over 1 year
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Strange Loop Games
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2s | hello everyone welcome to another weekly |
---|---|
6s | stream here from YouTube games |
8s | my name is Jens working as lead game |
10s | designer |
11s | and |
13s | today is |
15s | a bit of an oddity one it's not a Friday |
17s | stream it's a Thursday one because |
19s | um I won't be available for night |
23s | and I'm I'm alone |
26s | you know I'm completely unsupervised |
28s | except tennis |
30s | hanging around in the chat here so |
32s | who knows what Mischief we can get up to |
34s | today |
36s | uh but yeah so today's topic as people |
40s | have seen on the um the titles we're |
42s | talking about property |
44s | uh claims ownership uh the new type the |
47s | new different property types as during |
50s | the settlement stream that picker was a |
52s | bit lost |
53s | um it's back so now I can show that show |
55s | how you select different property types |
57s | between cultural and residential |
62s | um yeah I think we're since I'm here |
65s | alone |
66s | um don't really have anyone to to kind |
67s | of buffer out with so |
70s | please make sure to drop questions and |
72s | comments in chat I got Dennis checking |
74s | it I'm also checking it a bit |
76s | um |
77s | I've got YouTube chat and twitch on my |
80s | end and I think tennis can can check |
83s | Facebook as well |
85s | um so yeah I think we can just dive |
86s | right into it |
90s | and so when you're starting off and |
93s | you're joining a new world and you've |
95s | seen this a little bit before |
98s | uh yeah the the claim tool is working |
101s | and and all of that all of that fun |
103s | stuff |
104s | um |
105s | it's on my Branch so it'll be deployed |
108s | tomorrow hopefully |
111s | um |
113s | yeah when you start off you have all of |
115s | these nice starting points |
117s | um there's still a couple of issues |
118s | remaining where once you click it it |
121s | doesn't really load that specific chunk |
123s | quickly enough so you'll you'll do a |
125s | little bit of a flying um as we'll see |
127s | here but |
128s | these are just quick notifications for |
131s | what general is available |
134s | for the immigration thing |
137s | um these will get replaced with |
140s | Battlement immigrations |
143s | so once you have a town it'll pop up and |
146s | and you can write some text and whatnot |
147s | but we'll we'll just pick one here |
150s | and we'll do a bit of a |
152s | we'll do a bit of flying to avoid that |
154s | we are going to add some sort of DeLay |
157s | So |
158s | you click a spawn point and it'll |
160s | actually load the chunk that you picked |
162s | before so you don't have that |
165s | amazing experience |
169s | [Music] |
171s | right in here |
175s | playing nice everything was working |
176s | until the street and |
179s | and |
182s | load properly but we'll |
184s | and give a bit of a fly over here |
188s | as you can see the plants are not really |
191s | generating quickly enough however the |
193s | terrain does and the loading is looking |
195s | amazing I think everyone has done a |
198s | really really awesome work yet make sure |
200s | that |
201s | when you're driving around you won't be |
203s | running into the same kind of |
206s | void that you're always seeing |
209s | pretty 10. |
212s | but we'll pick we'll pick this nice |
214s | little Hill |
217s | uh yeah once you come into the game and |
221s | fair warning here I know some people |
223s | have had this issue come up with um |
228s | yeah |
229s | [Music] |
230s | um |
231s | this window here |
234s | where you're seeing this camera thing |
236s | this is a deprecated feature so this was |
238s | just kind of a mock-up and used for |
240s | debugging this is not working so if you |
243s | do try to interact with this on the play |
245s | test as is right now it'll break the UI |
247s | and you're gonna have to restart your |
249s | client |
250s | um so just ignore that this exists until |
253s | it actually gets removed |
257s | um but yeah so |
259s | one of the things I wanted to do with |
261s | this stream in particular is that when I |
263s | had John on here doing the settlements |
266s | the settlements is such a behemoth of a |
268s | feature across the board it touches so |
271s | many different areas |
272s | and it's really kind of all-encompassing |
275s | and it felt like we'd kind of sped |
277s | through a lot of the detailing and a lot |
279s | of the uh the general finer details and |
281s | then |
283s | um |
285s | implementations of it so I just want to |
287s | kind of break it down into multiple |
289s | streams where we eat go through kind of |
291s | each segment more explaining a bit to |
294s | people and they can also use the |
296s | reference for when they're starting out |
297s | and when they kind of either testing it |
300s | out or just playing in general |
302s | um just as kind of a reference feedback |
305s | thing |
307s | um so yeah starting off on the new world |
309s | you've got your amazing little |
311s | amped up |
313s | um |
314s | I've already created an avatar which is |
317s | something that you do when you first |
318s | start the game in 10 if you don't |
320s | already have one created |
323s | um and we've already shown that so we |
324s | kind of skipped through that process |
327s | we place down your tent and you are now |
330s | a resident because if the it's |
331s | automatically joining any kind of |
333s | property that you have that is |
335s | residential |
338s | you get these claim Stakes that you've |
340s | seen and these are the determining |
343s | factors to the property types |
346s | so we open this up as usual go into our |
349s | storage and we'll pick up the claim tool |
353s | uh |
355s | yeah so the Avatar is persistent and is |
358s | saved towards your account |
361s | like locally on your account so if you |
363s | if you do jump into somewhere else it's |
365s | not Cloud synced |
367s | um but yeah that is persistent across |
371s | um |
371s | so you can create your avatar and then |
373s | once it's created you can join multiple |
375s | servers with it or you don't have to |
376s | recreate it every time you join a new |
378s | one it will save it individually for |
381s | female versus male you could have a |
384s | character looking one way for female and |
386s | another one for male |
390s | um yeah so |
392s | this plot still generates its usual |
395s | claims |
396s | and gone and I've gone ahead and also |
399s | increased |
401s | for the new speed for a bit |
403s | and it doesn't exist |
406s | um we have a certain amount of plots is |
409s | tied to the property limit so the stakes |
413s | are kind of your bread and butter you |
415s | don't have these claim papers that you |
417s | spawn in with the beginning as you can |
419s | see those are gone |
421s | so the innate property limitation is in |
424s | your Stakes |
425s | and this is a single one and then inside |
429s | the plots tab is where you see these |
432s | limitations got some descriptions and |
434s | this is also where you drop in the claim |
436s | papers when you want to improve and |
438s | expand on it so |
