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Strange Loop Games
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1s | live again hello everyone and welcome to |
---|---|
4s | another Friday stream here we're finally |
8s | we're back in motion a bit |
10s | of a delay here with last week's |
14s | add some ideas for last week's stream |
15s | but um |
18s | unfortunately |
19s | kind of ran out of time working on |
21s | everything else that |
23s | hard at fixing for this play test so |
27s | worry about that |
29s | but here we are we have a good content |
32s | stream for 10.0 and |
36s | anyone that hasn't seen me before my |
39s | name is Jens working as lead game |
41s | designer here at strange Loop games |
43s | and |
45s | hoping to continually bring you fun |
47s | stuff |
48s | to both reveal and also can I go over |
50s | and get some feedback |
52s | players that enjoy it |
55s | and yeah |
57s | glad to see everyone here |
60s | so I think we can |
62s | kind of kick off right away |
65s | um unfortunately the stream title |
68s | is a bit misleading sorry about that |
72s | um |
73s | but we are going to be talking about |
76s | some balance changes that coming up and |
79s | with that some new crafting tables a new |
82s | intermediary items as well as what we're |
84s | doing to kind of even out the balance |
87s | particularly early game with cloth that |
90s | has been a a large problem for us both |
94s | from a playing perspective but also from |
96s | a balanced perspective where |
99s | plant fiber is a very abundant material |
102s | it uses very little fertilizer you have |
104s | it basically globally so that's a large |
107s | chunk of what I wanted to address with |
110s | some of the changes that we've done to |
111s | it |
113s | which has also eloped into also doing |
117s | some slight changes to our approach |
119s | towards cotton as well to be able to |
122s | match it well with the new crop |
125s | um |
126s | see I think we can just kind of take it |
129s | away first to uh some of the more |
133s | scratch Booky things and some oversight |
136s | into what we have done |
139s | with it |
141s | if I switch over here to one of my raw i |
145s | o scratch sheets |
147s | so |
150s | um you can probably tell from the get-go |
159s | that there |
161s | um |
165s | so |
167s | what do we have here we've got the three |
170s | kind of paths that we are looking for |
173s | what leads up to the fabric tag |
177s | and yes we'll we'll have some gameplay |
179s | footage here as well to kind of show off |
180s | at least the crafting station |
182s | unfortunately the icons were not |
185s | completely plugged in yet so |
188s | um those will be have those will be |
190s | something that you're gonna have to kind |
191s | of look forward to see |
193s | when you get into the play test |
196s | um |
197s | but starting from a plant as with both |
201s | the cotton as well as the flax and the |
204s | petroleum and the nylon path is a bit |
205s | different because of the oil usage so |
209s | I don't think that needs |
211s | playing a lot of because it is more |
214s | expensive in regards to both pollution |
216s | impact |
218s | um but I do want to touch on the economy |
220s | of that one a little bit during the play |
222s | test so |
223s | I'll look forward to some of the numbers |
225s | that's coming out of that |
227s | um as well as kind of how it behaves on |
228s | tiger |
229s | um as well as any other feedback I can |
231s | get from players that do run servers |
233s | that will opt into the play test once |
236s | it's live |
239s | um going from the start here we've got a |
241s | plant coming in from the left we got the |
243s | output product coming out from the right |
244s | the purple is indicating of a step |
249s | processing as well as the profession |
251s | accompany it |
254s | so from the top here we've got this new |
256s | LAX plant that you harvest and you get |
260s | flag stems from |
262s | and to some Chagrin or some of the |
265s | players I've seen commenting on Discord |
268s | um it is a bit of a simplified step to |
270s | it there's a lot more in between |
272s | both prior to the sketching itself but |
275s | also post to kind of deal with some of |
277s | the the debris and |
280s | um and the water elements are processing |
282s | for it so that's kind of some of the |
284s | steps that would skipped to make it more |
286s | of a |
288s | both in line with the rest of the |
290s | Fabrics that we have but also kind of |
293s | make it more player friendly versus |
296s | going super realistic with it |
300s | so we've got black stem that you acquire |
302s | from harvesting the plant |
305s | and you now have two kind of paths and |
308s | this is where we're diverting from what |
311s | we had previously that a lot of players |
313s | recognize with the cotton where you |
315s | would process the cotton from a farmer's |
317s | perspective |
319s | and |
321s | you would get both the cotton lint as |
324s | well as the cotton seeds private prior |
327s | to the cotton lint acquisition it was |
329s | the cotton thread so you all you always |
330s | had that you gained the goods as well as |
334s | the seeds and then the seeds turned into |
336s | a massive pile of garbage that you just |
338s | stacked up on high |
340s | and we'll come up on that in a bit here |
342s | as well |
344s | as we have some New Paths for that as |
346s | well |
347s | um so now you have a choice whether you |
350s | want to add more plants and propagate |
352s | the plants more versus if you want the |
355s | material that you use for linen and |
357s | fabric and kind of process it into a |
361s | tailored Goods regardless of what type |
364s | it is which means that you're not going |
365s | to be gaining both seeds and |
368s | um |
369s | the sale option for it you're gonna be |
372s | choosing between one or another and |
375s | one of the things that this has |
377s | introduced is that Gathering is now an |
380s | actual mandatory step to a skill |
382s | acquisition early on |
385s | because you're not gonna get any linen |
387s | you're not going to get any cotton |
390s | without having to get the respect up and |
393s | skilled in gathering to be able to |
395s | process it further |
396s | the farmer still does the seeds which |
399s | you'll need to keep expanding your farm |
401s | field |
402s | but also for using for the seed produce |
407s | um |
408s | and then it kind of goes into your |
410s | what you've seen before where you have |
412s | tailor table pushing out linen yarn or |
415s | cotton thread and then processing into |
417s | the loom we turn it into fabric off |
