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Strange Loop Games
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0s | all right hello everyone and welcome to |
---|---|
3s | another stream here at strange Loop |
5s | games and today we are happy to have |
9s | released |
11s | 11.1 and uh we'll go through some of the |
15s | uh highlights and |
19s | uh do some uh |
22s | Q&A uh on features and what's going on |
27s | right now what's happening next and uh |
30s | can I take you through some of the |
31s | features surrounding the |
33s | update so if you have any questions just |
35s | you know pop them in try to answer as |
38s | much as I |
40s | can uh and as usual we'll probably have |
43s | a rockus in the background |
45s | from my fantastic cats |
48s | here CU they |
51s | uh they've recently eaten and they've |
53s | rested so they |
55s | are in full speed mode |
62s | uh |
64s | yeah hoping I'm getting through uh it |
67s | seems like everything's working so it |
69s | should be |
70s | good it's not a good stream until the |
73s | cats are |
74s | involved they do uh they do search and |
77s | uh try to get as much attention as they |
80s | can uh but yeah so let's just kind of |
82s | switch over to uh go over the uh |
86s | announcement post see what's what uh for |
91s | uh anyone that hasn't been keeping |
95s | track so the 11.1 is finally released |
99s | which is uh everyone on the team is |
101s | super excited um we have starting to |
106s | streamline |
107s | and um be a bit more thorough |
112s | in uh just what quantity of contents and |
117s | what Scopes we are involving in these |
119s | things to add in to make sure that we |
121s | get at a bit more faster update rate |
124s | which hopefully should be seen Now by |
127s | uh uh it was roughly two months since |
133s | 11.0 uh I'm here for the cats um so yeah |
138s | hopefully we'll uh be able to keep keep |
141s | dropping out some good quantity of |
143s | things to involve everyone in and um add |
147s | new cool things um and kind of wrap up |
150s | our road map towards |
152s | 1.0 and our exit out of Early Access |
155s | which is going to be super |
158s | exciting um but yeah so for 11.1 we have |
163s | finally a new method of |
165s | acquiring metal out of the ground which |
167s | is explosives and I'm um I'm betting |
172s | heavily on that most people have seen it |
176s | um and is as excited as I am for it um |
180s | it's been a blast going over both from |
184s | planning design but also to |
186s | implementation polish and getting that |
189s | thing |
190s | to feel nice feel natural in the game |
193s | and not be a completely alien |
197s | element uh Mike has done an absolutely |
200s | Stellar work at getting |
203s | uh getting my plan into action and |
206s | implemented uh which has not been the |
208s | easiest at sometimes but |
210s | uh it's turning out quite good we still |
213s | have a few minor issues with it um which |
218s | is trees are not really playing nice |
221s | with felling the trees and sinking them |
223s | with a mult inside a multiplayer |
226s | environment uh so we are kind of |
229s | removing the ability to cut down trees |
232s | at the |
233s | moment um and it just nukes the trees I |
238s | believe um |
241s | but it'll hopefully return um possibly |
244s | in in 11.2 |
247s | um but he needed a little bit more time |
250s | to kind of crunch through and then make |
251s | sure that it sinks properly um and that |
254s | might require some rework of some codes |
257s | so those tends to be risky and cause |
260s | explosions so we've |
262s | uh avoided that and have a a friendly |
265s | explosion for the player rather than a |
267s | server explosion so yeah |
270s | um kind of pick and choose our battles |
272s | there uh but yeah so explosives Dynamite |
275s | mining charges so you have Dynamite |
277s | sticks that you place out manually and |
280s | you light them up uh we changed out the |
282s | key bind for it as well so you don't |
284s | accidentally light it if you're trying |
285s | to pick it up place it down um so shift |
289s | right click |
291s | now um with it we've added two new |
294s | ground materials and it is Pete and |
297s | sulfur um of course with a bunch of |
300s | other intermediary ingredients along the |
302s | way um the whole teory is shown on the |
305s | explosive stream that we |
308s | had two and a half weeks ago three |
312s | weeks uh the general thought and process |
315s | for it is it is a way to kind of |
319s | mitigate The Grind from early pickaxe |
322s | interaction to when you need to scale up |
325s | acquisition before you have something |
327s | that can really chug through the |
329s | mountains |
332s | um which is why we also added the scoop |
334s | attachments with the steam tractor they |
336s | were originally intended to go into the |
338s | same update so explosives were intended |
340s | to go into 11.0 initially but it was |
343s | just way too much work left on it to do |
345s | to kind of fitted in so um it got pushed |
348s | out but now it's finally here um and |
351s | from what I've seen on the play test |
353s | people are really um happy with |
356s | uh how they are working out together um |
360s | um and finding really powerful methods |
363s | of getting really efficient um will this |
367s | require a restart on our server the pet |
369s | sufer going to be retroactively changed |
371s | or need a new world generation that has |
374s | been a question um popping up here and |
377s | there |
379s | so it is both at yes and no you will not |
384s | need to have a new world generated to be |
386s | able to acquire explosives because the |
390s | sulfur required do to manufacture it is |
394s | available and outputed as a byproduct |
396s | from oil processing so if you do have an |
398s | old world you might not get access to it |
402s | as early as in mid |
405s | game but it is being produced as a waste |
408s | from the oil manufacturing so you will |
410s | be able to get a hold of it later |
414s | on um as for Pete Pete is just kind of |
