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Strange Loop Games
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444s | there we go I |
---|---|
446s | think see if this is working hello |
448s | everyone |
453s | and I think I have everything |
455s | operational and |
457s | going uh yeah |
460s | so here we are |
465s | again uh welcome to another Friday |
468s | stream here and uh my name is jent and I |
472s | will be running you through our white |
475s | tiger server play test and some of the |
478s | changes in 110 and and also going to be |
482s | showing up a little bit of a sneak peek |
484s | with some concept art for some objects |
488s | and um new stuff that |
491s | is coming in with the animal husbandry |
494s | that we're working on in the background |
496s | and kind of parallel to uh to the other |
500s | minor SL major updates along the |
504s | way uh |
507s | yeah it's going to be nice uh hope |
511s | everyone is going to have a good time |
513s | and uh we do have a |
516s | slight potential hiccups like a bit in |
519s | depending on we have |
521s | a uh bit of an |
524s | off uh update push happening so we'll |
528s | see if stuff keeps us connected or if it |
531s | dies off we we'll see um we'll deal with |
533s | that if that happens um but yeah so |
536s | Friday stream here at strange Loop games |
538s | and uh here at as your lead game |
542s | designer and |
545s | uh think we'll just kind of roll with |
547s | roll with take it away and and go on I'm |
550s | going to drop down chat uh pop in here |
553s | yeah so anything in everything you see |
556s | here is stuff that is work in |
559s | progress um it's been a while since our |
562s | last stream with John in it um and I |
567s | completely missed to actually hide an |
570s | element from |
572s | that which is my bad uh give me that was |
577s | slightly annoying I can't unsee it now |
580s | that I see |
582s | it |
585s | uh which one of you are it there we go |
590s | yeah there we go uh stuff blocking the |
593s | mini map |
601s | uh yeah so where are we now um well |
604s | we're on white tiger as mentioned here |
607s | we've got the Federation cooking um so |
612s | this server is our |
615s | more kind of directed government concept |
619s | with Constitution already preset and um |
623s | a lot of things kind of in order that |
625s | has been reiterated on |
628s | to help |
631s | to kind of a server that utilizes |
635s | everything Eco has to offer in |
637s | customization loss and the whole |
640s | thing so we have a |
643s | preset preset government open up the |
646s | gtab no not that thing this |
650s | thing uh oh my UI scale is way way off |
653s | the |
655s | sharts there we go that might work |
660s | yeah so it has a preset government and |
661s | it |
662s | has um a constitution with a bunch of |
665s | elective titles it's got pretty strict |
669s | setup laws and articles to deal with any |
672s | and all factors that has been running |
674s | around um for oh Danny started it ages |
679s | ago it it's been it's been a project |
683s | um but yeah so since the tiger server is |
688s | as complex as it is |
690s | it is a |
691s | superb uh playground for us to do things |
695s | like testing out the Civic system more |
698s | rigorously where we have a kind of a |
701s | player base that uh hops in helps out |
705s | and deals with that on a much broader |
707s | scale than your |
708s | average uh single single run |
712s | servers suggest using more of the |
715s | things and you can see a lot of people |
717s | are just going czy crazy at it we see |
720s | some farming going |
722s | on so this popped up at 6:00 I think it |
726s | is so 3 hours |
730s | ago toiling hard away at the dirt |
736s | um we're going to grab somewhere to to |
740s | reside |
744s | um and then we can Shuffle on about some |
747s | of the big balance changes that are |
749s | coming with the 110 update some are |
752s | still kind of pending but most of them |
754s | are pushed into this play test build now |
758s | if you played on the seaotter one |
761s | previously um we got some block cost |
764s | reductions and some other big |
768s | changes |
770s | um maybe do |
779s | do a desert thing no let's maybe just |
782s | straight out in the middle of the |
785s | grassland that's going to be |
788s | fine backpack |
790s | is over here there we |
794s | go |
797s | uh while I make my way over there let |
800s | me where where did my notes |
804s | go I had |
807s | notes uh |
813s | let's grab |
815s | those I like those those are |
818s | nice um so for major block cost changes |
823s | um a lot of the the mid TI late game |
825s | blocks have gotten their cost |
828s | reduced um so we have uh corrugated |
831s | steel has basically halfed in price um |
834s | it's gone from two steel cost to 1.5 and |
838s | I you it has twice the yield now so it |
841s | drops out two blocks instead of |
843s | one uh reinforced concrete has been |
846s | increased its yield to five from |
850s | four uh cement has replaced uh ashar |
855s | blocks instead of mortar so that's going |
858s | to be a big change however they also |
861s | have their output increased to two and |
867s | uh so a lot of them has basically been |
869s | half in cost um composits are still |
872s | staying the |
874s | same |
876s | um from the previous play test we've got |
880s | a increase in base paint |
882s | yield um some lubricants been added to |
885s | different |
887s | vehicles and we also have a new kind of |
891s | early tier |
893s | rug for U |
896s | Hunters so we got some some nice stuff |
899s | that the um the rug also have some |
901s | Marketplace replaceables that we can |
903s | look into as well here in a |
906s | bit do I want to |
914s | go we do |
917s | just Limestone |
920s | Quarry and roll with |
925s | it really want to build that over there |
934s | that's some Homestead that's some |
936s | Homestead and these guys seems to have a |
940s | plan yeah let's let's head over there |
943s | and then let do a side thing here |
946s | markers drop a |
949s | market |
951s | uh no we do not have a total list for |
954s | changes for like the full 110 um those |
956s | are compiled once everything's kind of |
958s | finalized |
961s | um but yes the Adobe is in |
964s | um we also have a new object for housing |
968s | which is the uh plaqu that allows you to |
971s | give reputation to uh give direct |
975s | housing kind of benefits uh and or |
978s | culture benefits depending on if it's a |
981s | cultural property or if it is a um |
984s | regular residential property |
990s | a lot of fla so |
993s | far think we'll |
995s | do |
997s | Little Harbor thing going |
1004s | on do want to look over some of that |
1007s | plant |
1011s | generation helloo monsters hope you're |
1014s | having a good time and welcome to the |
1016s | Stream |
1020s | uh love the changes to version 10 play |
1023s | three wipes very consistently yeah we |
1025s | have there's a lot of things coming um |
1028s | not just in this update but I've got a |
1030s | lot of things cooking and some of it is |
1033s | going to be more impactful than |
1036s | others um animal husbandry and and big |
1040s | hunting and Butchery work is obviously |
1042s | going to be a huge thing for later on um |
1045s | and it's kind of in its own separate |
1047s | update um that deserves more space than |
1051s | we can do for a smaller update it also |
1053s | deserves more time to it um so art is |
1056s | working on a |
1058s | whole shipload of um objects and assets |
1065s | worth and I got some con I got some |
1068s | concept art for you to uh have a look |
1071s | see uh later on |
1075s | here uh where do we want we just want to |
1079s | plop it down here on the |
1081s | coastline yeah let's just let's just do |
1083s | that let's let's do since doia is on the |
1086s | topic as well |
1090s | um here we go yes so that pop up is some |
1096s | of the new kind |
1098s | of introductionary things where and I |
1102s | think that the other one might also be |
1104s | involved here um let me grab some |
1108s | tools let grab that shovel pickaxe |
1110s | hammer and axe we can we can expand our |
1114s | property a little bit here we want to |
1118s | grab |
1119s | this |
1122s | this and we want to grab |
1125s | these and then we just want to kind of |
1128s | continue going downward here I think |
1144s | yeah we'll do kind of a garden |
1151s | thing Let's do let's do a thing |
1158s | here and there is a little bit of a |
1160s | choppiness to it with performance- wise |
1162s | that we're looking into see what's going |
1165s | on here we go so if we're looking at the |
1167s | map we have this little buck Co thing |
1169s | here so we'll |
1170s | do a little bit of a crafting thing a |
1173s | little bit of a garden |
1174s | thing um as one of the new things that |
1177s | we have added with it is an outdoor |
1181s | room and Outdoor Room allows you to |
1186s | either amplify culture or amplify um |
1190s | Regular housing points if I can grab |
1193s | housing objects so we have this new |
1196s | category which some of the already |
1197s | existing things have been moved out |
1199s | because they weren't making sense to |
1200s | have |
1202s | indoors um decoration still |
1209s | works um but yeah so some of the things |
1212s | that you're familiar with um they're not |
1215s | giving actual value to being |
1218s | outdoor um there's also |
1221s | a general reduction of it because the |
1224s | IND the industrialization of a property |
1227s | or if you place industrial objects on it |
1230s | it will uh cancel out any housing points |
1233s | that that room would give including |
1237s | outdoor which means if you want to have |
1239s | power plants or generation or crafting |
1242s | tables overall you're going to have to |
1244s | have them confined or on a different |
1250s | property uh yes we grab it's a little |
1254s | bit of a tri but |
1259s | grab some of those juicy tomatoes with |
1261s | us cut on a tree get some tree get some |
1264s | Stone and then we can get some work |
1266s | tables |
1272s | going can also get some Oak seeds to |
1275s | plant some Oaks nearby um yeah backo um |
1281s | in regards |
1282s | to being able to convert mechanical |
1285s | energy to electrical energy probably not |
1287s | going to happen in the way you |
