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Strange Loop Games
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0s | good um hello everyone and it's not a |
---|---|
2s | Friday stream for for once um it's |
5s | slightly later than usual but um we are |
8s | coming up with Midsummer um tomorrow and |
10s | during the weekend so I'll be a bit |
12s | preoccupied with that but uh for today |
16s | and tonight we have with us our CEO |
20s | John been a while hey |
24s | guys been a while since you were on |
26s | stream but I managed to poach you in |
28s | here now that we're going to be talking |
30s | about |
31s | some |
32s | of the more probably a little bit more |
36s | kind of controversial thing I don't |
38s | really want to use the term but it's |
40s | going to hopefully incite some |
42s | interesting discussions um as well as |
45s | our general progress on 10.3 and new alt |
48s | server and a whole bunch of other fixes |
51s | changes improvements on our path towards |
54s | release of |
55s | this |
58s | um yeah hope everyone's stoked because I |
62s | am kind of eager to get things get |
65s | things going and get this update out but |
67s | we're not entirely there yet um so for |
71s | if we start with what has been a problem |
74s | with 10.2 that showed up uh viciously um |
78s | a service and there's been some some |
81s | code some code snippet discoveries |
84s | regarding potential offline stuff do you |
86s | want to talk about |
88s | that uh sure yeah so with Eco 10.3 we |
93s | are going to make the game uh playable |
97s | offline or without you know if Steam |
99s | servers go down or if strange tube |
101s | servers go down uh the game will be |
103s | fully playable um and that's something |
105s | that bothered some of our players |
106s | because they don't like that they can't |
108s | play with these drms up uh but this |
110s | allows people to play offline you know |
113s | if our servers go down it's not going to |
114s | block you uh so just a nice nice little |
118s | addition to uh you know kind of the |
121s | fundamentals of how you |
124s | connect yeah and hopefully our new Au |
127s | server is also going to be a bit more |
129s | rigorous there's been a lot of old Cod |
131s | Ling around with the old one and a full |
133s | full new rebuild |
136s | basically yeah we're calling it strange |
138s | Cloud so we have uh kind of a lot of our |
141s | new features are going in there we're |
142s | going to start recording data for worlds |
146s | so uh previously we weren't doing that |
148s | but now worlds will have a history in |
150s | there you'll track how many hours are |
152s | being played on these worlds and we can |
154s | start to do interesting things with that |
157s | um with unlocking stuff or changing |
159s | stuff when uh when they have more hours |
162s | um to like connecting servers together |
165s | so kind of the very beginnings of this |
168s | idea of like having a network of Worlds |
171s | that can connect to each other uh so our |
173s | strange Cloud is supporting that as well |
175s | as uh our new uh premium items that |
179s | we're going to be talking about too yeah |
182s | we we have we have some some new fancy |
185s | things going on um that we want to |
187s | reveal today we we also have some sneak |
190s | peek into the new crafting UI that comes |
192s | with it as they had we had some |
194s | preconditions for making this work and |
196s | and make it presentable and usable in |
198s | game um and I think we can just kind of |
203s | kind of take it away into uh maybe since |
206s | we're on the topic on o maybe we should |
209s | transition into uh |
210s | into my screen here um with the new Au |
214s | server and and Au system in |
218s | general um you are going to need to log |
220s | in from a server management perspective |
223s | or a server owner perspective because |
225s | the server is going to be linked to an |
227s | account because of those statistics and |
230s | also |
231s | related um IP |
235s | things so when you first start up your |
238s | server now |
240s | uh do I want to do that now is it gonna |
242s | go absolutely crazy on |
244s | me it should work test it live should |
248s | work to restart yeah it want me to |
251s | restart um so when you first start up |
254s | the server it's going to prompt you to |
257s | log with your with your SLG username and |
260s | password at the moment we were talking |
261s | about switching that out to somehow use |
263s | like a token registry from the website |
265s | instead |
267s | um but at at the moment right now now if |
270s | you try to get in um it'll prompt you |
273s | with a user password |
275s | thing but it's a bit under revision |
277s | still and as with all of the things that |
280s | we're showing here everything's going of |
281s | work in progress It's not the final |
283s | thing um things may change back and |
285s | forth up and down as always with |
287s | development um so take things with a |
289s | little bit of a grain of |
291s | salt yeah the basic idea is that now |
294s | will have your user accounts will be |
296s | associated in Two Worlds so every world |
298s | will have Eco user account which might |
301s | just be your Steam account you don't you |
303s | don't you won't have to set up a strange |
305s | Loop account um but uh either way you'll |
309s | have an account tied to the world so |
311s | that just goes into the fact that |
312s | they're you know tracking these worlds |
315s | as more persistent objects in the Eco |
319s | Universe |
322s | basically yeah so we do |
326s | this get some get some terrain going |
332s | get a bit of a playground |
334s | um so with this I market place and some |
339s | of the other things that people have |
340s | been seeing on uh in the code stream |
344s | um do you want to mention it or should I |
347s | mention it yeah let's uh let's unveil it |
350s | do you want to just open the the Eco |
353s | store or Marketplace probably so when |
357s | you hop in on a server and this is |
359s | something that you can only do |
360s | on a world you're not going to be able |
362s | to access it in offline mode you're not |
364s | going to be able to access it through um |
367s | just in the main menu because references |
370s | are tied to the world back and forth so |
373s | you have a new a new interaction here |
376s | which is an Ecco |
378s | store and when you first open |
381s | it um you get presented with the some |
385s | general new information on things |
387s | happening yeah this kind of a good place |
389s | I can kind of give the rundown of what |
391s | we're we're thinking here yeah go |
394s | forward uh so can you close that |
396s | dialogue box in the middle |
398s | there so basically we've been thinking |
401s | of uh our our business model our core |
404s | business model and what it incentivizes |
407s | us to work on you know so right now we |
409s | have just a single purchase $29.99 on |
412s | Steam and once you you buy the game |
415s | there's nothing more to spend which just |
417s | results in the fact that the only |
420s | economically meaningful player activity |
422s | is when they buy the game but with Eco |
425s | lots of our players are playing hundreds |
426s | of hours sometimes thousands of hours |
429s | actually quite often thousands of |
431s | hours and we're not incentivized |
434s | financially to support those players but |
437s | those are some of our biggest players |
438s | and the ones we we really want to |
439s | support that's kind of The Guiding uh |
