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6s | hello I'm will producer at Strange Loop |
---|---|
9s | Games yeah |
11s | Craig a programmer and designer today |
14s | we're gonna be talking about the skill |
16s | system we've got a new skill system |
17s | coming in 8.0 that Crick's been working |
19s | on yeah so Craig's gonna be telling us |
22s | all about that Craig before we go into |
25s | the new system could you sort of tell us |
27s | about the old system what the vision for |
30s | it was and how it works we can get into |
33s | what's new yeah sure so I mean I'm sure |
37s | a lot of people have already played a |
38s | ton of eco so you kind of know how this |
39s | go system works but I'm gonna highlight |
41s | a little bit about it before we go |
43s | forward just so you kind of know where |
44s | we're coming from and like what we |
46s | wanted out of the original system so |
49s | pretty much the original skill system |
51s | eco was created because we wanted people |
55s | to be able to contribute equally despite |
57s | having differences in play time so like |
58s | say for instance will and I are in a |
60s | game together and we'll has to work his |
63s | like long job and he has only like the |
65s | evenings to play and for whatever reason |
67s | I can just play all day every day and I |
69s | can just log whatever like ten hours a |
71s | day on Eco mining all day we wanted |
73s | those two people to be able to like play |
75s | together in the same system like the |
78s | same game without one player falling |
81s | like horribly behind or like just not |
84s | being able to contribute at all so the |
87s | way we decided to do that is to sort of |
89s | gate it on time so that's where the |
91s | skill points per day system comes from |
92s | that everybody knows you get those |
94s | points from eating from having a nice |
95s | house we tie them and just like these |
97s | other game systems to sort of encourage |
99s | people to use those and it you know |
103s | there's some good things and some bad |
105s | things about that system it did sort of |
106s | have that effect we were sort of looking |
108s | for and that you know if there was that |
111s | disparity in time played you could still |
113s | sort of contribute but of course you |
115s | know if you don't can't log on all the |
117s | time there's still like some issues |
118s | there and really like the main problem |
122s | that we saw with it is that like in the |
125s | end the skills that we had within each |
127s | tree were very fairly linear like even |
129s | before we had them in the |
130s | specializations that they right now you |
133s | would have these |
134s | efficiency skills and the speed skills |
135s | and within each specialization they're |
137s | pretty much the same and people didn't |
140s | really want to log in and play until |
142s | their efficiency had reached the maximum |
143s | potential and the only way to do that |
145s | was to just wait like log out not play |
149s | and that was kind of a really big |
151s | problem because even though we are |
153s | trying to encourage the people who can't |
154s | play as much to play we still want |
156s | people to play the game and we want them |
158s | to enjoy the game and it's not super fun |
160s | to like log in and be like ah here I'm |
163s | gonna like heyou some logs and then |
165s | you're like oh but if I just log out and |
167s | do it tomorrow mm-hmm I'll be able to do |
169s | is so much better and like that's not |
171s | really the sort of feeling we wanted to |
172s | convey although so that does one of the |
176s | major issues we were in to address with |
178s | the new system the other one was just |
180s | like I'm one hand we wanted to make it |
182s | simpler because you would or at least |
184s | like make these points feel more |
185s | meaningful right because now currently |
187s | you gain later you're like oh I get like |
189s | 50 skill points a day and you log on and |
191s | you have 50 skill points but really like |
193s | 50 skill points you're just putting them |
196s | into these sort of incremental skills |
199s | that just don't seem to be that |
200s | meaningful like each individual point |
202s | has no meaning to you so we're trying to |
204s | sort of make them feel better I think |
208s | there is an issue with people wanting to |
210s | be able to test out different |
211s | professions beyond just what they were |
214s | specialized in oh yeah so like a while |
216s | back we we've been toying around a lot |
218s | with how much we want to lock down |
219s | specialties into their individual like |
222s | Nisha's so like really early on right we |
226s | had we have it so everyone could kind of |
229s | just like take skills and they can kind |
230s | of do whatever they wanted and then we |
232s | sort of like later on lock that down |
233s | into the specialization system which is |
235s | where it is in seven where you you need |
238s | to take a specialization to be able to |
239s | do it |
240s | this also has bronze with the whole time |
242s | gating thing right because you like |
243s | unlock lumber by like researching it but |
246s | you can't actually learn it cuz you |
247s | don't the skill points so you can't |
248s | actually do anything with it so with the |
252s | new civil system we've sort of opened it |
257s | up a little bit more so that if you do |
260s | progress you can sort of keep |
261s | progressing although it's it's more |
265s | difficult now mm-hmm but at least it's |
267s | not possible |
267s | so and you can also like if you're a |
270s | minor you can still do a little bit of |
272s | farming if you want but you definitely |
273s | won't be nearly as good as somebody who |
275s | decided to be a farmer and they've |
277s | invested time into that right yeah so |
281s | Before we jump into the showing off the |
283s | new skill system what did we want to |
285s | keep from the old system yeah so I guess |
287s | the pretty much the main thing we want |
289s | to keep is kind of what I touched on |
290s | earlier which is really that the whole |
292s | thing we're like if you can't play as |
293s | much you should still be able to |
294s | contribute and I think that's one of the |
296s | main things in it as you'll notice when |
298s | we go into it that we still have like |
300s | the time-based gain sort of but we've |
304s | also offset that with reasons to play |
305s | the other thing we wanted to keep was |
307s | the tie-ins to housing and nutrition we |
310s | think are pretty important too like I |
313s | just the other systems of the game like |
314s | you know getting variety of food and |
317s | like building your house and making it |
318s | nice all those sorts of things |
319s | we really needed to keep that sort of |
321s | intertwine with the skill system still |
323s | think those are the two major things |
325s | that we wanted to keep and in general |
328s | like efficiency and speed are still |
330s | there they're just not something you |
333s | pour points into anymore so mostly like |
336s | as opposed to like a complete like |
339s | overhaul of the inner workings we've |
341s | really kind of like changed how you |
342s | interact with it great well let's jump |
348s | into the game and show off how the new |
