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356s | and welcome to another |
359s | Friday here at strangeloop games we have |
363s | yet another Community Spotlight here and |
367s | my name is Jones working for us lead |
370s | game designer here and we've got Toby |
372s | with us early in the morning from Down |
374s | Under |
375s | stream I'm awake |
377s | hello he's he's aware at least |
381s | and somewhat today we have |
384s | with us Jimmy and Sheamus from Dad speed |
388s | and we also have a couple of their staff |
390s | and volunteers with Earth shmuel and |
394s | armored Stone as well |
396s | uh |
401s | you wanna you wanna just introduce |
403s | yourselves and |
406s | sure yeah I can go |
408s | I'll go yeah I'm uh Jimmy uh one of the |
411s | founders here at uh dad speed and uh you |
415s | know we started about three years back |
418s | I can uh just saw an idea and an |
420s | opportunity to really push that economic |
423s | uh game style that we weren't really |
426s | seeing |
427s | and that's really how it started just uh |
430s | with one road to a neighbor |
434s | got Jeff as uh as we used to say in dad |
437s | speed one all roads lead to craftsmans |
441s | and that was the start of dad speed one |
443s | and as uh as Jimmy said we we started |
446s | this out because we wanted to have that |
449s | excellent Eco gameplay inside of an |
452s | economy-based community that favored |
456s | social interaction playing on the market |
457s | sharing of |
459s | um of of resources through a market |
461s | environment and persistent as well be |
464s | able to give players the ability to have |
466s | Creations long term |
469s | and we are now in season seven and we've |
472s | been running this uh for almost four |
474s | years uh in the dad speed seasons and in |
477s | season seven uh you know we maintain |
479s | that that Central dad speed ethos of |
482s | economy focused player driven gameplay |
485s | and bringing to the people the ability |
487s | to make their Creations in a market |
489s | economy with uh all other |
493s | uh players operating in a way that they |
496s | need you |
498s | meaning we have what's called a super |
500s | skill set here on Dad speed which means |
502s | we don't necessarily want you to be the |
505s | miner and the smelter in the same we |
507s | want you to have a skill and be good at |
509s | that skill but you have to sell your |
512s | products and services in that skill in |
514s | order for the next player beside you to |
516s | be able to push on their uh their craft |
519s | and so on and so forth throughout the |
521s | entire Tech Tree uh culminating in what |
523s | you see here on Dad speed |
526s | um and here we have in season seven as |
529s | you can see we we uh we had a nice |
531s | little lore aspect of a spaceship that |
534s | brought us |
535s | just switching over to the game view |
537s | here just soon okay sure |
541s | um yeah so we've got uh here in dad |
544s | speed we've got this lore the spaceship |
546s | idea that is what brought us in the |
548s | meteor destruction of season six to |
549s | season seven and from an admin and kind |
553s | of player and a season setup perspective |
555s | we just laid down this basic ship |
558s | a little receiving area to get you going |
560s | and then the rest of it is just the |
562s | general dad speed ethos and community |
565s | that starts it up player driven player |
567s | ran player managed |
569s | um every season is a completely |
572s | different experience but within that |
573s | same dad speed ethos that gives you that |
576s | long-term gameplay your ability to make |
578s | incredible Creations as I like to say a |
581s | lot is you know craft and enjoy and show |
583s | us your creations and the players here |
585s | in this community have absolutely |
587s | knocked it out of the park as they do |
588s | every season with seven and there are |
590s | some amazing Creations we hope to show |
592s | you today so I'll go ahead and pass it |
594s | off to a voice you've all heard many |
597s | many times before and uh who needs no |
599s | further introduction take it away Earth |
601s | hey thanks yeah so uh as these guys were |
605s | saying the admins I was actually looking |
607s | for a an Eco server and you guys know I |
611s | do you know video content for YouTube |
614s | but besides that just as a player I |
618s | wanted to find a server where it would |
620s | last a little bit longer than just you |
623s | know two three weeks uh and one that |
626s | also was kind of backed by you know good |
628s | administrators that wouldn't sort of |
630s | just drop the server after a while so |
633s | after playing a number of different |
634s | servers some that said long term some |
637s | that were short-term and so on I finally |
639s | wound up with these guys early on I |
641s | forget whether it was what season it was |
644s | either season one or season two but it |
646s | was writer season one yeah you're OG I |
649s | think it was right at the very beginning |
650s | there and I realized okay I've found a |
653s | little bit of a home because these guys |
654s | are dedicated to exactly what I'm after |
657s | you know uh good economy because uh you |
661s | know that can be a struggle when it's |
663s | player based there tends to be a |
666s | I'll say there tends to be kind of a you |
668s | win by conquering you know in the |
671s | economy in a lot of games but but Eco is |
673s | different I realize it has that that |
675s | collaborative nature uh that Sheamus was |
678s | just talking about so I I really kind of |
681s | felt that and joined in with these guys |
683s | so uh fortunately they they've let me |
686s | play an active role I'll say in a lot of |
689s | the governments a lot of times I'll pick |
690s | up uh I guess what you would call the |
692s | treasury in the government piece because |
694s | that's another unique thing obviously an |
697s | Eco it has this government and the law |
700s | system and this really Dynamic economics |
703s | so you know I've kind of picked up that |
705s | treasury role and uh just to kind of |
708s | foster you know that whole thing that |
710s | that they were talking about it seems to |
713s | me a lot of this long-term gameplay that |
716s | they've set up here where things persist |
719s | it's it realized right on that the |
721s | government the in-game government needed |
724s | to provide opportunities you know |
727s | opportunities for both existing players |
729s | people that have maybe been on the |
731s | server for three months and okay what do |
733s | I do now |
734s | as well as new players and that was a |
737s | little challenging so |
738s | you know being involved to help put |
741s | together a lot of these kind of uh I'll |
745s | say sort of ongoing kind of |
746s | opportunities for players has been a |
749s | large part of what I've I've done here |
753s | you know uh if we were to talk about |
756s | what some of those things are you know |
758s | the currency you know we try to look for |
761s | an opportunity try to look for an |
762s | opportunity at each point you know |
765s | anything that we do here in dad speed |
768s | with the government so even with the |
770s | currency and how that's injected uh you |
774s | know we kind of just start there and |
775s | make an opportunity for players so we |
778s | don't just for instance just distribute |
780s | wealth freely you kind of have to work |
782s | for it you kind of to earn it and and |
785s | there's been several things we've tried |
786s | to do to uh kind of do that they've all |
789s | seemed to work we've on a couple |
791s | different seasons we've had a public |
794s | gold mine so to get money a player goes |
797s | to the public gold mine they mine some |
800s | gold you know they're starting out they |
801s | put it in their cart they drag it back |
803s | to the mint and so that's actually what |
806s | we use to make the currency and so |
808s | they're able to get a little bit of |
810s | daily |
811s | income each day just from this |
814s | interaction which feeds then the |
817s | government to be able to print more |
819s | money |
820s | um and that's something again that |
822s | people can do as existing players that |
825s | have been here for a while and maybe |
827s | they're having a shortfall in cash but |
830s | also a new player you can jump right in |
832s | here and day one okay you know how that |
834s | people will say well how do I get |
836s | started how do I make some money and so |
838s | we'll we'll give them two or three |
840s | options we'll say hey well you can start |
841s | by mining the gold and taking it to the |
844s | mint uh this season seven we've done it |
847s | a little different it's paper |
849s | so you can buy paper from there are |
853s | several people that are selling paper |
854s | and anyone can make paper as long as |
857s | they have the table for it some people |
859s | make it more efficiently if they've got |
861s | the right the paper Milling skill but a |
863s | lot of people will sell paper and so you |
866s | can buy paper and then take it to the |