421s | different types |
424s | so how is this fundamentally different |
427s | from before well as I said Gathering |
429s | being its own unique |
431s | kind of deal where previously you've |
433s | never really had a use for it in terms |
435s | of hard restrictions and Gates or |
437s | progression |
439s | that has changed the loom to make fabric |
443s | of any type uses yarn so you're gonna |
446s | need both a gather and a tailor buy |
449s | goods from as a carpenter to be able to |
451s | produce the machinery for the tailor |
457s | um and |
459s | you kind of give a if I have it here |
462s | somewhere |
464s | working things around |
467s | so this is comparatively |
471s | um what it used to look like |
474s | so you had the plant fibers that anyone |
476s | could Harvest you pushed it into a |
477s | tailoring table with tailoring and |
479s | output cloth and fabric which meant |
481s | anything that uses a fabric tag would be |
484s | able to skip any of these other steps |
487s | so that's kind of where we wanted to |
489s | factor in and get a good kind of rework |
492s | where we wanted Gathering to have more |
495s | of a meaningful impact early on |
498s | um both as a gate and just as a useful |
500s | profession |
505s | and |
506s | that led into |
509s | I was looking around kind of what type |
511s | of plants would make sense to change out |
513s | cloth because I didn't want to have |
515s | plant fiber I wanted to replace it and |
518s | it hit me that we could use the most |
521s | primordial resource that mankind has |
523s | used for |
525s | early age |
526s | as a cloth material and that was flax |
529s | Flex bin turned into linen for |
532s | uh basically forever |
535s | and |
538s | here which over to I think if anyone has |
542s | any questions I know |
544s | they'll have had something about new |
547s | crops |
551s | um more just general more crop |
553s | variations is is something that we're |
556s | kind of looking at but we also want to |
557s | make sure that we have a meaningful a |
560s | variety path for them so |
562s | things like root trees and so on are |
565s | something that we're looking at but we |
567s | also want to have a more |
569s | smooth development process for adding |
572s | more of these and make them useful in in |
574s | a lot of senses |
578s | um |
579s | I think we we add |
581s | we add them as |
584s | as we're comfortable with adding them |
585s | and making sure that they have a valid |
587s | place in the game when they get added as |
589s | well just so |
591s | they don't just get shot there and then |
593s | and you never look at them or you never |
594s | use them or they're just added for |
596s | decoration and that's the only use |
599s | um |
600s | Mr Chong from a Taylor perspective |
603s | what's the difference between cotton and |
604s | flax it seems very similar in terms of |
606s | fabric yes |
608s | so at the current iteration of how |
610s | plants work innately |
613s | cotton has the benefit of being |
616s | re-harvestable if that makes sense |
619s | where a plant won't die similar to |
622s | tomatoes papayas pineapples and and |
625s | those kind of reoccurring harvestable |
627s | plants |
629s | which is also something that we will |
630s | address in the future |
632s | I have some plans with some |
634s | experimentations into plant withering |
636s | and plant like Everlasting plant age |
639s | life and kind of recycling the |
641s | environment |
643s | um |
644s | that's going to be way down the line so |
645s | I'll I'll come back on that subject once |
648s | we reach that point |
649s | but for 10. you have a fundamental |
654s | difference in regards to the output |
656s | usage of produce |
659s | so cotton seeds is I've added a recipe |
663s | for turning it into food oil |
667s | that has been tested on tiger I know a |
669s | lot of people recognize that so that's |
672s | making it into the vanilla based game |
673s | now |
675s | which means you do have that option of |
678s | turning the coffin into seeds to be able |
680s | to process it into food |
683s | there will be a similar recipe for the |
686s | flax as well |
687s | however the flax seed oil is going to be |
692s | its unique |
693s | having its unique properties |
696s | or |
698s | um |
699s | Lumber Construction |
702s | so flax seeds will be able to be |
704s | processed into their own flaxseed oil |
705s | which will be its unique oil type it'll |
708s | have a new oil tag which is what's being |
712s | replaced for all of the recipes that |
714s | uses oil |
716s | um as an item before with like the fatty |
719s | food oil |
720s | they're now using |
722s | the oil tag and |
725s | that'll be |
727s | shared with the flaxseed oil however the |
730s | flax seed oil in itself is also |
733s | proprietary resource to be used in |
736s | Lumber Manufacturing |
739s | um |
741s | and something that I do want to touch on |
742s | in the future is things like changing |
744s | out to be more of a dynamic growth timer |
746s | between farming fields and habitability |
749s | so that will make a larger impact on it |
752s | but for now you're looking at flaxseed |
755s | oil which will be required for lumber |
757s | which is another source of progression |
758s | so you're always going to need to keep |
761s | farming linen or keep forming Flex I |
764s | should say |
767s | um and the farmer still has high |
769s | business for the flax seeds because |
771s | they're used in manufacturing |
774s | and |
775s | the |
776s | um the tailor and The Gatherer will have |
779s | repeat business from the different types |
782s | of fabrics because they're also being |
783s | added in some of the modules as well |
787s | if we |
789s | yeah |
790s | and play mode just to it loads in |
793s | properly |
795s | so that's kind of where we're looking at |
797s | with the fabric route and the seats and |
801s | all that |
804s | waiting for it to compile and do that so |
806s | this is something that also is a bit |
809s | new for me on the stream I usually use a |
812s | build client |
815s | um |
816s | to be able to um |
819s | have less less potential conflicts due |
822s | to the editor it can have a bit of a |
827s | feisty mood |
838s | yeah |
840s | um as Angel engine commented on |
843s | which there with the |
845s | um |
847s | um ancient people used linen or used |
850s | flax in particular to be processed into |
852s | the variety of goods such as the cloth |
854s | and oil paints and |
859s | [Music] |
863s | you just |
865s | do a bit of a trickery here we have some |
867s | some interesting Shader effects right |
869s | now as |
870s | has been seen on Discord and I believe I |
