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6s | alright hey everybody welcome to the Eco |
---|---|
10s | 8.0 stream so today we have me I'm John |
15s | Kay designer of eco CEO strange loop and |
18s | we have Walker programmer extraordinaire |
21s | and we'll a product manager on you go as |
26s | well as like I'm going other things so |
28s | yeah here we go we're gonna show some of |
32s | the new stuff in an 8.0 over streaming |
36s | on twitch YouTube and Facebook so feel |
41s | free to ask us questions there and we'll |
45s | we'll answer those |
46s | so first big news we've announced the |
48s | launch date for 8.0 and then it's gonna |
51s | be February 6th which is our one-year |
54s | anniversary to eco so that's kind of a |
57s | cool cool time to release it and it's |
60s | gonna have a ton of new stuff in it so |
61s | today we're going to show first single |
64s | show is a new banks so if you if you |
67s | don't fly over to one of these banks |
68s | we've dropped a couple in the scene here |
70s | so currently in the game everyone has a |
74s | default bank account so if you're not |
77s | super familiar with Eco later in the |
80s | game currency becomes really important |
81s | as you're trading with each other and |
82s | deciding you know what to build based on |
85s | what the economy needs and then it gets |
88s | more complex where you have taxes |
89s | they're taking money from people and you |
92s | know putting it in towards different |
93s | uses so we're continuing to evolve that |
95s | system and we've added where you can |
96s | have separate bank accounts so |
98s | eventually this will be taxes can go |
99s | directly into a bank account so this is |
102s | what the bank object looks like kind of |
104s | repurpose the Treasury which will change |
107s | is something else and if you use that |
111s | you can see that you now have a list of |
115s | the accounts you have access to so go |
119s | ahead and create an account and then if |
121s | you click on that account you can see |
124s | who are the managers and who are the |
127s | users so account managers can add new |
130s | users and take out funds and account |
133s | users can take out funds but not change |
136s | that you |
137s | and the nice thing about thieves and 8.0 |
140s | is that you can have demographics in |
144s | there as well so if you go to account |
146s | users you could specify world leader so |
149s | this could be a bank account that only |
150s | the world leader accesses or you could |
153s | specify citizen for example so then this |
158s | would be like a global bank account that |
160s | any citizen can access and a citizen is |
162s | someone who's played it for for two |
164s | hours or more and then then you count |
166s | managers you can change that if say you |
170s | wanted the world leader to be able to |
171s | change it as well you can kind of give |
172s | them access to it there are user yeah so |
176s | you can you can move them to intro and |
179s | one cool thing with this is you can |
180s | actually create locked bank accounts |
183s | that cannot be changed so for example |
185s | say you wanted an account that only the |
187s | world user could ever use and nobody |
190s | else can ever change that so if you |
192s | remove the citizen from account users |
194s | and then |
195s | move Octavio Rex which is the current |
198s | player it'll give you a warning that |
201s | you'll lose an access immediately but |
203s | it's like yes to that |
204s | now that account still exists but it's |
206s | only accessible to the world leader so |
209s | you actually have the ability just like |
210s | permanently lock down stuff like this an |
213s | admin could still change it but but in |
216s | general that's that's the lockdown for |
217s | good so let's see we have many stores in |
221s | the world yet see about spawning an |
224s | economy |
226s | [Music] |
229s | you are deaf commands |
231s | [Music] |
235s | killed it off |
238s | [Music] |
243s | so yeah we'll answer some questions |
245s | while it's reloading we did a def |
247s | command that managed to kill it |
250s | someone dragon supremacy asks so they |
255s | point oh you mentioned how world yen is |
257s | customizable does that include stuff |
258s | like determining what the Train |
259s | generator islands like if you're going |
261s | to one island for biome yeah there's a |
265s | ton of new settings for that that you |
266s | can actually specify like what percent |
268s | of the land is which biome how big the |
271s | islands are how many islands there are |
274s | so there's not like a pretty user |
277s | interface on that now but it fancy user |
279s | can get in and like manipulate all those |
