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Strange Loop Games
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0s | audio hello everyone and welcome to |
---|---|
3s | another Friday evening |
6s | here at strange Loop games my guns |
9s | working as lead game designer here and |
12s | today we'll go over a little bit more on |
15s | Ultra as it's |
18s | still a little bit in depth towards the |
21s | adjacent areas of influence orders |
26s | impact and kind of |
29s | the gauged game implication it will have |
33s | and |
35s | hoping that everyone will enjoy it and |
37s | if you have any questions just popping |
39s | them in chat and I'll answer them as we |
41s | go through and as you can see I am once |
45s | again |
47s | unsupervised we were gonna have Toby |
50s | here but unfortunately and got a bit |
52s | preoccupied and couldn't participate so |
55s | we'll see if we get him into a future |
57s | stream |
58s | with that |
60s | Australian charm of his |
63s | uh so I think we can just go straight |
67s | ahead and |
69s | flip over to some gameplay footage here |
74s | oh yeah true when I have done is |
76s | speaking tabs on the chat |
78s | helping out with some moderation there |
80s | as well |
82s | if we just do that and we can transition |
84s | into some gameplay footage just right |
88s | off the bat |
90s | uh flip over the time so we can see |
93s | something |
96s | so |
97s | we went over culture a bit about how you |
100s | acquire culture and how you |
103s | and a deal with it in terms of adding it |
105s | as another type of property layer we had |
109s | some difficulties really showing it off |
112s | correctly due to |
115s | claims didn't really want to change out |
117s | property type so that has been fixed on |
120s | staging so now we can add more cultural |
122s | properties and kind of give this more of |
124s | a go through |
126s | I think there's nothing really to it |
129s | other than just kind of going at it |
133s | so |
135s | from the world map here I set up two |
138s | towns and two different nations or |
141s | countries |
142s | and they are as you can see quite |
144s | substantially different in scale and |
147s | size |
148s | and the reason for this is their |
150s | cultural impact and the value they've |
152s | acquired is completely different towards |
154s | one another and that's why you can see |
156s | the big one is starting to eat |
159s | um |
160s | we kind of clash into and and envelop |
163s | the middle here |
166s | so |
167s | we have grand otoria which is the pink |
170s | slash white one and then we have |
172s | concrete land which is the white one |
177s | and if we go into the towns you can see |
179s | that each of these have one of one one |
181s | of their own separate towns and they are |
183s | fairly similar in scale and one of that |
187s | one of the reasons for that is that |
189s | there's Christ solely by |
192s | a singular claim |
194s | and |
196s | this claim is is then uh limited to |
202s | being the soft cap to the materials of |
204s | the room |
205s | both of these are kind of equal in in |
208s | terms of their strengths I mean counts |
210s | in Ultra |
212s | and that is a little bit about what will |
215s | make sure that people have a good grasp |
217s | on why it's important how it's done and |
220s | also the kind of settings that you're |
223s | really kind of |
225s | in depth to tweaking out the um the |
228s | server settings to make sure that you |
230s | get the size appropriation that you want |
232s | to have where talents can scale up to a |
235s | certain width and |
237s | our culture kind of passes from a town |
240s | to a country to a federation and then |
244s | moving through kind of the ecos |
250s | so if we have where we want to start |
253s | here |
255s | go through |
257s | go through the process straight from |
261s | from left here we have the small |
265s | alterville we formed here with |
269s | a few other objects here and as well |
271s | that are properly working as well that |
274s | is kind of go over |
276s | the camera is still a little bit |
279s | inaccurate |
281s | um it does have it still has some minor |
284s | issues which is |
287s | on this one here |
290s | so if you are on staging we are aware |
292s | that it's not working a hundred percent |
296s | and hopefully we get the fix fairly |
298s | shortly for this if you have some images |
302s | and they'll contribute to culture based |
305s | on |
309s | this |
315s | here so inside the picture frames |
319s | you have the rate picture |
321s | that is allowing you to give reputation |
324s | to your picture and this will pass into |
331s | this little pass into by the reputation |
335s | for the artist so this is the person who |
338s | uploaded the texture or who took the |
340s | picture and then generated the game |
342s | object itself |
344s | as this is its own kind of thing and it |
347s | retains its information so this can be |
349s | sold and kind of passed over to another |
351s | town and so on so forth |
353s | and we went over a little bit on the |
355s | other stream for this |
356s | but here we have it actually working |
358s | properly now |
359s | so this gives you a value of culture and |
363s | this is these values are something that |
365s | we are looking into |
367s | making sure that they fit towards the |
369s | scale of |
372s | and I'm making sure that it builds the |
374s | correct size and it builds to the |
377s | turns a radius so you have |
379s | a good impact on your pictures so you |
382s | don't need to have a whole bunch of them |
383s | versus |
387s | some craftable objects that contains |
389s | culture value and then and offset this |
393s | to give sort of a competitiveness but |
395s | still allows people to have |
397s | a good player impact |
400s | but they are hampered when you place |
402s | them in your own settlement |
405s | which means you can't just have a group |
407s | that belongs to the same town and then |
409s | they just give each other a whole bunch |
411s | of reputation and then it kind of scales |
413s | up but if you're contained within the |
416s | settle the same settlement hierarchy you |
418s | will get penalties for |
420s | making pictures and adding reputations |
422s | to these sort of In-House if you will |
428s | and with the culture added here this |
431s | will work similar to a regular housing |
434s | object so |
436s | as you can see here we're getting 1.37 |
438s | from this one and then we're getting |
440s | 2.04 from this one and then we're |
441s | getting 20 from the foundation it's |
444s | being soft capped because of the room |
445s | material and this kind of builds into |
448s | it's really really critical for your |
451s | towns and |
454s | um the foundations in particular but |
457s | also the adjacent |
459s | ruptures of cultural types where you |
461s | really want to make sure that you keep |
463s | upgrading the housing value by making |
466s | sure that you replace the material the |
468s | house is made out of because they will |
470s | soft cap |
472s | um |
473s | going through tier 234 making sure you |
475s | get that Dash learning composite or flat |
477s | steel or |
479s | you know whatever whatever really it's |
