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Strange Loop Games
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431s | there we |
433s | go that should be it that should be it |
436s | let's do |
439s | that see if this is working all |
442s | right hello everyone and welcome to a |
446s | later Saturday stream following up on uh |
452s | the speedrun |
453s | here just making sure everything is |
456s | running everything is |
460s | operational think |
462s | so yeah uh |
466s | hopefully we also |
468s | have a little bit of |
473s | uh in-game audio as well um |
477s | just just a bit trying to tweak tweak my |
481s | OBS settings a little bit |
484s | um yeah so Saturday stream um we are |
488s | here checking in and uh doing a bit of |
491s | an update post on the speedrun server |
493s | that is |
494s | running which is referred to as white |
497s | Shea in the server list if you've seen |
499s | it and is a bit confused about what's |
501s | going on um it is a um of a speedrun |
505s | event that we do every |
508s | um well every so often I was going to |
510s | say but it's it's this is the second |
512s | time we're properly doing it |
514s | so hopefully we can keep doing it every |
516s | now and then um it is quite taxing as |
520s | well as you know with with all the hours |
522s | people are just pulling into it to get |
525s | progression crazily |
527s | quick um so it is |
530s | far far a bit in between |
533s | the events but |
536s | uh maybe we could make it to to like an |
539s | annual thing uh last one last run was in |
542s | pre1 0 so that was in 9.6 I think |
548s | maybe 9.5 maybe um been a while ago so |
551s | this is the first one that is running |
553s | with the 10.0 and all the enal balance |
556s | changes that has happened since as well |
558s | as the introduction of the new |
559s | professions and so on um but |
563s | yeah unfortunately we don't have a guest |
566s | with us tonight um we had Toby last |
569s | night so if you missed that stream take |
571s | a look at it uh we showed off some of |
573s | the painting stuff in in the midst of |
576s | the speedrun discussions |
580s | um cool |
582s | stuff purple and yellow is going to be |
585s | the main colors anyone visiting a world |
588s | of Tois |
589s | is just be prepared for |
593s | that um but yeah so back here on on the |
597s | speedrun so last last when we left the |
599s | off we had some technical issues with |
601s | tech Tre as well so it kind of hard to |
604s | show off but they burned through they |
607s | were they were getting cooking baking up |
610s | um getting some tear two |
615s | housing um you should invite the |
617s | coordinator yeah we we might be able to |
620s | uh to sneak in on Discord here um later |
623s | on |
626s | perhaps uh but yes they got they got a |
629s | whole bunch of basic stuff done they |
631s | moved over to mechanics mechanics was |
632s | going pretty pretty |
635s | quickly on board from there they um got |
639s | oil drilling unlocked now finally and |
641s | looking into electronics and the |
644s | advanced series professions they still |
646s | haven't started industry |
649s | yet um but we'll take a look a bit on |
653s | their General resource stock piles the |
655s | quantity of players involved and uh |
659s | we did run into some technical issues as |
662s | well with um the pumps not really |
665s | playing |
667s | nicely and not entirely |
670s | sure what was causing it but we |
674s | are getting through it |
677s | somehow |
679s | um got a bunch of data to analyze after |
683s | this um event as well with u a lot of |
687s | profiler data as well for performance |
689s | check UPS |
691s | so even though it might just be a fun |
694s | event for a lot of people we are getting |
697s | some pretty pretty big valuable data out |
699s | of it as well to just further improve |
705s | systematically um so the rainforce that |
707s | we had |
710s | is almost completely devastated at least |
713s | the large portion of it we got a little |
715s | bit of a Tre Island here but it |
718s | is talked to Ed a bit earlier um today |
722s | and uh they are running into issues |
724s | where it's just starting to get way too |
726s | long about Transportation run from the |
729s | trees delivered back |
732s | to um the processing plant |
738s | forth um so there's some logistical |
740s | issues that this scale of tree cutting |
746s | has that |
748s | said uh um they do have quite a lot |
753s | of logs and |
757s | um related things on uh on store I am |
762s | surprised to see a what a lumber |
770s | house it's ambitious I I I was not |
773s | expecting them to be spending |
776s | uh uh flax processing on housing |
781s | so that's an interesting |
790s | One n up there with train they're doing |
793s | some general housing |
797s | decoration getting those points up uh |
800s | made it for the XP um yeah I mean I i' |
803s | presume that |
805s | but um |
811s | I kind of assumed that |
814s | um with kind of the world limitations |
817s | and you're not going to have time to |
818s | grow stuff |
819s | that all the all the lumber was kind of |
823s | earmarked or whatever progression |
824s | research |
826s | papers um and so on while churning out |
830s | uh bricks would be far |
832s | more easier to do within the time |
836s | constraints so that's an interesting |
838s | site |
843s | uh but yes we have a lumber house as |
846s | well as a brick house over |
853s | there uh Williams mentioned Lumber was |
855s | faster to make than bricks the are |
857s | getting eaten up by other CS yeah |
861s | I generally speaking it it's a bit |
864s | quirky |
868s | but seeming the flax isn't a limitation |
871s | for |
872s | you I'm |
874s | sorry um been |
879s | been got way L way late last night and |
882s | just not enough sleep so I'm I'm feel |
885s | I'm I'm feeling the |
888s | U the energy burnout |
891s | here |
893s | uh the Water Wheels outside to carry |
896s | mechanical Power um I would I would |
898s | presume so |
901s | it was probably easier to just make |
903s | everything out of wood at this |
912s | point um rather than than fiddling |
915s | around with like Mills and so |
928s | on so that is the lumber encampment and |
931s | I guess there |
933s | is is there bricks coming out of this as |
936s | well like any mixture materials |
944s | maybe so we can we can spy a little bit |
946s | if we go in |
948s | here and if the crafting tables actually |
951s | want to |
953s | populate don't want to |
956s | populate also I think the cat cat can |
959s | heal me talking and it's like oh there's |
961s | a stream going |
963s | on I want to |
968s | participate why why |
973s | yeah that's spinning around um take a |
976s | look out in |
981s | the This research |
983s | center and here we can have a look and |
985s | see how much they're hollowing out |
987s | underground as well to keep churning in |
990s | oh we got we got a bit of a a reinforced |
993s | concrete spatial thing going |
1000s | on so this fantastic |
1006s | construction |
1009s | is it's a magical piece of art |
1023s | um it's not entirely going to be able to |
1026s | be done this way in the future just it's |
1029s | a bit of a heads up um Toby's working |
1032s | on something specific to kind of to um |
1037s | as the goal is to enable that you have |
1040s | to have doorways like doors kind of |
1046s | thing um so that will be a default |
1048s | setting |
1052s | um once the stuff he's working on gets |
1057s | done |
1058s | which will reveal |
1061s | sometime later it'll probably not be |
1063s | 10.3 but |
1065s | it's there is some stuff going |
1069s | on not too |
1071s | bad about two large Lumber stock Pils |
1074s | down here that's drained out |
1088s | so this I'm presuming is that that whole |
1090s | pit here especially since it's on the |
1092s | shoreline I'm presuming that it is |
1094s | mainly to |
1096s | acquire um easily accessed and closed |
1100s | Limestone for steel |
1104s | production and turning it into Quick |
1107s | climb |
1109s | and we're also seeing some some pretty |
1112s | neatly stacked barrels coming into shape |
1114s | there as |
1115s | well speaking of barrels how is the oil |
1118s | map looking we want to take a look a |
1121s | little bit on world |
1136s | layers yes I guess we are looking at |
1142s | the general area here that |
1144s | is kind of the highest |
1148s | oil in the nearby |
1161s | region see some cool little Stone |
1164s | deliveries coming in |
1190s | we're just going to we're just going to |
1193s | track it to uh to its destination |
1200s | as we can see they're they're they're |
1201s | making pretty good use of U Maritime |
1204s | shipment as |
1208s | well Huckleberry extract being a |
1210s | surprising shortcoming in advanced |
1212s | upgrade |
1214s | chain I can imagine so especially if you |
1217s | need a whole bunch of advanced upgrades |
1219s | very quickly |
1234s | there is |
1236s | uh there's some interesting |
1239s | uh supply chain breakages potential when |
1243s | uh when you don't have the capacity to |
1245s | let the server just kind of populate on |
1248s | its |
1254s | own can hear that huffing around |
1264s | so this is the |
1268s | export which makes me oh yeah so this is |
1272s | let's get rid of the oil |
1275s | field so I'm guessing there is a |
1279s | copper the band |
1284s | here yeah so we |
1286s | got we follow this in the m |
1297s | I'm presuming we've got an extraction |
1300s | going on here to |
1302s | uh get some copper |
1306s | down it's |
1308s | going we're looking for copper |
1316s | gold not where I would |
1319s | expect people to |
1322s | uh to really grind for it initially |
1328s | but guessing they have an |
1332s | idea that whole pit is going |
1335s | to takes a bit of material |
1338s | and getting some extra Stone while |
1340s | grinding this |
1346s | out let's go into the blackness |
1361s | here suffering away at the deepest |
1364s | deepest darkest corners of the world |
1379s | it's one |
1383s | way one way chain down the |
1387s | mountain then we |
1390s | have the the rocky guys and then we have |
1392s | the mechanical |
1395s | stuff mechanical stuff is is progressing |
1398s | quite |
1403s | nicely speed up our little flight back |
1406s | here |
1411s | was a little bit too fast speaking of |
1414s | let's let's take |
1418s | a do we have any any general we're |
1422s | looking back on the whole world later |
1424s | things let's have a look at see if the |
1437s | um oh oh there's there is still some |
1440s | agab left in the world we got that |
1442s | secondary |
1447s | desert plenty of beans |
1451s | left although plenty might be a little |
1455s | bit what |
1467s | exaggeration some Trace of beets |
1471s | around and we got C in the forest see |
1474s | how that is C is looking all |
1480s | right we got |
1482s | mushroom got a whole region here and we |
1485s | got two pretty big splotches over |
1493s | here plenty of papaya but I'm guessing |
1496s | those are picked since they're are re |
1498s | rep pickable |
1504s | thing |
1509s | pumpkins rice is not going to be too |
1511s | well off if they start salvaging |
1516s | [Music] |
1518s | that not a whole lot of |
1524s | sunflower and we got tarot tarot there's |
1526s | plenty of tarots |
1530s | plenty of Terror roots and the whole G |
1532s | grassland is basically One Big Tomato |
1539s | field there is still quite quite a bit |
1541s | of food supply left in the world that |
1543s | they can |
1554s | Harvest Mischief cats rumaging |
1559s | uh oh yeah that is that is true |
1565s | Pondo it is uh it is uh Star Wars day |
1580s | today always a fun fun day of the year |
1588s | see here let's pop back |
1591s | up do we have do we have there we |
1596s | go let's keep heading up there go back |
1599s | to the industry go back to the place |
1602s | where all the people |
1605s | are chasing down that meor to destroy |
1610s | it two days 9 minutes which means we |
1615s | are we are coming up on uh |
1621s | just under 24 hours now |
1626s | um so we have we've had a total downtime |
1629s | of 30 |
1632s | minutes my math isn't completely |
1641s | incorrect we get some huffing puffing |
1643s | going on here in the back with some |
1645s | exhausts is that the cement kills going |
1647s | off here yeah |
1664s | rotating little |
1667s | Machinery but yeah so the the desert |
1669s | seems almost void of stuff but there are |
1673s | there are a few cactuses Left Alive |
1689s | here we have |
1691s | some cooking Machinery going on here as |
1693s | you can see it's quite industrialized in |
1696s | uh the quantity of stoves and bakery |
1707s | ovens campfires still going strong I can |
1710s | see some Mills rotating there as |
1714s | well and they took they also took the |
1716s | opportunity to turn it into housing as |
1718s | well since they're already having |
1720s | kitchen rooms in |
1725s | there see if we can see the |
1731s | property we grab that food Camp click on |
1735s | it we can see the property value on it |
1741s | yes we have 23 experience per day which |
1743s | might not sound a lot |
1746s | but it does help every little bit helps |
1750s | when |
