over 1 year ago - Strange Loop Games - Direct link

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1s and hello everyone we are here yet again
5s for another Friday stream from strange
6s Loop games
8s um my name is Jens I live in Scandinavia
11s working for SLG for the better part of
14s three years now
16s uh and with me tonight I have Mike who
20s is our
21s code master in terms of all things
23s vehicle
24s um
25s if you wanna tell us a bit about
27s yourself
29s yeah so
30s I'm Mike as you already says so okay
33s quad bro from chats and yeah mostly
36s responsible for the gameplay systems in
39s eco
41s so focusing on the physics stuff on the
44s avatars all the kinds of stuff is
46s vehicles that you can complain us about
48s but yeah mostly
53s well thank you for that and tonight we
56s have something that I think everyone has
59s been looking forward to for a long time
60s I've seen some comments in chat
62s that um
65s uh you know there's been something
67s that's been brewing for a long time it's
69s been a bit on and off in terms of
71s development time as different subjects
74s have been popping up in prioritization
76s as with
77s everything
79s um be it either you know complete rework
82s of the Civic system or other larger
86s changes to the Eco environment or
90s just in general things that kind of
91s happens in a dynamic development
94s um especially with the globalized team
96s as well
97s and
99s as said tonight's subject as everyone
101s probably guessed is boats
104s and lots of boats lots of boats yes we
109s have we have quite a few of them as we
112s as you know we've had this cooking for a
116s while and it has been a big subject it
120s has a big impact
121s and we didn't just want to
125s sort of leave you in there with with
126s just a small little thingy or you know a
130s paddle boat and
132s um I'm gonna call it a day but we really
134s wanted to make sure that we get
137s a large variety of things in where we
139s felt comfortable in terms of how it
142s could potentially impact game balance
144s how it can impact the environment
148s um but also giving you a lot of
150s opportunities to sort of play around
152s with and have more of a dynamic world to
155s play in
156s and to sort of kick us off a little bit
159s I'll go through some of the
162s some of the design parts of it I think
166s and some people might be interested in
168s it some people are just here to see
170s fancy boats and hoping that they might
172s fly off in orbit
174s um
175s we'll try to yeah we'll we'll try to so
178s I'm gonna I'm gonna switch us into
180s one of my flow shorts for when we first
184s started designing
186s and kind of drafting the boats
189s um to sort of see around a little bit of
192s what we needed to cover what we needed
194s to think of
195s when we started really digging into it
198s um in terms of the different areas of
201s impact the terrain water
204s crafting and the different kind of
206s components and parts that would make the
208s boats into functional pieces of
211s gameplay
214s and as you can see started off with
216s magical boats here
218s and these are color coded based on how
222s we sort of prioritized
224s where green is stuff that we kind of
227s really wanted to
229s have bigger investment in terms of time
233s and
234s making sure that you know this is
236s something that we really take a look and
237s how how it how much it's going to impact
241s and
243s can go around it a little bit and go
245s with things like
247s introducing boats which would be
250s impacted by water physics which means we
252s can't just have something that just
254s plops off the edge like the vehicles do
256s at the moment but these needs to be
259s floating
260s and then if they're floating are they
263s also supposed to be able to Bob float
266s around and kind of be impacted by
269s different elements such as if it's
273s impacted from Movement by another boat
276s or by another player
278s um is it going to be pushed around is it
279s going to be floating how much so on so
282s forth so that's part of the whole
284s Collision pieces and then we do went
287s over how to handle both on both action
290s the physics calculations and the speeds
292s and the mobility impacts
295s as well as the different water animals
299s and then some of the requirements that
301s we felt as a result of all of those
304s things
305s we felt that we really needed a way to
307s make sure that the boats are not
308s completely free floating
310s and we have a way of
312s player interaction to make sure that the
315s boats can't just be pushed indefinitely
317s which led us to
320s in a spawn into the morning posts that
322s you've seen in a previous stream
325s and parts of what these could comprise
328s of of and the different requirements
331s that I had on
332s making sure that these fill the role I
335s wanted them in but also
337s making sure that they weren't too
339s complicated
340s because that's that's always a hazard
342s when you're adding these different
343s elements
346s expensive into gameplay
350s and then of course something for the
352s placeables and this is where this is
355s where the hazards of game design comes
357s in where you have all of these ideas
359s and there's so many and they can be
362s really creative but also very hard to
365s implement in a smooth
368s sort of way in terms of how you interact
370s with them how you play with them
372s and there's also a lot of technical
375s things like how our World objects Works
377s in terms of
379s acting out from a vehicle or position
383s uh
387s and
389s to sort of go over this in a fast pace
392s greens were kind of what we really
394s wanted to and the yellows being kind of
398s stretch goals where it would be fun to
400s have it but not necessarily something
402s that we felt that we had time for at the
405s moment
406s and then the red and the purple was
410s stretch goals where we really
413s we really have a
416s sort of what we want in sometime in the
419s future
421s to give it that extra polish piece
425s which you know leaning towards a sort of
428s extended run on
430s post staging and post 10.0 release
435s where we want to do another run on and
437s once we see how they work in game and
439s get feedback from all the players and
442s how they're used in game
444s yeah ensure they're just technical
447s limitations mostly for for now but yeah
450s they're all soluble
452s in the future
454s yeah and
455s as as mentioned Mike is our our
458s Mastermind physics and vehicle
461s interaction and
464s playability coder he does all the magic
467s with all the different Vehicles we have
469s a couple of other guys that that work