481s | the aesthetic of your town if you have |
484s | any kind of restrictions so on |
488s | so that's just a quick summary of |
490s | where culture kind of comes from and |
493s | this is summarized into |
497s | do this we have a whole bunch of |
500s | information and then the |
502s | tooltip description for the different |
504s | settlement tiers we have how much or how |
507s | many actual plots are contained within |
509s | its influence sphere |
511s | we have the total culture the settlement |
513s | is comprised of as well as the actual |
516s | plots that are claimed |
519s | and then we have of course how many |
520s | settlement how many citizens it has if |
523s | if it has uh if the the leader position |
526s | in this town is held by someone |
529s | and of course it's treasury as all towns |
532s | has their own treasury right now |
536s | um and the influence sources for this |
539s | settlement so this is where it will list |
541s | if you have multiple cultural properties |
544s | on the deed and that's |
547s | go over here as well I think we might do |
548s | that on on the next year up just because |
550s | I have it set up already |
553s | I asked a question popped in here with |
555s | can you see the towns and countries on |
557s | the map at the same times you can see |
559s | which town belongs to which country |
562s | at the moment they are just kind of |
565s | merging in because this is only showing |
567s | you the actual influence of the town |
571s | or its appropriate settlement here so in |
574s | this case we have towns selected then |
576s | this is the border and |
579s | the influence range of this town so any |
582s | law that is created in here is only |
584s | going to be affected inside this area |
588s | and distance scales to countries as well |
591s | so if I select countries you'll see that |
594s | it it joins up with |
596s | the other one because this is belonging |
599s | to that town where this town is |
601s | belonging to that country |
604s | um which then extends its influence over |
606s | that area |
607s | so you don't really at the settlement |
610s | levels you don't really have a clear |
612s | distinction as to what is a town and |
614s | what is the country in regards to most |
617s | aspects of this |
619s | as Town laws are only affecting towns |
623s | themselves and Country laws are |
625s | affecting the whole country regardless |
626s | if you're a town or not so |
629s | um |
630s | if there is |
633s | a sort of a big interest in terms of |
637s | being able to |
639s | discern |
641s | what or sort of what towns are |
644s | comprising inside this or see like a |
646s | small border Gap in here |
649s | um |
650s | something we might look at but |
653s | it is also kind of complicated because |
655s | of the fact that this is basic influence |
657s | and not really |
659s | there's no there's no real other thing |
662s | revolving |
665s | um |
666s | how to depict importers if you will |
668s | because in a in a country there is no |
670s | Town borders if that makes sense |
673s | um |
674s | from the country's perspective a country |
676s | will will be comprised of whatever is |
678s | below it regardless if it's a homestead |
681s | or if it's a town or or whatnot it's |
683s | just |
684s | um it'll just apply anything that is |
686s | affecting it |
688s | and on the cultural acquisition we have |
692s | he |
698s | it is working |
699s | um so here we have the grand Oriole |
705s | and here we have some new information |
706s | here where you are seeing that we are |
709s | getting an infinite source of the |
711s | authorville foundation deed so this is |
713s | listing the source that is coming from |
715s | the town and I'm holding control now and |
717s | that's why it's kind of Shifting in |
719s | between these puddles |
722s | um |
724s | you have the foundation deed for the |
726s | authorville which is adding influence |
729s | and adding |
730s | um adding both culture and adding both |
732s | influence to the nation |
734s | we've got the foundation deed itself for |
737s | the country and then we have a deed that |
739s | I claimed |
741s | just on top of it |
743s | and as you can see you're only getting a |
745s | little bit here because the foundations |
747s | themselves are inherently fairly |
749s | powerful just to make sure that they're |
751s | always generating a decent amount of |
754s | radius to be able to kind of cover the |
757s | initial homesteads and allowing you to |
760s | get started off grow inside of things |
765s | and so we're here so something that we |
768s | failed to do last time but it is working |
770s | now inside |
773s | a claim |
775s | by going through the actual deed of it I |
778s | can switch over from a residential as |
780s | you can see it is no longer a cultural |
782s | property it all the points it was giving |
785s | and got removed |
786s | if I switched switch this over the |
789s | culture |
790s | it gives me a total of 1.5 |
794s | and that is because I have a decorative |
797s | anchor which is giving no points at the |
799s | moment |
800s | but if I do this and I have some tests |
803s | up if instead I've been playing around |
805s | with |
816s | and then we just drop down a cube here |
818s | that is behaving like a cultural object |
821s | so in this case it is giving me an |
823s | varnish value |
826s | and |
830s | there I think it's slightly limited here |
833s | you can see that |
837s | uh |
838s | the first deed is now giving us a whole |
841s | lot more influence radius |
843s | and it grew outwards |
849s | and it also gave us a lot more culture |
856s | don't really have a super clean way of |
859s | doing this at the moment |
863s | thank me |
868s | so here you have inside the government |
870s | tab |
872s | you can see the different structure and |
874s | how they relate and this is something |
875s | that's being reworked at the moment so |
878s | this will look a bit differently |
881s | as well as the annexation and everything |
882s | that will go over in a later stream |
886s | and here you can see the total tally of |
888s | culture and different cultures for these |
891s | things so here you can actually go in |
892s | and check |
894s | the |
896s | opposing Nations that might be super |
899s | close in Border and how they relate to |
901s | you and how many properties they have a |
903s | culture on and how their overall |
905s | influence is looking compared to yours |
909s | just as a |
911s | neat little way to kind of |
913s | fetch it |
916s | and as you can see here so why is this |
919s | country humongous compared to this |
921s | little one well |
924s | I swapped this out to do two things one |
927s | it has a second floor |
930s | um so |
931s | cultural properties work pretty much the |
934s | same way as housing |
935s | where you have cultural value that is |
938s | capped to the material of the room it is |
940s | capped to the different types of |
943s | Furnishings that you have in the room in |
945s | the the in the very much same way so if |
948s | you have multiple rooms on the same |
950s | property you'll be able to vastly |
952s | increase the cultural value of it |
955s | because each room only gives you a set |
958s | amount before you're starting to get |
959s | diminishing values |