350s | skill system works yeah sure all right |
355s | so essentially the new skill system |
361s | basically the smooshes skill system |
363s | comes with a new UI and I guess I should |
367s | touch on how you gain them so as with |
371s | before it's split into into like |
373s | categories which were calling |
375s | professions so these would be these ones |
377s | which would be like Mason and carpenter |
379s | chef stuff like that mm-hm and then |
381s | within those there are the specialties |
383s | which so for Mason it's like mining |
386s | mortaring Bricklin spent those those |
388s | things so the the structure is still |
390s | pretty much the same and now when you |
395s | take these specializations which are the |
398s | subcategories |
399s | so like you could be a mining specialist |
400s | or more expensive in some ways this is |
402s | exactly the same as seven it's there's |
404s | no in terms of like how they're |
408s | organized is pretty much the same so the |
410s | organization will be familiar if anybody |
412s | yeah exactly |
414s | the main difference now is that instead |
416s | of skill points you gain levels like |
419s | your character will like level up is |
421s | what we're calling it and you'll gain |
423s | these stars and these stars are used to |
426s | gain specialties so now that's one for |
428s | one you don't need to be like oh I have |
431s | like 500 skill points I wonder how many |
432s | if I can get a new specialty yet you'll |
434s | just know you'll either be able to take |
436s | a specialty or you won't |
438s | so for each level you gain you will get |
440s | an additional specialty so at least for |
444s | me I think I have yeah so I have two |
447s | specialties available I already picked |
448s | some but that's based on my level and so |
451s | that's kind of where the whole one one |
454s | part of the old skill points per day as |
456s | it were tie-in comes in two is now my |
460s | nutrition and housing although I just |
463s | have 40 here and no house that comes in |
466s | to how fast you gain experience and this |
468s | will become more important later when we |
469s | talk about how you how the specialties |
471s | work but one of the ways that this |
473s | experience multiplier works is by |
475s | increasing the time it takes to get |
476s | these specialties so that's in actuality |
480s | it's basically the same as it was in |
482s | seven it's just easier to tell and you |
486s | don't need to ensign points in to the |
487s | specialties you kind of just get this |
489s | bar that would be how much it takes to |
491s | get your neck specialty and once it |
492s | fills up you can take another specialty |
495s | so then for any of these specialties you |
499s | can just gain them by assigning this |
501s | point and if you want to gain a new |
503s | specialty like the ones that are hidden |
505s | because research still exists do you |
507s | need to research them so like say I |
509s | wanted to be whatever bricklaying person |
511s | I can't because it's undiscovered so I'd |
513s | have to do a research table and these |
514s | will update share that real quick see I |
520s | got a research table here and I guess so |
524s | research basic engineering okay I'll put |
526s | some of these |
529s | see engineer so yeah so see look it says |
533s | it's partially researched it says it's |
534s | currently being researched and it shows |
536s | a bar this is something that we Xin the |
537s | old UI it's also in the new UI and so |
542s | you still need to research and read the |
544s | scrolls so you need to find them you can |
545s | trade them why not you know that whole |
548s | system is hasn't been changed and then |
551s | so once you've read this girls I'll just |
553s | use some of these default ones you can |
554s | learn the skill okay so here we're gonna |
556s | be learning we're gonna be learning |
558s | masonry let's talk to your learning |
562s | Ewing that's what I did yeah okay so |
567s | renaming and it will just confirm so it |
571s | when I use this star I'll only have two |
572s | left and so as soon as you take any |
576s | specialty you'll gain pretty large |
580s | bonuses to your specialty 50% yeah this |
584s | is right off the bat fifty percent so as |
585s | soon as I take this I gain 50 percent so |
587s | if you know if you're in the game and |
590s | you haven't taken this JLT it'll take |
592s | you twice as much resources to do |
593s | anything I could do and I digest with |
595s | this skill that's the only thing I had |
597s | to do is click this star and now I have |
598s | 50% which is pre is very significant and |
601s | it scales now between 50 and 80 which is |
605s | sort of the upper bound is the same as |
607s | it was before because it used to go from |
609s | 0 to 80 based on how many skill points |
611s | you put into your efficiency skill but |
613s | now it just starts you off with 50% |
614s | speed and 50% efficiency and how do you |
617s | get to level seven so yeah so as you |
620s | once you've taken a skill you can do |
622s | pretty much any action that you would |
624s | normally associate with it so for hewing |
626s | specifically it's two blocks or make |
630s | anything really that requires healing |
632s | which is a lot of stuff on the carpenter |
633s | table so now that I've have hewing let's |
637s | make some boards I like boards |
643s | so |
649s | so the speed at which you're able to |
651s | make the logs yes everything's faster |
654s | now that I have the skill it takes less |
655s | logs to do so |
656s | takes less logs so if you were if you if |
659s | you had instead with your zero queuing |
660s | skill had decided to build this he would |
662s | get that okay so after doing this log I |
665s | I have the exp rates turned way up but |
668s | I'm doing that log on gained experience |
670s | and so you just saw me level up the |
672s | hewing skill so as these work orders |
674s | complete I'll gain experience you can |
676s | see the experience in the bottom left |
677s | mm-hmm |
677s | as I gain it you see it's times by 40 |
679s | because 40 is my nutrition okay so if I |
682s | had better nutrition or like a really |
684s | nice house I would be gaining this |
686s | experience faster and the later |
688s | specialties have a higher like exp |
691s | requirement so if you want to be like a |
694s | whatever |
695s | I don't know oil refining person you |
699s | would then need more experience to level |
702s | up so you would want a better house and |
703s | so this is sort of in the same way that |
706s | previously we have used skill points as |
708s | sort of an encouragement to like make a |
710s | better house to have a better diet those |
711s | sorts of thing we're now using that to |
714s | encourage you to get those to level up |
717s | faster so I noticed it said plus 15 so |
721s | where can you track that progress yes so |
723s | that's all in your skills menu so like |
725s | under carpentry I can now go into |
727s | healing and like I said skill rates are |
730s | way up on the server but so after |
732s | crafting that I've gained a ton of |
733s | experience and I'm now gonna blow so now |
737s | my my stuff will be 65 percent |
739s | efficiency it's sixty five percent |
741s | faster and pretty much as this is the |
