about 2 years
ago -
Strange Loop Games
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1s | hey folks John K here and this is going |
---|---|
5s | to be a look at our official server for |
9s | Eco white tiger |
11s | and kind of a tour of the game and the |
13s | kinds of stuff people are building in it |
15s | so we're here in uh one of the Town |
18s | squares and you can see all these |
21s | various buildings that people are |
23s | creating and building |
25s | and the thing to keep in mind is that |
27s | this |
28s | world started from just a pure |
32s | wilderness |
34s | just plants and animals and the city |
36s | grows up |
38s | through the efforts of |
40s | dozens or hundreds of people |
42s | over the course of weeks and months |
45s | and the uh |
49s | buildings are just one part of what's uh |
52s | being created here the Civic structure |
54s | and the economy and all of the kind of |
57s | underpinnings of society are a huge part |
59s | of the game |
61s | also so let's kind of take a look at |
63s | those |
65s | so here you can see a world map |
69s | and I'm right here kind of in in dead |
71s | center of it |
74s | and all throughout this world there's |
75s | just dozens of little settlements and |
78s | outcroppings and these little resource |
81s | towns out in the kind of Arctic regions |
85s | and big skyscrapers |
90s | looks like we got some big Bridges |
92s | infrastructure |
96s | looks like some farmlands over here |
100s | so this huge |
102s | world that people are harvesting |
105s | resources for building up a society |
108s | and we can turn on different layers here |
110s | so we can see the property layer here |
112s | these are |
113s | these are plots that players have |
115s | claimed |
116s | and uh they have ownership access to |
119s | that and they can decide how they're |
120s | shared |
121s | we also have districts so these are all |
124s | different districts Within |
126s | the government that's being set up |
129s | so these are the different Federal |
130s | districts |
132s | and these are all just created by |
134s | players they just they decide we want to |
137s | create this new district map |
139s | this is how it's going to work |
141s | and these are the districts in it and |
143s | then they can paint on the map where it |
145s | goes so here they have |
147s | Road priority so this is probably for |
149s | some road building laws where they said |
151s | Road districts where you're able to |
154s | build roads only something like that |
158s | so a lot of this fits into the |
160s | government and how the government works |
162s | as well |
163s | laser placement Maps there's tons of |
165s | these different maps and these are all |
167s | all parts of the uh |
170s | well the player created government |
172s | we can also see the environment data |
176s | so this tells you where everything is |
179s | uh gives you heat maps of the different |
182s | populations so you see there's like a |
184s | big alligator population here |
186s | you know let's see where |
191s | um |
194s | coyotes there's coyote population here |
198s | they're really big in this kind of |
200s | warmer region down here |
202s | so the whole animal simulation is |
205s | affected by different biomes |
209s | here's all the like ice biomes ocean |
212s | biomes |
214s | rainforest biome so there's this whole |
216s | ecological simulation |
218s | that determines where resources grow |
221s | where plants and animals grow |
224s | on top of that there's kind of the |
225s | natural simulation too so here's fresh |
227s | water |
229s | rainfall this is basically which lands |
232s | are going to be best for uh |
234s | for crops so you see like there's a lot |
236s | of soil moisture here and different |
237s | crops are going to grow in different |
238s | moisture levels |
241s | you have different nutrients which are |
243s | needed for plants |
245s | and you can actually change these layers |
247s | by fertilizer for example in this case |
252s | plants as well like where is the |
256s | where's corn growing in the game |
259s | it looks like we've got a hot spot here |
261s | this must be a corn field |
264s | see |
266s | Tomatoes yep there's their tomatoes |
269s | yeah so we have this whole whole |
271s | simulation that's |
273s | you know the physics of the simulation |
275s | the the biomes the biological aspects of |
277s | it are are run by the server but then |
280s | there's also the Civic simulation which |
282s | are created by players |
287s | so let's dive into that a little bit |
291s | and check out the government for this |
293s | world |
297s | here is the current government this is a |
300s | really developed world so this all |
301s | starts from nothing and players |
303s | develop this process over time |
306s | so the Constitution is one of the first |
308s | things that they start and basically the |
311s | Constitution defines how the government |
314s | runs |
320s | so you can see all these different |
321s | constitutional articles that they put |
323s | together |
325s | um |
330s | yeah so this one is about |
335s | laws districts and demographics |
339s | so this group of people members of |
340s | parliament |
342s | can propose an election of type |
344s | Parliament vote |
348s | so they put a pretty complex system here |
350s | so members of parliament |
355s | has |
357s | pep Z he is the prime minister of this |
360s | world |
361s | his reputation is celebrated |
364s | he's got lots of |
367s | positive feedback there |
369s | and uh he is part of this uh this |
373s | Parliament vote you can see the history |
375s | of office holders here |
377s | looks like it's kind of changed hands a |
379s | few times |
380s | and this constitutional article |
382s | basically gives powers to specific |
384s | positions |
386s | and all those are defined by players |
388s | they Define the positions they define |
389s | the powers they define the laws |
393s | so it's really this this organizational |