961s | so you might have this amazing epic |
964s | painting that gives you a ton of points |
967s | but |
968s | it's only going to give you so many |
971s | points and you don't want to put in |
973s | another epic painting because you're |
974s | going to be exceeding the value |
976s | so many |
979s | um and if we give us another another one |
982s | here so in in this case here we've got a |
985s | test object that gives us 10 points and |
987s | we're already soft capped a little bit |
990s | so if we drop another one down here |
993s | and you can see if I just pick this up |
995s | again |
996s | might be a bit difficult to see on the |
997s | stream but you can see on the minimap |
1000s | that we are growing the Border when we |
1003s | are placing it |
1005s | and this is not a centrally growth |
1009s | existence so it's not constantly adding |
1012s | to the central point of the property it |
1015s | is adding to or to the town it is adding |
1018s | to the central property of the |
1021s | place that or the deed that you have the |
1024s | cultural building at so if you would |
1026s | build |
1028s | actually do that well |
1031s | as if you added a few more commands for |
1033s | admins to do this so I believe it's |
1038s | slash |
1040s | uh clean papers same Stakes |
1044s | slash add Lane takes |
1052s | that's supposed to be |
1065s | Billy doesn't want to let me do this |
1071s | was to just add claim Stakes |
1077s | [Music] |
1080s | really doesn't want to |
1086s | oh don't don't even start one soon don't |
1089s | don't give Nemo something else |
1091s | yeah it needs a settlement ID it's it |
1093s | was originally doing |
1096s | the um |
1098s | the command was initially proposed to be |
1102s | just point on |
1104s | yes it is complaining why am I not |
1107s | getting oh there we go |
1110s | oh yeah |
1112s | it is yeah it needs it needs decimal and |
1115s | then it needs the settlement so we need |
1117s | Grand |
1120s | did I call it |
1126s | mandatory that's what I was that that's |
1129s | what I called it |
1133s | here we go as you can see we also have |
1135s | an interesting little pop-up that says |
1137s | you know this might break stuff |
1143s | and that gives you |
1146s | um flame stakes and then we have one for |
1148s | claim papers that gets linked to the |
1149s | property so this is mainly an admin only |
1152s | use at your own risk kind of thing at |
1155s | the moment until we proved it a little |
1156s | bit |
1158s | now that I have a property claim that |
1161s | belongs to this deed as you can see I |
1163s | can only place it inside this border |
1165s | radius |
1166s | I drop it down over here |
1175s | Let's do an ashlar building just because |
1177s | we can here |
1186s | wants to let me |
1189s | not wanting to do that |
1191s | it's fine |
1195s | there we go |
1199s | now we're cooking |
1201s | replace this |
1203s | little guy outside |
1211s | rename it just to make sure that we have |
1213s | a |
1215s | good idea what's what we're doing I'm |
1217s | gonna name this ice |
1220s | board |
1222s | and now we can right click this and find |
1225s | it in my list of Deeds |
1227s | like that one |
1231s | or am I gonna be suffocating under the |
1233s | town issue we're currently having a |
1236s | slight issue with |
1238s | beads and being placed in countries that |
1242s | aren't really belonging to |
1244s | oh boy yeah there's there's a mishap |
1247s | there |
1251s | I |
1260s | uh some stuff isn't really working |
1262s | properly yet as you can see and this is |
1265s | why it's still |
1267s | not really available for a broader |
1270s | testing in terms of our public play test |
1276s | but we |
1280s | around here |
1282s | that you |
1287s | make sure that stuff doesn't explode |
1289s | completely |
1293s | did who knows |
1297s | this is belonging to |
1300s | all the area |
1304s | it might be so one of the reasons why |
1307s | things are misbehaving a little bit is |
1309s | that I've been using commands to kind of |
1310s | override requirements and override |
1312s | settings and drifting around |
1315s | myself |
1317s | that's probably why |
1318s | [Music] |
1323s | let's just do that |
1325s | yeah see I will still |
1329s | I will still part of the other claim |
1332s | which was in correctly allowing me to do |
1335s | things I wasn't supposed to do because |
1339s | using admin commands can give you a bit |
1341s | of unpredictive Behavior hence why |
1345s | always make sure when you're doing this |
1347s | that you're not doing it on a live |
1350s | server unless you're absolutely 100 sure |
1353s | that it won't break things |
1355s | in terms of just the general command |
1358s | used is good to have in your uh |
1364s | back in your head when you're doing |
1365s | things on a live server which is why I |
1367s | leave most of the very destructive |
1370s | command usage to uh |
1372s | one of our GMS |
1375s | they are |
1377s | a lot quicker on doing it at this point |
1380s | because I think I can transitioned over |
1382s | to to do more design things rather than |
1386s | direct gameplay elements |
1390s | just name it here |
1394s | and |
1397s | now we can claim properly |
1400s | it's giving me a bit of an error message |
1402s | that it's not |
1406s | not really 100 accurate but that is fine |
1408s | we got what we came for we have a |
1413s | bit of a house |
1418s | here we go |
1421s | now we can add some walls and we are |
1424s | adding a functionality to make sure that |
1427s | you can move these |
1429s | same Stakes which I've seen a few |
1433s | concerns and crop UPS about hey you know |
1436s | what if we can't what if we place our |
1439s | Foundation or base our flame stick in a |
1442s | really bad spot after we building and |
1445s | realize that oh this this this was a bad |
1447s | decision I want to move it but then when |
1450s | I try to move it |
1451s | it wants us to just rip out all of our |
1454s | property |
1456s | as we're you know we're picking it up |
1459s | and we're destroying the object |
1461s | so you will have a special keybind or |
1463s | moving it rather than picking it up or |
1466s | um |
1467s | rather from instead of picking it up |
1469s | straight up |
1470s | and that is something that we're also |
1472s | looking at |
1473s | expanding onto vehicles to kind of help |
1475s | out a bit in terms of |
1478s | you know you drive your cart off a |
1480s | bridge or |
1483s | you drove your car off a cliff |
1486s | instead of you having to kind of dump |
1488s | down a bunch of stockpiles and kind of |
1492s | teleport stuff out of the vehicle onto |
1494s | the ground and then picking up the |
1495s | vehicle and then placing it down again |
1497s | and refilling it |
1499s | so we're looking at adding something for |
1503s | making sure that you can kind of move |
1505s | things rather than destroying them |
1508s | so now we have a new property here why |
1511s | with a little bit of circumvention and a |
1513s | bit of inconvenience |
1516s | we can now switch over this to cultural |
1519s | property |
1520s | and it says that I can't |
1522s | because |
1524s | at the moment there are residents on it |
1526s | and this brings us to the question of |
1529s | a multi-room cultural building |