418s | a an early bad version of |
422s | coal um you know functionality wise um |
426s | it's un excavat materials you dig it |
428s | with a shovel it replaces a lot of the |
431s | coal the surface coal layer in the wet |
434s | lens uh but it's it is not a critical |
436s | resource for manufacturing |
439s | things uh because the explosives are |
441s | made from sharal Powder you can turn |
444s | Pete into Shar hole but you can also |
445s | turn regular logs into Shar hole already |
450s | um so for the explosives you shouldn't |
451s | need a new |
455s | world |
458s | um and then for painting we've expanded |
462s | out so the land vehicles are now |
464s | paintable with one one slightly sad um |
468s | exception which is the excavator we just |
471s | didn't have time to get that sorted |
473s | out uh because as the um as the r team |
476s | has been going over the vehicles to make |
478s | sure that they are P paintable |
480s | um the interactions work and they look |
483s | nice they've also taken the time to kind |
485s | of Polish up some of the older assets um |
488s | and detail and texturing |
491s | so they took a bit longer than just here |
494s | apply layer for paint um so they should |
497s | be looking a little little bit more |
500s | shiny |
501s | um packaged up nicely but the excavator |
504s | is not paintable |
506s | yet um and the naved vehicles will be |
509s | coming out |
511s | um in a later |
512s | update so for now you've got the trucks |
515s | the steam trucks and all the different |
517s | carts wheelbarrows Etc to play around |
520s | with we also did a u a visual overhaul |
523s | of the U powered |
530s | cart uh isra fix with the plastic |
532s | benches not being able to sit upon in |
534s | this update that is the first thing I've |
535s | heard about it so I'm just going to add |
538s | it as a mental note note which is a text |
541s | not a text entry in my |
543s | notepad |
547s | uh Hey Pondo hope you're doing all right |
551s | welcome to the |
553s | stream um yeah that's that's the first |
556s | time I'm hearing of the U the plastic |
559s | punches not being interactable but we |
560s | may be able to take a look at |
563s | that um so yeah the powered card got a |
566s | new upgrade now some may be wondering |
569s | why why we have the powered cart and why |
572s | it's kind of getting a shift around when |
574s | the steam trucks kind of come in fairly |
577s | quickly |
580s | afterwards and I do |
583s | have kind of on |
585s | planning an |
587s | investigation um does the visual change |
589s | of the power card changes actual size |
591s | hitbox Etc yeah it changes everything |
593s | like it's a complete rework of |
595s | it um it's easier to drive it it's still |
600s | slightly encumbersome but it's it's a |
602s | significant overhaul of the entire |
605s | vehicle um and it's it's kind of turn |
609s | slash traction |
611s | is um an issue we're having with uh the |
615s | RCC or or physics Road |
619s | script um that doesn't really play nice |
622s | with |
623s | trikes um it kind of wants to have four |
626s | wheels so we have our own kind of |
627s | adaptation for it so we're shifting |
630s | things |
633s | around |
643s | uh where where was |
646s | I uh yeah so we're still kind of doing |
650s | some investigation polish |
652s | forth but it is a lot better than it was |
656s | before um and I'm also looking into |
660s | changing around oil drilling in the |
663s | future um so we might introduce some |
665s | more oil based recipes and like an |
668s | earlier tier of oil extraction um which |
672s | will be needed throughout mechanics so |
674s | you can have a bigger Gap in between the |
676s | powered cart and the steam |
678s | truck um but that's kind of a future |
681s | plan |
683s | thing so yeah stuff is paintable now and |
686s | for everyone that has been sticking |
688s | around since |
690s | you know |
691s | 9.0 um trucks are finally paintable um |
696s | super |
698s | exciting um it's been it it's been a |
701s | long time coming uh do apologize for uh |
705s | having that teaser teaser truck being in |
709s | different colors but now they're finally |
711s | in you can finally get around to |
713s | customizing your vehicles around your |
714s | house as |
717s | well um and then we have |
720s | extended maintenance and repair bounties |
722s | so previously in 11.0 we |
725s | added maintainable parts that went |
729s | inside um crafting tables |
733s | initially um that has been extended to |
736s | also work for vehicles um it has also |
739s | been extended to work for power |
741s | generation |
743s | so water wheels windmills wind |
746s | turbines Etc are now all so having these |
750s | replaceable |
751s | Parts hey |
755s | Satsuki uh welcome oh it's it's no I |
760s | don't know 10 minutes or |
762s | so all good just kind of going over the |
765s | um the high notes of the |
768s | update talking a little bit about the |
771s | thoughts that went into |
773s | them |
775s | um yeah so |
780s | and and stuff is being shifted around |
783s | here um so some thoughts in regards to |
787s | maintenance um one other thing it's it's |
789s | very customizable from the |
793s | server um so you can set in what the |
796s | rate is how fast it's going to happen if |
799s | you have requirements if you do not have |
801s | requirements as you can see on the |
802s | screenshot we have a adding Mo adding or |
805s | removing the parts require you to have a |
807s | certain skill I'll talk a little bit |
810s | about that and the modability of it but |
812s | we have extended the functionality for |
814s | it so um you can add multiple |
818s | skills uh to be able to do that and at |
820s | the moment it is set to also have |
824s | self-improvement as a skill to be able |
827s | to remove them that'll be changed in |
829s | 11.2 as we're going to introduce a new |
832s | repair |
833s | skill um so an actual like new |
837s | specialty um |
844s | um SLE kind of mitigate in it and we're |
847s | also looking at if we want to shift |