1752s | um you're trying to squeeze this out |
1756s | so yeah pretty Airy construction you |
1759s | won't be working in food smell at least |
1761s | no no it it's definitely got proper |
1764s | quantity of air condition going |
1766s | through don't have to worry about that |
1769s | for |
1774s | sure and we have that gold ice |
1778s | pie there is some gold |
1781s | or what happens if we take a peak down |
1792s | here I'm presuming that we are going to |
1795s | find some sort of |
1799s | an ongoing gold mine or start of a gold |
1815s | mine kibi |
1818s | kibi k kbi k k |
1838s | uh uh hello petren welcome to the stream |
1843s | hope everything is all right this |
1844s | weekend um if you have suggestions or |
1848s | ideas just pop in over on uh the cany |
1852s | site and |
1854s | uh drop a suggestion in there you can |
1858s | also vot on already existing suggestions |
1860s | to help give better traction or |
1862s | visibility to certain things that you |
1864s | might find interesting or feel are |
1866s | missing |
1898s | uh yeah so |
1900s | on you know viewing viewing the enal the |
1905s | general progression of this |
1908s | um a few of the things that we look at |
1911s | is kind of the the full scales of |
1914s | on |
1916s | um want to kind of break it down of like |
1919s | how do we look at data from say a |
1921s | speedrun compared and translatable into |
1924s | an actionable regular server that people |
1926s | just kind of casually stroll around and |
1928s | and do things |
1930s | progressively um some of the things that |
1933s | we do look at is General play time per |
1936s | se so if we're looking |
1939s | at um the speedrun that tends to be |
1943s | super focused super optimized as much as |
1946s | they can within the constraints |
1950s | um to uh to see how much actionable time |
1954s | it takes to go from start to finish and |
1958s | then spread that out over and looking |
1960s | over the actual hours spent rather than |
1963s | just hey it took them 24 hours clearly |
1966s | something's wrong we need to you know |
1968s | increase difficulty or add more |
1970s | complexity or or so you know so on back |
1972s | and |
1973s | forth um but more of breaking it up to |
1978s | how much time is total accounted for on |
1982s | the entire speedrun so when you're |
1984s | looking at each individual player and |
1987s | then how much play time they have on it |
1990s | um which will also which you can also |
1993s | see as a user on your own if you're an |
1996s | administrator on a server you can check |
1998s | other people's play |
2000s | times um and it gives you better metrics |
2002s | to kind of |
2004s | see |
2006s | um how things are looking in actuality |
2009s | so if you have 10 people spending 10 |
2011s | hours each versus one person spending |
2014s | 100 hours or 100 people spending you |
2017s | know 10 |
2019s | hours the general progression is the |
2022s | same but it might be in completely |
2024s | different focuses or if aimed and |
2028s | targeted for a single purpose will have |
2030s | the same result but you he |
2038s | cat just slammed into the |
2046s | desk next speedrun is going to be a seed |
2049s | with mono monob biome Island both |
2051s | bananza it'd be pretty |
2058s | interesting um but yeah so it gives us |
2061s | actionable data on how much people are |
2065s | required to spend time to get from start |
2067s | to fin finish and then we can adjust |
2070s | levels for the base experience to |
2074s | fit where kind of where those breaks are |
2077s | happening in |
2080s | progression kind of |
2083s | gaps |
2085s | um and better analyze how long does it |
2089s | take until they transition into XYZ um |
2092s | which is obviously really really hard to |
2094s | compare on something like this because |
2097s | there's also extreme Focus to just one |
2100s | cohesive industrial complex per |
2104s | type um rather than a whole bunch of |
2106s | small houses or larger houses all over |
2109s | the place which with a lot a lot more |
2112s | furniture um infrastructure roads and |
2115s | and everything else that gets built that |
2117s | absorbs |
2118s | resources which then gradually |
2121s | expands uh the U the general economy |
2124s | market and productivity of those players |
2128s | so instead of having you know 100% of |
2130s | the resources Min going directly to the |
2133s | end game goal you might be looking at |
2136s | 25% 30% on an actual regular live |
2141s | server and the rest of them is going |
2143s | into utilitarian things like better |
2146s | tools to more people on the server or uh |
2150s | more Vehicles so everyone has a truck |
2153s | versus something like this where you |
2155s | might only have 10 trucks rather than |
2157s | 150 |
2160s | uh so there's a lot of nuance |
2163s | to just looking at the plane |
2166s | output let see someone is is having a |
2169s | blast |
2171s | there even cleaning up the |
2178s | stumps I think ER is just showing off |
2181s | right now just he's caring for the |
2183s | environment while things are being |
2184s | destroyed |
2216s | all |
2222s | crazy amount of industrial power going |
2223s | on |
2229s | here we have six large seven large |
2232s | Lumber stock Pils that eats materials |
2234s | and just kind of turns them |
2237s | around turning H turning the logs |
2240s | directly into Hune and |
2243s | turning mincing it into uh to Lumber |
2247s | have a look can see inside here Hall STW |
2251s | of carpentry |
2254s | tables and then a bunch of resour |
2256s | research tables I'm guessing for the |
2258s | basic basic and advanced research papers |
2261s | to just flood |
2265s | it and the same thing here for rocks and |
2269s | Pebbles I guess this is a re Research |
2273s | Center beautiful with air condition and |
2277s | everything |
2280s | we got some Laboratories here going on |
2282s | as |
2296s | well and then we have the electrical |
2300s | power which we are seeing |
2303s | some environmental influences here where |
2307s | they are |
2312s | less than uh environmental |
2315s | friendly got a combustion generator and |
2317s | the blast furnaces keep hammering away |
2319s | we we are starting to see some copper |
2321s | and gold Stacks coming |
2326s | in so I wonder I wonder if they'll be |
2330s | prepared once they reach industry to |
2332s | just burn through a lot of |
2334s | things um but I believe there's still |
2338s | going to |
2341s | need we go |
2345s | into |
2347s | industry oh look at that yeah it it has |
2349s | been |
2351s | discovered so they're just missing |
2353s | electronics and then they'll be able to |
2356s | start pushing into |
2359s | it uh let's go industry |
2375s | oh yeah so they |
2376s | are since it is running on the um |
2379s | expensive recipe |
2382s | lineup um it |
2384s | requires the the computer lab for the |
2387s | laser shoot it down |
2390s | controls um requires the profession |
2395s | upgrades from the later professions |
2397s | which means you are going to have to |
2399s | have a level seven Advanced masonry |
2401s | composits electronics |
2403s | Industry and that is likely to be the |
2406s | big pain points to get up to that level |
2409s | seven to be able to make that |
2412s | upgrade as it's a lot of materials to go |
2415s | through it and I'm presuming that |
2416s | they're P really pushing for housing |
2418s | value uh for those people doing those |
2421s | professions to quickly get as much |
2423s | experience as they |
2425s | can but uh yeah |
2429s | um 24 hours not a |
2436s | go the question is how many |
2440s | hours further is it going to take before |
2443s | they reach it is it going to |
2444s | be 4 hours 6 hours 12 |
2455s | hours and how quickly is it going to |
2457s | scale |
2460s | up and is the industrial capacity going |
2463s | to have |
2464s | enough |
2466s | production um be able to cater to the |
2469s | production |
2470s | volume if they do get like a skid steer |
2473s | excavator up to really burn through |
2478s | materials we got some tailoring Corners |
2480s | down here |
2489s | then we got some |
2498s | Sawmills work safety regulations down |
2501s | here |
2517s | we're seeing some gold concentrate |
2519s | coming in as well so you |
2521s | know they are they are progressing quite |
2524s | nicely um so question |
2526s | for anyone on the speedrun in the chat |
2529s | right now um how much compared |
2535s | to can't remember when I did the change |
2537s | was it 101 102 |
2540s | um does it feel like the metal costs and |
2543s | relations have changed a lot since the |
2546s | last |
2548s | speedrun |
2552s | um partially to the |
2556s | general um geology |
2560s | changes um but as um with the blast |
2565s | furnace change and the bloomeries and |
2567s | using basic upgrades versus Advanced |
2570s | upgrades |
2576s | um just to get kind of that initial step |
2593s | over but maybe we'll just we want to |
2596s | ransack a channel just go like |
2606s | whooo the Kool-Aid water is real yeah |
2609s | the |
2610s | um they they're they're starting to |
2612s | properly add some flavor to the water |
2621s | now all they need now is some |
2624s | uh carbon dioxide or something to just |
2627s | Fizz it up a bit |
2648s | looking forward to seeing what that |
2651s | industry plant is going to look like |
2652s | here in a while when they start really |
2654s | pushing out those crafting |
2657s | tables because I know there are a few |
2659s | paint pieces in there that has a little |
2661s | bit more crafting time than the others |
2664s | and that's usually a big hold up on uh |
2669s | on some of that |
2671s | production I wonder I wonder do we have |
2674s | where is that main iron there we go yeah |
2678s | it's under |
2679s | here shoot down the rock Planet be |
2682s | damned that seems to be the case so |
2688s | here we have a bit of an excavation |
2691s | going |
2693s | on holy moly |
2699s | it is really squeezing out and using |
2701s | everything all over the |
2707s | place |
2709s | um yeah wayin that is that is an |
2711s | excellent question I was I I flew over |
2714s | there but I couldn't see any any general |
2720s | copper there we have a catfish |
2724s | and mystery Mia |
2730s | chopping away at the |
2732s | iron and I can see we started to have a |
2735s | good good use of that empty space for |
2738s | tailing storage as while getting rid of |
2739s | it from the surface just to out of out |
2742s | of sight out of mind kind of |
2751s | thing but it is a pretty pretty |
2753s | substantial excavation here |
2760s | it keeps going as well a little bit at |
2763s | least but yeah maybe we can we can |
2765s | figure out where the copper is coming |
2767s | from that seems like a little bit of a |
2770s | mystery there's some targeted excavation |
2773s | here going |
2777s | on which is neat for grabbing the |
2781s | ore but it also makes it slightly |
2783s | complicated for the logistics of hauling |
2786s | it out |
2788s | but when every piece of War counts you |
2790s | want to get it as much as you can as |
2792s | quickly as you |
2796s | can me pull up here let's have a look |
2799s | and |
2806s | see we got some trampling over here and |
2809s | we also |
2813s | have some effects but I don't think that |
2817s | there's any mining going on up there |
2820s | maybe maybe we fly over there and have a |
2832s | look look at this casual Little Wolf |
2835s | here having no idea his entire world is |
2837s | collapsing around |
2841s | him cly is just nodding off in the |
2845s | desert |
2852s | um but yes on uh on animals we got some |
2855s | cool stuff being worked on um stuff is |
2857s | being converted to root motion and |
2859s | they're |
2859s | looking so much more smoother and so |
2862s | much more um realistic I guess in a |
2866s | sense um they look less |
2870s | gy um more natural movement um and a lot |
2874s | of a lot of that is |
2878s | client |
2879s | side um rather than having everything |
2883s | kind of hard checked back and forth |
2885s | between the server and |
2888s | client um and there's some weird Redwood |
2892s | thing going on |
2901s | here oddly satisfying but still very |
2903s | weird |
2910s | I guess the large redwoods are the ones |
2913s | that take the fall when the world |
2916s | collapses we have anything more |
2918s | excavated here no just just a |
2921s | little just a little |
2934s | pit we have some copper in the side of |
2936s | the mountain here |
2939s | and then we have Alim |
2941s | mandas way deep below still chopping |
2943s | away at that pit we saw |
2947s | earlier and whing this is where I'm |
2950s | presuming some of the copper is coming |
2951s | from |
2953s | but didn't see any any |
2957s | general any general veins |
2961s | or or overall coming through |
2975s | but it is quickly being |
2983s | excavated and not just one stockpile or |
2986s | three stock |
2992s | piles there we go |
2997s | oh yeah so dog down to a certain |
2999s | elevation and then just burrowing |
3001s | straight forward and look at that we |
3003s | have gold boys we have |
3005s | gold it's there it's in the |
3008s | roof can all go home now we're |