471s with in Tandem and supporting it but
475s ESR lead lead developers on vehicle
480s and with that
482s um I think we're gonna move over to what
484s everyone wants to see which is Mike's
487s screen share here from
490s yeah finally Unity lots of boring
493s technical stuff past yeah now we get now
496s we got all that all the all the boring
498s technical stuff done
500s we'll switch over to
502s his screen share here where we have a
505s couple of
506s docs and
509s stuff build up a little bit around here
512s yeah let's start
515s so small little fishing Village that
519s we pre-built here with all that fancy
522s fantasy blocks that you would expect in
524s the upcoming updates
526s that you can build on the water
528s especially so yeah and a new block says
532s all the nice
534s stuff that we have around rebuild for
537s the
537s for the initial start you can see lots
539s of boats here waiting us for to take a
542s ride on
543s so yeah
545s should we start on the canoes
548s uh yeah go ahead
551s yeah why not
553s so let's try them at least
555s they should work
557s yay
560s let's battle today
563s some new and fancy stuff that we also
565s added yeah or they bought something
569s so for the canoes
571s um and I'm not sure how is is the first
574s person
575s animations read up yet
578s nope they are not so you're not gonna
580s see that yet
582s um but we have
583s part of
585s part of a design decision here with the
587s canoes was dealing with
591s game versus reality a bit where
594s you are paddling on the opposite end of
597s where you want to be turning
599s and really trying to
601s have a smooth animation transition in
604s between you going left you're going
605s right how the forces are applied
609s and I know this is something that you
613s really dug into
615s um the last couple of weeks
617s yeah we put some some amount of efforts
620s to make it feel like a real canoeia
626s but as as it is the like low tier we go
631s it would be hardly to control it to
634s adapt it but yeah that's doable
636s let's try the dock here and so show some
642s a little bit bigger thing
644s then just they can wear
649s and as you probably expect that we are
651s we are still heavily working on this and
654s we have a lot of
656s a lot of things to still do and polish
658s with it there's some icons missing as
661s you can see
662s and
664s it's still not really
671s we can actually grab a couple of
673s questions here
675s um
678s blow this stuff with the vehicle on the
681s barge oh yeah
683s um we have a question regarding carry
687s cargo carry capacity of the vehicles or
690s in in particular the canoe and from
695s my point on balance things I wanted the
699s canoes to be sort of Representative of a
704s similar Tech progression as land-based
706s vehicles
707s so you have your small wooden cart you
710s have your large or you have the the wood
712s cart where you go from
715s a very very rudimentary early piece
718s where you don't really carry a lot with
719s you but you can carry extra things with
721s you
722s over to being able to carry a moderate
725s amount so the large canoe is kind of
727s equivalent to the wood cart in terms of
730s carry capacity
731s uh we are also trying to do some
734s some fancy technical things in terms of
736s how this how the material is represented
740s when it's stored in the vehicles
742s um similar to how you see like small
744s representations of like you know crushed
748s ore or logs laying inside the carts
753s and
754s so the canoes will have a carry capacity
757s but yeah but they are not designed to
758s fit like all of these truck contents
761s into it no there are special types for
763s this
767s so onward to a vehicle we haven't really
769s shown
771s um there's been probably been a gif and
773s some sneak peeks on it but we've shown
775s you the wooden counterpart and this is
779s the later stages
781s industrial version of a barge
785s which has amazing animations and looks
787s really nice in my opinion
793s let's grab this track
796s onto the birch
801s yeah it's not exploded yet
803s it is fine
806s and as you can see it is quite a big
809s vehicle and
812s the boats in general are
817s pretty pretty substantially big we'll
819s we'll see how well this works in terms
821s of moving things around it was working
824s what did you say works we had we had
827s sinking potential in there somewhere
831s um
832s it was a rough departure from the
835s on that side
838s yeah but we are yeah we are still
842s experimenting with things like the
843s weight ratios and
846s um
847s in particular something that plagues a
849s lot of game
850s games with multi-vehicle functionalities
854s where
855s Movement we hit something
859s uh where movement is impacted by
865s other vehicles movements or players so
867s say for example you jump up in the back
870s of a truck and you have the truck going
873s um
874s the momentum is carried
877s for the player by the vehicle and then
879s when he jumps off the car or the truck
882s he's now in player motion and momentum
886s so
887s that causes that causes a potential
890s Jitter in where
892s the the client has to recalculate how
895s fast you're moving or how fast you can
896s move
898s um yeah and we also need to admit that
900s currently there are
902s like very minimal limitations to weakill
906s supply that are placed on the barge so
909s we are potentially trying to simulate
911s how how it behaves like in real physics
914s environment
915s you can see there is some Jitter on the
918s on the vehicle but if we will like
921s somehow apply
924s some forms of connections or just fix it
928s onto the barge that wouldn't have any
931s problem to transfer it
935s that was just for a hope that it will
936s explode and you'll see the truck that
938s launches the space yeah and it is also I
943s think part of the issue we ran in there
945s from the docs is that we are running
946s quite shallow
948s um yeah the draft depth of this boat is
952s like three and a half tiles almost
957s um so it is running quite deep and the
959s the current world yen
961s yeah ocean yeah
965s yeah well we can
967s jump off it and
970s show the draft depths because that was
972s that was another question someone had
974s here as well with the draft depth of the
977s different vehicles
978s yeah you can see the depth is not to
982s like see like in in this case it's more
986s like a river
987s yeah which is which is also bringing up
990s to a point with World Generation and
992s something that will likely cause uh
995s while you can migrate worlds I should
997s say
998s um
999s it is more than likely that it's
1002s recommended to start a fresh World in
1005s 10.