442s | idea behind this uh this idea that we |
444s | want to have ways that long-term players |
448s | can still uh contribute to Eco and uh |
453s | you know get some new value in there |
454s | give them things that are really |
455s | interesting without corrupting the game |
458s | so what we're going to be selling is |
460s | blueprints for different |
463s | objects so you can buy blueprints to do |
465s | variant on certain objects so for |
467s | example uh a canoe if you have the |
471s | Viking canoe blueprint that you buy in |
473s | the Eco Marketplace and you can make it |
475s | look different uh but it'll be |
477s | functionally identical to the canoe so |
479s | that's kind of our our guiding design |
480s | principle is that these are only |
482s | cosmetics and it's just ways to have |
484s | cooler looking stuff in the game and you |
487s | know give those long-term player |
488s | something to uh you know add to their |
491s | experience in the game as well as |
492s | supporting |
493s | Eco so we've got a bunch of different |
496s | variant set up for all all kinds of |
497s | different objects in the game uh |
499s | including these uh these signs that are |
501s | very tied to professions like see you |
503s | see a tailoring sign there uh so lots of |
505s | cool ways to kind of express your |
507s | identity and personality in the game as |
509s | well as have the like really beautiful |
510s | things like a fish pond or like a fancy |
514s | chest um as well as we'll have Avatar |
517s | upgrades clothes and things like that as |
519s | well so lots of different cosmetic |
521s | options and then down below you see this |
524s | uh approach for taking where we want to |
527s | share what's spent on the on in this |
530s | store with the Eco |
533s | community so every time a purchase is |
536s | made with these Eco credits we will |
539s | divide it up among a variety of part |
541s | parties everyone who's kind of providing |
543s | value to uh the the chain that is Eco so |
547s | the person hosting the server will get a |
551s | percentage yet but we want to |
554s | include oh you're you're warping out a |
557s | little |
560s | bit did we just lose |
565s | John maybe I'm still here or you |
570s | towns or |
571s | federations they can get a |
575s | percentage is it working yeah yeah yeah |
578s | it's working |
580s | again that was |
585s | weird where is |
592s | it video having a Fritz here I can I can |
596s | sort of hear you but it was warping in |
599s | and out but |
600s | seems to be back I think |
602s | it can you hear me now |
606s | y |
608s | okay not sure what happened |
612s | there uh where where did I |
616s | get um allocation distribution |
621s | and kind of where we're going with |
624s | it yeah so we give a percent to everyone |
627s | who's supporting the the Eco value chain |
629s | basically so the World host modders |
631s | who've created mods will get one get a |
633s | percentage streamers who are supporting |
635s | the streamer will get a percentage uh |
637s | actually settlements will eventually get |
639s | a percentage you know long running |
640s | countries and towns we'll be able to |
641s | kind of share in that and then we want |
643s | to include a portion to support the |
646s | actual Earth you know as part of the |
648s | value chain of Eco everything is |
650s | connected to that uh so we've picked out |
652s | a great charity called uh the ocean |
654s | cleanup and we want to give 5% of all |
656s | the Eco credit spend to the to this |
660s | [Music] |
661s | charity so the idea with this is that |
665s | you know we're one on one hand we're |
666s | changing the business model a bit so |
668s | that we have a way for long-term players |
670s | to support us and we also want to |
672s | connect that to everyone else who adds |
675s | value to Eco all the Eco citizens who |
676s | are hosting worlds who are making mods |
679s | you know who are running these like |
680s | settlements in the game who are |
681s | streaming the game they those people add |
684s | a ton of value to the economy of Eco and |
690s | you know this this gives a way to reward |
692s | them so Eco credits are credits you buy |
695s | with real money and then you're able to |
697s | spend them uh on these different |
699s | items and eventually we'll have a way |
702s | that you can you know pull them out back |
704s | into real money so if you're hosting |
708s | this and you vanished |
712s | again actually vanished on the video as |
715s | well for a short second |
725s | I think we can blame the uh Florida |
732s | internet there we |
734s | go sorry internet's |
739s | misbehaving wonder if Steve's trying to |
741s | download a giant file or |
745s | something um hopefully hopefully not um |
749s | but yeah I think people people in |
751s | general are appreciating it and and |
753s | seeing the um been seeing the gist as |
757s | well um yeah I'm really hoping that the |
760s | customers kind of see it as you know a |
762s | value ad it's not something we don't |
763s | want to affect the game with these uh |
766s | it's something that'll be interesting |
768s | for people but not corrupt the |
769s | experience and you don't you don't ever |
771s | have to buy anything |
773s | yeah um so and this this general info |
777s | screen with like more details and |
779s | probably clickable links to like just in |
781s | in information and legal stuff and |
784s | everything else surrounding it is |
785s | probably going to be updated when things |
788s | are being implemented as well but this |
789s | will be you'll see this on the first um |
794s | when you first open the store for the on |
796s | on you know your first launch of 10.3 um |
798s | it'll pop up and and in infosite and |
801s | then it'll probably pop up if we do any |
803s | changes to it in the enal or things like |
806s | that |
807s | so um coming into the this |
810s | store we have the latest iteration of it |
813s | so you know once again bear in mind |
816s | things are are working progress and |
818s | things are being updated and changed |
820s | quite quite frequently in the last |
822s | couple of days and weeks |
825s | um might be some further touches on it |
828s | when we uh as we go along here um so |
833s | here's the store in general where you're |
835s | interacting so this is where you are uh |
838s | browsing through b selecting things um |
842s | and just in general and then as you |
845s | would normally have it you see your |
846s | wallet with digital |
848s | currency uh this is at the moment tied |
851s | directly to steam so the the acquisition |
853s | and the interaction is happening through |
856s | uh the steam API so it's going off and |
860s | take in mind all values are placeholder |
863s | as well so this is just stuff to be able |
866s | to visually show |
868s | things um |
870s | when you go through the motion of buying |
873s | virtual currency as as general expected |
877s | it'll pop up we also have a fraud |
879s | protection system in |
882s | place um anything you want to bring up |
884s | with that or just it's a general pending |
887s | thing it's recommended steam best |
890s | practices for accounts that are brand |
892s | new you you it's a good idea to just |
894s | hold off 72 hours so that you don't get |
897s | credit chargebacks and things like that |
899s | so we do detect that uh but most players |
901s | won't encounter that if their Steam |
903s | account is old been around for a while |
905s | and it's made you know once you've made |