440s | 12 for the homestead is the base |
442s | limitation |
444s | and it also says how many you claimed |
447s | but then if you wanted to exceed these |
450s | 12 you need to add more claim papers |
454s | and the claim papers will go into as |
457s | soon as we opt down our first town |
460s | Foundation |
461s | is where you acquire new ones |
465s | so everything up here |
467s | Works kind of the same but the big |
470s | limitation is going to be the stakes |
471s | because you can't create a new property |
474s | even if you'd have claim papers you |
478s | still can't |
479s | claim |
480s | as you will because one it's not |
482s | adjacent to it |
484s | there is a bit of an inconsistent pop-up |
488s | there but claiming itself works |
492s | but this will allow you to claim up to |
494s | 12 odds and then it'll prevent you from |
497s | claiming more because you're you're at |
499s | the limit |
501s | now with the change to this one of the |
504s | things that we we really kind of looked |
506s | into and and are still a bit debating |
509s | about how we want to be doing |
512s | is previously using the property tool or |
515s | if you if you were to use your map for |
518s | instance |
521s | um and I know some people know of this |
523s | trick some people don't you could look |
525s | over |
527s | um |
528s | the error should going up there but |
530s | let's ignore that for a bit |
533s | um once you moved over your property |
535s | type or you're mousing over it |
538s | you could access it |
540s | through here and that would pop up the |
544s | property window so you could check the |
546s | different statistics and everything from |
548s | the map view without being |
551s | present locally |
554s | as well as the the property value and |
557s | who is on it and the residency and all |
559s | of that |
560s | you had this delete button here |
563s | and the delete button is no longer |
566s | existing on the claim |
568s | because the claims are tied to a |
571s | physical object in World space |
573s | so in this case this Foundation |
576s | needs to be removed when you're deleting |
578s | the claim |
580s | so if we do this if |
582s | grab a model hammer |
585s | and you pick this up it'll uproot and |
588s | remove all of the plots that are claimed |
590s | so this is essentially replacing that |
592s | delete function |
594s | and |
597s | uh assets since the claims aren't you |
600s | know their own unique thing and and a |
604s | non-world object we kind of had to |
610s | um do something about that because |
611s | otherwise you would be able to remove |
613s | the claim from the map but you would |
615s | leave the stake |
617s | which is kind of causing issues or a |
621s | multitude of reasons |
624s | yeah and if you only have one property |
628s | the property tool will automatically |
630s | change to whatever assigned Deeds that |
633s | you can claim for |
637s | and |
639s | I think I think that's it if |
644s | yeah so or a couple of questions there |
647s | will there be different tiers of claim |
649s | papers the claim papers are tiered but |
652s | they're linked to specific settlements |
656s | and for the admin purposes |
660s | if you're looking at things like |
663s | specifically for for admin claiming |
666s | roads Etc |
669s | um we are adding a command that allows |
671s | you to |
672s | own claims and Stakes specifically tied |
675s | to a settlement of your choice |
677s | so you would do something like slash |
679s | spawn settlement stake and then you'd |
682s | specify the settlement and then the |
683s | amount |
686s | and to kind of get around that |
688s | now |
690s | how do you recover it so workbench |
694s | if you'd lose it or say uh |
699s | you have lost that deals with inactivity |
702s | and the property that |
705s | could no longer exist in terms of like |
708s | unclaiming abandoned people and and so |
710s | on so forth |
713s | and this person comes back and want to |
716s | get back into it previously you you were |
718s | kind of shanked |
719s | and couldn't really |
722s | get back to it without begging someone |
724s | for claim papers or getting them handed |
726s | out |
727s | this is slightly remedied because |
730s | homesteads are the inherent owning of |
733s | the property you are limited to |
736s | homesteads or limited to one Homestead |
739s | per individual citizen |
741s | but you can craft them |
744s | so if you have someone returning |
746s | they can craft a new Homestead clean |
748s | state |
750s | and then that would allow them to create |
752s | a new property and kind of get rolling |
754s | again if they do come back and you've |
755s | reclaimed their stuff |
759s | uh yeah I think |
762s | I think that's that's it for General |
764s | homestead's unique pieces |
769s | um |
770s | or property things in general |
774s | uh |
777s | monsoon's asking about how renting works |
780s | with only having one Homestead well |
783s | um |
784s | there's a difference between owning |
785s | something and renting it says renting it |
788s | gives you access to it at the cost and |
791s | allows you to place residency but it's |
793s | not something you're actually |
795s | owning in a sense |
799s | it'll probably be a bit more |
803s | Improvement to the renting system itself |
807s | rather than |
809s | something else because we do want to |
811s | expand on the renting a little bit and |
813s | I'm gonna make it more |
815s | more fleshed out and kind of working |
816s | more |
818s | um |
818s | yeah and also to |
820s | clarify as to why why the homesteads are |
823s | unique is that homesteads are placeable |
825s | anywhere in the world from the start |
827s | last year we kind of wild |
830s | wild flaming |
833s | um and it's something that you can do |
834s | even if you are |
836s | even if you're a member of a town you |
838s | can still place a homestead I believe at |
841s | the moment I'm not gonna swear on it but |
845s | we'll we'll give it a whirl here in a |
846s | bit and see |
848s | um so I want to pick up my Homestead |
850s | because I want to show something else |
851s | that is related to it |
854s | um so let's do |
855s | let's do that and just level off this |
857s | area we have some playing rounds uh |
865s | now we have some Bean empty space |
868s | so |
869s | uh inside to kind of progress through |
873s | that |
875s | um |
875s | I did show a little bit earlier but you |
877s | have The Ballot Box |
879s | that is a bit sneaky right now it'll |
881s | probably get a shifted recipe eventually |
887s | not |
888s | super happy with how it's looking right |
890s | now |
892s | but The Ballot Box is your entryway into |
895s | the regular and the expensive civics |
898s | since every town is gonna need a Ballot |
900s | Box it felt like it was the |
903s | the more logical workstation we use even |
906s | though it's technically not a |
908s | workstation per se |
909s | but it just it made sense in terms of |
912s | where you're coming into Civics because |
914s | everyone needs a Ballot Box to be able |
916s | to vote on |
917s | their or can I run for office and do |
921s | elective titles and all of that |
923s | I mean here is where you have the |
925s | collective Civic crafting items |
