lot of lot of fun new uh |
3301s | additions um as we're going |
3303s | to goal is to be generally comprehensive |
3308s | feature complete for 1.0 that is the |
3311s | Target and it kind of what the next |
3314s | series of minor updates is going to be |
3316s | pushing |
3317s | for um and explosives as a mean to kind |
3320s | of fill the Gap |
3322s | in early over to Mid game and then mid |
3325s | game transition into a more Industrial |
3327s | Way of |
3328s | mining um as well as kind of interesting |
3332s | way to do tunneling and other |
3335s | interactions |
3338s | um and as I mentioned from the start I |
3343s | also wanted to be sort of a different |
3345s | approach to it you need to think about |
3347s | the logistics a little bit |
3349s | differently um but if you get stuff kind |
3353s | of smoothly going it can be a lot faster |
3358s | um and a lot more efficient than if you |
3361s | were mining by hand and just using |
3363s | pickax until you get the skid steer |
3368s | Etc um so that's also a key note of the |
3372s | changes to some of these |
3379s | systems |
3381s | um is there any plans to add new block |
3384s | formats for the tier one to four |
3385s | construction blocks |
3387s | um are you talking about General block |
3390s | forms as just different shapes sport |
3396s | things um in that case I think it's it's |
3400s | generally something that |
3403s | uh art kind of always keeps in the back |
3406s | of the head but it |
3408s | is |
3413s | um yeah so with do want to change out |
3419s | the block selection UI itself which is a |
3422s | separate topic um but block forms is |
3426s | something that kind of we do major |
3429s | overhauls for in kind of one go for each |
3431s | block set um as each new block has been |
3435s | added we've kind of been expanding the |
3437s | options doing a bit of |
3439s | polishing which is why some of the older |
3441s | blocks are not looking as um you know |
3444s | polished up and as high quality as some |
3446s | of the newer blocks because they were |
3449s | made a longer time ago with less tools |
3452s | available um as were streamlining more |
3455s | of the process as |
3456s | well um but if you have specific block |
3460s | forms that you'd like to see hop in on |
3463s | the canny and you know list up some of |
3467s | the forms you would like to see um if |
3469s | it's stuff that exists in another one |
3473s | already um and or you feel like there |
3476s | blocks block forms that are missing same |
3479s | thing |
3483s | there |
3487s | um talking about Granite is there any |
3490s | chances that the art department will may |
3492s | eventually make it as beautiful as it |
3494s | truly is in real life the gray is |
3497s | depressing |
3500s | um I know Toby has been wanting to kind |
3503s | of look at some of the textures overall |
3506s | at as theyve been working on improving |
3508s | the uh quality of some of the other |
3511s | stuff we've seen this with the massive |
3513s | overhaul to Wetlands and desert um as |
3517s | well as the uh the new textures for the |
3521s | sulfur |
3525s | uh that have more detailing uh more |
3528s | Gittin to |
3532s | them um and it is something that they're |
3535s | kind of constantly looking at |
3540s | so right now the um as you can see the |
3542s | granite is slightly |
3544s | low uh low resolution compared to some |
3547s | of the newer textures so things will |
3549s | overall just be |
3552s | uh touched up as we |
3555s | go um are you going to make it so that |
3557s | the ashor can be turned into aqueducts |
3559s | yet um that is a good |
3562s | question uh I might actually |
3567s | look at that |
3570s | um because having having ashor aqueducts |
3573s | would be kind of |
3584s | nice uh need some ground radar for order |
3587s | detection Rock drills are so tedious |
3590s | um yeah |
3592s | the there are there are some ideas but |
3595s | I'm I'm not going to |
3597s | speculate too much of them because |
3598s | they're not they might not happen at all |
3600s | and I don't want to raise expectations |
3603s | in that |
3606s | regard might make the uh the rock drills |
3609s | slightly more efficient though tune down |
3612s | the cost for them a little bit make them |