906s | a purchase on Steam you become a trusted |
908s | account so it's really just weeding out |
910s | like Smurf |
914s | accounts and then you have that thing |
916s | goes into your regular kind of steam |
917s | purchase |
919s | order um cart thing and then just like |
923s | the regular card checkout for uh |
926s | currency it doesn't really show properly |
928s | when I'm in the editor |
932s | but so I see some questions in the chat |
934s | about how are these skins going to work |
937s | can you share them to other people uh so |
939s | the idea is that these are yeah these |
942s | are all variants so they're essentially |
943s | skins but you still have to craft them |
947s | so if you have the Egyptian canoe uh |
950s | recipe for example then you're able to |
952s | start a crafting project for that canoe |
956s | and you're able to specifically select I |
957s | want this special canoe for this |
959s | and then you create it and it just |
961s | becomes its own item which just happens |
962s | to be identical to the canoe uh but |
965s | you're not going to be changing the |
966s | items back and forth once they're |
968s | created and someone raised a good |
970s | question can you sell these in the store |
973s | like so could someone make an Egyptian |
974s | canoe and sell it in their store and |
976s | allow other players to use it uh so we |
979s | actually have a server setting for that |
981s | uh which defaults to |
983s | no uh just so that it's you don't |
985s | necessarily get an economic Advantage if |
987s | you have this uh special can it's just |
989s | for yourself uh but we do allow servers |
992s | if they want to experiment with that and |
993s | allow people to kind of input those into |
995s | the economy they can so it'll be inter |
998s | to see how that kind of plays out what |
1000s | effect that has in the in the uh the |
1003s | economy but we are we are leaving that |
1005s | off to start uh so the idea is that by |
1008s | default it's just something that you |
1010s | build that you can use and you can give |
1012s | it away to somebody if you want but you |
1014s | can't like connect it to the ecosystem |
1015s | unless the server options selected |
1021s | so in here we have um we have a quantity |
1025s | limit for it as |
1027s | well um which is essentially you're |
1030s | buying the right to produce x amount of |
1034s | copies of this entity on a server to |
1037s | server |
1038s | basis yeah the idea with this is that we |
1041s | couldn't allow unlimited creation of |
1043s | that because then one person could buy |
1045s | something and just give the entire give |
1047s | it to the entire server and it's |
1050s | basically like pirating a game or |
1053s | something uh so but we also didn't want |
1055s | to limit it to just one like players |
1057s | might want to create more than more than |
1059s | one so we have this quantity that and |
1062s | that will actually limit how many you |
1063s | can craft in a given |
1066s | World So when you buy this recipe you |
1068s | have it for every Eco world uh but |
1071s | within each individual world you're |
1072s | limited by the quantity so I could build |
1075s | 10 ship right signs in you know white |
1078s | tiger I could build another 10 in sea |
1080s | otter |
1082s | Etc so that's how we prevent it from |
1084s | being just spammed and given given to |
1086s | everybody yeah and we have we have a few |
1089s | things listed in here that are straight |
1091s | up and and this is as you mentioned |
1093s | previously um a very very big Focus was |
1096s | to avoid kind of any any kind of |
1099s | relation to pay to win things so at the |
1101s | moment the recipes are tied up with you |
1104s | use you you'll always be targeted to |
1107s | having a vanilla version or the default |
1109s | stock |
1110s | version that will always be attributed |
1113s | towards that end so in case of grab the |
1116s | outdoor thing here so this the friendly |
1119s | scarecrow for example it has a |
1121s | new um default version which is just a a |
1125s | regular scarecrow and then you use that |
1128s | regular Scarecrow in the recipe to craft |
1131s | the fancy one or you know the specop |
1134s | deluxe version of it but they'll still |
1137s | do the same thing they'll have the same |
1138s | points still count as the same category |
1141s | for housing when it comes to furniture |
1142s | and so on um so there's not going to be |
1145s | any deviation in value worth for the |
1148s | entity some cases the the the pretty up |
1152s | version will be slightly more expensive |
1156s | because they might have additional costs |
1158s | to them to make them um but overall the |
1161s | goal is always going to be to have like |
1163s | a a regular version anyone can craft |
1166s | that is in the same kind of category |
1167s | style theme as anything that we're |
1171s | adding to the |
1173s | store and with that maybe maybe we |
1176s | should show them the new crafting UI can |
1178s | of go over some of the uh quality of |
1180s | life changes things here |
1184s | so which one do we want to grab let's |
1187s | just grab the workbench have the canoe |
1189s | in |
1191s | there so to fit with this |
1195s | um we were running over our old crafting |
1198s | UI and I wish I had a screen a blank |
1201s | screenshot of the old one to just kind |
1202s | of overlay and show the differences um |
1205s | and this is still being revised tweaked |
1208s | and kind of polished up so it looks as |
1210s | good as we wanted |
1212s | to um but one of the things that were |
1214s | really really frustrating with the old |
1216s | one and I think a lot of players will |
1218s | agree with me is that when you wanted to |
1220s | do variations of |
1222s | types and it was hard to find the button |
1225s | for it it was difficult to set the |
1228s | quantity you were crafting thing and it |
1230s | was it was like a puzzle game trying to |
1232s | do specific things if it wasn't just |
1234s | blanked out one type so with the |
1237s | introduction of the I AP things we're |
1239s | going to be having a whole bunch of new |
1242s | variants and and and different types of |
1244s | things so we wanted to do a few things |
1246s | to increase quality of life on it one |
1249s | thing that stands out obviously the |
1251s | layout is |
1253s | changed um all the recipe ingredients |
1255s | are removed from the crafting item lists |
1259s | itself so those are listed in just on |
1262s | the selection for |
1263s | it um the variants also have a new |
1267s | column for when you're crafting things |
1269s | so you can immediately right here |
1273s | interact and click see changes in |
1275s | recipes um without being obstructed by |
1278s | other |
1279s | elements we also added a search |
1283s | bar um which is absolutely fantastic I'm |
1286s | hoping it works now yeah there's still a |
1288s | few like f changes and and color things |
1292s | on the text that needs to be sorted out |
1295s | but it's uh quite neat quite nice and |
1299s | I'm |
1300s | hopefully uh hopefully seeing pretty |
1303s | pretty substantial use for |
1304s | it um another thing for the |
1308s | generalization and quality of lighting |
1310s | that we wanted to have in there at least |
1312s | I really wanted to to be in there um is |
1317s | the addition of being able to create |
1319s | custom lists for categorization of |
1323s | things so when you say you have like |
1326s | five different items or 10 different |
1329s | items that you want to be having as |
1330s | switch quickly be able to |