929s | so one of the big things that we are |
931s | going to |
933s | or |
934s | getting kind of further is the town |
936s | Foundation which is your next kind of |
939s | stepping stone |
943s | add one of those |
945s | and then we do a little bit of more |
950s | for this uh so we unlock |
955s | seven |
957s | here we go |
962s | ourselves loose so |
964s | when you're starting off a town and this |
967s | is regardless if you have |
970s | if you don't have property at all |
972s | because you can create a town without |
974s | owning any property most of the time |
977s | you're gonna be having at a homestead |
979s | since that's your kind of |
982s | then it's yours |
984s | and if you have a homestead placed |
988s | it'll act as a limit a range limit piece |
993s | for towns so when you create a new town |
996s | and you have a homestead placed you're |
999s | gonna need to be close enough to that |
1001s | Homestead in order to actually |
1005s | create a town so the town will shout at |
1007s | you for if it's if it's not close enough |
1011s | and |
1013s | it does this by |
1017s | here |
1020s | might have yeah so towns |
1025s | this is also where you're renaming it |
1027s | and as you can see here that we didn't |
1030s | have last time |
1031s | requirements are not met |
1033s | and that is because a town requires at |
1037s | least two citizens to be created |
1041s | and then also as a kind of precursor it |
1044s | requires all the plots in the room to be |
1046s | claimed on the single tile so this is |
1049s | falling into the same scenario as the uh |
1052s | the claim stake or the homestead stake |
1055s | each of these objects have their own |
1058s | property Deeds |
1060s | so when you create and place down this |
1063s | Foundation the foundation needs to have |
1066s | its own deed set |
1068s | and this now shows up as I can select |
1071s | and interact with both of these Deeds |
1077s | and if you Mouse over you can see which |
1079s | speed it's currently claiming for you |
1082s | right click it with your mouse that's |
1083s | when you access this feed selection |
1090s | now I can claim it and |
1093s | now it's all happy because all the plots |
1095s | in the room is claimed so this is |
1097s | something that's also applying to |
1098s | furniture |
1100s | as well as crafting stations and |
1101s | everything as long as you have something |
1103s | that you want to give value or get a |
1105s | bonus inside your room |
1106s | the entire room needs to be cleaned |
1110s | and this was something fundamentally |
1112s | changed in 9.6 I believe |
1117s | in coloring |
1120s | so now we're here we need another |
1123s | citizen |
1125s | and I have a |
1129s | wait oh I believe |
1132s | and that gives us a bunch of citizens |
1134s | that join my town |
1136s | is obviously a QA command so make sure |
1139s | that you test the commands out properly |
1141s | before you use them on a live server |
1143s | because some of the things that I use |
1145s | May destroy things |
1147s | and are not necessarily meant for |
1149s | long-term use on servers especially |
1153s | these with kind of that generates fake |
1155s | users and |
1157s | extensions of criterias of things |
1163s | [Music] |
1164s | I forgot the work in progress text |
1167s | Dennis hasn't let me know that |
1171s | have it here somewhere |
1176s | probably we can find |
1179s | um so once you have this criteria set |
1181s | you have enough players that have been |
1183s | wanting to join your town you can see |
1185s | here an example on how it's looking |
1188s | yeah |
1189s | it is work in progress |
1192s | um you can see that these are people |
1194s | that have applied to the town themselves |
1197s | so they've gone up to this foundation |
1198s | and said hey I want to be a part of this |
1200s | town |
1202s | um and the immigration laws in this town |
1205s | is allowing for anyone to actually apply |
1207s | to it |
1209s | and then you have these two that have |
1211s | been invited so these gets this prompt |
1215s | similar to |
1218s | um when you invite someone to a |
1219s | residency it'll pop up saying like hey |
1221s | this town has invited you you want to |
1224s | accept and join it and if they click OK |
1225s | they'll be passed into the actual |
1228s | citizens |
1229s | so these two are applied we can improve |
1232s | we can improve them and they'll be |
1234s | popped over here |
1235s | uh since they're fake users they're not |
1237s | really behaving in the way normal |
1239s | citizens would be |
1241s | and this allows us to set the name for |
1244s | it so if we want to change this out to |
1246s | Autoville |
1248s | and here we can also change out the |
1250s | color that the map overlay has |
1254s | a secondary color and a primary color |
1258s | and see how it's still the requirements |
1261s | are met but the Constitution has yet to |
1264s | be |
1266s | sorted out so |
1268s | similar to how the general government is |
1271s | created |
1272s | um |
1273s | it needs the Constitution to be able to |
1275s | dictate the terms of the general rules |
1277s | and legislation that is allowed it to be |
1279s | happening in that region |
1282s | as towns are each town is its own |
1286s | government body |
1288s | it does make it a little bit more |
1290s | complicated in terms of how you kind of |
1292s | set up if you're just playing this as a |
1293s | group |
1294s | now it should be mentioned that there is |
1298s | a way to disable the entire settlements |
1302s | feature |
1303s | and that will just hand out claim papers |
1306s | and claim Stakes similar to how it's |
1308s | doing |
1309s | pretend |
1312s | but if we're happy with this default one |
1314s | we don't want to change anything or |
1317s | maybe we want to change out the executor |
1319s | so I can do magical things and just pass |
1321s | laws willy-nilly |
1323s | will ratify it |
1326s | and then everyone that's inside and are |
1330s | valid citizens |
1332s | are gonna get this election pop up and |
1335s | be able to vote on it |
1339s | do this |
1341s | and we finish the election |
1344s | and you can see some some achievement |
1346s | stuff that's happening as well |
1350s | there are notifications and now we have |
1353s | a past Constitution for this and we go |
1356s | through the founding process and now we |
1358s | can actually found it |
1361s | and this then prompts as we saw before |
1363s | prompts all the users that were involved |
1366s | in actually creating this town |
1368s | and they'll have their nice little name |
1371s | as well as icon showing up on the plaque |
1375s | and it also prompts that we are no we're |
1377s | not a member of any country |
1383s | um |
1385s | over the claiming question |
1387s | um it'll just not allow you to do that |
1392s | it'll prompt I believe it will prompt |
1395s | you and say like hey |
1398s | um |
1400s | it's not valid and |
1403s | need to make sure that it's connected |
1408s | this is out here just |
1410s | just to make sure I'm not lying to you |
1413s | we're making this up |
1417s | um yeah actually here we have we have we |
1419s | have an interesting effect here now that |
1420s | we have a town created |
1422s | you can see this red border that is |