3011s | rich don't mind the |
3020s | asteroid and if you don't see Aussie |
3023s | anymore he'll uh he'll have purchased a |
3026s | small little |
3027s | bunker off the coast of the industrial |
3030s | sector and probably living his best |
3049s | life the Doom of the meor is steadily |
3053s | going on |
3065s | um |
3067s | I just GNA quickly disappear off camera |
3071s | for a second just need to refill my |
3074s | coffee I'll be right |
3086s | back |
3116s | e e |
3151s | and we have |
3153s | returned not just on there we |
3158s | go shuffling |
3161s | in got some more coffee so we can |
3164s | sustain ourselves uh let's see where |
3169s | going up on the on the top |
3171s | there |
3174s | think do we have |
3180s | yeah Pepsi three people have been on the |
3182s | server for at least 20 hours since the |
3190s | launch that |
3192s | uh is quite a |
3194s | bit I am not going to |
3203s | lie see where where and how and where |
3211s | [Music] |
3219s | seeing those shiny metal bars in the |
3223s | Moonlight all the gold in the |
3229s | world and as in case we are we are not |
3234s | murdering the cat in the background she |
3236s | she's just very very vocal at the |
3242s | moment |
3244s | come |
3251s | come nope wanted |
3255s | attention but but don't touch me it's in |
3257s | my conditions I'm just casually walking |
3260s | around |
3265s | you yeah |
3268s | trying to tricker but nope not having it |
3271s | oh |
3273s | well |
3275s | um yeah she's she's just rumaging around |
3278s | so they they take |
3280s | turns causing ruckuses they like they |
3286s | um ran them around like crazy just prior |
3289s | to the stream and uh trying to |
3292s | just help them dump excess energy um so |
3296s | they'd be fairly exhausted and be |
3299s | sleeping through the stream but |
3301s | nope hopes and |
3304s | dreams hopes and dreams and |
3308s | cats there we |
3310s | go have her be somewhat somewhat in with |
3315s | here helps her it calms her down a bit |
3319s | but she is also very very good at over |
3322s | stimulating herself |
3324s | into crazy agitation |
3328s | and they just need |
3330s | like they just need to sit down for a |
3333s | bit and calm down otherwise they'll just |
3337s | kind of scale it up more and more to |
3348s | do pushing the microphone away as |
3353s | well on my |
3356s | yes |
3358s | sir |
3363s | do you happy |
3367s | now |
3368s | uh there we go totally not being |
3371s | distracted at all and it definitely |
3374s | helps controlling the stream when you |
3376s | have a cat that wants |
3378s | attention like please please hold |
3382s | me not do anything |
3385s | else um so this is sparkk which is the |
3393s | female and they are looking very very |
3395s | very similar but |
3400s | uh they are |
3405s | uh very cuddly very cute but they're |
3408s | also very |
3414s | vocal there we go let's double trouble |
3417s | with cats here |
3429s | right uh yeah so we got spark on one |
3434s | side and then we have uh Maui on the |
3437s | other side which is the male |
3447s | and they got enough with being on the |
3449s | student now they got I think they |
3451s | started poking at each |
3454s | other so we'll see so those are the two |
3457s | that are |
3458s | just um causing absolute |
3461s | Ruckus uh so no uh Maui being the male |
3464s | um they're both from the same |
3467s | uh same what do you call it |
3471s | lter |
3474s | um and they are coming up on |
3477s | one year now in |
3479s | uh in two weeks |
3483s | roughly so there's still counted as |
3485s | kittens for |
3487s | now and it it's definitely felt with the |
3491s | quantity of energy they have um across |
3493s | the |
3495s | board so it's you know walking them |
3498s | outside uh playing around with them |
3501s | and just helping them get rid of that |
3505s | excess energy to uh to have a somewhat |
3509s | same |
3512s | day but working from home and having |
3515s | those to those two just rumaging around |
3518s | you can be quite disruptive |
3522s | sometimes as you can tell from the |
3525s | stream speaking of cats there's a feline |
3528s | on top of the roof |
3531s | there Jaguar just casually strolling |
3534s | around not really knowing where it wants |
3536s | to go |
3541s | um there |
3542s | is another thing that's being looked at |
3545s | in terms of animal behaviors so they |
3547s | they're intended to be |
3551s | more um retreating when it comes to |
3556s | civilization um and there's a lot of |
3558s | experimentation and investigation into |
3560s | just general General AI behaviors and |
3563s | and what we can do |
3565s | technically um |
3567s | without causing any general performance |
3571s | impact um but yeah I've uh we'll go |
3576s | through that on a separate stream but |
3578s | there's some there's some pretty cool |
3579s | stuff coming up with new animations and |
3582s | general new pathing so the the animals |
3584s | are |
3585s | looking |
3587s | um pretty slick um in terms of getting |
3590s | up and down Ledges and like jumping down |
3593s | and all kinds of cool things |
3596s | um have you considered using the trample |
3598s | overlay for guiding where the animals |
3599s | wander um it's been a it's been a topic |
3604s | um but at the moment the trample layer |
3607s | in itself is |
3610s | just it's a |
3612s | bit kind of hard to |
3615s | discern um and it's the issue kind of |
3618s | boils |
3619s | into getting them to try to avoid it but |
3623s | at the same time they need to be able to |
3625s | kind of casually cross it if you have |
3627s | for |
3628s | example because they're on the 2D map um |
3631s | if you have like a longer tunnel or a |
3633s | highway or something you still want the |
3635s | animals to be able to cross over back |
3636s | and forth freely yet they're still |
3638s | supposed to be avoiding the |
3640s | area |
3643s | um so we we don't kind of we don't want |
3646s | to end up in a situation where you |
3648s | are |
3651s | um kind of boxing in animals because you |
3654s | have a road around the forest you still |
3656s | want them to somewhat go back and |
3659s | forth |
3661s | um but I think it's it's quite doable |
3664s | with just some fine-tuning of how much |
3667s | or want you know some some special cases |
3670s | for when to kind of ignore player |
3672s | trampled and so on so there's um there's |
3675s | definitely some investigation |
3678s | into dealing with it um because it's |
3682s | something that we |
3684s | want uh but we'll see see in what shape |
3687s | it manifests and U how it's going to be |
3694s | looking but yeah the animal General |
3696s | General animal View and animal behavior |
3698s | is definitely something that's on a very |
3701s | high interest |
3702s | table um especially looking at um animal |
3707s | husbandry later |
3710s | on until then I will enjoy my roof elk |
3713s | absolutely |
3717s | but one day one day the roof elk will be |
3720s | gone and you will be missing it as much |
3723s | as the Slender |
3729s | Fox it will be a sad sad day to |
3733s | celebrate no born roof |
3739s | animal um but yeah Forest deforestation |
3743s | seems to be |
3747s | as long as my Mine Wolf stays oh the the |
3749s | the Mine Wolf will probably also |
3752s | disappear uh don't remind me about the |
3754s | Slender Fox too soon ah it's not too |
3757s | soon that that thing's been out for I it |
3760s | feels like |
3762s | ages what was the last thing we saw |
3765s | it |
3770s | uh a year and a half ago maybe two years |
3774s | ago |
3778s | I wonder if we'll manage to find the |
3779s | echo statue oh that' be |
3785s | interesting yeah the the |
3789s | um was it 10 that finally removed I |
3793s | thought it was like |
3794s | 96 or 97 maybe I'll I'll poke Shard and |
3797s | see if he has I think he has some images |
3800s | and like um some in-game photos of uh |
3805s | the memorabilia of of the Slender |
3812s | Fox yeah there's there's definitely some |
3815s | [Music] |
3817s | deforestation |
3819s | well |
3831s | um yeah well as as mentioned |
3840s | um they are causing they are causing a |
3848s | rockus but it went all |
3860s | right what what you all heard there was |
3863s | the Ghost of the Slender Fox stirring in |
3865s | the background that the mentioning of |
3866s | their |
3869s | name the SL the spirit of the Slender |
3872s | Fox possessed the |
3879s | cat now it |
3883s | the they like to um they like to pretend |
3886s | that they're |
3888s | jumpers and |
3890s | just they they're they're climbers and |
3892s | then he's gotten he um Maui the male has |
3895s | gotten an absolute Obsession |
3898s | of |
3900s | um getting up on top of the um coat |
3905s | hanger like it has a a what is a good |
3909s | English translation for it Monsoon |
3911s | helped me out um like a hat rack for the |
3914s | coat |
3916s | hangers um and he wants to get up on |
3918s | it but he doesn't want to commit to the |
3922s | jump so he tries to do like a |
3923s | halfhearted jump and half CL |
3928s | which then results in him tearing stuff |
3931s | down and he hasn't really realized that |
3934s | when when it's not succeeding the first |
3937s | 30 |
3938s | times um to just give up on it no he |
3940s | he'll persistently try it until he uh |
3944s | manages so we'll see how long that |
3945s | interest is going to |
3948s | take previously the obsession was a um a |
3952s | cabinet inside the bathroom |
3958s | but he gave up on that eventually and |
3960s | then it resurfaces every now and |
3963s | then um can we get an in-game repository |
3966s | of official photos and images to use for |
3974s | culture The Marauder in |
3978s | question let just you stay with me |
3984s | now not a happy cat he is very much let |
3988s | me go I want to leave I want to climb on |
4002s | things and then as soon as you pick him |
4004s | up and she gets a free pass she starts |
4008s | to make noises |
4010s | so it is a |
4014s | um interesting life as a cat owner for |
4017s | two |
4034s | kittens they're being a |
4036s | bit causing a bit of |
4039s | ruckus |
4043s | uh so it's the apartment lization of the |
4047s | lumber rooms done how much how much |
4049s | points did we get up |
4052s | to so let's grab that the |
4055s | biodome property value let's see here |
4059s | 71.75 XP per day that is not |
4065s | bad we got residency we've got leaf leaf |
4068s | and |
4070s | Majors uh if we go here doesn't have a |
4074s | skill so um |
4077s | intrigued as to who is going to be |
4079s | picking up and living in the house to |
4081s | burn the XP for uh whatever profession |
4084s | comes |
4089s | next but the um it's like a default |
4093s | default set of cultural images and |
4095s | whatnot could be an interesting |
4097s | idea um |
4108s | but things are picking up they're |
4111s | they're uh houses for composits XP |
4118s | yeah I mean that's fitting right you're |
4121s | making a wooden house to to promote |
4136s | that is a very rucky |
4146s | cat |
4149s | H they really don't like me streaming |
4152s | tonight that's for |
4155s | sure or or in general ever but yeah here |
4159s | we are seen this by the way little |
4163s | little rubber duck in the bathtub |
4176s | oh |
4184s | oh it was some sparkly thingy on the |
4189s | Shelf that's why he had an obsession to |
4191s | get up |
4194s | there I'm |
4201s | um we also ran into uh speaking of the |
4204s | cats we also ran into an issue of he's |
4206s | starting to figure out how to pull out |
4208s | drawers and if anyone has a tip that is |
4211s | just you know not just |
4213s | like Child Safe the |
4216s | drawers um to get a cat to not try to |
4220s | open |
4221s | them it would |
4223s | be super appreciated |
4228s | um we've tried aluminum foil as well as |
4233s | using like a |
4235s | a |
4237s | um double-sided |
4240s | tape um and anything and the |
4242s | double-sided tape had an adverse effect |
4244s | because he wants to bite on it he's like |
4247s | ooh this can this can be chewed on |
4249s | delicious delicious |
4251s | glue um so that went out and uh yeah I |
4256s | we we're at a loss |
4261s | of what to do he's behaving like a |
4264s | dumpster cat it's like ooh can I eat |
4267s | garbage yes I will eat |
4276s | garbage we're seeing more and more |
4278s | deforestation there not a lot of trees |
4281s | left are they gunning for a full a full |
4284s | Continental |
4285s | deprivation of |
4289s | trees put a dog in the |
4298s | drawer I'm not sure if that's going to |
4300s | alleviate the situation or agitate the |
4309s | situation that may or may not be the |
4312s | goal U |
4322s | I always see a speedy a speedy Goods |
4325s | Transportation going on |
4333s | here paddling way just add rugs for four |
4336s | more XP in the lumberhouse got it to 75 |
4338s | that's pretty neat nice going |
4343s | um I'm not going to be touching any sand |
4345s | or clay against again for a little while |
4348s | after this well hopefully um hopefully |
4353s | it'll be a little bit alleviated with |
4355s | the steam tractor coming in um or the |
4358s | steam tractor |
4359s | attachment which is not it's not going |
4361s | to be able to dig |