868s | net and sell it for an incredible profit |
870s | the government is very generous we have |
872s | a incredible return on your paper |
874s | contribution to the government and so |
877s | they earn their money that way |
879s | there's also this uh Transportation |
883s | concept that we put into play so just |
886s | moving goods from one place to another |
889s | and transporting those things |
891s | one of the there are a couple of server |
895s | rules it's kind of part of that ethos |
897s | that was being talked about where we |
900s | always kind of encourage that your Buy |
903s | price for goods which could always be a |
906s | little bit higher than what someone |
907s | else's sell prices |
910s | and so that Delta there it seems a |
913s | little odd that you would do that you |
914s | know you might think well I'm just going |
915s | to match the sale prices someone has but |
917s | by wanting to buy the goods you need for |
921s | your own production |
922s | at a slightly higher price than what the |
925s | producer is selling them for rates at |
928s | Delta in in that sort of buy and sell so |
932s | a transporter can just come in with |
934s | their cart their truck by hand whatever |
936s | it happens to be buy something from one |
938s | person transport it somewhere else and |
941s | sell it for a profit |
942s | and so seeing that sort of |
945s | Transportation mechanism we uh bit on |
949s | that hook and ran with it and so we |
951s | actually enhance that even farther by |
954s | having what we call a master transporter |
957s | and trucker rolls we've actually kind of |
959s | created a a tertiary skill that people |
962s | can pick up uh so if you're new to the |
964s | server and you're not sure what skill |
967s | you want then you're just kind of like |
968s | checking things out you become by |
971s | default in the demographics and the laws |
973s | that we have set up you become a master |
976s | transporter |
977s | and the government subsidizes an |
980s | additional percentage of that profit |
982s | that you make whenever you buy and sell |
984s | Goods so you know you sell something for |
987s | let's say you know a hundred coins the |
990s | government will subsidize an additional |
991s | 15 on top of that |
993s | so people have actually made an entire |
996s | living on the server just by moving |
1000s | goods and making sure that everyone's |
1002s | being supplied with the demand that they |
1004s | need and moving Goods around |
1006s | so if you take no skills you get this |
1009s | extra bonus uh if you take one skill |
1013s | then you get kind of half that if you've |
1016s | kind of taken the |
1017s | on This Server we kind of have a two |
1019s | skill limit so if you've kind of reached |
1021s | your limit on two skills then then you |
1024s | don't get any of that so it almost |
1026s | encourages people to take only one skill |
1029s | or maybe take no skills and feed in so |
1032s | again that's another new player |
1033s | opportunity or we've had some people |
1035s | interested in just wanting to transport |
1039s | and I know at least one person has said |
1042s | hey when version 10 drops and we get |
1045s | some votes I think the votes are coming |
1047s | right guys you know they're coming |
1049s | they're on their way yeah so some people |
1051s | said hey I just want to transport and |
1055s | use my boat to move Goods like a barge |
1057s | from one place to another that's what I |
1058s | want to do so we kind of got that base |
1061s | mechanism in place with just a couple |
1063s | simple laws that help promulgate that |
1066s | you know and these Transporters also get |
1069s | uh you know there's a base currency we |
1072s | obviously have but we have a secondary |
1074s | currency which is uh we call it land |
1076s | tokens |
1078s | and so when uh players players do leave |
1081s | the server eventually you know they've |
1083s | played for a few months they've decided |
1085s | to move on so when we reclaim their |
1087s | property we again turn that into an |
1089s | opportunity |
1091s | and that opportunity is uh |
1093s | they get sold not for the base currency |
1096s | but the properties get sold for these |
1098s | land tokens so there's very different |
1100s | there's different ways that players can |
1102s | earn land tokens and this transportation |
1105s | is one of them so in addition to getting |
1107s | base currency you get special land |
1109s | tokens and you're able to then trade |
1112s | those in and buy a property Like a |
1114s | downtown nice uh nice well-suited yeah |
1116s | location location you know they get a |
1119s | great property right in the middle of |
1120s | town |
1121s | so we use uh we use the currencies again |
1124s | to kind of create these additional |
1126s | gameplay of real estate going on so you |
1129s | know properties just aren't uh you know |
1131s | there for I'll say up for grabs it |
1134s | becomes part of the whole uh part of the |
1136s | whole cycle you know okay I'm doing I'm |
1138s | doing things now I'm earning the special |
1140s | token credit so I can go buy stuff you |
1143s | know so um yeah that's one example of |
1147s | opportunity another one I'll kind of |
1150s | mention here is uh what we've done |
1152s | around oil |
1153s | production |
1155s | so I know this this has seemed weird to |
1157s | a lot of people coming in but we have |
1159s | actually especially coming into a game |
1161s | called Eco but we've actually limited or |
1165s | made it very hard let's say a little bit |
1168s | difficult to use Renewable Power you |
1171s | know the wind turbines and the solar |
1173s | panels |
1174s | and part of that is that you know that's |
1177s | like free once you create that it's like |
1179s | free energy |
1181s | so instead what we've done here is make |
1184s | it so those things are actually very |
1187s | either restricted or very expensive to |
1190s | create |
1192s | and so what we've done instead is kind |
1194s | of promote then the combustion |
1196s | generators and the use of oil |
1199s | and even though there are some recipes |
1201s | you know epoxies Plastics different |
1204s | things that use the oil if you I think |
1207s | if you relied purely on consumption of |
1210s | oil by that or even the trucks you know |
1213s | excavators skid steers that use it uh |
1217s | you actually could have one person on |
1219s | the server you know crank out a couple |
1221s | thousand Barrels in a stockpile and that |
1224s | would last a long time you know without |
1226s | it but with this uh needing power from |
1230s | combustion generators we create an |
1233s | opportunity and I put out a government |
1234s | contract to build a power plant it has |
1238s | six seven eight combustion generators in |
1240s | it so that's kind of a build project for |
1242s | the community and then every day that |
1246s | power plant can easily burn up a couple |
1249s | hundred barrels of oil in in a given |
1253s | power plant we might have two or three |
1254s | of these on the server all kind of |
1256s | churning at once |
1257s | and so you know that means the oil |
1260s | producers have a reason to come in every |
1262s | couple days crank out some more barrels |
1264s | of oil and that also feeds that supply |
1268s | chain once again creates an a demand and |
1270s | an opportunity for uh you know people to |
1274s | smelt the iron to make the barrels the |
1276s | people to mine the iron sell it to the |
1278s | smelters and so on so it kind of creates |
1280s | these Supply chains just through uh |
1283s | limiting things so in general our laws |
1287s | seem a little odd to people because |
1289s | we'll say okay you know that's that's |
1291s | going to cost you ten thousand credits |
1293s | of some sort to uh make a wind turbine |
1296s | we're gonna tax you massively for each |
1298s | one you put out |
1299s | and so they it seems limited but it's |
1302s | actually creating Opportunity by kind of |
1305s | uh doing these kinds of things so uh I |
1308s | don't know those are a couple different |
1309s | ways that we create those opportunities |
1312s | yeah I I think it's it's quite exciting |
1315s | to see |
1316s | just how different servers are running |
1319s | into kind of they're they're treating |
1321s | the same problems very differently and |
1323s | having different approaches to solutions |
1326s | to these |
1327s | kind of things and and you know one is |
1330s | doing limitations versus others |
1332s | subsidizing or |
1334s | um just kind of varying |
1336s | varying how they're resolving it |
1339s | um |
1341s | but you guys were running |
1343s | quite abnormally long compared to most |
1346s | other servers how long is your your |
1348s | usual kind of cycle length |
1354s | yeah so that's |
1356s | um yeah it's just something that we we |
1358s | as we start up the server with a player |
1361s | driven approach an economy similar to |
1363s | our run length |
1364s | um so really it's the player base who |
1365s | kind of decides that for us I think this |
1368s | is probably our longest we're at just |
1370s | about a year but typically we're at |