3613s | available slightly earlier and then I'm |
3616s | going to make them |
3619s | faster probably be |
3623s | helpful uh will we get a get will we get |
3627s | a way to get rid of tailings in the |
3629s | future um together with the recycling |
3631s | stuff that we have planned you're you're |
3633s | going to be able to significantly reduce |
3636s | the |
3637s | quantity |
3640s | um you're not going to be able to to |
3643s | kind of get rid of them |
3645s | completely |
3648s | um but things will definitely be shifted |
3652s | around in that same thing for the |
3654s | difference between wet tailings and dry |
3655s | tailings |
3657s | which you don't really have a lot right |
3658s | now it's just a matter of one being |
3660s | slightly more pollutive than the |
3665s | other uh will normal Lumber also get the |
3667s | many different block options as the Far |
3669s | East Lumber |
3672s | um probably not within the foreseeable |
3676s | future |
3678s | um just uh it's I don't think we have |
3683s | the space to do anything about it until |
3686s | until we have kind of the animal |
3688s | husbandry and everything surrounding |
3690s | that out of the way because there's just |
3691s | so much work in that space that needs |
3695s | doing so I can't make any |
3703s | promises uh making rooms count as rooms |
3706s | even if not squared rectangular shape |
3709s | would be nice um yeah the the room |
3711s | calculator is working on kind of |
3713s | interconnected blocks |
3717s | um so it it's more of an |
3721s | optimization and |
3724s | um kind of spatial thing that it has an |
3728s | ease of access of just checking through |
3731s | the |
3731s | blocks um like the adjacent blocks that |
3734s | aren't nons solids versus solids um and |
3738s | it's kind of making up the room so if |
3740s | you have a diagonal where you no longer |
3742s | have a connecting |
3743s | block um it makes it a little bit |
3745s | finicky |
3748s | um you can adjust it to account for it |
3752s | but it's it's a bit more performance |
3755s | heavy |
3756s | um so we'll see if we get another good |
3759s | pass on performance improvements and the |
3762s | chunk Builder and surrounding systems we |
3765s | might be able to do something about it |
3766s | but it's it's one of those really deep |
3769s | core technical things that just likes to |
3772s | eat things in the background |
3780s | um any plans to make it so windmills and |
3782s | water wheels do not count as industry um |
3785s | we talked about it and we're probably |
3786s | going to change it around so it reduces |
3789s | the points so it has a penalty rather |
3791s | than completely removing |
3794s | it um but it it might be something that |
3797s | we get to see in 10 point or um |
3801s | 11.2 um we probably you know bring the |
3805s | whole |
3807s | bring that discussion up in regards to |
3810s | uh some of the things that we're working |
3812s | on for 11.2 which is um sort of like |
3815s | coziness um decorative things |
3818s | and |
3821s | um some other cool things that uh we'll |
3823s | talk about once we're through with 11.1 |
3827s | and got it out of the |
3830s | door um but yeah no holy uh holy moly |
3840s | um feasting and tables and generating |
3842s | cultural bonuses one um we'll |
3847s | see uh will be will there be an option |
3850s | to zoom in or out in third person will |
3852s | driving up |
3853s | vehicle um should be possible doing |
3857s | using the same |
3858s | Zone let's do dum |
3861s | ball |
3864s | trck um should be possible BL as |
3867s | is so when you're in third person |
3870s | view |
3872s | um it should allow you to do |
3875s | it but maybe the max out zoom on the |
3878s | truck is a little bit inconsistently |
3881s | placed |
3899s | yeah I think the camera camera is a |
3902s | little bit |
3903s | off |
3905s | uh camera might be a little bit too |
3908s | close is this what you're talking about |
3909s | cuz you do have like Max zoom |
3913s | in um the zoom adjustment for |
3917s | uh for the camera is you can hold alt |
3920s | while scrolling and that will allow you |
3922s | to kind of zoom in and |
3924s | out um and yes with the with the |
3928s | paintable |
3929s | changes |
3933s | uh paint or |
3938s | paint |
3940s | uh the pain tool yeah thank |