4364s | rocks but it is intended to alleviate a |
4367s | lot of the terraforming which would also |
4369s | mean you know kind of clay accumulation |
4372s | mid game is going to be a lot |
4373s | easier um |
4377s | as well as sand obviously in and R |
4379s | rumaging around in the |
4382s | desert um |
4384s | it'll hopefully be a way |
4387s | of maybe promote a bit more of a query |
4391s | behavior of like cleaning off the dirt |
4393s | around cleaning off the sand around and |
4395s | then just digging straight down making |
4397s | like open pit mining a possibility |
4407s | have you seen the clay pits we have |
4409s | going on uh heavy stop I I'm not sure |
4412s | whereabouts are |
4416s | they are they somewhere |
4420s | Below in the forest I'm I'm presuming |
4423s | you are around them so let's just dive |
4425s | into the ground there and see what we |
4426s | can |
4429s | find oh yeah here we |
4433s | go oh boy yeah |
4436s | yeah this is this is some good stuff |
4439s | this is the source of the |
4442s | bricks life blood of |
4445s | civilization oh yeah no I can I can |
4448s | definitely see especially since you've |
4450s | been going on through a mechanical era |
4452s | so so |
4454s | long um you're definitely going to have |
4457s | an absolute blast with the steam tractor |
4460s | changes |
4462s | um can pretty much guarantee that |
4471s | that is a lot of digging that is a lot |
4473s | of digging in a very short period of |
4476s | time and I see you're also finding some |
4479s | gold here sporadically |
4500s | but that is an interesting complication |
4502s | so what's the general opinion of falling |
4506s | blocks or or general not necessarily |
4510s | structural Integrity per se but |
4512s | environmental |
4517s | Integrity so say you know dirt and sand |
4522s | would fall down as you dig away the |
4524s | supporting structure on under |
4532s | it cuz it it is a bit sad the way it's |
4536s | looking right |
4544s | now as you have that environmental |
4546s | effect when you're dealing with uh |
4549s | rubble and so on that it it does kind of |
4551s | transform a bit around you but |
4557s | I would personally like to see us |
4562s | introduce uh something similar to |
4567s | it um as it would mean that you would |
4570s | need to |
4572s | build I mean you could probably cheese |
4574s | it through quite quickly like you when |
4576s | you're digging something out you'd |
4577s | replace it with just a layer |
4580s | of um beams or or you know a a ceiling |
4585s | coat of mortared stone or something |
4588s | um but especially for natural terrain is |
4591s | my |
4592s | main kind of view on it is when you dig |
4595s | around and dig away the structural |
4598s | Integrity of it it would collapse on |
4600s | itself or fall down which would make |
4603s | more open pit mining |
4607s | um the natural goal so as one of the big |
4611s | I think one of the big irks I have from |
4613s | a design perspective when it comes to |
4616s | material acquisition and terraforming |
4618s | overall is that like we've seen you know |
4621s | we rag around in the ground |
4623s | here um as as well now under the clay |
4626s | here with early pointing out that that |
4629s | thing was |
4630s | happening |
4632s | um looking at the map like you have this |
4635s | massive quantity of resources B out and |
4638s | um done absolutely colossal Devastation |
4641s | to everything however the top like the |
4645s | General environment looks like it's |
4647s | completely untouched outside you know |
4649s | the the devoid life of trees in the |
4652s | rainforest but all on its on its enal |
4656s | phase there's not a lot of change in the |
4663s | environment um which from from a design |
4666s | perspective on on my end it just feels |
4669s | wrong when the intention is to have |
4672s | bigger environmental impact changes not |
4674s | just |
4675s | pollution um and garbage and and things |
4678s | that we have planned focusing |
4680s | for but also the general the general |
4684s | natural deformation of |
4687s | terrain so as you're digging out stuff |
4690s | you are leaving massive |
4692s | holes |
4695s | um or when you're converting stuff and |
4698s | you're mining out a large quantity of |
4700s | materials you're turning it into gravel |
4703s | um most cases people tend to just turn |
4706s | it into research papers as a way |
4709s | to sort of destroy material in a |
4713s | sense uh now some of that is going to |
4715s | change due to the introduction |
4719s | of um catalysts and garbage generation |
4723s | so you might not want to turn all of |
4725s | that Rubble into research paper because |
4728s | it's just going |
4729s | to replace the rubble with something |
4733s | worse than Rubble so it would be better |
4735s | to turn the rubble into gravel and then |
4737s | pouring it back out to get rid of it in |
4740s | a sense of dumping |
4745s | it U so there's some food for thought |
4748s | for |
4756s | you uh logging having to make support |
4759s | beams would be interesting yeah there's |
4761s | there's a few example of games that have |
4763s | done it uh there a few few mods to other |
4766s | games that have managed to introduce it |
4768s | as a separate |
4769s | thing |
4774s | um and there there are there are more or |
4779s | less complicated ways of doing it and |
4781s | there's more or less ways of doing it |
4784s | without having a |
4786s | massive kind of detrimental impact on |
4789s | the player but at the same time filling |
4792s | out a very critical |
4796s | um limitation in certain buildings and |
4799s | certain |
4806s | options yes we we're seeing some |
4808s | separation for the copper and gold now |
4811s | and um guess the assembly line of rocks |
4815s | moving forward is a good indication of |
4817s | things progressing how is the research |
4819s | looking now |
4822s | and I managed to break it somehow again |
4826s | however I still see tier four or most of |
4830s | tier four at |
4832s | least missing some other stuff I I |
4836s | I honestly don't know how I keep |
4838s | breaking |
4839s | it which boils into the fun of doing QA |
4843s | and finding repetitive steps to make it |
4846s | solvable |
4860s | [Laughter] |
4868s | I honestly didn't realize you were here |
4870s | catfish before you mentioned |
4874s | it me there we go |
4898s | and for anyone that is a bit confused on |
4901s | what's going on we are running a event |
4904s | server that is doing a speedrun |
4908s | attempt um setting sort of a baseline |
4911s | record for quickest comp completion |
4918s | um with no real population limit per se |
4921s | but it it'll be mostly counted towards |
4923s | the total quantity of hours for |
4932s | completion and just keeping tabs on |
4935s | what's going on how it's going and |
4938s | uh chatting a bit about balance and and |
4940s | all things Eco so if you have a question |
4943s | pop it in chat I'll happily answer as |
4946s | much as I can uh to the extent that I |
4950s | can um if you have feedback and |
4954s | suggestions you can hop in over on I |
4956s | think Dennis said that there it was uh |
4959s | feedback. play.co but you also have the |
4961s | direct canny link up in the top right |
4963s | corner |
4976s | where did you hide the echo on this map |
4978s | I haven't hidden it it's |
4979s | programmatically generated don't blame |
4981s | me for not finding |
4982s | it it's in the ground somewhere way you |
4985s | just have to keep digging out the |
4996s | world but it's it's there somewhere |
5009s | there still some gold in that |
5013s | stockpile now we have some now we have |
5015s | some nice looking rain weather coming |
5018s | down |
5024s | here so this is the some of the new |
5027s | ambient effects and why is |
5030s | it play nice now |
5035s | um yeah some of the new ambient effects |
5038s | that is things that we add on for just |
5043s | adding more depth of fi to the game um |
5046s | making sure that we get some effects and |
5049s | some audio and things kind of happening |
5051s | in the background |
5055s | that kind of we want to avoid having |
5058s | Dead Silence if you will there there's |
5060s | there's a few general based rules in |
5066s | game audio or general like the |
5069s | experienced audio um in a sense and a |
5073s | lot of times we just we didn't |
5075s | necessarily just want to |
5077s | have just the music filling out in the |
5082s | background um so some of the things that |
5085s | we wanted to introduce was you know |
5087s | weather changes not necessarily directly |
5091s | having an impact on things although that |
5093s | is also something that we want to take a |
5095s | look |
5098s | at um but just get more of an Ambience |
5103s | feel um so you have a bit |
5106s | of shift in the environment around you |
5111s | visually um and storms weathers and and |
5114s | kind |
5116s | of visual elements in that regard was |
5118s | quite easy to just go like hey this is |
5120s | something we really want |
5125s | um and with that we got some sound added |
5127s | to it uh we tuned the sound levels a lot |
5130s | on feedback based from the play |
5133s | test and if you have any general issues |
5137s | regarding sound uh be it channeling |
5140s | or pitch pitch or lack of and so on |
5146s | just hop in on uh on the bug tracker or |
5151s | pop a message and and point it out in |
5153s | the bug testing |
5159s | um and give some feedback on it because |
5163s | the players are more likely to find |
5165s | things that we might |
5167s | be what do you call it like feature |
5169s | blind to I |
5172s | guess |
5175s | um |
5177s | uh in in in Swedish we usually refer to |
5181s | it as arbet SC which would be like |
5186s | when you get when you're working on a |
5189s | specific |
5190s | thing uh for a long time and you're kind |
5193s | of linearly looking at just this thing |
5195s | and then so you know you kind of you |
5197s | kind of |
5198s | get |
5201s | um you have a hard time seeing the whole |
5204s | picture or certain things that may be |
5206s | adjacent to the |
5209s | Future um when you're just doing the one |
5213s | thing and getting some external eyes on |
5216s | it definitely helps giving kind of give |
5220s | back the perspective for why we're doing |
5223s | the things we're |
5224s | doing um which definitely help it's it |
5228s | definitely helps us make a better |
5230s | product of Eco but it also helps |
5233s | us uh kind of grow as developers as well |
5238s | and |
5239s | uh be better at you |
5242s | know seeing the whole thing and and how |
5246s | everything's interacting with it with |
5248s | each individual part and it all needs to |
5250s | kind of synergize and sometimes that |
5252s | just clashes with what if we're working |
5254s | on one explicit thing and then suddenly |
5256s | that breaks another thing and then can |
5259s | end up in an everlasting Loop |
5263s | of fixing fixing the wrong things for |
5266s | the right reasons or fixing the right |
5268s | things for the wrong |
5271s | reasons um which is why our Q8 team is |
5274s | amazing |
5275s | at going through that first line of |
5279s | defense um giving us a lot of valuable |
5282s | feedback in if things are fun or if they |
5285s | don't make sense |
5287s | or um if it's way too overboard in |
5290s | certain areas and then points out the |
5293s | play test and we have more average |
5294s | players pop in and give their feel and |
5299s | especially for an early access title |
5300s | it's |
5303s | invaluable cannot thank the players |
5305s | enough for getting involved in the um in |
5309s | the whole |
5313s | process um so it's it's an absolute |
5316s | privilege and a blast to uh be able to |
5319s | just sit down in |
5321s | chat and uh just do these streams and |
5325s | casually more of a a casual approach to |
5328s | it instead of just kind of having that |
5330s | PowerPoint presentation one to 10 dot |
5333s | these are the subjects we're talking |
5334s | about these here and now is when we're |
5338s | discussing |
5339s | XYZ but just take a more casual tone to |
5342s | it and just |
5345s | um have a better General open discussion |
5347s | for |
5352s | things now granted when I'm alone and I |
5355s | don't have any any co-partner to kind of |
5357s | Bounce things in between I can get a bit |
5359s | rambly |
5361s | so apologize if I repeat eat myself too |
5368s | much um is the garbage burning recipe |
5371s | coming into vanilla in the future um it |
5373s | probably it it probably will in some |
5376s | shape or |
5378s | form |
5380s | um we have some specific things in mind |
5383s | for |
5384s | um post 10.3 we have the next subsequent |
5390s | update will'll have a bit of focus |
5391s | towards that area specifically |
5394s | so I don't want to add a recipe to then |
5396s | completely re rework it or or it gets |
5399s | done in a completely different |
5401s | manner um in the subsequent update |
5405s | so um not yet but there will be some |
5409s | version of it |
5421s | coming beautiful brick building |
5428s | and on the topic of being completely |
5432s | blind to things when we are working on |
5434s | specific |