281s | numbers and make you know make whatever |
285s | kind of world you want that's something |
286s | I'd like to have a nice front end on so |
288s | you can spend a lot of time like |
289s | crafting the interesting world if you |
290s | want to live in someone else's this |
294s | replaces a Treasury no it doesn't |
295s | replace Treasury Treasury is actually |
296s | going to be a different object now but |
298s | this one suited up Bank more so it looks |
302s | like Swannack long it's been working me |
303s | if you just drop a store down owner |
315s | claim right |
316s | [Music] |
323s | so that's not your store though so so |
327s | the way that you leaves bank accounts in |
328s | stores is you'll actually select which |
330s | bank account suspended from so you'll |
332s | have a few options let's go to go to the |
335s | economy fear actually so here you have |
340s | all the bank accounts you have access to |
342s | why don't you add a few in the bank and |
344s | I'll show up there just like at two or |
348s | three yeah cool so we've added this new |
352s | transfer dialogue here so you can see |
355s | all the bank accounts you have and how |
356s | much money is in each how many |
357s | transactions have happened in them so |
360s | you get this nice record of everything |
361s | that's happened even if you're offline |
362s | say you made a bunch of sales in your |
364s | store so go ahead and open that transfer |
367s | dialogue so previously you do this with |
370s | chat commands but now you have this nice |
372s | pretty interface we can choose source |
374s | and target this really help you know |
377s | specific features with the economy |
380s | like say transferor choose the |
382s | destination bank account change it now |
385s | she's intuitive like the only transfer |
387s | between your two accounts you know you |
389s | can put any currency so each bank |
392s | account can hold as much currency as you |
394s | want so there's a lot more flexibility |
396s | and kind of dividing up where money is |
398s | stored and who has access to one which |
401s | is a big theme of the game that |
403s | you know thinking of these resources as |
407s | kind of deciding where time is spent |
409s | where energy is spent and how capital is |
411s | distributed is a big part of that so |
413s | pretty interesting and fun edition I |
416s | think it's been really cool and |
418s | playtesting you turn the music down a |
421s | little bit yeah already did |
422s | tool so let's take a look at the |
428s | actually go back to the store for a |
430s | second I think he has something new in |
432s | there go to credit yeah there we go so |
437s | now there's this new bank account |
438s | drop-down so this determines where the |
440s | money for your store comes from so you |
442s | can actually section off bank accounts |
444s | and say I only want this much money to |
446s | be spent in this store so it gives you a |
448s | lot more flexibility and kind of |
450s | choosing how that works so let's check |
454s | out the Registrar |
467s | we have a bunch of different biomes in |
469s | the game I'm not sure the exact number |
471s | right now but you could you know reduce |
474s | those just set percent to zero for |
476s | specific biomes if you wanted to all |
480s | right so here's a registrar it's pretty |
481s | sweet-looking objects were first yeah |
486s | like oh we got in there so the idea with |
489s | this is it introduces the idea of titles |
492s | into the game so the title is it's kind |
496s | of like a permission system so if you |
499s | open it up and we make a new title the |
506s | Czar title so it picks all these random |
507s | names for just click on that one and now |
510s | you can choose who is allowed to add and |
513s | remove users to this title and who or |
515s | who's actually on the title so you can |
518s | have only one user on the server right |
520s | now at avi or Exocet yourself and then |
523s | you can change it to the pointers at in |
526s | the world leader and remove yourself |
532s | so now you've created this title that |
536s | you no longer have access to but the |
538s | world leader can change it so and now |
540s | that's gonna appear in all the |
541s | permissions dialog so if you go back to |
544s | your bank say it's run back over to our |
547s | bank and open one of those accounts you |
552s | have access to and you can change who |
554s | accesses it you can say we should have |
559s | czar in there somewhere |
560s | try the Amana Jers okay well as a book |
564s | but make it so the czars in there so |
567s | basically that you can create these new |
569s | divisions of authority right that the |
571s | world leader decides who this you know |