851s | around uh the upgrade modules over to |
853s | that as well but it's pending pending |
856s | kind of design and and seeing what cost |
858s | relations are going to be |
872s | [Music] |
876s | uh uh read the update report what's with |
879s | the laboratory requiring 3.8 um I |
882s | answered in in the steam discussion it |
885s | should still |
887s | be uh it should still be 2.8 I forgot to |
890s | change stuff out um as I |
894s | was doing quite big balance |
898s | changes um so it should be it should |
900s | still be 2.8 if it's not I'll have to |
903s | change |
907s | it |
909s | um modern explosives any plans to add |
912s | something like the Hub bsh ammonia |
913s | machine from nitrites and explosives um |
916s | you do have nitric acid from the it's |
919s | produced through the oil drilling tree |
921s | but you do have |
924s | fertilizers um and compost being a |
926s | requirement in explosives |
930s | um I do want to expand on it but that's |
932s | also part of a |
934s | bigger um overhaul to oil drilling I |
937s | kind of want to expand it add more |
939s | dependencies and add more kind of |
942s | pollutant |
944s | off like byproducts to |
949s | it |
950s | um so that should be |
954s | uh that is in there um on YouTube hey |
958s | any news about controller support um at |
961s | the moment no we do need to rework our |
964s | input um so at the moment we're using |
968s | unity's default input the old Legacy |
971s | input |
972s | system um we need to move over to their |
975s | new um their proper |
978s | new uh control mapping |
981s | system um before we can properly do |
985s | controller support once we've done that |
989s | uh it |
989s | should per automation handle almost |
994s | all |
995s | um controllers across the board because |
998s | Unity just kind of detects if it's a PS4 |
1000s | controller if it's an Xbox controller if |
1002s | it's a joystick you know the whole the |
1004s | whole thing but it require us to |
1006s | completely move over to that new input |
1008s | system |
1009s | so we |
1011s | uh that needs to uh to be done before |
1015s | that um and it'll also give us a better |
1018s | opportunity to to kind of clean up our |
1021s | key binding system and um extend that |
1024s | out a bit so you have more controls over |
1026s | what buttons are going |
1027s | where because right now everything is |
1029s | very hardcoded and it's a bit |
1032s | [Music] |
1033s | encumbersome um on pollution um |
1036s | explosives and explosive use do cause |
1039s | pollution when you're using them so |
1042s | they're kind of a temporary burst of |
1044s | pollution in the area you're using it so |
1053s | let me just poke Dennis with |
1068s | uh uh console release after that o that |
1072s | is a difficult question and it's |
1074s | probably more of a uh a Dennis and John |
1078s | question because I don't have any |
1079s | control over that |
1081s | and um it also requires substantial |
1086s | reworks to the architecture of the game |
1089s | so we we need to compile more of it |
1091s | because right now you have access to |
1093s | kind of all scripts are being templated |
1095s | out and easily modable in the server |
1099s | folders um consoles or at least |
1103s | Microsoft does not allow open scripts as |
1106s | far as I'm |
1108s | aware um |
1110s | in their installments on the hard you on |
1114s | on their |
1115s | Hardwares um so it kind of needs to be |
1118s | the whole thing needs to be readapted to |
1120s | support that and it will also kind of |
1122s | cut modability out and do all kinds of |
1125s | things that is a very |
1128s | much not really on the draft for it yet |
1139s | [Music] |
1141s | uh one concern I have with boat repairs |
1144s | are we going to get stuck at see if we |
1145s | don't have a spare part or the skill to |
1146s | install it technically yes but um the |
1151s | parts are also only deteriorating if |
1154s | things are running and right now |
1155s | Vehicles shouldn't be that much impacted |
1157s | by it |
1159s | um so in there it's more of a just you |
1162s | know keep an eye on the part if you've |
1165s | been using your vehicle a |
1166s | lot um |
1170s | but it's probably less less of an issue |
1173s | than you would |
1177s | expect |
1179s | uh any plan for oil pipelining um we do |
1183s | have some plans for it but I'm not sure |
1184s | it'll make it before |
1186s | 1.0 it'll probably be a post post that |
1189s | because we have a lot of things still on |
1191s | the table uh with other related features |
1195s | um animal husbandry being a really big |
1198s | one |
1201s | [Music] |
1203s | uh uh I'm playing on a Mac using Nvidia |
1206s | GeForce now and the game still isn't in |
1207s | the list I wanted to know if it will |
1209s | eventually be added which will allow me |
1210s | to play |
1212s | um probably not um I wouldn't go out and |
1218s | say one or the other because it's a very |
1221s | very not my uh place to answer |
1225s | that |
1227s | um but gForce now overall is difficult |
1231s | because of the unique |
1234s | licensing that is required to kind of |
1236s | work with the systems that we have in |
1239s | place |
1241s | um it's also an issue |
1244s | of uh synchronizing and running and and |
1247s | streaming it in the way it's set |
1252s | up so |
1255s | uh fairly difficult um as for comp |
1259s | compatibility on Mac uh there's no plans |
1263s | for it at the |
1264s | moment uh just due to uh we don't have |
1268s | the capacity for |
1269s | it um but there there'll be probably be |
1273s | a post about it if that changes um so |
1276s | for at the moment the uh the Mac |
1279s | installment that we have is just |
1280s | delivered as is |
1283s | without um |
1290s | um any kind of General support for the |
1296s | client uh and then we reworked the |
1299s | tutorial so that cleaned it up a bit um |
1303s | adjusted some of the U some of the tasks |
1305s | for it we'll probably introduce some |
1307s | more tasks and expand it as we go along |
1310s | uh we do want to add more tutorial |