1424s | showing us the limitations of the town |
1428s | so now that this Homestead is a member |
1430s | of a town it can no longer claim any |
1432s | property and exert its presence outside |
1435s | of the Town influence |
1439s | we do this |
1442s | try to do that it gives you this error |
1444s | message saying cannot remove this plot |
1446s | as it would split the homestead |
1450s | I'm cannot swear if that was actually |
1454s | fixed or because this view still has |
1463s | yeah that that that's still that causes |
1466s | some wonkiness because this is |
1470s | [Music] |
1472s | not really supposed to do that |
1476s | but there are some innate oh boy |
1481s | oh boy |
1485s | um |
1490s | it may have not liked that sorry |
1494s | that is very true |
1498s | if it wants to let me back in again |
1503s | a lot of red text I might need to |
1505s | restart the server because of it but I'm |
1507s | not sure |
1511s | object right now |
1514s | oh yeah |
1516s | let me just do that |
1519s | maybe it's letting me connect I should |
1521s | not have done this why did you not |
1522s | prevent me Dennis |
1527s | as you can see some things are not meant |
1529s | to happen and some things are just not |
1531s | covered yet but as Dennis said |
1535s | um it is a work in progress and it is |
1538s | something that is |
1539s | still having some some quirks that we |
1541s | need to fix out and make sure that it's |
1543s | not a valid action |
1544s | such as that as you as you saw the |
1547s | direct action was preventing but it |
1549s | wasn't preventing me from doing it from |
1551s | the map view |
1553s | um |
1554s | but |
1557s | once it validated on the client side it |
1563s | it disappeared |
1565s | where was I yeah so now that the |
1568s | homestead is inside a town and it's |
1570s | registered as the owner of the homestead |
1572s | is registered as a townie |
1575s | you have this nice little red |
1578s | can't claim outside of it |
1581s | um |
1582s | and that is kind of where culture comes |
1585s | in and culture is its whole |
1589s | all other kind of ball game where you |
1592s | increase the culture value of a town |
1595s | and that'll increase the influence |
1598s | radius |
1600s | you can see here |
1604s | so here we have our town influence and |
1606s | anything outside of that is something |
1607s | that is just not touchable for us |
1612s | so how do we expand that because a |
1616s | there we go |
1618s | um |
1619s | on a property type and this is kind of |
1621s | where |
1622s | we're talking about different types of |
1624s | properties |
1625s | so in here we have a new |
1628s | new kind of drop down that is not |
1630s | filtering completely |
1633s | uh |
1635s | any foundation of a town |
1639s | or a town Foundation or a country |
1642s | Foundation or a federation |
1644s | Foundation |
1646s | is a cultural property because culture |
1648s | is what's deciding the influence radius |
1651s | but this cannot be changed from a |
1653s | cultural type |
1656s | um |
1660s | but this is how you are able to extend |
1663s | cultural value |
1665s | so the properties that you can create |
1668s | here if I go in here and you can see |
1671s | that you know you can see that it |
1673s | spawned a bunch of new claims and it |
1675s | spawned a bunch of papers due to the |
1677s | amount of citizens that I have in this |
1679s | town |
1682s | so we can grab this |
1685s | and we can grab some paper just for good |
1686s | measure |
1689s | and we Mouse over it and you can see |
1692s | that it starts indeed |
1694s | or authorville when it's been placed |
1698s | so this is a claim stake that is only |
1700s | able to add properties inside of this |
1703s | influence radius |
1706s | so to expand the culture for instance |
1710s | one of the one of the ways of doing it |
1713s | is if you pop one of these down |
1718s | place it down here |
1721s | and then we go in here and |
1725s | I believe it's that one |
1728s | General naming is a bit |
1731s | let's add one paper just to make it even |
1734s | claiming because |
1736s | uneven |
1737s | now it should update there |
1740s | now I can claim six tiles here |
1745s | there we go |
1747s | and |
1749s | as a rule of thumb |
1751s | residential housing is what allows you |
1753s | to get housing bonus |
1755s | cultural property is what allows you to |
1758s | add cultural value to the town |
1762s | up or down |
1769s | moving on the property and here |
1772s | you see how it's pre-selecting residency |
1776s | and here you have a selection down for |
1779s | cultural and residence so as you can see |
1783s | unless you have it as residence you |
1786s | won't get a multiplier for your housing |
1788s | bonus |
1789s | and cultural |
1792s | apparently I'm not owner why am I what |
1797s | it was working |
1800s | but somehow it's deciding that |
1804s | do I yep |
1807s | good one thing to do it now |
1809s | apparently not |
1817s | supposed to be able to add it to culture |
1821s | yeah uh |
1827s | I I'm at a loss of words there I'm sorry |
1831s | um |
1833s | oh boy |
1839s | boom drop in |
1841s | pretend attendant they don't exist |
1852s | foreign |
1855s | don't you want to be changed |
1858s | anyway yeah so Ultra Deeds takes |
1861s | essentially housing value |
1863s | harshly |
1865s | um |
1866s | but |
1868s | it has specific cultural |
1871s | um |
1872s | Ultra objects |
1880s | so we've saw we've seen the picture |
1883s | frames for instance being one of them |
1885s | where you add pictures and you can rate |
1887s | the picture and that will provide |
1890s | the picture itself is worth a certain |
1893s | amount of cultural value |
1895s | and that will be your cultural object |
1898s | that you can drop out and you can have a |
1900s | bunch of different things |
1903s | uh yeah several so the claims are |
1908s | limited to inside the town radius the |
1910s | town radius is expensive and the |
1912s | cultural increases the radius |
1915s | leave if you |
1918s | a bit tricky here I wonder if working |
1922s | properly now |
1925s | foreign |
1930s | add that I need I need another help |
1940s | to break |
1946s | this might get a little bit messy as |
1950s | I'm doing this let's grab that and let's |
1954s | just do this |
1955s | just to show this off so if I grab all |
1958s | 75 flames in here I drop them in now I |
1961s | can claim 84 tiles |
1964s | so you could in theory have like a huge |
1966s | group of people |
1967s | and they could have you know their their |
1969s | entire town as |
1971s | this sort of Community immune |
1975s | and a sharing property |
1978s | um with the exception of creating a |
1980s | separate one for specifically housing |
1983s | but if they wanted to have like a |
1985s | production town and they all wanted to |
1987s | share the the property they could do |
1988s | that |
1994s | we do this and then we clean this up |
1996s | just to make sure that it's in this |
1998s | property and we |
2000s | also peace |
2003s | leave |
2010s | not really update really |
2014s | updating |
2027s | what does it saying |
2028s | oh okay yeah I see what I did there I |
2031s | wonder if anyone else noticed it before |
2033s | I did |
2034s | I wasn't claiming it for the town I was |