1372s | least 200 days I believe but yeah it's |
1374s | just it's a lot for as long as people |
1376s | are creating and having a an enjoyable |
1379s | experience we keep it running and and uh |
1382s | yeah go ahead of Earth |
1384s | oh no that's exactly what I was going to |
1386s | say that you know it's kind of player |
1388s | driven and so you know this this |
1390s | opportunity thing I was talking about it |
1393s | we've also realized it's really |
1394s | important to |
1396s | uh have things that new players joining |
1399s | in two three four months into the server |
1401s | that they can be just as productive just |
1403s | as contributory to the economy and be |
1406s | able to do things as much as those |
1408s | people that were here in the first |
1409s | couple of weeks |
1410s | so you know a lot of these kind of |
1412s | things that we have in place allow them |
1414s | to be able to do that and I would say |
1416s | the lifeblood is there's a few people |
1419s | that started first couple weeks and you |
1421s | know are still in there still in there |
1423s | months later they're logging back in |
1424s | doing their thing you know still |
1426s | building but I would say the lifeblood |
1428s | is really the new players that keep |
1431s | joining this instance and keep adding to |
1434s | it and expanding on it uh so not making |
1438s | sure that we don't just limit that to |
1441s | you you've been here a long time so |
1443s | you're going to be the most successful |
1444s | kind of idea uh making it so anyone can |
1448s | join three four months in and be just as |
1451s | productive feel just as contributory as |
1454s | someone from the beginning that's that's |
1455s | been really important |
1458s | and that's happening the community is |
1461s | really important you know the community |
1463s | is really what helps us drive it back in |
1465s | season one I think we only lasted like a |
1467s | hundred days |
1468s | um but back then uh servers it was 10 |
1472s | days was a meteor Run 10 days and Bam |
1474s | you're you're out the door uh so I mean |
1476s | it's as the community's grown and we've |
1479s | uh gotten gotten more people who agree |
1482s | with the framework we put forward each |
1484s | season gets more expansive lasts longer |
1487s | and draws more people and more people |
1489s | get hooked |
1493s | and we can see here some some miniature |
1496s | games as well |
1498s | um |
1499s | famous stream here with |
1502s | um |
1503s | that's cool |
1505s | how does the battleship work |
1508s | yeah game inside of a game uh I never I |
1512s | didn't quite finish that one yet |
1514s | um I the game's not loading anything |
1517s | uh so basically you would Place ashler |
1521s | pieces uh the white the sandstone and um |
1526s | uh sale uh against this this would be |
1529s | your ships and you have a coverage so |
1531s | people can't cheat and see where your |
1532s | ships are |
1533s | um |
1534s | but the yeah it's it's pretty simply |
1536s | just climb letters I'm just place blocks |
1539s | um a lot of my mini games |
1541s | um are based on block placement uh I |
1545s | actually have the whole spleefer in here |
1546s | too which I haven't seen in any other |
1548s | server |
1550s | that is pretty cool um yeah |
1553s | I didn't didn't realize that what that |
1555s | is that's um that's pretty smart that's |
1557s | cool |
1560s | I've got like a tiny little stream |
1562s | window in the corner of my screen so |
1565s | but yeah that's that's cool bacteria if |
1567s | you want to see that |
1571s | um |
1572s | yeah it's it's really impressive I mean |
1575s | like I can't say anything else really |
1577s | then then it's just it's amazing to see |
1579s | communities coming together like this |
1580s | and just |
1581s | pulling these amazing builds off and |
1585s | doing it with style really |
1588s | um |
1589s | and within an economy not like a |
1592s | Minecraft creative server yeah so I |
1594s | think that really that is really |
1596s | something else and something I enjoy to |
1598s | see personally from one season to the |
1600s | next |
1601s | yeah it's really just been that you know |
1603s | we we don't spawn anything in |
1606s | um this is as Earth mentioned like from |
1609s | the currency all the way through to the |
1611s | last tier four building block is through |
1613s | player generated labor and work |
1615s | everything is on a market economy at |
1618s | fair market prices |
1620s | um we you know we really do encourage |
1623s | that |
1624s | um kind of maximize capitalist economy |
1626s | here and just what yeah what the player |
1628s | basically pull off is just absolutely |
1630s | amazing |
1631s | you know we run various various events |
1633s | various things to try and uh motivate |
1636s | the the community to build things like |
1638s | here we have this Tower we have this |
1640s | concept of hey the four islands and the |
1642s | four governments you know the the |
1644s | meteors is coming you know our |
1646s | astrologists have said that hey this is |
1647s | this is something we need to be on the |
1648s | lookout for bring up your best defenses |
1650s | and we'll contract it out as a global |
1652s | defense weapon and that was kind of the |
1654s | the lore behind why some of these towers |
1656s | are created but just just various things |
1658s | to keep people creating and creating uh |
1661s | you know what they want to show the |
1662s | world |
1662s | yeah and you know that that tower that |
1665s | he has talked about it was also part of |
1667s | a uh you know because I'll say we jumped |
1670s | in advance of the all's uh Town County |
1673s | model that's coming up and so the the |
1675s | four continents kind of run as somewhat |
1679s | independent governments on this |
1681s | particular season |
1683s | and so with them each building their own |
1685s | Tower it was a little bit of a contest |
1687s | where the person that kind of built will |
1690s | say the best Tower there was some you |
1692s | know criteria behind what constitutes |
1694s | best uh they also got to design the |
1697s | roadway around Capitol Island the kind |
1700s | of the central island of the server so |
1702s | they got to design the roadway with uh |
1704s | whatever you know lights and and |
1706s | railings and whatever it is they wanted |
1708s | to put on that so the the winning |
1710s | continent that governor also received a |
1714s | portion of the revenue from laying down |
1717s | the blocks and creating that sort of |
1719s | loop around the capitol Island so you |
1723s | know we have these contests and things |
1724s | so it's like it gives them a reason to |
1727s | play there's a reason to do and then |
1729s | there's a kickback they they get some |
1730s | reward from that |
1733s | here for a second we got some |
1736s | we had some Underground |
1739s | underground stuff going on there as well |
1740s | just to kind of |
1744s | see how things are looking below the |
1746s | surface as things are quite excavated |
1748s | and it and the realities of all these |
1752s | nice builds and hollowing out yeah |
1756s | the ground there for all the materials |
1758s | used |
1760s | you can imagine you can get through a |
1762s | lot of materials over a like a couple of |
1765s | hundred day server |
1771s | we usually grow a pretty sizable slag |
1774s | mountain or a couple of them |
1779s | could we show them our tailings |
1782s | oh yeah I mean that's that's real |
1783s | progress |
1785s | so for say a new player coming in |
1789s | um you were mentioning just like you |
1792s | were you were kind of glossing over the |
1794s | um the superimposed |
1796s | kind of skill set restrictions |
1800s | um |
1801s | you want to just go over that a little |
1803s | bit on like more in detail of what type |
1806s | of restrictions are we talking about and |
1808s | you know how many Specialties you can |
1809s | pick and so on so forth |
1812s | yeah so it's it's definitely an |
1813s | iterative process is what we went |
1815s | through to kind of develop this out but |
1816s | generally what we call it is the super |
1818s | skill sets so what that generally means |
1822s | is if if you have a skill that plays |
1825s | into another skill generally they're not |
1827s | allowed we have some exceptions we even |
1829s | have some other skills that are not |
1831s | allowed to be paired together simply |
1833s | because they are too strong and they are |
1835s | that super skill which is the the name |
1838s | ontology of where that name came from |
1841s | um so what that really means is we want |
1843s | a minor to capitalize on mining be |
1845s | really well get to level seven on mining |
1847s | focus on setting up their their |
1849s | profession around that but they're not |
1851s | going to be able to just feed those ores |
1854s | into a blast furnace for their own |
1857s | smelting gain because this is an economy |
1859s | driven server so if we have a minor |
1863s | who's able to supply all their own or as |
1865s | a smelter as well then that really just |
1868s | takes out the market ability for any |
1870s | other Miner to enter that market there's |