1312s | Snippets for things like setting up laws |
1315s | interacting with the Civics and some of |
1317s | the more advanced features |
1321s | um so that is the rework that was done |
1324s | offers us a more |
1326s | solid |
1328s | um base to do that and extend it out |
1333s | from um Can the part where be optionally |
1336s | switched on and off um sort of you can |
1341s | you you have modifiers for how much a |
1344s | part is getting worn down per use or per |
1347s | per hour |
1350s | um so if you set that to zero it should |
1353s | stop the part being used but you still |
1355s | need to have a part in the |
1361s | slot um so hopefully that fills your |
1364s | need and that can be found |
1369s | inside difficulty settings config I |
1375s | believe um so if you're using the uh |
1379s | the steam |
1380s | client um and you can start up your |
1383s | world you can hit SLS server UI and you |
1386s | can Tab out to the um the graphic |
1392s | interface um and then you can navigate |
1396s | into the second tab I believe and then |
1399s | you can find difficulty there and you |
1401s | have all the settings kind of in there |
1402s | with descriptions for them |
1412s | latrines I hope I hope that actually |
1414s | becomes a need soon |
1416s | um we'll see it it does offer some |
1419s | interesting interactions |
1421s | but um it might be might be kind of an |
1425s | optional thing |
1427s | maybe um it's an interesting |
1431s | thought uh you mentioned a couple of |
1433s | weeks ago that aquaox could be made from |
1434s | ashler Stone in the future did that make |
1436s | it in the patch or is this that's going |
1438s | to come into the later one it's probably |
1440s | going to come into a um a later one I |
1442s | still need to run some |
1444s | uh some collaboration sync with the Toby |
1448s | to see if if and how and |
1453s | where uh |
1471s | here we |
1473s | go and we have anything else |
1476s | specifically would be amazing to see |
1478s | diff difficult different type of cars |
1482s | for RP |
1483s | servers um yeah it it different type of |
1486s | vehicles for the same kind of tiers for |
1488s | different Transportation would be cool |
1489s | but it's |
1491s | also um it's one of those things where |
1495s | it it takes time to develop the assets |
1496s | for them especially we want to do like |
1499s | significant visual differences between |
1502s | them so prior priority has kind of been |
1505s | towards the objects that is required for |
1508s | the U content that's being added U |
1510s | functionality wise in terms of core |
1513s | features first um so more optional |
1516s | Vehicles might be something that we can |
1518s | do later |
1520s | on um any plans to add more block sets |
1523s | like the farest Lumber to the |
1525s | marketpl |
1527s | um not at the direct moment but we do |
1531s | want to add more block sets to it in the |
1536s | future but we don't have one specific |
1538s | lined up that's going to happen in the |
1541s | near |
1547s | future uh love the fact that you guys |
1549s | are adding log furniture would love it |
1552s | if love it more if we could get log |
1555s | specific Furniture yeah it's uh it's |
1559s | probably something that the our team can |
1561s | kind of tweak around and see if we can |
1563s | get some some different kind of fibers |
1565s | for different wood materials um but |
1570s | it's there's also a kind of a wish to |
1574s | keep it fairly simple because it is also |
1577s | sort of an |
1578s | introductory Furniture type |
1581s | and um not a lot of the designs |
1585s | surrounding both the Adobe and the new |
1587s | early furniture and and everything kind |
1589s | of surrounding it is to keep it as |
1591s | simple |
1592s | as um as possible within a certain |
1597s | framework um just to make sure that |
1600s | they're approachable they're easy to see |
1601s | and kind |
1602s | of |
1605s | nice uh nice clean interaction to kind |
1608s | of get going start to understand the |
1609s | systems and then move over into more |
1612s | polished |
1614s | um variations of furniture with higher |
1617s | tiers |
1620s | but you know anything goes when it comes |
1621s | to U different variations and styles of |
1625s | these um so yeah we have a whole bunch |
1628s | of changes in terms of |
1630s | balance with the addition of sulfur |
1635s | um and as mentioned sulfur is being |
1638s | produced as a byproduct from oil |
1640s | refining uh or oil |
1643s | production um |
1645s | so you can get access to it on an older |
1647s | world so you don't need to regenerate |
1649s | and and |
1655s | restart that said you have if you do run |
1659s | a new world you have access to Pete |
1661s | which is a new source for making |
1664s | charcoal um it can also be used as an |
1666s | earlier fuel type um which is in between |
1671s | logs and logs boards and uh crushed coal |
1676s | you can get access to a slight upgrade |
1678s | over regular wood but without having to |
1681s | have a |
1682s | skill uh phosphate fertilizer now |
1685s | requires um sulfur but it has a reduced |
1688s | significantly reduced requirement for |
1691s | Limestone so that should ease the |
1694s | Limestone um hunger a bit um maybe help |
1699s | more of it go to concrete |
1701s | or |
1703s | um roads Etc |
1710s | uh with the introduction of the log |
1711s | furniture did the housing bonus of the |
1713s | previous existing furniture get bumped |
1714s | up um they some of it got shuffled |
1717s | around in terms of housing so we have |
1720s | the adorned got nerfed down from uh |
1724s | being better than the composite um and |
1727s | it's just kind of a fancy variation of |
1729s | it |
1731s | now um but it is it kind of replaced so |
1736s | with 11.0 we did a major scaling with |
1739s | the housing values |
1741s | overall and the new log furniture kind |
1745s | of takes the place of the old values for |
1747s | what H logs were or H Furniture were |
1752s | before |
1753s | um so everything else didn't just get |
1756s | massively bumped up um they just kind of |