745s | only way to get this experience is by |
746s | doing actions associated with it so the |
749s | only way for me to get from level 1 to |
751s | level 7 is to craft anything related to |
755s | the hewing special team it makes sense |
756s | to be agreed here you go to use it yeah |
758s | yeah exactly |
759s | so no more waiting overnight for you to |
762s | just magically better so now the only |
764s | thing you're waiting for these |
765s | specialties and once you have the |
766s | specialty getting it to the maximum |
768s | potential is on you you really have to |
770s | do whatever actions associated with it I |
772s | already have logging but if I wanted to |
774s | love what my log gonna have to go cut |
775s | down trees |
776s | and that would improve so let's see our |
780s | already maximal minor but so yeah let's |
784s | talk about talents talents great so on |
788s | the other addition to the skill tree |
791s | because it's not just loveling up to get |
793s | that air all that you do do that we have |
797s | we've added talents and these talent |
799s | choices happen at currently at two |
801s | different points at level 3 and level 6 |
803s | and as you're improving you'll be able |
805s | to unlock these choices so as it says |
807s | this is when you reached level you'll |
809s | get to select a talent and the talents |
811s | at least for all the crafting |
812s | specialties right now we're kind of the |
814s | same but a lot of the gathering ones |
815s | have pretty unique ones so I'm gonna go |
817s | select these and right now there are |
820s | icons are missing but we have lucky |
823s | break mining yeah so yeah so they're |
826s | different for the gathering professions |
827s | and so like this one will allow me to |
829s | pick up a bunch of rocks at once and |
830s | this one will if you have her mind in |
833s | the game you know that when sometimes we |
835s | get a rock you'll get a large chunk and |
837s | it's annoying and it's done like that on |
839s | purpose |
840s | so this will make it so that I won't get |
842s | those anymore so I'm actually not gonna |
844s | take this down right now I'm gonna go |
845s | hit some rocks we'll see the before now |
849s | yeah let's see the before and after yeah |
850s | so everybody has a lot of experience |
852s | going through this yeah I hate that big |
854s | rock that needs to be yeah here's right |
857s | here so this rock I can't pick it up |
859s | I'll have to break it and nobody likes |
861s | using extra calories to break rocks so |
863s | as a master of mining I will take this |
868s | one and this will make it so I won't get |
872s | any more yes I do in which case yeah |
876s | nice but yeah so this box you can pick |
878s | up every time yeah so this should help |
880s | people I mean and obviously there's the |
883s | option right because when I take the |
884s | other one I could just instead of having |
885s | to walk around and pick each one up I |
887s | could just press it once and then these |
889s | would all just get sucked in my |
891s | inventory most a tough choice yeah so |
893s | hopefully these sounds will make |
895s | leveling up a little bit more |
898s | interesting you'll have options at |
899s | different levels to get different things |
901s | and they all have them some of them are |
905s | more interesting than others |
908s | and just as you go up you'll unlock |
911s | these interesting things what are the |
912s | talents for hewing so the talents for |
916s | the crafting are actually currently all |
918s | pretty much the same |
919s | this one doubles the speed of tables |
921s | when they're by themselves and the other |
924s | one makes them faster when they're with |
927s | tables of a similar type and really the |
929s | goals of these talents are to kind of |
932s | change the way you would build or like |
934s | enhance the way you would want to build |
936s | so like if you want to have like a giant |
938s | factory with like a dozen sawmills next |
941s | to each other then there's a talent for |
942s | that if you want to just kind of like |
943s | live in a small Hut then there's also a |
945s | talent for that and really we're gonna |
949s | try and hopefully encourage just |
952s | different styles of play so that people |
953s | can kind of enhance the way they play or |
955s | just try out different things encourage |
957s | people to play differently anything else |
963s | in the current system then you want to |
965s | talk about before we talk about future |
968s | plans huh see yeah those are like really |
973s | the main points of the skill system so |
978s | it looks like we weren't getting all the |
981s | chat comments to our restream so I just |
985s | pulled open the twitch so I'm gonna be |
987s | checking through comments and we'll be |
989s | answering some questions as we go and |
991s | also have time at the end for Q&A oh |
993s | yeah so along with the 50% so kind of |
998s | kind of touching on this thing where you |
999s | gain 50% immediately this also means |
1001s | that like a lot of the recipes are you |
1004s | don't need to have the specialty to take |
1006s | to craft them so like I'm not a Mason |
1009s | I don't know mortaring but I have read |
1011s | the skill scroll and so reading the |
1014s | skills for gets you to what we're |
1015s | calling level zero so for instance in |
1017s | Brick Lane I've not level zero I don't |
1019s | have this I can't I can't learn it and |
1021s | it's undiscovered so I can't craft any |
1024s | Brick Lane things so but your |
1027s | so well just to reiterate if you already |
1030s | asked a question I guess we missed it so |
1032s | let's begin in the twitch and we'll be |
1034s | able to catch it now so as you can see |
1038s | in here I don't have more during right I |
1043s | don't have the skill it's not skilled |
1045s | but I do know of it I have level zero |
1048s | morning hmm so with that level zero |
1050s | morning I'm allowed to craft a lot of |
1052s | these things there's some stuff I can't |
1053s | craft but a lot of the recipes are now |
1056s | unlocked so they but their prices are |
1059s | very high so like if I want to make a |
1061s | stone sign it's gonna cost me 60 stone |
1063s | right but if you took more if you took |
1065s | masonry you would be able to craft one |
1066s | for 30 immediately so this sort of |
1069s | allows people to test out stuff that |
1071s | they haven't taken yet mm-hmm and also |
1076s | of like you know somebody's we've all |
1078s | experienced if somebody goes missing or |
1080s | something you like lose your whatever |
1082s | your lumber maker but you need that last |
1084s | five lumber to make your research table |
1085s | don't like research the next thing |
1087s | mm-hmm you can still get that done |
1091s | without having to like panic Basin Road |
1094s | just heals a lot more wood or maybe you |
1097s | just so resource rich and you find you |
1100s | so you have to come in skills that you |
1102s | go down and you never branch out and say |
1104s | I want to make this yeah this yeah and |
1107s | yeah it'll let you try a bunch of |
1108s | different stuff hopefully the hope is |
1112s | that the economies will sort of like |
1114s | balance us out so that like even though |