2037s | claiming it for this other deed I had |
2038s | set up |
2041s | I wanted to be that |
2047s | there we go now you see that this is a |
2050s | cultural room |
2052s | it provided value |
2057s | or if it actually increased the radius a |
2061s | little bit I'm still kind of working on |
2063s | the design |
2064s | and the balance part of it |
2066s | to make sure that we kind of get the the |
2069s | range of the values for cultural so you |
2073s | have different thresholds you reach |
2076s | um actually it expanded a little bit |
2080s | um basically getting that math right |
2082s | where |
2084s | um |
2085s | you're kind of your your the culture |
2087s | kind of balls into the same value as |
2089s | housing where a certain amount of levels |
2091s | get you up to thresholds and then |
2093s | that'll keep bumping your radius |
2100s | um if you don't cover within the radius |
2103s | completely you won't be able to join it |
2106s | because you're too far away |
2110s | and it'll actually prompt you that that |
2112s | which is where you would need to kinda |
2117s | either relocate migrate a little bit or |
2120s | maybe bribe the mayor into placing down |
2123s | and building a cultural property |
2126s | closer to where you're at and I expand |
2129s | the border into that region |
2133s | if we continue on this |
2140s | so once you have |
2143s | uh yeah no school is |
2147s | kind of a a slip in there it's not |
2150s | really supposed to be in that list |
2154s | um |
2155s | at least not now |
2157s | um so that'll it'll it'll be removed but |
2161s | the the idea is that that will be |
2163s | working towards the um |
2165s | education Branch stuff that |
2170s | not really talking about right now |
2172s | um |
2174s | so once you have your your town and you |
2178s | have that order going out |
2181s | and you want to include this other town |
2184s | if I can uninvite myself here now that |
2186s | we have a bunch of people |
2189s | um so if you're a member of a town and |
2191s | you want to leave the town |
2194s | I can leave it because I transferred |
2196s | over the property ownership to the mayor |
2199s | and right now my Homestead isn't really |
2201s | limiting us |
2204s | uh |
2210s | foreign |
2214s | it's not prohibiting on the homestead |
2216s | which is |
2217s | sort of it's supposed to do |
2220s | um |
2221s | but |
2223s | as a reminder it is a work in progress |
2225s | and all of these kind of small hiccups |
2228s | and |
2229s | misses that kind of crop up during the |
2231s | play test is going to be super helpful |
2241s | yeah right now it's it's essentially |
2244s | just like all the properties it's just a |
2246s | cut out from it but that's not really |
2248s | intentional |
2249s | the intended feature is that if you |
2251s | wanted to leave a town you're gonna have |
2254s | to kind of pack up your property |
2256s | um and relocate completely |
2260s | or you know sell it off to someone in |
2262s | the town that wants to buy it from you |
2264s | perhaps maybe some hard-earned altered |
2267s | coins |
2268s | but uh yeah so once you have your town |
2272s | and you want to create |
2274s | as I'm not a part of that one let's just |
2276s | pop other town here |
2286s | oh let's not do that |
2289s | but badly |
2297s | like that and |
2299s | have the foundation |
2303s | close enough |
2305s | uh great |
2308s | I am still a very old author Bill |
2311s | I pulled |
2320s | I am so bad at title's commands this is |
2323s | what we have these amazing GMS that |
2326s | sorts these out for us when it comes to |
2329s | the public servers |
2331s | they should have I think we can we can |
2334s | give them a virtual medal here |
2336s | amazing GM staff that kind of handles |
2338s | all of this |
2342s | titles |
2347s | do that |
2350s | I think that should do |
2353s | yeah there we go |
2357s | so now we have the same |
2359s | same situation here where this claim |
2362s | needs to be its own uniform thing |
2365s | otherwise it'll be bad and not really |
2367s | count |
2370s | here we go |
2372s | that one is there okay |
2375s | Ellen again and now we have enough |
2377s | citizens in here |
2379s | we can found this town |
2384s | first |
2386s | Helm |
2389s | is I am |
2392s | lacking imagination for names right now |
2394s | just bursting through this |
2396s | part the election |
2400s | finish the election |
2403s | on this town and now we have another |
2405s | town over here |
2409s | I think it's a it's a little bit bigger |
2411s | with the culture |
2413s | Tiger Town |
2416s | yeah but the author you you already have |
2418s | alterville tennis you can't you want |
2421s | alter town as well |
2425s | we can we can |
2430s | so now we have two towns let's hit let's |
2433s | keep carry on |
2435s | and we want to create a country |
2439s | they are doing that |
2441s | I'm gonna be doing the same thing here |
2444s | to |
2448s | deal is that what we're calling it yes |
2450s | we are |
2452s | this will be a bit a bit cramped |
2459s | we did we get a little bit too close |
2461s | yeah we got a little |
2475s | let's do a 10 instead so |
2479s | all of these different properties all of |
2481s | these different stakes and claims have |
2483s | their own unique kind of limitations in |
2486s | terms of how many claims they have |
2493s | um |
2495s | in what do you mean if you have like two |
2499s | very adjacent towns because they do have |
2502s | their own unique property so you can't |
2504s | kinda can't Place One Foundation on top |
2507s | of the other Foundation because of the |
2509s | Deeds |
2510s | but if you have them kind of bubbling up |
2512s | against each other |
2514s | at the moment it's gonna be essentially |
2516s | the first one that gets created |
2519s | it's gonna cover the big area of |
2521s | influence and |
2525s | it should be preventing the other one |
2528s | but I'm not entirely sure if that |
2530s | restriction is in place right now |
2532s | but if you have a town that is created |
2537s | and you want to create a new town next |
2540s | to it there is a range limitation in how |
2544s | much of a proximity you can place a new |
2546s | town in |
2552s | [Music] |
2554s | so a town Foundation at the moment |
2557s | as a |
2561s | and a plot limitation of I mean so each |
2566s | Foundation kind of comes with nine tiles |
2568s | that you claim |
2571s | and moving on to the country because it |
2573s | is expanded it is expected that a |
2576s | country is gonna be needing more space |
2578s | by default because you're probably gonna |
2579s | want to be placing some chords maybe |
2582s | some zoning office and maybe some some |
2584s | other General Civic structures |
2587s | we kind of wanted to give that leeway |
2590s | um |
2593s | you'll be doing that |
2600s | this off here to make sure |
2604s | numbered |
2607s | and |
2609s | as you can see here the the country also |
2611s | has a bit of a different type of |
2614s | requirements so now you need to have at |
2616s | least two member towns |
2619s | you need to have at least a certain |
2621s | amount of citizens across all the member |
2622s | towns |
2625s | and you also need to have a total amount |
2627s | of culture value across those members |