1333s | find um across servers or you know if |
1337s | you're doing carpentry you might want to |
1338s | be having these things available through |
1341s | not having to search for them every time |
1342s | or not having to see half the recipes |
1345s | that you're never |
1347s | using um you can create new custom lists |
1351s | so say boards and |
1354s | blocks oh yeah |
1358s | the still have a slight bug with enter |
1360s | not being |
1361s | confirmed so now you have a boards and |
1363s | blocks list |
1365s | here and in the all you can just select |
1369s | once you have |
1370s | toggleable custom searches you can add |
1374s | these things to that specific list so if |
1377s | you want to go through |
1379s | boards and then we might want to be |
1382s | adding a the |
1384s | storage and then we can just select that |
1387s | list and it'll only contain these |
1390s | things and obviously you can just remove |
1393s | it and it'll disappear and we also have |
1396s | a craftable here so if I do this and |
1400s | give let's see let's |
1404s | give mind blank completely |
1407s | [Music] |
1411s | I do that see if this works there we go |
1415s | it's it's not updating on on give |
1418s | commands but it is when you're dragging |
1420s | dropping so now it will Al it will |
1423s | detect whatever you have in your |
1424s | personal |
1426s | inventory and it will also show anything |
1430s | that is popping up in your linked |
1431s | inventories as well so if we do this and |
1435s | let's give a |
1437s | stockpile drop that in there drop some |
1439s | logs in there we link this |
1443s | up and it'll still be it'll find those |
1447s | materials out of linked inventories as |
1449s | well so now you can have a little bit of |
1451s | a a quick check through |
1454s | in um will the list be persistent from |
1457s | server to server or will you need to |
1458s | remake them every time you go to a new |
1460s | one uh it should be saved under player |
1461s | preferences so it should be contained on |
1464s | that local machine but not be it's not |
1467s | going to transfer over in |
1469s | between system differences but it will |
1473s | if you hop servers but still on the same |
1479s | PC can you click the canoe let's see one |
1481s | that has a yeah has a premium |
1487s | varant yeah so you see that one has a |
1489s | little icon on it the icon icon graphic |
1493s | is pending just just yeah this is just a |
1496s | placeholder um as the r team is kind of |
1499s | sifting out what what we uh what we want |
1503s | there so that's kind of a way people |
1505s | discover there's these different skins |
1507s | available if they want to have like a |
1509s | special looking canoe or different |
1511s | objects like that |
1512s | that and then if you don't own it it'll |
1515s | pop up with hey check it out in |
1518s | Marketplace you pop it in there and |
1520s | it'll automatically route to the |
1521s | marketplace with that selected for |
1526s | you very cool so that is hopefully some |
1530s | some upgrades to the crafting thing that |
1535s | um that you'll uh be dealing with that |
1540s | um please can the new account stuff end |
1543s | up syncing with those kind of settings |
1545s | bindings list preferences and anything |
1548s | else uh will be annoying for those |
1550s | players who move between machines or |
1552s | chair machines in |
1555s | specific it's a reasonable request |
1558s | probably wouldn't be too hard to |
1560s | do store it in your account setting |
1562s | somewhere it's like a steam steam has |
1565s | some specific steam preference settings |
1568s | right probably yeah either put in steam |
1571s | or just put in the SLG strange Cloud |
1576s | yeah yeah it's definitely something that |
1578s | we can look into it it's a it's a sound |
1581s | thing to uh take a look |
1583s | at be nice to use cloud saves as well |
1585s | but I don't think we can fit an Eco |
1587s | world in the cloud save |
1589s | no no that that' be a little bit too |
1592s | Hefty I |
1595s | think um are the fractional ingredients |
1598s | cost visible when modules are inside |
1600s | workbenches no and it's |
1603s | been it's something that I've been kind |
1608s | of questionably looking at it it maybe |
1612s | you have an idea on that John um so when |
1614s | you have an upgrade |
1616s | module we so if we just grab one car |
1620s | corpentry |
1622s | table here basic |
1627s | upgrade we do this just to |
1631s | uh just kind of deal with that um so |
1634s | when we have a module up and it reduces |
1636s | the cost of |
1638s | things um you end up with that like |
1641s | fractional cost of ingredient input but |
1645s | we're we're summarizing we're rounding |
1647s | up the value |
1650s | because we're not entirely like if you |
1652s | if you just make one but you have 75 |
1655s | cost it'll still consume a whole unit |
1657s | which is why we're representing it as a |
1659s | whole |
1662s | unit yeah maybe we just show the |
1664s | decimals there and like inform people |
1667s | that it's it's going to round it up yeah |
1670s | maybe it's it's easier if like people |
1672s | will notice that hey |
1675s | 75 and then it eats one if you just make |
1679s | one yeah so they can add a few to get |
1682s | that to more of a round number yeah they |
1685s | want P padman's commenting on that that |
1688s | new players are often overpricing stuff |
1691s | because of it as they calculate based |
1693s | off what they see on the UI and not the |
1694s | actual cost for |
1697s | things |
1700s | interesting um so that's our crafting UI |
1704s | change hopefully we can get some some |
1706s | good feedback um estimation for 10.3 |
1710s | release we |
1712s | have play tests kind of looming around |
1714s | the corner don't want to give an exact |
1716s | date for it yet but we are getting very |
1719s | close I think is is the |
1722s | best kind of statement you'll get for |
1726s | it um but it it is it is getting closer |
1730s | it is definitely getting closer um we're |
1733s | at the moment um people who are working |
1736s | on the strange Cloud Things Are digging |
1739s | through the account migrations to make |
1740s | sure that our old database is moved over |
1743s | to the new one so all the U all the |
1746s | general information um and making sure |
1749s | that everyone can log in on staging once |
1751s | we do play test launch so we don't run |
1754s | into General problems with that um as |
1757s | well as bringing over all the all the |
1758s | old information with like icons and |
1760s | everything else that was tied to that |
1762s | like back a rewards and and all the |
1764s | other details um so it's going to be a |
1766s | whole new set of databases for for that |
1769s | information and hopefully everything |
1770s | will run a heck of a lot better than it |
1772s | is |
1773s | currently um you know knock on wood um |
1778s | as you should be doing in this |
1781s | case |
1783s | uh uh so that's the off system we got |
1787s | the IP hopefully addressed most of the |
1790s | potential like pay to win concerns |
1792s | people had um outdoor room furniture and |
1797s | new block sets maybe something to bring |
1799s | up since we're on the marketplace |
1801s | stream uh let me |
1804s | grab grab a Dev |
1807s | tool |
1812s | um we can do let's do some so as we're |
1817s | talking about the IP thing and and on |
1818s | the on the topic of pay to win uh switch |
1822s | that over so the field types works |
1824s | properly um I was mentioning that we |