873s | have a little trick here I got from Geo |
879s | to get around that at the moment |
887s | here we go |
889s | that altered the coloration |
893s | set the time here to noon |
898s | [Music] |
902s | get to |
904s | do we wanna do |
910s | wonder if this world had any any decent |
912s | grassland it really didn't |
916s | that's fine |
919s | do a client |
924s | what do you want it to do but almost |
933s | I think |
939s | if I can remember how the proper syntax |
943s | is for this |
944s | there we go that was not what I wanted |
953s | out |
954s | well we got a flex plant at least |
957s | so this is the new flex crop |
960s | and there's likely to be some variations |
963s | and moderations to um doing some changes |
966s | to the height of it |
969s | um |
969s | just aesthetically to kind of mix in |
972s | well with the rest of the props it'll be |
975s | surrounded around |
978s | but yeah so that's another |
981s | another piece of decoration that you can |
984s | use and of course this is going to be |
986s | now see the ball in pots and or the |
991s | at the moment just like the the bigger |
993s | clay pots we are looking at some |
994s | solutions for |
997s | going on and doing like the whole waste |
999s | thing but it is a bit of a tricky |
1004s | workaround that needs to be done to kind |
1006s | of make them work and they might also be |
1008s | limited to certain species |
1010s | but on the on the subject of flowers |
1014s | kind of distracting here |
1016s | um |
1017s | as |
1019s | Angel mentioned here with the oil paints |
1023s | I've we have the um we've got the handle |
1027s | camera that you've seen before |
1029s | um |
1031s | we are we've got the tripod camera which |
1034s | I believe |
1036s | was shown off at some point |
1038s | correct me if I'm wrong |
1040s | um it has been changed from a a handheld |
1044s | tool to a world object that you deploy |
1049s | so it's looking like this |
1052s | for anyone that hasn't seen it yet |
1055s | and this thing adds uh vignette overlay |
1060s | and you can add and use all these cool |
1062s | features to do like time shots |
1066s | formats and some of the other |
1067s | interactions |
1069s | so these use a new type of resource |
1072s | which is a camera film |
1075s | to be able to be used as ammunition if |
1077s | you will for each Dot and it uses paper |
1081s | and it uses light bulbs |
1084s | for now |
1086s | probably looking into doing some changes |
1090s | to that recipe further down the line |
1093s | once we're kind of getting into more |
1096s | variations with a few other workstations |
1100s | um and of course you've got the camera |
1102s | that you've probably seen as well hope |
1105s | hopefully it was on the stream with Toby |
1109s | and Geo |
1110s | we've done some Polish towards it |
1122s | did you guys fix this doctor effect |
1126s | our skipping frames usually usually the |
1129s | unity problem having a 60hz monitor and |
1131s | capping the 30fps will make |
1134s | asking |
1136s | um |
1137s | that is a very good question I think |
1139s | it's |
1141s | I don't know is it being weirdly |
1143s | depicted |
1149s | let me know if it's stuttering or |
1151s | causing any other issues |
1153s | um |
1154s | I haven't really streamed with unity |
1156s | since I got my new graphic card so |
1159s | I'm not sure |
1162s | let me know in chat if if things are |
1164s | being wonky |
1168s | um so the camera so why why am I jabbing |
1171s | about camera |
1174s | um |
1176s | oh yeah it does seem like it's |
1178s | dropping it in 30 FPS |
1181s | um the brown patches that's coming up in |
1183s | the ground or the green ones they are |
1186s | propping up because I leveled the |
1188s | terrain using a command that |
1190s | overrides the third type with grassland |
1194s | grass |
1195s | so over time it'll convert into jungle |
1198s | grass |
1199s | which is what's being replaced |
1201s | texture-wise for these patches |
1205s | um so |
1207s | why am I jamming about cameras well we |
1210s | have a third one that's being worked on |
1212s | right now |
1213s | and |
1214s | it is the easel |
1217s | um as for the world object interaction |
1219s | for the tripod camera |
1222s | um there is some |
1224s | some investigations into that but |
1227s | at the moment it's just locked through |
1229s | the axis unfortunately |
1234s | so |
1236s | um the easel has been a bit of a |
1240s | controversial object |
1243s | in regards to what you guys are |
1246s | expecting out of it |
1248s | versus what we are comfortable with |
1251s | doing |
1253s | um in terms of like free reign |
1256s | creativity for |
1258s | just the general World things |
1261s | um |
1263s | but what we've decided to do |
1267s | um at least 410 we'll see if we revise |
1272s | it in the future |
1273s | it currently is still a bit in progress |
1276s | so it doesn't have its proper mechanics |
1279s | hooked up so and I'm broadly going over |
1282s | it is that it'll work kind of the |
1285s | similar way as a camera |
1287s | so you interact with the easel and it'll |
1290s | kind of give you the same nudge as the |
1292s | tripod camera where it sets you into a |
1295s | position to take |
1297s | a frame of the environment that you're |
1300s | looking at |
1301s | and then it'll paint that picture in the |
1305s | same way the photograph works |
1307s | but it'll add it as a an oil painted |
1311s | layer Shader on top of it so |
1314s | for the the people the dabble in media |
1317s | and art |
1319s | um it'll work similar to how the how |
1322s | Photoshop adds a |
1325s | animal oil painting |
1329s | Distortion of the image |
1332s | so you can take like nice scenery views |
1334s | and it'll look like an oil painting |
1336s | instead of just a photograph |
1339s | and the that thing then uses a |
1343s | completely different type of resource |
1345s | because it wouldn't make sense if this |
1346s | one was using paper and light bulbs as |
1348s | well |
1349s | so we added oil paints as an |
1351s | intermediary resource |
1353s | which is acquired |
1355s | or rather |
1358s | Earth bench so inside the workbench for |
1361s | now |
1362s | we have art supplies and like I |
1366s | mentioned before the the icons aren't |
1367s | completely plugged in yet so we have |
1369s | these placeholder ones for now so you |
1372s | have art supplies |
1373s | that is generated |
1376s | by and these are combinable by anyone |
1380s | but they are crafted using canvas |
1383s | and by using oil paints |
1386s | and following down the route of the oil |
1389s | paints they are made by the Miller at a |
1393s | mill at the moment |
1395s | and they are using colored powder |