1533s | being a source of both housing value and |
1536s | cultural value yes and no yes you can |
1539s | just |
1540s | you know |
1541s | which in between if you have an amazing |
1543s | house and |
1545s | you build a completely different |
1547s | structure somewhere else and you want to |
1549s | move your your housing residential deed |
1552s | over there |
1553s | but you still want to have a use for |
1555s | this old property that you might not it |
1558s | could have a bunch of furniture it could |
1559s | have some decent |
1561s | housing value but you feel like you |
1564s | don't want to hassle with you know |
1565s | renting it out to other people or or so |
1567s | on so forth you could switch it over to |
1569s | a cultural property |
1571s | and as long as you are out of |
1574s | residency of it |
1577s | and switch this to cultural and then |
1580s | most Furniture types will amplify the |
1584s | value of a cultural property |
1588s | so if I add this here it'll turn into a |
1591s | cultural room and as you can see the |
1592s | borders expanded quite significantly up |
1595s | here |
1597s | or at least a good chunk and as you can |
1600s | see here now we have this here |
1602s | that added influence to it |
1606s | and |
1610s | and if we go into the tooltip of |
1612s | cultural value or a cultural property |
1614s | you can see that we're still gaining |
1615s | from seating decoration and lightning |
1618s | same as any other type of room so |
1621s | culture is a room category same as |
1624s | living room or or bathroom and so on so |
1627s | forth so you can add a bunch of |
1628s | supplementary furniture |
1630s | kind of amplify it |
1632s | to do |
1633s | Lumber bench |
1636s | and then we do |
1641s | label |
1650s | door lamp yeah format |
1655s | Irvine |
1656s | because they are modular |
1659s | place down |
1662s | so we add in as you can see here we have |
1666s | a cultural value of 10 |
1670s | do this and we add this in here |
1674s | people are gonna hate me because this is |
1675s | a tiny tiny room |
1683s | pretty nice there we go thank you |
1687s | and now you can see that it expanded |
1689s | quite significantly more because we |
1691s | added these additional Furniture types |
1694s | so now that we are seeing |
1698s | the value bumped up by the tables value |
1700s | the bench value up to seating support So |
1704s | seating support as |
1706s | as seen before is |
1708s | allows you to upgrade the value of the |
1711s | room up to 50 of the total value of the |
1715s | category score so in this case I could |
1717s | add seating value up to five since |
1720s | that's 50 of 10. |
1723s | as well as lighting lighting is up to 30 |
1726s | percent so I this is capped out if I |
1729s | added another lamp it would |
1732s | just |
1733s | diminish the value as it beats the 30 of |
1737s | the total value |
1740s | and ask the question for would a kitchen |
1743s | item help no as as you realized |
1746s | um kitchen all the kitchen type |
1748s | Furniture are a room category type and |
1751s | not a support Furniture so those would |
1753s | be a kitchen |
1755s | hence why they're not valid in a |
1757s | cultural property |
1760s | um so with that as you can see now we |
1762s | awesomely expanded this and kind of grew |
1765s | in this area and now |
1767s | uh |
1769s | do this |
1770s | now you can see that oh boy that was |
1773s | very uh very shiningly pink |
1777s | foreign |
1796s | this is the new |
1799s | the new um |
1802s | color shading we were planning on just |
1804s | turning the world pink and then just you |
1806s | know rolling with it |
1808s | see if anyone notices |
1812s | um but no on on a serious note though |
1815s | um so this is the influence range and |
1817s | inside this you could place new |
1820s | properties and you could add a cultural |
1821s | property over here and you can keep |
1823s | expanding it or you could beef up this |
1825s | house to have you know a bunch of |
1827s | different more rooms and quadruple the |
1831s | um |
1832s | quadruple the uh the radius of this by |
1835s | just adding more value to it it'll keep |
1837s | expanding |
1839s | and that's kind of how you grow and |
1840s | influence land and kind of push out the |
1842s | borders |
1845s | so how will this |
1847s | kind of Impact gameplay on a real level |
1851s | well |
1852s | the most obvious one is if you had a |
1855s | court |
1856s | your population inside this border is |
1858s | going to be voting on it |
1860s | and this means you have direct control |
1863s | and direct accessibility to make sure |
1865s | that |
1867s | as Farmers have been |
1869s | pointing out and been very concerned |
1871s | about in terms of property management |
1873s | and |
1875s | um |
1876s | terraforming for Farmland is usually one |
1879s | of the most expensive in terms of land |
1881s | ownership |
1883s | it comes in like a heavy industrial |
1884s | buildings can always be built in a |
1886s | fairly |
1888s | fairly dense populated area in some way |
1892s | or shape or form but Farmland does |
1894s | require specific biomes specific areas |
1898s | and |
1900s | owning large swaths of land to cover |
1903s | this and allowing them to build these |
1907s | big farms is gonna be more of a |
1909s | governmental property ownership |
1912s | and a relationship in between you can |
1915s | you can still absolutely do things like |
1920s | um adding a zoning desk for instance and |
1922s | adding a |
1924s | arming district and then only allow say |
1928s | Farmers to do things like |
1931s | um |
1933s | only allow gatherers of a certain level |
1936s | skill level to harvest this or only |
1939s | allow gatherers in this town to do it or |
1942s | even go so far as to the attacks and or |
1948s | um |
1949s | what's the opposite word of it |
1952s | help me out here |
1957s | total total blank here |
1959s | um |
1960s | paying people to speed |
1964s | um |
1964s | and so on to give more of a governmental |
1967s | impact on the food supply |
1970s | but this is also something that could be |
1972s | a case of you have a couple of people |
1974s | that are you know you have a group that |
1976s | forms a small town and they just apply |
1979s | you know all permissions in the town is |
1982s | only related to the people in the town |
1984s | and creating these commune society and |
1987s | groups that |
1988s | anyone is able to do anything inside |
1990s | this territory but they need to belong |
1992s | to the territory yeah subsidize thank |
1994s | you very much that was the word I was |
1995s | looking for |
1998s | um so you might see more of a |
2004s | subsidizing versus taxing of harvesting |
2007s | planting where |
2009s | the government bodies gets more involved |
2012s | in Land Management which is part of the |
2015s | push for this |
2017s | and |
2019s | we are trying to kind of move away from |
2021s | everyone has access to a whole heat load |
2024s | of land claims |
2025s | as you do with skill Scrolls as well as |
2028s | kind of the |
2030s | the notion of |
2033s | more people generate more planes and |
2036s | more |
2037s | available properties but we also wanted |
2040s | to kind of move away from the |
2043s | the Reliant on technological progression |
