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Hi, I am trying to create my own server. But one thing I can't really get my head around is a way to create a federation to apply global laws to be able to have at least some type of control. Is there any way how to do that without having the countries? I have seen this on a couple servers but have 0 clue how they do it. Appreciate the help!

(I was able to add citizens but not countries/towns)

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15 days ago - /u/SLG-Dennis - Direct link

In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.

13 days ago - /u/SLG-Dennis - Direct link

Originally posted by RapaciousVisage

Just did this on my new server over the weekend. To add to the comment above, for paragraph two, another option is utilizing thr /sets command. Flattens an area, creates the three tiers of government, and gives a Treasury for each.

That is specifically a QA command and will likely not be what administrators intend to have when trying to create a simple global government as seen on other servers.

13 days ago - /u/SLG-Dennis - Direct link

Originally posted by RapaciousVisage

Ohh 100% it's not what we intend, but unfortunately many of those servers utilizing global government are setting up a global currency also, and since there's so many buildings involved in getting a global government + global currency set up, the QA command worked best for us because it gave us the space we needed. Either way it's a giant pain in the ass.

I actually find it pretty easy, to get a global currency running you just need two more objects force enabled and that's it. The manual setup for the federation to just that degree on WT takes 5 minutes with the prerequisites set. That seems a very reasonable setup time for turning the whole game design intention upside down.