1826s | want to make sure that each each thing |
1828s | that you're adding and each thing that |
1829s | you're interacting with from a |
1831s | Marketplace standpoint has an equivalent |
1835s | version um of kind of interaction |
1838s | default wise so this is one of our |
1842s | new Garden type blocks that doesn't |
1845s | really have a point value to it but just |
1848s | something that you can |
1850s | add |
1851s | uh add some things we still have some |
1854s | some some minor build glitches going on |
1856s | with uh with interactions you might want |
1859s | to take a look |
1861s | at um I got coming yeah we do that and |
1866s | then give garden pond as one of |
1871s | the going to have oh yeah it's |
1875s | 3x3 so this is default stock vanilla |
1880s | enabled so everyone's going to be able |
1881s | to grab this and just craft it build it |
1884s | if they have the profession for it and |
1886s | then we also have some world the objects |
1889s | that we're cooking up that is kind of |
1890s | matching in with the environment don't |
1892s | mind the material missing um Toby has |
1895s | fixed that I just it's it's pending |
1898s | Shader update so that'll be nice |
1902s | green cutesy |
1904s | setting um and this brings us into kind |
1907s | of the coziness improvements that we're |
1909s | looking |
1914s | for yeah we got some other pretty |
1916s | exciting stuff coming for that too |
1919s | um one big thing we're going to have in |
1921s | 10 three is the same way that you can |
1924s | give reputation to paintings you'll be |
1925s | able to give reputation to |
1928s | properties uh so you can rate it and |
1930s | it'll start to generate culture so this |
1932s | is like if someone makes a really cool |
1933s | piece of architecture you can put this |
1935s | plaque object and people will be able to |
1938s | interact with it and rate the |
1939s | architecture which will then generate |
1942s | culture uh and for settlements that |
1945s | culture will you know be treated as |
1947s | normal and increase the total value |
1949s | increases the influence uh but you can |
1951s | also get culture bonuses on your |
1953s | residence too so you make a really cool |
1955s | house and people are rating it highly uh |
1958s | you'll actually get some housing value |
1961s | boost it'll apply a multiplier there |
1963s | based on the the culture value that you |
1965s | generate yeah I was I was hoping to have |
1967s | that done prior to the stream but we |
1969s | didn't really have a a good |
1971s | placeholder object to kind of shove that |
1974s | component in but |
1976s | yeah it'll be a also outdoor objects are |
1979s | going to start generating housing points |
1982s | too yeah and that that was bringing me |
1985s | into what I was going to do here let's |
1988s | grab give Homestead claim |
1992s | Stak so as we uh as we really wanted to |
1997s | looking at the IP things and and just |
1999s | like Decor in |
2001s | general um one of the things that we uh |
2004s | we have been wanting for a while I think |
2006s | at least me you've been on the verge as |
2008s | well quite a few times is we have |
2011s | General housing and progression benefits |
2014s | from cramping Furniture indoors and |
2016s | building you know rooms and houses and |
2018s | and kind of upgrading with different |
2020s | Furniture escalating for giving you |
2023s | higher experience gain back and forth |
2026s | but it was all indoors and it was all |
2028s | things that you generally just hid |
2031s | away and we wanted to increase a general |
2035s | Ambience feeling outdoor and kind of add |
2037s | value and give rewards for people that |
2041s | did kind of beautify their area which is |
2043s | bringing which brings us into that all |
2046s | be able to rate people's homes basically |
2049s | uh which adds another benefit to |
2052s | it uh but also straight out straight out |
2055s | from from the housing mechanics |
2059s | system um directly give you rewards for |
2063s | adding things and one of the |
2066s | clearcut um things we wanted to do there |
2069s | is just uh we already have some of the |
2072s | things some of the assets that was |
2074s | related to being placed Outdoors like |
2076s | really big fountains or street lights |
2079s | and and outdoor decor in general but it |
2082s | wasn't really utilized in the way we |
2084s | wanted it to so having some new Garden |
2088s | blocks and some new visual background |
2091s | stuff that you can build um but we also |
2095s | straight out improved and and made a |
2098s | system to deal with outdoor as a housing |
2101s | room uh so we could |
2104s | do what do we want to do Granite uh what |
2109s | was that thing called yeah let's grab |
2111s | the Terrace |
2112s | Fountain so one of the new default stock |
2116s | items in |
2118s | here um and it's properly |
2126s | not oh yeah it it's got |
2128s | it's got General outdoor penalty because |
2130s | outdoor is currently tied to the rest of |
2132s | the the house value itself similar to |
2135s | how bathroom works uh but here you can |
2137s | see that outdoor is actually a new room |
2141s | that acts in uniform with the rest of |
2143s | the house so if you |
2145s | build if you build up your house and you |
2147s | add a garden you add a bunch of things |
2149s | in your garden related to outdoor values |
2154s | which we can go in here and go |
2156s | housing and we have the outdoor thing |
2159s | here so these are all the things that |
2161s | have been moved from being like generic |
2163s | decorative things to being specifically |
2166s | giving points towards an outdoor |
2169s | value and things like the buntings the |
2172s | banners we've got new uh window Planters |
2176s | and some other stuff the brazers and and |
2178s | kind of the the big Open Flame lighting |
2182s | has been moved out uh we got the garden |
2184s | pond that I placed down we also have the |
2186s | premium version of it which is should be |
2188s | showing here |
2189s | but cor bond which it's a bit sad |
2193s | because it's got non non-proper material |
2196s | fish in it they look really nice in with |
2199s | the new Shader |
2200s | updates radioactive fish yeah right now |
2203s | it's it's it's purple radioactive |
2206s | fish |
2208s | um but those gives you those are giving |
2211s | you |
2212s | direct or did Unity just freak out no |
2214s | there we go um so they give you direct |
2217s | outdoor |
2218s | value um and Furnishing value for |
2221s | placing stuff outdoor so that's another |
2222s | kind of point of bonus amplification |
2225s | that just making things pretty |
2227s | interacting with your outdoor |
2228s | environment not just in your house gives |
2230s | you a value as well um and that's kind |
2233s | of building into that one of the yeah go |
2237s | one of the big kind of design directions |
2240s | that I've always liked for Eco is that |
2243s | we want to tie together the fact that |
2244s | making something look |
2246s | cool benefits you in the game game so |
2249s | that was one part that I always thought |
2250s | was missing is you can make your outdoor |
2252s | area look really awesome but it didn't |
2254s | tie into your housing value at all uh |
2257s | and similarly uh the architecture and |
2260s | the style that you do wasn't really |
2261s | tying into the housing value but now we |
2263s | have this ability to rate the |
2264s | architecture which will tie directly |
2267s | into the housing value so it's really |
2269s | you know as we're adding to Eco we're |