5437s | features sometimes I can get absolutely |
5439s | lost |
5441s | in um so for example now that we've been |
5444s | working on the painting and everything |
5447s | around it I come into release and I'm |
5450s | like why haven't anyone painted this |
5451s | building yet and then it takes me a few |
5454s | minutes and go like hm wait that's |
5456s | because we haven't released it |
5457s | yet um and that's happened more than |
5460s | once both in terms of like the food |
5464s | flavor and things that um when I've been |
5467s | running kind of private play tests um |
5471s | locally and I just get lost in the |
5475s | content of the next update as working on |
5478s | it and sometimes forget that certain |
5481s | things hasn't been released yet or |
5482s | certain things aren't publicized yet |
5488s | um and coming into some of the |
5491s | discussions that we have back and forth |
5493s | in regards to design or balance and so |
5495s | on on the Discord as well um sometimes |
5499s | I'm |
5501s | basing uh feedback to questions |
5505s | or um |
5508s | suggestions |
5511s | on something that players wouldn't be |
5514s | able to |
5515s | know um which is not by intent it's more |
5518s | of an |
5519s | oversight um since I kind of have a |
5524s | sheath book |
5525s | of what we're working on and what |
5527s | priority these are these things are |
5530s | happening um an example on that would be |
5534s | the blacksmith for example |
5537s | um where the blacksmith profession as is |
5540s | might not make a lot of sense outside of |
5544s | it cleaned up a lot of the metal working |
5546s | Pathways and kind of profession |
5549s | scaling um but it'll make so much more |
5552s | sense once we get 10.3 out because we |
5554s | have a lot of things in relation to item |
5556s | Decay and kind of tool Decay which will |
5558s | keep the blacksmith super |
5561s | occupied um whereas right now they might |
5564s | seem a little bit |
5566s | Hollow |
5570s | um and that's definitely areas that that |
5575s | are it |
5577s | it I kind of feel bad |
5581s | for doing it in the way we're doing it |
5585s | sometimes but it's also very hard to |
5588s | avoid those |
5590s | clashes because we have certain Tim taes |
5593s | internally for release |
5595s | scheduling um as well as kind of what |
5597s | feature what features are going into |
5599s | which update and |
5601s | then we need like we can work on an |
5604s | update indefinitely there there is there |
5606s | is no there's no doubts about that like |
5610s | we can we can just make an update an |
5612s | Omega |
5614s | update um which we saw with 10.0 for |
5616s | example |
5618s | where the the the quantity of features |
5621s | and the quantity of content in that |
5624s | update was astronomical compared to some |
5626s | of the minor |
5629s | ones and you cannot you you cannot risk |
5632s | running into a slippery slope of Fe |
5634s | creep uh which is what it's defined |
5637s | as um in the industry |
5640s | where you're working on something and |
5643s | you have a core concept for it and |
5646s | then you you're just kind of every time |
5649s | you add something or you polish |
5650s | something and you go hm you know what if |
5652s | we just add this little thing it'll be a |
5655s | lot better and then once you've added |
5658s | that you go well you know now that we've |
5660s | added this this doesn't really feel |
5662s | correctly or it doesn't really feel as |
5664s | as good as I wanted it to be or uh you |
5667s | know what let's scrap this thing |
5668s | completely and do it this way |
5671s | instead and each of those decisions can |
5674s | add weeks if not months of time |
5676s | depending on the scope of that specific |
5679s | feature um and it is by far I think the |
5684s | biggest |
5685s | cause of delays in a lot of |
5689s | things um either incorrectly estimations |
5692s | for |
5695s | um how how long these things can take or |
5698s | the the the uh the complications that |
5701s | arise from it like the painting system |
5703s | um had a lot of technical hurdles that |
5707s | we had had to pass through both in terms |
5709s | of um the user ends of things with the |
5712s | interaction |
5714s | itself um we |
5716s | had um so when we add paint buckets for |
5720s | the full RGB |
5722s | scale we don't want to have a general |
5725s | bloat we had to have an icon that's |
5727s | dynamically changing based on the color |
5730s | palette that you having for that or the |
5733s | kind of the color selection for that |
5734s | paint otherwise you know we we would |
5737s | need 16 million icons in the project |
5740s | just to have one for each shade of |
5743s | color which is obviously not |
5746s | realistically |
5747s | possible um because that would make the |
5750s | game like 45 gigs just in icons um |
5755s | so we needed to C up cook up a way where |
5757s | we can have an icon that has two parts |
5759s | to it with one which is dynamically |
5761s | changed in |
5762s | runtime um using the Shader for the |
5766s | color which was something the the core |
5769s | system wasn't really capable of |
5771s | supporting so there was a lot of lot of |
5774s | investigation and um testing from Mike |
5778s | to get that sorted and figured |
5781s | out uh but in the end it works really |
5783s | nice |
5785s | um but it things like that can sound so |
5789s | easy to |
5791s | do but be really technically complicated |
5794s | to actually |
5796s | Implement |
5798s | um either due to already existing |
5801s | constraints in World space or just |
5804s | from the system never had that |
5807s | functionality in mind from the |
5811s | start um |
5814s | but yeah you know it's it's onward |
5816s | forward and going quite |
5819s | nicely um hammering away at 10.3 at a |
5822s | pretty rapid |
5824s | Pace um we got a lot of new cool things |
5828s | to show off as well in the next Dev |
5830s | stream |
5832s | um which will as usual be a bi-weekly |
5836s | thing on |
5839s | uh uh actually I shouldn't Pro hang on |
5842s | hang onang on let me |
5844s | because I am going to be yeah so the |
5848s | next Dev |
5849s | stream won't be in two |
5853s | weeks I'd completely forgot to take that |
5855s | into account um so it'll be it'll be in |
5859s | three weeks on the |
5867s | 24th um is modern research papers |
5869s | getting reduced by upgrades in lab on |
5872s | purpose no |
5876s | that shouldn't be a |
5880s | case let's have a |
5883s | look cuz I could have sworn I went over |
5887s | all the |
5901s | recipes huh |
5911s | yeah that that shouldn't be a |
5915s | case um apparently is it is a |
5923s | thing |
5926s | H that'll have to be sorted out make him |
5932s | quick stop the the Machinery stop the |
5936s | Machinery um has the idea of a stamina |
5939s | barbing tossed around at all um stamina |
5940s | in terms of like Sprint speed or |
5943s | swimming restrictions rather than |
5945s | calories or what what are you |
5948s | uh what are you thinking in regards to a |
5950s | stamina usage |
5954s | Pondo um because yeah in in some of |
5957s | those cases it has been considered but |
5960s | it it felt like it really clashes with |
5963s | the Y |
5964s | the the general interactions of having |
5967s | like a UI element that pops up and gets |
5970s | removed when doing things um when it's |
5974s | innately not doing |
5976s | it |
5978s | um but yeah it's we've talked about it |
5982s | but it hasn't really been anything more |
5984s | than just kind of discussing the |
5986s | possibilities of how it could work and |
5988s | in in what capacity would we would look |
5991s | at it |
5994s | so there's there's nothing really |
5995s | defined for |
5999s | it it would give a lot more options for |
6001s | food quality Buffs and clothing Etc yeah |
6004s | it it's it's definitely not a bad |
6006s | idea |
6011s | um but it's it's a question kind of |
6013s | where it fits in to what degree it's it |
6015s | would have an impact |
6018s | um so it's not off the table I wouldn't |
6021s | say that but |
6024s | it is currently not on the table if that |
6027s | makes |
6044s | sense um thirst as a stamina might make |
6048s | more sense so you have to think about |
6050s | proximity to water yeah I think think it |
6054s | it could be an interesting interesting |
6056s | stage to look into we also have some |
6058s | ideas on on just generally change |
6062s | out water speaking of thirst |
6066s | um but in terms of having different |
6069s | types of liquids be actual liquids and |
6071s | not just an effect in |
6074s | water um so you would potentially have |
6077s | things like |
6079s | oil um and so on be an actual liquid |
6081s | rather than well it it would also be an |
6084s | abstract thing but um also be a liquid |
6087s | and um wet tailings |
6090s | obviously is also intended to be a |
6093s | liquid |
6096s | eventually |
6099s | um and we're also looking at General |
6101s | pollution effects with more more General |
6104s | permanent damage to the world |
6106s | but part of it also be |
6111s | recoverable um |
6116s | for you know chemical spills and cleanup |
6118s | and and uh oil spills and so on |
6123s | um accidents and and whatever else weird |
6126s | crazy things we can cook |
6129s | up um any plans in regards to reworking |
6132s | the way skill scrolls are created either |
6134s | removing the books themselves or |
6136s | something more akin to the way they're |
6137s | done on white tiger always struggled |
6139s | with the infinite Scrolls being turned |
6140s | out |
6146s | um sort of but not really there are the |
6149s | there there are some ideas towards |
6152s | changing out the general |
6155s | research |
6158s | um and how you kind of accumulate |
6161s | research and get on with tech things but |
6166s | nothing that is solid enough to present |
6174s | uh wet tailings being liquid like pour |
6176s | them out into the ocean |
6186s | yeah uh what about making Sprint speed |
6189s | the variables you can adjust SL improve |
6191s | it Barefoot Sprint is worse than shoe |
6193s | sprinting |
6195s | um so at the moment the Sprint speed is |
6198s | based on your movement speed which is |
6201s | changed by footware |
6205s | so if you're running Barefoot versus if |
6206s | you have shoes on you you will run |
6208s | faster with shoes on you which by |
6210s | definition will also make the sprinting |
6212s | with shoes faster than sprinting with |
6213s | bare feet |
6236s | uh yeah alen that that that's also the |
6238s | case you can you have the variable |
6241s | exposed but you have a max value on the |
6243s | client |
6246s | um kind of |
6253s | thing yeah the the Sprint modifier of |
6256s | the base value is hard kept |
6268s | um yeah and kind of white white tiger is |
6271s | also it's also you know it it's got its |
6274s | recipes kind of wrapped up the ceiling |
6276s | and it has the books are the books are |
6280s | costly because the the general intention |
6282s | is to like each research is its own kind |
6286s | of |
6287s | miniature gate |
6297s | um does movement speed affect boat speed |
6300s | no um the vehicle speed is set on the |
6303s | vehicles themselves so they're |
6312s | separate there's a sad little contract |
6318s | board got a few things on |
6321s | it it's like hey come help me |
6325s | yeah here we |
6330s | go |
6334s | interesting there's been rumors that it |
6336s | affects boat but never tested it no it |
6338s | it |
6340s | shouldn't they don't really have |
6341s | anything to do with each other um as the |
6343s | vehicle speed is separate set on the |
6345s | actual vehicle prefab itself |
6355s | it's completely |
6358s | deforested but as people have been |
6360s | clearing off the stumps I guess we are |
6361s | seeing some some trees pop back into |
6364s | action |
6375s | here the food production is slowly |
6378s | getting taller and taller we've got some |
6381s | some more cast iron stoves and we also |
6383s | have the new edition of kitchens here |
6415s | and the masonry place is a |
6419s | very it's a very sad sad production line |
6422s | at the moment we see some reinforced |
6424s | concrete turned out um the trees ever |
6427s | die naturally not at the moment |
6433s | um excessive |
6436s | pollution |
6438s | um generally tends to lead to |
6440s | temperature rise and temperature rise is |
6442s | what kills the |
6446s | um but by themselves like of of old age |
6450s | Etc no |
6452s | um not at the moment at |
6455s | least |
6457s | um we have some ideas |
6461s | for General like plant wilting |
6465s | and um having a a a proper life cycle |
6468s | for the |
6470s | the um plants and and crops and |
6473s | everything |
6475s | um but that would that that is going to |
6478s | be a kind of a bigger project to tackle |
6481s | in uh in a later |
6485s | update uh Seasons Seasons I I started |
6489s | poking at Seasons out of a you know from |
6491s | from a |
6492s | design um side of things like how we |
6494s | could how Seasons would work if we could |
6497s | do it um what the general gameplay |
6500s | effects would be how much how much |
6502s | General effort it would be for |