574s | the Minister of Transportation for |
575s | example has access to the transportation |
578s | funds bank account and you can have |
580s | taxes that go into there so it's a lot |
582s | more flexibility in assigning not just |
586s | the visions of money but like who can |
588s | access that money and how to do it so |
591s | we're really taking an approach where we |
592s | just give a lot of tools to the player |
593s | and let them you know decide how that |
597s | works |
604s | yep any player who accesses the object |
607s | can use it so whoever builds it decides |
609s | if it's public or not so it can be |
613s | something the whole server uses it can |
614s | be limited off so it really depends on |
616s | how it's how it's used in the game |
618s | there's a lot of flexibility yeah Jeff |
629s | grub was from ventureBeat and gave us |
633s | Game of the Year which is pretty awesome |
634s | yeah this is really cool experience with |
637s | the Finance of the game so he's gonna be |
641s | I hear he's putting together some new |
643s | streamers that are gonna do another |
645s | stream once 8.0 starts so not an |
648s | official announcement but that should be |
650s | pretty cool to see |
652s | so to clear something on the title see |
654s | my friend from GRS |
656s | he says so it ends up with players |
658s | giving them self joke titles not exactly |
661s | because once you have titles to find you |
664s | will be able to pass laws that can be |
667s | applied to some of the specific titles |
669s | so somebody with a certain title they'd |
672s | be granted taxes or land rights or any |
676s | account so they do have any use and you |
679s | can also have multiple people on a title |
681s | I think use referring to people like |
683s | making trolling titles or just like |
684s | spamming it with that but that's |
686s | something that you can lock down with |
688s | the admin tool and there's a limit to |
689s | the number of titles you can actually |
690s | make alright let's take a look at some |
694s | of these biomes we've seen you do some |
696s | of the new animal behaviors here we have |
698s | like little bunnies chilling out there's |
700s | one sleeping over there this guy so lots |
706s | of new animal behaviors lots of new |
708s | animals in the game a different biome so |
711s | we've added a ton of new just natural |
713s | resources to the game and it's you know |
717s | they're found in all these different |
718s | biomes so if you pull up the world map |
721s | you can see these big sections of land |
724s | that have different biomes and you might |
726s | need you know some resource that's only |
729s | available in one like granite or |
732s | aluminum or something and so then you'll |
735s | have to travel to that region to get it |
737s | so there's a lot more reasons to like |
739s | travel around the world it used to be |
741s | that they were all the resources are |
742s | kind of scattered randomly everywhere |
745s | more or less uniformly but now there's |
749s | like a reason to have this outpost a |
751s | village near like a gold mine or |
753s | something and that just makes everything |
755s | transportation in the world more |
757s | important and having these different |
760s | villages you know finding these |
762s | opportunities where you find this |
763s | resource and you can sell to a town on |
764s | the other side of the world and get hire |
766s | people to transport it for you so |
768s | there's always kind of economic |
769s | opportunities made by like actually |
771s | spreading out these resources and it's |
773s | all based on real biome so you'll find |
775s | the types of resources that are actually |
777s | in those biomes so here's a look at a |
780s | jungle |
781s | this is our new rainforest biome you can |
784s | see a lot of the palm trees we got |
787s | papayas actually we can chop those down |
789s | if you want to just whack one of those |
791s | down enjoy can you explain to actually |
795s | the difference of creating titles and |
796s | demographics yeah so titles are user |
801s | assigned demographics are automatically |
804s | assign nice so palms are a new source of |
811s | wood which it's not as useful typically |
814s | another wood but you could get some food |
815s | items from palm trees but yeah so the |
819s | pigeon titles of demographics titles the |
821s | user will set who has access to it or |
824s | demographics are automatically defined |
825s | like the citizen demographic says if |
828s | you've played for two hours and you're a |
829s | citizen whereas the you know czar title |
833s | that we just made it just depends |
834s | whatever that player is science to it so |