1115s | I can make this sign at sixty stone |
1118s | right you can make it at thirty or less |
1120s | because obviously if you get better at |
1121s | it you'll be able to make it for like |
1123s | ten and then you'll make this and you'll |
1125s | sell it to me for like 20 and I'll be |
1127s | like well I could make this for sixty |
1128s | stone or I could just buy it from will |
1130s | for twenty and that choice seems pretty |
1132s | obvious so that's sort of the hope with |
1135s | unlocking this because previously we've |
1137s | we've had them pretty locked down and |
1139s | that was to really encourage people to |
1141s | like you know cooperate and not |
1143s | necessarily work together but like use |
1145s | the economy systems and do that sort of |
1148s | stuff |
1148s | mmm hopefully that will still exist |
1150s | obviously we're testing out this new |
1152s | system to see how it works out and some |
1157s | the professions are a little bit more |
1158s | lockdown in others okay so we had sent a |
1162s | question do you still need the |
1163s | profession to craft trucks or can you |
1165s | craft without yes a certain certain |
1171s | recipes still require skill and certain |
1173s | ones do not I don't have an exact list |
1175s | of which ones do and which ones do not |
1177s | but there are recipes that are locked |
1179s | behind levels so especially right |
1182s | currently in the current build of the |
1183s | current building game cooking is very |
1186s | locked not like you can still cook stuff |
1189s | without the skill but taking the skill |
1191s | and leveling it up unlocks a lot of |
1193s | extra recipes and then there's some that |
1195s | are less lockdown like early masonry is |
1197s | not as lockdown but there are still a |
1199s | few things you unlock through levels and |
1201s | stuff like that |
1202s | so we're kind of testing out a range of |
1203s | stuff and hopefully we'll figure out |
1205s | what works best and like move all of |
1208s | them in that direction cool is calorie |
1212s | waste at the lower cooking efficiency |
1215s | levels seen as any kind of problem |
1216s | currently doesn't make much sense to |
1218s | cook recipes anything less than full |
1221s | efficiency so I'm not sure if that |
1226s | question is about like the fact that you |
1229s | like take like 5 beats and turn it into |
1231s | like one baked beat and then that one |
1234s | baked B is worth less calories than |
1235s | those 5 beats individually that's |
1238s | something that the sort of trade-off |
1239s | there is that we're really trying to |
1241s | make sure that nutrition is important so |
1243s | that you want to take those 5 beats and |
1245s | turn them into that one beat because |
1246s | that one beat will give you more skill |
1248s | points we've done a lot of tweaks with |
1250s | like moving how much thing like skill |
1254s | points things give you and previously |
1257s | that was kind of hard to tweak just |
1260s | because of the number like the large |
1262s | numbers you would get like you know you |
1265s | don't want to get like we could give |
1266s | people like 600 skill points a day and |
1268s | then we could extend the food recipes we |
1270s | have to be from 1 to 600 but that sort |
1276s | of number inflation we were trying to |
1277s | avoid so right now there the range that |
1279s | they're in is sort of low so people |
1281s | don't really see that incremental like |
1284s | advantage as beneficial so they're like |
1285s | oh I could eat these 5 beats and gain |
1288s | like 20 skill points a day or I could |
1290s | eat this one really nice beat and get |
1292s | like 25 and that doesn't seem that great |
1295s | hopefully this sort of multiplier will |
1297s | make it feel better obviously food |
1299s | tweaking is something we're doing all |
1300s | the time as far as the efficiency goes |
1302s | and like waiting till you get to the end |
1304s | that's not really possible anymore you |
1305s | cuz you have to cook things to get into |
1307s | the maximum efficiency so either either |
1311s | way at this point you're gonna have to |
1312s | big bunch of beats down to just one beat |
1316s | so let's see children are the |
1321s | professions now feeling more |
1323s | identification 'el or can you still |
1325s | choose different specialties amongst |
1327s | different professions example skill |
1330s | cement furniture clothes and advanced |
1332s | campfire cooking yes so the professions |
1336s | right now are just logical groups for |
1338s | the UI so like there's currently there's |
1341s | no benefit well talk about a little bit |
1344s | about the plans for that but yeah in the |
1347s | guy at least in a toe there they're not |
1349s | gonna be related but we do have some I |
1352s | mean there was some interest in in |
1354s | changing that to make them sort of like |
1355s | like the Mason might be better at all |
1358s | the trees in masonry rather than it just |
1359s | being like oh now I'm a bricklayer today |
1362s | and tomorrow I'm going to like sew |
1364s | clothes and then after I'm gonna cook a |
1365s | nice meal like we kind of we would like |
1369s | to steer people towards that but that is |
1371s | not currently in the game cool dr. Jones |
1375s | hey dr. Jones dr. Jones has been |
1377s | streaming a preview of 8.0 recently so |
1382s | hey and you should check out their dream |
1385s | dr. Jones asked what time frame are you |
1388s | think you know for some to go from |
1390s | unlocking a skill tree to fully |
1392s | maximizing it out in the beta so far it |
1395s | seems you burn through them very quickly |
1397s | I'm guessing you're still balancing that |
1399s | yeah the EXP balancing is something we |
1401s | need to work on and but it will change a |
1403s | lot between now and when we release not |
1408s | really exactly sure how long we want |
1409s | people that have to level up because we |
1411s | do want to a lot of people fairly |
1413s | quickly because you should be getting |
1416s | them relatively fast like I know on the |
1420s | one server that we have the 800 server |
1422s | that's up right now the stream one they |
1425s | changed the specialty gain rate to be |
1428s | lower than normal so you like normally |
1432s | the the plan is that each person |
1434s | assuming that you have a house and a |
1436s | food according to your technology level |
1438s | will gain at the least at the firt for |
1441s | the first like week or so will gain a |
1443s | specialty every one to two days so like |
1446s | today like if we just started this game |
1448s | and everything was default I would have |
1450s | one specialty point and I would use it |
1451s | on like logging and then the next day I |
1453s | would have one more and I would use it |
1455s | on whatever like smithing or something |
1457s | and then two days after that I would get |
1460s | another one and so the goal would be |
1462s | that you could kind of like level these |
1463s | skills up and especially because the way |
1465s | that their relevancy works like near the |
1467s | end of the game there's a lot less |
1468s | reasons to be queuing logs we kind of |
1472s | need them to level up sort of fast so |
1474s | that they're still like useful at max |
1476s | efficiency you don't want it to be like |