1289s | think um but we are we are looking at |
1295s | ways to be able to |
1298s | acquire uh or kind of move over and |
1301s | transition the power use to |
1306s | electrical um rather than you being able |
1308s | to convert mechanical |
1310s | to um electrical with with like a Dynamo |
1314s | transition thing or an external Dynamo I |
1316s | should say |
1320s | um but it's definitely on the agenda to |
1323s | deal with when you have that Tech |
1326s | progression over time you don't get |
1328s | stuck |
1329s | in having to rely on windmills or or |
1332s | water |
1333s | wheels when you're rolling around with |
1336s | excavators and skid steers and and |
1338s | pouring out oil |
1356s | uh so the crafting UI is getting some |
1358s | more polish to it uh |
1361s | we're figuring out a bit about what we |
1365s | want to do with the project listing and |
1366s | how we want to deal with scaling project |
1369s | lists as well as some of the general |
1372s | information |
1374s | so have a bit of an oversight but we |
1377s | appreciate any all feedback |
1381s | it but it is something that is being |
1383s | actively tinkered with and one of the |
1386s | big feedbacks that we saw very quickly |
1387s | was where did my time go |
1394s | um we need some Stone and we need some |
1396s | more wood |
1403s | there speaking of where did things |
1406s | go uh I think the server is slightly |
1409s | under heavy load |
1411s | however uh I think it is it is coming |
1415s | together quite nicely because we |
1417s | are I think it's 100 people on the |
1419s | server |
1422s | now someone can probably give me an |
1424s | accurate head count on uh from the |
1428s | server |
1431s | browser I think it was fairly close to |
1433s | something like that when I jumped |
1436s | in so performance is still a pretty high |
1440s | factor for us |
1442s | and as you can see it is running a lot |
1445s | smoother even though you have that huge |
1447s | quantity of people yeah thank you El |
1449s | yeah we're we're at 100 |
1452s | now |
1455s | and um can we now choose different kind |
1457s | of wood Stone by crafting by simply |
1459s | clicking on the wood stone icon um |
1461s | variations have a separate slot for it |
1464s | but for selecting specific material type |
1468s | for for tagged |
1470s | items um not for this |
1474s | update but we do have some room for |
1477s | General improvements further along for |
1480s | the crafting UI |
1482s | and improving the quality of life |
1485s | surrounding tag usages is something that |
1487s | we want to |
1490s | do so it's really in there |
1493s | with |
1496s | um the uh I had I had to thing out um it |
1501s | it is up there with a lot of the other |
1503s | things that we have planned for now we |
1506s | have a |
1512s | campfire I believe believe that was it |
1514s | yeah so a new thing that was added um |
1518s | you can help out if you're starting a |
1521s | new or if particularly for new players |
1524s | coming into the |
1526s | game um it will be this feature will be |
1531s | toggled the the warning um will be |
1535s | unchecked by default which means it will |
1537s | show you if you're trying to play |
1539s | something and the property is unowned it |
1541s | will give you a bit of a a hint warning |
1544s | about it um that can be just toggled off |
1548s | by the check boox it will also ask you |
1550s | when you try to play something on |
1552s | unknown property with a warning saying |
1555s | placing it on unknown land anyone can |
1557s | take it and you'll have the manually |
1559s | Link in the stores and then you can just |
1563s | check that proceed and then you don't |
1565s | see the |
1570s | warning which hopefully helps out a bit |
1574s | for the new players coming in that might |
1578s | not |
1579s | uh help out a bit in terms |
1584s | of uh reducing ear early theft from ERS |
1589s | I think it's the |
1591s | uh warning kind of Landing |
1595s | into yeah so there is there is an |
1598s | alternative for it so we have that with |
1600s | the warning and then we also have this |
1602s | which has a fix coming it's not supposed |
1605s | to be read all over the place just as a |
1607s | warning um so with that |
1610s | checked it'll highlight any property |
1612s | that you own when you're trying to place |
1614s | it on it so you can see hey I'm I'm you |
1617s | know placing it on my property |
1619s | no I'm not placing it on my |
1622s | property um so there are some some |
1625s | features in here that were we're |
1627s | experimenting a little bit with uh both |
1629s | the visual feedback for it but also kind |
1632s | of how the player perceives it how it |
1634s | smoothly you can transition in between |
1635s | the two |
1639s | um so just adding more customizability |
1642s | for the clients |
1644s | to um can I get around some of those |
1648s | problems |
1652s | um any plans to add guns for hunting in |
1654s | the future no at the general |
1658s | answer uh Firearms is generally |
1660s | something that we we stay clear of |
1666s | for a few factors |
1671s | um one generally lays in the whole kind |
1674s | of it it's very disruptive in terms of |
1679s | making noise and and clunking around |
1682s | with you know kind of having this semi- |
1686s | relaxed environment and then it's 10 |
1688s | minutes later it sounds like a |
1690s | Battleground because 20 people are |
1691s | running around with |
1693s | rifles so there is sort of a |
1696s | a um a feeling to the game that we want |
1700s | to |
1701s | preserve um which unfortunately hunting |
1705s | is taking the um |
1708s | the bigger bite out of because Firearms |
1711s | is not a |
1713s | thing um we are looking at dealing with |
1720s | additional |
1721s | um General upgrades for hunting one it's |
1724s | going to get like a general overall |
1726s | profession |
1728s | overhaul um but it is also going to get |
1734s | um more crafting stations more stuff to |
1737s | do and a bit of a bit of |
1747s | everything so here we have one of |
1750s | the one of the things kind of want to |
1753s | shift this around this is also on the |
1755s | subject of stuff being a bit |
1759s | experimental um the new crafting UI |
1762s | supports custom lists and |
1765s | filtrations so you can have you can add |
1768s | your own |
1769s | custom |
1771s | preset you call it |
1774s | that and then when you have that um |
1778s | enabled you can add different things to |
1781s | that |
1788s | list do that and then I can select that |
1791s | custom preset and it'll list me only the |
1793s | things that I have selected on |
1796s | it so I don't need to search for things |
1799s | if I have you know once I'm involved in |
1802s | the game and I have more these are the |
1804s | four main items I'm always crafting I |
1806s | don't want to have to search for them I |
1807s | don't want to have to look for them Etc |
1809s | you can just select them on a preset |
1812s | list or you can just select the |
1814s | craftable and that will show you |
1815s | anything that you have resources |
1817s | available for in your inventory as well |
1818s | as your like um Link Storage as |
1823s | well but we're still kind |
1826s | of figuring out where we want to have |
1829s | some of these bars where the buttons are |
1831s | going to have sort of a |
1834s | smoother smoother General flow in the |
1837s | UI so this thing might be shuffled |
1840s | around it might be just a toggle show |
1842s | the the scroll bar completely there's |
1844s | still quite a b quite a lot of space |
1846s | surrounding it um but yeah so plenty of |
1850s | room to improve and further enhance the |
1852s | new crafting |
1854s | UI um and we're doing we're adding |
1857s | revisions and do things along the play |
1859s | test |
1860s | and um get a lot of good feedback |
1862s | surrounding it that we're working |
1869s | on now that we get some tomatoes in |
1873s | here actually do some let's do some |
1881s | fish grab that thing here we'll do some |
1885s | some Shard fish as well |
1890s | let that run while we get some more |
1901s | wood I have another another kind of big |
1905s | thing is as a as a little bit of a sneak |
1908s | thing for hunting uh previously we have |
1912s | you have the statues or the the stuffed |
1915s | versions of them you also have the |
1917s | mounts that you can make and we're |
1922s | introducing um a new Pelt type which is |
1925s | essentially a |
1926s | rug but it's available far earlier |
1930s | and um made from |
1935s | hunting and I don't think the icons are |
1937s | hooked up for it |
1941s | yet uh to do that go here |
1948s | where did I throw them I throw them in |
1950s | here should probably be in Furniture |
1954s | but |
1957s | yeah we have Wolf Pelt bison Pelt fox |
1959s | pelt and a |
1961s | deer so they are uh alternative versions |
1965s | of the hair Pelt they have the same |
1966s | stats the same resource costs uh or |
1971s | carcass car cost in relation um |
1982s | uh what other professions are on the |
1984s | road map you can talk about o |
1989s | um I |
1991s | mean ranching is a new profession that's |
1994s | going to be coming with the animal |
1995s | husbandry um sneak peak a little bit |
1998s | about that with my uh design flowchart |
2001s | for animal husbandry way way a few |
2004s | streams ago um so I think that's that's |
2006s | sort of in the revealed box |
2009s | um we do have another one that is going |
2011s | to be going under a scientist that isn't |
2014s | really ready to be real yet so I'm I'm |
2017s | going to keep a lid on that but it's |
2020s | going to be some more stuff in there |
2021s | which is why some items are being |
2023s | shuffled |
2026s | around um so some cool things coming |
2032s | um see if we can we should be able to |
2038s | workbench let's get a stock pile |
2041s | open |
2042s | uh oh yeah and something for the play |
2046s | test people as well um there is a |
2051s | temporary kind of recipe |
2054s | um to deal with scrap in this case Tools |
2059s | in |
2061s | particular and it'll scrap any tool that |
2064s | you |
2066s | have which is on |
2070s | uh with the tools being fully degradable |
2072s | to the point where you kind of need to |
2074s | replace |
2075s | them um you need to have a way to get |
2078s | rid of the tools and at the |
2080s | moment um you deal with them by |