837s | they both were kind of similar that you |
838s | can assign permissions to them but it's |
842s | just different in how that happens so we |
847s | got a question will there be more |
849s | transportation options like boats and |
850s | trains because we need to travel more |
852s | there will eventually definitely be |
854s | boats trains still a maybe on I would |
859s | love to get that someday but boats we |
861s | will definitely have before eco 1.0 |
863s | which you know it's still still a ways |
866s | off but I'm hoping we might even |
869s | consider for an eco 9 so we'll see |
874s | it looks like sandy knows the big Miren |
876s | chief yeah we have a lot of new animals |
879s | I mean oh yeah then the trait have tree |
885s | seats propagate don't get any tree seat |
888s | so I can see the new debris this is |
889s | debris you get from the palms and if you |
894s | see down there in the bottom left we |
896s | have a little experience icon so that's |
899s | part of the new skill system which we're |
901s | gonna be showing next week it's a little |
903s | messed up in this this build we have |
905s | right now but next week we got a whole |
908s | new UI for that new tutorials and we'll |
910s | be able to show you how that's gonna |
912s | work it's gonna be a pretty different |
913s | and interesting system I think you guys |
915s | will like it a lot |
919s | just fly around and kind of yeah there |
922s | we go so there's a new palm tree we |
923s | planted a little baby tree cyber wolf |
931s | asks I've heard with 8.0 update existing |
933s | worlds will get a deadlock how will help |
936s | label with these old worlds be we are |
938s | gonna support migration so you should be |
941s | able to load all your old 8.0 worlds are |
945s | sorry you'll be able to load all your |
947s | previous worlds in 8.0 they won't have |
951s | the new biomes you'll have to regenerate |
953s | a new world to get that but you'll get |
956s | access to the new features like banks |
958s | registrar's and the new skill system and |
961s | I believe we're going to for spawn in a |
964s | bunch of needed plants and animals |
967s | because there's for research and things |
968s | like that you actually a lot of these |
970s | new species are gonna need to harvest |
972s | them so that'll be added oh we get some |
975s | crazy mushrooms there lots of new fungus |
978s | in the game let's see |
984s | well the old servers be wiped or it |
986s | would be still be able play a poem no |
988s | they won't be why he'll still be able to |
989s | play them I mean depends of server |
991s | owners want to open it up or not I think |
994s | we could show off some Tundra we've also |
1001s | done a ton of performance improvements |
1004s | know if you can tell on the screen but |
1006s | the game is running much smoother as a |
1008s | much farther a few distance and actually |
1014s | has the lighting settings increased as |
1016s | well so there's a lot more performance |
1020s | as well as quality to it |
1025s | DHG defiance as well iron only be found |
1030s | in one biome uh I'm not sure that's key |
1034s | in which biome are putting iron in but |
1038s | I'm not sure how many different biomes |
1040s | it'll be in but it won't be in all |
1042s | biomes you know that said it'll be |
1044s | spread out and I'll have to come and |
1045s | look for it which will be another thing |
1048s | that can help stimulate trade because |
1051s | now people will just by chance of where |
1054s | they landed maybe have more ownership |
1058s | over certain resource and thus there's a |
1062s | reason to build roads and trades instead |
1064s | of the economic networks |
1067s | someone asks ducks asses the animal |
1070s | population simulated I know in the |
1073s | previous video you talk about invasive |
1074s | species yep |
1076s | they are simulated that's they rely on |
1079s | the plants and species that they consume |
1083s | to be in the area so those died off for |
1086s | example if you pollute the area and kill |
1087s | off a bunch of plants the animals that |
1090s | rely on those plants will drop in |
1092s | population or even die and if their |
1094s | populations completely go to zero then |
1096s | they'll become extinct so here we got a |
1098s | couple of mountain goats and sandy s is |
1103s | something hard with the new my I it's a |
1106s | little bit different animals have new |
1108s | behaviors now they can sleep and it is |
1111s | possible to sneak up on an animal and |
1115s | sort of depending on how you're walking |
1117s | up on it you just Shaun actually added |
1120s | headshots into the game so there is some |
1124s | extra skill too few hunting now yeah |