1399s | and flaxseed oil so this is once again |
1401s | bringing Flags into a more Universal |
1404s | approach where it can be used in more |
1407s | intermediary ingredients and just have a |
1410s | more Universal use rather than just this |
1412s | one off |
1414s | um |
1415s | piece and that's kind of something we |
1416s | want to keep incorporating with more of |
1419s | the ingredients as we move on |
1422s | so colored powders is acquired from the |
1425s | mill as well |
1427s | and it is |
1430s | grab a mill actually |
1433s | grab a mill so the Miller is going to be |
1435s | busy for people that want to do some of |
1437s | these things |
1439s | um |
1441s | and we have colored powder which is made |
1444s | by petals |
1446s | and petal being a tag right now and you |
1449s | can see some of the ingredients for it |
1451s | and we'll go on the flowers as well |
1454s | and here you also have the flaxseed oil |
1456s | which is the flax seeds |
1459s | and the oil paints which is used which |
1462s | is using that flaxseed and colored |
1464s | powder |
1468s | really looking forward to seeing some |
1470s | more Universal use for some of these |
1472s | strictly food professions to kind of |
1474s | give them in |
1475s | get them more involved as has been a |
1478s | really high request from a lot of people |
1484s | the colored powders is made from these |
1487s | flowers and |
1489s | that is bringing us back into the plants |
1492s | region so something that have been |
1494s | requested for quite a while |
1497s | but has never really just been |
1501s | realized due to |
1505s | um |
1506s | any number of reasons really |
1508s | we have added |
1511s | seeds to the orchids |
1514s | so now that you harvest orchids |
1520s | you can turn them into beets |
1525s | kind of similar as any of the other crop |
1527s | related things so now you can actually |
1531s | arm plants and the general flowers and |
1535s | have an actual solid use for them so now |
1537s | you can have massive fields of orchids |
1540s | if you want in the jungle regions and |
1543s | some of the hotter climate |
1547s | um |
1550s | as Lord Zach here think there's I think |
1553s | there was already an orchid seed but no |
1555s | recipe recipe to make them there was a |
1558s | seed in the game that you could acquire |
1560s | from |
1562s | harvesting the plant but the plant was |
1564s | never an individual item because it only |
1566s | generated grass plant fiber |
1569s | so there was no there was never an |
1572s | individual plant |
1575s | um item unique to that crop |
1580s | um and we have three |
1583s | flowers that are related to this |
1585s | we have the creosote flower which is |
1588s | acquirable inside the desert we've got |
1591s | the Orchid in the jungle and then we got |
1593s | the Trillium that is a bit scattered in |
1595s | grassland than the forests |
1598s | so that is kind of tying in some more |
1601s | use there |
1603s | and we're constantly gonna eyeballing |
1606s | and seeing where where we can get these |
1609s | ingredients involved in other areas as |
1610s | well |
1612s | um that's something that |
1615s | looked forward to as we're constantly |
1617s | just keep upgrading and keep looking at |
1619s | what we can add where it makes sense and |
1624s | just be more enjoyable and and fill out |
1626s | the game more |
1628s | um |
1629s | both in both in the early stages but |
1631s | also kind of moving up into middle area |
1633s | and the late game |
1637s | um the big blue stem is unfortunately |
1640s | still just a fan fiber |
1644s | I've been looking over some of these |
1646s | things I do want to add |
1649s | a more flowery uses and a more flower |
1651s | Acquisitions from some of these like the |
1653s | the |
1656s | um what are these called |
1658s | my |
1661s | Edison really with me here |
1663s | um heliconio |
1668s | yeah thank you that's what I was looking |
1670s | for so these still acquire just plant |
1672s | fiber um |
1674s | and it is going to be something that |
1675s | we're progressively just adding more of |
1677s | as |
1679s | we have time and space and assets and |
1682s | particularly from art some |
1685s | dealing a lot of their attention to get |
1687s | some of these plants and crops and then |
1690s | interactables into the world I want to |
1692s | add some for the um |
1695s | the Ocean Spray as well |
1697s | that's currently only yielding plant |
1699s | fiber still |
1700s | but it's only these three particular |
1702s | flowers |
1705s | hopefully |
1707s | it shouldn't be |
1710s | that or off to be able to start |
1713s | adding a bit here and there same thing |
1715s | for the Button Bush |
1717s | um an Airborne just like a general use |
1719s | so a large variety of the plants inside |
1722s | the ecosystem has a use somehow |
1728s | and that's kind of part of on my plate |
1730s | to work around and kind of see what we |
1732s | want to do in into what extent we want |
1734s | usable as well |
1739s | um so with |
1742s | or uh or so the plants and the new |
1745s | flowers are acquired |
1749s | they're harvested in the same way you |
1750s | can turn them either into colored powder |
1752s | or you can turn them into seeds |
1755s | and farm them in a bigger field that'll |
1756s | be more it'll be interesting to see if |
1760s | there is gonna be any use for it so I'm |
1761s | looking forward to getting some feedback |
1763s | on that so please let me know hit me up |
1767s | but on the subject original |
1771s | as you can see you've got some Flags |
1774s | here |
1774s | arriving in the wild |
1776s | don't mind the Highlight it's a little |
1778s | bit |
1779s | cured |
1781s | you get plaque stems turn it into the |
1783s | seed or Fiber |
1788s | ly |
1790s | pull up the uh the interface scheme it |
1795s | rang it up there so it's more |
1798s | a little bit more readable |
1802s | with the linen Flex |
1805s | that fibrous catching station what is |
1807s | that how does it work what does it look |
1810s | like well |
1811s | you've been hanging around the Discord |
1813s | you have probably seen it somewhere |
1815s | around |
1818s | that up there |
1823s | prescription |
1827s | and |
1828s | this is what this doomsday device is |
1830s | looking like |
1835s | so the operation of it is basically |
1838s | you're standing here you're pushing down |
1840s | the pedal or |
1842s | um yeah just causing in mechanical Power |
1846s | in the in the real life equivalent |
1848s | version of it |
1849s | so you would hold |
1851s | a bushel of linen or black stems over |
1855s | here and they would smash like |
1857s | completely repeatedly just cycle through |
