3 months ago - SLG-Dennis - Direct link
Calories can only be spent during the time before you are exhausted, afterwards they cannot be used anymore - e.g. no work orders, etc. Vehicle usage can be configured by the server admin, transport vehicles continue to work by default, but not work vehicles.
3 months ago - SLG-Dennis - Direct link
Based on the day as configured by the server, the reset time can be set so it fits with the general timezone of the main audience. It is shown in the tooltip for the exhaustion bar.
3 months ago - SLG-Dennis - Direct link
Originally posted by Sefin: Who told you guys (devs), this was a good thing to implement? I specifically look for servers now with this turned completely OFF. I'm genuinely curious who thought that implementing a feature that prevented players from making stuff in a crafting game was a good idea?

A large amount of especially newer players and such with less time. It's actually the main reason why people don't stick around in Eco - being unable to keep up with other players that have more time to invest into the game.

The system is fully intended so that people with more time get matched onto servers with more time and the other way round. You can set your playtimes and personal exhaustion preference in the game settings and adminstrators can also set it as they desire for their audience on the server. The match score will adjust based on how the two settings fit.

Everyone is of course free and supposed to choose a server that is fitting for their personal way of playing.

Exhaustion does apply to everyone on a server equally.