Original Post — Direct link

Eco: Global Survival is an EARLY ACCESS game.

The way game design traditionally works is in an iterative process where you start off with the barebones mechanics of the game you’d like to make.

Then you iterate onto it, adding more mechanics you promised to the players or backers.

Then you iterate onto that, adding more mechanics and making tweaks based on feedback.

Then you iterate onto that, adding more mechanics and polishing things.

Then you iterate onto that,

Then you iterate onto that,

Until finally you are at a state in which you can release the game.

Have issues with water mechanics? Bring it up as feedback to SLG and wait patiently.

Have issues on the marketplace? Bring it up as feedback to SLG and wait patiently.

Have issues on not seemingly being heard about your issues? Wait patiently.

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Game Design is iterative.

SLG is not going to spend time fixing water mechanics when they still have to implement a promised feature or tweak a crucial important feature or tweak and polish an existing feature. Water mechanics are in their mind to be worked on, but they are not priority.

The marketplace isn’t perfect, as it’s being released on Thursday without any real info on pricing and stuff for features until the marketplace actually is officially in early access.

Block sets are being iterated on steadily. (Remember when Hewn didn’t have all those dock pieces??)

Most people don’t seem to understand that in early access, SLG is dependent on your feedback as players in order to tweak the game to something everyone can be content with.

Don’t get angry with them for “scummy” practices when you haven’t even directly given them feedback about the scumminess. Call them scummy if they don’t make changes despite what the playerbase wants and continue with predatory practices.

External link →
3 months ago - /u/SLG-Dennis - Direct link

Originally posted by CuteLilPuppyDog

That sounds like a great idea for new game mechanics as WT players are some of the most dedicated players that love to break the game and push it to its limits. But on the flip side, the most dedicated players may not be the best to gauge reception to microtransactions as they are probably the most willing to pay and engage with the marketplace. 

White Tiger actually only serves as civics, technical and stress test - given the server is modded (and gets things during release builds that may make it into the next game update), it's not suitable for all cases of game mechanics testing - it's also a very concepted server, but the popularity resulting from that makes it the perfect choice to find as many bugs and issues as any possible that any server could stumble over when doing whatever we didn't forsee.

While the marketplace is specifically targeted towards existing players wishing to support the game, I can assure you that the feedback on it was just as mixed as everywhere else - though that was expected to begin with.

3 months ago - /u/SLG-Dennis - Direct link

Originally posted by scrstueb

I think part of the issue too is that thanks to companies like Epic, EA, and Ubisoft; the term “microtransaction” is presumed to be inherently evil.

If it isn’t in any way a pay to win kind of deal in this type of game, then I’m all for the concept of it. With testing and iteration, it’ll be better. I agree maybe they could have had a whole stream dedicated to talking about it and answering community questions, but they didn’t.

I mean it's not a stream solely on the Marketplace, but it's there: https://www.youtube.com/watch?v=6NxDXp6hUu4