1872s | a there's an inherent moat beyond the |
1874s | already existing modes of upgrades and |
1876s | leveling |
1877s | so what we sought to do there was just |
1880s | take that away and make it so that you |
1882s | had to participate in this economy you |
1884s | have to sell what you make and with the |
1887s | services that you provide in order for |
1889s | the next player to be um successful what |
1891s | they do and in doing that that's what we |
1894s | hope to to not have a moat not have a |
1896s | long-term mode where somebody's joining |
1898s | on day 150 and they're intimidated but |
1901s | we've really I think proven over this |
1903s | last year that that's not really the |
1904s | case we have players who join there's no |
1907s | special starter packs there's nothing |
1909s | that you get you start and you lay down |
1911s | your land and you start building and |
1913s | creating and enter the economy and those |
1915s | entry barriers are quite low uh you know |
1918s | players are encouraged to to sell every |
1920s | single item that they make and produce |
1923s | every single research paper they're able |
1925s | to and use their skills to gain |
1927s | resources on Dad speed we we try to |
1930s | focus on your labor is what's valuable |
1932s | not walking up to a table and just |
1934s | loading labor via your cheap calories |
1936s | onto the table but your time spent |
1938s | Gathering raw resources your time moving |
1941s | materials from one shop to another |
1943s | that's what we try to Value here and |
1945s | hopefully we provide that experience to |
1947s | players when they join they're able to |
1949s | enter into that economy at any level in |
1951s | any profession and it really is what |
1953s | keeps transactions in the server going |
1957s | um and and that plays into |
1959s | when you become abandoned as a player |
1961s | and as Earth was starting to mention |
1963s | there that your your assets are Stripped |
1966s | Away your money is stripped away and |
1968s | those resources are added back into the |
1970s | server so that even though we operate a |
1972s | large world that world would become |
1973s | overpopulated if we if we allowed |
1975s | everything to remain so we do that |
1977s | cleanup |
1979s | um of land resources and assets and |
1982s | players are able to jump back in and |
1984s | reclaim old lands you know my first oil |
1987s | drilling uh path that I started on this |
1989s | server on day one uh is now I believe |
1992s | just a general workshop and Cafe |
1998s | cool it's obviously working because like |
2001s | just anywhere you go on this map there's |
2003s | just an amazing |
2005s | like the infrastructure and the actual |
2007s | buildings and the decorative items |
2012s | it's um |
2014s | that's always been a thing like if you |
2016s | kind of jump into a server that's this |
2018s | far along it's it is very intimidating |
2021s | um or it can be so |
2024s | just those those |
2025s | um steps you've got set up there like |
2027s | it's um |
2028s | definitely seems to be working |
2031s | congrats yeah it's uh really you know |
2034s | like Sheamus said focusing on that labor |
2036s | we really want you to be able to go mine |
2038s | or go chop trees or we created like |
2041s | Earth talked about the transporter role |
2043s | which has been hugely important you know |
2045s | we've been able to allow a new player to |
2047s | just hey you can go sell a couple land |
2049s | claims you know or there's other ways |
2051s | you can go sell a couple of your starter |
2052s | land claims and you have enough to get a |
2053s | truck pretty quickly and you're able to |
2055s | start transporting goods around and that |
2057s | keeps that keeps all the stores churning |
2059s | and moving and the economy running |
2061s | everybody driving their trucks around |
2063s | and and uh you know getting those |
2065s | deliveries in place |
2070s | yeah I I concur with Toby they're like |
2073s | you know |
2074s | the recipe you have here is clearly very |
2077s | successful and is working quite well |
2080s | um |
2082s | and it's just outstanding to see |
2084s | everything that's been created and |
2088s | like you said it's the seventh cycle so |
2091s | it's been going on for quite a while |
2094s | um |
2096s | yeah it's just overall overall you know |
2100s | it's taking me back a bit because it's |
2103s | just there's so many things to look at |
2106s | and so many things to kind of |
2107s | investigate and see |
2109s | you know where where is this staircase |
2111s | leading down to and then it's a secret |
2114s | sneaky Hideaway Cafe or something and |
2117s | and just like you never know what's |
2118s | around the corner when you're walking |
2120s | around |
2121s | yeah no our players have found bedrock |
2125s | they have exploited Bedrock to the |
2127s | maximum extent |
2129s | um but yeah that's that's the beauty I |
2131s | think of Eco is really that |
2133s | we we have a recipe that we believe |
2135s | works for our community and there are |
2138s | many communities out there that want to |
2139s | have their specific game plays and and |
2142s | uh you know that's a reason why we've |
2144s | maintained this but also a reason why we |
2146s | just recently uh launched another server |
2148s | that we're also hosting called Mom speed |
2150s | is we we realize that you know Dad speed |
2152s | was made for that player who you know |
2155s | because Jimmy and myself we were kind of |
2157s | younger dads when we assumed we were |
2159s | still our younger devs but with very |
2161s | young children when we first started |
2163s | this because we just didn't have the |
2164s | time we did not have the time to |
2166s | participate in those 30-day runs We join |
2168s | on day one for three hours and by day |
2170s | four the next time we have time we're |
2173s | it's it we're overcome by by other |
2175s | events that made us not competitive in |
2177s | the market so that's what Dad speed was |
2179s | about it Still Remains today but we |
2182s | realized there are players out there who |
2183s | want to have that Speed Run they want to |
2184s | say hey let's go as fast as possible |
2186s | because on Dad speed we do everything we |
2188s | can to slow you down and to make sure |
2190s | that people are pulling carts for as |
2192s | long as possible so that's why we |
2194s | started mom speed where we took away |
2198s | um a bit of that but also with the dad |
2200s | speed challenges of slow skill gains one |
2203s | skill only but you can Team you can |
2206s | build uh with ever share whatever with |
2209s | whomever you want and you've got to |
2210s | build an insane laser recipe in 30 days |
2213s | and honestly I don't know if they're |
2215s | going to be able to hit it in 30 days |
2216s | and that's just one example of a very |
2219s | recent development that we're exploring |
2221s | to try and make sure that we can capture |
2223s | uh an experience in the dad speed |
2226s | ecosystem that can be used by anyone who |
2230s | steps in here and also keep people and |
2231s | players and aged for the years that we |
2234s | have and plan to keep hosting gaming |
2237s | environments for the community here |
2242s | oh yeah the the world size was |
2245s | impressively small as well |
2248s | or for the new experimental server |
2252s | yes I think you can run end to end in |
2254s | less than 300 meters around the equator |
2256s | it's it's quite small |
2259s | yeah so with that Mom speed or between |
2261s | the size and like I said just the slow |
2264s | very slow progression and then you've |
2268s | also as he said we've really jacked up |
2270s | what you need for the recipe for the |
2272s | laser so you got to put in some strange |
2274s | ingredients here you need like I don't |
2276s | know a thousand pairs of pants you know |
2278s | in there you know we kind of made it so |
2281s | every single skill has to contribute to |
2283s | the laser which keeps everyone involved |
2285s | right to the very end |
2287s | uh and so you know with that and the |
2290s | small size resources are now very |
2293s | limited and so you have to start to |
2295s | barter deals with your neighbor to mine |
2297s | under his shop you know and uh you guys |
2300s | have the housing thing I love the |
2301s | housing uh you know skill point thing |
2305s | that you have so now with limited space |
2308s | having a vertical high-rise apartment |
2310s | building and having one person on the |
2313s | server maybe supply three or four |
2315s | housing things housing benefits to |
2319s | other players that don't have the space |
2321s | because they're using their space for |
2322s | their workshop you know it kind of |
2324s | Fosters that gameplay even yeah now you |
2326s | can become a landlord |
2330s | yeah I think I think space is probably |
2333s | one of the |
2334s | one of the more underrated difficulty |
2337s | obstacles that a lot of servers |
2340s | never really run into in that particular |
2343s | level |
2345s | um because |
2347s | there's there's only really a couple of |
2349s | a couple of really dense servers where |