1007s due to
1009s just the nature of the changes as
1011s they're gonna be a bit of a shake up in
1013s terms of like the general depth of the
1018s uh the oceans versus the deep ocean and
1022s probably sizing of the rivers and some
1024s other small minor World adjustments that
1027s will
1028s inherently not to transfer over to
1031s an existing world
1037s I probably should extend my turn redness
1041s for this one
1042s possibly probably but this this is also
1046s depicting a good a good presentation of
1049s problems for
1053s or for building a larger yeah for for
1057s larger vehicles in general as the boats
1060s are
1061s well this is this is one of our widest
1063s boats I should say
1065s um
1066s it is pause it is creating an
1069s infrastructural issue in terms of
1073s if you wanted to have a canal like this
1075s build it requires it to be wide and
1077s probably a less a lot more friendly on
1080s its turns rather than the one I built
1082s for my care
1084s um yeah that's as he is colliding on the
1087s front he's drifting with his rear which
1089s is causing him to misalign
1093s it's like really
1095s pixel to pixel to drive in
1101s yeah that's that would be a hard one
1103s probably I need to take a bigger
1106s bigger curve
1109s and if it is straight
1112s and as we can as we continue
1115s oh yeah it it hasn't exploded yet which
1119s is a good sign
1124s but it is low depth here
1126s yeah I believe the I believe the Keel is
1129s causing some issues I might have I might
1130s have not dug it deep enough
1133s okay here we go we are getting that was
1135s a really hard one it's
1137s the reminiscent of the cargo blockade of
1140s the Panama Canal here
1142s a couple of months back
1145s yeah uh where one one ship being stuck
1148s causes everything to just Halt and not
1150s get anywhere
1153s um
1154s ask for some more questions
1157s um we have one regarding both
1159s progression
1160s uh from canoe to engine combustible I'm
1164s presuming is reference to electrical
1167s right now all
1169s all boats are ran either on
1173s combustible or physical power so either
1177s you're spending calories by
1179s paddling or you know canoeing
1182s or it goes into
1185s a solid fuel such as coal wood
1190s over into liquid fuels which is what
1195s this monstrosity is using
1196s [Music]
1201s um the the boat crafting and the balance
1204s around them we had a we had a previous
1207s stream about that but they have their
1210s own profession they have their own
1212s crafting stations as shipyards we have
1215s the bigger one placed in front are you
1217s completely stuck there or did you get
1219s stuck in the buoying I just want to show
1222s the boys for
1225s though
1229s [Music]
1231s this one yeah it's it's fine
1235s it's fine
1237s um so with the morning posts as we we
1240s touched on them earlier when
1242s um in the aforementioned stream but we
1245s didn't go into too much of their
1247s technicality
1248s and the Buu is inherent at the same
1251s functionalities as the mortgage posts
1254s where you can hoist your vehicle and
1256s freeze it and make sure that it doesn't
1258s run away or can be pushed around
1260s as a griefing
1263s a grieving Protection work here
1267s yeah let's try it
1273s no probably the steel one oh yeah I need
1277s to change out the um
1280s so both buoys can anchor any ship
1283s because right now the plastic buoy is
1285s set to only allow small boats
1287s by the way I'm in danger you are indeed
1290s drifting next to me you're fine that's
1293s what those bars are for making sure you
1295s don't get the run over when you're
1296s transporting vehicles
1298s but as you can see that it is quite big
1300s which also means that it can transport
1302s multiple vehicles and something that we
1305s were poking on MS
1308s someone probably noticed on the flow
1310s short is
1311s the whole idea of overloading a boat and
1314s making it either inoperable due to
1316s overweight or Sinking outright
1320s um which could be interesting but it
1321s also it also presents the player with an
1324s issue of
1326s having to be able to recover vehicles or
1329s multiple vehicles with a lot of cargo on
1331s them and
1333s um
1334s it is another thing that we're
1336s technically
1337s we're working on from a technical point
1340s and
1342s if we do change something in it it'll
1345s probably be on a stream
1348s um eventually
1353s weight capacities on the boats yes but
1356s only for cargo as part of the
1360s dementia oh it will definitely sync if
1362s you will put two excavators on on this
1365s thing
1366s oh yeah
1370s and that is that is part of balance
1372s issues where kind of need to find adjust
1374s to make sure that
1377s we reach a moderate amount that we're
1379s happy with
1382s I don't think I will fit the
1385s you're fine
1386s it's deployed and see what happens
1389s yeah see it it it fit like a glove
1394s I will probably try to more reach it
1396s before you have one on the left there as
1398s well
1400s oh yeah it's sitting close here but that
1402s one is not claimed
1404s yeah so the way the mortgage posts works
1408s is that as soon as you have a boat in
1410s range
1411s you'll have that it'll pop up as a
1413s checkbox at the moment we'll see if we
1415s do something more gracious about
1417s the interface and then that will connect
1420s the boat to a mortgage point
1423s on the model and it'll make sure that
1426s the vehicle is no longer movable
1430s and it is fairly safe to drive off on
1433s I tried with the ramp I I really did
1437s I think the the gap of difficulties can
1441s you reverse on it
1443s if you turn the vehicle around on the
1444s boat
1448s I'm not sure
1449s but I
1450s definitely can stuck here because it's a
1453s rear wheel drive
1458s although if you leave the truck there
1459s and then you
1462s unhitch the boat
1465s and then move the boat out what will
1467s happen with the truck
1469s just multi-bought or just close the bars
1472s doors um you can probably just close the
1473s barge doors
1477s it's your decision not mine
1482s yeah it's fine there we go we are fine
1487s um oh no
1489s ask for the question regarding automated
1492s Ferries
1494s um that is not something that we're
1497s really looking into as
1501s um
1502s what are you stuck on
1505s on this ramp you built in here oh yeah
1508s see we need we need a four wheel drive
1510s truck that's what we need
1513s I'm not sure you tested this
1516s it worked with the steam truck
1521s um even diagonal
1524s not help
1526s I'm not even sure what he stuck on at
1528s this point
1529s uh he's the one driving by the way and
1531s not me
1534s another idea how to park this thing
1537s foreign
1539s extend it out and use it as
1542s and fly out with it a lot simpler
1548s I guess we'll sing too much time on
1550s trying to
1551s eat the parking parking lot we just
1558s oh come on
1560s almost
1561s but that's fine we I even stuck with the
