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So we have a server with the standard meteor timer of 30 days. It is on 7 days now, and we want ot increase the timer.
I already used /meteor addhours and when I show the meteor stats with /met it shoes me the correct time.

But whenever a player joins the world, they can still see the original time on the meteor when they look up, so the time hovering on the meteor. /met always shows the time we really want.

I changed Disaster.eco MeteorImpactDays to 75 for testing, but that still didn't do anything.

Then i destroyed and recreated the meteor with commands, but the timer on the meteor is still 7 days, the /met timer is still on about 31 days (as it should be).

Any help would be appreaciated, thanks

Edit: 2 more observations:
1. When joining the server, looking at the meteor in the sky saying 7 days, using addhours 24, the meteor in the sky also gets pushed back and says 31 days

  1. When destroying the meteor with commands, /met says the meteor is destroyed, restarting the server creates the meteor again with 7 days in the sky, about 30 days with /met
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2 days ago - /u/SLG-Dennis - Direct link

The commands do not change the meteor time permanently, you need to adjust the time in the config and restart the server. The commands are QA commands and only work for the running session.

As long as the server is configured to create a meteor it will respawn on a reboot when it wasn't destroyed by lasers but any other means.

Originally posted by Dendryc

Thanks for the info. So if i destroy the meteor and create the disaster.eco file new and set the spawn meteor to true, it should take the new time i put in the file? or will it jump back to the 7 days?

right now i destroyed it with a command until we are ready. If i create the meteor again in Lets say 20 days from now, will it just instantly crash into the planet upon creation?

The configured time to hit is counting from the start of the map, not from the creation of the meteor.