1127s | it's a big part where hunting at nights |
1129s | typically recommended because you can |
1131s | catch them unawares versus trying to |
1133s | sneak about one in the daytime they're |
1134s | typically faster than you and can't |
1136s | always hit as easily so yep the new |
1140s | biome see deserts appear directly next |
1141s | to tundra or is there some kind of |
1142s | realism climate zones yeah it's a it |
1146s | assigns these different biomes and then |
1147s | it chooses the temperatures based on |
1149s | that so the system the actual |
1152s | temperatures of the world and the |
1153s | rainfall reflect what the biome is so |
1157s | you will have you know accurate |
1159s | simulations there and if that changes |
1160s | the biome will actually change |
1163s | so we've through you create too much co2 |
1165s | you could raise the temperature of an |
1167s | area and like that biome could transform |
1170s | into something else |
1174s | you know I love these new mountains |
1176s | looking really nice just the nice big |
1180s | thing about a point oh it just feels |
1181s | like so different as you walk through |
1183s | the world every place feels very like |
1186s | unique you know there's different |
1188s | landscape different plants different |
1190s | animals different vistas so it just |
1194s | feels like so much more of a living big |
1197s | world which i think is gonna be one of |
1199s | the biggest impacts of this is is that |
1202s | feeling of it's no longer this |
1203s | monoculture it's there's all this |
1205s | diversity in this world that you're |
1207s | building in that can go away you know |
1209s | that if you're not careful you can make |
1211s | a lot of these species disappear whether |
1216s | it be some comfort updates as well as |
1217s | biomes example left control left like to |
1220s | take things from treasure chest |
1222s | etc yes so we've done a lot of just |
1225s | random quality of life stuff that |
1228s | example ctrl-click to bring stuff over |
1230s | to your inventory it's gonna exist so |
1233s | yeah it's something we've been focusing |
1235s | on just getting it polish as we work |
1238s | through our throu early access and it's |
1240s | been great having everybody's feedback |
1241s | on you know features like that that you |
1244s | know they're tiny but they make a big |
1246s | difference so we're definitely balancing |
1248s | you know the big features like biomes |
1249s | with continuing to polish everything up |
1253s | will there ever be swimsuits for diving |
1255s | that would be cool I mean right now you |
1258s | can just swim it definitely I think it'd |
1260s | be nice if you like you can't just swim |
1262s | across an ocean especially when we had |
1264s | boats you know like there's something |
1265s | that prevents you from doing that |
1270s | Oh else can we show |
1274s | do I show the burgers yeah oh let's do a |
1277s | look at Lake Lakes are one of the |
1289s | coolest new biomes and one of the easier |
1294s | ones to get polluted as well see this |
1301s | one it's really cool just seeing the |
1304s | fish swimming around and a lake |
1308s | everybody loves the control clicks will |
1315s | we be able to recycle items we don't |
1317s | want to use again |
1318s | Nana asks we don't have a specific |
1322s | recycling system yet but that is |
1325s | something that we'd like to add there we |
1328s | go there's a nice lake Shiki down by the |
1331s | banks |
1336s | see new fishies in there so one second |
1340s | ago but disappeared out there is nice |
1344s | tuna so one nice thing about Lakes is |
1350s | that they give you access to water which |
1353s | you can use for the new plumbing systems |
1358s | so you if you build next to a lake it's |
1361s | gonna be a lot easier to supply our |
1363s | village with water and that's something |
1366s | that we've added to a number of objects |
1368s | you have to actually have to hook up |
1369s | pipes to them that are supplying water |
1371s | and then they have output wastewater |
1374s | something we showed in our last stream |
1376s | if you want to take a look dr. Jones |
1382s | asks are we going to be showing how the |
1385s | new pipes work we did show pipes in a |
1388s | previous stream but we could probably |
1390s | just get a quick look at those again if |
1392s | you want to do you think that's gonna |
1394s | work |
1395s | looked earlier okay also what a doctor |
1404s | yep there we go so here we got some |
1410s | water pumps see and then close it again |
1416s | to get this water pump so these this is |
1422s | our debo commander just spawns water |
1423s | sources so you hook up these water pumps |
1425s | to a water source and then you can |