1564s with the environment
1566s but yeah
1567s this is a good example on why we test
1570s things and make sure that they don't
1572s they're not delivered in this state to
1574s players because this could be
1577s a general frustrating experience I
1579s believe nope
1581s um but let's move over to
1584s something that
1587s was mentioned here as well with we we
1590s teased a bit with the model it's been a
1593s long time coming
1595s but it's finally actually in game and
1598s drivable
1600s which is the fishing boat
1603s yeah it's nearly as as big as the barge
1606s not as different purposes
1610s so this is another another vessel and as
1613s you can see he's driving it without fuel
1615s um
1616s it's not really using fuel it doesn't
1619s have a fuel consumption at the moment
1623s um it is it is combustion fuel operated
1626s so it is coal or wood
1629s and so on
1634s and as you can also see this is why I
1637s need to make some World jump changes
1638s because it is a bit shallow
1640s yeah we'll drive to a bit more deeper
1643s place
1647s someone had a question about the red arm
1650s on the barge and the red arm on the
1652s barge currently doesn't do anything
1655s but we do have some plans
1658s for it to act as
1660s a crane and or also be able to
1666s be interchangeable with an excavator
1669s bucket
1671s the possibility to do things like
1674s dredging or
1676s um
1679s building or dumping or or interacting
1681s with General
1683s material along the coastlines and along
1686s rivers
1688s which is something that we really want
1689s to see players be able to do and
1694s we have a plan for it it's just not
1696s ready yet
1697s yeah
1698s sure
1700s I think we're deep enough I believe so
1704s that's something currently yeah that's
1707s let's do it
1716s yeah come on guys we're gonna test you
1720s so Something Mike did to be able to
1723s properly test the fishing troller
1726s um well
1728s you can probably see what's going on
1735s this is lots of fancy stuff
1738s and this is how you repopulated the
1740s ocean after a global catastrophe
1744s um no so you know as as with any
1747s development we add General commands to
1751s kind of assist and test things that are
1754s necessarily
1756s not necessarily easily testable in
1759s outside certain environments and
1763s being able to like quickly fill up the
1766s trawler ship or quickly be able to test
1768s and see if you can catch all types of
1770s fish
1771s he added a command to just spawn a whole
1774s bunch of random
1776s random assorted fish
1780s and
1782s they are going crazy
1785s here it goes
1788s so for functionality wise as you can see
1792s it's looking pretty
1793s and
1795s what we had in mind for the boat when we
1798s first looked at it we wanted it to have
1801s one we wanted it to be sort of
1804s economical
1806s um
1807s reusable where
1810s similar to how we added durability to
1813s this the the steam tractors components
1815s we would add something in the line so
1818s that for the fishing boat
1822s and here you can see that he fished up a
1825s whole bunch
1829s and dropped into its inventory
1836s and as you can see in the storage we now
1838s have a bunch of fish in there
1841s with you which you did not have to hand
1843s reel in every single one
1846s and
1848s the um
1850s we have some plans for the technical
1853s things about fishing because right now
1855s they're working on
1856s a collider level which is
1860s the fish needs to actually be caught by
1864s the troller net
1865s and collide with it so you need you
1868s can't just hoist it down into the water
1871s and just let it park there and you would
1873s get a whole bunch of fish you actually
1875s yeah that's why we did a preset app for
1877s for all those fish species because it
1880s would be harder in the Real Environment
1882s because it wouldn't be able to catch as
1884s much fish like that easy
1889s but yeah it works yeah so the fishing
1893s boat is intended to have Nets as
1896s replacement modular Parts both an early
1899s stage one and a later stage one
1902s um for a more durable experience
1905s and
1907s we are looking at
1910s just generally where we land on in
1912s Balance where where we take a look at
1915s how much fish can you catch uh do we is
1918s there something that we want to drain
1919s over time just by moving regardless if
1922s you're catching a fish or not
1925s and yeah so there's a lot of design
1927s decisions in there and a lot of balance
1929s revolving in the economy and then how
1932s you're interacting with it
1934s um as for technical limitations we are
1937s looking at
1939s improving it a little bit with not just
1942s having it collide
1943s because that's very dependent on how the
1946s ecosystem is working and how the animals
1948s are respawning as there was there is an
1951s inherent risk of say you're draw you're
1954s trolling along a coastline
1956s and you empty that Coastline of fish
1959s and then the inherit
1961s population kind of crawls back
1964s or versus just respawns
1968s in that environment so you basically do
1970s the same track back and forth
1973s and I think we can possibly like
1977s organize stuff to work together
1980s so that would be nice addition to hunt
1982s for some species with the collider part
1986s and just to be able to passively catch
1989s and fish despite there are not like
1991s rendered right here in in such amounts
1994s like like those
1996s yeah and that that also gives us more of
1999s a control over
2000s the efficiency of the fishing boat
2002s versus
2003s someone that is actively chasing large
2005s schools of fish where one might only
2008s catch a moderate amount while someone
2010s that is
2011s spending more time and getting
2013s accustomed to the nautical Waters
2017s um
2018s be able to catch a lot more we're also
2020s experimenting a little bit with
2022s having at the depth setting for the boat
2028s um
2029s in terms of being able to troll at
2031s different depths
2033s as you can see when you're only when
2035s you're trolling at the moment you're
2036s only good doing it
2038s sort of on the surface or along the the
2040s first three tiles deep ocean
2043s and
2046s we kind of want to give the opportunity
2048s to also do like deeper trolling
2051s um
2053s but it's something that's still in the
2055s experimental stages and
2058s uh something with that we'll see what
2060s makes it up when um in times of
2064s the staging build and the first initial
2066s play testing
2068s or if this is something that we expand
2070s on
2071s further down the line and like post 10.0
2073s release
2078s [Music]
2079s yeah that's mostly for the
2082s demonstration how it all works
2085s yeah
2086s like mostly successful stuff with the
2090s track but yeah showed the thing
2092s fishing will be will be more interesting
2095s more like deep engaged for The Fishery
2100s and all that fishermen professions yeah
