almost 5 years ago - SLG-Dennis - Direct link
Thanks for your feedback. A lot of it is actually planned or already implemented with the upcoming balance changes.

One thing stood out though:
"1. Don't let people unlearn abilities. If they learnt something in life they won't simply forget everything about it."

Are you playing a old version? This is no longer possible since around Update 8.0.

Regarding lifespan of stuff, that is somethin we're currently investigating on how to do given the many issues, including stacking, that this will cause. Other ideas include upkeep costs for running machines. We're on that.

Other than that, there is also some ideas we're very unlikely to do. Requiring special people to build your house is something we had earlier in development and didn't work at all. Too much force to get collaboration isn't going to improve the gameplay, it takes away too much from the fun.

The same applies to hammering longer. Building and replacing stuff when upgrading is already a chore for most people and while we're known to not make everything easy, we did implement AoE tools to remedy this situation. Your idea would make things even worse than they have been. But that's good stuff for a Mod, for example.

Not allowing people to gather is something you can do with laws - we want to keep that option open, as Eco can be played in many different ways. Servers that want to focus on specialisation can easily prevent that, but especially smaller groups will want that possibility.