2271s | kind of connecting these things together |
2273s | so that the creativity that players are |
2275s | doing in the game is reflecting in |
2278s | actual uh gameplay uh advancements |
2284s | too and then we have some of the things |
2288s | that we have in mind for uh for later on |
2292s | with animal |
2293s | husbandry um they're making an |
2296s | appearance um at the |
2298s | moment but uh we are going to want to |
2301s | tie some actual functionality into the |
2303s | scarecrows as |
2305s | well |
2306s | so you have the the the default kind of |
2309s | stock version which is the Scarecrow and |
2312s | then you have a little bit touched up |
2317s | um happier scarecrow he's trying to give |
2320s | you a big hug |
2325s | here uh so yeah there's there's a lot of |
2328s | a lot of new assets coming with this |
2330s | there's a lot of new cool Decor |
2332s | stuff |
2334s | uh and while on the subject of the Cor |
2338s | as painting has always been a pretty |
2341s | pretty big topic since we brought it up |
2345s | um we're continuingly to experiment with |
2348s | some |
2349s | new uh |
2352s | to |
2354s | paint what is that thing |
2359s | called the paint tool |
2362s | yeah uh and I I don't know have you seen |
2365s | this yet John we were me and me and M |
2368s | we're cooking around with the new |
2369s | painting upgrades so we're dealing with |
2372s | one of the things that we came up as an |
2374s | as an issue that I was going back and |
2377s | forth with Toby about was General color |
2381s | density and like the the general layer |
2383s | opacity of the color itself so if you |
2387s | had depending on the material you were |
2389s | running into problems where some colors |
2391s | would having a really big Impact versus |
2394s | other colors of the blocks that would |
2397s | completely kind of cast out the |
2399s | detailing of the |
2400s | block |
2403s | um and it was |
2406s | causing like basically |
2409s | you turning an object Black versus |
2412s | turning it tinted black had such a |
2414s | profound difference with the Shader |
2416s | settings that we were experimenting with |
2419s | so and with that experimentation came |
2422s | out um coding |
2424s | setting we're looking at so instead of |
2427s | just having a default stock as we're |
2430s | dealing with the the just the dev paint |
2431s | thing here |
2434s | um you would in with the regular tool |
2437s | you craft the paint using the paint |
2440s | mixing table and then you drag it into |
2443s | paint gun that you're |
2445s | using uh but with the dev paint tool it |
2447s | works similar to the dev block Builder |
2450s | but for painting |
2452s | instead uh but on the paint tools now |
2454s | you have a coding selection so you can |
2456s | select the opacity of the paint you're |
2460s | painting which gives you a much much |
2463s | higher degree of interaction even with |
2465s | the same paint that you're using to kind |
2469s | of view it as different layers of |
2472s | thickness to |
2474s | it uh while still wanting to maintain |
2477s | kind of the same shade that you were |
2481s | after that's great I havn't seen that |
2484s | yet and and that's kind of sprung just |
2486s | from The General mentations we were |
2488s | doing kind of getting the colors shaders |
2491s | and everything to be tweaked correctly |
2493s | we realized that hey this is just a |
2495s | super super simple addition that we can |
2496s | just throw in and gives players that |
2501s | direct element control where they might |
2503s | just want a a smidget of the color or |
2507s | they want it really really thick but |
2509s | still see the kind of have the |
2511s | background material gleam |
2514s | through um we see some Mona Lisa is |
2517s | getting painted with this thing pretty |
2520s | quickly yeah there there's there's a lot |
2522s | of a lot of potential and a lot of voice |
2526s | people can be using it and |
2529s | uh really looking forward to uh to |
2531s | seeing that so hopefully hopefully |
2533s | people appreciate those changes you can |
2536s | also run paint |
2539s | mixing um the changes |
2542s | and more of the finalized UI for it so |
2547s | we had mixing station there's I think we |
2550s | still have one more pass that Mike is |
2552s | looking for UI wise they do like a reset |
2555s | save reset button switcher so this is |
2559s | not entirely final so when you're mixing |
2562s | a paint you can interact with it um and |
2566s | you can see the preview for it and then |
2568s | you also see the quantity of base paint |
2570s | is required to make it and it'll fetch |
2574s | stuff out of your linked inventory and |
2576s | out of its internal or it's internal |
2578s | inventory I believe we settled |
2580s | for um and then you can just change the |
2584s | color gradient for it you can save it as |
2588s | different shades so this is also one of |
2590s | the things that we're saving in player |
2592s | preference as |
2593s | well um so you are retaining this over |
2597s | different |
2601s | servers um and it you can clear it and |
2606s | can of do whichever and once you have a |
2607s | mix you're happy with and you want to |
2608s | make a whole buttload of buckets you can |
2610s | just ramp up and it'll scale the cost |
2613s | and it'll go up to 500 I think in one |
2617s | batch um and then you just have it in |
2620s | your inventory or have it in in the |
2623s | object inventory and off you |
2626s | go I like about this is that the paint |
2630s | is represented by items uh so you can |
2633s | you can imagine paint stores that have |
2635s | just like a bunch of different colors |
2636s | for sale you know color palets that |
2638s | people have kind of uh customized and |
2641s | put out there so you'll have some pretty |
2643s | interesting little connection to the |
2644s | economy there |
2645s | too yeah so that's another kind of |
2649s | element added to that whole coziness and |
2651s | making sure people can make their own |
2653s | kind of touches on buildings and and get |
2657s | things going even just expanding the |
2660s | creativity |
2663s | level um and as as per you do have like |
2667s | from from a server setup perspective or |
2669s | if you want to do like just play |
2670s | creatively and just do massive artworks |
2673s | because you like the paint interaction |
2675s | or whatnot you have the dev paint tool |
2678s | that just doesn't consume paint when |
2680s | you're dealing with it and can kind of |
2682s | play |
2684s | around |
2687s | um |
2689s | yeah pretty happy with that the only |
2691s | thing that we have kind of left on the |
2693s | agenda for this stream |
2695s | was was some of the prev stuff but I |
2698s | have not I have actually not toggled |
2700s | that on and tested it properly yet and I |
2703s | also haven't gotten to was going to do |
2706s | this this week but then I was pretty |
2709s | pretty bad last week so things kind of |
2711s | got pushed um off grid placement um or |
2716s | you know off off tile placement is a |
2719s | crazy new Endeavor that we're diving |
2723s | into um uh not sure what I need to do I |
2727s | think |
2728s | is it going to be live or I need to |
2730s | restart I made a change today that's not |
2733s | in staging yet so have to Dem yeah so |
2736s | that'll that'll get its own proper |
2738s | stream but it's not entirely done for |
2742s | 10.3 so it's it's kind of earmarked to |
2745s | ship and go live on |
2747s | 10.4 but we do have plans for Like An |
2751s | Early Access preview package of it so |