2103s that's kind of nice addition
2104s yeah we got a couple of more questions
2108s to round out with after that we'll
2112s uh we'll see if we can't convince Mike
2114s here to to give a brief
2117s check into the technical parts of the
2120s modding section of it yeah I also found
2123s some questions in chat can I proceed
2125s with them cool
2127s yeah so if they see Rises will boat ride
2130s it rise as well yeah sure
2133s so boat is tied to the Watcher itself
2137s so if you will allude your world and
2140s they see will
2141s will be higher as usual the awards will
2143s be higher too that's only dependent on
2145s the watchful layer
2148s and for oh gents we forgot about wooden
2151s transport ship oh yeah
2153s yes that we did
2156s holy moly can we show it yeah yeah we
2159s can show it I think that that one has
2161s been present in in some of the some of
2163s the community
2165s the RP Community has been using it
2169s um for their
2171s their General ship usage so some people
2173s might have already seen it and we've
2175s also shown a couple of images with it
2177s but the the deal with General freighting
2182s um and larger Goods transportations
2184s we've got the uten uh
2188s medium wooden transport boat I think
2190s it's called at the moment
2192s yeah something like that
2195s and this is gonna be when it comes to
2198s enable shipping this will be kind of
2199s your bread and butter at the moment
2201s which kind of it's kind of Bleak
2203s comparatively when it's sitting there
2205s right next to
2206s um
2207s uh
2209s right next to the uh the big barge and
2213s the fishing troller
2217s um that is that is
2223s but yeah so this has a moderate a
2225s moderate sized compartment it'll be
2227s somewhere in the line on in in the uh
2230s the the modern truck area it'll probably
2233s have a little bit larger compartment as
2236s it's enabled transport
2238s yeah but it definitely gets more speed
2241s and like more fluid controls like it's a
2244s lot easier to control it than barred and
2246s then barge or troller
2249s we did not see that Collision Let's
2251s ignore it okay flame this shark for that
2254s yeah the boats are currently not falling
2258s under the same
2259s animal
2262s avoidance as the land vehicles
2266s so they're currently colliding with the
2268s sharks
2269s but that's a
2271s that's a that's a current
2273s slight issue
2275s um
2279s yeah that's it
2280s uh
2282s uh honestly we have a we have a whole a
2284s whole bunch of questions here
2286s um you can and that's actually something
2288s that we might want to be doing
2289s um someone was asking about the small
2291s the small Shipyard as that wasn't
2294s that model wasn't read up with the
2296s addressables last time
2298s so you can probably spawn that in
2302s probably so the thing on the left here
2305s is the mediumship yard you renamed it
2309s from its former iron Shipyard
2311s preliminary name so now they're called
2315s small Shipyard and mediumship yard
2319s and the medium Shipyard is kind of where
2321s you build your larger vessels that comes
2323s into the area of mechanical and
2325s Industrial
2329s um the shipyard is one word
2333s yeah it works yeah there we go
2339s or is it not placeable
2341s is it placeable
2343s or are you too far away from it
2345s no it's not placeable yet it doesn't
2348s wanna it doesn't yeah you can just show
2350s the preview uh you could do slash spawn
2354s small Shipyard
2357s although that's inside the building yeah
2359s it'll it'll spawn it inside a building
2360s but that's fine
2368s so the
2370s the the medium Shipyard is intended to
2372s have a requirement of water adjacent to
2375s it
2376s while the small Shipyard is something
2377s that you can you know kind of your
2379s backyard
2381s hobby style sized almost
2384s um it Clips a little bit due to how the
2385s spawn command works but here we'll we
2388s can also see the crafting animation for
2390s it
2391s yeah it's hard you can do this are made
2393s yeah and this is where you build your
2397s smaller boats
2398s um
2401s such as the canoes and
2404s um the small ones
2407s uh then we have both can can both be
2411s used in rivers or only in the ocean
2415s and I believe for River traversing that
2418s question probably Falls more to you Mike
2423s well currently we have no
2426s physics for
2429s for streams in the river but
2432s yeah even with current implementation
2435s you can swim in river in Canary in small
2439s wooden bullets with no problem at least
2441s you don't want to go like upside to the
2445s opposite side of the river but yeah if I
2448s can find some Rivers here it can show
2453s I'm sure I will but yeah
2459s probably we showed canoeia let's go for
2462s the
2463s small wooden board
2465s no yeah now that we have
2468s um it's been seen before but now it has
2471s a little bit more polish to it it has
2473s some some effects and
2476s um it's looking a lot nicer
2478s oh that's a nice viewer here
2483s it's literally flat
2485s yeah that's
2487s fine
2490s um as a as a profession craftable
2494s profession question comes in here with
2495s the boats as well yes there is a new
2498s profession for them and it is ship right
2501s and it is a
2503s technologically
2505s coming in around the same time as
2507s slightly earlier than basic engineering
2510s somewhere between carpentry and basic
2512s engineering
2513s and most of the initial canoes are built
2517s from
2518s intermediary parts and
2521s things were around logging and then
2525s the small wooden boat as you see him
2528s paddling around there now has a little
2529s bit more technical part so that's more
2531s towards
2533s as a medium improved personal transport
2537s which comes in parts from basic
2539s engineering and mechanics with some iron
2542s iron and some gears
2545s so yeah probably people
2547s asking about the can I Traverse some
2551s like waterfalls like this one
2554s probably I could
2556s but things can explode I think down is
2559s probably not an issue
2565s yeah it works
2567s but but it won't work to good as for
2571s upside movements yeah
2576s yeah this boat is my favorite one it's
2579s so easy to control it just before
2580s because of the pedals stuff but yeah it
2584s I wouldn't be able to
2586s should go upside
2589s yeah I know this is something that on
2592s the water physics questions there's a
2593s lot of people that are wondering about
2596s uh changes to moving water or
2599s interacting with water unfortunately
2601s it's not really something that
2604s we've had the time for for 10.0
2609s but we do
2611s want to have more of a liquid
2616s um
2617s a bit more easily interactable liquids
2621s um as and and also smoothing this out a
2624s bit where you know instead of having
2626s these weird one block waterfalls we
2628s would have them amp out a lot more over
2630s more tiles
2631s uh and kinda
2634s be a bit more natural looking