1860s | and break it up |
1863s | I wonder if I can |
1865s | we spawn one instead if I'm placing |
1867s | myself on the south side and let's let's |
1868s | do a spawn |
1871s | foreign |
1879s | unfortunate |
1884s | um yeah I still have |
1888s | some minor issues with some of the old |
1890s | commands using the new settlement system |
1892s | so that took a bit of a dive it'll be |
1896s | back up in a few seconds |
1901s | but hey you know |
1905s | no stream would be fantastic without |
1909s | breakage |
1910s | and this is almost kind of |
1914s | it's almost kind of leaning into that |
1916s | secret |
1917s | that we had on |
1920s | um |
1921s | a topic um Force enable only works on |
1924s | the Civic object it |
1927s | um |
1928s | it needs to be using the old no |
1931s | requirements but the no requirements is |
1933s | in a bit of a rework |
1938s | uh |
1940s | hello lunaco |
1942s | uh |
1944s | uh it's um |
1947s | it um strange Loop games is |
1951s | the |
1953s | company behind the game and it's been in |
1955s | Early Access since 2018 |
1959s | of Team release and then it's been a |
1962s | year prior I believe that it was |
1964s | acquireable |
1965s | through the regular web store |
1968s | and we have a pretty decent |
1971s | why is the map not wanting to let me |
1975s | oh wait shoot thank you |
1978s | the no requirement worked |
1982s | okay it really doesn't want to do that |
1986s | let's just let's just do a your manual |
1989s | one level |
1991s | for anyone that's using commands this |
1994s | will be a neat |
1996s | yeah |
1997s | let's do brick I believe we can get away |
2000s | with and we want to do |
2004s | 10 by 10 by 10. |
2007s | that |
2017s | we have another fiber sketching |
2018s | statement so now we have a valid room |
2020s | that we can place this in |
2022s | so here you can see that we require |
2024s | Gathering |
2026s | it is creating Flex fiber and it is |
2030s | causing |
2031s | plant fiber generation when you are |
2034s | crafting it |
2036s | and this is a fractional so make sure to |
2038s | use modules to upgrade |
2042s | but also making sure that you're making |
2044s | more of them so you're not getting as |
2046s | much of a buildup of that byproduct |
2052s | now you've probably seen this tab here |
2055s | another another little secret I wasn't |
2057s | wasn't planning on going into much on it |
2060s | but |
2061s | we can probably |
2063s | um |
2065s | probably go over that as well |
2067s | um |
2068s | so yeah um Zach not only are gatherers |
2071s | getting their own crafting table but |
2072s | they even have their own module |
2074s | so Rejoice you now you now get to join |
2078s | the module |
2080s | competition |
2081s | get some of those tier three tier 4 |
2083s | modules when |
2086s | that is in as well |
2089s | um is there an ETA on 110 comes out no |
2093s | but we do have a play test on white |
2096s | tiger that is planned to be |
2100s | um coming out on |
2103s | Wednesday |
2105s | at the current state |
2107s | not gonna promise it because I'll get |
2109s | shot by Dennis if I do |
2112s | and I know a lot of the white tiger |
2114s | people here are fanatical in regards to |
2116s | hyping that up |
2119s | so I'm just gonna avoid saying anything |
2121s | definitive and then Dennis isn't there |
2124s | unsupervised streams go go reveal |
2128s | everything |
2129s | um no it it it's um |
2132s | we're really turning it hard to make |
2134s | sure that we do meet that I'm really |
2138s | hoping that we managed to make sure that |
2140s | that is also delivered because we are |
2142s | looking forward to the play test as well |
2143s | internally |
2145s | um |
2146s | I know myself is |
2150s | really kind of waiting for some of those |
2152s | bigger interaction fixes to make it |
2155s | properly playable |
2157s | which is also introducing a new |
2159s | functionality for moving an object |
2162s | and there was something at all actually |
2164s | since we have the object here and we're |
2166s | talking about it |
2167s | I just I just click it |
2171s | um not entirely sure on the state of |
2174s | this thing I don't want to go into too |
2176s | much of a detail |
2179s | um as this is a fairly new |
2180s | implementation for me I haven't worked |
2182s | on it this was |
2184s | something that our |
2186s | fantastic CEO |
2189s | um added in for while working on the |
2191s | Civic things |
2192s | as he was looking at the cultural parts |
2195s | and how culture and the paintings and |
2198s | kind of alleviating some of the pains |
2200s | for selling these objects and things |
2203s | like adding a whole bunch of different |
2204s | paintings in the stores how are you |
2206s | going to be able to tell which paintings |
2207s | which is it just going to pull one from |
2210s | the inventory |
2212s | um so to kind of mitigate that a bit but |
2214s | also help |
2216s | build more of a realistic furniture shop |
2219s | as Ellery just commented |
2221s | [Music] |
2223s | um that is actually part of the |
2225s | intention of it |
2227s | so |
2228s | the goal here is that |
2231s | you can set up an object and have it for |
2234s | sale |
2235s | and then you set the price and you set |
2238s | the currency for what you want it to be |
2240s | sold as and at |
2242s | and also make sure that you have the the |
2245s | account selected and so on |
2250s | and you go in here and you like get a |
2252s | price for it and Bam |
2254s | so here you can see that you now have |
2258s | a choice to actually buy stuff in the |
2261s | world when you're interacting with them |
2263s | [Music] |
2266s | and as you can see it's my object I'm |
2269s | selling it yet it's still trying to get |
2271s | me to buy it so there's still a few |
2273s | works that were |
2275s | hammering out to make sure that the |
2277s | authorization levels are working and so |
2279s | on so forth but this is applicable to |
2281s | basically anything |
2284s | um as is the intention so you could do |
2286s | you go outside here for example |
2295s | Just for kicks apparently we don't even |
2299s | spell wheelbarrow one of the same |
2302s | grab this so this doesn't have a |
2304s | component because it's not set up yet so |
2305s | it's something that |
2307s | I'm looking to do |
2309s | um so you could do like vehicles |
2312s | and just anything so you could have an |
2315s | actual showroom and you can place these |
2316s | objects you can sell the objects so you |
2319s | buy them and then they they transfer the |
2322s | authorization authorization to the |
2324s | player that bought it and then they can |
2325s | just pick it up |
2329s | um |