2754s | you can toggle it on to test it out and |
2757s | see how how and what and and how again |
2762s | um as noticed so inside um the gameplay |
2765s | category under features or in the |
2768s | feature config file if you don't have |
2769s | access to the GUI you have that |
2772s | placement on Surface |
2774s | Boolean and it is set for faults for |
2777s | default for 10.3 it will it it will be |
2779s | flipped on for |
2781s | 10.4 um and it allows you to have free |
2784s | reain placement on objects so |
2788s | things like rugs includings too so you |
2791s | can lay down like a big rug and then you |
2793s | can arrange your furniture at any |
2795s | rotation you want any position you want |
2797s | so you can just get a lot more creative |
2799s | with how you lay out your uh your houses |
2802s | and your items also tabletops you can |
2805s | put all kinds of interesting items on |
2806s | tabletops including food so you'll be |
2808s | able to see the food out there uh you |
2810s | can also set up stores so you can put |
2812s | items out on a table and Mark each of |
2814s | them for sale so now you have a store |
2816s | where all the items they're not in |
2818s | chests they're actually on this table so |
2821s | it'll be some uh pretty cool looking uh |
2823s | new stores will come out of this too I |
2826s | think |
2827s | yeah so one of the one of the big |
2832s | conundrums we had or or you know we're |
2834s | still kind of having is what do we deal |
2837s | with a lot of the general Decor that we |
2840s | have in some of the |
2843s | objects um and kind of how far do we |
2846s | want to take placement allowability |
2850s | because it's also a matter of kind of |
2853s | showcasing and and instructing the |
2855s | player in they can do this |
2857s | here but why can't they do it over |
2861s | here so leaning towards if we wanted to |
2865s | just kind of rip out some of the assets |
2866s | and make like book books and more |
2870s | knickknacks Decor wise surrounding it or |
2874s | if we just want to have kind of some |
2877s | some things where you can't place it and |
2878s | some places where you can't so say the |
2880s | bookshelf might have one empty shelf |
2882s | that you can place stuff on but not on |
2884s | the other three um if you have thoughts |
2887s | opinions and questions surrounding it |
2889s | and just want to give feedback |
2891s | surrounding ideas of that pop in mod on |
2895s | Discord you also have the address for |
2896s | the canny uh feedback section please pop |
2900s | in there and drop whatever feedback you |
2904s | might have it's easier for us to track |
2906s | it over there uh that way doesn't get |
2908s | lost in kind of the Myriad of other uh |
2912s | of other channel feedbacks we |
2916s | get um yeah I think a lot of the people |
2919s | in this you know watching our streams |
2921s | will probably be turning on this preview |
2922s | feature so it'll be great to get |
2924s | feedback on it uh prior to its full |
2927s | release uh we kind of we wanted to |
2929s | improve a lot of the World objects too |
2931s | like right now the tables are up to |
2934s | they're meter high just because we had a |
2936s | limitation with putting stuff on can |
2939s | only be placed on grid but with this |
2941s | change you won't have to do that so |
2942s | we're going to shrink them down to be a |
2943s | little more realistic size so it'll just |
2946s | kind of make things look nicer and more |
2947s | appropriate uh size based as well so |
2950s | that'll be part of the 10.4 uh release |
2953s | for that |
2954s | feature yeah um padman has a Marketplace |
2959s | question on will Community hosted |
2961s | servers be able to add servers specific |
2964s | unique items to the marketplace store or |
2967s | even moders adding their kind of content |
2971s | there eventually yes that is the goal um |
2975s | for this first release it'll just be our |
2977s | store where we make Cosmetics but I |
2978s | absolutely want to get ugc in there get |
2981s | people able to create stuff uh try some |
2984s | interesting business models too like you |
2985s | can make a mod and then any server that |
2988s | uses that mod you the modder will get a |
2991s | percent of uh Eco credits being spent in |
2994s | that |
2995s | world so then there's a you know a nice |
2997s | incentive for modders to create cool |
2999s | stuff that could get used |
3001s | widely so yeah lots we want to do with |
3004s | that this is really just the beginning |
3005s | of |
3008s | that and yeah a bit of every purchase |
3010s | goes to |
3012s | charity um people should check that out |
3014s | the ocean cleanup is this really cool |
3015s | charity that's basically removing |
3017s | massive amounts of trash from the |
3020s | oceans yeah they they |
3022s | are they are they are kind of among |
3025s | among my favorite content in general |
3027s | they're doing some pretty pretty nifty |
3029s | things and the the big important |
3032s | part for us looking at it was trying to |
3035s | find a good charity that deals with |
3038s | improving technology to help with that |
3041s | cleanup or or help mitigate General |
3044s | damage cost um rather than kind of |
3048s | restricting limiting and and just |
3050s | removing things from people lives we'd |
3053s | rather opt to focus on helping people |
3057s | instead and help you generally improving |
3059s | the environment um with |
3063s | that is is any of the percentage credit |
3066s | profit going towards the game master |
3074s | teams you it's not a bad idea we should |
3076s | throw them a |
3077s | tip but yeah in terms of the charity |
3080s | that we're choosing we it's exactly as |
3082s | you said we want something that's kind |
3083s | of matches the Eco Vibe which is you |
3086s | know you're you're still progressing as |
3090s | a society you're still building and |
3091s | creating but you're doing in a way that |
3093s | is mindful of your environment you're |
3095s | not trying to just stop creation |
3097s | entirely you're you're using technology |
3099s | and advancement to improve it so I |
3101s | thought this one matched up pretty |
3105s | well |
3107s | someone's my door alpen glow um you |
3112s | won't be able to access the store in so |
3115s | question being don't know what happens |
3116s | if you buy things when you're not on a |
3118s | server or not in a settlement um the |
3120s | settlement thing is still kind of being |
3123s | revised and and looked at because it's |
3125s | going to be pretty hard to get in a safe |
3130s | functionality |
3132s | wise um but as for General purchases |
3136s | when it comes to the server registration |
3137s | and everything else um you can't access |
3140s | the store if you're not on a server so |
3143s | you cannot make that purchase unless you |
3145s | have that world reference |
3150s | yep yeah so you got to you make your |
3152s | purchases inside of a world uh we do |
3155s | have something that we wanted to avoid |
3158s | people creating their own server or |
3160s | their friend creates a server and then |
3162s | they purchase stuff in there just to get |
3164s | that you know 15 or 20% back to them |
3167s | we'd rather have it go to actual server |
3169s | host so it doesn't need to be a public |
3170s | server that has you know some people |
3174s | that have played for a little bit of |
3176s | time |
3178s | yeah |
3180s | um Pondo purchases server bound or |
3183s | account bound they're account bound per |