6505s | um adding like seasonal effects on |
6510s | assets as a blank canvas kind of |
6512s | replacement thing like changing out the |
6515s | shades of all the um all the the plant |
6517s | life basically and um adding effects to |
6521s | things um up and down and kind of seeing |
6524s | where the labor scales are for these |
6526s | things um and Seasons would definitely |
6529s | be |
6531s | plausible in certain FES and |
6535s | Scopes but it would probably more be |
6540s | more in line |
6543s | of like summer/ Springs being more |
6546s | fertile versus autumn and winter that's |
6550s | reducing growth and and yields and so |
6554s | on uh but having it outright be |
6558s | say uh you know winter comes in then |
6560s | winter just kills everything on the |
6562s | planet can kind of thing |
6566s | um then it kind of boils down into how |
6568s | long are the seasons going to be in that |
6571s | case so would the seasons be you know 3 |
6574s | days 2 days 5 days if you're looking at |
6577s | a cycle life a life cycle of four to six |
6581s | weeks on a |
6583s | server um would you know a quarter of |
6587s | the time be spent in winter |
6591s | season um how would that affect player |
6594s | acquisition food |
6596s | storage um and all of the other kind of |
6598s | nested things surrounding it are The |
6601s | Gather is just going to be completely |
6602s | useless not have anything to do the |
6604s | entire |
6607s | week um so there's a lot of there's a |
6609s | lot of |
6612s | complicated um nested issues in |
6614s | it um that may be resolved in kind of |
6618s | gamify gamifying |
6621s | it uh along |
6626s | um and just have reductions bonuses |
6629s | perks depending on the kind of the |
6632s | temperature range and the um seasonal |
6635s | choice but it's it's definitely |
6637s | something that I've been looking at um |
6638s | from a design |
6641s | and in done done a bit of Investigation |
6644s | into how it could be applicable in uh in |
6648s | Eco but it would be a cool thing to have |
6650s | definitely |
6655s | uh winter on on Northern Hemisphere and |
6658s | Southern and summer on Southern yeah |
6660s | which is also which is also a way to |
6662s | kind of get around it where you would |
6665s | shift um like each region would have a a |
6669s | summer to Winter cycle and |
6672s | then it would shift and and change and |
6674s | you'd always have summer somewhere you'd |
6676s | always have winter somewhere kind of |
6678s | thing |
6679s | um that poses their own kind of problems |
6683s | in conundrums but |
6685s | uh uh yeah it's definitely something |
6688s | that is being looked at in for uh for |
6691s | future improvements and uh just general |
6703s | experiences um what about adding shovel |
6705s | to the Gathering |
6708s | profession uh not a bad |
6711s | idea I was contemplating whether or not |
6714s | we wanted to add it |
6716s | to |
6719s | um add it to |
6722s | self-improvement have it um think it is |
6725s | under here yeah it is falling under |
6727s | modern shovel but I was um leaning |
6730s | towards adding shoveling as a |
6733s | self-improvement actually gaining |
6735s | experience in self-improvement by |
6737s | shoving but it would make sense to have |
6740s | it on Gathering as well |
6747s | uh Seasons should be like should be 20 |
6751s | like 20 days but have a server option on |
6752s | and off and availability to change the |
6754s | number of days yeah that if if a feature |
6757s | like that would be um implemented it |
6761s | would have some customization regarding |
6763s | the limitation of it similar to how food |
6765s | variation and and so on are uh |
6768s | optionable and tweakable |
6787s | they we're looking like that |
6791s | where Advanced masonry is coming along |
6793s | Advanced cooking is coming |
6797s | along can we see interesting in their |
6801s | Electronics is still not complet |
6802s | completely filled |
6805s | out |
6807s | so this is also kind of an interesting |
6810s | way to loop around tool tips and see |
6813s | what's being made where so if you go in |
6816s | on the on the specific book um you can |
6819s | also see you can also check for where |
6822s | it's been crafted see how many of these |
6825s | are in the world you can see the name |
6826s | see where they |
6827s | belong and then you can also kind of see |
6830s | what upgrades are in them as well as |
6832s | what re what recipes are been queued on |
6835s | them so if we want to see the electronic |
6837s | skillbook for example we can see that |
6840s | it's missing the Metallurgy Advanced |
6842s | papers as well as the Metallurgy modern |
6846s | papers that would be uh rebarn |
6850s | steel and then it would be Iron |
6854s | copper uh yeah iron |
6858s | copper uh is level seven stay in the cap |
6861s | or is there plans to go higher uh um at |
6863s | the moment there isn't any plans to |
6865s | increase it |
6866s | further and the reason for that is |
6869s | mainly related to the quantity of things |
6871s | that goes into it because people would |
6873s | need to have General reasons to go |
6877s | further up uh we have some ideas |
6881s | on adjusting the experience gain and the |
6885s | quantity of experience required for the |
6886s | different professions so they scale more |
6888s | over time rather than as of right now |
6893s | you can just kind of burn through the |
6894s | larger volume of professions in in under |
6897s | a |
6898s | day like mining can probably if you if |
6901s | you build a a sort of a moderate house |
6904s | early on you can probably do what mining |
6907s | skill in like four to 6 |
6910s | hours and the same thing in particular |
6913s | for the Gathering uh |
6916s | professions |
6917s | which uh it's generally great for like |
6920s | seeing super quick progression but it's |
6922s | also it also leaves zero paths for |
6926s | improvements in it um outside of what |
6929s | you get basically the first day you're |
6931s | playing with that skill so you don't |
6934s | have kind of something to drive for and |
6936s | something to look forward |
6938s | to |
6940s | um on a longer term thing so say like a |
6943s | week two |
6945s | weeks |
6947s | um and it's it's part of what we want to |
6951s | adjust and help to have a |
6953s | kind of a smoother curve for |
6963s | it um is the idea of stars being used |
6966s | for progression in skill levels going to |
6967s | make it as a game mechanic |
6969s | yeah um in particular for Perks at least |
6972s | we'll see how far we expand |
6975s | it uh but but perks are definitely going |
6978s | to |
6978s | have um an investment cost in them |
6999s | Cal a story night |
7006s | here the industrial puffs of |
7010s | exasperation |
7013s | filling the environment with |
7025s | pollutants so if we take a sneak peek |
7027s | into the brick house we got some |
7030s | furniture we got some |
7039s | uh some general housing things so how's |
7042s | is also going to be a a big a big topic |
7046s | for uh 10.3 later on when uh probably do |
7050s | the outdoor stream next I think um it'll |
7054s | fit well with the housing |
7056s | subject so we have some plans to |
7059s | completely kind of rumage around in uh |
7063s | housing points housing values and the |
7065s | dimition costs relations to how much you |
7068s | stack in a room how much Furniture you |
7070s | generally need to be able to fill out |
7072s | out um the points for the equivalent |
7082s | rooms |
7084s | um so it'll be it'll it'll be easier to |
7087s | max out a |
7089s | room for that specific tier but it'll be |
7093s | harder to max out the points in a room |
7097s | scaling up the tier value of the housing |
7101s | material so |
7104s | you'll have lower you'll have higher |
7106s | points per Furniture but you'll have |
7108s | lower points when you duplicate the |
7111s | furniture and you're going to need more |
7113s | modern furniture to kind of get up to |
7116s | max value as you progress through the |
7119s | tech threee as |
7121s | well so when you're looking at like tier |
7123s | four tier five um |
7126s | housing you're going to want to have |
7128s | like |
7129s | the uh the washing machine and uh like |
7133s | properly geared out kitchen to be able |
7135s | to get as much points as you can |
7139s | um but we'll also be bumping up quite a |
7143s | lot of the um General values from this |
7146s | the the supplementary Furniture so |
7149s | lightning for example is going to get an |
7150s | absolutely huge |
7153s | boost and it's going to be well worth |
7155s | the investment of having that uh fuel |
7158s | cost early on |
7164s | that thing is done |
7167s | um see housing is going to get uh pretty |
7172s | significant uh facelift in |
7176s | 10.3 but I'll go in more on detail on |
7179s | that on |
7181s | uh when I stream the next |
7188s | time but it's G to be uh it's going to |
7191s | be interesting |
7194s | um it the um that update is going to |
7198s | introduce a lot of new a lot of new cool |
7201s | restrictions and Bounds but it's also |
7202s | going to introduce a few few Nifty |
7205s | quality of life things and some |
7207s | significant upgrades to certain |
7211s | parts uh like a whole new crafting |
7214s | UI which |
7217s | is |
7219s | astronomical it's been in the um it's |
7221s | been in the works for a while and we |
7223s | haven't shown off any generals for it |
7226s | but we'll have |
7229s | that |
7231s | uh we'll have that meet the light of day |
7235s | eventually |
7242s | um yes new crafting UI is going to make |
7244s | it it's going to make it a lot easier |
7246s | there's some some quality of life |
7248s | features in |
7250s | it uh the old Hammer button to see |
7252s | variations is also going to |
7255s | vanish um so it's it's going to be it's |
7259s | probably going to feel very alien |
7260s | initially as with all major UI |
7264s | reworks |
7266s | um but it's great it it is it is |
7269s | absolutely |
7270s | great um just can't show it off yet |
7275s | because it's going in on develop branch |
7277s | and develop Branch isn't entirely stable |
7280s | enough to do a proper stream on because |
7283s | uh there's a lot of things that shifting |
7285s | around with our new auto system and |
7288s | other |
7291s | aspects um what are my thoughts on the |
7295s | current Gathering and building |
7297s | animations um are we referring to the |
7302s | general um the general limitation in |
7305s | speed in in hand Gathering and building |
7309s | or uh which particular |
7313s | parts of |
7314s | them are you wondering |
7319s | about because generally speaking um I |
7322s | want animations for everything because |
7325s | it looks it looks clean it looks |
7327s | polished it it feels more |
7329s | interactive |
7333s | um and not having interactions is it |
7338s | feels very |
7340s | static and it just like there's a lack |
7344s | of player reference to |
7348s | it |
7352s | um that said there's also kind of a |
7355s | border in between what looks really nice |
7357s | what feels really nice and what actually |
7360s | works um which is part of why we |
7362s | temporarily disable the mining the the |
7365s | mining |
7366s | interaction uh piece because we weren't |
7369s | really we we pushed out some of it it to |
7372s | 10.1 10.2 play |
7375s | tests and it got a lot of feedback some |
7378s | positive some negative um but we weren't |
7382s | really happy with it |
7383s | ourselves um which is why we disabled it |
7387s | temporarily so it will make a |
7390s | reappearance um but it won't do that |
7393s | until we're really happy with how it |
7395s | turns out |
7403s | because the goal isn't necessarily to |
7404s | limit |
7405s | players it's to allow a more interactive |
7413s | experience um and part of that is also |
7415s | kind of why we have you know 3D |
7417s | interactions for the food consumption |
7420s | and things like that as well it's just a |
7423s | layer of Polish to turn Eco into a more |
7425s | finished |
7430s | product um there's also |
7433s | from a balance perspective in terms of |
7435s | early on resource acquisition there's |
7437s | also |
7439s | a a drive to if uh kind of a drive to |
7444s | make things |
7446s | feel like they're improving over the |
7448s | stages of tech progression so if if |
7452s | harvesting has zero |
7456s | interaction um penalties or you know |
7458s | speed reductions and so on |
7462s | then it's taking away a lot of the big |
7467s | points that building the infrastructure |
7470s | for being able to do like larger scale |
7472s | farming with u the steam tractor for |
7475s | example um would give you if you can |
7478s | just handp pick to in the same speed as |
7481s | the tractor then why bother with the |
7483s | tractor the alternative is we'd have to |
7485s | make the tractor so fast it outpaces the |
7488s | handpicking that that wouldn't have an |
7490s | animation in that case |
7493s | um so there are some concessions that |
7495s | had to be made in terms of where like |
7499s | what the intention is with the |
7502s | thing and how it fits in with the |
7506s | general progression of the game because |
7508s | we do want the interaction later on to |