1477s | oh yeah I can finally hew my logs at max |
1480s | efficiency time to heal my logs and then |
1482s | your neighbors building like a concrete |
1483s | monolith like that's not really where |
1486s | you want to be you want to be able to |
1487s | like use your skill at max efficiency as |
1488s | well so we wanted to be relatively fast |
1490s | the exception to this are sort of the |
1493s | touristing professions like mining |
1497s | mining logging gathering and like those |
1500s | ones those ones levels slower and that's |
1502s | kind of intentional because we want |
1505s | because they're useful for most of the |
1507s | game and eventually they don't currently |
1509s | tie into the vehicles but we do want to |
1512s | tie them into the vehicle harvesting as |
1513s | well mm-hmm slowly because they're |
1516s | relevant throughout the entire game yeah |
1518s | they're the resources that feed the |
1519s | world yeah exactly so like at the end of |
1521s | the game you're still gonna be mining |
1522s | stuff like that |
1523s | so you know those ones will level slower |
1526s | than the crafting ones and maybe we'll |
1528s | do some tweaks to that but that's kind |
1531s | of the reason why there is some |
1532s | disparity if you've played the build |
1535s | Kappa had a few questions about |
1537s | nutrition what's the best nutrition at |
1540s | the moment the best nutrition I don't |
1543s | have a spreadsheet in front of me it can |
1547s | get pretty high though it's it we |
1549s | haven't changed anything about the skill |
1553s | gained from housing or food maybe we |
1556s | have and it's been a while so I'm not |
1558s | exactly sure but it should be roughly |
1560s | the same the maximum cap to your EXT |
1563s | multiplier will be about the same as |
1564s | your skill points per day let's open up |
1566s | the skill tree while we're talking just |
1569s | so people can get a look at that and we |
1571s | can kind of poke around in there |
1574s | good suggestion thank you can't wait for |
1579s | the talent to duel we'll pick axes okay |
1582s | we will get in the suggestion it's a |
1586s | great good idea |
1588s | see any other questions I know you |
1591s | wanted we'll take some more questions |
1592s | later but I know Craig you're going to |
1593s | get into what's coming in the future |
1596s | what are your visions for the future oh |
1598s | yeah so there's like kind of a lot of |
1600s | things that we want to work into the |
1601s | skill tree as we go forward and |
1605s | obviously like this what's coming out |
1608s | NATO is kind of like the first iteration |
1610s | of this and it's it's a pretty big |
1612s | change like even even if a lot of like |
1614s | how you gained points is kind of the |
1616s | same it's just like that yet the new exp |
1619s | gained and like the talents and all that |
1621s | sort of stuff is sorted in there so |
1623s | right now a lot of towns are pretty |
1624s | bare-bones some of them don't even work |
1625s | properly right now obviously it should |
1628s | be fixed by 8:00 but you know moving |
1630s | forward you really want to expand on on |
1632s | those as well as like just the skill |
1636s | groupings in general like I mean we |
1637s | talked about this earlier but we do want |
1640s | to make these professions sort of |
1642s | meaningful right like I want it if I'm a |
1643s | miner I should get benefits right and |
1647s | listen this also sort of plays into the |
1649s | whole like hewing is like less relevant |
1652s | at the end of game obviously you can |
1653s | still use it to like make housing |
1654s | objects and stuff right but like if I'm |
1655s | at max level Heuer it is sort of like |
1658s | sad that it becomes kind of irrelevant |
1661s | later on mm-hmm |
1662s | so how are we addressing that so what I |
1667s | mean we don't have anything exact right |
1668s | I'm not gonna promise anything but what |
1670s | we would want to do is sort of tie this |
1672s | in so like if you are good at hewing you |
1674s | maybe you get some benefits for lumber |
1675s | like if you have multiple just like |
1679s | specialties in the same tree maybe you |
1680s | can gain overflow experience like say I |
1682s | take |
1683s | and I'm still gained like some benefit |
1686s | for hewn logs into that lumber tree |
1688s | because they're all related right mm-hmm |
1691s | and we sort of want to sort of tie in |
1694s | the sort of obsolete skills into the |
1696s | newer ones and I think the best way to |
1698s | do that is to sort of tie them in with |
1700s | the professions and that's sort of |
1706s | something that we would like to look |
1708s | into obviously not gonna be an aid but |
1710s | as we before that's something we're |
1712s | definitely in consider as far as |
1714s | expanding the talents Co these levels |
1716s | also might change we might increase the |
1718s | number of levels it's also possibility |
1720s | of making up infinitely level we'd talk |
1723s | about something like that before but as |
1727s | far as talents go right now there's only |
1728s | two choices at every tier and the tears |
1730s | are only three and six some of them |
1733s | aren't less interesting than others the |
1735s | eventual goal would be to have it so |
1737s | that each specialty has something unique |
1739s | in them like I'm not gonna come up with |
1742s | anything on this far right here right |
1744s | but like you would want them to be |
1746s | unique I don't want to have like oh my |
1749s | hewing talent is the same as my lumber |
1751s | talent like that's not that interesting |
1752s | right you'd want to see something unique |
1754s | at each level and then hopefully expand |
1756s | it'll either there's more in the levels |
1759s | because their service we could put so |
1761s | much stuff in here or or like more |
1764s | options at the level it's think you |
1766s | should give you more choices because we |
1768s | want like if you take mining and I take |
1770s | mining as like these servers were bigger |
1771s | you we really want like you to be |
1773s | slightly different from me like maybe |
1775s | you were really good at mining through |
1776s | basalt and I'm like I love mining in |
1779s | deserts and I'm like hitting sandstone |
1781s | or something like that you know just |
1782s | something to make these people unique |
1785s | people within the same profession like |
1787s | slightly different and to give that a |
1790s | choice and to make that the feeling of |
1791s | levelling up sort of like better just |
1793s | yeah and a few people might have missed |
1796s | it earlier so how do you get stars and |
1799s | what affects the rate at which you |
1800s | acquire them so as before it's basically |
1804s | how little skill points per day's work |
1805s | it's just your nutrition and your |
1807s | housing will kind of increase the rate |
1810s | at which you level up and gain stars and |
1812s | also the rate which you |
1814s | experience anything else coming in the |
1820s | future ideas that you're looking into as |
1823s | far as skills go like mainly we have I |
1825s | mean obviously there's a ton of |
1826s | balancing to do and as we move forward I |
1829s | kind of talked about how there's some |
1830s | stuff locked in some stuff not we really |
