I, unlike many, have read through Dennis' response and put together a summary below. READ IT!
Reading between the lines, I think the only way for the game to survive is either through a Marketplace, where those that want to continue to support the game can CHOOSE to do so, or for them to completely change the direction of the game to attract new players.
Supporters, I look forward to your comments.
1. Explanation and Justification for the Marketplace
- Decision Rationale: Dennis explains the need for a steady income source, stating that a marketplace provides more reliable revenue than a one-time DLC purchase.
- Feedback Consideration: Playtesters provided feedback on pricing, and the marketplace aims to balance generating income without exploiting players.
- Industry Comparison: Other games like Astroneer and Conan Exiles also use marketplaces and microtransactions, it is an industry standard.
Added context "Dennis - The summary isn't taking context right - my statement on Conan Exiles and Astroneer was made solely in response to a player that claimed that absolutely no game where you need to host your own servers would have a marketplace, which is obviously factually wrong.!"
2. Player Concerns and Addressing Misconceptions
- Monetization Concerns: Players feel betrayed by the introduction of a marketplace, fearing it's designed to extract more money from them.
- Art and Asset Development: No new artists were hired specifically for the marketplace; existing capacity was used to develop these assets.
- Optional Participation: The marketplace is an optional way for players to support the game, not a mandatory purchase.
- Refund Requests: Players expressed a desire for refunds due to the perceived "bait and switch" monetization strategy. Dennis clarified that refunds are handled by Steam and not the developers.
3. Economic and Developmental Impact
- Sustainability of Development: The additional income from the marketplace is intended to maintain and expand development resources.
- Balancing Player Base Needs: Adjusting the game to attract new players while maintaining current players' satisfaction is crucial for the game's growth.
- Resource Allocation: Development resources were used to support the marketplace and new backend services, which also enabled offline play and improved server stability.
4. Comparison with Alternative Funding Methods
- DLC vs. Marketplace: DLCs would need to be priced higher and might not be as flexible or appealing as marketplace items.
- Merchandising: Previous attempts at merchandise were not successful, but the marketplace offers a more viable income source.
- Modding Tools and Server Hosting: Other potential revenue streams like modding tools and server hosting were considered but deemed less effective.
- Community Contributions: Dennis mentioned that a portion of the marketplace revenue would go back to the community and charity, including support for server owners, modders, and influencers.
5. Community Feedback and Engagement
- Transparency and Communication: Dennis emphasizes transparency in communication, providing detailed reasoning behind decisions.
- Acknowledging Player Input: The feedback loop is critical, with Dennis encouraging players to try the playtest version and provide their opinions on pricing and value.
- Future Improvements: Continuous improvements and adjustments based on player feedback are planned to ensure the marketplace aligns with player expectations.
- Maintaining Roadmap Integrity: Despite accusations of roadmap changes, Dennis assured that the roadmap remains unchanged, with the active hover feature temporarily disabled due to backend updates.