2047s | for this in in one way |
2050s | you still have a threshold where you |
2052s | generate papers for the town you |
2054s | generate papers for a country and then |
2056s | when a country kind of upscales into |
2057s | Federation Federation dumps out papers |
2060s | equivalent to all the people in |
2063s | um |
2064s | the levels below it so once you reach a |
2067s | federation it could dump out like you |
2068s | know 600 1200 claim papers |
2073s | um depending on how many people you have |
2075s | in the towns and in the countries up to |
2077s | that stage |
2078s | which then gives you a whole heap load |
2080s | of land to |
2082s | add more cultural properties to or |
2086s | build giant farmlands and then renting |
2088s | them out to Farmers or telling them to |
2091s | the farmers |
2092s | so that's one approach I'm hoping that |
2095s | people will enjoy to kind of get their |
2096s | hands on |
2099s | uh |
2104s | beastians can I have a house in one city |
2106s | and in another |
2108s | it depends on the rules and regulations |
2110s | so you could own property |
2113s | in one town |
2117s | at the moment |
2121s | I believe we are kind of restricting it |
2124s | so you could rent it in a separate town |
2127s | but you can't own it in another town |
2130s | due to influence levels |
2134s | because right now influence for |
2136s | properties are based on your |
2140s | your relationship to the town |
2143s | so if a citizen is a member of the this |
2147s | pink town here |
2149s | any property they have would |
2151s | be |
2153s | subjugated to the influence of this town |
2159s | um |
2161s | yeah so there's not really a whole lot |
2164s | more on that at the moment we are still |
2166s | work in progress as hoping that |
2170s | thing at the top is still visible |
2173s | and |
2175s | we are still you know kind of making |
2178s | sure that everything is working the way |
2180s | we want them to be working and we're |
2182s | also happy to take suggestions or |
2184s | concerns where |
2185s | things might work out completely |
2188s | different from what we expect them to as |
2190s | with all game development |
2193s | where players do something completely |
2195s | crazy with what they get their hands on |
2197s | once we reach that stage |
2199s | um |
2200s | and we're just you know trying to |
2202s | eliminate as much as possible in terms |
2204s | of both bugs but also |
2206s | inconveniences and making sure that we |
2208s | reach a level of quality of life where |
2210s | we're happy with the added complexity |
2212s | versus the change in Behavior |
2216s | and just trying to make it this as |
2218s | honest as possible |
2222s | there was something else I wanted to |
2225s | kind of rough on on |
2228s | note on the question for |
2231s | the uh properties with different |
2233s | cultural values against each other to be |
2237s | able to capture another |
2238s | country's cultural properties and so on |
2242s | we do have an annexation stream that is |
2245s | planned |
2246s | which will cover that whole mechanic |
2248s | because it is a bit in-depth and it's |
2250s | also optional as a server setting just |
2252s | to make sure that that's known as well |
2257s | um |
2259s | and we get laws or treaties to not allow |
2262s | culture borders to cross certain piles |
2265s | that one is probably not |
2271s | well I shouldn't say not possible |
2273s | because at a certain level it is |
2276s | probably possible to do but loss |
2279s | only apply inside the cultural borders |
2283s | without the cultural border existing |
2285s | there the law wouldn't apply |
2289s | so basically any law doesn't know |
2291s | anything about anything outside of that |
2294s | range |
2298s | dropped on a building here just |
2303s | do let me extend it |
2308s | that make a fancy little building here |
2311s | on top |
2314s | this is big enough to the small ones |
2331s | oh |
2334s | for the ad |
2338s | there we go |
2341s | so one of the things we did with quartz |
2344s | as |
2347s | I think I've shown |
2349s | um we changed out so you now have a |
2352s | small cord and you have a large cord |
2358s | where the small court is basically the |
2361s | chord object that has all the kind of |
2363s | Superfluous objects away from it |
2367s | which also has a change |
2371s | volume of loss and interactions |
2377s | yeah |
2378s | here |
2379s | I just wanted to make sure that it was |
2381s | on the same property as the foundation |
2387s | which is what you know |
2389s | roughing this in here in this amazingly |
2392s | quality building that I'm sure half of |
2394s | you |
2395s | are super impressed with how |
2399s | brand as it can look |
2404s | amazing in Pitch back pitch Blackness |
2406s | here |
2408s | as I am a member of this country now I |
2412s | have the option of being able to |
2415s | create laws and in here |
2419s | on the game effect |
2423s | we've got |
2425s | the settlement of jurisdiction that you |
2427s | can choose so in this tab is where you |
2431s | select what area of influence you are |
2433s | going to impact with this specific law |
2436s | and the same thing goes for everything |
2437s | that kind of |
2440s | Civic related so be it |
2443s | um an amendment to the Constitution |
2445s | you're going to be pointing towards the |
2447s | constitution of a town or a country |
2450s | based on what you select the |
2452s | jurisdiction of the object to be and |
2453s | this is only selectable by |
2455s | valid areas you can place it in so if |
2458s | this is if this small court is placed |
2462s | inside a town |
2464s | here and as Dennis pointed out I can |
2466s | just override it |
2468s | through this let's add it inside here |
2473s | restriction to add |
2476s | role |
2479s | of this in here |
2481s | enable |
2483s | oh |
2485s | apparently not |
2496s | nope Dennis I can't do it it's broken |
2503s | why is it not wanting me to select big |
2506s | enough it's going to be good |
2511s | there we go let's just dump it in here |
2514s | there we go so here you can see that |
2516s | this is inside the town |
2519s | as we saw here so this is the town |
2521s | radius we're placing this inside the |
2524s | town |
2525s | um inside the country |
2527s | that's why I have access to both the |
2529s | town and the country so if I select this |
2532s | one here |
2534s | and I create civics |
2537s | changes or laws that relate to that |
2540s | jurisdiction once these have passed |
2543s | you can no longer change their |
2545s | jurisdiction for this object and this |
2547s | chord will only apply to that specific |
2550s | layer |
2552s | so if I draft the law here and says |
2556s | let's do a |
2560s | dick |
2562s | actually since we were talking about |
2563s | farming let's let's do Harvester hunt |
2567s | so any specie any tool used and then we |
2571s | just do |
2572s | you know |
2574s | we can we can do revoke citizenship and |
2576s | like if you're hunting Alters in |
2578s | alterville you can revoke citizenship of |
2579s | them |
2582s | always fun |
2585s | so we do prevent and |
2588s | run |
2593s | notice that I'm not giving it any |
2595s | specific other conditions |
2598s | and this is also so |
2601s | if it's not super clear on when you're |