2330s | at least at the moment |
2333s | um |
2334s | we are probably |
2337s | um as Alpine glow commented if it goes |
2340s | straight into your inventory do you need |
2341s | to pick it up we'll probably look at |
2344s | changing it out a little bit to the |
2346s | point where you're trying to buy it it |
2348s | checks if it can fit in your inventory |
2350s | make sure that you have the weight |
2351s | capacity for it and then it immediately |
2352s | transfers into your inventory so the Buy |
2356s | action would be kind of like a pickup |
2358s | action |
2360s | um |
2361s | so yeah there's there's a couple of |
2363s | goodies in there that's coming in there |
2365s | um |
2366s | so |
2368s | another kind of sneaky thing that I've |
2371s | been working on today to ask |
2375s | roads were causing a bit of a problem |
2381s | a bit lower here |
2383s | um as roads were a bit of a problem as |
2385s | we remade the whole interaction system I |
2387s | took a deep dive into the stone roads |
2391s | and I know it's been |
2393s | shared a gif on |
2397s | on the Discord about it but you can show |
2401s | it off here |
2406s | Road |
2409s | do that so you all remember the pain of |
2414s | placing Stone Road and |
2417s | versus Building Stone roads |
2419s | not sure in what state this is right now |
2423s | want it to be placed now |
2425s | um |
2429s | far away from that |
2432s | did a recompiled just before the Stream |
2434s | So it |
2437s | it's not behaving the way I wanted it to |
2439s | behave why is it not doing what I wanted |
2442s | it |
2443s | that is a very good question |
2446s | I love stream surprises |
2449s | it is fantastic |
2453s | um |
2455s | on Earth |
2461s | that's interesting |
2467s | oh |
2470s | um |
2471s | I know what I did I think I know what I |
2474s | did |
2478s | um |
2480s | uh it was working 10 minutes prior to |
2484s | the stream and then I pushed it and made |
2487s | a PR for it to get into the project and |
2490s | then |
2491s | of course it doesn't work for the Stream |
2493s | but yeah so |
2495s | it'll be working by Wednesday at least |
2499s | um |
2500s | it now has forms |
2505s | so you can now do yeah it's breaking a |
2509s | bit all over here |
2511s | um |
2512s | well the issue is the same |
2515s | but I think I know why |
2518s | just |
2520s | I think we can do a do like an |
2523s | intermission here it's like be right |
2526s | back |
2527s | just gonna check this quickly to see |
2529s | what |
2533s | actually broke here |
2537s | I think it might have something to do |
2539s | with the fact that it crashed the server |
2542s | prior |
2544s | and that might have actually broken |
2548s | my editor |
2550s | combination |
2554s | could be fun |
2562s | that is fine we are we are all good |
2566s | I think |
2567s | you get the gist of it |
2574s | okay |
2588s | I just |
2591s | dodged away from checking the |
2596s | older thing here |
2599s | roads |
2600s | but the general the general gist of it |
2606s | is |
2607s | you now have block forms for the |
2611s | buildable Stone roads and the stone |
2613s | ramps |
2616s | and hopefully that will be |
2619s | huge quality of life thing people are |
2621s | looking forward to |
2627s | what are you doing why are you doing |
2629s | this to me |
2633s | and we can go through |
2637s | um |
2640s | yes the Stone Road |
2642s | so if someone is interested in seeing |
2644s | how some of these projects are actually |
2647s | looking like behind the scenes |
2656s | see some of these setups here where |
2666s | roads |
2670s | yeah |
2677s | so this is kind of how how the back end |
2680s | stuff is looking |
2682s | with these magnificent |
2685s | build objects Road type Stone roads |
2691s | did |
2697s | hmm |
2702s | I think I know what happened |
2706s | I know what happened things things kind |
2708s | of substantially broke when I I commit |
2715s | and didn't properly update that one |
2716s | that's fine unfortunately we're not |
2719s | gonna get footage of that at the moment |
2726s | magically updates on its own here |
2729s | but I can show you something else that |
2731s | I've been working on |
2733s | while I was digging through and making |
2738s | making that |
2741s | making those changes to um through the |
2744s | Stone Road as I was going through just |
2746s | the regular ramps across the board |
2750s | waiting for Unity to load back in here |
2752s | and we take a look |
2754s | if there's other assets that I broke |
2758s | [Music] |
2762s | that is what happens when you have |
2764s | you get distracted by fixing one thing |
2766s | and then you end up fixing 10 other |
2768s | things and then it breaks in the last |
2769s | second when you're trying to show that |
2771s | you fixed it |
2774s | if we transition back into here |
2776s | if we're leaving |
2779s | that alone for a bit I |
2783s | all |
2784s | they're cool |
2787s | um you can grab the dev tool |
2791s | and we can do that so Toby suggested I'd |
2795s | be sticky about this but I didn't really |
2797s | have time to pre-pla pre-prep |
2800s | um |
2801s | a test scene for that |
2805s | so I'll just I'll just leave this here |
2810s | and |
2812s | this change also went away |
2814s | why is Unity playing tricks on me today |
2820s | that is annoying |
2828s | it is really not liking me today |
2834s | why or why |
2837s | hmm |
2842s | is it going to be nice with the other |
2844s | thing |
2846s | yeah I know you still appreciate |
2848s | sometimes things just don't work out the |
2850s | way you want to work out |
2853s | leave I'm actually gonna have to lower |
2855s | the |
2856s | y scale here to be able to fit this in |
2858s | the screen with the editor |
2862s | um so this is bricks |
2865s | I'll play nice |
2867s | yeah you are gonna play nice okay so |
2869s | that works we have something that works |
2875s | partially |
2877s | we almost had something to work |
2883s | and apparently only the third one in |
2886s | that specific Direction |
2889s | um |
2890s | that that's |
2892s | pretty neat but yeah so we added some |
2895s | brick wraps |
2899s | I'll take a look and see why why that |
2902s | one's direction is incorrect but that's |
2905s | all good so this this will be |
2909s | something new for people to build both |
2910s | interior and exterior and you know build |
2913s | fancy roofs or |
2916s | Bridges or pieces of decoration or |
2919s | however crazy you want to get with these |
2923s | um |
2924s | no they are not a road |
2929s | um |
2930s | but they're not counted as something |
2932s | that gives you |
2933s | a special speed modifiers |
2936s | um partially because that would be a pla |