7511s | be better than the one you start |
7513s | with |
7515s | um which is why you have certain tools |
7518s | that just massively improves it um and I |
7522s | know logging is is struggling a bit with |
7524s | that late game for larger |
7526s | scale uh deforestation and then Forest |
7531s | reactions um but mining is a good |
7533s | example |
7534s | on why we were starting to look into |
7539s | improving that mid game range with |
7541s | explosives and attachments for the steam |
7544s | track to kind of deal with uh earlier |
7546s | terraforming at a larger scale earlier |
7549s | on instead of just pickaxe pickaxe |
7551s | pickaxe pickaxe skid steer |
7556s | bam so from our perspective we wanted to |
7559s | really introduce something um in the |
7562s | middle range that fit with the theme of |
7565s | getting that |
7566s | mechanized era going |
7570s | um and that's why the steam tractor was |
7572s | introduced as well for the farming part |
7574s | of it |
7577s | um we will probably look at something |
7580s | like modernes |
7583s | um later |
7586s | on um to deal with even you know even |
7588s | bigger |
7591s | things um just need the skid steer to |
7594s | take an attachment through logging or |
7595s | the excavator yeah so we do want to do |
7598s | something with uh both the excavator and |
7601s | the skid steer in that regard we want to |
7603s | kind of transform them into |
7605s | being |
7609s | um having the same kind of modularity as |
7612s | steam tractor |
7613s | does but it's also a lot of work to |
7615s | rewrite those and re kind of rejig them |
7618s | to be working in the same capacity |
7620s | because it is very old |
7622s | assets |
7624s | um and they're kind of set up in a way |
7627s | that isn't cleanly able to just rip it |
7630s | out so it's going to take time for |
7633s | someone to kind of dig into it and and |
7635s | shop |
7636s | around but it's definitely something |
7638s | that we want to do with |
7640s | it um |
7642s | but it's it's once again you know it |
7644s | takes time um certain things gets |
7647s | prioritized ahead of that |
7651s | um some things may not make sense to be |
7654s | prioritizing in some ways but it's also |
7658s | um that's mainly derived from the PE |
7660s | from the fact that we have different |
7661s | people working on front end things |
7663s | versus backend things um so are people |
7667s | working on database handling |
7669s | improvements and and uh General game |
7672s | optimizations and so on is not the |
7675s | people that would be working on say |
7676s | implementing a new |
7678s | vehicle as it's as it's two very |
7681s | distinct different skill |
7683s | sets um even if it's you know this it's |
7686s | the same code um it's the same project |
7689s | it's all in C and and you |
7691s | know um the developers are working in |
7694s | the same code |
7696s | structure uh but they are distinct |
7698s | different pieces of the code |
7702s | and the same thing with we don't want |
7703s | our front front end developers to be |
7705s | working on backend optimizations because |
7708s | it is a lot more technical it's a lot |
7710s | more heavy |
7711s | duty um and a different skill set same |
7713s | way as ui/ux is its own massive |
7719s | Beast um and that's why you might see |
7722s | like hey this feature is being done |
7726s | um and and go like hey why aren't you |
7728s | working on fixing optimization why are |
7730s | you adding this painting |
7732s | um and that's mainly drived due to the |
7735s | fact that we still want to keep |
7737s | improving and fleshing out and and |
7740s | adding content that makes |
7743s | sense um especially when it can be |
7746s | done without impacting or delaying the |
7750s | work on another |
7752s | area and it just makes sense to |
7756s | add |
7760s | um which is always hard to convey |
7766s | um |
7768s | but as with any general profession or |
7772s | any people in general people are going |
7773s | to have different skill |
7778s | set can this camera movement be added as |
7781s | AFK |
7783s | screen yeah maybe if it if it was |
7785s | slightly slightly |
7787s | smoother um I do get some some some |
7790s | stuttery things and also getting Dennis |
7793s | was talking about the the the tree |
7795s | rockets in the |
7796s | background um seems to be like a loading |
7800s | issue when the chunk renders in so |
7801s | that'll be something I'll have to take a |
7803s | look |
7809s | at but yeah we're coming along here um |
7813s | think it's taking a little bit longer |
7815s | than what they anticipated and kind of |
7819s | coming up on two hours here um |
7823s | we'll see if they get done during the |
7825s | night maybe we can maybe we can Jank |
7827s | someone |
7829s | in |
7836s | uh who do we have in charge of this |
7838s | whole thing that is online and whatnot |
7842s | maybe we can sneak one of the GMS in |
7863s | pop back in um yeah |
7883s | yeah the the record camera is quite nice |
7885s | um I haven't hidden the UI because I |
7887s | still want to kind of keep track on the |
7888s | map and see where where I am switching |
7891s | in in between the UI and not is |
7899s | uh just |
7902s | tedious I'm not the person for that |
7909s | oh poor pirate bug being single |
7912s | out all the GMS runs away as soon as as |
7916s | soon as like hey is anyone wanting to |
7919s | pop in on stream and talk a little bit |
7921s | about the speedrun in its entirety and |
7924s | and kind of the 10.0 challenges |
7928s | and anything and |
7933s | everything he's also less sleep deprived |
7936s | than than the you us |
7939s | others uh |
7945s | yeah let's hop just hop in |
7965s | here we do have a guest manag to coax |
7968s | one in here hey Williams hello oh hang |
7971s | on hang on hang on hang on hang on we |
7972s | have the discord's on the speakers they |
7975s | should be on headphones so you you can |
7978s | be heard as |
7981s | [Music] |
7984s | well is that working that should be |
7988s | working let's try it now |
7992s | hello think that is should be working it |
7995s | looks like it's working |
8000s | awesome uh just remembered would it be |
8002s | an idea to create an earlier version of |
8004s | The Brick canals um possibly |
8007s | um maybe I can I can I can talk to Toby |
8010s | about whether or not we want to do that |
8013s | um since the functionality for Block |
8017s | forms to be acting as a canal is just a |
8021s | water a watertight attribute that gets |
8023s | added to the specific block form |
8025s | so uh I can I can check in with him if |
8028s | we we want to apply that to uh something |
8032s | anyway yeah hey welcome craziness this |
8036s | this is this |
8038s | is um progressing quite nicely I see we |
8041s | we ran into some issues earlier but the |
8044s | tree of death thing seems to not be |
8047s | completely killing the |
8049s | server yeah no it's uh it's been good |
8052s | we've been making slower progress than |
8054s | we'd hoped but uh we've been making |
8057s | consistent progress I'd say which is the |
8060s | the goal |
8063s | yeah it's it's been looking pretty nice |
8065s | and um anyone on stream if let me know |
8069s | if the audio levels are wonky up and |
8071s | down |
8073s | um give a shout if they're off uh is |
8078s | white cheah new familiar with white |
8079s | tiger uh it is a speedrun event server |
8083s | that is running on during the weekend |
8085s | here so they had the start meteor is 72 |
8088s | hours and we are |
8093s | what are we 26 hours in 25 or and a half |
8096s | something yeah we uh depends how you |
8100s | count |
8100s | crashes oh just just PL in game time I |
8104s | think yeah yeah we're about 25 26 |
8111s | hours it speed running in in Eco is an |
8115s | interesting concept |
8117s | um love the effort and love the energy |
8120s | everyone is having um |
8122s | but it is a A peculiar area of um |
8127s | investment |
8129s | yeah yeah the game is definitely not |
8131s | designed to be speedrun so it's a it's a |
8133s | unique challenge to uh to try and get |
8135s | around some of the the game balancing |
8138s | that's that's gone into |
8142s | Eco especially with all the the recent |
8145s | changes since the last time we did it |
8148s | yeah the 10.0 versus 9 are you feeling |
8151s | that like it seems like you're running |
8153s | it faster but is that just because |
8157s | of um smoother setup or is it just crazy |
8162s | time investment going on right now um I |
8165s | mean it's it's just a completely |
8168s | different pacing um mostly because of |
8171s | the way the upgrade modules work so I |
8174s | feel like uh last time we did this it |
8177s | was a lot of waiting for levels to get |
8179s | hit um for each of the different upgrade |
8182s | modules to to go and so I feel like |
8185s | there was a lot more just kind of |
8188s | standing around waiting or you know we'd |
8189s | be preparing for the next skill but it |
8191s | was a lot of locked |
8194s | progression right uh this time around it |
8196s | seems like we're always having multiple |
8199s | things going on at the same time so it |
8201s | feels you know more productive that way |
8203s | but at the same time there's a lot more |
8205s | that goes into each thing and |
8207s | so uh you know it's it's taking a little |
8211s | bit longer even though we're doing more |
8216s | things oh yeah and yeah don't nor points |
8219s | out that don't forget the later start |
8220s | time for the EU uh for for the US yeah |
8223s | you started at 6:00 p.m. which was a |
8226s | better better U time we started three |
8229s | hours later than the last time we did |
8232s | this and uh sleep schedules has |
8235s | definitely factored into this this |
8237s | run uh quite a bit more than than last |
8240s | time um um we uh the the early game um |
8246s | takes a little bit more to get |
8249s | going um because there's a lot more |
8252s | skills that are needed um last time we |
8255s | didn't even really touch you know |
8257s | farming Gathering Milling fertilizers |
8260s | like those types of things um so having |
8264s | those going into the early game means |
8265s | it's a little bit lower paced at the |
8268s | beginning um and then faster paced kind |
8270s | of later on I think um but because of |
8273s | that that shifted a lot of the time |
8275s | where we needed to actually have a lot |
8277s | of people online into the the spot where |
8279s | a lot of people were sleeping I |
8281s | think |
8283s | right so all in all a generally more in |
8286s | skill inclusive speedrun in compared to |
8289s | previous |
8290s | ones oh yeah yeah there's been way more |
8293s | times this time around where we have to |
8295s | interact with other groups I feel like |
8298s | last time we kind of had each you know |
8300s | we have Wood Group rock group food group |
8303s | um Tech group and kind of each of those |
8305s | groups kind of did their own thing for |
8307s | the most part um this time around |
8311s | there's way more interactions between |
8313s | the different groups um because of just |
8316s | the different skills that feed into each |
8319s | other |
8322s | um which has definitely added to the the |
8328s | challenge catfish I have stabbed no one |
8331s | yet the the |
8333s | ongoing ongoing gag with with her her |
8337s | and and white |
8339s | tiger |
8341s | yeah uh let see housing housing really |
8344s | got bumped up here |
8347s | um the yeah we uh we started off not |
8351s | really having much housing because uh |
8354s | you know as we said it was a lot more |
8355s | level gated the first time yeah uh we |
8359s | did the Run whereas uh a lot of the |
8360s | early game skills here don't need levels |
8363s | to to kind of reach the next progression |
8366s | level so housing wasn't as mandatory so |
8369s | we kind of waited to where leveling was |
8372s | a lot more important um and just made |
8375s | higher tier housing once we got to that |
8377s | point yeah I I talked about it a little |
8380s | bit just prior here |
8382s | with um kind of experience required for |
8385s | the early on skills is just |
8388s | so low compared to the later Tech skills |
8394s | um and it's probably something that will |
8396s | change um just to kind of smoothen out |
8400s | when you unlock things or or the |
8402s | general you know you lack a thing to |
8404s | look forward to and kind of a miniature |
8408s | goal of your profession to kind of reach |
8410s | the next stage and that it feels like it |
8413s | takes away a lot of the |
8415s | um the initiative to keep going and keep |
8418s | playing in a way |
8423s | yeah yeah I definitely feel like there's |
8426s | I've been on some other servers where um |
8431s | if you have enough stars um to spend |
8434s | it's really easy to get a couple |
8436s | different skills at the start and kind |
8437s | of get ahead of other people um because |
8440s | it's just so easy to unlock the skills |
8443s | early on |
8445s | yeah it's also it that has been a very |
8449s | very tricky thing for me on balance side |
8451s | things like some some were pointing out |
8453s | with hey you know why why is the clay |