2351s | there's a large world where there's a |
2355s | high population that is super active |
2357s | enough to kind of fill that space |
2359s | whereas |
2361s | a server would say you know 20 30 active |
2364s | people playing on a one and a half |
2366s | kilometer two kilometer world is never |
2368s | going to run into space issues yeah you |
2370s | might butt heads with your neighbors a |
2371s | bit |
2372s | to you know have Monopoly of that |
2375s | cornfield or you know that specific |
2377s | super awesome oil spot |
2380s | um but you're always gonna be able to |
2382s | find the resources you require and the |
2385s | space you need to build your Workshop or |
2387s | your industrial kind of sector or even |
2389s | as you say residential housing |
2392s | to get those bonuses as well |
2394s | but on a smaller world where you're |
2397s | suddenly always kind of bumped up |
2399s | against someone and you need to either |
2401s | you know collaborate or come to an |
2404s | economical understanding about |
2406s | permissions or being allowed to do XYZ |
2410s | on that property is something that we |
2413s | took into consideration in particular |
2415s | for some of the Town stuff that we're |
2416s | working on so hopefully that'll that'll |
2419s | also present a lot of interesting |
2421s | aspects for you guys |
2422s | once we push that out to be able to do |
2425s | like localized loss or specific |
2428s | permission reasons |
2430s | um and I think that's that's an |
2431s | important aspect for us as from the |
2434s | development team to |
2435s | you know really keep in mind being all |
2438s | of these things and seeing kind of how |
2439s | space is also a limited resource |
2444s | um |
2445s | especially with those those those really |
2447s | really tough requirements that you put |
2448s | out |
2449s | uh no I I agree land land is underrated |
2452s | as it's kind of like in real life it's |
2455s | it's very much the the one limiting |
2457s | thing that you can't make more of in the |
2460s | game really it's kind of it's kind of |
2462s | there you know all on this Dad speed |
2465s | this long speed server we even uh |
2468s | created a agricultural landlord system |
2472s | here |
2474s | so you've got Farmers gatherers that are |
2477s | doing their thing but if a person that's |
2481s | not involved in agriculture you know |
2483s | they're a smelter and a tailor or |
2485s | something uh they but they have some |
2487s | extra land they have some you know |
2489s | they've been making good money they buy |
2490s | some land and it's a good agricultural |
2492s | land they can rent that out we have some |
2495s | laws in place we've leveraged the Great |
2498s | Law system to allow them to become an |
2500s | agricultural landlord and so they can |
2503s | sort of rent their land out for |
2505s | agricultural use by those other players |
2508s | so you know again just kind of providing |
2510s | another opportunity there for because |
2511s | here on this long-term server Big World |
2514s | lots of space so use the space and let |
2518s | people have fun with uh again sort of |
2521s | making a tertiary sort of unnamed skill |
2524s | as a landlord |
2527s | I know that really comes into a very |
2529s | difficult part you know of how do you |
2530s | manage Mining rights |
2532s | um you know do I want a player to just |
2534s | be in the mind but not have access to my |
2537s | chests above and trying to navigate that |
2539s | through both you know development uh as |
2542s | a core part of the game as well as just |
2544s | you know a law implementation I can only |
2546s | imagine |
2548s | um but you know we we tried to we try to |
2550s | do our best to kind of navigate through |
2552s | those limitations here on bad speed and |
2554s | and make sure that our ethos is held up |
2557s | but also players are you know effective |
2560s | contributors into the economy |
2563s | um you know and as you can kind of see |
2564s | here with with some of the things that |
2566s | we've got we have certain rules like we |
2568s | have a physics rule in the game where |
2570s | you know we have it as you know no |
2571s | floating structure things have to be you |
2574s | know reasonably uh you know adhering to |
2576s | the laws of physics so that required |
2579s | bridge is you know Bridges weren't |
2580s | allowed on the server for the first |
2583s | um you know x amount of days until the |
2585s | proper supports could be made because |
2586s | human logs couldn't support a bridge it |
2588s | had to be Stone and it had to be certain |
2590s | tiers |
2591s | um and you know because of all that |
2593s | people are are ramping up materials and |
2595s | pumping CO2 into the world and we've |
2598s | jacked up CO2 production |
2600s | um and and we really made it so that it |
2603s | was going to be challenging and it was I |
2604s | mean how many meters of sea rise did we |
2606s | have this season |
2608s | I don't think we saw any this season run |
2610s | we got close |
2612s | very close here yeah |
2615s | um but yeah that just kind of goes into |
2618s | um you know making it challenging enough |
2619s | uh that it you remain engaged long term |
2623s | but also that you know it is achievable |
2625s | it is not an impossible task which I |
2627s | think is something that remains to be |
2629s | seen on Mom speed we'll see how we did |
2630s | on that one |
2632s | uh but yeah |
2635s | no it's looking it's looking quite nice |
2637s | and on on the the sea level threat I see |
2640s | that you built a defensive Quay |
2643s | along the entire Coastline just gonna |
2646s | protective measure yeah I remember the |
2649s | chat was crazy |
2650s | lessons learned from last season yeah |
2655s | yeah there was some sea rides there and |
2657s | I think the chat was just going insane |
2659s | with like oh my God we're at this people |
2660s | they passed laws you know you can't run |
2662s | or you get taxed if your machines are |
2664s | running when the global parts per |
2666s | millionaire is at a certain level |
2669s | um but yeah the players were able I mean |
2670s | that was player driven you know as |
2672s | admins we did nothing we just sat by in |
2674s | fact I think I was pumping my oil |
2677s | um refineries as much as I could uh |
2679s | because I had to play in the economy I |
2680s | had to get money and here's my old oil |
2682s | refining pad which is no longer an oil |
2684s | refining pad it is it is now a comfy |
2687s | little Lounge to sit in and read your |
2688s | books reclaimed by a new player |
2692s | yeah quite amazing and you know we we |
2695s | try to also have the best experience for |
2697s | players you know we run this this server |
2699s | is as stripped down as as possible on a |
2702s | dedicated |
2703s | um bare metal Linux box top of the line |
2706s | Hardware uh upgraded every time the |
2708s | provider has a major upgrade and really |
2711s | just trying to provide that that best |
2712s | user experience possible |
2715s | foreign |
2722s | management and and you guys are clearly |
2725s | putting in you know a |
2727s | lot of heart into it making sure that |
2729s | everyone is having a good time and |
2730s | making sure that people are behaving and |
2732s | kind of adhering through the rules that |
2735s | you've set forth um and so on |
2738s | um so it's it's |
2740s | an amazement to just you know watch this |
2744s | um |
2748s | yeah on Toby are you getting some some |
2750s | fancy inspiration here from |
2753s | watching all of the block usage and then |
2757s | yeah pretty much everywhere I go it's |
2759s | like |
2761s | discovering new ways to use things which |
2763s | is really cool |
2765s | um I actually have a question like how |
2767s | much longer is This Server Like This |
2770s | cycle Gonna Last for do you think is it |
2772s | like kind of winding down are you gonna |
2774s | keep going with it |
2776s | yeah I know great question uh we're |
2778s | gonna blow it up with the meteor here on |
2780s | the live stream no just kidding |
2782s | um |
2783s | we are |
2787s | well like we could we have backups right |
2790s | so I could just reload it back up |
2792s | um but the server would crash I think I |
2795s | mean season seven hands down is our |
2796s | biggest our best going the longest also |
2799s | some of the most amazing Creations I've |
2801s | ever seen in Eco so you know from an |
2804s | active user perspective we're definitely |
2805s | down but it's hard to say you know how |
2807s | much longer we're really going to keep |
2808s | it up and running but we're open to |
2810s | player feedback that's why we started |
2812s | mom speed was to give something else to |
2814s | do while still having the long term so I |
2817s | mean I wouldn't be too surprised if this |
2820s | lasts still a couple of more months but |
2822s | if the player community comes together |
2823s | and says hey we're really this has been |
2825s | really great we've enjoyed it we're but |
2828s | we're ready for the next one and full |
2829s | transparency and availability with all |
2832s | this I post on a publicly available |