2637s yeah and speaking of the more natural
2639s look when it will
2641s be like so the bot will definitely look
2645s better on the waterfalls
2647s and probably even some
2651s with some additions to the boards that
2655s have power like the wooden transport
2658s shape like controller they they could
2660s pass such difficulties in the
2664s in the difference of hate between water
2666s blocks is currently there to to block
2669s you for for the boards to
2672s like we can do this but that would look
2674s not as as you expect it to be
2678s yeah so yeah that's why we have such
2680s limitations
2685s do we have any other interesting
2688s questions coming in here that
2690s [Music]
2692s kind of sticking
2694s um are fish gonna be used in more
2695s recipes because we already have
2697s stockpiles of fish we don't use in
2699s existing versions yes
2702s um
2703s I am looking over
2707s um sort of
2709s similar to how Butchery deals in
2712s different types of meat sorts
2716s when it comes to scrap meat and Prime
2718s Cuts and and so on
2721s um I am looking at
2723s getting something in between there with
2726s processing the fish into different parts
2729s and making it a little bit more
2732s interactable rather than just you know
2734s add a tuna to a stew and then that's it
2738s or say the Pacific sardines that
2741s everyone loves for their pizzas
2744s so that's something that we are
2748s we're looking into it and
2751s probably will happen
2753s um
2754s as to what extent we'll
2756s we'll just have to see what we bring in
2760s with the update
2771s so yeah any questions left uh One
2775s technical for you in terms of physics
2777s with a question regarding Canal locking
2781s and and force elevating water which is
2783s another water physics
2785s um kind of like the the Panama Canal for
2787s instance like a water elevator
2789s essentially
2794s so you're asking is this possible or
2798s I think it's a general
2801s um on the subject of the whole waterfall
2803s thing where you have different
2804s elevations in water height
2807s and
2809s kind of what the technical possibilities
2811s are for solving that in
2814s you know even if we AB out and have it
2817s like a a nice curved slope where you can
2821s Ascend them
2822s but more for a say you want to drive
2826s a fishing boat over in a canal that
2830s needs to cross over a mountain
2834s well yeah some kind of Watcher elevators
2837s are probably interesting thing to think
2841s about because yeah they they wouldn't be
2844s just spawning the blocks in the world
2846s but
2849s some kind of a
2852s like emulating and animating the water
2855s inside it and it will just elevate your
2856s boat up and down but they will be just
2859s like replaced like in look of the
2861s industrial elevator something like that
2863s but for the water canals and other stuff
2866s yeah it sounds sounds nice to something
2869s something similar in
2871s something in the likes of say
2874s a giant fish tank which would go up and
2878s down
2880s and you would just open up one side and
2883s I'm assuming there is water on that side
2885s and you can pass in the vehicle it is
2888s something that is
2889s interesting and
2891s I think it's definitely something that
2893s we can look into
2895s but we
2898s we're not going to make any promises in
2901s regards to
2903s kind of creative logistical solutions to
2906s them at this stage
2907s yeah definitely
2910s and
2911s there was one regarding both speed here
2914s [Music]
2916s you can find it again
2917s [Music]
2926s we have a lot of a lot of questions
2928s about boats
2932s and
2934s that one thank you Dennis how do all the
2937s different boat speeds compare to each
2939s other and to land vehicles
2942s I'm assuming is kind of land vehicle
2944s equivalent so the medium transport
2947s versus the the steam truck in the truck
2950s or the canoes versus
2953s um the um
2956s the carts
2959s oh
2960s that's
2962s probably like visually it very depends
2965s on
2966s the weight of the vehicle because you
2970s can expect like
2972s large industrial barge right the same
2975s speed as
2977s as probably even taller
2979s and yeah that's also
2983s limitations
2985s about the
2987s board part is responsible for because
2990s you you don't need like large speeds for
2994s the barges but you do for the median
2996s transfer chip to for example
2999s took people from one place to another
3001s quickly but also that is very dependent
3004s on your progression so usually boards
3006s will speed up as you progress the same
3008s as the ground vehicles I suppose
3012s yeah nice
3014s and then we have then we have a
3017s um someone asking for a friend about are
3020s you able to use the canoe on land
3025s well it can be placeable but not usable
3029s so there is there is no way we're gonna
3031s paddle our way forward in in the desert
3034s Dunes
3037s sand is not acting like water so
3040s no chance
3042s any plans for sailing ships age of sales
3046s or modern sailboats
3049s um I think it's more up to you yeah I I
3052s think from from a general perspective it
3055s would be nice to see
3057s this this kind of you know giving it a
3060s little bit more ambience in with you
3062s know big sailboats or even small
3064s sailboats just to
3067s kind of Speedy go forward
3070s but
3071s um at the same point it's also something
3073s that we are
3076s uh both from from an economical impact
3079s and and like balance perspective uh we
3082s do want to have an incentive to
3085s you're constantly use force and while
3088s when you're paddling for instance or you
3091s know you're trekking along gears with
3093s the smaller boats and you're using hand
3095s power we can just have a calorie
3098s consumption rate for it
3100s versus when you have the bigger
3102s steamboats or liquid burning diesel
3106s monstrosities
3107s it has a fuel requirement whereas this
3112s would be very little
3114s impacted in terms of sailing boats while
3117s I do know that sailing is a pretty
3119s physical
3120s Endeavor in terms of all
3123s all things considerate with managing it
3128s I think from a gameplay perspective it
3130s also
3132s it feels a bit weird if you're gonna
3134s spend the same amount of calories on
3135s something that has a giant sale rather
3137s than just paddle
3139s so it would be where if the boat with
3144s sale will
3146s we'll be right in a smaller speed than
3148s your hand powered ones but they
3151s definitely would be so there are not
3154s only balance limitations but also
3156s technical ones that those bullets will
3159s be look less
3164s um that's terrible then oh my God others
3166s a couple of questions
3169s um one being container ships and cargo
3172s freighters
3173s and I believe we have
3175s we have some ideas and Prospects towards
3178s uh you know modern shipping and then
3180s multiple containing boats
3182s um
3183s in the future but not included for 10.