2604s | creating |
2606s | Civic interactions or laws and and so on |
2609s | so forth once you've created the draft |
2611s | you're happy with you add the new law to |
2613s | an election |
2615s | it adds it in the |
2617s | um |
2618s | as an election draft inside the |
2621s | election sidebar which is this one here |
2625s | and that is where you actually started |
2626s | so once you click once you've clicked |
2628s | this button there is no going back |
2630s | unless the election either passes fails |
2633s | or is vetoed assuming someone has |
2636s | permission to do that |
2638s | so we do start the election and just |
2641s | flip through it with Quick Command |
2645s | and now we're completely preventing all |
2647s | harvesting inside our country |
2650s | and this sounds like an awesome idea |
2653s | we're protecting all the species and |
2654s | everything and protecting all the |
2656s | turtles |
2659s | um |
2660s | uh so if I do a slash |
2663s | oh |
2669s | Arrow |
2671s | oh |
2672s | two eyes sorry I have my microphones in |
2675s | the way a little bit so I |
2677s | have a bit of a difficult being the left |
2679s | side of the |
2681s | yeah so if I do this |
2684s | it should up me |
2687s | in the notifications they're hidden off |
2689s | the side so it's not helping anyone |
2694s | do I have a Wolfie here |
2697s | there you go |
2700s | and as you can see here now we have a |
2703s | law active inside this settlement |
2708s | and if I go |
2711s | into another settlement |
2714s | as you can see a new settlement new area |
2716s | no loss applying |
2718s | and |
2720s | same thing for |
2722s | if I'm outside the area completely I'll |
2725s | hit the turkey it'll take damage |
2728s | if I can hit the turkey his pathway and |
2730s | he's just |
2732s | too awesome for me |
2733s | and could pick him up and everything is |
2736s | working Dandy and then once moving back |
2738s | into this town or this country it is all |
2742s | affected by the same law |
2745s | and if I'm moving into the town it you |
2748s | can also see that |
2753s | it is not really working the way we want |
2755s | it to as you can |
2757s | probably tell from the amazing |
2759s | description there with the item name |
2762s | but |
2765s | yeah the item I think it's yeah I think |
2769s | it's in regards to |
2771s | you lost being activated in properties |
2774s | with both towns and settlements but uh |
2778s | anyway if I'm shooting things that's |
2779s | outside the borders it won't proc the |
2782s | law if I'm inside it will proc the law |
2785s | that is how |
2788s | influence is going to impact loss and |
2790s | the layers of depth in terms of |
2793s | what you can kind of do with things |
2798s | nope we're stuck with the item name I'm |
2801s | sorry it doesn't want to go away |
2802s | anywhere |
2805s | um and now I'm breaking even more things |
2807s | so |
2810s | I think I'm just gonna |
2813s | yeah |
2815s | um |
2816s | peculiar is the word I'd use |
2823s | from both the main menu see if that |
2827s | alleviates the problem Maybe |
2830s | or if I broke the client |
2833s | I think we might be good it didn't |
2835s | follow me out here at least |
2838s | uh do you have anything any other |
2841s | questions that people feel like oh |
2847s | I think everyone is seemingly quite |
2849s | happy |
2850s | um |
2851s | like I said in the in the beginning if |
2852s | you have you know huge concerns about oh |
2855s | this is going to break everything for me |
2858s | um just let us know and we'll see |
2862s | um if we're actually breaking it or if |
2866s | there's something that we |
2868s | and I also want to include or |
2871s | change and adapt things to |
2877s | they'll seemingly wanted to let me come |
2879s | in here |
2881s | um wondering about how two countries |
2883s | will compete with each other well |
2886s | the general notion is countries should |
2890s | be sort of competing with each other in |
2891s | terms of |
2892s | acquiring property and land they want to |
2895s | reach or expanding to the level they |
2898s | want to reach at and that is kind of |
2900s | where |
2901s | citizen activity comes into yeah client |
2904s | widescreen of death I think it's just |
2907s | it it really doesn't like me today |
2912s | uh |
2919s | go |
2921s | now we're ending world no |
2924s | um as Zach was saying here concern being |
2927s | that someone will just be able to start |
2928s | a settlement next to someone else and |
2930s | Conquer it all in one night well |
2934s | um first off I would |
2936s | kind of clarify that by default unless |
2939s | servers do something |
2941s | in terms of changing out the default |
2943s | election processes which is what's being |
2946s | used for the spawn of settlements so |
2948s | when you first create a town you'll |
2951s | always have that the old election type |
2954s | from the capital that you're used to so |
2956s | anytime you want to start a new town |
2958s | it's always going to be a 24 hour |
2962s | um |
2963s | pass from the fact that you place the |
2965s | foundation to that you can found it it |
2967s | always needs to go through that approval |
2969s | process |
2972s | um |
2973s | with the exception of |
2975s | like everyone is all agreeing you can |
2979s | kind of push down fairly quickly |
2981s | but at that time you're also going to be |
2983s | looking at you need to have enough |
2985s | culture to |
2988s | to expand it to that degree and some of |
2992s | it is going to be locked in terms of |
2993s | text some of it is going to be locked in |
2995s | terms of just time required to build up |
2999s | the resources to do that |
3001s | s |
3003s | you are aware that this needs to be |
3005s | housed they also have restrictions and |
3008s | it is really not letting me do that |
3011s | uh |
3013s | foreign |
3035s | [Music] |
3036s | where were I yeah so |
3040s | you're always going to have that kind of |
3041s | Gap in where you can't just join a |
3044s | server and pop down a foundation and |
3047s | create the town off the go without |
3050s | setting up a manufacturing on your own |
3053s | and setting up kind of |
3055s | did I break the server there |
3061s | Bowie |
3071s | fill on it just doesn't really want to |
3074s | connect |
3077s | and I think that |
3081s | oh really we will not when I terminate |
3085s | the server then it starts to load okay |
3089s | is that one |
3091s | um |
3092s | but I am I believe I'm screen sharing |
3095s | everything yeah so |
3098s | um on the culture and salvaging the |
3101s | situation here a little bit with |
3104s | um culture and its kind of effects and |
3106s | how this is |
3111s | um handled in terms of limitations and |
3114s | and kind of |
3117s | on the topic of how culture grows and |
3119s | how it can kind of poke out |
3123s | um you've got this input Half-Life |
3125s | versus output limit so anytime a |
3129s | cultural value of |
3130s | a settlement here reaches this point |
3134s | it'll go to 50 towards the next level of |
3137s | the limitations |
3139s | so as you reach higher scale and higher |
3143s | values of culture range you are gonna |
3146s | hit a cap |
3148s | so that town border won't expand |
3151s | indefinitely as long as you keep |