2083s | scrapping them now for a future update |
2087s | might not be the next |
2089s | one um I am looking at |
2096s | recyclability um and yes so bringing |
2100s | bringing that on mention do we do are we |
2102s | going to have some way to deal with wet |
2104s | tailings um sort of yes so one of the |
2109s | things that I want to touch on there is |
2111s | General garbage |
2113s | pollution |
2115s | um waste and |
2120s | recyclability |
2123s | um so that should be uh that should be |
2126s | good stuff |
2129s | um hey Pondo uh hope you're doing well |
2132s | any updates to the plan skill star |
2134s | system revamp targeted 1.0 it will |
2137s | potentially happen prior to |
2140s | that um I'm working |
2143s | on on some general things I've been |
2146s | breaking |
2148s | down probably have maybe 70% |
2153s | of the skills sorted out design wise we |
2157s | can of what effects they have what |
2160s | benefits what bonuses what they're what |
2162s | they're intended to do what they're |
2163s | intended to use to be used for |
2168s | um but the the general notion is that |
2171s | crafting talents overall will still be |
2174s | just related to crafting either if it's |
2178s | recipe unlocks reduction in calorie |
2181s | recre increase in calorie reduction in |
2183s | um time increase in time um and so on so |
2188s | forth so the idea there is open up a lot |
2189s | more variables to be used in runtime um |
2194s | to allow moders to do a lot more cool |
2196s | things but also just overall add more |
2198s | flavor to the crafting talents as a |
2205s | whole look at that beautiful fried up |
2211s | fish uh mow bed what is in this new |
2215s | update what is going on what are we |
2216s | doing well we have Adobe blocks which we |
2219s | going to start off here with in a second |
2223s | now that we have a tool bench I think I |
2225s | have a tool bench built almost have a |
2226s | tool bench buil need some more |
2229s | Stone so we have first up for starting |
2233s | off you have um two CR critical new |
2237s | things um Adobe blocks which is |
2240s | completely replacing the |
2242s | previous Half and Half Baked tier one uh |
2246s | building materials |
2248s | so you are no longer starting out with h |
2250s | logs you're no longer starting out with |
2252s | Mason uh Mason masonry |
2256s | Stones uh you have a brand new material |
2259s | to deal with |
2260s | that uh you also have degradable |
2263s | durability on |
2266s | tools and also as a as a nice surprise |
2269s | we now have a new look for the tool |
2272s | workbench |
2282s | um there on will we ever take a pause on |
2285s | adding new stuff and go back and fix |
2286s | some of the things that's been broken |
2287s | forever like the logging skills |
2290s | well uh funny you should mention |
2294s | that |
2296s | um I am working on redesigning a lot of |
2299s | the talents effects so the majority of |
2303s | the interactive craft U like the inor |
2306s | talents um so talents for things like |
2309s | hunting |
2312s | um uh Mining and so |
2315s | on generally stay the same um for the |
2320s | majority of them there are a few that I |
2322s | am looking at completely |
2324s | overhauling um there's been a few |
2327s | experimentation with some of the some of |
2330s | the talents surrounding |
2332s | logging um it's been a bit back and |
2335s | forth up and down |
2339s | um and I'll have I'll have a separate |
2342s | stream for that but it is one of the |
2345s | main focuses going forward from 11.0 to |
2349s | deal with a lot of that kind of Remnant |
2352s | Remnant stuff that's been lingering on |
2355s | that we just haven't |
2357s | really like they |
2359s | never it it feels a bit wrong to say |
2362s | they're not really high |
2364s | priority on the grand scope of things |
2366s | because that's it feels very unfair to |
2368s | the |
2370s | players um but from the from the |
2374s | development |
2375s | side the logging talents re the the tier |
2379s | six logging talents never really worked |
2382s | the way we wanted them to work uh one of |
2384s | them never worked at all since the |
2387s | talent system was reorganized and |
2390s | introduced |
2391s | um but it's still very unfair to players |
2395s | to say that so I'm kind of |
2399s | trying to be a bit diplomatic in terms |
2401s | of like design point of it as well as |
2404s | development time um kind of what gets |
2407s | prioritized uh but the talents are |
2409s | having a very high |
2411s | priority uh moving |
2419s | forward |
2420s | um that hopefully will bring some light |
2423s | on it |
2425s | and I have some cool things for the the |
2428s | um the logging talents in mind so |
2432s | hopefully people will be pleased with |
2434s | them once they do come |
2437s | out um as for the plans skill star |
2440s | system it's kind of tied in with talents |
2442s | so that'll be that will be kind of a |
2444s | cohesive update um I'm also looking into |
2448s | research as a whole um that may take |
2451s | some twists and turns but we'll |
2454s | see um |
2458s | a lot of things happening and they're |
2459s | happening fairly |
2465s | quickly |
2467s | uh yeah they uh it's stream time so now |
2471s | they woke |
2474s | up |
2477s | uh let's see here let's grab so with |
2480s | that new stone what that new workbench |
2483s | we can go through and show some of that |
2487s | some of those things so in here with the |
2490s | inside the new tool bench we have a new |
2494s | recipe which is course stones and core |
2497s | Stones is one of the overhauls that I've |
2500s | done to deal |
2502s | with um repairability and consumption in |
2507s | the long term of server tools so |
2510s | previously you just throw in a tool to a |
2513s | black or a blacksmith in 10.2 but |
2518s | uh previously just be U smelter or |
2521s | Advanced smelter and then you Chuck it |
2523s | in there it gets repaired it gets |
2524s | shipped out but the volume of tools is |
2528s | finite so a world may only need 400 |
2532s | pickaxes crafted and then that's it done |
2534s | you no longer have to craft another item |
2537s | of that type |
2539s | again |
2540s | and these kind of static finite |
2545s | scenarios is part of the reason why |
2548s | economies in the game tend to stagnate |
2549s | and kind of die off later on and uh |
2553s | there's two aspects of that being |
2555s | addressed in 10 uh 10 formerly 10.3 I'm |
2559s | still juggling the numbers around um |
2561s | what is this particular update being |
2565s | 11.0 U formerly known as |
2569s | 10.3 uh there's two aspects of that |
2572s | finite economy that we're trying to |
2574s | eliminate and one of them is maintenance |
2578s | on um crafting table as well as |
2581s | maintenance on tools and that On Tools |
2586s | is manifesting in a way of tools are no |
2590s | longer 100% fully repairable |
2594s | anymore every time you repair a tool |
2597s | it'll degrade its durability giving you |
2599s | less and less uses per |
2604s | repair um |
2608s | this is |
2610s | also |
2611s | um this is doing a few things for us one |
2614s | we can kind of alternate what we want |
2616s | stuff to be repaired with so previously |
2618s | you would have uh stone tools being |
2621s | repaired with stone and then iron tools |
2623s | being repaired with Iron and Steel tools |
2625s | being repaired with steel and so on so |
2627s | forth um now you |
2630s | have um any number of materials that |
2634s | is repairable |
2638s | uh can be applied to that tool so at the |
2640s | moment we only have course Stones |
2643s | unlocked but you do have polishing paste |
2647s | sharpening steel and some other items |
2649s | that |
2650s | will more efficiently repair your |
2653s | tools so you lose less durability with |
2656s | that repair by investing more into the |
2659s | cost of repairing now anyone can make Co |
2663s | Stones um this also means that we can |
2665s | allow anyone to repair |
2672s | no one is saying anything about the |
2678s | music have it in the background toned |
2680s | out don't need to voice over |
2682s | it |
2687s | um there we go padman comes in can you |
2689s | lower the in game music yes yes I can it |
2692s | is |
2694s | done |
2695s | um so yeah the |
2698s | the repairability of tools is no longer |
2699s | linked to a specific item but can be any |
2703s | any number of |
2707s | items we also have repairability and |
2710s | repair penalties tied in with specific |
2713s | professions as well for the benches so |
2715s | the tool bench as a neutral anyone can |
2718s | access it anyone can use |
2720s | it um it has a skill impact from the |
2723s | self-improvement skill so as you level |
2726s | off self-improvement |
2728s | you're going to get reduced repair |
2730s | penalty at the tool bench the grindstone |
2734s | which um people familiar with the |
2737s | blacksmith profession is one of the tool |
2740s | manufacturing benches the grindstone |
2742s | repair capacity is improved by the |
2745s | actual blacksmith skill and it has a |
2748s | higher percentage so if you are a |
2750s | skilled blacksmith you're going to be |
2752s | repairing tool at a better rate than if |
2755s | you were not a blacksmith |
2759s | uh and not just on material cost but the |
2762s | actual durability loss as |
2766s | well uh so right here we need two core |
2769s | stones to repair it and it will per it |
2772s | will take the correct percentages as |
2774s | well so you don't have to use up a tool |
2778s | completely to avoid losing |
2781s | durability |
2785s | um I actually have up |
2789s | material uh here we |
2791s | go bam |
2795s | and we are going to change out so we |
2797s | have like a red bar that represents lost |
2802s | durability and a cat Cat in box on the |
2806s | desk so now the stone axe has gone from |
2808s | 250 durability to 235 so each time I |
2812s | repair it it's going to get slightly |
2815s | worse um |
2822s | yeah so on that there'll be on on the |
2826s | scrapping thing in the workbench um the |
2830s | intention is for us to implement a new |
2833s | kind of scrapping methodology but |
2835s | that'll be revolving the garbage |
2840s | update um so that'll be more of a |
2842s | distinct recyclability thing um it would |
2846s | just not enough time to deal with that |
2848s | in this update um so temporarily you |
2851s | have a scrap tool recipe on the |