2835s | Dropbox all the server files when we're |
2837s | done so that players can go ahead if |
2839s | they if they because they should cherish |
2841s | their their Creations so we have that as |
2844s | a possibility for them to get the server |
2845s | files and uh and go ahead and relive |
2848s | these experiences even far after the |
2850s | season's over |
2851s | that's great you've got the twitch chat |
2854s | going on with we want to hit that full |
2856s | year of the cycle |
2860s | but clearly yeah for sure I want to keep |
2862s | going |
2867s | yeah this much meal here is |
2869s | smell here is definitely on team 365. |
2873s | yeah it's very 65 seems like a good goal |
2876s | and then once that happens then I think |
2878s | it's open to do it if we feel like |
2881s | yeah but I'd say um you know with the |
2884s | time we have left if you want to shmeel |
2886s | an armor tone if you guys want to show |
2887s | off some specific Creations that'd be |
2890s | great and then you know the rest of the |
2891s | strange Loop team just keep firing away |
2893s | questions |
2896s | okay so we're here on uh on Twin Peaks |
2900s | and uh I'm just gonna show off uh once |
2903s | it loads our uh Power Plant build there |
2907s | you want to try doing that of course |
2909s | flash reload or slash record and |
2913s | hide the hood |
2915s | if that might make it a little bit more |
2919s | more smooth |
2929s | it's kind of force slowing you down |
2933s | so here's a community collab build that |
2936s | we did as a group |
2949s | yeah like the power plant is is looking |
2952s | pretty neat |
2953s | no |
2955s | with the with our new fancy generator |
2958s | that's probably gonna need to be a bit |
2959s | bigger |
2961s | uh yeah yeah we we would have liked it |
2963s | to have been a lot bigger but |
2965s | um the range restriction on the chimneys |
2967s | and the machines was sort of a limiting |
2969s | factor |
2970s | so that would be something cool to see |
2972s | in the future yeah |
2974s | yeah the new uh the new kind of end game |
2978s | liquid power generators is a lot bigger |
2981s | than the combustion generator |
2983s | here's a lot bigger |
2987s | the um |
2989s | did we get to see the big uh suspension |
2991s | bridge on the uh |
2993s | road to Amazonia I believe so yeah |
2997s | okay cool |
2999s | let me see you got the percher embassy |
3001s | at Cadbury Bridge |
3004s | show off |
3006s | with oh I'll show the TP Town Hall |
3012s | did uh we get to see that |
3018s | thing too |
3021s | no one's pointing out with demanding |
3023s | toilets and |
3026s | something something about an underwater |
3029s | oh no I should please show that |
3033s | yeah yeah so um toilet is amazing |
3036s | let's get to the toilet |
3039s | let's see is there is there clay |
3042s | yeah |
3044s | you can see it from space |
3048s | I am I am slightly terrified now |
3052s | um on on the power subject someone was |
3055s | asking for uh to to ask Toby about |
3060s | um a way to kind of track how much power |
3061s | is being used by players so they can |
3063s | build central power plants and kind of |
3064s | charge for power usage and so on |
3067s | um it's definitely something that we're |
3068s | looking into and I know Thomas with his |
3071s | expanded |
3073s | he's expanded |
3076s | um Civics mod |
3077s | I I cannot for the life of me remember |
3079s | what it's explicitly called |
3083s | um but |
3084s | he um he has some of those |
3087s | added in so they can track power usage |
3090s | and consumption for users and and what |
3092s | Appliance they're coming from |
3095s | um |
3096s | but it's definitely something that we're |
3098s | looking on from a utilitarian standpoint |
3099s | from natively in in vanilla |
3104s | but that is okay we've got the uh toilet |
3108s | complete with uh flushing handle |
3114s | it has a |
3115s | a system full of water |
3119s | that was going to be my next question |
3120s | does it have water in it absolutely |
3123s | it's got water in the bowl |
3125s | and when it's full there's a very large |
3128s | amount of uh play |
3130s | looks like some managed to get on the uh |
3132s | side of the bowl there as well for some |
3133s | reason |
3135s | we'll get the dadville utilities |
3137s | division over there to clean that up |
3139s | absolutely |
3141s | foreign |
3143s | a lot of Seasons we've had different |
3145s | roles we've had uh you know we have had |
3148s | people that are you know more dedicated |
3150s | to like the highways like a department |
3152s | of highway administrator there's been |
3155s | roles around uh you know |
3158s | ecological conservation that are more |
3160s | around continuing to maintain forests |
3163s | and things like that uh you know this |
3166s | season was different in that we did |
3168s | divide it up into the four continents so |
3171s | the central government took a very light |
3174s | role one once we kind of got a lot of |
3177s | the core things in place it was really |
3180s | turned over to the four governors of |
3182s | each one of the continents to kind of |
3186s | administer and run things as they saw |
3188s | fit on their continent so there was a |
3190s | lot of |
3192s | it was a little bit of light competition |
3195s | going on there |
3196s | because one of the things we set up in |
3199s | our tax system |
3200s | was that uh if you the more population |
3204s | your continent had |
3206s | is good because you're generating a lot |
3208s | of stuff |
3209s | but you're you didn't get as much |
3212s | Kickback from the government in terms of |
3214s | like uh money |
3216s | from things so he had a very very small |
3218s | trickle from the outside whereas if your |
3221s | continent was small maybe struggling |
3222s | didn't have many people on it not a lot |
3224s | of production you got a much higher kind |
3227s | of subsidy and Kickback from the |
3228s | government so it was uh you know do you |
3231s | want to live and have your Workshop uh |
3234s | you know in a place where you're highly |
3235s | government subsidized or not you know so |
3238s | there's a lot of player choices in where |
3240s | you live and where you build your shop |
3242s | you know that kind of thing |
3245s | I really want to show off this some |
3247s | Wonder wolf sort of amusement park which |
3249s | was sort of like a destination players |
3252s | could visit and actually interact with |
3253s | things |
3255s | um so there was supposed to be like some |
3257s | food shops and |
3258s | and then you could do a um hunting |
3262s | a game where you'd shoot arrows through |
3264s | the uh through the waterfall and hope to |
3267s | hit a Target |
3270s | and then there was a a wheelbarrow race |
3273s | track where you'd get that awfully |
3274s | difficult to control wheelbarrow and try |
3276s | and get around this sort of |
3278s | little track here and it was surprising |
3280s | the high school game high school game |
3282s | yeah yeah |
3284s | and uh then there was a really cool |
3287s | water slide so you'd climb up just like |
3290s | you would at a at a Fair amusement park |
3292s | and then there was water that had been |
3294s | channeled through |
3296s | the blocks all the way down |
3300s | to a slide into the water and then you'd |
3302s | sort of go through an underground tunnel |
3307s | um |
3308s | and then there was even a sauna |
3310s | underneath |
3312s | complete with a cloak room |
3314s | towels |
3317s | and uh and then also just nearby |
3321s | obviously a bus stop of course so you |
3323s | can |
3324s | get to the Wonder Wharf and uh a ferris |
3328s | wheel |
3329s | as well of course |
3331s | not complete without a ferris wheel |
3334s | like I said that even even underground |
3336s | you've got sneaky things hidden away |
3338s | like that sauna just like amazing |
3342s | amazing clever use of some of these |
3344s | things |
3345s | and yeah you know speaking to some of |
3348s | that uh underground cleverness you know |
3350s | I remember early on in the in the |
3352s | beginning parts of this run we had the |
3354s | various islands and the rule from the |
3356s | government was hey we don't have the |
3357s | technology to build the bridges and you |
3359s | know so that meant that some players had |
3361s | some interesting decisions because they |
3363s | were playing with friends and maybe they |
3364s | settled on different islands and then |
3366s | they couldn't go trade with one another |
3367s | easily so you know one of the rules we |
3369s | had was like Hey physics we have to |
3371s | operate in physics there has to be a |
3372s | bridge you have to build it so the |
3374s | players got crafty and as you can see |
3375s | here they went underground and they |
3379s | built a tunnel system that went under |
3381s | the water and connected these two |
3384s | islands together with ramp so that they |
3387s | could cart their uh little wooden carts |
3390s | full of ore in a tunnel that was not |
3393s | full of water therefore they were |
3394s | adhering to physics so they it was |
3396s | interesting because they accomplished |