2630s | and as you can see here apparently |
2631s | there's zero |
2633s | because |
2635s | each in a town joining this Foundation |
2638s | or this this country |
2640s | this tube |
2643s | we haven't we have a name for this |
2646s | their land |
2651s | uh |
2657s | red and green just yes |
2660s | um so citizens can still join without |
2662s | being a member of the town you can have |
2664s | like wild citizens |
2667s | um |
2671s | but the |
2673s | General member citizens is a |
2677s | it's a Civic action |
2679s | and |
2680s | a Civic action is whenever you need to |
2684s | vote for something to happen |
2686s | and so inside your actual town |
2690s | a tab and a component called Civic |
2692s | actions and this is also where you're |
2694s | voting to change the name of the |
2696s | settlement |
2697s | where you're revoking citizenships from |
2699s | someone so say you know you want to pick |
2702s | this guy and is really just polluting |
2705s | the heck out of the place or he's he's |
2707s | really just killing authors and you want |
2709s | to kick him out of the town |
2711s | you can push for an election to do that |
2715s | um |
2718s | yeah so |
2720s | you join the country |
2722s | we have this and |
2724s | you can like to join it and you create |
2728s | an election for it which works the same |
2730s | with everything else it first generates |
2732s | a draft |
2735s | and then this kind of lumps up any other |
2737s | Civic actions |
2739s | uh |
2741s | and this creates a local election inside |
2743s | this town for |
2745s | if this town wants to join it and all |
2748s | the people in this town gets to vote on |
2750s | it assuming that it has a general |
2752s | election |
2755s | so we complete that through |
2758s | command |
2759s | and |
2761s | it still says not a member of any |
2763s | country because the country is not yet |
2764s | existing |
2767s | on here |
2769s | we now have this as applied so the |
2772s | person kind of responsible for accepting |
2775s | the different towns is the person who is |
2777s | also placing it and owning it |
2779s | and this is kind of handled through |
2783s | Head of State title or there is a whole |
2786s | bunch of pretty iterative names for it |
2788s | but essentially |
2790s | the elected title that owns this country |
2794s | is automatically set as the person who |
2796s | approves towns adjoining or sets up the |
2800s | constitution in the way they want it to |
2802s | be |
2804s | and they pop in here as applied |
2807s | if you approve it they pop in as member |
2810s | settlements |
2814s | and we can do |
2818s | um so one command for admins that was |
2822s | someone was trying that out on I noticed |
2826s | on on Discord |
2829s | oh yeah the texts be a bit wonky not |
2833s | sure I can probably |
2836s | let's do this I'm not sure why no one |
2838s | has |
2839s | told me this but I mean we could just |
2842s | visit the interface scale a little bit |
2844s | so it's a little bit more legible Dennis |
2846s | these why you not tell me |
2851s | hope that's more readable |
2855s | uh |
2858s | being if that's a confirmation |
2861s | um so the old the old command for |
2864s | ignoring requirements of a specific |
2866s | World object is not valid when it comes |
2868s | to the settlement object because they |
2870s | work differently |
2872s | because they have a lot of different |
2873s | kind of requirements and different |
2876s | parts that they need to be |
2878s | and ignoring rather than just a specific |
2881s | status requirement |
2883s | so you have a new one and that's all |
2887s | over the place here |
2888s | I'm back here |
2889s | so inside here |
2892s | now I'll be seeing a lot more than |
2895s | we have these developer tier ones |
2898s | um |
2900s | you have |
2901s | no set requirements |
2905s | um |
2906s | which is not |
2907s | completely accurate I need to change out |
2910s | the |
2911s | description for that one but we have a |
2914s | force enable |
2918s | which is what you should be using when |
2921s | you want to debug or break things with |
2924s | admin commands for this that is the |
2927s | command that was used to get these nice |
2929s | purple little |
2931s | yeah the the this command kind of |
2933s | overwrites everything and everyone |
2937s | so this is what allows you to kind of go |
2939s | into the admin assign so I can just go |
2940s | in here |
2942s | and I can grab author will and just |
2944s | apply it and rub it in here |
2949s | um so now that that's done |
2952s | um that's an interesting fraction of a |
2954s | sentiment |
2956s | we have Point 48 citizens in here |
2962s | um |
2963s | not entirely sure there there's probably |
2965s | a slender fox in there somewhere |
2968s | um |
2970s | oh yeah it's the culture never mind |
2975s | are you being confused it's not Friday |
2976s | yet soon |
2983s | um we've got 13 citizens |
2985s | we have the two Town required |
2991s | um |
2992s | and now that that's done we have this |
2994s | requirements are being met this font |
2997s | will probably change color so it's more |
2998s | readable |
3000s | we'll go through the same process here |
3002s | where we need to draft |
3004s | we need to pass the draft |
3007s | start the election |
3016s | I'm gonna do that maybe it'll be easier |
3019s | to read on |
3020s | on screen although it gets a little bit |
3022s | big |
3024s | it does make it really crisp and clear |
3026s | though |
3027s | almost reminds me a little bit of create |
3031s | uh now that that one is in election I |
3035s | should go yep |
3045s | and we do in as that's a slash finish |
3049s | Quick Command or any Civic uh election |
3053s | that is happening at the moment and this |
3055s | is kind of a volatile command because it |
3057s | will pass the first election it can find |
3062s | which means if you have a if you have a |
3065s | live server and you're trying to do this |
3067s | and suddenly someone pops up say a road |
3070s | law when you in fact wanted to um |
3074s | to create a |
3078s | or pass an election for say a district |
3080s | and then someone pops up a law for |
3082s | preventing everyone from placing a a |
3084s | campsite you do want to specify exactly |
3088s | which election you want to be targeting |
3092s | while I just do a blank slash bin |
3095s | because it just passes the only election |
3096s | existing in the world |
3100s | now that that's done we have this here |
3102s | and we can found the country |
3104s | and Bam it includes all the citizens |
3107s | that is a member of the towns that |
3110s | participated in this |
3113s | and |
3114s | they pop in here |
3116s | yeah historic moment |
3119s | and as you can see here |
3122s | all these citizens are spawning claim |
3125s | papers |
3127s | as long as they're a member of a town |
3128s | that is a member of a country |
3132s | and |
3134s | this kind of scales up so once you move |
3137s | into Federation then the Federation is |
3139s | going to be spawning all papers for all |
3141s | the citizens that is |
3143s | sort of it's umbrella covering in the |
3146s | different towns and in the different |
3147s | countries |
3149s | now that we have this here we have this |
3152s | country and at the moment like I said |