2854s | workbench and it'll take any tool so do |
2857s | be slightly careful about what you have |
2860s | this linked |
2863s | with but it'll |
2866s | take um it's on 01 garbage per tool so |
2870s | you can scrap up to 10 tools for one |
2873s | garbage and the garbage you can |
2875s | incinerate |
2877s | um in a blast |
2880s | furnace so you turn the scrap tools into |
2883s | garbage and then you just kind of burn |
2885s | them um to get rid of |
2892s | them uh are you guys considering |
2894s | releasing an OST I think it's been asked |
2896s | a few |
2897s | times |
2901s | um I cannot remember what the official |
2905s | answer on it so I'm gonna say it's been |
2908s | looked |
2910s | at but I think it's been kind of a |
2915s | a bit of a mix between who who owns the |
2918s | actual kind of Licensing rights to the |
2930s | music uh but yeah hopefully that |
2932s | answered the um the tool scrapping stuff |
2936s | um so now what on Earth am I doing I am |
2939s | doing this |
2944s | and let's |
2947s | build how much do we need 25 so let's do |
2953s | 250 it's a little bit too |
2957s | much 200 maybe let's 200 100 |
2967s | so we need for the new Adobe |
2970s | blocks you need dirt and you need |
2975s | wood |
2977s | so it |
2979s | is quite a bit cheaper than the previous |
2982s | Hume blocks were in terms of wood |
2988s | requirements uh Bob yes so at the moment |
2992s | um as I just showed there is a scrap |
2994s | tool recipe on the workbench that is |
2997s | sort of a |
2998s | placeholder um there will be a way to |
3000s | deal with that in the future where it |
3002s | will know kind of what type of tool it |
3005s | is and it'll |
3008s | um um it'll kind of refund materials |
3011s | based on the type of tools and and so on |
3014s | but there was just not enough time to go |
3017s | over um some of the things that I wanted |
3019s | to get in uh to make that work |
3025s | properly so at the moment you get a |
3027s | little bit of a a sad placeholder recipe |
3029s | for just scrapping tools so they don't |
3032s | overp populate |
3034s | inventories uh will burning the junk |
3036s | make extra pollution um it's you burn it |
3039s | in a blast furnace and it has a bit of a |
3041s | longer burn time for the actual crafting |
3044s | recipe so the the blast furn need to run |
3046s | for a longer time which then means more |
3055s | pollution yeah you're causing air |
3057s | pollution which then gets transformed |
3059s | into temporary ground pollution when it |
3060s | settles |
3078s | down see now with a bunch of dirt in |
3082s | there let's go grab some more trees |
3093s | let's get the cllean tool out of the way |
3095s | so we don't toggle in between |
3099s | that |
3101s | now most clever thing I have done is not |
3105s | settling |
3106s | nearby conveniently chopp trees as the |
3110s | Oaks takes slightly longer to cut down |
3122s | but it's not too |
3130s | bad probably need to look at that |
3134s | audio that is a bit |
3138s | weird |
3142s | uh I wonder I wonder while I run back |
3146s | and forth and some trees just to kind of |
3149s | fill up these Adobe that's being |
3152s | built maybe I should switch |
3156s | to |
3159s | maybe it was getting a bit |
3166s | dark |
3167s | multi |
3169s | multitasking of plenty |
3179s | uh where where was I on the subject |
3182s | maintenance so you saw the tool thing um |
3185s | you have tools they degrade now so you |
3188s | don't have infinite tools um which |
3190s | hopefully gives a a big business boom to |
3193s | the blacksmith I know a lot of feedback |
3195s | surrounding that profession introduction |
3198s | in 10.2 has been yeah it's a little bit |
3200s | lackluster doesn't really have anything |
3202s | to do outside nails and that initial |
3204s | kind of tool provision |
3207s | um it was always intended to go along |
3212s | with tool maintenance and Tool |
3214s | degradation as a main thing so that |
3217s | would be its main source of |
3220s | income |
3222s | um it was just one of those things that |
3224s | we really didn't have time to fit it in |
3226s | 10.2 so it got pushed out um now it's |
3230s | coming with 10.3 uh or |
3232s | 11 and I'll keep referencing it to 10.3 |
3236s | so don't |
3238s | don't quote me too much on it |
3246s | um U so yeah hopefully that should |
3249s | uh satisfy the |
3253s | uh Workshop |
3257s | residents uh let see if we get we need |
3260s | some more dirt in there I think we need |
3262s | more |
3263s | labor um so one of the things with Adobe |
3267s | that was really important was for me at |
3269s | least was to separate it |
3271s | out |
3275s | 10.1.3 um so one of the things that we |
3278s | for me was really important when it came |
3280s | to the Adobe separation was to have a |
3283s | way |
3284s | for um like the starting scene of being |
3288s | able to get a house rudimentary stuff up |
3291s | fairly |
3293s | quickly um to the point where you can |
3295s | start doing research you can start |
3297s | placing down your carpentry table or mry |
3299s | table pick your skills and kind of get |
3301s | stuff rolling out without too long time |
3306s | investment |
3309s | um and it also allowed us to disconnect |
3313s | it from the general economy because if |
3315s | we made hun logs super cheap we'd need |
3318s | to scale that up with ridiculous amount |
3321s | of unog costs for the later recipes so |
3326s | we we were we kind of in a in a catch 22 |
3328s | of we can't make it cheaper so it's |
3330s | easier to kind of get going and and get |
3333s | familiarized with them um so we decided |
3336s | we needed a new starter block to shuffle |
3339s | things around and the Adobe was the |
3342s | thing that turned that it turned |
3345s | into |
3347s | um and it also has a crush recipe um so |
3352s | once you're kind of transitioning over |
3354s | away from Adobe you do have recipe to |
3357s | compost it with |
3360s | farming uh or on the farmer table with |
3362s | fertilizer as it's turning directly into |
3364s | compost |
3366s | fertilizer um and this is a this is a |
3369s | balance balance in progress so it's |
3372s | slightly overpowered in terms of cost |
3374s | relation to that fertilizer recipe but |
3377s | there is going to be coming out a |
3379s | tweak uh sometime during next week to |
3383s | adjust that |
3387s | uh but yeah so you once you're done with |
3389s | your do blocks you compost them out and |
3391s | you can use them as fertilizer um you |
3393s | get some of the dirt |
3396s | back um and hope hopefully that just |
3400s | helps ease ease the axis of the early |
3402s | game a bit |
3407s | more let's get some of that dirt in here |
3411s | um and it's also kind of Midway |
3413s | transitions in |
3415s | between getting rid of some of the dirt |
3417s | you're terraforming |
3419s | around |
3421s | um it still kind of allows you to get |
3424s | some building going |
3427s | um so here we have the do and let's |
3432s | get still want to build on top here and |
3434s | then we just raise the terrain yeah I |
3437s | think |
3439s | so let's do let's do that |
3442s | cheeky grab markers we want to grab that |
3445s | property and we want to show the proper |
3446s | in the |
3451s | world uh the the the placeable adob is |
3454s | looking like |
3455s | this so it has those little kind of |
3459s | bricks format uh so this is what it |
3461s | looks like when it's in a stock |
3465s | pile it just the reflectiveness is a |
3468s | little bit off right now which is why |
3469s | they're weird and green |
3478s | so let's grab I wanted to have that |
3481s | here maybe |
3485s | do maybe maybe maybe I want to do |
3489s | floor let's grab the dirt version and |
3491s | just I'm just going to just going to |
3493s | outline the property a bit so I can see |
3496s | it without having to |
3498s | uh have the actual colorization on |
3514s | there we go and then we can disable that |
3517s | we don't need to have that super green |
3519s | Hue in |
3527s | there let's grab |
3530s | that Let's do let's do a |
3533s | little little bit of a a here let's do |
3538s | line over down |
3544s | here we get a bit bit of a |
3547s | bigger little bit of a bigger base going |
3550s | on |
3561s | here and then we grab that how far in do |
3565s | we want to build it we want to do do the |
3566s | whole thing or |
3568s | just yeah let's let's do that we don't |
3570s | have the whole property covered by |
3575s | it uh that's |
3590s | fine that is a very upset cat in the |
3594s | background do not mind him he has been |
3598s | fed he is just making noise because he |
3601s | wants attention right |
3603s | now and somehow streaming is is not |
3607s | giving him |
3612s | attention oh I'm too hungry to do that |
3616s | uh I may or may not have run out of |
3622s | food eat the raw tomato because I was |
3625s | careless |
3633s | we want to |
3636s | do add some work on that and then we do |
3639s | the other |
3641s | fish I |
3644s | know |
3646s | blasphemy I just add that labor we get |
3649s | the stuff and then we can shule things |
3652s | around so we want food in a small stock |
3654s | pile nowhere else actually grab the |
3660s | campsite we going to grab stuff out of |
3662s | the campsite and only deposit it in the |
3664s | campsite and you do not touch the |
3667s | campsite at |
3674s | all |
3679s | beautiful now I should probably secure |
3682s | some food source here |
3685s | but uh |
3687s | um as you can see here there is already |
3690s | a whole heap load of |
3693s | stuff we have things available yeah we |
3696s | have we have things available not a lot |
3698s | of things is available in |
3701s | stores other than plant fiber sandstone |
3704s | and and black stems apparently the |
3706s | gathers are already going |
3710s | crazy which is quite nice there we go |
3714s | let's actually let's do filter food |
3720s | select all and then we filter on the |
3722s | food so we have a whole bunch of |
3725s | mushrooms we have a whole bunch of Shard |
3729s | mushrooms how far away are |
3732s | you you are 700 M away that is slightly |
3736s | too |
3739s | far can we can we find a store that's |
3742s | not 700 M away no |
3746s | think all of them are click you where |
3749s | are you on the map |
3751s | oh yes I'm over |
3754s | here and that store is over |
3758s | there that is bustling with |
3770s | activity |