3185s | server so if you have 500 I you know 500 |
3189s | blocks You Can Craft You Can Craft those |
3192s | 500 blocks on each server you |
3195s | visit um Can unrestricted in that |
3200s | manner uh Mishka on with servers moders |
3205s | Etc receiving a cut of purchases are |
3207s | those coins only going to be spendable |
3209s | for further Eco coin items or are they |
3211s | convertible back to steam credit IR |
3213s | money |
3215s | um running a server and getting 500 |
3218s | coins due to players purchasing things |
3220s | does this mean I just have continuous |
3222s | free fancy scarecrow Supply or can I |
3224s | convert those coins into RL money to um |
3227s | to somehow pay for server upkeeps and so |
3229s | on |
3238s | um did I lose John here for a |
3241s | second uh I think he had he had he had a |
3246s | door doorbell ringing um but yeah the |
3250s | answer is is that's the general |
3253s | goal |
3254s | um and we were also looking |
3258s | into |
3260s | um contributing and attributing that |
3264s | to uh like direct server fee cost and so |
3267s | on depending on Services you |
3269s | use um so there are a few a few kind of |
3273s | networked paths that we're investigating |
3276s | how it would be done |
3278s | overall um as well as over what time |
3281s | period we're talking about so it doesn't |
3283s | it might not happen once a month it |
3285s | might be |
3285s | quarterly um I think that was the |
3288s | information that was on on the general |
3290s | info |
3292s | screen um the charity distribution no |
3295s | the just in the the distribution in |
3298s | general so if we attributing to server |
3301s | owners as well as uh moders how those |
3306s | would be received |
3308s | and the ability to convert them into |
3310s | somehow managing to pay like server |
3312s | upkeep and so |
3314s | on yeah we'll have a way that you can |
3316s | directly spend Eco credits for |
3319s | hosting um we won't have a way to |
3321s | extract them into actual money at least |
3324s | for a |
3325s | while but that is a longer term thing we |
3328s | want to look at um but basically now |
3330s | you'll be able to spend it on a few |
3332s | things like uh the Eco Marketplace that |
3334s | we showed you uh you'll be able to spend |
3336s | on hosting and I want to also allow it |
3338s | to buy uh copies of the game so you can |
3341s | buy friends who don't play the game |
3343s | copies of it if you've made a bunch of |
3345s | Eco credits through mods or |
3348s | hosting so |
3350s | yeah be a nice foundation for future |
3354s | stuff yeah |
3357s | I think is there any any general |
3359s | question |
3360s | that |
3364s | uh uh something not clear can you please |
3367s | explain again how to avoid fake servers |
3369s | created only to get shares from |
3372s | Marketplace yeah so we detect if a |
3375s | server is public and if it's had players |
3377s | on it um right now if you've had four |
3380s | players who played more than 5 hours |
3383s | each or you have 10 players who played |
3386s | more than two hours each then you become |
3388s | eligible uh for the tax I we're still |
3390s | kind of working out those numbers but |
3392s | basically if you have an active public |
3394s | server then you're eligible for that |
3396s | kind of 20% cut of everything that's |
3398s | purchased inside of that |
3403s | world um how how does it get split in |
3407s | between mods like how would the server |
3409s | know which mods are installed and which |
3411s | would which would get which cut but I |
3413s | think that would be related |
3414s | to it's a bit hard depend depending on |
3417s | the mod the type of mod like if it's an |
3420s | interaction mod versus here's a new |
3423s | object kind of thing so there's there's |
3426s | a lot of kind of pitfalls that we're |
3428s | looking into and investigating to make |
3430s | sure that we don't fall into |
3433s | everyone um yeah that's going to be |
3436s | something we still got to figure out |
3437s | specifics for uh but general idea is |
3440s | that we have we have some path that |
3441s | modders can get cuts of this ego credits |
3449s | uh do we have |
3453s | any I think that covers most of |
3457s | it got a quite a few quite a few good |
3461s | questions and I think we answered most |
3464s | of it and as always you know if you have |
3466s | further questions don't hesitate pop in |
3468s | over on the Discord |
3470s | and um got the dev hangout where I |
3474s | usually make a daily appearance in some |
3476s | Capac |
3478s | um also get a hold of some of our other |
3482s | developers running into things and or QA |
3485s | team when when we run into |
3487s | issues |
3489s | um yeah it's been great to having you |
3492s | here |
3493s | again um fun do these more often yeah |
3497s | you're you're definitely most welcome |
3500s | um great to hear people's feed too and |
3503s | I'm glad that people are you know |
3505s | recognizing that this is something I was |
3508s | a little nervous about anytime you add |
3509s | Ina purchase to a game people can get |
3511s | upset about it but at least people on |
3514s | the stream seem to be |
3515s | very recognize that this is going to add |
3518s | a lot of value to Eco it's going to add |
3519s | a lot of long-term support for us and |
3521s | just open up supporting the game in a |
3524s | much broader capacity uh so I think it |
3527s | should be great for |
3528s | everybody yeah and I think just an just |
3532s | just the important kind of transparency |
3535s | of when we're doing this we're also |
3537s | trying to deal with |
3540s | just avoiding the whole notion of just |
3544s | because you pull in a bunch of money on |
3545s | on something you get immediately |
3547s | successful at it kind of you know |
3551s | evading that with making sure that you |
3553s | still need the original items to craft |
3555s | the things um so they might they're |
3558s | never going to be cheaper they're never |
3560s | going to be better |
3563s | um like I mentioned early on a lot of |
3566s | the times they might be more expensive |
3567s | because they might have an additional |
3569s | thing um each new array of Ip things |
3572s | we're aiming to have make sure that we |
3574s | have a base variant that it is coming |
3577s | off on so we're never just going to drop |
3579s | out and just do like 40 new IP items and |
3583s | not a single one that just like |
3587s | non-paying uh players don't have access |
3591s | to um so making sure that we can tiptoe |
3594s | that balance between building up the |
3597s | base game versus just adding like |
3601s | premium content that not everyone can |
3603s | take a part |
3604s | of um I think just having that having |
3609s | that balance firmly affixed in what |
3612s | players can expect out of it um it's |
3615s | just going to be very |
3618s | um very helpful going forward with |
3623s | it yeah definitely be a new era it'll |
3627s | will it it definitely will um but yeah |
3630s | thank you so much for coming and uh |
3633s | everyone else I will catch you on the |
3635s | next stream hopefully we'll have the bit |
3637s | more to show up with the with the |
3639s | offgrid thing that for testing we also |
3642s | have um we also have a new attachment |
3646s | for the steam tractor that we can show |
3649s | off then I'm |
3651s | hoping |
3653s | um and some other cool stuff um some |
3656s | more out Door furniture and whatnot |
3659s | um yeah have a great weekend everyone |
3664s | and uh catch you on the next one take |
3669s | care great ch |