3155s | I'm experimenting a little bit with the |
3157s | ranges and radiuses |
3159s | so one of the things that will be |
3160s | happening is making sure that |
3162s | the cultural range of the initial |
3164s | country is covering |
3167s | the radius of those two first towns |
3170s | so there's there's still a little bit of |
3172s | work to be done there |
3175s | um |
3176s | but yeah so once you have this |
3179s | all of these claims can be used on any |
3182s | claim stake that is within the influence |
3184s | sphere of otterland |
3187s | and the same thing for these claim |
3188s | Stakes |
3190s | they can be used anywhere inside this |
3192s | country |
3196s | which means the bigger and this is kind |
3200s | of deriving to the cultural value of a |
3203s | town it's going to add to the cultural |
3206s | value of the country so if you have a |
3208s | really cultural boosted Town it'll make |
3212s | that country that actually |
3214s | and that adds to it gonna make that |
3217s | country radius even bigger |
3223s | um and yeah so to answer |
3226s | then he's kind of poked at it but um |
3229s | what happens to use the claims if a |
3231s | person goes from active to abandoned |
3233s | well there is an a higher incentive to |
3237s | keep people in the game and in your town |
3243s | um where |
3244s | as you can see here you've got claim |
3246s | papers per active slash abandoned |
3249s | citizens as 20x5 and this is also a |
3252s | value that's |
3254s | it's multiple at the moment so it's not |
3256s | a preset |
3258s | encoded one so anyone cannot tweak it |
3260s | and change it for their server |
3263s | but if you have an active citizen in |
3265s | your country or like a non-abandoned I |
3268s | should say |
3270s | um that citizen is worth 20 claims |
3274s | and if you claim those 20 tiles and then |
3279s | that citizen turns into abandoned you'll |
3282s | run into something called a property |
3283s | crisis |
3286s | and |
3287s | this is kind of the limit |
3291s | um in a way |
3293s | um where a town or a country is limited |
3298s | to the total amount of claims possible |
3301s | by the active community |
3303s | so you really want to keep people alive |
3306s | and and keep people around you |
3309s | um |
3310s | to keep kind of a healthy |
3313s | ongoing town and not having to deal with |
3317s | properties |
3320s | um I'm gonna come up with a good way to |
3322s | describe it essentially you know |
3325s | um |
3326s | you can have 20 claims but if that |
3328s | player goes inactive |
3330s | that claim count goes down by 15 at the |
3333s | moment |
3334s | so you're gonna need to unclaim 15 tiles |
3338s | to be able to continue claiming |
3341s | it's kind of an innate |
3343s | limitation in the towns and in the |
3345s | settlements |
3347s | to deal with property shifts where you |
3350s | might if you have someone that goes |
3351s | inactive you might want to unclaim a |
3354s | couple of tiles for him to make sure |
3356s | that he's still within the valid count |
3358s | to kind of reclaim that property |
3361s | but not boot him out completely because |
3363s | he is still a valued member of that town |
3366s | for his contribution up to that point |
3370s | even as an abandoned player |
3373s | and part of this is to |
3376s | kind of give a bit of incentive for |
3379s | people that might not be super active or |
3382s | they might disappear and come back next |
3384s | week and I have all their stuff |
3385s | completely ripped out |
3387s | um |
3389s | they're still necessary for the town |
3391s | so you shouldn't want to be incentivized |
3394s | to kick them out immediately |
3397s | now this might be a bit controversial |
3401s | um |
3402s | that does that also happen if there's |
3405s | still claims left or do you will have to |
3408s | remove the claims |
3409s | um |
3410s | in terms of the total count yeah you |
3412s | would need to |
3413s | unclaim or or reclaim the property or |
3417s | the um the country or for the town |
3419s | and then kind of unclaim because it is a |
3423s | total count towards the settlement |
3425s | total of death here |
3429s | so if you have say you know 400 claims |
3432s | that you can make with the people that |
3433s | you have in your town and then suddenly |
3435s | half of them leave and you're down to |
3437s | 200 and you're gonna have to unclaim 200 |
3439s | tiles before you're allowed to keep |
3441s | claiming more for someone else |
3445s | foreign |
3448s | falls under the curfew of the government |
3450s | of that settlement |
3452s | to make sure that they have a |
3453s | continuancy plan for when people go |
3456s | inactive when people join |
3458s | and that kind of Falls us into |
3461s | the last bit that we wanted to cover |
3463s | here |
3465s | and that was a bit more in depth on the |
3468s | immigration |
3469s | because that kind of got browsed over |
3471s | now that we have the influence radius |
3473s | properly reacting |
3476s | so inside the immigration desk |
3479s | you have a default immigration policy |
3482s | when you create your town or your |
3485s | country or Federation can I go just |
3487s | going with the the settlement |
3491s | reference here |
3493s | the ones one of the things that were |
3495s | fixed here lately was that when you |
3499s | place down a Civic object you have an |
3501s | Associated settlement |
3504s | and if there's multiple influences this |
3507s | can happen too |
3509s | they get selectable here so if we do we |
3512s | add one more of these and we pop it into |
3516s | into here it should pop up here yeah so |
3520s | this town is inside the influence radius |
3522s | of both alter land as well as other town |
3525s | so I can select |
3528s | um |
3529s | where |
3531s | this is |
3535s | um in which area this should be enacted |
3538s | in and this is something that you can't |
3540s | change the associated settlement if |
3542s | there is an active policy or an active |
3544s | law |
3548s | um and it'll default to whichever is |
3552s | gonna make sense for it so if it's in |
3554s | the town it'll be here if it's placed |
3556s | only in the nation it'll pop down here |
3559s | but inside this |
3562s | we're going to revise the immigration |
3563s | policy |
3565s | we have a couple of |
3571s | and a noteworthy and really important |
3573s | options |
3576s | um one of the things being around |
3577s | applicants so if you set this to to not |
3580s | or no |
3583s | um |
3584s | you can you cannot apply freely to it |
3588s | so this is basically turning it into an |
3591s | invite only state |
3594s | you can also set requirements for any |
3597s | new settlements that that they are |
3599s | needing to |
3600s | complete to be able to apply to it so |
3603s | say |
3606s | um |
3607s | you know you they want them to be a |
3610s | resident of a certain District or |
3614s | they you don't want admins in your town |
3617s | and then you can select it's not admin |
3619s | and yeah just not let admins in here or |
3623s | you can do the opposite and you can have |
3625s | an admin town and no one else is allowed |
3626s | to join except the admins |
3628s | and then you also have who is approving |
3632s | these conditions so this is what I was |