395s | structure that built up over time |
398s | these are elected titles so these are |
400s | different positions you can be elected |
402s | for so here's the Prime Minister one and |
405s | you can Mouse over anything and see the |
407s | data here so you can see like |
409s | what are the actual settings for this |
411s | you know how it how is this person |
413s | elected who is eligible to become the |
416s | prime minister |
418s | um |
420s | what's required of them oh they can't |
422s | have these other positions that's |
423s | required of them |
425s | so all kinds of details you can set up |
427s | here |
428s | I cannot run for prime minister because |
430s | I'm not a member of parliament okay well |
433s | there we go so if I wanted to put my |
435s | sights on that I would know what to do |
438s | oh the terminal is expired it can be |
440s | replaced by a new election oh nice so a |
442s | new election could be started by that |
445s | and then here we have election processes |
447s | so this is actually how the elections |
449s | work who's allowed to vote who's allowed |
451s | to veto what happens in a tie how long |
453s | does it last |
455s | Etc so you can really customize how |
456s | decisions are made |
458s | this is really just about the group kind |
460s | of guiding the group |
461s | how does that take effect and the result |
464s | is it built this really |
466s | uh robust uh Community that's able to |
470s | kind of self |
471s | create and self-guide |
474s | so let's take a look at the legislation |
476s | tab here |
479s | so there's no elections currently active |
481s | but there's lots of laws wow this is a |
484s | really |
485s | well regulated server |
488s | let's minimize those |
494s | so yeah all kinds of laws here you can |
496s | kind of see the icons give you a hint of |
497s | what what it's doing like this is |
500s | research and endgame legislation so it |
502s | has like research |
504s | is authorized in certain cases and then |
506s | you can kind of drill in and see |
508s | what uh what that means |
513s | so it looks like it's preventing certain |
515s | trades |
517s | so every action that the player can do |
521s | goes through the law system so whenever |
524s | they perform an action like |
528s | chopping a stump for example this is |
530s | just an action you can perform |
532s | it'll go through and detect this law and |
534s | decide okay let's check conditions on it |
536s | is the sump destroyed |
538s | and as the action location inside of |
540s | this District |
542s | then we issue a payment |
545s | to this person |
547s | so this is actually like programmed and |
549s | part of the server now so whenever every |
551s | single Stone action is going to go go |
553s | through the system |
555s | and there's just dozens of actions that |
557s | are that attract |
558s | and the laws can do all kinds of things |
560s | like collecting taxes charging fines |
564s | pain stimulus preventing it |
568s | um |
569s | all manner of stuff that's that's |
570s | automated by the system and these laws |
573s | are proposed and voted on by players so |
576s | they're kind of building up the rules |
577s | for their community |
579s | and establishing how things work in this |
582s | world |
584s | let's look at the population tab so |
586s | here's a district map so we're looking |
587s | at earlier |
588s | tons of different ways that they divide |
590s | up the world these are all maps on the |
592s | same landscape you're able to divide it |
594s | up in different ways and make different |
595s | kinds of rules about it |
597s | and then these are demographics which |
598s | are just group groupings of people |
602s | so you you can Define the rules to say |
605s | like |
606s | a member of a private company |
611s | see |
615s | yeah it's doing some check to see if |
617s | they're in part of a public prior to |
619s | company and now this grouping can be |
621s | used as kind of a Target like you could |
623s | say only employ a private company is |
625s | taxed a certain amount |
628s | so this is a way of defining groups that |
629s | are updated constantly |
632s | um |
633s | eligible for Ubi oh this is an |
635s | interesting one |
640s | see what's required of this one online |
642s | hours is greater than 0.25 |
645s | so that's not too bad so once you've |
647s | played 0.25 hours you're eligible for |
650s | uh |
651s | Ubi oh that's |
654s | online hours in the last a day yeah so |
656s | you got all these people who have played |
659s | enough and they'll start earning uh Ubi |
662s | you can see it's referenced by the |
665s | Universal basic income law okay so this |
668s | this server has a Ubi law that they've |
670s | set up |
674s | and let's see what does it do on event |
677s | chat sense |
680s | reverse the login payment so it has all |
683s | these different Clauses they've set up |
684s | here we go up Ubi payment once per hour |
689s | everyone receives their Ubi based on |
690s | their pool |
694s | interesting so all kinds of complexities |
695s | about how Ubi is determined and you can |
699s | go through this and see the records and |
700s | see uh see how that happens but the end |
702s | result is that I'm going to get money in |
704s | my bank account which I can then spend |
706s | in the economy of the world |
709s | so let's take a look at |
713s | here's an example of the law programming |
716s | interface |
717s | so it's done through through these |
719s | templates this is I'm just viewing this |
721s | so I can't change it but basically you |
723s | would be able to pull these drop downs |
725s | and decide |
728s | different uh |
729s | slots that you could fill |
731s | you know how how decisions are made what |
734s | are the conditions Etc so this is for a |
738s | that was for demographic oh let's look |
740s | at a law specifically |
749s | yeah here we go so you can kind of see |
751s | all the different Clauses within a |
752s | single law |