1429s | follow the plumbing and connect that to |
1432s | different objects in the game so this |
1435s | one here goes underground actually I can |
1437s | fly in there kind of see the underground |
1439s | plumbing it's kind of cool to look at so |
1441s | you'll actually have to you know connect |
1444s | these pipes to your buildings whether |
1449s | that's underground or above-ground or |
1450s | ever you want to do it it becomes this |
1451s | kind of group construction challenge so |
1454s | the village will need to have this joint |
1456s | project where you're providing plumbing |
1458s | for all of the the houses in the |
1461s | neighborhood and it just kind of give |
1462s | you a lot of things like certain crap |
1464s | tables require it like this is a little |
1466s | pest table that requires it different |
1469s | housing objects required so you'll get |
1471s | like a major bonus point if you have |
1472s | housing options that uses water that |
1475s | will up your ears guillotine quite a bit |
1477s | and and then you have to deal with the |
1481s | pollution of it so it's really great |
1483s | feature that connects to a lot of the |
1485s | themes of eco and you have that |
1487s | collaborative aspect where every |
1489s | you have that environmental impact where |
1493s | there's sewage water and wastewater that |
1495s | you have to treat or deal with and how |
1497s | to handle that as as a community because |
1500s | there is a cost to that so we're looking |
1503s | forward to how this starts to affect the |
1506s | way that cities are built in a way the |
1507s | communities collaborate well here's a |
1510s | here's a water filter different spawn |
1512s | inside of this tree right now you can |
1514s | see that it's outputting including |
1518s | sewage and it's outputting water that's |
1520s | because the status tab on that guy so |
1524s | this filter is actually pulling the |
1525s | sewage out and building compost blocks |
1529s | in that stockpile another life Pelini |
1533s | blocks in size so eventually that will |
1535s | fill up and stop the water filter these |
1537s | these compost blocks which will be able |
1540s | to use for fertilizer eventually apply |
1541s | enough 48.0 that's |
1544s | planet to do is that you can turn this |
1546s | waste into a positive this is a good |
1547s | example of recycling things we were |
1549s | chatting about over there so we |
1556s | we don't have so the lakes and rivers |
1558s | are infinite source of the water right |
1560s | now long-term though I would love to |
1563s | have water be more of a deeper |
1565s | simulation some thought about we should |
1569s | show the blast furnace there - yeah this |
1579s | is our debug stuff we have a whole bunch |
1580s | of tests where we just feel like spawn |
1582s | plumbing and it spawns a whole village |
1583s | full honey great for making sure that |
1586s | everything is working oh yeah here just |
1588s | look last furnace blasting away fly |
1591s | above it should be able to see it |
1592s | spitting out smoke at the table and we |
1597s | kind of open all these tests up to |
1599s | modders as well so people they wanted to |
1601s | make their own plug in they can have you |
1603s | know these tests that make sure their |
1605s | stuff works adding all kinds of new |
1607s | stuff you see some really cool mods out |
1608s | there says he's way more excited ready |
1614s | here we are - excellent yeah sweet yeah |
1620s | let's just fly around and look at stuff |
1622s | maybe I fly over the river |
1629s | really excited to show you guys skills |
1632s | next week so we're still putting that |
1634s | together but that's gonna be you know a |
1638s | pretty big diversion from what we had |
1640s | existing where you choose specialties |
1643s | and then you level them up by doing |
1644s | stuff so you'll notice right away that |
1650s | the river is not just a crazy Canyon |
1653s | anymore it's incredible now beautiful |
1658s | thurmier green |
1659s | yeah rivers I've got got a lot of love |
1662s | this update Eric made the the river |
1664s | banks you know a lot more |
1666s | natural-looking there it used to be only |
1670s | canyons you would see but now it's kind |
1672s | of a mix of different ones so you can |
1674s | follow these up and these will be really |
1676s | useful for transport eventually as well |
1678s | as we add like little river boats or |
1679s | canoes or kayaks and things like that |
1681s | something we'll do in a future update |
1684s | and yeah you'll see rivers starting to |
1688s | form little towns from around them based |
1690s | on their transport abilities things like |
1693s | that there's a river source there you're |
1700s | planning to add other languages yep we |