3773s | yeah I think that'll that'll be on its |
3777s | own for a |
3779s | while let's just continue building |
3789s | here want to get our little a little |
3792s | flat going here |
3811s | um didn't expect 10.3 to become 11 oh so |
3814s | fast comparatively 10 10.0 felt |
3817s | shortlived um yeah I |
3821s | think the part of the reason for that is |
3825s | 10.0 |
3827s | was craz huge in terms of |
3832s | content and it kind of widely grew out |
3836s | out of what the original intention for |
3839s | it |
3841s | was |
3843s | um so there was a and and there was a |
3845s | lot of upgrades going into it |
3848s | um a crazy amount of such while 110 |
3854s | has a whole bunch |
3856s | of new upgrade system system stuff Unity |
3860s | version upgrades vwise version upgrade |
3864s | um major over over huls and complete |
3867s | rewrite of the alt system um which is |
3870s | another reason for why we cannot do a |
3872s | major version bump like this um so there |
3875s | just's quite a lot of backend systems |
3877s | that have been well |
3880s | rebuilt |
3882s | um it was way out of scope for still |
3886s | calling it a minor |
3890s | update um hence why we opted |
3893s | to just kind of call it a major update |
3896s | is that's what's that what that was more |
3898s | fairly accurate to what it |
3903s | is uh so let's get some uh let's get |
3907s | some building going here we do some some |
3910s | outline of of the |
3913s | house we want some windows |
3917s | here let's |
3923s | do it's not make it to one two three |
3927s | four one one two |
3933s | three not really even in any way shape |
3936s | or form |
3938s | but it'll |
3941s | do that will be one room that'll be one |
3944s | room and then we have two more rooms |
3947s | here we're going to need more |
3951s | dope very clearly |
3970s | so one of the things that you are going |
3971s | to notice building with this is the |
3974s | walls are not really autoc connecting |
3976s | the way you might be used |
3978s | to and one of the reasons for that is we |
3980s | are experimenting a bit with more player |
3983s | autonomy in how they are or how you guys |
3986s | are building |
3988s | and |
3990s | um shapes and adjacency |
3994s | requirements in the autoc constructors |
3996s | gets really rigid really tough to allow |
4000s | the the kind of freedom and flexibility |
4002s | that a lot of people are looking for |
4004s | when they're doing creative |
4005s | builds um so as a response to that we're |
4009s | opting now towards more of |
4012s | a build build it with the shapes you |
4015s | want in the in the directions for the |
4017s | shapes you |
4019s | want so they are more of a nature on you |
4024s | place the blocks however you want and so |
4028s | they're not going to form up against |
4030s | other blocks and so on which also means |
4034s | you need more autonomy in which block |
4036s | types you can select and more pieces |
4039s | surrounding it so if you want corner |
4042s | pieces uh like such you're going to need |
4046s | to have to select that corner piece and |
4048s | build it now not everyone is going to be |
4051s | super thrilled with |
4054s | that |
4057s | um but I think it's one of |
4061s | those we kind of have to |
4064s | allow that autonomy and |
4067s | freedom in favor of it because we do |
4070s | want people to be able to express their |
4072s | creativity in |
4074s | it um and you can still do pretty |
4077s | rudimentary boxes |
4079s | as as seen |
4082s | here without too much |
4085s | uh time spent on thinking about how you |
4088s | want to build it |
4109s | uh where can I find any info about |
4111s | update 11 um we do not have a patch note |
4114s | release yet um that usually happens just |
4117s | prior to it actually being released so |
4119s | we can have detailed accurate |
4122s | information for it but um kind of the |
4125s | big giveaways is we have an in-game |
4128s | Marketplace um you have tool durability |
4131s | now decays on each |
4133s | repair there is a new object or allowing |
4136s | you to rate properties so you can gain |
4139s | culture or housing |
4141s | bonuses uh by giving reputation points |
4143s | to actual |
4146s | buildings uh you have crafting a lot of |
4149s | the crafting tables now require a |
4152s | consumable item to |
4154s | run uh Wonder did I have need some |
4159s | doors four doors six doors four doors |
4162s | let's go with |
4164s | that do I have have enough food I have |
4167s | some more |
4169s | food I'm going to be going to be not and |
4171s | just consume all the |
4173s | tomatoes no regrets tiger no |
4181s | regrets um yeah so maintenance is going |
4184s | to come in four parts essentially you |
4186s | have the first one which is in 10.3 now |
4191s | 11 um and that is tools and crafting |
4194s | benches |
4196s | the second part of it is going to be |
4198s | vehicles and then the third one is going |
4200s | to be World objects um so including like |
4204s | Power |
4205s | Generation Um housing furniture and so |
4209s | on |
4210s | um and there's going to be different |
4213s | different degrees of effects um it's |
4216s | also customizable towards and this |
4218s | should have |
4219s | been this should have been a |
4223s | t um there are there are two new |
4227s | settings for Server wise that allows you |
4229s | to adjust these um you can also |
4236s | do uh for the modding side of it you can |
4239s | override recipes you can adjust the |
4242s | specific rate for recipes |
4244s | individually so if you want to have say |
4247s | the final goods have super high |
4250s | durability |
4252s | drain you should get a Miner's Helmet or |
4255s | oil |
4256s | that well maybe along further down the |
4260s | line uh one two three one two three |
4264s | four it it is true it is a little bit |
4269s | dark I mean I can always I can always do |
4271s | this how bright do we get it a little |
4274s | bit too Blended out |
4280s | but at least you guys can see it now |
4283s | right |
4289s | uh I think we're do I want to do that |
4292s | yeah let's |
4294s | let's |
4296s | uh let's do that |
4300s | uh as I promised you there there is some |
4304s | of the things that we are working on in |
4308s | the background so this is this is stuff |
4310s | that's going to be coming out in |
4313s | relation to the hunting and Butchery and |
4315s | and all of that stuff for the the animal |
4318s | husbandry upgrade so I have a couple of |
4321s | Concepts as well as some of the early |
4324s | Renditions of objects in |
4326s | game |
4329s | um which is let's just pull them in here |
4332s | I'm probably going |
4333s | to chew out from from Toby for showing |
4336s | you guys these |
4338s | um but |
4340s | uh yeah some of the bigger some of the |
4344s | bigger more complex assets that is |
4346s | revolving what will be skinning and |
4350s | Tanning um so the whole leathery leather |
4354s | work preparation kind of |
4358s | stages um so you're going to be going |
4361s | through the process of you're butchering |
4362s | the carcass you're you're grabbing |
4364s | different pieces you're going to have to |
4366s | process uh the Raw Hide through |
4369s | different steps to kind of get the |
4372s | finalized usable fur SL leather |
4376s | and these comes in different scales so |
4378s | this is more of the |
4382s | industrialized um midstage later stage |
4386s | as you can see from the the steel |
4388s | bin um and the other part is some of |
4391s | that kind of tanning |
4394s | rack uh processing as well |
4399s | over some of the new kind of kind of how |
4402s | those barrels are getting used and what |
4405s | is what their kind of purposes |
4406s | surrounding it and and their General |
4408s | kind of bits and pieces that goes into |
4410s | the full asset so this is how some of |
4413s | those concept Arts goes from being kind |
4416s | of I come up with an idea of I want this |
4419s | object this is what it's supposed to be |
4421s | doing um if it's a a pure real life |
4426s | equivalent item I'll pull up some some |
4428s | reference images over how these |
4430s | different Machinery is looking in |
4432s | different countries um pass that over on |
4435s | the art side art comes up with some |
4438s | amazing cool concepts for how to turn |
4441s | that idea into a visual item goes |
4445s | through the concept stages and then once |
4447s | they have once they have kind of a final |
4449s | concept that they're happy with they'll |
4451s | start making that into practical pieces |
4454s | um in blender |
4456s | and getting that into into the game um |
4460s | so here we have some of |
4462s | those |
4464s | early uh |
4467s | models of these kind of playing around |
4470s | and testing them out and seeing how they |
4471s | work in game and and how what degree of |
4474s | detailing we want for them and so on so |
4479s | forth so some cool some cool |
4482s | new scaled up things for that'll go into |
4486s | like ranching hunting Butchery stage of |
4489s | the game um to mitigate kind of |
4492s | transition you over from not just |
4494s | hunting indefinite throughout the entire |
4496s | cycle but you are going to go over to |
4499s | both doing hunting as well as doing uh |
4502s | farmable |
4505s | animals so hopefully |
4507s | that Sates some what is going on what |
4511s | are we working on um post this update |
4515s | looking |
4523s | like we're starting get the foundations |
4526s | here in |
4528s | place uh I might be tempted to do some |
4532s | some kind of follow up post streams |
4535s | surrounding this as well as we're |
4537s | getting through the play test because I |
4539s | am going to have to |
4542s | uh play around a bit and see what's |
4544s | going on oh yeah we have the there there |
4547s | is a slight bug right now with with the |
4549s | repair once a once a tool is completely |
4552s | broken it won't actually tell you the |
4554s | repair costs |
4557s | um it's being looked |
4563s | at |
4565s | um so General content in 110 we have the |
4569s | new Adobe blocks that I'm building my |
4571s | little palace with there we have tools |
4574s | degrading |
4576s | completely uh we have workbenches that |
4579s | is needing new consumable parts those |
4583s | initial parts are in the the initial |
4586s | recipe for the workbench so once you |
4588s | place the workbench it'll have that |