2939s | like applicable to any brick |
2944s | so you you know you could you could add |
2946s | a bunch of a bunch of brick windows and |
2949s | you could drive a road on or you can |
2951s | drive a car on them and they would be |
2952s | counting roads so |
2956s | um |
2957s | it is possible to just add in there and |
2959s | give it a road value and it'll be |
2961s | counted as a road if you want to do that |
2963s | locally yourself |
2968s | but at the moment they're just basically |
2970s | working kind of like the the composite |
2972s | and the ash floor type of just for |
2974s | slotted slopes |
2978s | and |
2980s | wonder I wonder since that is actually |
2982s | working |
2984s | my asphalt ramp white Edge line next |
2988s | since that's working this might actually |
2990s | be working as well |
2991s | so this is something that I think a lot |
2993s | of people are also going to be stoked |
2995s | about |
2998s | at least hoping that |
3001s | where we kind of simplified building |
3003s | staircases quite significantly in the |
3006s | form of |
3008s | just be able to use the line form here |
3015s | so now you can actually um |
3018s | move around and really |
3021s | really kind of build quicker when you're |
3023s | digging down or when you're just like |
3025s | rebuilding and the net or |
3028s | Navigator |
3030s | navigatability towards your capes and |
3032s | meals |
3037s | I'm really really sad over not being |
3040s | able to properly play the ramps what I |
3042s | did |
3044s | um |
3045s | infuriating I'll drop an image of the |
3048s | different ramps on Discord but |
3050s | essentially I fixed up so any any road |
3054s | ramp that goes up against the terrain is |
3057s | also properly merging into Terrain |
3064s | thus the brick ramp work as an aqueduct |
3067s | oh |
3073s | partially because water is still a bit |
3076s | janky when it comes to ramps because it |
3079s | needs to be existing in the same tile as |
3082s | another solid object in that regard |
3090s | the water is kind of kind of a |
3093s | continuous thing that we're looking at |
3099s | just constantly kind of improving and |
3101s | poking at them |
3102s | getting to a better state |
3106s | um but yeah and and I'm probably gonna |
3109s | get chewed up from Dennis because I did |
3110s | forget one thing on |
3114s | on the Stream |
3116s | like |
3117s | keep on the street |
3121s | and I'm not sure if anyone picked up |
3123s | they forgot |
3133s | is |
3137s | back |
3142s | just so just |
3148s | don't |
3149s | there we go ha it was there the entire |
3151s | time |
3153s | I promise |
3157s | anything that you are seeing breaking |
3158s | and |
3160s | not really working 100 |
3162s | is obviously a result of this build |
3165s | being a work in progress for 10.0 update |
3169s | letting that out there I completely |
3171s | forgot to mention it in the beginning |
3172s | sorry for that |
3176s | yeah |
3178s | yeah |
3180s | um Zach I did mention that it was on the |
3183s | staging Branch but |
3185s | um |
3186s | that is also a bit non-descript towards |
3189s | people that aren't super familiar to the |
3191s | terms that we're using |
3193s | um to describe our |
3194s | pipeline for development |
3198s | what way what we mean with staging is |
3200s | that we have three |
3203s | three and a half |
3205s | and I'm a process of manufacturing |
3208s | pipeline when it comes to updates we |
3210s | have our development branch which is |
3211s | where we're doing wildly experimental |
3214s | things that are expected to be |
3217s | non-playable because things are being |
3219s | kind of prototyped together and put in |
3223s | and then just like panicly seeing if |
3225s | they're if they're valuable if they make |
3227s | sense if they're fun to play with and so |
3229s | and so forth once we're happy with the |
3231s | contents of an update we merge it down |
3233s | to the staging branch which is where all |
3235s | the Polish is happening and then on |
3239s | stable versions of the staging Branch |
3241s | where things are working mostly As |
3244s | intended |
3246s | in a state where they won't cause |
3248s | explosions when you're just playing the |
3250s | game normally we take snapshots of that |
3253s | and push it to latest branch and the |
3255s | playtest branch is therefore a lot more |
3257s | stable but can still cause problems |
3261s | once the staging is polished to a state |
3263s | where we're happy and it's really rigid |
3266s | and stable we'll push it down into |
3268s | release branch and then that's where the |
3271s | kind of final polishing QA passes are |
3273s | done |
3275s | and then once everyone is happy to get |
3276s | pushed out and actually released |
3279s | um so just because someone mentions that |
3281s | it's on the release Branch doesn't |
3282s | necessarily mean that it is actually |
3284s | released live to the public in that |
3291s | hopefully that helped clarify any |
3294s | questions |
3298s | that you have it um armored Stone can |
3300s | you show us the icon on the mini map |
3302s | looks when you make an avatar picture |
3305s | you don't think quite yet |
3307s | oh I'm not entirely sure it's 100 |
3310s | operational on the branch I'm on right |
3313s | now with my |
3315s | round one |
3319s | I might |
3321s | might have |
3322s | jump into main menu |
3325s | and then go through because it is having |
3328s | like a weird shadowy thing |
3335s | and I believe it |
3337s | the um they went over the webcam feature |
3339s | and all of that with GEOS and the face |
3341s | tracking |
3343s | it's a lot of fun |
3345s | it's really weird it's |
3348s | ton of fun and it is it irks me out |
3351s | every now and then |
3353s | um |
3355s | but it is quite enjoyable and it's gonna |
3358s | make things look |
3359s | really cool as well as scared the crap |
3362s | out of myself when people are gonna be |
3364s | walking around and you're gonna see the |
3365s | facial expression of people that are |
3366s | using it |
3370s | we just do that |
3372s | and then we hit continue |
3375s | and we'll see I don't know if it was |
3377s | actually pushed with that fix I know |
3379s | I've seen something about the Avatar |
3381s | portrait |
3383s | in the flow |
3386s | so this is just kind of winging it |
3389s | coming up coming up on an hour so |
3391s | leading towards kind of the end of the |
3393s | stream and we're just like free floating |
3395s | winging it at the moment yeah so |
3397s | functionality for it is not yet there |
3400s | but the general concept being that the |
3402s | the portrait that you take in the Avatar |
3404s | screen is gonna be transferred over to |