3153s | plugging in more culture and the same |
3155s | thing so once you kind of reach that |
3157s | level you have to transition over to a |
3159s | country a country consists of multiple |
3162s | towns it requires a certain amount of |
3164s | minimum settlements or a minimum amount |
3167s | of settlements and a minimum amount of |
3170s | citizens inside those settlements so you |
3174s | do have a kind of safety net in regards |
3176s | to |
3177s | the concern of being kind of enrolled by |
3181s | a single cohesive group of players for |
3184s | instance which I'm guessing is part of |
3187s | that concern |
3190s | uh |
3193s | and |
3196s | how do contracts work within this are |
3199s | they still the same well contracts are |
3201s | kinda |
3203s | um they're kind of their own little |
3204s | thing if we're talking about |
3207s | the actual contracts and not the work |
3209s | parties while the work parties are also |
3211s | kind of individual as well where |
3214s | they're not |
3216s | really inhibited by the settlements as |
3219s | these are |
3221s | it really broke for me now I I think I |
3224s | might have broken the server somehow so |
3225s | I think |
3227s | oh oh no no are we getting in we are |
3230s | getting in |
3231s | El my we are getting in it's amazing |
3235s | I didn't break it |
3238s | quite proud of myself considering how |
3240s | much I've been messing around with |
3240s | commands |
3247s | there we go we are back on the server |
3250s | uh apparently the mouse over on the |
3252s | settlements and and the law active is |
3255s | calls were concerned for some of it |
3259s | um |
3262s | yeah now that we have |
3264s | actually do that now that we have a |
3268s | all active in here and we have it tied |
3270s | to fiction |
3274s | you can see that if I'm trying to switch |
3276s | it out |
3277s | it can't change Associated settlements |
3279s | while they're active or proposed loss in |
3281s | state |
3289s | and yeah as Dennis answer there if |
3293s | there's a way to prevent if there is a |
3296s | way for servers to prevent work parties |
3297s | across the globe when there is no Global |
3300s | government |
3302s | um no it's any |
3304s | any on a server that relies on a global |
3310s | predetermined |
3312s | settlement will need to adjust some of |
3315s | the variables for |
3317s | the Federation and use that as their |
3320s | kind of mock-up government to make sure |
3323s | that they have Global coverage from the |
3324s | start |
3327s | um |
3328s | and if there's if there's admins that do |
3330s | need help to to kind of get their heads |
3332s | wrapped around how that works when we |
3335s | get to that stage just |
3337s | send me a DM or |
3340s | um |
3342s | ask about it in |
3344s | either the update 10 channels or the |
3348s | server help once once it's out on stable |
3356s | would I be able to make a work party |
3358s | with the criterias of you needing to be |
3361s | a citizen of X yes absolutely so |
3365s | work parties |
3367s | they all still have the same log game |
3369s | values and |
3371s | you can still get some of those |
3375s | from uh let's actually see if that works |
3379s | um fire |
3381s | you have something |
3385s | right |
3407s | a bunch of corn and |
3412s | we link that up |
3416s | like that |
3419s | then we do |
3421s | here so inside work parties and we've |
3425s | got that short corn |
3428s | General requirements here |
3432s | and shank4 is citizen of settlement and |
3435s | you can just select |
3438s | countries or settlement or |
3441s | whichever specific one you need |
3444s | and if the citizen is a member of that |
3446s | settlement |
3448s | it is all right you cannot do this |
3454s | so this is something that you could add |
3459s | as a general requirement to to do your |
3461s | work parties hey you only your work |
3463s | parties only applicable or |
3466s | your town citizens |
3469s | um you could do that and then anyone |
3471s | that is not a member of your town is not |
3472s | going to be able to do it |
3474s | so that's one way to kind of discern if |
3477s | you want only townies to be able to |
3481s | apply for your work parties |
3486s | uh |
3490s | do you have any any other questions here |
3492s | in the line I think we're we're pretty |
3494s | much cleared out |
3499s | can you have a federation without the |
3502s | countries yes if you change out the |
3504s | values for it |
3507s | um so as sa is it is that a setting |
3510s | yes sort of right now it's still not |
3513s | exposed as |
3516s | um a config config but it is inside the |
3519s | settlement definitions |
3522s | um as you can see maybe |
3525s | um |
3525s | that a little bit even the tool tip is |
3527s | not really thoroughly expanded |
3530s | um so inside mods in inside the server |
3532s | mods folder and core systems |
3535s | you're looking at settlements |
3537s | definitions |
3539s | and in here |
3541s | you have these values for the arrays and |
3544s | this is looking like a lot of jungle |
3547s | as Dennis points out you can force |
3550s | enable a federation to just override all |
3552s | values and settings and configuration |
3554s | requirements |
3557s | but you can do things like minimum |
3559s | cities to maintain the settlement |
3561s | minimum cities to found the settlement |
3563s | and these are in three increments |
3567s | so you're looking at how many citizens |
3569s | it is required to start a town how many |
3572s | citizens it is required to be in a total |
3575s | value across all of those towns or just |
3578s | under the country itself to form that |
3580s | and then the amount of citizens you need |
3582s | to actually form a country |
3585s | and same thing for the amount of |
3587s | settlements as well so this is |
3589s | specifying that this needs two count or |
3592s | two towns to found a country and it |
3594s | requires two countries to found a |
3595s | federation |
3598s | and then you've got the maximum ranges |
3600s | that you can be from |
3602s | the center point |
3605s | with your homesteads when you start |
3607s | these different tiers |
3610s | so |
3612s | someone on their own could create a |
3615s | federation Foundation it could place it |
3617s | down |
3618s | but he wouldn't be able to start a |
3620s | federation until he has |
3623s | enough countries inside it so he could a |
3627s | solo person could place it down build a |
3629s | nice little house and then invite nearby |
3632s | countries to join his Federation and |
3634s | start it from there |
3637s | versus someone that is holding a country |
3640s | that is automatically added to the |
3643s | Federation |
3652s | I'm hoping that |
3654s | for Server admins |
3657s | yeah there's there's a couple of |
3658s | variable names here that are quite long |
3660s | but we're also trying to keep them as |
3663s | descriptive as you can get them |
3666s | so there's no confusion as to what |
3668s | they're actually |
3670s | representing because when you're |
3673s | um |
3675s | the variables when you're looking at |
3677s | them from a perspective of a notepad or |
3679s | something |
3680s | you kind of need to know what these are |
3682s | related to because adding comments for |
3685s | all of these gets very cluttered in in |