3186s and
3188s it also leads me into
3191s another question of
3194s um
3195s being able to or rather
3198s the vehicles being a permanent World
3201s object rather than an item you can pick
3203s up and place down
3204s uh kind of willy-nilly
3207s and how far
3210s we would be from not being able to do
3213s that anymore and I think that's an
3215s interesting question because we are we
3217s have talked about it a bit from
3220s from a design point where when you build
3223s a boat for instance it would pop out in
3225s the world and have this like little
3227s crafting area behind the dockyard
3230s and
3232s then you would you know if you want to
3234s sell it you would sell that boat that is
3237s placed in the world
3238s and
3240s we're not there at the moment but it is
3243s something that we are looking at
3246s and a small part of that system is
3251s potentially coming out and a critical
3253s part of the settlements
3255s due to some technical limitations that
3258s we have there
3259s but I think that's
3262s a deeper design subject that can go on
3264s for for another hour so yeah checking
3267s about the big design subject but I I
3270s really sure that mothers will edit in a
3273s few weeks after the release
3274s oh yeah yeah I wouldn't I wouldn't be
3277s surprised that would be big container
3279s ships any other stuff
3283s um shopping carts on barges
3288s where we freeze the shopping carts when
3291s they open their store
3293s and I think that's not possible because
3296s of the barge isn't counted as Solid
3299s Ground
3300s so you wouldn't be able to open up the
3302s shop card on it yeah right
3307s uh as a summary of how many boats that
3311s we are adding in 10.0
3315s uh we've got
3317s the small canoe we have
3320s the medium or the large canoe
3324s we have the small wooden boat and then
3327s we have the medium transport that you
3329s saw huffing around in and then we got
3332s the wooden barge the industrial barge
3334s and the fish troller so that is what it
3340s I think
3342s seven eight
3345s I I have someone I have so many other
3347s boats in my head that I'm thinking about
3349s so I'm not even sure at this point
3351s anymore I've been drowning in boats the
3353s last couple of months
3355s uh
3357s fishing traps improving or turning
3360s obsolete with the boats update that's an
3364s interesting question but very probably
3366s easy to
3367s like divide it to stages like troller is
3370s not available for you when you just
3372s starting to play
3373s and that's probably gonna be the answer
3375s so they replace
3378s each other yeah I I think the finishing
3381s traps are as we talked about how the
3384s whole fishing system works we are
3386s wanting to sort of ramp it up into also
3389s add a layering where it just feeds off
3392s the population of the animals that are
3394s in the vicinity
3395s rather than the explicit
3398s the explicit object itself so right now
3403s summarize it the fishing troller needs
3405s to connect with the entity or the fish
3408s that it wants to catch so once it hits a
3410s fish bam that fish is in the the cargo
3414s hold
3414s and the fish traps works in the same way
3417s so a fish needs to physically pass the
3419s trap in order to be caught by it
3423s which is something that we wanted to
3424s expand on
3426s and also work towards the habitability
3428s and the population of the area so this
3431s would also kind of have be happening in
3433s the background rather than being
3435s strictly limited to to how the AI
3437s pathing works
3438s to give us more control and as an end
3442s result it would improve the fishing
3444s traps
3448s uh oh yeah do you wanna you wanna show
3451s them the wooden barge just to just to
3453s complete the decept of the the vehicles
3456s now it's it works like the same as this
3459s one
3461s just enabled in style
3465s I'm sure not sure we have place here to
3469s put another
3471s Puerto Rico here
3473s so let's probably skip it for now
3476s uh
3477s we got
3480s two questions left I think that we're
3483s gonna
3484s uh that is kind of relevant to
3488s to this part
3489s um one being will spawn spawning points
3492s change so you need to sail further away
3495s from Shore
3498s um
3499s for a certain fish or depletions and
3501s overfishing in some areas and not others
3504s I believe
3505s this is kind of falling under animal
3508s behavior and the end of the the animal
3511s ecosystem in general
3514s um spawning points and spawning system
3516s has been changed with 10. and that will
3519s be showed off in the settlements epic
3521s stream where we go through all of the
3525s all the kind of
3527s player impacted changes to him where
3531s as you've seen with the Avatar creation
3534s from the start you pick your spawn point
3536s it's not a random thing unless server
3538s admins opt for it
3541s um
3542s but it's more of that in in the
3545s settlement Epic
3547s as for the second one we've got will
3549s there will we be having a workable lift
3552s or Draw bridges for these taller boats
3554s to fit under without having to build
3556s Crazy ramps
3559s um
3560s or crazy crazy times
3565s I think we can say that we don't have
3566s any draw Bridges planned
3569s at the moment I'm just showing the
3571s height of the troller
3576s but it is an extremely
3579s um
3580s good question
3582s because it it up it opens up for some
3586s other
3587s um
3589s some other difficulty things that we are
3591s looking at as well
3594s um
3595s and we also have a question about oil
3597s platforms being or wondering if oil
3599s platforms are planned and
3603s um it's a tricky one where right now we
3606s just have the static ground oil pump or
3608s the pump jack
3609s but oil in its entirety needs its own
3613s kind of rework and
3616s um
3617s we would do it at this service
3619s um just sort of briefly pointing on it
3621s because it needs a a bigger scaled
3623s rework in
3624s in terms of everything from the oil
3628s from the point of oil to you know
3630s plastic or finished Electronics or
3632s whatever you do with it
3635s last or second lasting last thing for me
3639s I think uh for the stream that we want
3641s to go over
3642s is there's been a lot of questions and a
3645s lot of points on how to make boats more
3649s valuable
3650s or more
3652s shouldn't say valuable but more
3654s essential
3656s um
3657s and some of the things that we've opted
3659s to do as
3662s um
3663s alternative configuration settings for
3666s the server side
3667s is as you can see
3670s Mike's popping up the the server GUI
3673s here
3674s and what we've added for testing out and
3679s evaluating is a couple of new config
3682s settings to one change out the swimming
3687s speed so this will be this is a factor
3690s that reduces or increases depending on
3692s what your server wants to do you can
3694s have super Speedy Marathon swimmers if
3696s you want
3697s we've isolated the swim speed away from
3701s the general player movement so this is
3703s something that is now changeable on the