1832s | want to kind of figure out which way we |
1835s | want to go essentially and so we haven't |
1838s | kind of spread out right now and we're |
1840s | gonna see how that feels and how it |
1841s | works and then we'll kind of push all of |
1846s | the trees in that direction and I think |
1849s | it's kind of important as we go forward |
1850s | that like we make sure that there is |
1854s | stuff at every level like even right now |
1856s | in the ones that have unlocks there's |
1858s | there's not enough stuff to like filter |
1860s | in each level mm-hmm so as we add |
1862s | content we'll be able to like put it |
1863s | behind these different levels or like |
1865s | I'm walking for everybody stuff like |
1866s | that I feel like you kind of touched on |
1870s | this a bit but are there any development |
1873s | plans in addressing late-game in some |
1875s | professions losing relevance carpenters |
1877s | and tea to lumber being largely |
1879s | out-of-date or secondary food |
1881s | professions such as hunters losing |
1882s | income from Lord man yeah so yeah so we |
1887s | sort of it's kind of hard to say because |
1890s | really like it's really hard to keep |
1892s | Hume logs like super relevant later on |
1895s | we at least for wood in general my vein |
1899s | problem with wood right now is it that |
1901s | like masonry goes from tier 1 to tier 4 |
1904s | lumber it caps the paper or wood caps |
1907s | out at lumber so you have a lot of stuff |
1909s | out there and that's not necessarily |
1911s | under the purview of skills specifically |
1912s | it's just kind of like something that we |
1914s | need to put there but yeah so mostly |
1919s | we'd be like at least from the skills |
1920s | side we'd be looking at making those |
1921s | sort of obsolete skills still relevant |
1924s | somehow and obviously like you could |
1926s | still use human logs maybe we'll find |
1928s | maybe a lot of talent or something at |
1930s | the end where it's like Oh hume logs can |
1932s | be like better tea or something I don't |
1934s | know we'll figure something out for sure |
1936s | we we do recognize that as a problem as |
1938s | sort of these older skills falling out |
1940s | of relevance and actually before you |
1942s | could on |
1942s | but with the new system we're not |
1945s | actually gonna let people on learn |
1946s | skills at least immediately we might let |
1949s | you reset your like completely drop your |
1953s | skill maybe a max level or something but |
1958s | we're not sure yet because especially |
1959s | because of the massive benefit they give |
1961s | you immediately we can't really let |
1962s | people just kind of swap around their |
1963s | points all the time mm-hmm but because |
1965s | stuff is more on the lock now it should |
1967s | be less like bad for you to like pick a |
1970s | specialty that's not particularly useful |
1972s | to you right at that moment because you |
1973s | can still do the other things it's just |
1975s | maybe not as efficiently |
1978s | Satsuki says we need a way to burn |
1980s | elementary materials for arts and |
1982s | culture okay sounds good yeah what a |
1985s | burn pile |
1986s | yeah well get a burn pile on the game |
1988s | that'd be pretty fun let's see make it |
1992s | so your stars and a skill increase |
1994s | experience gained in related skills by a |
1997s | certain percentage that get a cool idea |
2002s | let's see what about the research skill |
2005s | how do you level this do you need to |
2007s | craft a lot of skill books or the talent |
2010s | form or carry weight max calories and |
2013s | more use for so own paper Billy |
2015s | okay well that's like a lot of questions |
2017s | okay so let's see the research skill |
2019s | doesn't exist anymore um there is a |
2022s | special there a specialty I guess it |
2025s | would be called called self-improvement |
2027s | which is that's what the old skill tree |
2029s | was called right now in the current |
2031s | build of the game it you can take it but |
2033s | you can't level it on by it or release |
2036s | it should be it's going to be a skill |
2039s | especially that just everyone starts |
2040s | with so everyone will have this |
2042s | specialty and it's just gonna level up |
2044s | by you leveling up other specialties so |
2046s | it's like as you just it's just gonna go |
2047s | up naturally sort of as you play |
2048s | assuming you take a specialty and you |
2050s | actually invest in it that that's gonna |
2053s | be the skill that covers basically |
2055s | everything that the self-improvement |
2057s | skill used to cover so that's kind of |
2060s | where that the status of that is |
2061s | um yeah paper that has no use currently |
2067s | there's no change in that obviously it |
2069s | is one of the like it's it is probably |
2072s | the most useless skill except for maybe |
2075s | the |
2076s | cooking tear but that is something that |
2079s | we definitely want to like incorporate |
2081s | into stuff definitely will have more |
2084s | importance hopefully in like laws and |
2085s | stuff I don't really have anything I can |
2088s | weigh I'm not gonna like promise |
2089s | anything obviously but you know we are |
2092s | planning to look at laws sometime soon |
2094s | so maybe we'll incorporate that sort of |
2096s | in there we can also back your currency |
2100s | with paper so maybe you guys should do |
2101s | that right paper money we had a question |
2105s | about boats boats are not in 8.0 still |
2109s | hoping for the future or you know |
2111s | there'll be a future update so but not |
2113s | 8.0 but we've got a lot of really |
2116s | awesome stuff in 8.0 it's visually it's |
2119s | dramatically diets really crazy I think |
2123s | you're really gonna like it |
2125s | have you thought about adding a mailbox |
2128s | system for leaving messages for offline |
2130s | players I love it that's a great idea |
2134s | very cool it's very difficult to get a |
2137s | hold of people who aren't in the same |
2139s | time zones when you need them cool thank |
2141s | you Bob that's awesome we'll put that on |
2145s | our suggestion you can also you could |
2147s | also message them I know the chat system |
2149s | as always is often overlooked but you |
2151s | can turn off the crafty notifications |
2153s | and then it's easier to parse you can |
2157s | see me cheating a bunch here and you can |
2159s | message people but yeah we have talked |
2163s | about a sort of in-game mail system and |
2166s | it would be kind of convenient hey you |
2168s | can all see yeah juice for paper yeah |
2172s | it's true |
2172s | he's a paper to make a message okay |
2177s | let's see it makes more sense do you |
2180s | have to gathering specialties to be |
2182s | baseline as you have to level them as |
2185s | they said you have to hit trees and |
2186s | break rocks and it's slow so it makes |
2188s | sense everyone has it so they kind of I |
2192s | mean it seems it's possible that might |
2196s | end a baseline but for now we're gonna |
2198s | hear them as they are mostly because we |
2201s | do want people to specialize in these |
2202s | things like we want people to be like oh |
2204s | I'm I'm mine that's my job and there are |
2207s | people who do like mining I like |
2208s | personally when I play the game and |