755s | so let's take a look at the economy so |
758s | we looked at the simulation the |
759s | ecosystem we looked at the government |
762s | and another huge aspect of the game is |
765s | the economy |
768s | this is the economy viewer which gives |
770s | you a high level view of |
772s | everything going on in the world so this |
773s | is a full list of all the things for |
776s | sale |
777s | or wanting to be purchased in a game |
781s | so there's there's thousands of these |
782s | things there's a really active economy |
784s | on this world and you can filter it |
787s | by various things let's feature down the |
790s | hewn logs |
792s | so we can see Q logs are being sold |
796s | 500 meters away from me at teals |
799s | trinkets |
801s | and they are on sale for 0.82 |
805s | so they're super cheap whereas if you |
807s | look at these other places |
809s | it's going to be a lot uh a lot higher |
812s | prices so there could be an Arbitrage |
814s | kind of opportunity here I could become |
816s | a merchant and I could buy the Hume logs |
817s | here and then I could go and sell them |
820s | to somebody you know that has a Buy |
822s | price that wants them |
823s | which is good might be across the map so |
826s | I can kind of travel and make money |
827s | there's like an opportunity right there |
830s | and you'll see that the currency is |
832s | defined for each of these so some of |
834s | these are actually |
835s | Burger stores |
837s | but it looks like pretty much they just |
840s | have one currency on this world so the |
842s | euro is |
843s | their their main currency there's 3.5 |
846s | million in circulation |
849s | there's 170k debt so you make loans to |
852s | other players in this game |
854s | and uh |
856s | yeah this currency it doesn't exist when |
858s | the game has started this is created by |
860s | players and it only has value that they |
864s | basically Define so they can create a |
865s | limited number of this currency |
868s | and allow players to set up stores that |
871s | trade in it |
872s | and then you can set up taxes on it |
875s | so the whole creation of that uh that |
878s | part of the economy down to the currency |
880s | itself down to what what backs the |
882s | currency is |
886s | player created |
888s | and you can see the bank accounts of who |
890s | has the most money in these things |
893s | so yeah |
894s | some really rich people in here |
898s | and uh right now everything is public so |
901s | you can see |
902s | like let's go look at |
904s | one of these bank accounts here Ray |
907s | Earth bank account |
910s | you can see all of his transactions |
914s | and this guy has been busy doing lots of |
916s | shopping |
918s | buying stuff receiving Universal basic |
921s | income |
922s | they get 25 Euros basic income |
925s | paid for by the Federal Bank let's look |
927s | at the Federal Bank here's the Federal |
929s | Bank |
930s | massive number of |
933s | transactions here |
935s | mostly universal basic income payouts |
940s | so I just I mean this server is pretty |
943s | mature so as you ramp up you can just |
945s | kind of see the complexity that builds |
946s | up but all of that becomes visible and |
949s | you can dive in and understand what's |
950s | going on and really find points to uh to |
954s | insert yourself as a player find your |
955s | Niche within this |
957s | this massive system of systems |
960s | so other aspects of the economy it's not |
963s | just selling Goods but selling services |
964s | so there's a few work parties |
966s | and these are requesting services from |
968s | people where you can go and perform |
970s | labor |
971s | on these projects and receive payments |
975s | so it tells you what kind of Labor is |
977s | needed you know you might need a certain |
979s | skill for it |
981s | what kind of payment you get for it |
985s | Etc |
986s | and then we have contracts |
989s | so it's another way to sell buy and sell |
992s | services |
994s | and these are these have specific kind |
997s | of Clauses to them |
999s | so this one is selling a bond this is |
1001s | how you you have debt in the game you |
1004s | can actually loan the people |
1007s | lots of loans in here |
1011s | elevator permission interesting |
1014s | so this person is selling |
1016s | rights to |
1019s | an elevator |
1021s | so they must have built an elevator and |
1023s | you can basically like |
1024s | buy it from them |
1026s | in order to to use that elevator |
1031s | that's pretty cool |
1033s | so lots of creative ways they can kind |
1035s | of program these these contracts the |
1037s | same way that others do while someone |
1039s | has permissions to pick flowers |
1043s | that's quite nice |
1046s | and uh yeah it just really makes a much |
1047s | more Rich economy when it's not just |
1049s | Goods being sold but Services as well |
1051s | then we have public crafting stations |
1053s | usually people build their own crafting |
1055s | stations but these ones you can sell |
1057s | access to it |
1059s | looks like everybody is allowing them |
1062s | mostly for free there's a few that like |
1065s | charge for use of crafting tables |
1069s | currencies and use |
1071s | so it's like there's just a few |
1073s | different types of currencies |
1076s | garbage man credit Euros donation |
1078s | receipts |
1080s | emission permit so they're kind of using |
1082s | these in creative ways to track |
1084s | different uh values in the economy you |
1087s | know they have their main kind of |
1089s | monetary currency it's the Euro and then |
1091s | they have other ways that they can |
1093s | uh |
1094s | track uh how things happen there |
1097s | and then lastly we have Reds so you can |
1099s | rent properties out to people and that |
1101s | allows them to |
1104s | get the skill points from having that |
1105s | particular house |
1107s | and uh |
1109s | you get to earn some some money in the |
1111s | process so it's another |