4590s | starting part so it'll you you don't |
4593s | have to buy a workbench and then go |
4596s | chasing after stuff to make it work |
4598s | it'll work the second you place it down |
4600s | from the |
4602s | get-go um you have two new server |
4605s | settings to change out the cost and |
4607s | ratio for that maintenance |
4611s | cost |
4613s | um we have else we we have a whole bunch |
4616s | of balance changes we have reduction in |
4619s | cost for some of the late tier blocks |
4621s | corrugated steel reinforced |
4623s | concrete um ashore has all had their |
4626s | cost |
4629s | reduced um we also have a new steam |
4634s | tractor |
4636s | attachment |
4639s | um which I don't think it's mentioned |
4641s | that much um and unfortunately we're on |
4644s | tiger here so we're not going to see |
4645s | that in action but it's it's essentially |
4647s | a mechanics |
4651s | era skid steer functionality for the |
4655s | steam |
4656s | tractor and of course the |
4659s | painting full block |
4662s | painting that you can drop down a mixing |
4665s | station gather some powders mix together |
4668s | colors and you can fully paint over |
4671s | blocks built blocks I should say not |
4673s | natural Terrain |
4675s | uh with a color out your choice from the |
4678s | entire RGB |
4689s | Spectrum tumbling group called The do |
4696s | acrobots see here let's get some tool |
4700s | repairs up running |
4708s | there we go um so the cost for repairs |
4711s | and the usability please feel free to |
4713s | come with feedback on it if you are on |
4715s | the play test um still tinkering a |
4719s | little bit about it now that we have um |
4723s | now that we have that fully degradable |
4725s | tool durability I can scale down the |
4728s | cost on General per item |
4731s | repair |
4733s | um so there's a lot of Le way there and |
4735s | I'm kind of tinkering with numbers on it |
4738s | so if you have feedback on it just drop |
4740s | me a message or post it in play uh |
4743s | posted on the Discord play test |
4749s | Channel |
4754s | um uh don't you think the amount of |
4756s | stone needed to repair tool is a bit |
4759s | excessive seems like it's better to |
4760s | craft a new tool instead yeah that's |
4762s | what I was saying um some of those |
4764s | numbers numbers are just kind of split |
4767s | over from the old repair |
4769s | costs um so they'll definitely be |
4772s | reduced in some of these |
4775s | capacities |
4780s | um and there's also the |
4785s | um still need two |
4791s | more |
4793s | um but yeah I agree the they are they |
4797s | are slightly they're also very too long |
4800s | to craft I think I'm going to cut them |
4801s | down by a larger |
4809s | amount probably reduce it to like two |
4812s | pieces to |
4817s | repair and then reduce the cost of them |
4819s | by half I think there there's some |
4821s | balancing tweaks going on here which is |
4823s | why we're doing this in play test so |
4825s | these these costs will kind of update in |
4829s | runtime uh throughout the play test |
4833s | um as I'm adjusting and addressing some |
4836s | of them that I see so if |
4839s | you uh yeah if you |
4843s | uh want to help me out in spotting some |
4847s | of those things like I said just drop me |
4848s | a message or give me an nudge now why no |
4851s | one has giving me an nudge regarding |
4852s | that repair cost for the entire seor |
4855s | play test um is a bit of a |
4864s | mystery look at that an adobe |
4871s | door |
4874s | Beautiful People scrutinize on streams |
4876s | better a yeah I I think that might be |
4878s | the case or it's just here's a direct |
4881s | line of feedback now you can voice your |
4883s | opinion |
4885s | um so maybe it's just more approachable |
4889s | while when it's live um rather than |
4891s | trying to |
4893s | uh I don't know bother me on |
4898s | Discord |
4900s | um which I don't |
4903s | mind said just if you have feedback just |
4906s | drop it in there um preferably in a |
4910s | structural constructive manner it |
4912s | doesn't matter if it's negative feedback |
4913s | or positive feedback just |
4921s | generally all feedback is good feedback |
4923s | in that |
4926s | manner do we have that adobe recipe |
4928s | still going yes and we almost have |
4930s | it there we go completely filled out |
4933s | with |
4938s | labor hoping to just kind of get that |
4942s | get the building completely done before |
4945s | hopping |
4946s | off uh we've been going on for about 1 |
4949s | and a half hour I |
4952s | think |
4955s | uh but I think since it is kind of a a a |
4958s | little bit of a a wrap up thing I might |
4960s | actually just hop in host locally so I |
4964s | can show off some of these other things |
4966s | just quickly before we can to end the |
4969s | stream as a bit of a re |
4973s | thing um |
4976s | yeah I think so what what are we up on |
4977s | we're up on an hour 23 minutes let's |
4980s | just let's just do that I'm just going |
4982s | to hop |
4984s | out uh go over here and let's do a |
4988s | fantastic Splendid name for a |
4995s | server hope everyone |
4999s | really really uh saw the vital |
5001s | importance with naming that one |
5004s | correctly |
5009s | move that thing around |
5011s | here uh there we |
5013s | go makes it a little bit easier to read |
5015s | all the |
5022s | comments any unofficial |
5027s | ETA um not really I |
5031s | mean as soon as possible is the enal |
5034s | thing um a lot of it is going to boil |
5036s | down into the general feedback we get |
5039s | from white tiger as that is our kind |
5043s | of really the big play test Gauntlet to |
5046s | see if and catch any general breakage |
5050s | especially when it comes to the database |
5052s | interactions optimizations and and just |
5056s | bigger chunk volumes and stress |
5059s | testing |
5061s | um I'd probably have a more definitive |
5064s | answer once the white tiger play test |
5066s | has |
5067s | ended |
5070s | um I would just advise to stay around |
5074s | the Discord and keep an eye out for |
5077s | updated posts um because it is kind of |
5081s | going to boil down into if the white |
5083s | tiger play test just runs smoothly |
5085s | everything works things are going to be |
5087s | done |
5089s | quicker um if we run into a lot of snags |
5092s | and find a lot of problems with certain |
5094s | things or get a lot of feedback on some |
5096s | items that we might really feel like oh |
5099s | boy you know we really have to fix this |
5102s | this is this is a a really significant |
5104s | concern for players and we also |
5107s | acknowledge that this is something that |
5108s | we are finding |
5110s | frustrating that is going to be taken |
5112s | into account which would you know |
5114s | further can of push out and delay |
5117s | things um so it's hard to |
5120s | say |
5122s | um at this moment in time really really |
5125s | um especially on the first day of the |
5127s | play |
5131s | test |
5133s | uh station table it's |
5138s | table |
5141s | no there we go we do this and then we |
5143s | just kind of level off so we have a |
5146s | playground here um so Recaps over some |
5150s | new settings that will alert you when |
5152s | you first start playing on a server that |
5155s | hey this plot is unowned if you're |
5157s | placing it here anyone can just steal |
5160s | it um and then you can toggle off and |
5163s | ignore that check and it'll be looking |
5166s | like you are used |
5169s | to uh when you're trying to play stuff |
5173s | again so the paint mixing station is |
5175s | kind of our our big customization thing |
5179s | uh you |
5180s | just store |
5183s | just um and also speaking of changes |
5187s | that haven't really been |
5189s | super um obvious |
5194s | uh so we have a new chest |
5197s | type and it is this wallmounted version |
5201s | of a |
5203s | chest now the wallmounted |
5206s | version |
5208s | has a slightly bigger storage |
5215s | which in in in in |
5218s | hindsight it |
5220s | is a bit of a sneaky thing um so I do |
5224s | apologize for not kind of bringing that |
5226s | up to light |
5228s | earlier um but it does have another |
5231s | eight slots now it does take up more |
5234s | room um do this for example |
5238s | Bam um it's not going to let me place it |
5242s | because the wall mounted chest is taking |
5244s | up those full |
5247s | Stacks uh wall mounted chest isn't the |
5249s | store R we promised no no so th those |
5251s | things are still kind of in the pipe |
5255s | Works um but now you have the storage |
5257s | chest kind of needs to be placed on the |
5259s | ground and one of these |
5262s | days we are probably going to do |
5265s | something with the general status tab of |
5271s | it um so you won't be able to access it |
5274s | inventory if it is not firmly planted on |
5279s | whatever it's supposed to be planted |
5283s | on um but it is something that we're |
5286s | experimenting a little bit with and kind |
5289s | of poking around with if it would work |
5291s | or or how that would look and so |
5294s | on um so this the Satsuki was saying the |
5299s | the wall mounted chest isn't just a |
5302s | um premium thing either no so there is a |
5305s | variation of that um so get |
5308s | workbench |
5310s | um so in here we have do chest we have |
5316s | that wall mounted chest so it has a |
5318s | default vanilla recipe that anyone can |
5320s | access and it is slightly more pricey |
5323s | which is it's leading |
5325s | into |
5326s | um as an option later |
5330s | on and it |
5332s | has uh same costs for it but it has a |
5336s | slightly slightly different |
5340s | look which is in here and we do |
5345s | this see if this |
5349s | works uh go that |
5353s | and oh yeah it it still still dealing |
5357s | with that actual placeable start stuff |
5360s | that's not properly updating in in |
5362s | runtime |
5366s | um so there's hence why things are still |
5368s | in play test they're still work in |
5371s | progress uh premium blocks Furniture |
5374s | ready for |
5375s | demonstration uh the farest Lumber has |
5380s | most of it done uh there's still there's |
5383s | still the icons for the block forms are |
5385s | still missing and there's a couple of |
5388s | blocks I believe that are still missing |
5390s | some textures but they are mostly done |