2211s | they're people who craft and eventually |
2214s | you should have enough specialties where |
2215s | you can do both it's not impossible and |
2218s | I do think it's it's nice to have that |
2220s | niche for people who do because |
2222s | otherwise if we took out a lot of the |
2223s | gathering professions most of them would |
2225s | just be crafting professions and not |
2226s | everyone wants to craft all the time so |
2228s | what do you think is the most specialty |
2230s | somebody could have by the end of the |
2231s | game depends on your settings by Depot |
2233s | so as it is now it scales |
2236s | almost exactly the same as its scaled |
2238s | before so you'll gain specialties and |
2242s | specialties the amount of experience |
2244s | required per level will increase as you |
2246s | gain more and then at a certain point |
2249s | it'll just be at like the maximum cost |
2252s | and it'll just keep going over and over |
2253s | so if you just played forever you just |
2255s | keep gaining them at whatever rate that |
2256s | is it shouldn't be about it caps out I |
2260s | guess it depends how many skill points |
2261s | you have really it's hard to estimate |
2263s | based on like but if you had maximum |
2267s | maximum everything you had like back |
2269s | some fluid maximum housing and at the |
2270s | very end of the game you might get one |
2272s | every like three days or something chewy |
2276s | says what's to stop me from making ten |
2279s | thousand hewn logs and power leveling |
2281s | nothing in fact that is what we want you |
2284s | to do you can do it you can do it ten |
2286s | thousand logs although then you'd have |
2288s | to put the wood in Gregg's you don't get |
2289s | the experience unless you actually make |
2290s | the human logs so you could start the |
2292s | thing for ten thousand but you won't get |
2294s | the experience and so you actually put |
2295s | in the wood for that where your friends |
2298s | put in the woods yeah yeah or your |
2299s | logging friend puts in the wood so yeah |
2303s | really really that's kind of honestly |
2305s | nothing stopping you except your own |
2308s | ability to get together wood yeah oh and |
2310s | you don't have to complete the humans |
2312s | right like as you saw I was getting |
2313s | experience like as each one completed so |
2316s | like if I order like whatever four of |
2319s | these boards and I put in enough for one |
2322s | board I'll gain the experience for that |
2324s | one board so you don't need to like you |
2326s | could order like ten thousand and only |
2329s | complete like a hundred and you'd get |
2330s | experience about a hundred |
2331s | she's got experience for just just that |
2333s | one you get the magic complete Magnus is |
2338s | curious what the talents are for farming |
2341s | for farming |
2342s | so farming a little bit weird because |
2344s | farming has the crafting ones Crowley a |
2346s | lot of the more a lot of the weirder |
2348s | ones are in gathering gathering has some |
2352s | I don't have gathering right now but the |
2355s | gathering ones are mostly related to |
2357s | choosing between harvesting natural |
2359s | resources and harvesting planted |
2361s | resources so if you're like five if you |
2363s | are a farmer you might take gathering |
2365s | and then you would take the ones that |
2367s | increase your gains from planted |
2369s | resources and that would just help your |
2371s | farming yields but maybe you're on like |
2374s | a small world or like a hermit and you |
2375s | live next to a jungle and you're like oh |
2376s | I want to just occasionally pick a |
2378s | couple of papayas there's one that |
2380s | actually drastically increases the |
2381s | amount of resources you get from natural |
2383s | plants so that could be an option and |
2388s | actually is will the chat system be |
2391s | updated I rarely see if I get a DM and |
2393s | the current system so it's a Craigslist |
2395s | pointing out you can turn off other |
2397s | notifications you can remove occations |
2399s | but I mean |
2400s | chai is something we would like to |
2403s | improve there's no changes for coming in |
2407s | eighth but you know as well as things we |
2408s | look at you can turn off these |
2409s | notifications if they bother you and |
2411s | then if someone messages you it will be |
2413s | the only thing that pops up yeah I know |
2415s | we would like to update it and there's a |
2418s | good chance that we will in the future |
2419s | and comments from you letting us know |
2422s | that you know you're having issues helps |
2424s | us prioritize that so you know no |
2428s | concrete plan right now but is something |
2430s | that we've talked about and we'll |
2432s | continue to talk about okay yeah I don't |
2441s | see C contract system with multiple |
2443s | boards can we get a synchronized option |
2446s | I see you wanna like synchronized C with |
2448s | like two boards and you want they're not |
2449s | the same contracts on both no I'm the |
2452s | wrong person asked about contracts we |
2456s | can |
2460s | so we'll be I think 9.0 will have a lot |
2463s | more things about government and |
2467s | contract yeah updates on there so I'm |
2469s | sure in the next stream we'll get an one |
2472s | maybe in depth on laws or something |
2474s | maybe if people want that I'm sure John |
2476s | would love to talk about that cool so it |
2480s | seems like most of the questions didn't |
2483s | want to mention that our friends |
2487s | Jeff Grubb over at VentureBeat has been |
2489s | streaming 8.0 with his community and the |
2494s | Waypoint community they've been doing it |
2496s | pretty much nightly on Twitch and it's |
2499s | been a lot of fun there's about 70 or so |
2502s | people in the world and we're on their |
2506s | tail yeah we're on their team and so if |
2508s | you've got about three or four different |
2510s | factions competing working together and |
2513s | it's been a lot of fun so 8.0 releases |
2516s | on Feb 6 but you can get a preview of it |
2519s | now and we're doing this all month long |
2522s | so check it out the big eco world is the |
2527s | big game for the big ego game ass right |
2530s | video game so yeah it's great to see |
2534s | everybody and great to see some people |
2536s | from the video game hey Jeff okay one |
2540s | more question here is there's a bunch |
2542s | more yeah yeah if there's more questions |
2544s | coming in we'll answer them definitely |
2546s | oh you're wait look paper for Scrolls |
2548s | that's something we've talked about |
2550s | before yeah I mean I think it's an |
2554s | interesting idea so far we kind of |
2556s | wanted the information distribution to |
2559s | be theoretically free it's not free and |
2562s | that people that you can charge people |
2563s | for because obviously knowledge is |
2564s | important but we wanted to make it so as |
2566s | possible but yeah that's definitely |
2569s | something we thought about before is |
2572s | there plan to increase item quality |
2574s | based on craft first yeah actually |
2576s | that's something I do actually want we |
2579s | have we actually had a pretty long |
2580s | discussion once about like sort of how |
2582s | we want to improve farming before and |
