15 days ago - SLG-Dennis - Direct link
Adobe was introduced as an easy way to get a first base up, addressing a common issue with the game, only afterwards you're transitioning towards better room tier materials with everything basic already going.

The skill menu appears once you finished the respective tutorial step, you can also skip it if you want immediate access.
15 days ago - SLG-Dennis - Direct link
The older tutorial worked the same - it also disabled specific UI parts until it became relevant or the respective tutorial task started, that's not any different. What we changed is making it more smooth and encompassing more information guiding through the whole start of the game. You can skip them by hovering over and clicking the close button, where you can also decide to skip all of them - just like before.

Originally posted by Casea: Huh? Why I have to build ugly house just because game think I need to build STORE first? I think open and work with basic material like wood is top priority.

All mechanics in Eco require you to upgrade your house over time for later game specialties, Adobe made the start into the game much faster and smoother, as the materials for it are available everywhere and it can be built very quickly. Not everyone needs wood as basic material either. It's looks are a subjective thing after all - it does allow a lot of flexibility with the painting feature as well.