5393s | so if you do want to test them out and |
5396s | see how they look um you can do that on |
5399s | the play test at the |
5401s | moment |
5404s | um so you have a whole array of |
5409s | different kind of wall pieces sections |
5412s | um looks to |
5418s | them um on that whole subject of just |
5422s | allowing more patterns allowing more f F |
5425s | ability um and creativity for it and |
5429s | we're also kind of utilizing a new way |
5431s | to do block sets internally and |
5435s | structurally um so the Far East Lumber |
5438s | set has also been kind of |
5441s | a a template guide that we're working on |
5444s | for how we want to add new block sets |
5447s | and how we want to rework B block sets |
5449s | to also work similarly too um moving |
5453s | forward |
5458s | and it has a lot of lot of just cool |
5461s | different shapes to it got some flat |
5463s | roofs some some squares |
5469s | um yeah so this is a replacement SL |
5474s | variation of lumber blocks so this is a |
5477s | uh tier three with the changes with the |
5482s | doe so these are coming coming in in |
5485s | Sawmill |
5488s | Sawmill |
5494s | uh so these are coming in here yeah so |
5497s | tier the new tier three is the old tier |
5501s | two and anything that is a store uh a |
5507s | paid asset SL store purchased item is |
5510s | also having a little indicator on it it |
5512s | also has a blueprint um uses either |
5516s | either it uses the original item in its |
5518s | recipe or it uses the exact same |
5520s | ingredients um so there's no stat |
5523s | difference from it just kind of Outlook |
5525s | and design of |
5532s | them uh painting table let's enable |
5537s | it uh painting table on it you add |
5541s | colorant and you add base paint and it |
5544s | will |
5546s | output um it'll output that |
5549s | type so you mix up colors and shades to |
5553s | the way you want them to you can save |
5555s | them up so they're saved in a pallet so |
5556s | you can do something else and then you |
5559s | can SWAT swap around and it'll remember |
5562s | how many of them you were saving them |
5565s | with quick multiplier if you want to |
5567s | make a whole bunch of buckets similar to |
5570s | them um once you have a bucket of paint |
5578s | let's |
5579s | do uh paint Dev |
5585s | tool give me paint tool give me the |
5588s | paint |
5590s | tool give me |
5592s | paint give me |
5594s | a what is the thing called I can never |
5597s | remember the format of it paint Dev |
5600s | tool Dev Dev paint tool |
5606s | there we go the paint tool that is the |
5608s | order of it um are there multiple ways |
5611s | to create the basic pigments to give |
5613s | alternative sources of getting paints at |
5615s | the moment I just have them from one |
5617s | single source so you have some that are |
5619s | flowers some that are |
5622s | minerals um they're not just all |
5625s | minerals or all plants they are a |
5627s | mixture of them but I am looking at kind |
5631s | of what source ingredients I want to |
5635s | allow multiple different types of |
5638s | sources for one specific |
5642s | color um so yellow at the moment has |
5645s | Creo |
5647s | or um |
5649s | sunflowers magenta is coming from |
5651s | urchin's cyan um doesn't have a natural |
5656s | recipient of it so it is made from a |
5658s | mixture of the |
5661s | powders uh blue is coming from |
5665s | huckleberries and green is coming from |
5667s | copper and red is coming from |
5670s | Iron and and white is coming from |
5673s | trillum black is |
5678s | charcoal um I am also leading on to just |
5681s | dropping in regular coal in here as well |
5683s | as an alternative |
5684s | recipe um but I kind of like the idea of |
5687s | having shal |
5689s | be kind of a unique purpose for it |
5694s | um rather than |
5696s | just another like coal dump kind of |
5700s | thing um but yeah so once you have some |
5704s | color uh you would drag the color into |
5707s | uh into the slot for paint and you can |
5711s | change out the thickness SL coating of |
5713s | it which will change out the |
5715s | transparency of the paint type and then |
5718s | this is only for the dev tool so just as |
5721s | a kind of a creative hot selection thing |
5725s | um we just grab red for example and we |
5728s | go to these things and then it's just a |
5731s | matter of painting it over and then |
5734s | depending on the opacity you have |
5735s | selected or the cating it will |
5739s | gradiently change |
5741s | out the thickness of |
5750s | them and now now the brightness is |
5753s | hurting us a little bit |
5756s | there we go don't need glowy glowy |
5761s | red so if you just want a slight tint |
5764s | and |
5767s | reinforcements you can change it out um |
5771s | and the same thing and as you have the |
5774s | whole color spectrum when you're mixing |
5775s | tables it can go absolutely crazy um now |
5779s | one of the restrictions or limitations I |
5782s | should say um in this up is that we're |
5785s | only adding the block functionality for |
5789s | it um we are intending to also extend it |
5793s | to objects so you'll be able to do |
5794s | colorization for vehicles and World |
5796s | objects as well so you know crafting |
5799s | stations the whole the whole |
5803s | shebang |
5811s | um uh did we determine if painting has a |
5814s | trigger if it will um it it will have a |
5817s | trigger |
5819s | I it's on the board somewhere not sure |
5822s | who who has it assigned |
5825s | but um I'll make sure that we have a |
5828s | painting trigger for |
5830s | it you can uh you can prevent it we also |
5833s | have Mike is working on a bit of a a |
5836s | shuffle around in the store that does |
5838s | some cool magic for determining which |
5841s | paint you're selling so it'll associate |
5843s | the color with a name um similar to how |
5847s | it's dealing with it in the painting |
5848s | table so here it it kind of pulls it |
5851s | together as gray it pulls it together as |
5853s | slate and it'll switch around depending |
5855s | on |
5856s | which Nuance it is or which Huey it is |
5860s | closest |
5861s | to and then adjust that name type for it |
5864s | so that is how it it will be presented |
5867s | in the store in a way so it'll be you |
5870s | know Plum and then you'll be able to |
5872s | look over gradients of |
5876s | selections for that uh but that's that's |
5878s | currently in the works and not yet |
5879s | deployed on the play |
5882s | test um so that's kind of the painting |
5884s | thing in |
5886s | in in a blitz uh now that we have the |
5889s | saw meil here I can show you the |
5891s | maintenance |
5892s | part so any any of the |
5895s | later uh yeah help help color blenders |
5898s | and educate people how to express colors |
5900s | accurately yeah um so for for generally |
5904s | the more the more modern crafting tables |
5906s | I the ones past the initial tier one |
5908s | stuff so masonry table doesn't have it |
5911s | uh carpentry table doesn't have it but |
5914s | the later professions do like Butchery |
5916s | table has uh coar Stones as ingredients |
5919s | and uh most of these have |
5923s | them and they simply work by you grab it |
5927s | slot it in um as mentioned once on the |
5930s | first placement of the object it will |
5932s | come with one of these |
5935s | um it's a set durability reduction per |
5939s | hour and this is adjustable by the |
5941s | server so there is a multiplier for it |
5944s | and there is the hourly rate percentage |
5947s | for it um from a modding perspective you |
5949s | can also override it and do specific |
5953s | recipe increases as |
5956s | well um so once once it's running and |
5959s | and crafting it'll keep burning up that |
5961s | durability once that durability is out |
5963s | you're going to get notification saying |
5964s | hey this crafting table has run out of a |
5967s | part |
5971s | um would Parts modules also change the |
5973s | tiers of the table |
5976s | um it'll be related to the |
5979s | module but it is not yet in that's |
5983s | something that is going |
5985s | to it's a bit technical to do and |
5989s | it's it it's |
5991s | been it's been on the board for a while |
5994s | but we might have some leeway in time to |
5995s | start getting into that |
5998s | um and for for anyone that's being |
6001s | rather confused about it it's um a |
6004s | planned module rework where when you |
6007s | slot in upgrades they'll be permanently |
6008s | locked to the table instead and it'll |
6011s | change out the properties or |
6013s | requirements of the |
6014s | table uh but as |
6017s | mentioned it's not yet |
6021s | uh being worked on actively I should say |
6026s | say as the main focus right now is just |
6028s | bug squashing and polish for this update |
6032s | and then we'll have some follow-up |
6033s | streams and I think I think the um |
6036s | there's a lot of topics that is coming |
6038s | up that I think a lot of players are |
6040s | going to be stoked for |
6042s | so a lot of fun things coming um now it |
6046s | went dark end time |
6049s | noon giveing me back daylight thank |
6052s | you uh |
6054s | uh we have let's see here we got some |
6057s | recipe some overall balance changes we |
6059s | got recipe changes for vehicles now |
6062s | require lubricant which is a new item |
6064s | produced by uh Butchery from Tallow or |
6068s | oil production |
6070s | from uh one give |
6074s | refiner pop one of these bad boys |
6077s | down um we have this |
6081s | here um lubricant will also be one of |
6084s | the major Essentials in the vehicle |
6086s | maintenance later |
6088s | on |
6090s | um which if any modder is interested in |
6093s | it the system do |
6096s | support adding parts to the vehicles but |
6099s | once the part runs out it'll completely |
6101s | disable the |
6102s | vehicle |
6104s | um which is why it's not in in the |
6106s | update because the intention is that |
6108s | it's just depending on which part of |
6111s | that vehicle breaks down it's supposed |
6114s | to just worsen the performance of the |
6116s | vehicle not just outright stop the |
6119s | vehicle um but that's that's |
6122s | on on the board and worked on and is |
6127s | part of that second batch of Maintenance |
6128s | features that is going to be raining in |
6131s | the vehicle part of |
6133s | it uh speaking of vehicle steam |