2584s | we're like oh we could make like your |
2586s | crops be better like right now it |
2588s | directly improves yield but what we want |
2590s | is there be like a really obvious |
2593s | like sometimes when you're like |
2594s | harvesting a plant you're like wake up |
2595s | 5:00 and you're like go is that better |
2597s | is that the only way to know that is |
2599s | just by like remembering how much you |
2601s | got before and then something we used to |
2604s | have it like the bone is shown sometimes |
2605s | but like because it's a natural plant it |
2607s | just grows it's not always that easy to |
2609s | determine so we thought like oh what if |
2611s | you like harvested it's like a gigantic |
2614s | corn right that's kind of cool so we |
2616s | have thought about that and the main |
2618s | problem is right now our skill system |
2620s | our crafting system is kind of like |
2622s | limited in a way right like if you have |
2625s | a different kind of corn that means we |
2628s | need another recipe so hopefully in the |
2633s | future we'll have a better system for |
2635s | that we actually have a bunch ideas for |
2636s | that so perhaps soon |
2638s | obviously not Nate not that soon but |
2641s | we'll sort of work towards that goal of |
2643s | having like the ability to sort of |
2646s | introduce stuff like that and that is |
2648s | definitely something that's on our radar |
2649s | and something that we would like to |
2650s | improve what about irrigation for |
2654s | farming crops |
2655s | get your own crops we have you can use |
2658s | the aqueducts |
2661s | use aqueducts and actually a NATO |
2663s | there's gonna be water pumps and pipes |
2665s | so you can pump water yeah let's do a |
2673s | fly around of the world I know it was |
2676s | something in this way yeah but this is a |
2677s | point Oh world great sushi oh yeah so |
2679s | you want to see like the world this |
2681s | stuff yeah okay well some people have |
2683s | probably already seen the world gin in |
2685s | our last stream yeah |
2687s | thing is looking at things from the top |
2688s | sometimes a little bit deceiving but |
2690s | yeah so this is this is the grassland |
2691s | and actually I guess we can talk a |
2693s | little bit about the biomes now you can |
2696s | ask me questions as well but this is so |
2698s | I know people went over this before in |
2700s | the other stream but kind of interesting |
2702s | so see here so yeah so we're in a |
2706s | grassland right now and ideally like as |
2708s | we sort of moved through more biomes |
2711s | updates and sorry we're moving a little |
2712s | bit away from skills I know that was |
2713s | kind of like the topic originally but as |
2716s | we sort of move forward with the |
2717s | development of the biomes we really want |
2719s | to like make there'd be some sort of |
2720s | like exploration and progression through |
2723s | the |
2723s | the environments so the grasslands is |
2726s | kind of like the eat I don't see easy |
2728s | but I guess it's kind of what I we're |
2730s | going with it's like the easy zone right |
2734s | now because of the way the two leti of |
2736s | tool tears are sandstone and shale are |
2741s | the two beginning one so there's like |
2743s | surface deposits of sandstone and stuff |
2744s | around that you can use for your early |
2746s | game stone and then also there's the |
2749s | desert which also has more sandstone and |
2751s | in sandstone there's iron so this is |
2753s | that's kind of like you're early on |
2754s | materials yeah so this is gonna the |
2758s | desert there's you know cactuses are we |
2765s | thinking of adding new specialties we |
2767s | haven't seen yet like fishing husband |
2769s | yeah for sure that's like sort of I was |
2771s | moving forward we had more content |
2773s | that's definitely something we're gonna |
2774s | want to add I think see like right now |
2778s | fishing is combined with hunting I |
2779s | definitely want to split those up but |
2781s | the problem is right now fishing isn't |
2783s | super useful so at the time I just don't |
2786s | want to like split it up into two not |
2789s | particularly useful thanks ray so now |
2792s | you just take one you get both but yeah |
2794s | eventually we definitely want to split |
2795s | them into both and then once we have |
2798s | like appropriate talents and uses for |
2800s | all those things then we'll we'll split |
2802s | them and delete it their own independent |
2804s | thing and then as we add other content |
2806s | we might split or make new specialties |
2811s | yeah I mean like I said I would love we |
2815s | would love to have another like tier |
2817s | above wood above lumber so like that |
2820s | would probably introduce its own |
2822s | specialty so it's if you find a redwood |
2826s | huxley ass in the hunting hunter |
2828s | profession is there anything that allows |
2831s | you to run through grass faster I think |
2834s | that's a cool idea there's a whole idea |
2836s | for sure so yeah so we'll have like a |
2838s | lot of weight the talus system in |
2840s | general is something we'd really love to |
2841s | explore and stuff like that I think |
2842s | would really fall under the purview of |
2845s | the talents we could also just have a |
2848s | skill that would do that like |
2851s | yeah for sure and I think one of the |
2855s | important things is that it is more |
2857s | annoying to move around the world now |
2858s | like slightly because of the way that |
2860s | you like slow down when you're in plants |
2862s | but like that's sort of intentional |
2863s | because we want players to think like oh |
2865s | should I like pave over this jungle so |
2867s | that I can go through it easier right |
2869s | this is not just about like oh I can |
2872s | like it should be difficult to go |
2874s | through a jungle right the real |
2875s | wilderness is hard to traverse through |
2877s | and there's no trail and so you can you |
2880s | can cut cut all your grass down you can |
2882s | pave it all over and you'll be able to |
2884s | navigate it easier but comes at casa i |
2888s | do like that idea for a hunter |
2890s | specialties yeah maybe that could be a |
2892s | talent so thanks for the great ideas |
2896s | owen the other thing so right now we're |
2898s | in a jungle or rainforest I guess we're |
2900s | calling it rain forest and there's |
2903s | always palm trees so but hopefully we'll |
2907s | have a we have a plan to this new tree |
2909s | it's really awesome looking and so I'm |
2911s | not sure when that will get in but it's |
2913s | gonna look really cool yes coming really |
2915s | soon I guess we don't want to give it |
2917s | away yet so we'll just tease that yeah |
2919s | as cool as this looks it's gonna be it's |
2921s | gonna look way cooler it's gonna look |
2922s | awesome and more amazing yeah well I |
2930s | think that's about it for the talents so |
2934s | it's been really great answering your |
2937s | questions and thanks for chatting with |
2940s | us yeah so alright we'll see you out |
2942s | there and make sure to check out the big |
2945s | ego game with Jeff Grubb Waypoint the |
2948s | ventureBeat community streaming on |
2950s | Twitch tonight alright everybody thanks |
2955s | for tuning guys |