3704s server side
3706s which allows you to modify how fast
3708s you're swimming in the different biomes
3711s and the second part is tweaking out and
3714s changing out to set how much calories
3716s are being consumed when you're swimming
3719s in these areas
3721s and part of that was to
3723s given incentive to
3727s kind of really show that rather than you
3730s know you just being able to infinitely
3732s swim all across everywhere and just you
3735s know slap things in your inventory and
3737s run with them
3738s we give servers an ability to to tweak
3741s that and make
3742s boats more of a
3744s uh
3747s valued commodity and something that
3748s players really would want to get and use
3752s over just running
3754s and the third thing being allow ocean
3757s building and I think this is going to be
3759s our most
3760s controversial settings which is as you
3763s can see it is a server config setting so
3765s you can change it and tweak it to fit
3767s your community or your specific server
3771s and this will outright prevent you from
3773s building across oceans
3775s it's currently a bit
3779s currently a bit
3781s um
3783s rudimentary so right now it'll just
3785s outright prevent everything which is
3787s making making doc building a bit of a
3789s problem but we are trying to hammer out
3791s the definer details of it
3793s so if you do test this out in staging
3796s please let us know what your opinions
3798s are on it and what you feel like
3800s we can do with it to change it
3803s and then we also have enable swimming
3806s restrictions
3807s and what this will do is it will prevent
3810s you from being able to swim when you're
3812s out of calories
3814s so when you run out of calories it'll
3817s teleport you to the nearest point of
3819s land
3821s and
3822s you can probably show how that looks so
3825s if you flip that to true
3827s and then you just go out in the ocean
3829s and then do a slash work
3841s do I need to uh somebody's yeah just
3844s dump out whatever calories you have
3851s and then this also has its own tutorial
3854s segments that pops up if you have it
3855s enabled on your server
3858s um but yeah so this will this will
3859s outright prevent you from swim
3863s which can have
3866s can have interesting impacts and we
3869s would love to hear your feedback on it
3870s and what you think of it
3872s and yeah but at least it can be fully
3876s configurable so if you prefer the styles
3879s with restrictions
3880s and
3882s yeah just don't want let people like
3884s block the oceans built on the
3889s cross the bridges Etc you can restrict
3891s or allow that no problem
3894s but yeah currently lots of design
3896s choices too yep um
3900s for the difficulty settings we also have
3903s a section of them in the survey so
3904s please fill those out and give us as
3907s much feedback as
3908s as you can as this is a
3911s big impacting element of the players
3915s and we really love hearing
3918s hearing people's opinions and
3921s cannot tweaking where we want the
3923s default settings to be so this is not
3925s necessarily something where you know add
3927s a whole bunch of new settings so we'll
3928s remove remove the settings that are
3930s available
3931s but part of
3935s what you think would be fitting for
3938s kind of the default experience of the
3940s game and what you would like to see
3942s servers have
3944s on an average set
3947s and
3951s that probably wraps up the general both
3954s gameplay
3955s um we have some technical stuff from
3958s Mike as
3961s the boats are using our own custom
3964s in-house build controller and physics
3967s handling
3968s also means that in comparative to the
3971s RCC that we're using for land vehicles
3974s this allows us to extend this out to the
3977s multi-kit and
3979s mothers do not need the dev tier
3982s kit to be able to add boats
3985s yeah that's why I was present previously
3988s talking about that the any type of board
3991s that Community will want to add will be
3994s appearing as short as after the release
3996s because all these systems will be
3999s included in the default mod kit and all
4002s you need is just
4003s pack the object with components you want
4006s so
4007s and yeah that will work out of the box
4010s the modding for
4014s at least ships will be provided and we
4017s also want to mention that we plan to
4020s migrate current system for the
4023s land Vehicles as well to to our own
4027s solution and modern ground Vehicles will
4030s became easy to
4033s let's
4034s at least how our plans looking on this
4036s one
4037s and that's probably like a big pleasure
4040s to just
4043s picking the components and set up your
4045s own vehicle prototype without even like
4048s touching the code because all the
4050s functionality is separated from the
4053s it's not like one vehicle controller
4055s that controls bunch of stuff and you're
4056s limited in in all the things you will be
4059s able to extend like any vehicle
4062s functionality as you want
4064s that's probably amazing
4066s like adding all those custom controls
4069s custom animations custom
4072s whenever you want so yeah
4076s yeah and I'm not sure I need to like
4079s dive deep into like showing the
4080s components but
4082s I think we can we can we can maybe
4085s perhaps if people wanted to
4087s um looking into if we want to do like a
4089s multi kit stream
4092s um
4094s uh to to kind of show off some of these
4096s things once they're in a more complete
4098s packaged State
4100s um
4101s yeah even probably set it set up a
4103s vehicle on the stream it would be yeah
4105s we can we can do like a preset for
4108s setting up like a test land vehicle and
4110s a test water vehicle once we have those
4112s kind of migrated and set out the land
4115s vehicle changes to the mod kit obviously
4118s are not in for 10. but it is something
4121s that we are planning to extend out and
4123s make sure that we
4125s move away from the current land solution
4127s to have our own which allows us a lot
4130s more control and a lot more
4133s um
4134s and also we will have some Community
4137s feedback how the bot components well and
4141s how they appreciate modern or not is it
4143s easy or we need to add something to the
4145s mod kit yeah
4149s yeah well I think I think that's that's
4152s a good endpoint
4154s um I hope everyone has been
4157s having a good time and got a lot of the
4160s questions answered
4162s um probably missed a few
4164s unfortunately can't get everyone
4166s but
4167s as always you know you can reach us you
4169s can reach us over on Discord and
4173s General Social
4175s social platforms that we have either on
4178s YouTube or on Discord as I said or
4181s vsdm forums or whichever kind of
4185s entry point that you'd like and you
4188s prefer to use
4190s and we will see you on the next stream
4194s which is around the same time on next
4197s Friday
4198s and yeah I think that's it for tonight
4201s thank you Mike for coming in here





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