3407s | your actual portrait in game |
3410s | um |
3411s | as well as kind of in in the tooltip |
3415s | when you're showing off and seeing |
3417s | people |
3419s | properly seeing like their character or |
3421s | their Avatar Photo |
3427s | yeah did we have any any other general |
3430s | questions I think |
3432s | um |
3440s | everyone just seems a very very happy |
3443s | over the flex changes and the cloth so |
3447s | really happy to see that |
3453s | is |
3455s | looking pretty neat |
3457s | um one white tiger starts latest for |
3460s | version 10 is it gonna be open for |
3463s | everyone |
3465s | um |
3466s | I'm gonna leave that question to Dennis |
3472s | because I'm not entirely 100 I would |
3476s | presume so but I'm also very skittish in |
3481s | giving a definitive answer to that |
3483s | because I know how pressured that server |
3486s | tends to be |
3488s | um if it is open to the public it will |
3490s | have |
3491s | a player limit app and a Q on it |
3497s | um |
3497s | just to make sure that it doesn't |
3499s | constantly just go down due to being |
3501s | bombarded by people trying to log in on |
3503s | it |
3508s | um |
3509s | setting up the avatar clothes with the |
3511s | ability to use any even before entering |
3513s | the server does that not break the |
3514s | income of the tailor |
3516s | uh who will buy his clothing if you can |
3518s | customize your image in advance so |
3521s | um the clothing that you will you're |
3522s | able to customize in the Avatar creation |
3525s | screen is limited to a set of starting |
3528s | clothes similar to the character |
3531s | creation worked priorly |
3533s | up to I believe at this point |
3537s | um we still haven't added that |
3539s | limitation in which clothing are |
3542s | available to |
3544s | be taken |
3546s | um but you are going to be locked to |
3548s | your like basic set of clothes plus |
3552s | um |
3554s | the uh like the backer decoration stuff |
3560s | which is I believe |
3562s | at the moment we have them in here so |
3564s | through your Void storage |
3569s | um you've got the alpha backer rewards |
3571s | as well as the wolf whisper if you have |
3573s | Walt whisper |
3577s | um if I know correctly using a lot of |
3579s | laws can cause issues with server |
3581s | stability and lag are there any changes |
3582s | to 10.03 oh that's handled |
3585s | um there's there's been a continuous |
3588s | just refactor and upgrade to that system |
3590s | and how it's handling a lot of that |
3593s | structure |
3595s | um |
3597s | is there going to be a concern for how |
3600s | that potentially can impact a server |
3602s | absolutely which is something that we're |
3604s | we're really making sure that we're |
3606s | looking at we're also very appreciative |
3608s | for any |
3609s | any servers that do want to and any |
3612s | players on those servers that do want to |
3614s | help out with taking memory snapshots |
3616s | and sending them our way to allow us to |
3620s | kind of debug and go through profiling |
3622s | and checking the memory usage |
3625s | um |
3627s | just going to optimize it further |
3628s | because it is very difficult for while |
3631s | we still have a decent staff |
3634s | it's hard to account for all of the |
3636s | different types of Hardware limitations |
3638s | people have as well as just the general |
3640s | Hardware combinations that they have so |
3643s | they might experience |
3644s | different types of issues depending on |
3647s | what they have in their rigs as well as |
3649s | what the server Hardware is at |
3652s | um |
3653s | but it is |
3656s | um at the current state of loss in line |
3658s | in in pre-10 |
3661s | you also had the issue of all the laws |
3664s | constantly went over all the players of |
3668s | the server versus |
3669s | the regionalized laws that only impact |
3672s | specific in Civic people so a lot that |
3677s | would be scanning for say paying someone |
3681s | um like a universal basic income or a |
3684s | Ubi |
3687s | um |
3688s | where if this is happening inside a town |
3691s | it only needs to scan for the valid |
3693s | people inside then registered to that |
3695s | town so it would only be going on say |
3697s | you know 10 15 20 people rather than the |
3701s | entire population of the server |
3704s | so there's a lot of |
3706s | kind of granulation in how laws are |
3709s | being processed in the different towns |
3712s | versus something that is globally |
3714s | applying for things like a larger |
3717s | Federation in this case or as the old |
3720s | Global loss did |
3723s | but it is something that we are |
3725s | monitoring constantly and |
3727s | um as I said if you have issues on the |
3731s | servers that you are running this to and |
3735s | um |
3737s | wanted to help out don't hesitate to |
3739s | reach out to |
3741s | um |
3742s | to me and I can forward you to our Tech |
3746s | staff or to Dennis and he can pass it on |
3749s | as well |
3750s | preferably deal with Dennis since he's |
3752s | mostly active on the community managing |
3754s | side |
3756s | um |
3757s | but yeah looking forward to making 10s |
3762s | awesome as we can and |
3765s | keep throwing in these kind of nuggets |
3767s | with |
3768s | just more goodies that I can do for my |
3771s | end and |
3773s | I've got a lot of things planned Post 10 |
3776s | so I'm really itching to get this play |
3777s | test going so we can get some feedback |
3779s | and I can start adjusting some of the |
3781s | values |
3782s | [Music] |
3785s | um |
3787s | so yeah |
3788s | it's uh it's gonna be uh it's gonna be a |
3791s | blast I think |
3793s | um |
3794s | I do have some some further information |
3796s | on some more plant changes that we've |
3799s | done that I'll talk about in an upcoming |
3801s | stream as well |
3803s | um |
3804s | viewing that in there since we bent over |
3806s | this for uh |
3808s | better Potter one hour here |
3812s | um I want to catch on we've got some |
3814s | some further seating changes and then |
3816s | that I started talking about in the |
3817s | plant uh in the plant generation change |
3820s | Stream So if you're unfamiliar with that |
3823s | one catch up on it that's on YouTube |
3825s | and |
3827s | I'll catch you on the next stream |
3830s | thank you everyone for watching and hope |
3832s | you have a great mid-summer here |
3836s | we're celebrating it here in Scandinavia |
3838s | in Sweden |
3841s | I'll be |
3843s | gone for tomorrow and enjoying some good |
3846s | food |
3847s | company and |
3850s | hope everyone does the same so take care |
3853s | have a great weekend and I'll see you in |
3855s | the next stream |