1702s | already support a bunch of different |
1703s | languages we're working on our Asian |
1706s | language build we can use help with |
1708s | translators for that so if anybody |
1709s | speaks Chinese Japanese or Korean you |
1712s | know get in touch with us we have a lot |
1715s | of other languages that are already |
1716s | mostly translated so that is something |
1718s | that we're you know actively supporting |
1722s | Jamie yes he says I want to steep a roof |
1725s | towers at setting |
1727s | that's something I've heard before but |
1729s | it's something we can look into and I |
1732s | know that we do want to you know have |
1734s | housing materials have a lot of |
1736s | different interesting looks in the |
1738s | future and stiva Ruth is probably |
1740s | something that can be a possibility if |
1742s | there's a interest in it yeah one thing |
1745s | we're planning 49.0 is to have a lot of |
1747s | like government stately buildings so |
1750s | making stuff out of marble making these |
1751s | big column structures and things like |
1753s | that yeah |
1761s | you can see all these like different |
1762s | kinds of minerals you find in the water |
1764s | a lot of things are gonna need the |
1767s | different rocks you find in throughout |
1769s | the world so you might need to go find |
1771s | sandstone over for a certain recipe or |
1773s | granite so there's a lot more reason to |
1776s | like explore and you know help others |
1778s | with where where you're finding these |
1780s | different resources you can chop up one |
1783s | of those we can see some pumpkins here |
1786s | too that's new a lot of new fruits and |
1789s | vegetables as well yep so that we got |
1799s | new new material Sam stones one of them |
1801s | and see all the new recipes that are |
1802s | gonna be using that so really fleshing |
1806s | out of this ecosystem to be just a lot |
1808s | richer and that just has so many more |
1809s | effects on everything else in the game |
1812s | you know it affects trade it affects |
1814s | transport I don't think we mentioned |
1818s | just the new tall grass no just walking |
1821s | through those grasslands feels way |
1823s | different now a tall grass about as tall |
1825s | as you |
1825s | yeah you know so we got this it's called |
1828s | blue grass your notes and blue stem |
1831s | something rather even though it's purple |
1834s | so yeah you just get this much more |
1837s | feeling and much bigger feeling of like |
1839s | a wild nature and that as this becomes a |
1842s | town and you start to feel a really big |
1843s | difference in a way that the world |
1846s | progresses |
1849s | do you think against disruptive players |
1851s | or those that break eco made rules |
1853s | somehow face consequences to be a police |
1855s | force that is something I want to do is |
1857s | allow people to break laws right now the |
1859s | server just prevents laws from being |
1863s | broken but that is something that we we |
1867s | talked about is having it you know a |
1869s | server could say laws can be broken on |
1871s | the server but then there's a way to be |
1873s | caught and punished so if you're trying |
1874s | to like skirt the rules you might you |
1877s | might get caught for it and that opens |
1879s | up the door for like criminal justice |
1882s | careers in the game we can specialize |
1884s | and like being a detective so someone |
1889s | should post a madre can pose a statue |
1891s | and build it yeah actually that's |
1893s | something I wanted you to is have art in |
1895s | the game so you can build like you know |
1898s | it's not just all labor you can actually |
1900s | create like works of art and things like |
1902s | that that add value to the town did a |
1905s | certain way you consider changing mining |
1913s | to always break it into four pieces that |
1915s | yellow block that sweet dig in is |
1916s | annoying I think that's actually a skill |
1918s | upgrade that you're gonna be able to do |
1920s | is so you don't have to hit that last |
1923s | yellow yeah |
1925s | yeah check out our stream next week |
1927s | we're gonna demo the new skill system |
1929s | that's one of the talents that you can |
1930s | unlock is better mining as well as a |
1932s | whole bunch of other stuff so I think |
1935s | the skill system I think you guys gonna |
1936s | like it's a lot more specific choices |
1939s | that you're making and kind of flows a |
1945s | lot better I think so that's gonna be |
1946s | really cool like that new rock shapes |
1950s | really varied look to the game can you |
1954s | build a dam in the game |
1956s | our that's a good idea not currently no |
1960s | but yeah that's definitely something |
