Original Post — Direct link

I see many newly implemented features are still not even listed, articles are missing, no in-game images for a lot of models and so on and so on...

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over 4 years ago - /u/SLG-Dennis - Direct link

The wiki is a community wiki, if something is missing, just add it :)

over 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by Rasip

A) features are being added, removed, and drastically changed from update to update. Some things in the game have no documentation other than tool tips which aren't always accurate.

B) wikia bought out gamepedia and added the same banner, slide up from the bottom / down from the top, and hijacking ads that make wikia unusable without a good adblocker.

C) sadly this game like many EA titles got really big and most people played a while then moved it to the back burner waiting for an update that will make it interesting again. The devs have been teasing the next big update that will change tons of stuff for 4 and a half months.

D) major update 8 changed a lot of things in ways people didn't really like and the ones that did like them aren't updating the wiki.

Just to address your points:

A) Eco will get an Ecopedia in 9.0 directly in-game with more information, that will be expanded over time.
B) Sad stuff, indeed.
C) We do two major updates like this each year, it's just our cycle. After 9.0 on my request we aim for more regular, but smaller updates.
D) Sad to hear that this is your opinion. Feel free to go into more detail, as we've got totally different feedback mostly. The guys working on the wiki somewhat actively are about five, so that's not a matter of people not liking gameplay, as i know all of them.

over 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by Rasip

Just looking at the steam page shows only 54% of recent reviews have been positive.

My biggest annoyance is that if someone with a critical skill skips out on the server, which happens quite often, you can end up in a situation where everyone's progress gets stalled for 2-3 days until someone gets a star. For instance, both people specialized in lumber and the glass guy have been offline for 3-4 days. Their shops are empty and until someone gets 2 stars to spec hewing and lumber there is no furniture to be had so upgrading rooms is impossible.

Edit: suggestions, add a way to unspec. Or maybe a way without digging through the configs to boost the xp rate when only 5-6 out of 40 people are active and there are critical jobs empty.

Edit 2: don't get me wrong i do like the game, but solo is way too boring, co-op is a nightmare to set up, and servers with random people almost always lose 70-80% of the population by the end of the first week because everyone is waiting on stars to unlock the next tier or to replace critical jobs.

That has nothing to do with Patch 8.0, though, but with the fact reviews, and therefore positive ones too, were little last month in total and the performance problems we undoubtedly have. They don't refer to 8.0 changes, but to performance and connection problems we are working on. In 30 days reviews - without any changes to the game, we fluctuate between Mixed, over Mostly Positive to Very Positive all the time. It's not really a good indicator of a games quality when not watched in context if there has been an update lately or something that would cause this.

The Unspec we did remove on purpose as it was mostly abused to circumvent the skill system completely. If that what you say happens, the administrator of the server should adapt the difficulty settings, you can balance that very fine when you know what you are doing - which just needs a bit of experience. As Eco is a very flexible game, administrators must configure their servers properly for the best possible experience. We do offer defaults, but those are very narrow for common use cases. There is no real way to have a preset for every possible usage. In the end every administrator needs to think about what his server is needing specifically. That's what the big ones do - with great success. You should try one of those. White-Tiger was pretty active for 3 weeks and even in the last couple of days there were still enough players available to beat the insane computer lab recipe. But thats based on it's configuration.

The drop of at end of cycles is just due to missing endgame content, which we are working on. It's early access after all, we'd love to already have all content we want in, but unfortunately we're lacking the magic capabilities to do so *g*

over 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by Urbautz

What 8.0 for sure had is performance issues and the "flying stones", which made mining very very annoying, until even the craziest grinder of us was giving it up.

There were a lot of good changes too, and yeah, i currently just wait for 9.0 to drop.

The performance wasn't good before, either. I mentioned the performance, though.

over 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by Urbautz

I do really hope hat 9.0 does something for that.

It will do something for that, but as we stated in one of our last newsletters, fixing that up completely will take lots of time and happen over several major updates.