3397s | our intent of of living within the world |
3400s | of physics building this watertight |
3402s | tunnel but also not breaking the rules |
3405s | of of having a bridge so it's really |
3406s | great to kind of see those player |
3408s | Solutions because those government |
3409s | issues and problems that come up |
3412s | yeah it's |
3416s | quite uh so uh |
3418s | are we uh on my stream at the moment |
3421s | yeah |
3423s | so uh some players on um the Olympus uh |
3427s | Island decided that they would um |
3429s | build a huge underground uh production |
3432s | place for all their uh polluting |
3434s | Industries so a lot of this was started |
3437s | to be carved out by hand |
3439s | but it was and it was themed around like |
3442s | a dwarven-esque style |
3445s | um so you ended up with some very woven |
3447s | looking buildings I don't know some of |
3448s | the rules for no electrical lighting |
3452s | um and they lined it with stone pillars |
3456s | as you can see just carved out of the |
3458s | Rock |
3460s | and uh |
3461s | just a really cool |
3463s | deep underground environment that the |
3465s | idea the RP idea behind it was to |
3467s | contain the pollution |
3470s | to somewhere that wasn't near |
3473s | farms and nature or anything like that |
3477s | and then they put like a large |
3478s | underground power plant under here as |
3480s | well |
3482s | [Music] |
3485s | oh yeah |
3487s | for the follow-up shelter |
3491s | yeah yeah so we had a uh another player |
3494s | created a fallout shelter and that was |
3497s | uh they started building it uh really |
3500s | early on |
3501s | I think before well before skid steers |
3504s | and trucks |
3505s | it was started to be excavated by hand |
3508s | as you can see Hobbs here controlling |
3509s | the elevator |
3511s | we'll take the shortcut down |
3513s | to bedrock |
3516s | and as you can see very much a fallout |
3518s | shelter |
3520s | style of Entry |
3523s | with some RP signs |
3527s | Alt 17. |
3529s | lined with steel |
3533s | and all the different themed rooms |
3536s | that deep underground here at the uh |
3538s | zero elevation I know where I'm going |
3541s | when the meteor drops |
3543s | yep |
3545s | I think you'd be safe in here |
3548s | maybe possibly |
3550s | um no that's not I thought it kind of |
3551s | outro we're running into the end of |
3555s | end of the stream here |
3557s | um just as a |
3558s | quick note that had a add a thought and |
3561s | then I kind of lost it |
3564s | um |
3564s | on the topic of governments as we were |
3568s | talking a little bit previously |
3571s | um mentioning on kind of government sort |
3573s | of handling everything and managing and |
3576s | and so on so forth |
3579s | how is the government kind of handling |
3582s | player leaving player joining and kind |
3585s | of replacement because I'm assuming that |
3586s | not everyone is not the original |
3588s | government is going to stick around or |
3591s | and keep themselves occupied with the |
3593s | same |
3594s | same job throughout the entire cycle as |
3597s | I'm presuming that some of the positions |
3599s | are being changed out and and different |
3601s | people are doing them |
3603s | yeah so we we looked at this from you |
3607s | know earlier on we had a lot of good |
3608s | feedback from the community that you |
3609s | know they were they were tired in their |
3611s | skills because it was two skills only |
3612s | when you get to 100 day 200 you get |
3615s | tired I'm just doing the same thing so |
3617s | we implemented a re-education program |
3620s | that allowed players to you have to Max |
3622s | to level seven you have to trade in all |
3624s | of your tables all of your upgrades and |
3626s | all excess materials of that skill |
3628s | traded in and the government takes it |
3630s | the government blows it up at its uh |
3633s | um |
3634s | unexploded Ordnance Center and then |
3637s | you're gifted a new skill |
3639s | and that helps players who remain to be |
3642s | continuously re-energizing new things |
3643s | then as players just simply leave and |
3646s | depart the server and they they enter I |
3648s | think we have it in about a month |
3650s | um when they hit abandoned status but |
3651s | then we still have kind of a manual |
3653s | review of okay we've reached out to this |
3655s | player we've pinged them directly on |
3657s | Discord a couple of times no response or |
3659s | they came back and said hey thanks guys |
3661s | but I'm gonna go ahead and call it quits |
3662s | you can go ahead and delete my stuff and |
3664s | then we have workers that are energized |
3667s | in from the government to go and remove |
3669s | their claims they physically there's no |
3671s | admin going around with the dev tool |
3672s | deleting their stuff we the government |
3674s | pays players to put in their labor to go |
3677s | take down that player structure to go |
3680s | and uh pull up all those materials and a |
3683s | government officer comes and pulls up |
3684s | the claims and they auction off that |
3686s | land if needed or they simply unclaim it |
3688s | and it's for the next person to grab |
3690s | onto and that's how we deal with the |
3692s | kind of player recycling over the the |
3693s | hundreds of days |
3695s | well and then as far as the government's |
3697s | concerned we we encourage open elections |
3700s | you know so there's nothing that says if |
3702s | you're a governor there's nothing that |
3703s | stops somebody else after you're after a |
3705s | couple weeks when your term is up to to |
3708s | pick you out you know and run it run an |
3711s | election run a campaign so we get we get |
3713s | fresh people in the government |
3715s | um you know throughout the season so |
3717s | usually you know we're we had a world |
3719s | leader in the beginning of the season |
3721s | and he he stepped down and we've had |
3723s | different Governors throughout the |
3724s | season so um we always kind of get the |
3727s | the fresh meat in there in the |
3729s | government too and we provide kind of |
3731s | some basic Frameworks like Sheamus was |
3733s | talking about with the re-education |
3734s | program that's just a basic thing that |
3736s | we provide to help players stay |
3738s | interested but at the same time we allow |
3741s | this rotation of the players within the |
3743s | government |
3745s | their own ideas at the table and we like |
3747s | to encourage player Freedom not |
3750s | restrictions we like to encourage |
3752s | freedoms and encourage better behaviors |
3755s | that we want to see or the the gameplay |
3757s | that we kind of agree with you know we |
3760s | like to incentivize instead of you know |
3763s | just flat prevents that's usually from |
3765s | an admin perspective that's what we look |
3767s | at is let's make sure we're not crushing |
3770s | player Freedom we want the players to be |
3771s | able to do what they want and we want a |
3773s | government that's engaged and free |
3776s | elections and it's kind of one of our |
3778s | foundation pieces |
3782s | yeah I think |
3783s | that was a good summary of it |
3786s | um |
3787s | we've got someone asking shmuel to take |
3790s | a look at |
3791s | pumpkin and Olympus Town Hall |
3795s | um okay |
3798s | I'm guessing that's one of the persons |
3800s | involved in building it or someone that |
3802s | just really likes to build |
3805s | um getting over there now |
3807s | you got |
3811s | a minute or the remaining and then |
3815s | probably gonna start you want to have a |
3816s | look at any of the laws |
3819s | um I was gonna I was gonna check in on |
3821s | like most servers that run longer time |
3824s | or kind of involved into not your kind |
3827s | of standard |
3828s | under cycled |
3832s | um there was usually run with |
3834s | a whole bunch of different mods and and |
3837s | kind of custom recipes or just general |
3839s | content mods and and so on so forth |
3843s | and I believe you're you guys approach |
3844s | has been kind of hands off on that just |
3846s | to |
3848s | got a few |
3850s | I believe |
3853s | we have any yeah other like main mods |
3858s | that other servers use I think most of |
3859s | ours are actually all in-house |
3862s | yeah Jimmy manages our our mod team you |
3864s | could probably speak a little bit to |
3865s | that of what they've implemented very |
3867s | light though |
3868s | yeah it's mostly we we try to balance |
3871s | some things one of the things we've done |
3872s | is kind of taken away the skill books to |
3876s | make it so you can't just pump out |
3878s | infinite skill Scrolls so that was one |
3879s | of the first things we've done |
3882s | um you know and there's just been some |
3883s | some minor adjustments to the recipes |
3886s | such as having like clay involved in the |
3890s | in the iron recipe and the bloomery and |
3892s | then pots involved in the iron recipes |
3894s | at the blast furnace to help tie in some |
3898s | other |
3899s | um professions with that |
3902s | um and and we've seen some good success |
3903s | with that now it you know as we the |
3906s | season goes on we've had to make some |