1759s | took the place of that initial |
1766s | points uh speaking of UN Balan Furniture |
1769s | new Tallow wall lamps are only 2.3 but |
1771s | Tallow wall candles are |
1773s | four I'll take a look at it um it is you |
1777s | said it's it's quite possibly just human |
1780s | error of forgetting a |
1782s | number |
1791s | uh uh i' I'd advise against using a |
1795s | cactus |
1796s | latrine yeah I I would |
1800s | probably be |
1806s | yeah |
1810s | uh |
1812s | probably cats decided to shove my phone |
1816s | off the the |
1819s | uh |
1825s | yeah that is a Mis chippers cat I will |
1829s | uh I I will be right back I kind of need |
1832s | to save my uh my charger at the moment |
1861s | [Music] |
1883s | there we go sorry about that uh cats |
1887s | decided to uh |
1889s | tried to grab my uh phone and and kicked |
1893s | it off the table and started playing |
1895s | with the power |
1899s | cord |
1900s | uh cats creating chaos as it should be |
1904s | yeah they are |
1906s | uh they are paired up causing Mischief |
1910s | at the |
1911s | moment it it they're really tag teaming |
1914s | it so |
1915s | it's hear them flying around in the |
1917s | background |
1918s | [Music] |
1924s | uh uh do I remember right that the |
1927s | fertilizer getting a reamp with animal |
1929s | husbandry content fertilizer is kind of |
1931s | a pain in the ass having to count that |
1932s | yeah um so there's there's going to be a |
1934s | whole bunch of |
1936s | uh |
1938s | um new uh interaction visibilities |
1942s | you'll you'll have more of an effect |
1944s | feedback when you're applying fertilizer |
1947s | how it's do how it's being on how you're |
1949s | seeing kind of that reaction and and |
1952s | getting more sensible information from |
1953s | the soil sampler in in together with |
1957s | that plants are going to be more |
1959s | predictively consuming |
1961s | fertilizers because right now the Way |
1964s | fertilizer works is that they're scaling |
1967s | plants are consuming it on um basically |
1971s | a percentage they're consuming a value |
1973s | but the value then gets kind of eaten in |
1976s | a percentage of it so |
1979s | essentially the more fertilizer you're |
1981s | applying over the |
1982s | limit the more fertilizer they're going |
1985s | to be consuming per Harvest whereas the |
1989s | less fertilizer you have in a plot the |
1991s | less they're going to consume even if |
1993s | you're getting a lower yield they'll |
1994s | still use less |
1996s | fertilizer which is very |
1999s | counterintuitive as well as |
2001s | very counterproductive to what um I |
2004s | would want out of it so that that will |
2006s | change with the animal hus |
2010s | um and we're also looking at uh plants |
2013s | in general um having animals consume |
2017s | plants so you know you're going to be |
2019s | having you're going to be having |
2020s | competition for uh crops in the wild |
2025s | prit um can we expect a PS5 version if |
2029s | so when um there is no console port on |
2032s | the planning at the |
2034s | moment um if that |
2036s | changes there's probably going to be |
2039s | news about it on Discord but um not at |
2044s | the |
2047s | moment um are the new parts a Halloween |
2050s | joke from Eco or is it serious yeah you |
2054s | you have the parts for the crafting |
2056s | component and the crafting tables it's |
2057s | expanding onto all the other General |
2060s | World object as we've talked about in |
2063s | previous streams as well with a push for |
2065s | having a more circular dependent |
2070s | economy uh will we have to protect our |
2073s | plants from being eaten yes so um as |
2077s | I've kind of talked about a little bit |
2081s | on uh with the 110 or during the 110 |
2085s | streams you have a uh uh for The Outdoor |
2089s | Room you have a scarecrow |
2092s | and we are looking into having different |
2095s | layers and ways to deter animals from |
2098s | getting up in your face and getting up |
2101s | on your property so |
2102s | having um kind of an infrastructure heat |
2106s | map of animals trying to stay away |
2110s | from |
2112s | uh player occupied |
2120s | areas um so you'll have some ways to |
2123s | kind of deter animals from eating your |
2125s | crops but it does mean that you know |
2128s | grass is going to be consumed in the |
2129s | wild that tile gets cleared off new |
2132s | plants can kind of spread |
2135s | around |
2137s | um so there's a lot of lot of dynamic |
2140s | Eco impacts that can happen from |
2144s | that uh actually was that I don't know |
2148s | if that was mentioned |
2152s | here did yeah it it was it was mentioned |
2156s | but it wasn't really highlighted and |
2158s | enough I think in the patch notes uh but |
2160s | that's probably my bad of just not |
2162s | poking Dennis more with hey make this |
2165s | make this a big thing um so another |
2169s | critical critical change that |
2171s | happened was we added a |
2176s | u uh we added a way to be able to tie in |
2181s | the visibility of the the the map layers |
2185s | with settings so we have the oil layer |
2190s | is um the oil layer is Now hidden until |
2194s | oil drilling has been unlocked on the |
2196s | server so you can't just hop in on a |
2199s | server on day one and go like hey I'm |
2201s | going to claim the best oil spot and |
2203s | then I'm just going |
2205s | to keep it for for you know off in the |
2208s | distance for no reason other than to be |
2210s | able to exploit it in two |
2212s | weeks um so it's it's more of a |
2216s | uncertainty and then |
2218s | everyone can has an equal chance of it |
2220s | once you've unlocked and progressed the |
2223s | server to that |
2224s | point it is something that you can |
2226s | disable on the server s side |
2229s | um it is also something that you can |
2233s | kind of switch around modding wise and |
2235s | do for any map layer so you know if you |
2238s | wanted to have a super hardcore |
2240s | experience and you don't want to have |
2243s | people seeing where you can plant things |