8455s | molds not being made by |
8458s | Potter um and the issue boils down into |
8462s | it's very hard it's very easy to |
8463s | granulate the skills and make them cross |
8465s | over into different ones but it's harder |
8468s | to do that when you need like |
8472s | intermediary ingredients that would make |
8474s | sense in them is also would also make |
8478s | sense to be made by a later profession |
8481s | which yeah which then runs into the |
8483s | circle of like why is this not doing XYZ |
8487s | well then that would have to be like a |
8489s | tier one profession and then suddenly |
8491s | you have 75% of the professions in tier |
8493s | one because you need to have access to |
8495s | all of them immediately because of |
8496s | intermediary |
8498s | requirements yeah yeah I actually like |
8501s | the the Gathering getting that you know |
8504s | the the craft that you get |
8506s | that's yeah how how needed term the I |
8510s | did some some minor mold changes just |
8513s | prior to it you got the the 10.22 update |
8517s | just prior to the speedrun start |
8522s | um I I feel like the molds have actually |
8525s | felt really good um we've had we had |
8530s | a we had more gatherers than most other |
8534s | professions just because it was so |
8537s | important to us to to have that |
8538s | Gathering perk on getting as many crops |
8541s | as we could out of the world so it's |
8543s | really easy for us to to have a gatherer |
8545s | go and and cue things up I think um and |
8550s | and uh you know being in the jungle we |
8552s | get clay really easily so um I think it |
8555s | it's been pretty easy for us to stay on |
8558s | top of the molds um and you know |
8562s | gives give something |
8565s | for for the gatherers and and Potters to |
8568s | do yeah it's keeping them engaged |
8570s | throughout so they just don't get |
8572s | neglected halfway through because the |
8574s | food the the food bins are all filled |
8576s | and they no longer have have a sensible |
8578s | place to do things |
8583s | yeah that Jagger is still still roaming |
8586s | around there just making sure no no |
8589s | squaders shows up I |
8592s | guess yeah we've uh We've definitely had |
8594s | people poking around that uh aren't in |
8597s | voice chat that |
8599s | uh um we I mean we've had a couple |
8602s | people that have been super helpful |
8603s | engaged you know helping quite a bit |
8606s | taking key skills and stuff and then um |
8609s | we have had some people though that come |
8610s | in and start poking around for things |
8613s | that we had planned to be used in other |
8616s | places and so we've kind of had to adapt |
8619s | with |
8620s | that yeah that that that has been a very |
8623s | interesting approach as well for for the |
8625s | general speedruns is um anyone anyone |
8628s | generally uh not aware of it so white |
8631s | cheetah is um a speedrun event server |
8635s | but in normal cases of you know explicit |
8638s | speedruns and and so on they tend to be |
8641s | very very hard lined in what's been |
8644s | crafted what times in what quantities |
8646s | and and so on so forth um as well as the |
8649s | general people that are involved in it |
8652s | and every everyone's kind of accounted |
8654s | for and so on but this server is |
8656s | completely open to the public so anyone |
8659s | can join in and help out if they |
8661s | want |
8664s | um but do if if if you do hop in be |
8668s | mindful |
8669s | of you know nabbing a full stack of |
8672s | something that you might not be |
8675s | purposely have access to um and then |
8678s | absorbed into something completely |
8679s | different than what it was intended for |
8681s | specifically like critical research |
8683s | stuff is just very exposed in that |
8685s | manner |
8688s | um but it's it's open for everyone |
8692s | really which is which is actually really |
8695s | helpful I mean |
8696s | having so many people makes a lot of |
8699s | things really a lot easier that you know |
8702s | if you only had a dozen of your friends |
8704s | would take so much longer to try and get |
8707s | anything done you know even if you had |
8708s | more control on the situation you just |
8710s | don't have enough |
8712s | manpower yeah and that's what I was |
8715s | talking about in the beginning where |
8718s | looking at the metrics for the play test |
8719s | and seeing like hey |
8721s | you completed it within you know 32 |
8724s | hours um so that's that's definitely Too |
8727s | Short let's just multiply all the |
8728s | consumption requirements but like 10 |
8730s | times because it's supposed to take you |
8732s | know a week um which would be a very |
8735s | unfair metric to use because you need to |
8738s | look at the the complete set of hours |
8741s | spent by individual players to get the |
8743s | fulltime span for |
8745s | it yeah and and having I'll be |
8747s | interested to to see the the final play |
8750s | time cuz it it almost feels to me like |
8753s | we've had less people this time than |
8755s | last time but that might just be because |
8757s | we're spread more thin between the |
8760s | different professions and and you feel |
8763s | that a little bit more |
8765s | yeah um definitely you know we |
8770s | all uh we'll post stuff surrounding it |
8773s | when it gets uh when it's completed and |
8777s | I might compile a little bit on on date |
8781s | on my end um for stuff in particular |
8784s | like housing uh time length and and play |
8786s | time and so on to |
8788s | see kind of where where things happen |
8790s | and in which order um so that'll be fun |
8795s | and like I said this is this this whole |
8797s | thing is just super helpful for everyone |
8799s | involved and you even managed to find |
8801s | critical breaking bugs in the process as |
8803s | well that seem to have escaped everyone |
8804s | else |
8805s | so uh yeah super good job on that |
8812s | yeah it's definitely interesting to see |
8814s | what uh what we didn't think was going |
8817s | to be challenges that were and uh things |
8820s | that we thought might be challenges that |
8821s | weren't |
8822s | so um hopefully that kind of feedback is |
8827s | uh is helpful absolutely um and like I |
8831s | said when when compiling the play time |
8833s | Etc we can also kind of dive dive into |
8837s | like how much time it was played by |
8839s | certain professions as well oh yeah and |
8842s | and know wit fan points out Huckleberry |
8844s | extracts being the hard limit um for the |
8847s | advanced upgrades I guess |
8851s | yeah yeah that was that that was a |
8855s | um which part is the the fertilizer |
8858s | papers yeah the fertilizer papers are |
8861s | far in away the |
8863s | most uh involved paper um just they pull |
8868s | so many things and the 200 crops it used |
8872s | to be pretty easy to get 200 crops I |
8875s | think and then just with uh when you're |
8878s | trying to speedrun something yeah you |
8880s | don't have the time and luxury to farm |
8882s | plant yeah you you can't scale up |
8886s | um crops and so um try yeah trying to |
8891s | get the the Huckleberry extract for the |
8892s | fertilizers trying to get um we thought |
8895s | that maybe the the pelts or the leather |
8897s | could be an issue if we didn't have |
8899s | enough people hunting early on but that |
8901s | didn't that wasn't an issue at all um so |
8904s | it's mostly just getting the crops and |
8907s | getting the the Huckleberry |
8909s | extract um there's still quite a lot of |
8912s | mushrooms um as well as a lot of |
8917s | uh Terror |
8919s | Roots yeah I think I think we uh we got |
8924s | most of the stuff close by and then it's |
8926s | just the the logistical issue of getting |
8930s | a bunch of uh the mushrooms or the the |
8934s | things that are further |
8935s | away I wasn't really part of the the |
8938s | Gathering so I don't know |
8940s | what exactly went into that but Arc with |
8945s | after this run I hope to never see a |
8947s | fish |
8950s | again uh yeah we were living off charred |
8953s | fish early on yeah no but it's been it's |
8958s | been an absolute pressure to Jesus k out |
8960s | Ro around and and take a peek and see |
8963s | where things are being done what's being |
8965s | used um the the window the excessive |
8969s | window use is |
8971s | definitely an interesting tactic |
8974s | um I'm not particularly fond of massive |
8979s | gapped houses just because just looks |
8982s | wonky um yeah we uh we definitely save |
8987s | on a lot of resources that way but then |
8988s | you also don't get lavish um but most of |
8992s | us aren't hitting level six anyways so |
8995s | we're really too concerned with lavish a |
8998s | Nerf coming um on on that topic the the |
9001s | general there is a plan and it'll happen |
9004s | eventually um so for servers that are |
9008s | interested in |
9009s | it um uh some people have seen on white |
9013s | tiger for example we have a hard |
9014s | requirement of you cannot have any gaps |
9016s | in your building and that is a a simple |
9020s | server Boolean so a server true false |
9023s | statement in one of the configs I think |
9025s | it's the difficulty config I can't |
9026s | remember exactly where it is um but you |
9030s | can switch that around you can also |
9031s | specify how many blocks of building |
9035s | material allows you to place or or have |
9037s | a a gap in it so I think it's 10 blocks |
9040s | per Gap by default so for every 10 |
9045s | reinforced concrete for example in this |
9048s | house um allows you one extra window so |
9051s | if you have a house of 100 blocks You' |
9054s | have 10 free |
9056s | spacings um and the main reason we |
9060s | haven't turned that on by default is |
9063s | because we want uh it's mainly |
9066s | surrounding storefronts that's an issue |
9068s | uh but we may have we may have a |
9070s | solution coming for that in the future |
9071s | so that that might be uh might be |
9075s | something to need to take into |
9076s | consideration for the next run um |
9079s | because that might |
9081s | that might be that might have shifted |
9083s | until then yeah from a from more casual |
9086s | player I'm super excited to to see that |
9088s | type of change but definitely from the |
9090s | speedrun side of things makes everything |
9093s | a little bit more you need more |
9095s | materials for |
9098s | everything yeah the Decay and a lot of |
9100s | the other aspects are definitely going |
9102s | to throw some wrenches in the machinery |
9103s | for |
9105s | it oh |
9108s | yeah um because the the will scale off |
9111s | of usage I imagine and not just time |
9116s | yeah you run through stuff a lot quicker |
9119s | yes Decay have a few variables for it |
9122s | one being um time in use kind of thing |
9126s | so as as you're turn as you're turning |
9128s | away and and the Machinery is being used |
9130s | it'll constantly kind of eat at that |
9132s | durability |
9134s | part um but you also have a a dynamic |
9137s | component to it where uh we can specify |
9141s | y um if a recipe has a higher degree of |
9147s | consumption than just the base value so |
9149s | you could have certain pieces and |
9151s | certain parts that are costing more to |
9155s | kind of eating more of that durability |
9157s | part um when it's in use oh |
9160s | cool uh so there are some there are some |
9162s | scalable values in there that we can use |
9165s | um we're just trying to kind of look |
9167s | over how to best present that |
9169s | information to to the user and through |
9171s | the recipe list or like in the crafting |
9174s | order um yeah but that'll that'll |
9178s | definitely be interesting to see what |
9180s | what happens |
9181s | and a large part of that durability |
9184s | Decay and and everything is going to be |
9185s | coming in 10.3 as well |
9187s | so look forward to that um but |
9193s | yeah uh think I'm going to like two and |
9196s | a half hours now I think I'm going to |
9198s | start heading off um thank you so much |
9201s | for hopping in |
9203s | and uh gracing us and and kind of |
9207s | talking a little bit |
9208s | about how what when and |
9212s | uh so on yeah thanks for having me and |
9216s | thanks for all the the work you put into |
9219s | the game it's beenin blast yeah thank |
9221s | you thank you um and for anyone |
9224s | wondering who you are um it's 96 |
9228s | Williams on Discord one of our volunteer |
9231s | GMS |
9233s | um frequent flyer on White |
9237s | Tiger yep |
9239s | um and uh yeah thank you so much for |
9243s | coming and |
9244s | uh |
9247s | probably call good night on the stream |
9250s | and uh hope everyone has a continued |
9253s | great weekend and Saturday evening night |
9257s | here uh yeah thank you very very much |
9261s | and I will see you all on the next |
9263s | stream which will be it'll be in three |
9266s | weeks because I'll be away uh during the |
9269s | time of of the usual bi-weekly thing |
9272s | so um |
9274s | yeah keep track on news and information |
9278s | on the Discord as usual and uh catch you |
9281s | on the next one |
9308s | [Music] |
9321s | [Music] |