3688s | code when you're trying to actually see |
3690s | them from a modding or a server admin |
3692s | perspective rather than |
3694s | just being able to look up |
3697s | inside a an IDE |
3700s | a just like backtracking code |
3704s | um |
3705s | yeah |
3709s | I feel that we're probably coming up to |
3712s | the close of this where |
3714s | up on an hour |
3716s | ask here |
3718s | um I'm quite happy if there's if there's |
3720s | no other |
3723s | uh |
3724s | I said I was saying if there's no other |
3726s | question we can probably wrap this up |
3728s | but |
3730s | alpen came up here with could we also |
3732s | mod an extremely high cultural item to |
3736s | make the Federation cover the worlds and |
3737s | normal federations can still occur |
3739s | naturally to carve out their own areas |
3744s | um |
3745s | I think Dennis answered it somewhat |
3748s | um |
3749s | but it is |
3751s | as he did answer |
3753s | with |
3755s | um like you can only have one Federation |
3756s | that they've been given at any given |
3758s | point of influence it's a relation to |
3761s | when you found the Federation it'll have |
3764s | a set influence radius |
3766s | so for example I can't place a town |
3769s | inside a town I can't place a country |
3773s | inside the influence radius of a country |
3775s | because it wouldn't be able to be funded |
3781s | same thing for federations I can't place |
3783s | a federation |
3784s | if it's inside the radius of another |
3786s | Federation however |
3788s | if you don't have a global |
3792s | um if you haven't changed out so you |
3795s | have a global Federation from the start |
3797s | by like admin admin imposed Global |
3802s | encompassing of the world |
3804s | you could have multiple federations |
3806s | assuming that first Federation hasn't |
3809s | just gobbled all of the settlements as |
3812s | any settlement that joins it wool |
3816s | um |
3818s | wall kind of bunch up and build outwards |
3822s | so if I do here as a finishing thing |
3831s | if we add this thing here keep it set to |
3835s | oh no |
3844s | so this is what he's talking about when |
3846s | they when when you're forcing it of |
3848s | course enabling it it's just completely |
3850s | ignoring all of the requirements for say |
3852s | a room tier value |
3854s | how many countries you need how many |
3856s | settlement or economy citizens you need |
3858s | and then the total amount of culture |
3860s | required |
3863s | so with Force enabled running you can |
3866s | admin assign |
3868s | but you can't |
3871s | you can't place like an admin Federation |
3874s | on top of player federations |
3878s | so you're gonna need to do |
3881s | one or the other |
3883s | they do this here |
3886s | start ratification |
3887s | [Music] |
3888s | uh and that just popped because I'm of |
3892s | course enabling it |
3894s | and we do this and then we go united |
3900s | the |
3903s | deal and |
3906s | record Blue and felt |
3912s | woohoo |
3913s | and now |
3916s | you see the default because I'm |
3918s | overriding it and it doesn't have a room |
3920s | it it's not |
3921s | objected to the restrictions of |
3925s | housing value which is why it's giving |
3928s | its full maximum potential value |
3930s | straight out of date |
3933s | and as you can see here it's cut out |
3936s | because none of these towns are a part |
3938s | of this Federation |
3942s | and if I go in here and I add these two |
3948s | the force enable administrator mode |
3950s | so I just grab these make sure that all |
3952s | of them are part of me |
3955s | only need the countries |
3958s | there we go |
3959s | and now you can see that |
3962s | all of these are kind of gobbled up and |
3964s | are subjected to the Federation rate |
3971s | here |
3975s | there's still a couple of wonkiness |
3977s | things here with |
3981s | add these in |
3988s | um |
3990s | so there's there's still a couple of |
3991s | hiccups where |
3993s | it's not properly sending |
3996s | I I stole |
3998s | I stole the um the towns out of the |
4001s | countries so the countries no longer |
4002s | have towns in them |
4004s | which is why this radius here is no |
4006s | longer a part of this country and this |
4007s | is no longer part of this country |
4009s | and this is what I'm referring to when |
4011s | I'm saying be careful with commands or |
4015s | in a shortcuts from then we use for QA |
4018s | as well as |
4020s | game master |
4022s | Shenanigans or the public servers |
4024s | because this can be very detrimental and |
4027s | very destructive for your save game |
4032s | but as you can see here now the |
4034s | Federation is having all of these areas |
4037s | that they are subjugated and the radius |
4040s | the default radius is something that I'm |
4043s | tinkering with to kind of give us an |
4046s | appropriate scale |
4048s | and it's also not properly inherent in |
4052s | culture as you can see here it's only |
4053s | getting 30 culture this is supposed to |
4055s | get the culture of all the sub |
4057s | settlements so this should be |
4059s | or in the the 200 range so probably |
4063s | twice the size |
4066s | um but yeah I think information overflow |
4069s | there's a lot to take in uh it's a very |
4071s | complicated subject and |
4075s | um |
4077s | yeah I I think that's probably |
4080s | what we have time for tonight |
4083s | um |
4085s | and |
4092s | I think we are |
4095s | do we have any any last |
4098s | questions here now |
4100s | is there any plan to have influence be |
4103s | impacted by terrain so higher |
4106s | pathfinding costs for influencer on |
4108s | oceans or over mountains and so on |
4114s | it's an interesting idea I think but |
4118s | it also |
4120s | because of how the core systems are |
4123s | working in terms of layer and like it's |
4126s | basically generating it on a flat 2D map |
4130s | um |
4131s | there could be some interesting |
4133s | implications where our settlements would |
4135s | be able to kind of push up against the |
4137s | mountain |
4138s | um |
4141s | it definitely deserves some thinking too |
4143s | but |
4145s | for 10.0 I don't think that that'll be |
4148s | something that we want to change the |
4149s | moment at least but it is definitely a |
4152s | good idea |
4155s | as for when the update will be released |
4159s | that will be something that Dennis |
4160s | announces when it's stable |
4164s | enough to actually be released |
4166s | I think it's a good |
4168s | ending note |
4171s | um |
4173s | and with that I am going to |
4176s | thank everyone for watching and having |
4179s | the patience to sit through this long |
4182s | session of just |
4185s | um a ton of Civic information and I know |
4187s | everyone is super hyped for some more |
4189s | interesting gameplay footage and some |
4191s | reaction that is happening but we do |
4195s | have a couple more Civic streams coming |
4197s | up |
4198s | um and we also have an avatar one |
4201s | with some cool changes and some updates |
4204s | on how that progress is going and |
4208s | that'll be announced when |
4211s | when they're upcoming and |
4215s | yeah |
4217s | that will be all for me tonight I thank |
4219s | you once again for watching |
4222s | and I will see you next week perhaps |