3907s | other adjustments you know because maybe |
3909s | something we were too heavy-handed on |
3911s | and we had to maybe bring it down or we |
3914s | had to come up with ways to create clay |
3916s | because Clay is kind of hard to dig so |
3920s | um you know very minimal |
3923s | um we do have a pretty good member on |
3925s | The Mod team who's helped also balance |
3928s | some things like with the oil |
3930s | um like some people have had some an oil |
3932s | spot where you can get you know an |
3934s | incredible amount of oil if you pick |
3936s | just the perfect spot so we've kind of |
3938s | brought that cap down and brought the |
3941s | lower part up so it's more fair and |
3944s | getting that Prime oil spot isn't such a |
3947s | boon for that one person who managed to |
3949s | claim it or if somebody who didn't you |
3951s | know somebody who's not even involved in |
3953s | oil claims that oil spot and the whole |
3955s | server screwed you know so we've kind of |
3957s | brought the Caps down made sure there's |
3960s | a cap on it and brought the lows up |
3962s | um you know and we've we've done a |
3964s | couple other minor adjustments and we're |
3966s | constantly experimenting especially with |
3968s | Mom speed we're looking at adjusting you |
3971s | know how calorie consumption works and |
3973s | that's kind of where we're currently |
3974s | trying to tackle with what the mod team |
3976s | can do |
3980s | nice sounding something quite quite |
3982s | exciting and |
3983s | I'll definitely gonna keep an eye out on |
3986s | seeing what that results in because |
3988s | that's |
3989s | only one of the biggest interests for me |
3991s | outside of the Fantastic builds you guys |
3993s | have |
3995s | um just from my main balance perspective |
3997s | because there's a lot of |
3999s | a lot of changes that are similar to |
4001s | those revolving into 10 where some some |
4004s | new interdependencies between things are |
4006s | going to come up |
4008s | I might not appreciate some of those |
4010s | changes but I think they're gonna be |
4013s | quite fun for a lot of players and and |
4015s | combine more of them |
4019s | um and especially having that |
4020s | interdependency more between different |
4022s | professions especially over some |
4025s | branches that might not be apparently |
4028s | involved in in one another |
4031s | um as you mentioned like clay involved |
4033s | in in smelting is |
4035s | um an interesting kind of crossover that |
4037s | ties in some of the brick working in |
4040s | there |
4042s | um |
4044s | and we tried to make it realistically |
4047s | yeah it's like molds you know mold for |
4049s | your clay bars or something like that so |
4052s | you know that's kind of why we decided |
4054s | to add clay and and we wanted to you |
4056s | know we understand that it's not going |
4058s | to be perfect |
4059s | um but we just want to make sure that we |
4061s | have those opportunities as Earth have |
4063s | talked about for the long duration you |
4065s | know and and brick you know Brick Layers |
4068s | tend to kind of fall out but iron is |
4070s | from you know the second you smelt your |
4072s | first iron bar to the moment that meteor |
4075s | drops you need iron you know so that was |
4078s | a great way to tackle a problem we felt |
4081s | they're not really a problem but a |
4083s | balancing for a whole nother profession |
4085s | keep them relevant throughout yeah |
4088s | yeah I know I I really appreciate the uh |
4092s | the effort to dig into that that |
4095s | particular beast on the gameplay aspect |
4097s | of it because it is it is quite a |
4101s | heavy hitting potential where it's it's |
4104s | a hit or miss or |
4106s | things go wildly out of control one way |
4109s | or another |
4111s | um and that's always exciting from a |
4113s | player's perspective but also from from |
4114s | actually doing the changes as well where |
4117s | minor tweak that might seem |
4119s | insignificant and can turn out to be an |
4122s | astronomically impacting decision |
4126s | it's it's |
4128s | quite quite impressive to seeing |
4131s | everyone that |
4132s | does dabble in it |
4135s | um have it kind of result and pan out so |
4137s | greatly |
4141s | [Music] |
4146s | yeah |
4147s | I think we're |
4149s | leading towards the end here |
4152s | we're up on |
4154s | lightly past an hour |
4156s | it's been an absolute blast |
4159s | cruising along here and talking to you |
4160s | guys |
4164s | oh no we we very much appreciate the |
4167s | invitation and you know the ability to |
4169s | kind of showcase a lot of the work you |
4170s | and your team have done for years of of |
4173s | equaling what this long-term gameplay |
4176s | style can can show off in a you know not |
4180s | creative not spawned in |
4182s | mechanic of people who want to play and |
4185s | people who want to build and create so |
4187s | it's been fantastic we've and we we very |
4190s | much appreciate your uh your attention |
4192s | and your support throughout |
4194s | yeah and |
4196s | with that comment I'll also kind of open |
4198s | up and make sure that |
4201s | I followed Denny's instruction here with |
4203s | making sure that everyone is aware that |
4205s | if you have |
4208s | anyone in general has a server that |
4210s | they're responsible for or |
4213s | administrating and so on talk to your |
4217s | server owner and so on if you |
4220s | want to have it showcased and |
4222s | run over and chat with us in the team |
4225s | and |
4226s | going through what what is making their |
4229s | world special and |
4233s | if if it's just to show off builds and |
4236s | cool things that that you've |
4237s | accomplished during their your cycle |
4240s | progression |
4242s | um if then it's a DM with details and |
4246s | we can discuss it further uh he's he's |
4249s | on a bit of a vacation so he'll he's not |
4252s | super active in respondents to it but |
4254s | he'll |
4255s | let me get back to everyone that has |
4257s | messaged him as soon as he gets back |
4261s | yeah make sure you send lots of messages |
4262s | so when he gets back there's |
4265s | huge amount to drill through sorry |
4268s | Dennis |
4271s | yes and thanks for letting me uh kind of |
4274s | talk about things I am really excited |
4275s | about what these guys have done here |
4277s | it's amazing |
4281s | yeah no I think |
4284s | I think we're |
4286s | wrapping this up and once again thank |
4289s | you for showing us your amazing builds |
4291s | and what you've done with me with the |
4293s | game |
4294s | um and I just wish you |
4297s | the best of luck and |
4301s | happy continuation with these successful |
4304s | Cycles it's I'm always stoked you're |
4307s | gonna see screenshots coming out of that |
4308s | speed when they're getting posted on on |
4310s | the media channels on Discord and |
4314s | um |
4314s | and and this this turned very dark very |
4317s | quickly |
4318s | um |
4320s | yeah it's been awesome |
4323s | um |
4323s | looking forward to seeing what you guys |
4325s | accomplish in the future |
4327s | and I say one thing real quick yeah go |
4330s | ahead |
4332s | um just a |
4333s | just so everybody knows anybody that's |
4336s | looking to maybe try out her server |
4339s | um there is a lot to do don't don't be |
4341s | dissuaded by the big builds there's |
4344s | still a lot to do |
4347s | you will have no problem getting started |
4349s | uh every Royal Goods profession is paid |
4352s | almost equally it's great |
4354s | we have done a lot of work with making |
4356s | sure that new players are very welcome |
4358s | here |
4362s | yeah yeah so please come on down and |
4365s | join us on Dad speed create a dad speed |
4367s | and Mom speed uh character at the same |
4369s | time and uh participate in both worlds |
4372s | you will be employed and put to work |
4375s | trust us |
4379s | yeah I think I think I'll be stopping by |
4381s | dad speed from time to time it's um I |
4384s | don't get a lot of |
4385s | like intense time to put into a cycle so |
4388s | I tend to like get busy with work and |
4391s | then fall out |
4393s | um so this looks like a good speed for |
4394s | me |
4397s | outstanding yeah come on down we'll be |
4400s | here |
4403s | yeah with that |
4405s | um I thank everyone for watching and |
4408s | we'll we'll probably have some exciting |
4412s | things coming next week maybe |
4414s | oh over the the streaming schedule and |
4417s | make sure we get some announcement for |
4419s | some some of the things and |
4421s | we'll uh only go over some of the some |
4424s | of the sneaky new things that are coming |
4426s | in 10 |
4427s | um in one of the upcoming streams that |
4429s | we haven't really discussed that much |
4430s | about so do keep tuned to news and and |
4434s | information flow that's coming out and |
4437s | it will catch you on the next stream |
4441s | thanks very much all right thanks have a |
4444s | great evening morning day |
4446s | later bye |
4457s | [Music] |
4465s | [Music] |
4476s | [Music] |
4494s | [Music] |
4514s | foreign |
4518s | [Music] |
4529s | [Music] |