about 1 year ago - SLG-Dennis - Direct link
There is no way to do that in the game. Maybe there is a mod that can do it, but i don't know any.
25 days ago - SLG-Dennis - Direct link
Originally posted by Ace1928:
Originally posted by SLG-Dennis: There is no way to do that in the game. Maybe there is a mod that can do it, but i don't know any.

Is there a reason there is no way to reset skills? I'd even be fine with it resulting in a full ownership/character wipe or whatever.

As it is at the moment if you pick a poor specialisation, or if a key person on a server leaves during mid - end game, the amount of time required to start to respecialise is ridiculous. On the order of actual real life weeks. Why in the world would I bother with that and not just go to a new server?


The skills need a serious overhaul so they are all equally valuable or a respec system needs to be implemented in some fashion.

This option was there, has been reworked several times and has ultimately been removed as none of the implementations did stop people abusing it to just respec mid-game, altering the whole economy or even do all of the market themselves by just switching professions. This happened even with the harshest limitations and players that can earn more XP faster by playing more always had the edge on respeccing as well, just adding to the groups issue on top with 5 people playing a lot and being able to respec more often. We hence have no plans to introduce that again.

What we might introduce is the option to refund your first star as long as you haven't played for more than two hours and didn't take a second star yet in regards to the new player problem. A full reset of the whole character might also be an option but would have several problems that need to be solved, like what happens with your property and what is on it - if it's just unclaimed, you could run there and claim it again. If it's just deleted altogether, it's an issue for economy. Saving it as a fake user noone has access to is currently not possible in the game and even then you could get it back easily by usage of governmental features.

Originally posted by San Pedro: better yet would be some sort of basic AI. That they can have a shop where you can buy and sell things. I think that would add so much to this game without taking away from the goal of working with others.
Eco is about playing with human people. We have hence confirmed many times there won't be NPCs of any kind in Eco, as that would defy the whole idea of the game.

Originally posted by Varenvel The Festive dinosaur:
Originally posted by Ace1928:
Is there a reason there is no way to reset skills? I'd even be fine with it resulting in a full ownership/character wipe or whatever.

As it is at the moment if you pick a poor specialisation, or if a key person on a server leaves during mid - end game, the amount of time required to start to respecialise is ridiculous. On the order of actual real life weeks. Why in the world would I bother with that and not just go to a new server?


The skills need a serious overhaul so they are all equally valuable or a respec system needs to be implemented in some fashion.

even ark survival has respec potion

i know decisions and talents should be permanent in lots games but this is not vialable from player standpoints

Patches can change mechanics , you got optimal build , patch hits 3 weeks later and now other perk is better then yours , "and nothing you can do"

other example is you specialisecialised for solo play , person leaves the server making your talents close to useless

3rd example , you pick talent and it supposingly not works "the way you thinked it works"(currently hosting a second local server will messup your server options so that might be out of question for you to test if perk works on the machines you would want it to work)
When things in the skill-tree change, typically everyone is offered a single free respec in most MMOs, that would work. In Eco timeframe is also limited, so it might not even be big of an issue.

Nontheless, you need to keep in mind that consistency and continuity in players professions in Eco is a majorly important part of the gameplay. You are not supposed to 'just fill someone that left' by converting your own skills, because if you can do that, you can also do that mid-game to gain economical advantage.

The part of something not working as you'd expect is obviously an issue with the game not explaining that well enough, but that'll be tackled.





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