1963s | think about for a water update down the |
1964s | road right in everybody please keep |
1967s | sending in ideas like that like the more |
1969s | we hear if everybody wants a dam and |
1972s | there's good chunks of could happen in |
1974s | the future so we'd love to hear your |
1976s | feedback about what works and what you |
1978s | love and what you want to see seven ask |
1983s | well this games will be playable for |
1984s | like three people or ten only I |
1985s | understand the big concept but we play |
1987s | games without currency because we just |
1988s | like it more in that way creating an |
1990s | unlimited amount of tailings takes 60% |
1992s | of game time at the line yeah you can |
1994s | still play it with any number of people |
1996s | you can change the settings as to how |
1998s | much collaboration you want in the game |
2000s | you know how many specialties you can |
2002s | take so you get a lot of the interesting |
2006s | features when you play it with more |
2008s | people because then you get an economy |
2009s | and you get like more reasons to use the |
2011s | government but a lot of people just like |
2013s | to play solo or with a small group and |
2015s | that works just as well and there's |
2017s | still plenty you'll need to like figure |
2020s | out and conquer in single-player |
2027s | let's see earlier said there'd be more |
2029s | consumables in the game so there's more |
2031s | trade is anything like that gonna be an |
2032s | eight oh nine oh well food is the |
2034s | biggest consumable tools are also |
2037s | consumable because you have to repair |
2038s | them so that's gonna continue to be a |
2042s | big part of the game we don't have |
2043s | anything new specific on that front I |
2046s | would like to have world objects wearing |
2048s | down over time too so that could be |
2050s | another consumable and yeah feel free to |
2053s | hop in our discord and you know shoot me |
2055s | a message on there I'm John cake message |
2057s | me anytime or just chat at the community |
2060s | and share ideas and talk about you know |
2064s | things you want to see in the game or |
2067s | really open up player feedback and it's |
2070s | been really great having this for the |
2071s | community is we we build this out so |
2074s | we're gonna be presenting kind of our |
2076s | plans for of the year and starting to |
2078s | lock down some timelines somebody asked |
2080s | if the e-coat 1.0 build it's gonna be |
2084s | this year and yes as a goal towards the |
2087s | end of the year I want to do a few more |
2088s | updates then probably eight nine ten and |
2091s | then 1.0 but that's not defined yet so |
2095s | we'll be we'll be fleshing out more |
2096s | specifically what those are gonna be as |
2099s | we build up to that and even past eco |
2101s | 1.0 we want to keep working on this keep |
2103s | adding to it but one big thing we're |
2105s | doing this year is starting our school |
2108s | support so we have a lot of features in |
2111s | this game where you can generate |
2113s | curriculum based on what's happening in |
2115s | the world so you know the species is |
2117s | endangered it can like generate this |
2118s | virtually that you use in class right so |
2121s | you just have these really interesting |
2123s | context for what you're learning and if |
2126s | we're gonna start talking to schools we |
2127s | already have a lot of schools that are |
2128s | using this but we want to keep expanding |
2130s | it so the idea is like a classroom would |
2132s | get their own world that they have you |
2136s | know private to their class and then |
2137s | they have to achieve these goals but in |
2139s | the process they can pollute the |
2140s | environment in a and they make |
2141s | discussions they you know they have the |
2143s | civic discussion which the teachers |
2145s | involved in so that's one of the big |
2147s | directions we want to take you to in in |
2150s | addition to the |
2151s | you know the steam side you know it'll |
2153s | pretty much be the same game just adding |
2155s | that like classroom functionality so |
2157s | looking forward to share a lot more of |
2159s | that with you guys yeah so as we call it |
2166s | a stream showed you a lot of cool new |
2169s | stuff thanks everybody for coming out |
2171s | and we're gonna start doing these weekly |
2173s | so feel free to to join us each week and |
2176s | catch us on discord or send us an email |
2178s | and yeah I'll see you next time okay bye |
2182s | everybody |
2183s | and yeah I'm will on this quarter you |
2185s | can message me also thanks for all your |
2187s | questions and look for more feedback |
2190s | cool see ya see |