3944s | you uh so with the changes that we've |
3947s | done to the trucks um and to all |
3950s | vehicles as we've been sorting out the |
3952s | paintable things |
3956s | um our team has had the uh opportunity |
3960s | to kind of go over some of the older |
3962s | assets and |
3966s | uh uh polish them up a little |
3971s | bit there we |
3973s | go can we do this |
3978s | now are you playing nice yeah you're |
3980s | playing nice like a black |
3983s | handle and then we do a red flat |
3988s | bed and then we can do a gray cabin look |
3992s | at that |
3993s | beautiful absolutely |
3998s | fantastic |
4000s | um yeah so you can finally have those |
4004s | vehicles that you all saw being you know |
4007s | different colors in uh in the uh title |
4010s | screen in |
4013s | 9.0 um as all so four |
4017s | 11.1 uh the ground Vehicles will be |
4020s | paintable uh the art team is still |
4022s | working on the maritime |
4024s | vehicles uh but all the ground vehicles |
4026s | are going to be |
4033s | paintable um I think maybe we can talk |
4035s | about I I do like the steam truck I |
4038s | really |
4039s | do |
4041s | um but uh |
4050s | we have this bad |
4053s | boy that had a uh a significant |
4062s | doover so now it |
4066s | uh it uh fits much more in the |
4070s | Aesthetics of |
4071s | it um as well as the |
4074s | general a right kind of transitions in |
4079s | between um but yeah so we |
4084s | uh uh we we had a little bit of a a a |
4087s | Polish on |
4089s | it um it's still having some quirks with |
4093s | the camera for it um because it's a |
4095s | little bit wobbly at the um at the |
4098s | moment but |
4102s | uh it should be performing a lot better |
4104s | in terms of |
4107s | uh turn |
4110s | capacity and uh playing a little bit |
4114s | nicer but it it's currently reacting on |
4116s | input for the camera which it's not |
4117s | supposed to be um it's supposed to be a |
4120s | little bit more staticky so you don't |
4121s | have this had the bobbing thing |
4125s | so uh some |
4127s | changes uh but yeah so you know major |
4129s | overall to the uh the powered |
4134s | cart uh uh some touchup so |
4140s | uh yeah um advantage of making a powered |
4144s | cart as opposed to going through the |
4145s | straight through the steam truck it |
4147s | depends a little bit on technology stuff |
4149s | uh one they're they're a lot cheaper to |
4151s | make um second they're available before |
4154s | mechanics you can get it |
4158s | um you can get it from |
4163s | um uh pull up uh basic engineering and |
4180s | smelting uh but yeah I think that that |
4184s | kind of wraps up what I wanted to go |
4185s | over with the with the explosive |
4188s | changes um and yes powered cart changes |
4190s | is coming in 111 so anything that you |
4192s | know is on here with the |
4197s | um work in progress be aware thing uh as |
4202s | they might change out slightly during |
4204s | the development of it uh but |
4208s | overall it's what we target for |
4212s | 11.1 |
4214s | and hopefully we'll have a release date |
4220s | soon but |
4222s | uh that also um |
4226s | that also kind of boils down to how well |
4227s | the play test Works um if there's |
4230s | anything big that we need to adjust |
4232s | change or fix from feedback |
4236s | there um but yeah no I think that should |
4240s | be uh should be all good and |
4244s | uh it's been a blast as always um if you |
4248s | have any more questions you know poke |
4251s | your uh poke your head into the Discord |
4254s | and drop a note in the hang out and I |
4258s | generally generally visit |
4262s | daily um uh yeah anim any anything |
4266s | animal stuff related interactions will |
4268s | be an animal husbandry thing in in what |
4270s | capacity scope happens we'll see |
4273s | um and I'll kind of leave it to that um |
4277s | but yeah I have a absolutely Splendid |
4280s | weekend everyone and uh I will catch you |
4284s | on uh next stream which hopefully will |
4289s | uh we'll have in two weeks um but as |
4294s | usual I'll drop in a News Post for |
4296s | announcements on streams and when they |
4298s | happen so keep a look out and uh as said |
4303s | have a great weekend and uh I'll see you |
4305s | on the next one bye |