6136s | tractor |
6138s | um but part of that vehicle maintenance |
6140s | stuff so you don't have that once you |
6142s | reach skid steer X exavator suddenly you |
6145s | have no cost for resource acquisition um |
6147s | which is a major |
6150s | problem oh look at that we even had the |
6152s | icon in uh |
6157s | fuel uh so one of the big quality of |
6159s | life changes that is coming |
6161s | in is a new vehicle attachment for the |
6163s | steam tractor |
6166s | now there has been a mod um a steam skid |
6170s | steer mod floating around for quite a |
6172s | while um and and having more utilitarian |
6176s | attachments for the vehicles that have |
6178s | modules to them just made sense to me um |
6182s | and |
6183s | it's something that I've been wanting to |
6186s | do for a long time and thankfully |
6189s | Gabriel helped out on sorting out our |
6191s | vehicle |
6193s | controls um because the module system |
6195s | and the tool components were not playing |
6200s | nice but now we finally have a |
6203s | attachment on the tractor that allows |
6205s | you to do some basic |
6209s | terraforming um where you can dig in and |
6212s | you can dig through and do some dirt |
6215s | stuff um now there are a few a few |
6220s | limitations with this that I want to |
6222s | bring up and one of the things is on the |
6225s | play test right now it does not have its |
6227s | full restrictions but it is not going to |
6230s | be able to dig minable material so |
6234s | you're not going to be able to use it |
6235s | exactly as you do with the skid steer or |
6239s | excavator uh but it is going to be able |
6241s | to take up anything that is |
6243s | diggable which means general |
6247s | Overworld terraforming road construction |
6250s | and everything else is going to be a lot |
6252s | more |
6253s | smoother um and we teased a little bit |
6257s | about technology that'll be going along |
6261s | with it later on and that |
6264s | explosives that is going to be kind of |
6266s | complimenting this in a future |
6268s | update with the idea there is that you |
6271s | get into a hillside here you drop down |
6273s | some some Dynamite you blow it up and it |
6276s | turns into uh gravel and then you can |
6279s | just scoop it up with the tractor and |
6281s | you can do some significant quick |
6283s | terraforming without being obstructed by |
6286s | the fact that it's minable materials so |
6288s | there's a lot of a lot of cool fancy |
6290s | things planned and |
6292s | coming uh |
6294s | um there's another quality of life |
6297s | upgrade for all three of these diable |
6301s | Machinery um that is underway at the |
6305s | moment uh yeah Pondo it it's it's one of |
6310s | those one of those kind of materials |
6312s | that |
6313s | is it's high value but digging over a |
6316s | prolonged period of the time people |
6318s | didn't really like it |
6321s | um and it's it's generally always been |
6325s | kind of |
6327s | a a tedium same thing for mining overall |
6331s | which is also why we're looking at |
6333s | explosives |
6334s | seriously |
6337s | um with the increase of clay requirement |
6340s | um as well as general resources overall |
6343s | and it adds that big kind of resource |
6348s | resource Gathering Improvement in the |
6350s | middle stage that's really lacking say |
6353s | you go from doing pickaxe actions from |
6356s | day |
6356s | one |
6358s | um to being excavator and you have no |
6363s | General upgrade in between same thing |
6365s | for shovel you go shovel shovel shovel |
6367s | bam excavator suddenly tdum is gone but |
6372s | we're seeing kind of a big player drop |
6375s | off in between there which is why we're |
6378s | we're focusing a lot on just content |
6380s | addition and filling out a lot of the |
6381s | blanks that we're having um partially |
6384s | because some of it has been placeholder |
6386s | some of it we've been wanting to fill |
6388s | with content but haven't really been |
6389s | ready to work on aspects that's |
6392s | necessary for |
6394s | it uh but hopefully this will make it |
6397s | feel like you know we are looking at a |
6400s | lot of the feedback |
6402s | and maybe convince some people that we |
6404s | you know we are we are acting on the |
6407s | feedback we are getting and it is |
6409s | something that is important to us |
6415s | um so yeah that that's going to be a lot |
6419s | of fun and as I mentioned there is also |
6421s | going to be another quality of life |
6422s | thing that's going to be added in and |
6425s | hopefully that gets merged in the next |
6429s | week um Works similar as as the rest of |
6433s | them um you have two three blocks |
6435s | depending on how wide you go um but as |
6439s | mentioned it is it is not going to be |
6441s | digging mables it is only going to be |
6443s | dealing with um crushed stuff it can |
6446s | pick up robable and whatnot so you can |
6448s | just go nuts on with a pickaxe and then |
6450s | just collect |
6452s | stuff um but it has some future |
6455s | Tech uh in a later update that'll assist |
6458s | with dealing with |
6461s | MBL um but yeah so one one one teeny |
6465s | little upgrade to the excavator skid |
6467s | steer and steam tractor scoop will be |
6469s | popping out on the play test hopefully |
6472s | next week um |
6474s | and I'll I'll give a nudge on when that |
6475s | is out on the Discord so keep in tune |
6481s | there uh have anything else on the board |
6485s | in general yeah |
6487s | so uh lubricant being a thing in all the |
6490s | general vehicles um this includes the uh |
6494s | the wood cart as |
6495s | well uh we got some new ingredients here |
6498s | for the repairs and everything |
6500s | surrounding that um Pol po pingg paste |
6504s | and uh the sharpening steel is kind of |
6507s | the Prime things for Tool Repair without |
6511s | losing dur ability on |
6513s | them um and then we |
6518s | have we also have a significant change |
6521s | to milling and paper requirement on the |
6525s | research table |
6527s | which laboratory I can't remember if |
6530s | it's on the laboratory if it's on the |
6531s | research table itself |
6535s | uh I'm running with I'm I'm running with |
6538s | the tiger mods since I was testing out |
6542s | stuff |
6545s | um do we have them in here yeah so any |
6548s | and all research papers are going to be |
6552s | um for the modern tier is going to be |
6554s | requiring Inc and |
6557s | paper um ink is made in the paint mixing |
6561s | workbench |
6567s | um |
6570s | grab go with the ink recipe there we |
6573s | go um so it is using charcoal glass and |
6579s | oil and that means that you're going to |
6582s | have some pretty pretty hefty |
6584s | requirements on some of the later Tech |
6588s | from a little bit of a wider um |
6591s | perspective and ignore the garbage it |
6594s | will come but it's not not in |
6598s | yet uh which paper was a tier one skill |
6601s | and implemented earlier um yeah but I |
6604s | have some ideas for research in general |
6605s | so that's that's its own entire |
6608s | different past and |
6609s | stream |
6611s | um but for now I'm just kind of filling |
6614s | in and adding some of these requirements |
6616s | for the later stuff to uh kind a back |
6619s | fill and that makes sense |
6625s | uh oh yeah actually actually actually do |
6628s | server UI since I'm on the local one |
6633s | now there we go so inside difficulty |
6636s | settings uh is that merged yet it's |
6640s | there we go on balance though um so on |
6643s | balance in |
6645s | craftting on balance in crafting you |
6647s | have a maintenance Decay percentage |
6650s | which is that percent rate for hourly |
6652s | decay K of crafting stations and you |
6654s | also have a direct multiplier for it and |
6657s | the reason why there is a multiplier for |
6659s | any server admins and whatnot is this |
6661s | only changes out the base value so the |
6665s | default value that is set on everything |
6667s | but you can from a modding perspective |
6670s | also make adjustments for recipe per |
6673s | recipe |
6675s | requirements um and the multiplier just |
6677s | allows you to globally affect all of it |
6679s | regardless if it is a custom change or |
6682s | not |
6685s | um so that is two new variables that is |
6687s | going into the balance config it'll be |
6689s | noted on the patch notes as well um but |
6693s | that's in there and now I have a very |
6696s | restless cat that decides that the power |
6698s | cord to the TV is something that should |
6700s | be poked at |
6708s | do uh yeah so we have the painting stuff |
6711s | is a seeo |
6713s | CM |
6715s | y |
6718s | WK white black |
6721s | stuff um as well as RGB so you have both |
6725s | the the positive removal and the |
6728s | positive additive and the negative |
6732s | removal uh yeah I I think that is |
6737s | generally what we got in store there's a |
6739s | lot of lot of crazy things um |
6748s | think of the farmer table and the mill |
6751s | um the mill will get a power |
6755s | upgrade um it's not in yet but I will |
6759s | have a look and |
6761s | see if the asset is actually ready if |
6765s | the asset is ready I might drop it in |
6769s | the update as |
6771s | well um |
6776s | maybe |
6778s | um but yeah there there is a there is a |
6781s | gasoline SL liquid fuel powered version |
6786s | that um art has had in store for a |
6789s | while |
6791s | um maybe maybe we'll see maybe maybe |
6796s | it'll come in as a surpris and shock to |
6797s | everyone oh look at that Mill gets a you |
6801s | know tier five requirement |
6803s | um we'll |
6805s | see we still have a bunch of things to |
6808s | go through for the play |
6809s | test um I might do some more frequent |
6813s | streams now that the play test is |
6815s | running um to shat some of chat with |
6819s | some of the other stuff maybe I'll get a |
6821s | guest uh or one of the other deps on |
6824s | we'll see um but for now thank you all |
6828s | for watching and hope you all have a |
6830s | wonderful weekend and uh I know I'm |
6834s | going to be absolutely sore tomorrow |
6836s | after an airsoft game |
6838s | so need to get some uh prep done for |
6841s | that and some sleep so |
6843s | uh catch you all on the next one and |
6848s | uh hope you have a a wonderful weekend I |
6851s | said take |
6854s | care and good night |