3634s | talking about with the head of state |
3635s | being the default selected option for |
3637s | approving New Towns joining the country |
3642s | so this is something that you can revise |
3643s | and change out to whatever you want |
3647s | and then you have requirements for |
3649s | continued citizenship which is fairly |
3651s | self-explanatory if they breach this |
3654s | condition they'll be kicked out of |
3656s | kicked out of the settlement after a |
3658s | certain amount of hours and then this is |
3661s | the set amount to hours that is required |
3663s | to be |
3664s | and remedy the situation |
3668s | and then you have the option to allow |
3670s | brand new people to instantly join |
3672s | and then requirements for new child |
3675s | settlements |
3677s | um |
3679s | this will basically prevent |
3683s | um |
3684s | you from startings in New Towns inside |
3686s | this |
3687s | this is also handled inside the |
3689s | immigration so if you want to create a |
3690s | new town in this country |
3694s | this would need to be set as yes |
3698s | if this is a no then you can't create |
3701s | new towns so this is something that is |
3703s | available for countries that may not |
3705s | want more towns to be generated under |
3707s | its umbrella |
3711s | um |
3712s | and then you have |
3714s | the allow brand new people to instantly |
3716s | join |
3717s | so this will be it'll allow you to join |
3722s | this settlement |
3724s | when they spawn in in that town |
3726s | and this was what we were talking about |
3728s | I believe this should probably work |
3732s | perhaps |
3733s | oh welcome to |
3737s | edition of friendly other protectors |
3744s | and then as any other Civic actions this |
3747s | is an election and it passes through the |
3749s | same criterias as everything else if we |
3752s | really didn't like being pushed out |
3754s | there |
3756s | or that and we can pass it |
3762s | and |
3764s | believe |
3766s | I can't remember what John |
3771s | what was that |
3774s | yeah |
3776s | now when you have that enabled |
3780s | when a |
3786s | when a new player joins in it'll pop up |
3789s | as a |
3790s | join this town instead of like a wild |
3792s | spawn out in the out in the world |
3795s | and it'll pop up that message will say |
3800s | you'll have that message pop up in the |
3802s | um |
3805s | on the map view |
3807s | so this is something that you can do |
3808s | kind of a little |
3810s | advertisement thing or maybe specify |
3813s | that you're looking for specific type of |
3815s | players or maybe you're a European town |
3817s | or an American town or or whichever |
3821s | you know time zone you're in that is |
3823s | preferable to be able to play together |
3825s | or you know any kind of like vtext thing |
3833s | and you have multiple immigration |
3835s | policies that you so you can perhaps |
3837s | have a general one and one for skill |
3839s | plays I don't think it allows for more |
3843s | than one active policy |
3845s | or settlement |
3852s | that |
3855s | that I believe |
3860s | somewhere |
3863s | um yeah this will be |
3866s | some of the pieces here will be covered |
3868s | in the later stream with culture and |
3870s | annexation and kind of hostile takeovers |
3872s | uh |
3875s | a bit more into that but I believe at |
3877s | the moment immigration policies is just |
3879s | one per country but it is it is an |
3882s | interesting Prospect and I think it's |
3883s | something that we |
3885s | we definitely want to look at |
3890s | we might |
3893s | if I can do that let's see if let's see |
3895s | if we can cause this to explode again |
3897s | we add another yeah no see there we go |
3901s | it's locked one |
3902s | it's it properly actually |
3905s | prohibited me from doing silly things |
3907s | like that |
3911s | uh we have any other questions |
3914s | um mothers |
3917s | um crafting land claim papers |
3921s | is |
3923s | um |
3924s | if you are |
3927s | not using the settlement feature |
3930s | I believe that should still be possible |
3933s | if you are using the settlement feature |
3936s | I believe it might be a little bit |
3937s | tricky because the claim papers are |
3940s | linked to a specific town |
3942s | and at the moment there's no way to |
3944s | actually link a specific item crafted as |
3947s | like a set |
3950s | um |
3951s | a set specific town |
3953s | that makes sense so if I go in here |
3958s | um what I'm talking about is |
3961s | um these claims are specifically linked |
3963s | to the influence of other land |
3966s | and I'm pretty sure that you don't have |
3970s | a artificial way of doing that through |
3972s | the crafting system |
3975s | you might be able to to cook some |
3978s | modding Shenanigans for it but |
3981s | I don't think that might happen |
3988s | that could be tricky you do have like a |
3991s | generic if I do slash give claim papers |
3997s | and paper I can't remember what they're |
3999s | called they might even be |
4001s | it might actually be |
4008s | property claims |
4016s | if I spawn them in |
4019s | they don't have a link to anything |
4021s | and I believe they shouldn't be usable |
4023s | either they might be at the moment |
4027s | yeah at the moment they're they're still |
4029s | usable and they're Universal which means |
4031s | you could shove them in to do anywhere |
4035s | um |
4036s | but we are also adding a command for |
4039s | admins that allows you to spawn in |
4041s | specifically linked papers and |
4043s | specifically linked |
4045s | um |
4046s | claims |
4051s | um as for if you don't have the |
4054s | settlement feature enabled at all |
4056s | you are still limited to the claim |
4059s | Stakes but they're generated on level |
4061s | UPS |
4062s | and the papers are still generated the |
4064s | same way |
4068s | uh |
4070s | uh yeah |
4072s | do we have Dennis do you have any other |
4074s | questions cooked up |
4076s | otherwise I think we're |
4080s | probably good to wrap this up |
4083s | um |
4084s | let's do something else |
4086s | yeah no |
4088s | looks like we're we're pretty good |
4091s | um |
4092s | happy to have everyone here on the |
4094s | Thursday evening |
4096s | um |
4098s | hopefully we'll do a Friday one next |
4100s | week but uh |
4101s | leaving the schedule open for unforeseen |
4105s | events and |
4108s | we are trying to get stuff in order as |
4111s | quickly as possible we have a whole heap |
4113s | load of fixes that are done and in the |
4116s | process to push over to |
4119s | aging to get the play test and a little |
4122s | bit better shape |
4123s | um |
4127s | but yeah we're quite happy with the |
4128s | progress and we're stoked to see |
4131s | everyone can I get |
4133s | hands on it |
4135s | um but yeah I think |
4137s | I think we're quite quite good for the |
4139s | evening |
4141s | so thank you everyone for watching and |
4143s | that's all and this will also be it is |
4147s | being recorded for YouTube so it's |
4148s | available too |
4149s | review and fall back to you if you're if |
4153s | you're having some questions or if there |
4154s | is |
4157s | something that you missed but yeah thank |
4160s | you so much for watching and I will |
4162s | see you next week hopefully |