2245s | and you need you you know you can force |
2246s | them to run around with soil sampler if |
2249s | you wanted to uh by just hiding all the |
2251s | map layers essentially or hiding the |
2254s | specific ones that you want um so |
2257s | there's a lot of potential there for |
2258s | some interesting |
2265s | gameplay and then as mentioned with the |
2268s | parts you have a configuration to be |
2271s | able to disable the required skills to |
2274s | replace |
2275s | Parts but you also have a configuration |
2278s | for being able to disable the broken |
2280s | parts will disable |
2283s | vehicles which means at the moment by |
2286s | default once a part breaks in a vehicle |
2288s | it'll be disabled you can't move |
2290s | it um if you disable that |
2294s | feature um the part will the the part |
2297s | Breaking will still have an impact but |
2299s | you'll still be able to use the vehicle |
2317s | and apparently the steam connection |
2319s | didn't work but oh |
2327s | well um having an exploratory drill for |
2330s | oil would be cool po poke holes and and |
2333s | gives reading on oil efficiency similar |
2335s | to The Rock Etc yeah so that could be |
2338s | something that you do as an expanded |
2339s | feature for like a soil sampler but for |
2341s | oil drilling |
2343s | instead |
2347s | um because you know you could do you |
2349s | could keep the oil layer hidden |
2351s | indefinitely and then you could only |
2353s | allow be allowed to interact with it |
2355s | with a tool |
2358s | um so there's some opportunity there to |
2360s | kind of play around with the general |
2362s | gameplay and the flow of it and how it's |
2365s | how you can interact with these |
2367s | different layers |
2369s | um and it was something that was brought |
2370s | up by uh a few a few of our uh Dev |
2375s | tiers |
2377s | um and uh kind of pushed for getting |
2380s | some some mod ability for it which we |
2383s | then decided kind of over fix and allow |
2384s | and for |
2386s | everything |
2388s | um so uh yeah it just you know proves |
2392s | that something that we might be |
2394s | overlooking gets not gets noticed or |
2398s | someone gets an idea from a modding side |
2400s | of it and they poke us and go hey I |
2402s | really want to be able to do this thing |
2404s | can we sort this out and can we figure |
2405s | out the solution to make that |
2408s | happen and in most |
2410s | cases we tend to just go yeah absolutely |
2414s | uh because we want to expand the tool |
2416s | set for the moding community and the |
2418s | player base to be able to tweak and |
2421s | change things to fit with what they want |
2423s | out of the gameplay |
2426s | experience uh |
2429s | um so you know giving these things out |
2432s | to uh to be able to do that is just |
2437s | really it feels from our side at least |
2439s | like really empowering the players |
2441s | to customize |
2444s | things |
2448s | um but yeah so that's kind of a rundown |
2451s | of the general things that's coming in |
2453s | or has has arrived in 11.1 I should say |
2455s | now um |
2458s | so what do we have on the future scope |
2464s | on the board |
2469s | um well um one of the things that we've |
2473s | talked about previously is |
2476s | the uh the upgrades so the module |
2480s | upgrades um which has been both |
2484s | a |
2486s | um a blessing and a curse if you will um |
2491s | so upgrade modules for for anyone that |
2494s | isn't um engrossed in it is |
2497s | the slotted items that you drop into |
2500s | work tables or crafting benches that |
2502s | reduces either time uh to craft |
2505s | something or resources costs to it |
2507s | depending on which table and if it's a |
2510s | static cost or |
2513s | not um and right now we have basic up |
2517s | upgrade 1 to four and then we have |
2519s | advanced upgrade 1 to four and then we |
2521s | have a modern upgrade 1 to four and they |
2523s | they've sort of distinguish |
2525s | alized a bracket of resource consumption |
2529s | and optimization so you have the basics |
2532s | are available in the first two tiers and |
2534s | then the advanced and then the modern |
2536s | doesn't come in until way |
2538s | later um it's always had a bunch of |
2541s | different problems to |
2544s | it and the biggest one is |
2548s | obviously I try to avoid making |
2551s | something because I can just hold out a |
2553s | little bit longer and I significantly |
2555s | reduce the materials I use to craft it |
2557s | which then means you are less likely to |
2559s | produce or overproduce which then helps |
2563s | to flood the market and give access to |
2565s | these items for players to |
2568s | use um and then you transition quickly |
2571s | and so people are offut to actually make |
2574s | stuff until they can make it in a best |
2577s | uh |
2578s | like efficient way to do |
2580s | it whereas the intention and design |
2582s | surrounding the upgrade modules have |
2585s | always been that they should be |
2586s | representing kind of |
2588s | improved efficiency in manufacturing |
2591s | these things over the course of |
2593s | technological acquisition |
2595s | so you know better tools equals better |
2598s | stuff and less costly but it never |
2601s | really worked well because of the time |
2604s | span they're introduced um the rate they |
2607s | upgrade in between so you can of go in |
2610s | and um you get access to the advanced |
2614s | upgrade one and then two days later you |
2616s | need to have upgrade Advanced upgrade 4 |
2618s | to be able to compete which then means |
2621s | there's a lot of resources that quickly |
2624s | turns over into upgrades and if you |
2628s | don't have one because it's mandatory to |
2630s | be able to compete it creates a |
2634s | very um activity and for wor environment |
2638s | where people that may not have as much |
2640s | time to really sit on the stores to get |
2643s | access to those |
2644s | upgrades um can't really do it and they |
2648s | fall off because they can't compete |
2650s | because they don't have the same |
2651s | resource |
2652s | costs there we have a |
2658s | a a uh attention seeking |
2662s | uh Fame Hungry |
2665s | Cat he's like yes I want to be on camera |
2669s | but I also don't want to be seen so I |
2672s | don't know what I'm doing now that I'm |
2673s | being held |
2676s | up um but yeah so one of the things that |
2679s | I wanted to do with the upgrades as I |
2681s | mentioned before is see if we can get |
2685s | get him in |
2687s | here a little |
2691s | bit little bit abusive |
2693s | here hey |
2699s | he's like |
2701s | no I'm no longer happy I don't want to |
2703s | be |
2706s | here um so one of the things I wanted to |
2708s | do was change out and and remove the |
2711s | kind of extras in it so ripping out the |
2715s | one to four and it'll just be basic |
2717s | Advanced and modern to kind of |
2719s | streamline it hope it gets a little bit |
2722s | better reception be less confusion for |
2724s | players |
2729s | um and have a larger Gap in between the |
2734s | times you need to |
2736s | upgrade um the modules so you have you |
2739s | know the basic module you'll have for an |
2741s | entire week and then the advanced module |
2745s | gets in with |
2746s | mechanics um and that lasts you for |
2749s | another thing until industry comes |
2751s | available so you don't have |
2753s | the um this the Step Up in Tech here |
2757s | here is also a step up in resource |
2761s | reduction but you don't have that every |
2763s | other day you have that over a wider Gap |
2766s | so you have less kind of micromanagement |
2769s | for upgrading |
2771s | things with |
2773s | that um I'm also aiming for |
2777s | having um each upgrade increases the |
2780s | requirements of the table either by |
2783s | volume or by room type or um resource |
2788s | input so you need um and this is |
2791s | probably something that is very may or |
2794s | may not happen is I kind of want to be |
2795s | able to add mechanical power |
2797s | requirements and then shift over so |
2800s | mechanical Power turns into electrical |
2802s | power um with the upgrades input so you |
2806s | might have a carpentry table that |
2807s | requires |
2808s | electricity or you know Sawmill that |
2811s | switches over from mechanical energy to |
2813s | electrical energy as you upgrade so you |
2816s | uh and and this is something that's been |
2817s | asked a lot in terms of hey why don't we |
2820s | get a like a Dynamo or something that we |
2822s | can turn electrical power into |
2823s | mechanical Power so we don't have to |
2826s | rely on water wheels or windmills to be |
2828s | able to Power Machinery in end |
2833s | game |
2836s | um and so we kind of want to do the |
2838s | opposite where you switch it out to |
2840s | clearly just do electrical power in the |
2844s | end um and there adds a a wholesome |
2848s | reason for why you want a bigger power |
2850s | because everyone will want to have |
2852s | electricity all professions should be |
2855s | wanting to have a higher tier and a |
2858s | nicer |
2860s | Workshop |
2863s | um so it's kind of making it a little |
2865s | bit more wholesome in the U in the |
2867s | general interactions with it and for |
2870s | that including with um I'll also be |
2872s | adding and expanding on research papers |
2875s | that each profession make right now |
2876s | there's a there's quite a few gaps in |
2878s | between professions that may or may not |
2881s | have research papers that they have in |
2883s | their craft |
2886s | repertoire um and together with that uh |
2889s | we'll be looking at introducing new |
2891s | research tables and this is kind of a |
2894s | multi sneak peek |
2897s | here um |
2899s | so everyone is is probably familiar with |
2902s | the uh the good old research table |
2904s | that's been with us for uh since the |
2906s | dawn |
2909s | time and we are looking at adding three |
2913s | new research tables and the the loading |
2916s | is a little bit off on the last one so |
2920s | do take heed that it is work in progress |
2922s | and things change and stuff gets |
2924s | polished out and and |
2927s | whatnot um so you'll have a basic an |
2931s | advanced a modern equivalent names are |
2934s | kind of pending you'll still have the |
2937s | old table it'll probably get uh |
2940s | repurposed um so that might be where you |
2943s | actually manufacture the modules |
2947s | only |
2948s | um but it's shifting around so the |
2951s | modules are |
2953s | made in |
2956s | uh in a more wholesome spread out Manner |
2960s | and as I mentioned streamlining it |
2962s | reducing the the amount of them so you |
2964s | only need to have one type of basic |
2967s | upgrade and then it's only one type of |
2970s | advanced upgrade each upgrade will go |
2973s | into all tables so a carpentry table |
2976s | will take a basic advanced modern |
2978s | upgrade so you will need you know steel |
2981s | products and electricity products to |
2983s | upgrade that carpentry table the last |
2984s | bit to get the full efficiency out of it |
2987s | in |
2988s | endgame which should hopefully help |
2991s | Drive um just a general broader use |
2994s | which also goes the opposite way a |
2997s | robotic assembly line will need a basic |
2999s | upgrade to get the maximum efficiency so |
3003s | across the entire progression route |
3006s | you'll always need basic upgrades in |
3008s | every table you'll always need Advanced |
3011s | upgrades in every table and so on so |
3015s | forth |
3018s | um and hopefully that should mitigate a |
3021s | lot of the general inconsistency with |
3023s | unpredicted price changes and |
3027s | difficulty to compete with other players |
3030s | based on activity levels just on the |
3033s | sheer I'm here daily I'm here every 3 |
3036s | hours |
3038s | Etc um and then as kind of a mandatory |
3043s | thing I think now with with each stream |
3045s | kind of doing a little bit of a sneak |
3047s | peek into some progress of the animal |
3051s | husbandry uh and people have been asking |
3054s | like hey you know what what are what are |
3056s | we what are we getting animal wise and |
3058s | are we going to get new animals well we |
3060s | are going to get new animals don't you |
3063s | worry |
3065s | uh so one of them that is uh almost kind |
3068s | of set up completely now from uh from |
3072s | the asset side of |
3074s | things |
3077s | um we are going to get chickens so |
3079s | you're not going to just have turkeys |
3081s | you are going to get chickens as |
3084s | well um |
3089s | uh uh old man Maple no so we're kind of |
3093s | entering the uh the end of the |
3098s | stream um so I'm kind of doing a a a a |
3102s | compulsory uh animal husbandry 1.0 sneak |
3107s | peek with each |
3109s | stream |
3110s | um and we've shown off some of the |
3113s | concept art for the chicken Coupe so I |
3115s | figured it was time to kind of show off |
3117s | that we actually will be having chickens |
3119s | as |
3121s | well um but yeah so some of the new |
3125s | research tables that we're looking at |
3127s | adding |
3129s | um General Decor some tools |
3134s | usability uh as well as adding uh you |
3138s | know can easily have them as just nice |
3141s | cool Decor in other types of rooms or |
3144s | Furnishings um and I'll probably keep |
3148s | the |
3149s | um uh the research tables off the |
3152s | industry scale so you can use them in |
3155s | whatever room kind of setting you |
3157s | want uh will chicken will chicken slay |
3160s | eggs to be used as a food ingredient um |
3162s | eggs will be involved in in Foods |
3169s | yes |
3173s | uh JD um that would make a nice computer |
3177s | desk we actually have |
3179s | another another one of |
3183s | those |
3185s | um tables as well we have a few other we |
3189s | have we have a few other tables in |
3192s | general for some other uses that will be |
3194s | showing up in in 1.0 as well |
3198s | but they are on the side and uh they're |
3201s | still being kind |
3203s | of shied around and and adding the uh |
3207s | the general interaction support that |
3209s | they need to do the things they need to |
3211s | do so that'll be uh that'll be another |
3215s | stream for that um but yeah so you know |
3219s | summary gone over some of the highlights |
3222s | for the uh the 11.1 |
3224s | update |
3226s | uh it's been |
3229s | uh it's been a wild ride for it um it |
3234s | will probably be uh absolutely crazy for |
3237s | the next update as well um I'll do a a |
3241s | more detailed per subject stream as well |
3244s | as we go |
3245s | along uh we might be a |
3249s | slightly slightly bigger Gap until the |
3252s | next stream because next two weeks are |
3254s | probably just going to be hot fixes and |
3257s | then sorting out um whatever issues that |
3260s | may come out of the uh the release of |
3264s | 11.1 uh but we'll see you might be able |
3267s | to do something fun uh we do have |
3270s | a a white sheeta run coming up which for |
3275s | anyone that is super confused about what |
3277s | what what that is um it is the um |
3282s | speedrun attempt in Eco that some of the |
3287s | players are orchestrating and do hop in |
3290s | on Discord and take a look at |
3295s | that uh do we have a Target date for 1.0 |
3298s | yet |
3302s | no um I think it's |
3305s | a a sad um flat no |
3309s | unfortunately |
3311s | um o yeah um no final score actually |
3316s | reminded me of I completely forgot to |
3320s | add that to the |
3321s | marketplace uh which is a little bit |
3324s | unfortunate but uh I'll have to sort out |
3328s | out so one item that should have been on |
3331s | the marketplace which I need to add |
3333s | immediately after the |
3335s | stream uh was the Shi door which was |
3340s | supposed to be thrown in into the |
3343s | marketplace as soon as the play test was |
3345s | over but |
3347s | unfortunately our automatic system |
3350s | wasn't really backwards compatible to |
3352s | the |
3353s | client so I couldn't add things to the |
3355s | marketplace listing without it actually |
3357s | getting listing into the |
3359s | live um the live |
3362s | system um so yeah if you do have a showy |
3367s | door made I do apologize for it's |
3369s | probably going to flip over with |
3371s | restrictions |
3374s | shortly |
3376s | uh actually we can pull that up |
3380s | so let's do that and Discord changes |
3383s | let's do |
3387s | it is this one if anyone is wondering |
3390s | which is is the variant for the wooden |
3393s | sliding |
3395s | door so it's supposed to kind of go in |
3398s | fit with the Far East |
3401s | seam |
3404s | um so uh that'll be flipped over to the |
3407s | marketplace that is kind of our our |
3409s | Marketplace addition for this update |
3412s | there's going to be there's going to be |
3414s | a whole a whole bunch of uh new |
3419s | decorative items and new objects that |
3421s | you can place around with when 11.2 but |
3426s | we'll talk about that in uh in a stream |
3429s | surrounding the upgrade placement and |
3431s | kind of the Cozy the Cozy |
3435s | upgrade uh but yeah so with |
3437s | that um you know while it's Thursday I'm |
3441s | still going to |
3442s | say uh yeah Co it it internally has been |
3447s | called kind of the Cozy upgrade the idea |
3449s | is for upgrade the upgrade placement |
3451s | system to go live |
3455s | um and we're adding a whole bunch of |
3459s | decorative items |
3461s | and yeah like placeable little gadgets |
3465s | and decorative things um as well as that |
3470s | I'm hoping as well |
3471s | so do keep your ears prodded and uh a |
3476s | lookout for a stream on that subject |
3478s | it's going to be crazy it's going to be |
3480s | a lot of |
3481s | things um and I'll see you on the next |
3484s | one and uh have a uh a good weekend even |
3488s | though it's you know Thursday but uh I |
3490s | have a feeling that Friday is kind of |
3492s | just vanish for me so I'm just going to |
3494s | say uh wish everyone a good weekend um |
3498s | right |
3501s | away uh yeah so take care everyone and |
3505s | uh |
3507s | catch you on the next one |